In this turn-based strategy game, players wage interplanetary wars by developing their home planets and firing massive artilleries through the unpredictable gravity fields of the planetary system.
Nutzerreviews: Sehr positiv (428 Reviews)
Veröffentlichung: 12. Mai 2015

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"What genre do those cannon games belong to? This is one...but set across a solar system...with gravity...and it's the best the genre offers."

Kürzliche Updates Alle anzeigen (35)

7. Juli

Interplanetary Patch 1.0.6378 & Development Update



Greetings, Interplanetarists! Team Jolly Roger here, with another little patch that should greatly increase the joy of demolishing AIs. Also, we'd like to give you a quick update on Interplanetary's state, the pace of future updates and such. Let's get right on it!

AI Speed Up!

As some of you have pointed out, the AI can sometimes take its sweet time calculating attacks. The more AI players and the higher the difficulty, the longer it takes.

To alleviate the frustration, we've made changes that should make turn processing much faster. The AIs now start their calculations already during the player's turn, which in the ideal situation can make turns lightning fast! This is something that people on our forums have suggested, and while we initially had to keep it simple, this is obviously the better way to do things.



On top of that, we have some little tweaks, but nothing massive.

Interplanetary Patch 1.0.6378

  • AI performance optimizations
  • Minor Load Game performance optimizations
  • Fixed typos on Event Log
For previous changelogs, head for the forums.

Situation Report

Overall, Interplanetary 1.0 launch went quite well! We got a nice burst of new players and the added features were well received. Having given it a little time, we determined that the launch was indeed successful enough for us to continue updating the game, but not quite on the scale we originally thought we might. All promised features are still planned, but the timeline had to be expanded. Of course, possible fixes of all sorts take priority over features.

Some new issues were discovered, as is customary when releasing a game, but we did and are doing our best to handle them. The most persistent and serious problems have had to do with the game getting stuck on turn processing. There have been different reasons that have caused this to happen: networking problems, AI issues or just unrelated bugs causing the game get confused.

While we've done our best to try and eliminate as many of these problems as possible, we've wanted to also add two fail-safe features: Reconnect and Online Saving. Both features have been promised multiple times and reconnect was technically ready when we discovered a huge problem. The system, as it's currently made, works, but it is very slow. In common cases, reconnecting to a match can take over 10 minutes, which brings the match to a halt for all players.

Needless to say, this doesn't work. Not only is it possible to accidentally get the game stuck, but this feature would also be very easy to abuse. Since Online Saving is part of this system, we've had to push back both features. Sincere apologies for the inconvenience! The features are still coming, but we've passed our internal deadline for them, so their programmers have to move on to different tasks. We can't say exactly when it will be possible for us to patch in reconnect and online saves, but it will be a while.

Basically, the pace of updates won't be what it was during Interplanetary's Early Access run. Even though many of us need to switch to other tasks, we will still keep a close eye on the forums and use every possible chance to continue work on the planned features. There's still a nice big list of goodies planned!

If you have any questions, concerns or bug reports, the forum is a pretty good place to find us! You can also find us on Facebook and Twitter or just shoot a traditional email to info@teamjollyroger.com. Another nice way to keep updated on the development is to join our mailing list at http://www.interplanetarygame.com/.

Keep on blasting!

1 Kommentare Weiterlesen

12. Juni

Interplanetary Patch 1.0.6355 Is Out!

Greetings, everyone! Here's another small patch to tide you over until the next update, which will contain some actual, interesting features! This one mostly should bring relieve to network issues some players have been having, but there are other little fixes also.

Interplanetary Version 1.0.6355 Changelog

  • Networking fixes
    • General network stability improved
    • Fixed issues with game getting stuck on Action Phase when players
      disconnect during turn processing/simulation
  • Game Setup fixes
    • Fixed Planet Material amount limit, now practically limitless
    • Fixed "Accept"-button to exit the menu instead of it working like an "Apply"-button
  • Event Log camera fixed to cycle through damage areas instead of each damaged building
  • Fixed Intelligence View occasionally showing the wrong player's information when navigating through the Event Log
  • Fixed chat overflow issues

Hope this fixes things! If you have any issues or questions, don't hesitate to drop by over to the forums. We'll be checking it as often as possible!

Bombs away!

2 Kommentare Weiterlesen

Über dieses Spiel

Interplanetary is a turn-based strategy artillery game based on a hard scifi setting. It offers players an interplanetary battlefield where they can develop their home planets and use massive artilleries to wage war.

It's an arms race of interplanetary scale, with each planet developing increasingly powerful railguns, missiles and even beam weapons. Sometimes, the greatest foe is the unpredictable planetary system with its treacherous gravity wells. Mind your surroundings, use them to your advantage and blast your enemies back to the stone age!

Key Features

  • Challenge your friends in hotseat or online matches or fight skirmishes against the AI.
  • Build and manage your planet's infrastructure.
  • Gather resources and decide the most efficient use for them.
  • Research and develop increasingly futuristic technologies.
  • Spy on your enemies to reveal their planets' weak points.
  • Use your artillery constructions to aim across the planetary system, avoiding other celestial bodies and their gravity.
  • Fire your railguns, missiles and beam weapons to annihilate the enemy and claim the planetary system for your civilization!

Systemvoraussetzungen

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7
    • Processor: DualCore AMD/Intel 2.3 GHz
    • Memory: 4 GB RAM
    • Graphics: AMD Radeon 4850 / Nvidia 8800 GTS 512 Mb or equivalent
    • DirectX: Version 10
    • Hard Drive: 1024 MB available space
    Recommended:
    • OS: Windows 7
    • Processor: QuadCore AMD/Intel 3.0 GHz
    • Memory: 4 GB RAM
    • Graphics: AMD Radeon 5850 / Nvidia 9800 GTX 1 GB or equivalent
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Hard Drive: 1024 MB available space
    Minimum:
    • OS: Os X 10.xx
    • Processor: DualCore Intel 1.5 GHz
    • Memory: 4 GB RAM
    • Graphics: Intel HD Graphics 5000
    • Hard Drive: 1024 MB available space
    Recommended:
    • OS: Os X 10.xx
    • Processor: QuadCore Intel 3.0 GHz
    • Memory: 4 GB RAM
    • Graphics: Intel HD Graphics 5000
    • Network: Broadband Internet connection
    • Hard Drive: 1024 MB available space
    Minimum:
    • OS: Ubuntu 13.xx
    • Processor: DualCore AMD/Intel 2.3 GHz
    • Memory: 4 GB RAM
    • Graphics: AMD Radeon 4850 / Nvidia 8800 GTS 512 Mb or equivalent
    • Hard Drive: 1024 MB available space
    • Additional Notes: Linux users with AMD graphics cards may experience issues with game crashing at various points. This can be remedied by changing the graphics card drivers to a different version, including to the open source driver version. Please consult the forums for more information.
    Recommended:
    • OS: Ubuntu 13.xx
    • Processor: QuadCore AMD/Intel 3.0 GHz
    • Memory: 4 GB RAM
    • Graphics: AMD Radeon 5850 / Nvidia 9800 GTX 1 GB or equivalent
    • Network: Broadband Internet connection
    • Hard Drive: 1024 MB available space
    • Additional Notes: Linux users with AMD graphics cards may experience issues with game crashing at various points. This can be remedied by changing the graphics card drivers to a different version, including to the open source driver version. Please consult the forums for more information.
Hilfreiche Kundenreviews
9 von 9 Personen (100%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
37.3 Std. insgesamt
Verfasst: 9. Juni
This game is basically Scorched Earth, but taken to the next level.

My only gripe is the limited weapon choices:
Railgun (simple cannon controlled by gravity)
Missile (controlled by gravity, then you can select target upon arrival)
Laser (self-explanitory)

Scorched earth came out 25 years ago and had 10x as many weapons as this.

Also if we were able to change the inclination of orbits, that would make this game even more challenging.

Overall, I'd give it an 8/10
War dieses Review hilfreich? Ja Nein Lustig
3 von 3 Personen (100%) fanden dieses Review hilfreich
9.9 Std. insgesamt
Verfasst: 3. Juli
Interplanetary is a solid strategy game set in space.

Pros:
- The tech tree is great
- Graphics are great
- the U.I is good
- The LAWS OF PHYSICS is applied when attacking other planets.

Cons:
- Online is basically dead.
- No story or context for why these planets are in this war
- A.I is too overpowered
- Defense Units are useless

Interplanetary is a solid game if you have friends who play this game. Without friends this game sucks......
6.5/10
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2 von 2 Personen (100%) fanden dieses Review hilfreich
65.0 Std. insgesamt
Verfasst: 30. Juni
11/10 Would smash all my friends planets with asteroids again!

Rarely do I find a game worth investing my time.
I've got plenty of games, but most of them I give up within the next 30 minutes because they just can't keep me interested.

THIS GAME! I bought it during beta where I quite liked it, I played with my colleague in local multiplayer VS. during our workhours on one of the macbooks we had for sale [lol] and had so much fun with it.
Days at work passed like they were nothing and we just couldn't stop playing it <3

Back then it was still in beta and very nice although unfinished,
I just tried it again though and it is Amazing how well polished it turned out to be.

Its hands down the best artillery based game I've ever played and I'm sure it will be for a long time.


I know this doesn't sound much like some official review, but I hope my excitement did come across.
I've gifted some copies to friends and we've all been having a blast, bragging about our skills.

Thanks for the game! I say that to you, dear developers
and may fortune smile upon you. c:

(Total fanboy)
War dieses Review hilfreich? Ja Nein Lustig
2 von 3 Personen (67%) fanden dieses Review hilfreich
23.9 Std. insgesamt
Verfasst: 16. Juni
Interplanetary, thus far is an amazing game based around the idea of, as it says in the name, Interplanetary destruction. Firing missles and lasers around the galaxy you find your planet in creates a feeling like none other. I highly reccomend this game and hope to see it grow. The offline, singleplayer gamemode is amazing for long trips and online is great for any time. So what are you waiting for? Buy this game!
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1 von 2 Personen (50%) fanden dieses Review hilfreich
9.1 Std. insgesamt
Verfasst: 17. Juni
Its a nicely done game, which has some really good points.
Its obviously at its best vs other players, and has certainly given me and my friends some awesome moments, with real excitement expressed over Ventrillo.

Its got quite the list of future development additions.

Let down slightly by some irritating lacks - such as being able to tell what building was destroyed! or by who!

still worth a go, and at £5.49 (50% off for summer sale) its a real steal!
War dieses Review hilfreich? Ja Nein Lustig