Ultionus is a love-letter to the home computer arcade games of the late 80s and early 90s, with colorful 2D visuals, catchy chiptune music by the legendary Jake 'Virt' Kaufman, and 7 stages of hard-as-nails gameplay.
Análisis de usuarios:
Overall:
Variados (198 análisis) - El 67% de los 198 análisis de los usuarios sobre este juego son positivos.
Fecha de lanzamiento: 25 feb. 2014

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Comprar Ultionus: A Tale of Petty Revenge

 

Actualizaciones recientes Ver todos (2)

28 de diciembre de 2015

Better late than never! Ultionus gets a set of Steam trading cards.


Hey guys and gals!
Back when I first released Ultionus on Steam, I've been virtually platform-illiterate, and couldn't see much point in having Steam trading cards, as they seemed like a lot of extra work.
But things change, and we all grow wiser, and so, as of today I'm adding a set of Steam trading cards to the game.
Have fun with those!ːbalzacːːufloppyːːumelonːːserenasːːspassː

Cheers.

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Críticas

“The levels and characters are all fun to look at, and the whole world seems lush and alive.”
3.8/5 – Mash Those Buttons

“...the crass humor may not appeal to everyone, the sharp design and challenge that’s found in Ultionus will strike some kind of chord with anyone who initially play it and nostalgia withstanding.”
4/5 – Press Pause Radio

Acerca de este juego

Galactic hero Serena S has been trolled on Spacebook. This is obviously a cause to embark on an epic quest to punish the troll in question, who just happens to be The Space Prince. Guide Serena through 7 stages of shmup action, jumping, shooting, and yet decidedly more jumping and shooting to her ultimate goal of total testicular annihilation of her foe. Ultionus is a love-letter to the home computer arcade games of the late 80s and early 90s, particularly Halloween Harry, Astro Marine Corps, Duke Nukem 2 and especially Phantis/Game Over II. The game features tons of lovingly crafted pixel art, and a rockin' chiptune soundtrack by the legendary Jake 'Virt' Kaufman.

Requisitos del sistema

Windows
Mac OS X
SteamOS + Linux
    Mínimo:
    • SO: Windows XP
    • Procesador: 1.6 GHz
    • Memoria: 512 MB de RAM
    • DirectX: Versión 9.0c
    • Almacenamiento: 65 MB de espacio disponible
    Mínimo:
    • Memoria: 512 MB de RAM
    • Almacenamiento: 65 MB de espacio disponible
    Mínimo:
    • Memoria: 512 MB de RAM
    • Almacenamiento: 65 MB de espacio disponible
Análisis útiles de usuarios
A 3 de 3 personas (100%) les ha sido útil este análisis
2 personas han encontrado divertido este análisis
4.1 h registradas
Publicado el 9 de enero
"Una autentica joya con alma de Spectrum y aspecto del siglo XXI"
Amantes del pixel y los juegos retro, corred a por el ya!!!
MUY recomendado si creciste con un teclado en las manos.
LOAD"" ENTER!!!
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A 2 de 2 personas (100%) les ha sido útil este análisis
10.9 h registradas
Publicado el 6 de febrero
Remake de "Phantis", juego español de la edad de oro del software español. Si tienes más de 30 años y creciste con los ordenadores de 8 bits como Spectrum, te va a encantar.
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A 1 de 1 personas (100%) les ha sido útil este análisis
3.5 h registradas
Publicado el 11 de abril
Excelente juego.
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A 48 de 60 personas (80%) les ha sido útil este análisis
2 personas han encontrado divertido este análisis
0.7 h registradas
Publicado el 19 de noviembre de 2015
Great pixel art, great music, challenging gameplay, and you get to fight flowers.

Why does this game have a "Mixed" rating again?
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A 16 de 20 personas (80%) les ha sido útil este análisis
3 personas han encontrado divertido este análisis
1.8 h registradas
Publicado el 30 de diciembre de 2015
From initial confustion to really pleasant surprise, I enjoyed this game once I figured out and accepted it for what it is. This feels like a game developed by one person or a small team that put a LOT of heart into it's creation.

Important Point
There is nothing wrong/broken with the Controls, Difficulty & Length of this game.

Controls:
The controls are restrictive by design and require mastery. My first attempt at was at normal difficulty. I got wrecked, but learned a little more each time.

Difficulty:
By the time I decided to switch to easy I'd adjusted to the controls enough to reach the first Boss with few to no hits. Again, wrecked. Felt like it was impossible to react in time... and then I remembered that this games isn't about immediate reaction. It's about pattern recognition and the many deaths required to acquire those patterns, which aren't that complicated but occasionally require pixel precision.

Length:
A single playthrough of this game doesn't take very long (less than 2 hours) and that was great. That said, this game wasn't meant to be played once. It's meant to be replayed, explored, mastered and appreciated, which I plan to do.

Also, I don't think the Revenge was that petty. Respect.
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