In this turn-based strategy game, players wage interplanetary wars by developing their home planets and firing massive artilleries through the unpredictable gravity fields of the planetary system.
Brukeranmeldelser:
Recent:
Veldig positive (13 anmeldelser) - 84% of the 13 user reviews in the last 30 days are positive.
Overall:
Veldig positive (613 anmeldelser) - 84% av 613 brukeranmeldelser for dette spillet er positive.
Utgivelsesdato: 12. mai, 2015

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Purchase Interplanetary for yourself and three friends.

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Om dette spillet

Interplanetary is a turn-based strategy artillery game based on a hard scifi setting. It offers players an interplanetary battlefield where they can develop their home planets and use massive artilleries to wage war.

It's an arms race of interplanetary scale, with each planet developing increasingly powerful weapons. Massive railgun batteries are the backbone of any interplanetary arsenal, but the cunning use of missiles and precision lasers may hold the key to victory. Strategic building patterns, upgrades and defense structures might keep your vital installations standing long enough to give you an edge, but it's only a matter of time until all but one must fall.

Sometimes, your greatest foe is the planetary system itself! Don't let the unpredictable gravitational changes get the better of you - observe your surroundings, use them to your advantage, and blast your enemies back to the stone age!

Key Features

  • Challenge your friends in hotseat or online matches or fight skirmishes against the AI.
  • Build and manage your planet's infrastructure.
  • Gather resources and decide the most efficient use for them.
  • Research and develop increasingly futuristic technologies.
  • Spy on your enemies to reveal their planets' weak points.
  • Use your artillery constructions to aim across the planetary system, avoiding other celestial bodies and their gravity.
  • Fire your railguns, missiles and beam weapons to annihilate the enemy and claim the planetary system for your civilization!

Systemkrav

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7
    • Processor: DualCore AMD/Intel 2.3 GHz
    • Minne: 4 GB RAM
    • Graphics: AMD Radeon 4850 / Nvidia 8800 GTS 512 Mb or equivalent
    • DirectX: Version 10
    • Storage: 1024 MB available space
    Anbefalt:
    • OS: Windows 7
    • Processor: QuadCore AMD/Intel 3.0 GHz
    • Minne: 4 GB RAM
    • Graphics: AMD Radeon 5850 / Nvidia 9800 GTX 1 GB or equivalent
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Storage: 1024 MB available space
    Minimum:
    • OS: Os X 10.xx
    • Processor: DualCore Intel 1.5 GHz
    • Minne: 4 GB RAM
    • Graphics: Intel HD Graphics 5000
    • Storage: 1024 MB available space
    Anbefalt:
    • OS: Os X 10.xx
    • Processor: QuadCore Intel 3.0 GHz
    • Minne: 4 GB RAM
    • Graphics: Intel HD Graphics 5000
    • Network: Broadband Internet connection
    • Storage: 1024 MB available space
    Minimum:
    • OS: Ubuntu 13.xx
    • Processor: DualCore AMD/Intel 2.3 GHz
    • Minne: 4 GB RAM
    • Graphics: AMD Radeon 4850 / Nvidia 8800 GTS 512 Mb or equivalent
    • Storage: 1024 MB available space
    • Additional Notes: Linux users with AMD graphics cards may experience issues with game crashing at various points. This can be remedied by changing the graphics card drivers to a different version, including to the open source driver version. Please consult the forums for more information.
    Anbefalt:
    • OS: Ubuntu 13.xx
    • Processor: QuadCore AMD/Intel 3.0 GHz
    • Minne: 4 GB RAM
    • Graphics: AMD Radeon 5850 / Nvidia 9800 GTX 1 GB or equivalent
    • Network: Broadband Internet connection
    • Storage: 1024 MB available space
    • Additional Notes: Linux users with AMD graphics cards may experience issues with game crashing at various points. This can be remedied by changing the graphics card drivers to a different version, including to the open source driver version. Please consult the forums for more information.
Customer reviews
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Recent:
Veldig positive (13 anmeldelser)
Overall:
Veldig positive (613 anmeldelser)
Recently Posted
Barrio505
( 3.2 timer registrert )
Publisert: 24. juni
Think of it like the old turn-based board game "Battleship", just on an interplanetary scale of course!

-Strategy:
+Intel- Provides you with locations of certain structures on another's planet, the more you get the different types of structures you reveal.
+Counter intel- The more you have than the enemy does intel on you, well you counter them and limit their intel on yourself.
+Cities- Your main source of growth, and essentially the "battleships", don't let them all be destroyed. To avoid that you can "hide" them with certain structures.
+Defenses- Build shields to protect your cities or important structures from attacks.
+Structures-Your basics; Power, materials, intel, science, defense, offense.
+Upgrades- Increase power, enhance weaponry, science/material intake etc.


-Battles:
+Weapons- Placement is important since the planets spin on an axis, making timing important.
+Physics- Timing and "leading" the target is important here since everything is spinning on an axis and orbiting the sun. Catching the gravity of one planet to redirect a projectile is also possible, as well as throwing off your shots!

-Gametypes:
+Single Player- Vs AI, you can battle many and tweak the system as you like.
+Multiplayer- Not a big croud to play with here, mostly just your friends.

-Content:
+Not too much of that here, just your basics and some upgrades for those basic structures.

-Price:
+ At $15 I would say it is $5 too much, it's a fun game but bare and "plain" really. Wait for a 50% sale.
 
Helpful? Ja Nei Morsom
Mantelmann
( 14.6 timer registrert )
Publisert: 20. juni
This game is a nice little gem which honestly has not too much content, but it is after all fun to play, probably more with friends than alone. Which I sadly cannot confirm. Because the game is dead. Litterary.

I am often the only one playing, and I haven't seen someone on the servers in a long time. So if you want to try this out, ask me, and I'll gladly play with you.
 
Helpful? Ja Nei Morsom
JimDeadlock
( 27.5 timer registrert )
Publisert: 16. juni
At time of writing I've clocked up 24 hours, which comes as a big surprise to me because I still don't feel like I've fully learned the mechanics of the game or grasped any kind of strategy. With that said, I find it very enjoyable, will continue to play and maybe one day I'll get good at it (or not). It feels like a game worth mastering.
 
Helpful? Ja Nei Morsom
nose+breathing.jpg
( 21.1 timer registrert )
Publisert: 8. juni
this game diserves more attention
 
Helpful? Ja Nei Morsom
Solar
( 22.0 timer registrert )
Publisert: 8. juni
A fun turn based strategy game where you build railguns, missiles, and lasers to destroy enemy planets. It is very satisfying to line up your shot, using the gravity of other planets to help your railgun/missile hit another planet and blow up their buildings. It is also possible to accidently hit yourself with your own weapon, which I have done several times. Unfortunately theres not usually anyone online to play with, which sucks because its such a great game.
 
Helpful? Ja Nei Morsom
PoopinClumpin
( 10.1 timer registrert )
Publisert: 6. juni
Short take:
Initially fun game, with potential for strategic depth. But very little of either after a first or second playthrough.

Premise:
Build your railguns and missile silos and fire them at everyone else in the solar system; it's a deathmatch. Don't forget to pick something to research!

The deal:
The fun dries up quickly though. The reason it does is actually the ultimate failure of the game. The part of the game that should be joyful and exciting, the aiming and fire controls, are poorly done. It comes down to nudging your mouse one more pixel to the left to get the wacky flightpath indicator to fart out a viable firing solution. Also, rather than group firing all your weapons, you must repeat this tedious process FOR EVERY SINGLE WEAPON YOU BUILT ON THE PLANET. That's right, if you built 10 missile silos, you must use the awful mouse-nudge to trajectorize and fire each single weapon separately, every time, every turn.

Then, the resulting destruction isn't at all satisfying. It can be fun to line up a curving shot with an (unguided) railgun slug on a target planet. But the result is just a sad pop sound. Comically, the only real confirmation that you have succeeded in destroying a city with over 40 million presumably human inhabitants, is a little skull icon in the screenside combat log. Do this a few more times to win the game. Yes, that is the bulk of the gameplay, and yes, it's pretty much that simplistic.

This might lead you to think that there's some sort of nuanced underlying depth going on that makes for great PvP or something. Unfortunately, that is not the case. WYSIWYG.

Side note on some design flaws:
My overall feeling is that certain things were included in a derivative (I know "Cargo Cult" is cliche now) way without the real understanding of how those game elements impact the the whole. Example, a research tree is included so cities can generate science points and unlock new upgrades, just like every other game that has this tech tree element.
But here it seems to just be there as a thing to do. At no point does it feel like focusing on one section of the tree while neglecting another has a major strategic consequence the way it would in well-designed games that include this feature for an actual reason... So, I'm left with the feeling that it's there 'coz that other game has it. Any other tiered-tech per-structure system might have made the game more strategically interesting. Perhaps small tech trees for each building, forcing the player to choose to upgrade now for more instantly gratifying damaging shots, or hold off to expand the structure later for higher potential outcomes but a higher potential loss if the building gets destroyed. There are other examples of this throughout but that one stands out.

Because there's good potential, I could go on for a long time about similar relatively simple and meaningful ways the game could've been improved.

Should I buy it?:
Wait for a major price drop, or sale. I suggest not spending more than $5 as, optimistically, you might get 5 hours out of it; unless it strikes some kind of chord with you.
 
Helpful? Ja Nei Morsom
Bluezz
( 3.8 timer registrert )
Publisert: 29. mai
Not much content to it, the game is generally just a aim and shoot game. You'll find yourself getting bored of it quiet easily. It is definately not worth 15 bucks, with the content given it is barely worth 5 buck in my eye's. I bought this game for 3 bucks from ♥♥♥, and I still regret it. Horrible game, is extemely repetitive.
 
Helpful? Ja Nei Morsom
DespicableDamo
( 17.9 timer registrert )
Publisert: 27. mai
1: Build railgun
2: Shoot at planets
3: Dont hit yourself
 
Helpful? Ja Nei Morsom
kingzings
( 191.8 timer registrert )
Publisert: 22. mai
Its a fun game that can be very challenging. I put way to much time into playing this. Its just a really fun strategy game. If you purchase it just remeber to save on a regular basis as it tends to crash occasionally. 4/5
 
Helpful? Ja Nei Morsom
matty1monopoly
( 1.2 timer registrert )
Publisert: 21. mai
Fun game, just needs a bit more polishing. The main problem with it from my point of view is you can't select which techs you want to research in what order. I was expecting to just hold down ctrl and click on which order I wanted the techs researched, but you can only select an order if the techs are in a line, which is like researching farming to solar power while you still haven't discovered the wheel.
 
Helpful? Ja Nei Morsom
Most Helpful Reviews  In the past 30 days
6 av 6 personer (100%) syntes denne anmeldelsen var hjelpsom
Anbefalt
22.0 timer registrert
Publisert: 8. juni
A fun turn based strategy game where you build railguns, missiles, and lasers to destroy enemy planets. It is very satisfying to line up your shot, using the gravity of other planets to help your railgun/missile hit another planet and blow up their buildings. It is also possible to accidently hit yourself with your own weapon, which I have done several times. Unfortunately theres not usually anyone online to play with, which sucks because its such a great game.
 
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Most Helpful Reviews  Overall
110 av 114 personer (96%) syntes denne anmeldelsen var hjelpsom
5 personer syntes at denne anmeldelsen var morsom
Anbefalt
14.5 timer registrert
Early Access-anmeldelse
Publisert: 23. desember, 2014
I bought Interplanetary on an impulse, because it was on sale and i wanted to play a new game with my friends.
I didn't expect much from it, but it turns out to be a really good game!

Even though it's an early release, the game is well balanced and looks and feels like a full release.
Have yet to encounter any serious issues (had a little lag in a single player game, but that is to be expected with those amounts of calculations).

Singleplayer is okay, the AI are a decent challenge. But where the game really excells, is in the multiplayer.
Play with at least three people and watch the chaos unfold. Pacts are made, truces broken and backs are stabbed.

The only recommendations i would make to the developers:
- Add more research; the skill tree is largely resource boosters. Perhaps some more unlockable buildings or weapons?
- Different difficulties for AI
- The ability to set teams before launching a game
- More variety in buildings would be nice too, and perhaps the option to upgrade/specialize a city

The points mentioned are not essential to have in this game! All of them would, however, make the game better (in my opinion).

Conclusion:

8/10, this game has a lot of potential!
 
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113 av 121 personer (93%) syntes denne anmeldelsen var hjelpsom
3 personer syntes at denne anmeldelsen var morsom
Anbefalt
179.0 timer registrert
Publisert: 13. mai, 2015
I've been following this game since late 2013 when I got it, and since then it has turned out to be one of the best $5 I spent. Granted, that was on sale when it was in beta, so it's increased to 15, with a good sale going probably from 10-12, but the game is still a very good, if not an amazing buy.

Pros (As of May 13, 2015. Initial release):

+No issues with large lobbies anymore. Large lobbies are supported and quite awesome.

+Cool graphics. You can see every shot with very little FPS drop.

+From what my friends and I have tried and tested, the game seems decently balanced, from early rushes to late game turtle.

+Full, 26 piece tech tree that ensures that you can't simply rush in one direction without feeling the loss in other sectors. For example, if you singlemindedly rush lasers, you won't be able to build any defenses to counter the railguns that someone else built for half the cost and time.

+n-body physics on the main game map. Now I get it, a game about firing weapons through outer space better have a good physics engine, but this game is just awesome. Every massive (e.g. not weapons) body in the game exerts a force on projectiles, to the point where a gas giant that's behind your planet will mess up your firing arcs pointing in front of you. It can be frustrating, but its the best part and main attraction of the game.

+Non-instantaneous projectiles mean that you have to do some aiming at your target rather than just pointing your guns at them.

+Different level AI. Given that I haven't tried too many of them out, but still they offer training before you hit the scary players out there.

+Intuitive building mechanics. Everything makes sense pretty much instantly. You have two resources, balance them.

+Customizable lobbies. No more are games confined to 5 cities and 100000 minerals, but these are now modifiable for custom gaming. These, along with other things (like what weapons can be built, what size planets are, etc.), are nearly fully variable! This includes making games private so that only your friends can join.

+Turn timers. This was important, because people could sit in a game, raging, and never passing their turn. That would cause the game to stall out, but now with turn timers, that happens no more! Eat it, sore losers.

Neutrals:

Turn timer only goes up to three minutes, which isn't enough in the late game.

Music is very good, but it is on loop and there isn't too much variety (About 8ish minutes of it, I THINK), but you can mute it and play your own in the background.

One game has a length of anywhere from 30 minutes to 3 hours, depending on how slow the starts are and how long it takes to get lucky with damage distributions.

Cons:

-Has two decently sized bugs. One freezes the turn permanently if everyone in the game has passed except one. If that one person leaves the game instead of ending his turn, the game bugs out, sadly. The other is minor and easily fixable if you hit enough random buttons: the missile lock is funky. If you don't click on a target planet fast enough you screen looses its UI and you have to hit escape to go to the pause menu. When you come back, everything is fixed.

-Not a huge community. Before the game was fully released (i.e. beta) there was a very small community which could barely field a few pick-up games a day. Today there were lobbies open at all times though. Seems the release has breathed new life here.

-Game incorporates randomness in play affecting areas. Everyone's population and science increase at slightly different rates, meaning that you can never quite have the same opener/information on all players. On turn 10 of one game, a certain tech may be 1 turn research, where in another game it is 2 turns. Not huge, but for the hardcore people like myself, this can, in theory, hurt a few games in a hundred.

-Learning curve exists. While a pro to some people due to it's depth and skill based gaming, this means that you WILL lose your first game against random players. Hopefully you will be talking in chat the whole way with more experienced players who can teach you the ropes, but maybe not.

-Slight runaway leader scenario. The player with the better economy on turn ten will also have a better econ on turn 20, and 30 and 40... If you try and build a ton of railguns or lasers to hit the guy who is shooting you every turn with 10+, you are going to lose the war. If you try and fight fire with fire, you are going to get burned. Sadly, this is the most intuitive way to go about playing, and some people might call certain strategies unbalanced as a result.

-+-
All in all, if you like not-casual-but-not-super-competitive games about space, and/or artillery, and/or resource management, then this game could be for you. It certainly was for me. It is 100% worth the $11.99 on sale, and it's almost surely worth the $15 normal price. It's been a fun 80 hours, and I put in about 8 a week.
(Buy this game.)
(Do it.)
 
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74 av 95 personer (78%) syntes denne anmeldelsen var hjelpsom
5 personer syntes at denne anmeldelsen var morsom
Anbefalt
5.9 timer registrert
Anmeldelser av forhåndsversjon
Publisert: 30. mars, 2015
***This review was written using a Press key provided by the Developer for review purposes***

Interplanetary is a turn-based strategy game set in Space that is currently available through Steam Early Access. In Interplanetary you wage war against AI or human players across an entire solar system which is randomly generated each time you play so you'll never play the same game twice.

A word of warning, if you want this game purely for a singleplayer experience I'd suggest holding out on it but if you're looking for a great multiplayer strategy experience you have found it.

+The graphics are quite nice and even when you zoom in very close to the planets they look great
+Nice visual effects when enemy planets or your own planet gets hit by enemy fire
+The game has fantastic projectile physics but I'll come back to physics later
+Thanks to the turn-based nature of the game you can really take your time with choosing what to build and where to attack to maximise your power
+Despite the tutorial being several intimidating pages of text explaining core mechanics this game is relatively simple to understand and once you have a basic understanding of it you'll quickly improve and figure out how everything works
+Buildings can be upgraded to improve them in a way which suits the building, for example extra damage for railguns, and each building can only have two upgrades which prevents AI and players alike from developing overpowered buildings
+The resource management is very simple in Interplanetary and there are only two resources in the game so you often have to make simple but difficult decisions regarding what to build next
+Trying to figure out the right trajectory for your attacks is incredibly challenging but also a whole load of fun though I did feel that it was too difficult at times especially when firing across the solar system with other planets in your way as the game gives you no indication of their speed so you have to guess where they'll be to avoid entering their gravitational fields
+Even at this relatively early stage in development the tech tree is already quite good and it contains boosts to material, power etc. as well as the expected unlockable buildings
+Even just loading up an empty game and shooting at nearby planets is fun
+Good variety of weapons
+The game's calculations take place impressively quickly

-AI are overpowered and have no levels of difficulty. In my time playing this against AI I never once saw them miss a shot and as far as I can tell they also build much faster than you can, as I was struggling to build a second weapon I was already being bombarded by three weapons
-Of course it is in Early Access and allowances should be made but it isn't overly realistic. First off not all of the planets orbit in the same direction. Secondly, and this is me perhaps being a little too critical, the type of planets you'll find in a solar system often don't match what should be found where they are orbiting, for example Earth-like planets orbiting very close to suns and barren Mars-like planets in outer orbits towards the edge of the solar system
-There aren't many people playing this game so if you don't have friends who own it or you can't play local multiplayer you might struggle to find any matches
-The defensive buildings in the game are almost entirely useless, particularly against AI
-You can't save your progress

Worth a mention:
-The predicted paths that the game provides when you are choosing trajectories become entirely incorrect as soon as your weapon fires

Verdict:
8

Despite the lack of a good AI this game is a fantastic strategy game and can be enjoyed in more than just the usual ways, I'd strongly recommend getting this to play with friends.

El K.
 
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49 av 57 personer (86%) syntes denne anmeldelsen var hjelpsom
16 personer syntes at denne anmeldelsen var morsom
Anbefalt
4.5 timer registrert
Early Access-anmeldelse
Publisert: 13. desember, 2014
Do not buy this game if you want to play it alone... You will... get your self destroyed. The AI cheats, they hit you with a 99.5% accuracy and hit your cities and buildings every time.

Instead, play it with people, it is a very fun game.
 
Var denne anmeldelsen til hjelp? Ja Nei Morsom
41 av 49 personer (84%) syntes denne anmeldelsen var hjelpsom
6 personer syntes at denne anmeldelsen var morsom
Anbefalt
10.0 timer registrert
Publisert: 27. september, 2015
War. War never changes.

Strap in and put on your helmet, soldier, 'cause Irreverend Opinions is taking a shot at Interplanetary!

---

The Blurb

Interplanetary is a three-dimensional artillery tactical game of war between planets. Players (or AI) control a planet, directing research and construction, and then aiming various cannons, missiles, lasers, and superweapons at their opposing cities and infrastructure, having to work around the gravitational pull and orbital drift of their opponents.

The Good

The simplicity that Interplanetary depicts their controls cannot be overstated. The various screens give you access to all that you need at that level; construction shows you what you can build (and whether you can afford it), weapons show you 'targeting lines' to display what the expected shot path is, according to gravity and such.

No number-crunching beyond "do I have enough power to shoot this laser" is needed, and even then, graphical displays demonstrate things for you.

For a Unity-based game, the physics engine incorporated by Interplanetary is robust and bug-free. Kinetic shots follow paths dictated by velocity and planetary mass, meaning you have to factor these into the shot like a space-age game of 8-ball.

Intelligencia is a factor in the game, expressed as simplified "intel" and "counterintel" pointers that require their own individual building types to generate. Simply enough, higher intel than enemy counterintel means you can see their buildings and cities, and you cannot see their constructions if they have higher counterintel than your intel.

The tech tree is likewise streamlined, giving some small room for options in early to middle game, focusing on kinetic weapons (railguns with biological weapon warheads, for example) or lasers, etc.

Multiplayer is both easy to set up (hotseat/internet) and fun.

The Bad

Late game tech is homogenous, meaning that choices break down in importance fairly soon. It's possible to research everything in the tree, with no exclusive tech lockouts or cultural 'themes'.

Intel/counterintel generates quickly, making the midgame as much of a 'cookie cutter' scenario for tech development and building. Doing otherwise leaves you defenseless to precision strikes, or firing blindly at a planet in the hopes of breaking something important.

By that same problem, given that midgame tech development must be followed in certain patterns, early game requires specific development and tech, eliminating much of the 'individuality' allowed.

The Ugly

Not really anything, though Interplanetary does not apparently function on Windows 10 systems.

Suggestions

Players are encouraged to stagger weapons tech development with intelligence and defensive tech capacities, and largely ignore utility techs until lategame. The same requirement largely exists in construction; weapons, (counter-)intel, and then spamming utility in order to fund construction of your superweapons. Once you have enough weapons to survive, simply focus on intelligence. If you focus hard on counterintelligence, the AI will largely ignore you entirely, meaning that in VS AI matches, you can largely skip defensive techs until later in the game as well.

For developers; the recommendation is to make the tech tree one of individual flavor, rather than railroad paths. Spread some of the various tech benefits (city growth, chosen weapon potency, energy generation, etc) through each 'branch', and then focus the 'branch' on a particular playstyle (widespread bombardment, precision strikes). Slow science generation enough that choices are meaningful, and the "science victory" achievement is actually one that takes effort to receive. Perhaps some effects in the kinetics tree to show variation expected thanks to gravity and orbit (cone trajectory, rather than a line).

The Summary

Definitely playable, Interplanetary is a fun artillery game for players who don't want to micromanage or focus on number crunching. 7/10.

---

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Var denne anmeldelsen til hjelp? Ja Nei Morsom
61 av 85 personer (72%) syntes denne anmeldelsen var hjelpsom
Anbefalt
8.5 timer registrert
Early Access-anmeldelse
Publisert: 16. april, 2014
A review isn't ethically possible until the game officially launches, but so far I'm having a great time with it. The game shows a lot of promise and is well worth a look. It has all of the ingredients for a potentially outstanding game. My son and I especially like the hotseat option...check out video #3 below to see what I mean. :)

Preview: http://www.dadsgamingaddiction.com/interplanetary-preview/

Gameplay Videos:

https://www.youtube.com/watch?v=qRbuNv7Gp0M

https://www.youtube.com/watch?v=7uPvPWzblgc

https://www.youtube.com/watch?v=UQ3xfHPq3ng
 
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49 av 66 personer (74%) syntes denne anmeldelsen var hjelpsom
29 personer syntes at denne anmeldelsen var morsom
Anbefalt
29.5 timer registrert
Publisert: 13. mai, 2015
Solar system sized tower defense rts sim topdown shooter turn based game? I don't know what you call it but this is a lot of fun. Potential here for a great LAN game during the action phase.

Hit planet with asteroid to destroy city with a population of millions. Would hnnnggggg again. 10/10
 
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30 av 37 personer (81%) syntes denne anmeldelsen var hjelpsom
Anbefalt
6.4 timer registrert
Early Access-anmeldelse
Publisert: 18. april, 2014
I played the game during the alpha, and it is quite fun. Granted, if you are looking for fast paced action this might not be the game for you. However, if you enjoy turn-based strategy games that require some thinking, planning, and a a dash of luck, then Interplanetary is well worth a look, especially for the price.

I wrote up an in-depth hands-on of Interplanetary during the alpha test in case anyone is looking for more info about the game:

http://www.deathbybeta.com/articles/interplanetary-alpha-hands-on/
 
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20 av 21 personer (95%) syntes denne anmeldelsen var hjelpsom
1 person syntes at denne anmeldelsen var morsom
Anbefalt
14.4 timer registrert
Publisert: 16. mai, 2015
A very fun game. It can be difficult for newer players because you have to allocate your resources wisely and have to take into account planet movement, spin and gravitational effects when firing a weapon. Also, you have to choose when it is the correct time to go on a complete offensive and give the enemy hell, or hold back and build buildings that generate power, minerals, intelligence and/or counter intelligence.
A few of the many reasons I like this game is because it took only 13 minutes to download, and I have a down speed of 2.4 mb/s on a good day. Equally, the game is well-balanced and I have not yet encountered any bugs or performance issues.

I must say, upgrading your buildings and cities, whilst handy, does not seem to give you much of an advantage. It appears that building more weapons can be more effective than improving existing ones. I would, therefore, say that this is something the developers would want to take into account, in the future.
As well as this, I do not like the fact that each player can only control one planet. Admittedly, if this were a feature, it would be rather OP, however I do still feel a little disappointed that you and the AI are restricted to one planet.

Overall, This is certainly a four-star game, if not five-star. I am greatly impressed and pleased that, although I am still playing on easy, it did not take me long to get the hang of the game. I would certainly recommend this game to anyone interested in turn-based, strategy and multiplayer games.
 
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