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Ultionus is a love-letter to the home computer arcade games of the late 80s and early 90s, with colorful 2D visuals, catchy chiptune music by the legendary Jake 'Virt' Kaufman, and 7 stages of hard-as-nails gameplay.
发行日期: 2014年2月25日
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购买 Ultionus: A Tale of Petty Revenge

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Attention Be Mine 11 bundle purchasers.

2014年2月26日

Small change of plans. If you sent me an email with your Desura key today - I apologize to have put you through that.

As of right now - your Steam key is available through the Groupees page - simply find the email you got from Groupees when you purchased the Be Mine 11 bundle, and click on the "personal purchase page" link.

Cheers, and sorry for the earlier confusion.
Andrew.

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评测

“The levels and characters are all fun to look at, and the whole world seems lush and alive.”
3.8/5 – Mash Those Buttons

“...the crass humor may not appeal to everyone, the sharp design and challenge that’s found in Ultionus will strike some kind of chord with anyone who initially play it and nostalgia withstanding.”
4/5 – Press Pause Radio

关于游戏

Galactic hero Serena S has been trolled on Spacebook. This is obviously a cause to embark on an epic quest to punish the troll in question, who just happens to be The Space Prince. Guide Serena through 7 stages of shmup action, jumping, shooting, and yet decidedly more jumping and shooting to her ultimate goal of total testicular annihilation of her foe. Ultionus is a love-letter to the home computer arcade games of the late 80s and early 90s, particularly Halloween Harry, Astro Marine Corps, Duke Nukem 2 and especially Phantis/Game Over II. The game features tons of lovingly crafted pixel art, and a rockin' chiptune soundtrack by the legendary Jake 'Virt' Kaufman.

系统需求(PC)

    Minimum:
    • OS: Windows XP
    • Processor: 1.6 GHz
    • Memory: 512 MB RAM
    • DirectX: Version 9.0c
    • Hard Drive: 65 MB available space

系统需求(MAC)

    Minimum:
    • Memory: 512 MB RAM
    • Hard Drive: 65 MB available space

系统需求(Linux)

    Minimum:
    • Memory: 512 MB RAM
    • Hard Drive: 65 MB available space
有价值的用户评测
6 人中的 5 人(83%)觉得这篇评测有价值
帐号内拥有 663 项产品
52 篇评测
0.9 小时(记录在案的)
像素画质的大胸女主角 很有爱 就是难度有点高 正在想办法过关
发布于:2014年3月6日
这篇评测是否有价值?
1 人中的 1 人(100%)觉得这篇评测有价值
帐号内拥有 213 项产品
25 篇评测
0.5 小时(记录在案的)
主角是金发巨乳,结果游戏意外的硬派。简单来说就是很难。
我用EASY模式玩都经常死,其与FC游戏类似的手感是主要原因。好在关卡中中继点很多,不用每次死了都从头来过。
画面方面兼具了华丽和复古,感觉这部分也是这游戏最大的卖点了。不过马赛克实在太大颗,非常不建议用全屏模式玩。
从这游戏的各个方面都能看到二三十年前游戏的影子,适合怀古玩家和想挑战古老操作手感的硬派玩家。普通玩家还请自行斟酌。
发布于:2014年2月27日
这篇评测是否有价值?
77 人中的 52 人(68%)觉得这篇评测有价值
帐号内拥有 77 项产品
1 篇评测
4.5 小时(记录在案的)
Ultionus is graphically beautiful, fun, challenging, and has more character and personality than many recent AAA titles that I've played. The achievements are pretty difficult and will take you several play-throughs to acquire. The game has replay value through multiple endings, multiple power up choices, and multiple difficulty levels.

All stages keep the gameplay fresh, and after a slight learning curve, you'll find yourself blasting enemies like a pro. In all, this is a fantastic homage to the 16bit classics, and you'll be itching for a sequel when you're done!
发布于:2014年2月25日
这篇评测是否有价值?
41 人中的 31 人(76%)觉得这篇评测有价值
帐号内拥有 535 项产品
15 篇评测
2.9 小时(记录在案的)
TL;DR: Retro-styled in looks, sound, and difficulty, this sidescrolling run-and-gun platformer with some shmup stages will slap you around a bit, but will still play fair.

I'll preface this by saying I got this in the Groupees Be Mine 11 bundle. And this is probably the first time I've gotten a game, downloaded it, played it, AND beat it all in the span of maybe a couple of days. So with that said...

Ultionus is the story of a woman, her robot head partner, and a social networking comment that leads to a crash landing and a lot of things to kill. As you can tell by the screenshots, it's a "retraux" game, a modern game made with retro-inspired graphics and gameplay. You actually don't have a gun at the very start, so you need to rely on your bouncing robot head partner to destroy the enemies as you move to the left, and then you get a gun and can start blasting everything to death. This threw me off at first, but that's what experimentation is for, right?

I thought this game was pretty hard on Normal, but it wasn't unfair about it. Our heroine can only take so many hits before she explodes in a shower of cartoon hearts and respawns at the last checkpoint or stage entrance. You get restored to full health when you pass a checkpoint the first time or find a red heart 1UP. Controls are fairly tight, though Serena is a little slow on the ground and especially while firing since she stops altogether. You'll be spending most of your time in the air, and thankfully this game doesn't fall into "Castlevania 1 jumping" where you can't change directions mid-air. Hitboxes seemed pretty accurate and there aren't really any fancy controls. For the 360 controller, A could be tapped or held to change the height you jump, X and B fire your ray gun, Y doesn't seem to do anything, and the d-pad and stick both can be used for movement. No movement faster than a leisurely walk, no sliding, no wall-jumping...simple stuff.

There are upgrades, but you not only have to find a special coin in each level, but also get to the merchant's door. I'd also add "and have enough money to buy the upgrades" but you get money by killing everything you see, and you'll be doing that anyway. You have to choose between offense and defense, and you can only pick one per stage. If you find the coin and door that is. There are multiple routes through each normal platforming stage, and the auto-scrolling vehicle ones obviously only have one route. Get to the end of the level and you fight a giant enemy thing. Die and you start the fight all over again. Learn the boss patterns or you'll eat through your stock of lives (on Normal and Hardcore; Easy gives you infinite).

I would honestly suggest trying this on Easy first. It takes the pressure off of playing well and it'll allow you to go through stages by different routes and learn boss routines, even though running out of lives merely gives you a prompt to start the level over with 9 lives and all of your money, or exit the game. I started on Normal, and I honestly game overed twice, though I didn't get the best ending (the bad ending spells out what you need to do to avert it though). The dev has said on the Steam forum that playing on harder difficulties will unlock achievements for that and the difficulty level(s) below it. So if you get the best ending on Normal, you get the Easy achievement too, for example. There aren't many achievements but they're actually something to work towards. Without trying, I got two for winning on Normal with the bad ending and watching the credits all the way through.

Graphics are really colorful and the animations are quite nice. You can pretty easily tell what would hurt you and what won't, and there's quite a bit of detail work done here. You don't really notice the big border after a while. I didn't really feel like I'd do better if I didn't see it at all. The music's pretty catchy and I kinda wish there was a sound test option (or maybe there is one and I just haven't unlocked it yet). I don't really have much to say about the sound effects. They're there.

I won't do my usual "I liked/disliked this" sections since there's not much to say. I had fun. My heart raced, I cursed, and I'm not only glad this is on Steam, but I'm glad I gave this game a chance. It's short, but there's a little bit of replay value, and I can see myself giving this game a few more hours. I've forgotten what it's like to actually have to learn patterns and get penalized by starting boss fights over when I don't.
发布于:2014年2月28日
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80 人中的 53 人(66%)觉得这篇评测有价值
帐号内拥有 320 项产品
9 篇评测
2.5 小时(记录在案的)
There's a lot to like about Ultonions: the bright retro graphics, the chip'ish music and even the sexuliased 80s heroine. But... The gameplay is not quite bad but the design aimed for retro and ended up with unresponsive instead.

You can aim in only 4 directions, left, diagonal left/up. right and diagonal right/up. It would have been better as an 8-way scheme. Or even just up - I want to shoot up.

You can shoot or walk, not both. And you walk slowly. This may be a side effect but quickly swinging round to shoot and swinging back again seem to stick. This is incredibly annoying when dealing with fast moving flying enemies.

The crouch animation is unusually long, you must wait for it to finish before firing or walking again. Popping down to shoot and popping back up to jump and dodge stuff is not going to happen.

About a fifth of your view is obscured on the left and right by the decorative interface. This makes the dino-riding stage particularly vexing as you can't see what's coming.

I cramped my thumb trying shoot fast - I haven't managed that since I had a Commodore 64. Not sure if this is a good or bad point.

I'm not recommending this but is a weak non-recommendation. Learning from your mistakes is big part of the game and that's good reto but not having the space to see or control responsiveness to react is bad retro. Games like Thundercats, Mask and Turrican all got this right 30 years ago - Ultonious really should have too.
发布于:2014年3月7日
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