You are John T. Longy, a night-watchman at JUPITER, a secret base, set in an old, partially abandoned research facility in a remote countryside location. JUPITER is the main laboratory of the OLYMPUS GROUP.
Data de lançamento: 26 Set, 2014
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Jogo com Acesso Antecipado

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O que os desenvolvedores têm a dizer:

Porquê Acesso Antecipado?

“Releasing the game at this stage in development will allow us to receive invaluable feedback from the community. This feedback will spur improvements in the production of this title.”

Durante quanto tempo vai este jogo estar em Acesso Antecipado?

“The game is planned to be launched in February 2015.”

Qual vai ser a diferença entre a versão final e a versão de Acesso Antecipado?

“The full release will include additional scenarios and problems to solve. Including the dramatic ending to the story. You finally learn what really happened and how this story is actually, endless…”

Qual é o estado atual da versão de Acesso Antecipado?

“The game is over 50% complete and polished to a high standard. There are many levels, puzzles and enemies in this version.”

O jogo vai ter preços diferentes durante e depois do Acesso Antecipado?

“We are undecided on the price point for release at this time, but we will gauge response from the community and will consider the price closer to release.”

Como estão a planear incluir a comunidade durante o desenvolvimento?

“Throughout Early Access, the developers will interact with the community. We will also communicate directly with gamers on our social media pages. Suggestions and comments made by the community will all be considered for possible implementation. Following full release, we will continue to support the community with any questions.”
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Disponível: 26 Setembro

Este jogo estará acessível dentro de aproximadamente 4 dias e 11 horas

Atualizações recentes Ver todas (2)

New Teaser Trailer Series

12 Setembro

The first in a series of short teasers to wet your appetite! Watch as expert all round handy man, John T. Longy gets to work with his environment exploring the dark corners of his new world to find the tools he needs to survive. Albedo contains hours of testing challenges that will stretch even the most hard core gamers to their limits, bringing hours of entertainment. No cut scenes just pure gaming - so stay alert!


Can you fix it? Yes you can!

Want to see more? Subscribe to our channel to check out the rest of the series coming soon!

https://www.youtube.com/watch?v=gERdwhnps5k&feature=youtu.be

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A Brief History of Albedo: Eyes from Outer Space by Developer, Fabrizio Zagaglia

11 Setembro

It's actually a rather 'Long(y) story'!

I got my first PC in 1995, the PC486, when I was just ten years old. I was a videogame enthusiast, but I did not just want to play video games; I wanted to make them too. I soon found that I was able to make my ideas come to life, and I did so all my will and effort. Yes, I’m a bit nerd! ;P

In the beginning I used tools such as Blitz BASIC and Klik ’n’ Play: With them I was able to produce my very first videogames. From reconstructing my school in 3D in essentially a Doom (<3 <3 <3) lookalike game, to dozens of other kinds of mini games. I explore all styles and genres: 2D, 3D, Fantasy, Sci-Fi, Sports… Everything and anything I had in my mind at that moment! I had no specific goals other than to just have fun in my free time.

When I was fourteen I produced a ray-casting 3D action adventure game, it could better be described as a stealth game. As my surname is Zagaglia, I have come to love using the letter “Z”, and being the very, very original guy I am; I decided to call this game “StealthZ”, just to trouble all those who had to pronounce it. Nerd fun!

I later made a game with DivGameStudio; spending a couple of months on it. The result was quite interesting for a boy like me. So I decided to send it to an Italian videogame magazine called “The Game Machine”, with no genuine expectations. Well, they decided to publish it in the ‘Talent Zone’! They wrote a couple of pages dedicated to young developers (the term “Indie’” was not well known or used in Italy at this time). They also put my game on the CD-ROM attached to the magazine, so millions! …or billions! …or at least hundreds of people played my game! I was a very proud fourteen-old guy!
Strangely, nobody founded a ZAGO fan club! I don’t know why… :(
Anyway, the important this is, this gave rise to a new character. The main character of StealthZ was named John T Longy! I had created my personal hero!

I liked the idea I had a lot, and I wanted to improve the StealthZ ‘experience’ as well. This of course meant updating a bunch of libraries, things, stuff, assets, and with that brought chaos.

So I designed a nice 2D isometric game with a beautiful story and… no, just kidding! The true story is another one: I started an ‘Experiment’ in 2D isometric to try rendering shadows of the main character on walls and objects, and I used the ‘design’ (for whom there wasn’t one yet!) of John T. Longy to create the main character. The ‘Experiment’ went well and I was satisfied.
After that, I inserted simple game mechanics, to encourage the player to move from room to room, to pick objects, to use objects, to interact with environment’s elements, to kill things. I began adding mini games and enigmas to solve here and there; I thought about these puzzles day and night. I continued to make a lot of little videogames, but I combined all of their elements into one: the ‘Experiment’.
One night I had a dream! Or more accurately, a nightmare. However, it had a lot of visual special effects, so it was really a beautiful nightmare, with a bunch of single-eyed creatures running towards me, a beautiful soundtrack and a quiet good screenplay!
I loved those single-eyed-creatures! I decided to put them in the ‘Experiment’.

The ‘Experiment’ was no longer a mere experiment, now it was a little but real videogame. So after a week …or a month? Bah! Time is relative! I gave it a new title: “LONGY”! (As I said, I am very original at choosing names)

It was a 12-level action-adventure-stealth-escaperoom-2D-isometric-platform-survival-sci-fi game. A crossover between lots of different genres of videogames. You know, when you work alone, you can put on the screen what is maybe only a rough idea in your mind, not-organized, not-designed. It seems confusing, but when you finish it, on the screen you see your videogame-soul realized; and the player can taste it. …sometimes. :P

I ‘published’ Longy in the ClickItalianSoftware community (now indievault.it, the main italian independent developers community) and the game had amazingly great success. My friends and other community members enjoyed it a lot. Some month after, I submit it in the GPI (Game Programming Italy - another Indie Videogame Dev community) contest, and I won the first prize! For the best game and for the best graphics! (Clearly, they were stoned when they examined the game!)

So that is how John T. Longy came to be the main character of my latest videogame “ALBEDO - EYES FROM OUTER SPACE”.
But I think I bothered you enough. In the next few days, (while I’ll take a break from programming - I’ll do it while I sleep, two hours a night) I’ll explain the rest of the story: from 2D to 3D, from “LONGY 2” to “ALBEDO - EYES FROM OUTER SPACE”

Ciao!
Z4G0

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Acerca do Jogo




You are John T. Longy, a night-watchman at JUPITER, a secret base, set in an old, partially abandoned research facility in a remote countryside location.
JUPITER is the main laboratory of the OLYMPUS GROUP. The scientists there are conducting research on SPACE and TIME, but perhaps there is more to the experiments than meets the eye…
It's a boring night like many others... when, suddenly, BOOM! You hear a loud noise outside. Then… black out.
You awaken in a basement feeling confused. You have fallen through the floor above...
You begin encountering unusual organisms: green tentacles cover the rooms and one-eyed creatures. Is this all because of some sort of biological experiment gone wrong?
Explore the JUPITER base, unravel the mysteries and solve the problems that lie ahead. Fight for your survival as you close in on the secret behind the appearance of these creatures.


  • Stunning 3D environments and detailed objects.
  • First person shooter elements mixed into puzzle / adventure gameplay.
  • 13 detailed rooms to explore, each full of mystery, strange visions and intricate puzzles to solve and escape the room.
  • Outside of introductory scene game is completed entirely of in-game footage and does not use cut-scenes(yes, even the outdoor FPS footage is in game).
  • An advanced physics engine making object interaction extremely immersive. Pick up and use objects as you would expect to in reality.
  • Over 100 items to interact with.
  • Unique hint system using a device to ‘see into the future’ to help solve complex problems.
  • A 60’s Sci-Fi pulp movie inspired narrative, with plenty of mystery and suspense!
  • Multiple challenging mini-games
  • Find the hidden areas, easter eggs and achievements
  • Realistic sound effects will envelope you in your surroundings.
  • An estimated 8 hours of challenging gameplay!


  • Continue on the journey from the Early Access 'Cliffhanger' ending.
  • Brand new environments and a total of 20 rooms to explore
  • A new alien species, the Silicon to emerge.
  • An opportunity to let your monster creation come to life in game. Lookout for community announcement......
  • Localisation into French, German, Russian and Spanish planned.
  • New items and time travels paradox’ to explore.
  • Join us to find out how the story will unravel.

Requisitos do Sistema

    Minimum:
    • OS: Windows XP SP2 or higher
    • Processor: 1.80GHz
    • Memory: 2 GB RAM
    • Graphics: Video card with 1GB of VRAM, shadermodel 3.0
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    • Sound Card: DirectX 9.0c compatible sound card
    Recommended:
    • OS: Windows 7 / 8.1
    • Processor: Quad core 2.4GHz or higher
    • Memory: 4 GB RAM
    • Graphics: Video card with 2GB of VRAM, shadermodel 3.0
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