In this turn-based strategy game, players wage interplanetary wars by developing their home planets and firing massive artilleries through the unpredictable gravity fields of the planetary system.
Nutzerreviews: Sehr positiv (263 Reviews)
Veröffentlichung: 18. Apr. 2014

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Early Access-Spiel

Erhalten Sie sofortigen Zugang und bringen Sie sich in die Entwicklung ein.

Hinweis: Dieses Early Access-Spiel ist noch nicht fertig und könnte sich in Zukunft verändern. Wenn Ihnen das Spiel im aktuellen Zustand nicht gefällt, sollten Sie abwarten und sehen, ob sich das Spiel weiterentwickelt. Mehr erfahren

Was die Entwickler zu sagen haben:

“We've decided to launch Interplanetary as an Early Access game. This way we can get players more involved in its design process and develop it according to the their expectations. We'll be updating Interplanetary regularly, so make sure to weigh in with your feedback!

Interplanetary is still in alpha state, so many central features are missing altogether, and there are still a lot of bugs in the game. However, we've balanced the game in a way that it's still possible to have enjoyable skirmishes while testing the basic features. So, if you purchase Early Access to the alpha version, you'll get to take part in the development and also receive all the upcoming updates until the game is finished.

Please notice that at the time of release we've had very little chances to test the lobby server with more than ten people at a time, so things may be unstable at first.

Also notice that mobile broadband connections (3G, 4G etc.) are not currently supported for Online Multiplayer mode and some players have reported problems hosting the game on Windows 8. We are currently working on a solution to these problems.
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Von Kuratoren empfohlen

"It's an addicting artillery game, this time more complicated & with planets. The slow pace may turn some off, but it's extremley well-done."
Lesen Sie hier das vollständige Review.

Kürzliche Updates Alle anzeigen (29)

19. Dezember

Interplanetary Patch #7.1: Holiday Cheer for the AI


Happy holidays everyone! We're off on a short holiday break, so we thought to put out a little patch to tide you over until we get back to business. It's mostly bug fixes, but the major thing is that the AI should be acting much more human now.

So long, insane aiming skills! I already linked this, but here's that tribute to the AI and its targeting prowess: https://imgur.com/a/PH3nN

Interplanetary Version 0.7.5435_EAC_7.1 / 19.12.2014
  • Shot difficulty now affects AI accuracy, which has also been generally lowered
  • Weapon damage to cities increased
  • Player turn status markers re-implemented
  • Victory screen bug fixes
  • Event log performance issues fixed
  • Action phase simulation accuracy increased (less zigzag movements for shots and the
  • chance of appearing to go through the planets is minimized)
  • Timeout for AI calculations added, fixing AI getting lost in thought
  • Missile bug fixed
  • AI turn message spam fixed

Have a good one! Remember to play a lot of games!

-Team Jolly Roger

10 Kommentare Weiterlesen

11. Dezember

Interplanetary Update #7: The AI

Sorry to keep you waiting, but here it is finally! Single Player AI, fixed networking, new UI, music, the works! Hope it was worth the wait.

Remember, the AI is still young and inexperienced and as this update is quite sizeable, there may be some unexpected issues with it. Do contact us for anything and we'll get to fixin'.

Oh, there's also an option to now send us anonymous user statistics while playing the game. This helps us a lot at developing the game further and squishing bugs. The information includes bug reports, hardware and gameplay data, such as session length and the most popular weapons. The info is not personally identifiable.

Interplanetary Version 0.7.5394_EAC_7
  • Simple Single Player mode with early AI bots added.
  • Networking overhauled.
    • All previous online connectivity issues should be fixed!
    • Mobile broadband connections (and all other kinds of obscure things) now supported.
    • LAN multiplayer temporarily disabled due to new network structure.
    • Player turn status markers temporarily disabled. Will be back soon.
  • UI overhauled.
    • Menu UI graphics redone.
    • Menus streamlined.
    • Main Menu background modified.
  • Planet selection added.
  • Player avatars added.
  • Fixed the turn-processing freezing Laser bug (again!) Should be gone now.
  • Laser animation changed to a nicer one.
  • Optional game analytics added.
  • Loading screens added.
  • New music added.
  • Minor sound tweaks.

http://tjrdev.blogspot.fi/2014/12/interplanetary-update-7-ai.html

16 Kommentare Weiterlesen
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Über dieses Spiel

WARNING: Interplanetary is currently in alpha state. Refer to the forums for help.

Interplanetary is a turn-based strategy artillery game based on a hard scifi setting. It offers players an interplanetary battlefield where they can develop their home planets and use massive artilleries to wage war.

It's an arms race of interplanetary scale, with each planet developing increasingly powerful railguns, missiles and even beam weapons. Sometimes, the greatest foe is the unpredictable planetary system with its treacherous gravity wells. Mind your surroundings, use them to your advantage and blast your enemies back to the stone age!

Current Key Features

  • Challenge your friends in hotseat or online matches or fight skirmishes against the AI.
  • Build and manage your planet's infrastructure.
  • Gather resources and decide the most efficient use for them.
  • Research and develop increasingly futuristic technologies.
  • Spy on your enemies to reveal their planets' weak points.
  • Use your artillery constructions to aim through the planetary system, avoiding other celestial bodies and their gravity.
  • Fire your railguns, missiles and beam weapons to annihilate the enemy and claim the planetary system for your civilization!

Planned Features

  • LAN multiplayer
  • Deeper city mechanics, projects, and population productivity management
  • Warhead mechanics to increase missile versatility
  • Additional superweapon(s)
  • More buildings, technologies, planet maps
More features to be revealed further along the development.

Systemvoraussetzungen

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7
    • Processor: DualCore AMD/Intel 2.3 GHz
    • Memory: 4 GB RAM
    • Graphics: AMD Radeon 4850 / Nvidia 8800 GTS 512 Mb or equivalent
    • DirectX: Version 10
    • Hard Drive: 1024 MB available space
    • Additional Notes: Online multiplayer may not work with 3G, 4G etc. connections.
    Recommended:
    • OS: Windows 7
    • Processor: QuadCore AMD/Intel 3.0 GHz
    • Memory: 4 GB RAM
    • Graphics: AMD Radeon 5850 / Nvidia 9800 GTX 1 GB or equivalent
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Hard Drive: 1024 MB available space
    Minimum:
    • OS: Os X 10.xx
    • Processor: DualCore Intel 1.5 GHz
    • Memory: 4 GB RAM
    • Graphics: Intel HD Graphics 5000
    • Hard Drive: 1024 MB available space
    • Additional Notes: Online multiplayer may not work with 3G, 4G etc. connections.
    Recommended:
    • OS: Os X 10.xx
    • Processor: QuadCore Intel 3.0 GHz
    • Memory: 4 GB RAM
    • Graphics: Intel HD Graphics 5000
    • Network: Broadband Internet connection
    • Hard Drive: 1024 MB available space
    Minimum:
    • OS: Ubuntu 13.xx
    • Processor: DualCore AMD/Intel 2.3 GHz
    • Memory: 4 GB RAM
    • Graphics: AMD Radeon 4850 / Nvidia 8800 GTS 512 Mb or equivalent
    • Hard Drive: 1024 MB available space
    • Additional Notes: Online multiplayer may not work with 3G, 4G etc. connections.
    Recommended:
    • OS: Ubuntu 13.xx
    • Processor: QuadCore AMD/Intel 3.0 GHz
    • Memory: 4 GB RAM
    • Graphics: AMD Radeon 5850 / Nvidia 9800 GTX 1 GB or equivalent
    • Network: Broadband Internet connection
    • Hard Drive: 1024 MB available space
Hilfreiche Kundenreviews
5 von 5 Personen (100%) fanden dieses Review hilfreich
11.7 Std. insgesamt
Verfasst: 23. Dezember
Early Access-Review
I bought Interplanetary on an impulse, because it was on sale and i wanted to play a new game with my friends.
I didn't expect much from it, but it turns out to be a really good game!

Even though it's an early release, the game is well balanced and looks and feels like a full release.
Have yet to encounter any serious issues (had a little lag in a single player game, but that is to be expected with those amounts of calculations).

Singleplayer is okay, the AI are a decent challenge. But where the game really excells, is in the multiplayer.
Play with at least three people and watch the chaos unfold. Pacts are made, truces broken and backs are stabbed.

The only recommendations i would make to the developers:
- Add more research; the skill tree is largely resource boosters. Perhaps some more unlockable buildings or weapons?
- Different difficulties for AI
- The ability to set teams before launching a game
- More variety in buildings would be nice too, and perhaps the option to upgrade/specialize a city

The points mentioned are not essential to have in this game! All of them would, however, make the game better (in my opinion).

Conclusion:

8/10, this game has a lot of potential!
War dieses Review hilfreich? Ja Nein
4 von 4 Personen (100%) fanden dieses Review hilfreich
10.3 Std. insgesamt
Verfasst: 23. Dezember
Early Access-Review
I'm going to make this review short as I want to go keep playing it.
This game is amazing! My friend bought him, 2 others and me a copy and we've been playing it for hours, and we will keep playing it for hours, it's kicked of feuds and arguments and betrayals and I've never lost 3 friends quicker in my life! It's like Monopoly 2.0
It's great fun and I hope more people buy it so I can play with some more people :D
This game is easy to learn and hard to master, so far we have come up with lot's of different strategies with varying levels of success. I can only hope for a more complex research tree and maybe some more building, me and my friend have discussed some ideas too, like irregular orbits or EMP missiles. anyway. If you have friends to play this with. buy it! its so much fun.
War dieses Review hilfreich? Ja Nein
4 von 4 Personen (100%) fanden dieses Review hilfreich
3.8 Std. insgesamt
Verfasst: 13. Dezember
Early Access-Review
Do not buy this game if you want to play it alone... You will... get your self destroyed. The AI cheats, they hit you with a 99.5% accuracy and hit your cities and buildings every time.

Instead, play it with people, it is a very fun game.
War dieses Review hilfreich? Ja Nein
2 von 2 Personen (100%) fanden dieses Review hilfreich
5.2 Std. insgesamt
Verfasst: 21. Dezember
Early Access-Review
Really interesting artillery base management game. Definitely recommend it. It just needs more players....so buy it.
War dieses Review hilfreich? Ja Nein
2 von 2 Personen (100%) fanden dieses Review hilfreich
18.1 Std. insgesamt
Verfasst: 11. Dezember
Early Access-Review
A very well concieved and executed (even in Early Access) artillery game. Highly recommended.
War dieses Review hilfreich? Ja Nein
3 von 5 Personen (60%) fanden dieses Review hilfreich
0.3 Std. insgesamt
Verfasst: 8. Dezember
Early Access-Review
Its a fun game. Though it is in dire need of an AI, or at least some form of single-player. In its current state i cannot recomend. Although it has a ppromising future.
War dieses Review hilfreich? Ja Nein
7 von 13 Personen (54%) fanden dieses Review hilfreich
21.4 Std. insgesamt
Verfasst: 28. November
Early Access-Review
Best stratagy game since battleship.
War dieses Review hilfreich? Ja Nein
13 von 13 Personen (100%) fanden dieses Review hilfreich
46.9 Std. insgesamt
Verfasst: 14. Juli
Early Access-Review
Stand 14.07.2014

Das Spiel macht einen heiden Spaß obwohl es ansich relativ simpel aufgebaut ist.

Hab mir die Mühe gemacht und das Game soweit das möglich war ins deutsche übersetzt, funktioniert aber nur im LAN. Obwohl das Englisch gut verständlich ist.

Es sind noch Bugs enthalten aber "HEY" Early-Access und dafür läufts schon ziemlich gut. Aber die Dev's sind ständig dabei Patches und Fixes bereitzustellen. Ausserdem sind sie noch mit der Erweiterung von Ingame Features beschäftigt. Mehr Waffen, Upgrades, etc.

Negativ: Spiele z.b. 1vs1 können nicht abgespeichert werden und so kann es sein das man nach 2 Std aufhört weil so ein Game mit 4-6 Personen ist nicht "mal eben in 20 min" runtergespielt. Aber das "Spiel speichern" soll nachgereicht werden.

Grafik sehr gut, Sound super, User Interface gut

Der Start
Du besitzt einen Planeten und 5 Städte. Ein paar Resourcen stehen dir auch vom Start an in Form von Energie und Rohstoffen zur Verfügung. Ausserdem steht dir ein Tech-Tree zur Verfügung der es dir erlaubt nach unud nach neue Technologien und Booster freizuschalten. Tja...... und so geht's dann los mit dem Ziel der Vernichtung aller anderen Mitspieler :-)

Gebäude:
Gebäude die gebaut werden können verfügen über Verbindungs-Slots und haben somit eine begrenzte Anzahl an Gebäuden die daran angeschlossen werden können.

Beispiel: Das Atomkraftwerk
Es hat die Möglichkeit, das man 5 Gebäude an dieses AKW anschliessen kann, das wars für dieses Gebäude. Ein neues muss her. Oder ein wirtschaftlich günstigeres Solarkraftwerk aber das hat nur 3 Verbindungs-Slots. Radioteleskope, Minen und Nachrichtenzentrale haben z.B. 2 Verbindungs-Slots. Und schon merkt man das man nicht einfach wild drauf losbauen soll und vor allem kann. Denn jedes Gebäude benötigt entwerder Energie (AKW,SKW) oder Rohstoffe (Minen) zum bau. Auch fertig gebaute Gebäude verbrauchen Resourcen. Man kann Gebäude mehrfach bauen aber sie sollten halt immer mit einer deiner Städte verbunden sein da sie sonst keinen Effekt haben.

Spionage ?
Radioteleskope. Sie dienen der Spionage. Die Gegenmaßnahmen sind Data Security Hubs. Baut man ein RT und besucht nun a la NSA einen feindlichen Planeten und dieser hat keine Data Security Hubs, so wird man schon Teile seines Imperiums sehen können. Baut man ein 2. RT sieht man mehr, ein 3. noch mehr usw. D.h. im Umkehrschluss, je mehr Data Security Hubs ich habe, desto sicherer wird meine Tarnung. Gebäude haben eine "Grund"-Tarnung so das auch beim Start nicht sofort alle Gebäude gesichtet werden können.

Die Verteidigungssysteme:
Die derzeit vorhandenen sind u.a. Kinetic Defense und Shield Defense. Diese wehren feindliche Geschosse oder Energiestrahlen nur ab wenn auch genug Energie vorhanden ist. Energie braucht man aber auch um seine Waffen (Railguns - Missiles - Laser etc.) abzufeuern. Nutzt man alle vorhandene Energie zum "Ballern" ist halt keine mehr für die Verteidigung da...... Nicht schlimm ? Stimmt zum Teil. Gebäude können mit Rohstoffen wieder repariert werden...... ach, man hat dir gerade 5 Minen wegeschossen ? Nun, dann entscheide ob du beschädigte Gebäude, die beim nä. Angriff zerstört werden, reparierst, neue Gebäude baust oder alle vorhandene Energie nutzt um deine Waffen deinem Feind auf seinen Planeten zu jagen.

Der Techtree:
Ist recht klein gehalten und sehr einfach Aufgebaut, Er bietet Tech-Boosts, Population-Boosts, Rohstoff-Boosts sowie Waffen, Verteidigungssysteme und 2 Monster-Killer-Waffen. Aufgebaut wie in CIV5 klickt man gewünschtes Techupgrade an und wartet die Anzahl an Runden die es zur Entwicklung benötigt. Leider kann man immer nur ein Upgrade zur Forschung anklicken. Befinden sich aber zur Entwicklung einer bestimmten Technologie andere Technologien auf dem Weg, so werden diese natürlich auch erforscht.

Killer-Waffen
Das Asteroidenfeld. Richtig, du kannst deinem Feind einen dicken Asteroiden auf dem Dorfplatz parken !! Er wird aus der äusseren Umlaufbahn abgeschossen und es liegt an dir dass du ihn so in eine Umlaufbahn bringst das er deine(n) Feind(e) empfindlich trifft.

Der Solar Laser (nicht der Standard Laser). Ein Laserstrahl der aus der orbitalen Umlaufbahn der Sonne abgeschossen wird. Ja, das Ding ist so heftig das auch Darth Vaders Todesstern nur eine schwach brennende Kerze im Vergleich zu sein scheint. Der Laser kann nur in einem bestimmten Winkel abgeschossen werden. Heißt, willst du einen Feind beschiessen der im Rücken des Lasers steht so wirst du wohl solange warten müssen wie der Todes Stern auf Endor....die Umlaufbahn und Winkel zueinander müssen stimmen, "End Turn" :-)

Beide letzt genannten Superwaffen sind derzeit nicht zu verteidigen.

Physik im Spiel:
Raketen unterliegen den Schwerkraftfeldern des Planetensystems und so manche eigene Rakete sucht sich auch gerne ihren Weg zurück auf deinen Planeten......herrlich was für aufschreie durch den Game-Chat gehen. Gleiches gilt wie schon erwähnt für den Asteroiden den man auf Feinde richten kann. Auf seinem Weg splitet er sich in Fragmente auf und trifft alles was seinen Weg kreuzt oder ändert seinen Weg wenn er in ein Gravitationsfeld eines Planeten kommt. Asteroid

Alle mit denen ich bisher gespielt habe waren sehr nett, will sagen, der Chat wird nicht mit Müll und jedem K.a.c.k. zugespammed.

Im Moment sind es relativ wenig Spieler aber auch das wird sich hoffentlich bald ändern. Die 10 € ist das Game allemal wert, zumal da noch was kommt.

Auf der Suche nach Spielern könnt Ihr mich gerne adden !
War dieses Review hilfreich? Ja Nein
21 von 29 Personen (72%) fanden dieses Review hilfreich
3.7 Std. insgesamt
Verfasst: 2. Juli
Early Access-Review
Played with friends. Everybody shot at once. There was 60 railgun shots. 2 Asteroid Redirections. 1 Solar laser. After everything hit I pulled up the damage report. Game crashed. 11/10

EDIT(A more serious review): For a more accurate representation of what to expect, search up Interplanetary gameplay videos to get a feel of what it is like. Overall it is worth the money if you have people to play with, and if you like to see explosions go for it. Keep in mind that as of current, Interplanetary is still in its alpha phase.

For those who are not too patient be warned, this game is turn based and people can drag the round/turn out.

As always, it is your opinion on whether or not you like the game. So do a bit of self research before you buy this game.
War dieses Review hilfreich? Ja Nein
11 von 12 Personen (92%) fanden dieses Review hilfreich
4.6 Std. insgesamt
Verfasst: 21. August
Early Access-Review
As this is an early access game, this review applies to the state of the game at this time(2014-8-22)
---

An interesting game that is best played with friends, Interplanetary puts you in control of a planet pitched in a fierce battle against the other players (And the developpers hinted AI may be coming soon) by shooting at eachother with railguns, missiles, lasers, and superweapons. This sounds easy enough but you'll find that when you need to shoot your opponents, your railgun will be facing the other direction due to your planet's rotation. Your lasers don't hit anything but air and empty soil because your opponent has worked on counterinteligence, and your missiles were brought off course by the gravity well of a passing gas giant. He takes the shot, but misses you just barely. And the gravity well of your planet redirects those railgun shots right into the orbit of a third player.

I did not expect it, but it is surprisingly challenging in your tactical and strategic choices. Do you build everything nearby so the early game railguns will do barely any damage at all, with everything you have fitting nicely under one defence structure... or do you spread out everything so a superweapon can't hit everything at the same time and destroy half your buildings with one well placed shot? Who do you aim at first? That guy who keeps shooting railguns at you and is obviously out for blood, or the guy who is peacefully building his war machine with mines and data security centers? The list goes on, but it has more than enough variety to allow for plenty of experimenting while it avoids having a single strategy that will always come out as the best.

It is certainly worth giving a try, with plenty of decisions and choices to keep you thinking, but fast paced enough to get through a game without spending your whole day on it. (Average, casual games I played with friends lasted about 1-2 hours)

For 10 euro, I would say it's worth it and recommend giving it a go. If you're not convinced, keep an eye on this one for when it goes on sale
War dieses Review hilfreich? Ja Nein
12 von 15 Personen (80%) fanden dieses Review hilfreich
23.2 Std. insgesamt
Verfasst: 31. Oktober
Early Access-Review
WE NEED MORE PEOPLE IN THIS GAME!
War dieses Review hilfreich? Ja Nein
11 von 14 Personen (79%) fanden dieses Review hilfreich
5.7 Std. insgesamt
Verfasst: 2. November
Early Access-Review
Really neat. The mechanics and features are still simple and limited, but it's alpha. Among all of today's boring games "for the masses", Interplanetery reminds me of my youth, when games were supposed to challenge the player's wits.
War dieses Review hilfreich? Ja Nein
7 von 7 Personen (100%) fanden dieses Review hilfreich
34.1 Std. insgesamt
Verfasst: 25. Juli
Early Access-Review
TL;DNR: The game is very, VERY well done, espicially at it's age. However, the slow pace and "early acess-ness" of this game may turn some off.

Pros:
- Something about it makes it reeeeally hard to turn off the game, even when you realize you've been playing for a million years straight.

- The general in-depth "ness" of the game. It aint your average artillery game.

- The developers won't try to screw you over *cough* EA *cough*

Cons:
- Finding a group to play with on multiplayer is kinda hard. (Most games seem to pop up at 3:00 PM PST)

- WiFi issues. While they aren't as bad as when the game came out (or so I heard), if you have a big game (try to limit your game size to 3), there WILL be issues.

- The slow pace may turn some off.


I'm a bit on the fence about the save feature; your planet has a limited amount of resources, meaning all games will eventually and enivitably end; a save feature would be nice, as these games can litrerally last forever.

But don't let any of the cons turn you down, the devs are hard at work making a singleplayer mode, stable WiFi connections for bigger games, and a save feature. And if the devs keep this up, the first con - the community being small - will go away, the community will get bigger.

And I can certainly recommend this to anyone, given they don't hate slow games. (Not FPS wise, as in gameplay wise)
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4 von 5 Personen (80%) fanden dieses Review hilfreich
2.3 Std. insgesamt
Verfasst: 3. November
Early Access-Review
Got to play a bit yesterday, connection problems today. So this is how it went down: Me and a guy were friendly until turn 20(2 player game) and then we started to bomb eachother. It was going to be peace and harmony... until I found out you have limited material in your planet. :) 8/10, tons of potential for an early version, potentially amazing.(Camera controls a bit... clunky doe)
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5 von 7 Personen (71%) fanden dieses Review hilfreich
19.6 Std. insgesamt
Verfasst: 12. Juli
Early Access-Review
This game has a near infinite amount of replayability, and a near infinite amount of play styles. Sometimes people will bombard your planet with railgun shots on the second turn, and sometimes no shots will be fired until somebody calls in an asteroid. The tech tree fits the length of the game perfectly, as well as it is almost 100% balanced. The new upgrade feature really adds another dimension to the optimal play-style, as it allows for more energy and materials to be produced in a smaller area. The array of weapons that you can arm your planet with is grand, be it with pinpoint accuracy lasers or homing missiles. One of the best, but most complicated parts of the combat system is the gravity of the planets and the sun. You could aim a shot so that it looks like it will be spot on, but then the planets will orbit and gravity will throw the shot out of the system. All in all, this game was definately a 10/10, I hope to see many new features in the future.
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7 von 11 Personen (64%) fanden dieses Review hilfreich
6.8 Std. insgesamt
Verfasst: 2. Juli
Early Access-Review
Destroyed friends planets with 30 railguns and a giant asteroid.

Destroyed computer as well.

11/10
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2 von 2 Personen (100%) fanden dieses Review hilfreich
14.6 Std. insgesamt
Verfasst: 17. Juli
Early Access-Review
I love this game. Watched a let’s play of it on YouTube and instantly bought the 4-pack.
Have been playing it with a few friends for a few days now and we all love it.
Can’t wait for the development to continue.
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2 von 2 Personen (100%) fanden dieses Review hilfreich
7.6 Std. insgesamt
Verfasst: 23. Juli
Early Access-Review
Telling you to buy this game would be selfish in a way because i haven't found a soul to play with online. But the multiple hotseat games I have played have been good. Buy if you like playing with yourself.
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3 von 4 Personen (75%) fanden dieses Review hilfreich
10.6 Std. insgesamt
Verfasst: 17. Juli
Early Access-Review
Interplanetary is a fun game. There is no debate about that. And with that fun there is a lot of strategy, and even skill involved to win at a game. And with such, there is a degree of deciet and even back stabbing. Nobody knows who has what, who's on a team with who, and who is really capable of destroying who. If you're interested in the game. Make sure you purchase multiple copies, kuz playing with friends is really what makes this game for me. A few things about it that aren't so great is that the game feels extreamly limited. I would enjoy a more diverse tech tree. But that really is my only complaint, the game runs perfectly and the game is really just a load of fun to play.
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1 von 1 Personen (100%) fanden dieses Review hilfreich
20.0 Std. insgesamt
Verfasst: 15. Juli
Early Access-Review
this is a brilliantly fun game, one of the few strategy games i genuinely enjoy. The developers of this game are also involved with the community very thoroughly, from playing games with them to even hosting servers to test upcoming content with the community and posting free steam keys to their twitter page everytime they're beaten.
this game has limitless potential, and it is currently,nearly, flawless. it could use a few additions, such as a training mode or singleplayer, possibly the ability to colonize moons or nearby planets that aren't in play.

this game has limitles potential, and i am looking forward to what the devs give us next.
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