Vestes a pele de John T. Longy, um guarda noturno em JUPITER, uma base secreta, localizada numa velha unidade de investigação parcialmente abandonada, numa zona remota. JUPITER é o principal laboratório do OLYMPUS GROUP, um grupo de cientistas que está a realizar uma investigação sobre o ESPAÇO e o TEMPO.
Análises de utilizadores: Neutras (173 análises) - 61% das 173 análises de utilizadores sobre este jogo são positivas.
Data de lançamento: 10 Abr, 2015

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Comprar Albedo: Eyes from Outer Space

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Recomendações de Curadores

"First person puzzle-heavy adventure set to a rich sci-fi style. A suspenseful setting that is detailed and vibrant in a grotesque, organic sort of way."
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Atualizações recentes Ver todas (25)

21 Setembro


-first room: light a few brighter, semplified logic ( rattrap placement and snack opening no more needed) and some futile interactive objects are disabled.
-second room: semplified logic ( auto turn valve etc..)
-other semplifications ( easier Esophagus and Cave levels
-animated loading screen
-improved gamma options
-improved gamepad controls and tutorial

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18 Agosto

Albedo heading to EGX, Birmingham, UK

Albedo: Eyes from Outer Space will be on show at the UK's biggest video game show, EGX. Running from September 24 thru 27 at the National Exhibition Centre in Birmingham, England.

Tickets are selling out very quickly but there are some still available (Saturday's sold out). Make sure you've got yours by heading over to the EGX Website. We look forward to seeing you there.

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“By the standards of many independent game titles, and most modern games for that matter, Albedo’s visuals are striking and extremely impressive.”

“Albedo: Eyes from Outer Space looks like something you'd get if you spliced together The Residents, BioShock and Myst, and it definitely stands out from the crowd.”

“Merge Games has just announced Albedo: Eyes from Outer Space, a first-person puzzle/first person shooter title set in a goofy sci-fi world.”

Acerca deste jogo

Inspirado nos filmes de ficção científica dos anos 60, Albedo: Eyes From Outer Space é um jogo de aventura na primeira pessoa. És um guarda noturno que trabalha numa unidade de investigação secreta e parcialmente abandonada. Uma explosão nas proximidades deixa-te inconsciente. Acordas na cave do complexo, olhas para cima e vês um buraco no teto. Escapar do edifício danificado é apenas o início dos teus problemas e, à medida que exploras a base, encontras organismos estranhos e sobrenaturais. Será que tudo se deve a um tipo de experiência biológica que correu mal? Tens de lutar pela sobrevivência, desvendando os mistérios e resolvendo os problemas que te surgem pelo caminho.

  • Uma narrativa inspirada nos filmes B de ficção científica dos anos 60, repleta de mistério e suspense!
  • Deslumbrantes ambientes 3D e objetos pormenorizados para manipulares.
  • Efeitos sonoros realistas e absorventes que fazem com que te deixes envolver pelo ambiente.
  • Jogabilidade ao estilo aventura, com quebra-cabeças e ação shoot’em-up na primeira pessoa.
  • Vinte salas detalhadas para explorares, cada uma cheia de mistérios, visões estranhas e enigmas complexos para resolveres.
  • Um motor de física avançada que torna a interação com os objetos extremamente absorvente. Pega e usa os objetos tal como se estivesses no mundo real.
  • Mais de 100 objetos únicos para interagires.
  • Sistema de dicas original que utiliza um dispositivo para “ver o futuro” e te ajuda a resolver problemas complexos.
  • Vários minijogos e quebra-cabeças estimulantes.
  • Descortina áreas ocultas, descobre ovos da Páscoa e desbloqueia prémios.
  • Mais de 8 horas de uma jogabilidade desafiante!

Requisitos do Sistema

Mac OS X
    • Sistema Operativo: Windows XP SP2 or higher
    • Processador: 1.80GHz
    • Memória: 2 GB de RAM
    • Placa gráfica: Video card with 512MB of VRAM, shadermodel 3.0
    • DirectX: Versão 9.0c
    • Espaço no disco: Requer 1100 MB de espaço livre
    • Placa de som: DirectX 9.0c compatible sound card
    • Notas adicionais: Mouse with scroll wheel
    • Sistema Operativo: Windows 7 / 8.1
    • Processador: Quad core 2.4GHz or higher
    • Memória: 4 GB de RAM
    • Placa gráfica: Video card with 1GB of VRAM, shadermodel 3.0
    • Espaço no disco: Requer 1100 MB de espaço livre
    • Notas adicionais: Mouse with scroll wheel and right mouse button
    • Sistema Operativo: Mac OSX 10.7 Lion or higher
    • Processador: 1.80GHz
    • Memória: 2 GB de RAM
    • Placa gráfica: Video card with 512 MB of VRAM
    • Espaço no disco: Requer 1100 MB de espaço livre
    • Notas adicionais: Mouse with scroll wheel
    • Processador: Quad core 2.4GHz or higher
    • Memória: 4 GB de RAM
    • Placa gráfica: Video card with 1GB of VRAM, shadermodel 3.0
    • Espaço no disco: Requer 1100 MB de espaço livre
    • Notas adicionais: Mouse with scroll wheel and right mouse button
Análises úteis de clientes
5 de 5 pessoas (100%) acharam esta análise útil
5.3 hrs em registo
Publicada: 14 Julho
Análise a Albedo: Eyes from Outer Space em vídeo por Atecep
Achaste esta análise útil? Sim Não Engraçada
86 de 98 pessoas (88%) acharam esta análise útil
4.9 hrs em registo
Publicada: 13 Junho
It really pains me to write a negative review for this game; it's got tons of style and great ideas, and it's clearly a labor of love for its creators; but as an experiment in how to do a first person graphic adventure, it unfortunately misses more than it hits.
Halfway through I had to start using walkthroughs. A little bit further, I got absolutely stuck even though I knew exactly what I needed to do, and ended up giving up on the game. The game's weird interface causes lots of problems and makes it almost impossible to figure things out at times - even when the underlying puzzle is solid (for example, there is a lovely puzzle involving building a ladder out of tube parts that is renderd too obscure by its execution). There is very little clarity, very little consistency in how interaction works, and it's not helped by very fiddly or clunky sections.
Oh, and there are time-sensitive puzzles and parts where you are attacked by unbeatable monsters.

All of this is a huge shame, because as said before, there is a lot of love and imagination in the game, and when it works, it can be pretty great. It's worth trying and supporting, just be aware of what you're getting into first.
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32 de 37 pessoas (86%) acharam esta análise útil
15.7 hrs em registo
Publicada: 18 Julho
This is a really difficult game to recommend. If you take a gander at the negative reviews you will see the same sentiment echoed over and over "I wanted to like this game." And, I did want to actually like this game too, but there are some heavy flaws that get in the way of the experience. I think what it comes down to is that I am recommending this game because I think it was frustrating in the right ways more than the wrong. I will always appreciate a game that tries do something more or different and fails over one that suceeds at doing what every other game already did.

Albedo: Eyes from Outer Space is meant to be a first person adventure game. In that sense it has puzzles, action and storytelling all done in real time, first person. Think of it like a point and click (Walking Dead, Monkey Island, etc.) meets a rather nonviolent first person shooter. The meat of the game comes from solving puzzles to move on to the next area with small bits of action here and there. I play a lot of games in general, but as someone who plays both point and clicks, and puzzle games, these puzzles are arduous. I absolutely needed to use a guide to help me ge through the more demanding areas, even on easy mode. Difficulty is just a hard thing to measure. Games like Super Meat Boy. Hotline Miami, or IWBTG! make me think there is no such thing as too difficult, but I know that even those gems can turn off some players (I didn't dare waste more than 10 minutes on the opening level of IWBTG! before I moved on). But, if a developer makes a game too easy, players will get bored. So, while Albedo's puzzles can be incredibly hard, I think the solution aspect of the puzzles is fair and challenging. It's the execution that causes puzzles to be frustrating.

The inventory system, controls, and interface of the game are far from intuitive. As someone who uses a trackpad mostly, I can deal with a lot of wonky controls in games, but even Albedo made it unnecessarily difficult to do something simple like equip the right item for a solution I already knew. Some of the more classic point and clicks used to be frustrating because you would have multiple actions that could be attached to a large variety of items in your inventroy, making for a large number of combinations that could easily make progression nigh impossible. Thankfully, Albedo limits itself to a few per item and does not attach every action to each item. However, even with this saving grace, I still had struggle to combine item A with B many times.

Outside of mechanics, the game some great aesthetics. The style of the game is interesting and fits with the sci-fi feel. The aliens are wacky and the enviroments all look great and easy to tell apart. The ambient noises are a nice touch, and the soundtrack does well enough, but there might be a lack of theremin to help conjure up that 60s sci-fi b-movie vibe.

Overall, this is a really tough recommendation. The puzzles are challenging, clever and have some good variety (number sequences, multifaceted pipe arranging, picking locks etc.). However, the demanding puzzles come with the clunky controls that can get in the way. Those hoping for an even split between action and puzzles will find that there is more focus on puzzles than action sequences: they pop up more often, there is more variety, and they feel more rewarding.

This game is ultimately not the champion we needed to bridge the gap between first person shooters and point and click games, but I think it is still a game worth checking out. For those of you that want a film comparison, this is more Le Voyage Dans La Lune than 2001: A Space Odyssey. If you think you are up to the challenge, or are willing to swallow your pride and take just a quick peek at a guide, this is a strange and fascinating experience, and I hope to see more games like it.
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26 de 32 pessoas (81%) acharam esta análise útil
4.5 hrs em registo
Publicada: 12 Junho
So, it's pretty obvious how much of an influence Sierra and Lucas Art adventure games inspired this (infact, make sure to keep looking at the tentacles...). It clearly tries to be as notoriously difficult as those games, but in some ways that doesn't work in its favor. Often times though, it does. The puzzles can be pretty esoteric, but none worse than some of those games. The controls are clunky. Not "clunky at times" just flat out clunky. But, they get the job done.

I really do like this game. The asthetic is perfect, and while I don't like the controls, I like the general idea and most of its execution. I want more first person "infinite pockets, use every item on everything" adventure games, and I think this a great place to start from.

Story is good and simple like those games as well, fits the atmosphere entirely.

Honestly, if you think you might like it, you probably will.
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13 de 17 pessoas (76%) acharam esta análise útil
1 pessoa achou esta análise engraçada
6.9 hrs em registo
Publicada: 3 Setembro
The UI in this game is insane. Combined with the very tight FOV and sluggish movement starting to make me nauseous within about 5 seconds, I found this game unplayable almost immediately.
Achaste esta análise útil? Sim Não Engraçada