Du bist John T. Longy, Nachtwächter einer geheimen, abgelegenen und teilweise verlassenen Forschungsanlage namens JUPITER, der bedeutendsten Forschungsstation der OLYMPUS GRUPPE. Forscher betreiben hier Studien über Raum und Zeit, doch wer weiß, an was hier im Geheimen noch alles gearbeitet...
Nutzerreviews:
Insgesamt:
Ausgeglichen (200 Reviews) - 59 % der 200 Nutzerreviews für dieses Spiel sind positiv.
Veröffentlichung: 10. Apr. 2015

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Reviews

“By the standards of many independent game titles, and most modern games for that matter, Albedo’s visuals are striking and extremely impressive.”
IndieGameMag

“Albedo: Eyes from Outer Space looks like something you'd get if you spliced together The Residents, BioShock and Myst, and it definitely stands out from the crowd.”
Destructoid

“Merge Games has just announced Albedo: Eyes from Outer Space, a first-person puzzle/first person shooter title set in a goofy sci-fi world.”
Polygon

Über dieses Spiel





Das Adventure Albedo: Eyes From Outer Space wurde inspiriert von alten Science-Fiction-B-Movies der 60er Jahre; gespielt wird es aus der Egoperspektive. Als Nachtwächter einer geheimen und teilweise verlassenen Forschungsanlage wirst du Zeuge einer heftigen Explosion und verlierst das Bewusstsein. Als du in einem Kellerraum wieder zur Besinnung kommst, entdeckst du an der Decke ein klaffendes Loch. Doch die Flucht aus dem zerstörten Gebäude ist erst der Auftakt zu weiteren Schwierigkeiten, denn auf der Suche nach einem Ausgang entdeckst du einige seltsame, nicht-irdische Organismen. Ist das alles passiert, nur weil ein biologisches Experiment fehlschlug? Kämpfe um dein Leben, um dich aus deinem Gefängnis zu befreien und die vor dir liegenden Geheimnisse zu lüften!



  • Eine von Science-Fiction-B-Movies der 60er Jahre inspirierte Geschichte voller Mysterien und Ungewissheit
  • Beeindruckende 3D-Umgebungen und detaillierte Objekte
  • Realistische Soundeffekte, die dich in deine Umgebung fesseln werden
  • Eine Kombination aus Puzzle- und Adventure-Elementen im Zusammenspiel mit der Egoperspektive
  • Zwanzig detaillierte Räume; jeder einzelne davon gespickt mit Obskuritäten, sonderbaren Visionen und kniffligen Rätseln.
  • Eine fortgeschrittene Physik-Engine ermöglicht eine realistische Interaktion mit den verschiedensten Objekten. Verwenden Sie über 100 Objekte genau wie in der Realität.
  • Über 100 einzigartige Objekte, mit denen interagiert werden kann
  • Ein Hilfesystem und ein spezielles Gerät, das in die Zukunft sehen lässt helfen dabei, komplexe Rätsel zu lösen.
  • Diverse herausfordernde Mini-Spiele und Rätsel
  • Entdecke versteckte Areale, Easter Eggs und schalte Achievements frei
  • Über acht Stunden herausforderndes Gameplay!


Systemanforderungen

Windows
Mac OS X
    Minimum:
    • Betriebssystem: Windows XP SP2 or higher
    • Prozessor: 1.80GHz
    • Arbeitsspeicher: 2 GB RAM
    • Grafik: Video card with 512MB of VRAM, shadermodel 3.0
    • DirectX: Version 9.0c
    • Speicherplatz: 1100 MB verfügbarer Speicherplatz
    • Soundkarte: DirectX 9.0c compatible sound card
    • Zusätzliche Anmerkungen: Mouse with scroll wheel
    Empfohlen:
    • Betriebssystem: Windows 7 / 8.1
    • Prozessor: Quad core 2.4GHz or higher
    • Arbeitsspeicher: 4 GB RAM
    • Grafik: Video card with 1GB of VRAM, shadermodel 3.0
    • Speicherplatz: 1100 MB verfügbarer Speicherplatz
    • Zusätzliche Anmerkungen: Mouse with scroll wheel and right mouse button
    Minimum:
    • Betriebssystem: Mac OSX 10.7 Lion or higher
    • Prozessor: 1.80GHz
    • Arbeitsspeicher: 2 GB RAM
    • Grafik: Video card with 512 MB of VRAM
    • Speicherplatz: 1100 MB verfügbarer Speicherplatz
    • Zusätzliche Anmerkungen: Mouse with scroll wheel
    Empfohlen:
    • Prozessor: Quad core 2.4GHz or higher
    • Arbeitsspeicher: 4 GB RAM
    • Grafik: Video card with 1GB of VRAM, shadermodel 3.0
    • Speicherplatz: 1100 MB verfügbarer Speicherplatz
    • Zusätzliche Anmerkungen: Mouse with scroll wheel and right mouse button
Nutzerreviews
Nutzerreview-System aktualisiert! Mehr erfahren
Insgesamt:
Ausgeglichen (200 Reviews)
Kürzlich verfasst
The Mattress King
( 0.6 Std. insgesamt )
Verfasst: 27. Mai
Really badly wanted to like this game, the visuals gave me a major migraine and the fps was far too slow to work with. I put the game on easy since it provided more hints and tips, but whatever hints and tips I got were ambiguous and repetetive. I'll probably play this game again with the help of painkillers and a walkthrough to tell me what the game refuses to let me in on, but that won't be anytime soon
Hilfreich? Ja Nein Lustig
madtly
( 0.9 Std. insgesamt )
Verfasst: 22. Mai
Strange and unique experience from Albedo, i like the style and the logic puzzle.
Hilfreich? Ja Nein Lustig
Mertsch
( 1.1 Std. insgesamt )
Verfasst: 17. April
The game itself is a challenging Point and Click adventure from first person perspective. As others have pointed out, the UI is very annoying with the use of only the mouse and scroll wheel to select an action.

I stopped playing the game as it was too linear (I am not a real fan of Point and Click adventures) and you mostly search for that single thing you can do in the game with no real impression of creativity in solving the puzzles.
Also I am not sure whether it was the crazy graphics or the small FOV, but I got headaches from playing this game.

Play this only if you are a real fan of the genre.
Hilfreich? Ja Nein Lustig
TsuyoiRaionGames
( 3.0 Std. insgesamt )
Verfasst: 1. April
One thing the game definitely has going for it is it's vibrant and detailed environments which really add to the immersion of the game, at times I forget I am playing a game and realizing I am so involved with figuring out the puzzle, the game has taken hold! While the voice acting tends to be cringe worthy I simply turn it off and keep the subtitles on, this way I don't miss anything and it actually feels more old school. In retrospect when you review them game in it's entirety it's incredible to think one person made everything from scratch and put it all together, making not only a playable game but a unique and intriguing one at that!

Full Review Here:
http://igdsunshinemag.com/Mag/albedo-eyes-from-outer-space-full-review/
Hilfreich? Ja Nein Lustig
Jokur
( 2.8 Std. insgesamt )
Verfasst: 30. März
es ist gut
Hilfreich? Ja Nein Lustig
R3dtail
( 5.9 Std. insgesamt )
Verfasst: 19. März
I really want to like this game. I honestly do, because it has one of the neatest premises I've seen in a very long time. The art is very 1950's cult sci-fi, the sound design is great, and the premise is a refreshing take on an otherwise stale subject. The puzzles, from what I have been able to see, are well thought-out and require more than just the usual brute-force approach.

However, there are two huge problems standing in my way.
From a stylistic standpoint, the game has the worst inventory system I have ever borne witness to. It is utterly counterintuitive, awkward, slow and detracts from gameplay. The addition of shortcut keys helps a little, but they're generally unresponsive.
But moreso than that, is that the game is broken. THe menus don't respond correctly half the time, puzzles are frequently unresponsive and don't work correctly until the game is reloaded, and important items have, in several instances, clipped through the floor and become irretrievable.

I get that one guy did this all, and it was a valiant effort. But maybe it would have been a good idea to have a buddy proofread it.
Hilfreich? Ja Nein Lustig
CAST13L | kickback.com
Verfasst: 17. März
Couldn't get out of starting room 0/10 IGN
Hilfreich? Ja Nein Lustig
simonbrowne404
( 3.7 Std. insgesamt )
Verfasst: 12. März
Picked this game up as part of a bundle somewhere. Played through once. The graphics are pretty average for its time, but they suffice. Some of the puzzles in this game can be quite challanging, which can be good or bad depending on your patience levels. Overall, i did enjoy the game but I've certainly played better.
One thing that really "bugged" me however was a consistent issue that stopped me from using items in some of the puzzles, unless I first quit the game and reverified the local game cache, then restarted the game again
Overall: 6/10
Hilfreich? Ja Nein Lustig
KsaBssam
( 0.3 Std. insgesamt )
Verfasst: 21. Februar
ehhhhh not good
Hilfreich? Ja Nein Lustig
Ilgaz
( 4.8 Std. insgesamt )
Verfasst: 16. Februar
Good idea gone wrong
Hilfreich? Ja Nein Lustig
kezerb
( 9.0 Std. insgesamt )
Verfasst: 9. Februar
Love this game, the puzzles are great I just wish it was longer!
Hilfreich? Ja Nein Lustig
Renegade Proxy
( 3.3 Std. insgesamt )
Verfasst: 2. Februar
I like this game, I really do. Great b-movie atmosphere alone earns it a thumbs-up. That said, until it's been tightened up I'll only give it a tentative recommendation. Like may games of its type, progression is largely unclear and that's a good thing. Now, you're not going to be tricking a cat to run through a hole in a fence over which you've draped a piece of tape in order to steal its fur which you then use as a fake moustache in order to impersonate a man's passport to finally rent a motorbike...but, there are still some head-scratchers. That's the point of these games, so no whining about that.
Instead, I'm here to complain about the software itself and the reason why I stopped playing. You see, alt-tabbing out tends to screw menus up so I thought to myself why not play in windowed mode. Turns out that by doing that and setting it to fill my screen, I've bugged out the game and am presented with nothing but a black void and sound-effects. That's it, the game isn't bad per se but its internal flaws make it borderline unplayable and in my case entirely irretrievable.
Good attempt, guys but tighten things up before you release a game next time. Putting out half-broken games is exactly why many of my friends stopped enjoying the hobby altogether.
Hilfreich? Ja Nein Lustig
S.T.A.R.S Leon S. K.
( 5.7 Std. insgesamt )
Verfasst: 30. Januar
I like this puzzle game, the story is nothing great but still okay, the graphics is for an non A+++ game good as a low budget indie game. The sound is okay, the walktrough is sometimes hard to get without really hints. There are some nice Secrets like a Ghost Busters Trap or amusing Achievements. Sure the game is short, the price is to high. So if you like puzzle games and dont aspect to much (hard puzzles) and to much playtime and get it with 50-66 or higher discount you could like this game. I enjoyed it and give the game 84 %. Thank you for reading and hopefully having fun with playing this game or go out of the way completly.
Hilfreich? Ja Nein Lustig
Foreverseeking
( 2.7 Std. insgesamt )
Verfasst: 26. Januar
The hose in the 2nd room glitches around and I can't grab it. Resetting and loading up the first save does nothing to repair it. The game UI is also terrible, and like a relic from the past. Your inventory disappears when looking around at something interactive, and selecting with right click? Since when has anything been selected with right click on windows? Simple commands such as drop and pick up are buried within a dysfunctional system... It's so painful to have to deal with. Even the UI is tied in with the game scene. If the game scene is faded, or black, so is the UI. That means you can't even see the Menu screen when the game screen is faded...

Restarted game, got to boiler room, another bug and the water won't flow. Looked up a walkthrough, yep I did everything right, but no hand and no water.

If I had bought this off Steam I would definitely ask for a refund.

Would appear to be the work of someone learning how to make computer games. As a college project it's ok, as a released game on Steam it's a travesty.

Save yourself the pain of this game. 0/10.
Hilfreich? Ja Nein Lustig
SapphireRose
( 3.7 Std. insgesamt )
Verfasst: 23. Januar
A rather bad adventure game with a terrible UI which is slow and cumbersome to use. The mouse wheel is used to scroll horizontally through all the items in your inventory, which you have to do slowly otherwise you can't choose the exact object you want if done too fast.

The mouse wheel is also used to scroll through actions when you mouse over or use an object, such as pick up, drop, observe, use with, throw and put in inventory. It makes it hard to do anything quickly which becomes a problem when faced with an aggressive monster you can't kill and can only distract for a short time making it frustrating to play as the monster kept killing me as I can't do anything quick enough.


When I went into the room with flames and back again all of a sudden my fps dropped dramatically so I was moving in slow motion. I had to quit and restart the game for the fps to be ok again.


The gameplay is rather dull where all you do is just go around finding objects to use on other objects to progress to find more objects and repeat, isn't really my thing. Besides objects on objects there are puzzles which can be quite challenging often taking me a while to figure out.


A game that would of been at least a bit of fun with a better UI, but with the UI the game has it makes it unenjoyable and a chore to play. 4/10 as the UI makes the game bad.
Don't reccomend, the game is too frustrating to play, not worth playing.
Hilfreich? Ja Nein Lustig
Tina
( 0.8 Std. insgesamt )
Verfasst: 13. Januar
Might be fun if your able to play for more than 5 minutes... I can't even get passed the corridor its like 4 mins into the game it won't let me turn the valve.
Hilfreich? Ja Nein Lustig
somesum
( 10.1 Std. insgesamt )
Verfasst: 9. Januar
Funny, difficult, indie, first-person adventure and puzzler.

I liked the graphics, sound and scripting; just like the title and mentioned in the description, they are very reminiscent of early B-movie sci-fi. I mention this specifically as many of the negative reviews highlight this are seemingly missing the point. In the options, I chose the UK accent for my avatar and it was spot on. Each of the different areas had good graphic variation on the theme. I had no issue with the controls and found the gameplay fun.

The puzzles, pick ups and inventory choices are varied and nicely challenging. This is not an 'easy' game, you have been warned. You can expect to spend some time figuring out what to do next. There is a hint system, and depending on the difficulty level you can expect your avatar to give out timely advice. I did not find it frustrating, but then I like this genre.

There are a couple of infrequent bugs I experienced. Some graphical interactive items can cause visual glitches and bounce your avatar, nothing serious or game breaking. Another bug involving puzzles and inventory requires restarting the game client, but I did not lose any progress as the game autosaves at each puzzle. Minor inconvenience. But from what I have seen on the forum the developer is actively involved in improvements.

Recommended for chimps not chumps.
Hilfreich? Ja Nein Lustig
Epic Lad
( 0.6 Std. insgesamt )
Verfasst: 27. Dezember 2015
To be fair, I did not play this game for long. Adventure games arent typically my cup of tea and I happened across this title in a bundle. So I may be writing this review somewhat prematurely....

However, even if I was a fan of the genre I would not reccomend this game due to one particular outstanding flaw. While the style and writing seem just fine, the voice acting...my god the voice acting is terrible. The main character sounds so bored with the crazy alien surrounding that I began to agree with him.

If the voiceover was adjusted this game would have considerably better immersion.
Hilfreich? Ja Nein Lustig
HappyAlice
( 0.2 Std. insgesamt )
Verfasst: 26. Dezember 2015
Hated this game, didn't get it at all
Hilfreich? Ja Nein Lustig
[GWJ] Westlin
( 0.1 Std. insgesamt )
Verfasst: 20. Dezember 2015
Clunky controls and a really REALLY bad voice actor keeps me from even caring about getting out of the stupid room. Play it if your bored or get it in a bundle (such as I). 4/10
Hilfreich? Ja Nein Lustig
Hilfreichste Reviews  In den letzten 180 Tagen
25 von 31 Personen (81 %) fanden dieses Review hilfreich
2 Personen fanden dieses Review lustig
Empfohlen
6.6 Std. insgesamt
Verfasst: 29. November 2015
If you are looking for a serious, deeply moving story in an adventure game - turn back.
If you are looking for an easy, relaxing game - turn back now.
If you are looking for a pure, old-school point and click - what are you doing? Run and never turn back!

This game, THIS **** GAME somehow manages to be frustrating, funny, extraordinarily stupid and challenging at the same time. Why is that? Let me explain.

The very first thing that one notices about this game is the style - very reminiscent of some of the silliest old comedy horror films (the game title is a great clue already). Everything, including enemy models, items you pick up and places you visit contributes to the atmosphere. Add in amazingly (heh) delivered lines from the main character and you might feel like a star! ...in a film directed by Ed Wood. Much of the games humour relies on the atmosphere; the potentially dangerous situation (alien invasion) is turned into something ridiculous because of the genre Albedo emulates. On a sidenote, people interested in funny references/Easter Eggs will love this game.

Now, one should take note of this fact - Albedo can be REALLY hard. While not impossible, some puzzles might leave you plain confused or even clueless about what are you even supposed to do in the room you're in. This isn't necessarily a bad thing but sometimes one might feel really frustrated, walking around and searching for that one item you might've missed, or a possible action you overlooked. However, sometimes the difficulty spikes are caused by neither hard puzzles nor confusion but...

...action sequences. Especially those which are at the same time technically "timed puzzles". There is one sequence, you'll know which one, which made me want to bang my head on the keyboard. Even if you like timed challenges, you might find yourself frustrated at the rather unforgiving circumstances in this one. Fortunately, this puzzle, like many other, can be skipped (but true gamers shouldn't do that, should they?).

Unfortunately, this is not always the case and sometimes, just sometimes, one might be extraordinarily unlucky and find themselves a bug. Not a walking one (well, it is possible to be bitten by a spider/eat a spider) but ugly nontheless (sorry, all the insects of this world...) - for example, some essential items might suddenly become impossible to pick up. Fortunately enough, the game saves automatically at least once per room/puzzle, so you have a quick solution to that. In my case this bug appeared twice but not in the same room and with the same item.

To sum up, Albedo: Eyes from Outer Space is a solid title, a great parody just like its "cousins" from the big screen. A perfect title to pick up after completing Alien Isolation or something like that :)
War dieses Review hilfreich? Ja Nein Lustig
14 von 18 Personen (78 %) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
Nicht empfohlen
3.7 Std. insgesamt
Verfasst: 23. Januar
A rather bad adventure game with a terrible UI which is slow and cumbersome to use. The mouse wheel is used to scroll horizontally through all the items in your inventory, which you have to do slowly otherwise you can't choose the exact object you want if done too fast.

The mouse wheel is also used to scroll through actions when you mouse over or use an object, such as pick up, drop, observe, use with, throw and put in inventory. It makes it hard to do anything quickly which becomes a problem when faced with an aggressive monster you can't kill and can only distract for a short time making it frustrating to play as the monster kept killing me as I can't do anything quick enough.


When I went into the room with flames and back again all of a sudden my fps dropped dramatically so I was moving in slow motion. I had to quit and restart the game for the fps to be ok again.


The gameplay is rather dull where all you do is just go around finding objects to use on other objects to progress to find more objects and repeat, isn't really my thing. Besides objects on objects there are puzzles which can be quite challenging often taking me a while to figure out.


A game that would of been at least a bit of fun with a better UI, but with the UI the game has it makes it unenjoyable and a chore to play. 4/10 as the UI makes the game bad.
Don't reccomend, the game is too frustrating to play, not worth playing.
War dieses Review hilfreich? Ja Nein Lustig
17 von 25 Personen (68 %) fanden dieses Review hilfreich
Empfohlen
5.7 Std. insgesamt
Verfasst: 30. Januar
I like this puzzle game, the story is nothing great but still okay, the graphics is for an non A+++ game good as a low budget indie game. The sound is okay, the walktrough is sometimes hard to get without really hints. There are some nice Secrets like a Ghost Busters Trap or amusing Achievements. Sure the game is short, the price is to high. So if you like puzzle games and dont aspect to much (hard puzzles) and to much playtime and get it with 50-66 or higher discount you could like this game. I enjoyed it and give the game 84 %. Thank you for reading and hopefully having fun with playing this game or go out of the way completly.
War dieses Review hilfreich? Ja Nein Lustig
7 von 9 Personen (78 %) fanden dieses Review hilfreich
Empfohlen
10.1 Std. insgesamt
Verfasst: 9. Januar
Funny, difficult, indie, first-person adventure and puzzler.

I liked the graphics, sound and scripting; just like the title and mentioned in the description, they are very reminiscent of early B-movie sci-fi. I mention this specifically as many of the negative reviews highlight this are seemingly missing the point. In the options, I chose the UK accent for my avatar and it was spot on. Each of the different areas had good graphic variation on the theme. I had no issue with the controls and found the gameplay fun.

The puzzles, pick ups and inventory choices are varied and nicely challenging. This is not an 'easy' game, you have been warned. You can expect to spend some time figuring out what to do next. There is a hint system, and depending on the difficulty level you can expect your avatar to give out timely advice. I did not find it frustrating, but then I like this genre.

There are a couple of infrequent bugs I experienced. Some graphical interactive items can cause visual glitches and bounce your avatar, nothing serious or game breaking. Another bug involving puzzles and inventory requires restarting the game client, but I did not lose any progress as the game autosaves at each puzzle. Minor inconvenience. But from what I have seen on the forum the developer is actively involved in improvements.

Recommended for chimps not chumps.
War dieses Review hilfreich? Ja Nein Lustig
1 von 1 Personen (100 %) fanden dieses Review hilfreich
Empfohlen
9.0 Std. insgesamt
Verfasst: 9. Februar
Love this game, the puzzles are great I just wish it was longer!
War dieses Review hilfreich? Ja Nein Lustig
Hilfreichste Reviews  Insgesamt
12 von 12 Personen (100 %) fanden dieses Review hilfreich
Empfohlen
5.1 Std. insgesamt
Early Access-Review
Verfasst: 3. Oktober 2014
Vorab-Test zu: Albedo: Eyes from Other Space

Gespielt wurde mit der Presseversion und die Aufnahmen sind vor dem eigentlichen Release auf Steam entstanden. Sollte ein Day One Patch erscheinen werde ich den Test nachbessern.

Albedo wurde von einer Person namens Fabrizio Zagaglia innerhalb von 3 Jahren entwickelt. Das Spiel ist eine Mischung aus Flucht aus dem Raum, Erforschen, Action, Puzzle und First Person Shooter. Derzeit gibt es 12 Level oder Räume. Bis zum Release im Februar 2015 sollen noch 8 weitere hinzukommen. Der Kaufpreis liegt bei 14,99 €

Albedo: Eyes from other Space.. als erstes springt einem der doch recht ungewöhnliche Name des Spiels ins Auge. Das Spiel ist angelehnt an Science Fiction Filme aus den 60 er Jahren. Wir spielen den Nachtwächter John T. Longy der seinen ruhigen Dienst auf der abgeschiedenen alten Forschungsstation Jupiter schiebt.

Im Intro erkennen wir das es eine Explosion gibt und kurz darauf finden wir uns im Keller des Komplex wieder. Der Keller ist recht stimmungsvoll dargestellt... düster, Wasser tropft von der Decke, Spinnweben überall und irgendeine seltsame Pflanze wächst durch die Decke. Eine Tür versperrt den Ausgang aber die Stimmfreigabe scheint defekt zu sein. Also wie durch die Tür kommen...
Nachdem wir dem Snackautomaten eine verpasst haben erscheint eine Ratte und irgendetwas vor der Tür möchte zu uns rein. Jetzt heisst es überlegen. Wir können nahezu jedes Objekt aufheben und umräumen, rumwerfen oder einfach mit anderen Objekten kombinieren.

ACHTUNG SPOILER:

Das Menü wird mit der Maus bedient. Wenn wir etwas gefunden haben was wir kombinieren möchten wählen wir das "PLUS" Zeichen aus und können nun was grün hinterlegt ist versuchen miteinander zu kombinieren. Die Rätsel sind nicht allzu schwer aber dennoch fordernt. Zum einen basteln wir uns aus einer Büroklammer einen Dietrich und müssen diese geschickt verbiegen um ein Schloss zu öffnen. Zum anderen kann man die geöffneten Schlösser aber auch als Ersatzglieder für eine gerissene Aufzugkette verwenden.Das wiederrum macht die Rätsel logisch und kurz danach folgt der typische "AHA" Effekt. Sowas macht Spaß.

SPOILER ENDE:

Was mir persönlich nicht so gut gefallen hat ist das Menü. Es ist in schlichtem Grün gehalten. Sind wir schon angeschlagen verfärbt es sich von Orange nach Rot. Und damit auch alle Gegenstände im Inventar. Ein wenig mehr Farbe wäre hier sicher nicht verkehrt. Auch hätte ich gegen einen Lebensenergiebalken nichts einzuwenden. Da ich mit vollen Einstellungen Spiele sollte auch an den Licht und Schatteneffekten nachgebessert werden. Das würde die derzeit schon sehr Stimmungvollen Räume noch stimmungsvoller machen.


Das Spiel erhält von mir eine Vorabwertung von 8/10 Punkten

Wer ein kniffeliges Spiel mit aussergewöhnlichem Namen sucht, ist hier bestens bedient.

Absolute Kaufempfehlung

Gameplay Video Deutsch: http://youtu.be/x-j3ErkVQoE


Review in English

Pre-Test of: Albedo:Eyes from Outer Space

I played a pre version and recorded before the release on Steam, so if there will be a Day One Patch, i will add the news to the test.

Albedo was developed within three years by a single person called Fabrizio Zagaglia. The game is a mixture of room escape, investigation, action, puzzle and first person shooter. There are 12 levels or rather rooms at the moment, another 8 will be added at the official release in February 2015. The early access game is priced at 14,99€.

Albedo: Eyes from Outer Space... the first you notice is the likely unusual title of this game. It is a tribute to the science-fiction movies of the 60es. The protagonist is the night watchman John T. Longy, who is working on the isolated old researchstation Jupiter. In the intro we see some kind of explosion and we start at the cellar of Jupiter. The basement is pictured very detailed and atmospheric... dark, wate dripping from the ceiling, everything covered in spiderwebs and some strange plant growing through the ceiling. The door before us is locked and the voice control seems to be broken. So what now?

Now the brainstorming starts. We could pick up nearly all objects, interact with them or combine them with others. Senseless throwing through the room is possible too.

SPOILER ALERT:

The menu is operated by mouse. If you found something you would like to combine, you coose the "plus" sign and now you can combine all green layered items, or at least you can try it. The puzzles are not the heaviest kind, but they are challenging enough to take some thinking. On the one hand we use a paperclip as a lockpick and have to bend it to open the lock, on the other hand we use the opened lock as a chain link to repair the broken elevator chain. This keeps the puzzles logical and creates the following eureka effect, which results in a lot of fun.

END OF SPOILER

In my personal opinion i didn't like the menu. It is simple green and if we lose health, it changes from orange to red. All items in th inventory change color too. A little bit more diversification would be nice. Also i would like to have a health bar. The light and shadow effects are a little low on high adjustment, which would be nice if fixed, because the very atmospheric rooms would get a little more atmospheric.


The game gets a pre 8/10 points.

If you are looking for a fiddly game with an usual title, this is what you need.

Totally recommended to buy.
War dieses Review hilfreich? Ja Nein Lustig
8 von 8 Personen (100 %) fanden dieses Review hilfreich
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6.9 Std. insgesamt
Early Access-Review
Verfasst: 4. Oktober 2014
Super stimmige, gruselige Atmosphäre. Für die Rätzel gibt es ein „Tool“ das einem weiterhilft, falls man grad nicht weiterkommt. Sie sind jedoch nach etwas tüfteln ohne Frustfaktor machbar. Die Menü/Inventarführung fällt mir noch etwas schwer. Nach etwa einer Stunde Spielzeit habe ich den ersten kleinen Fehler gefunden (ein kleiner Physikfehler). Sonst läuft das Spiel nahezu fehlerfrei. Es fehlt noch eine Sprachausgabe (bisher alles nur mit Untertitel!)... aber das stört nicht wirklich. Sehr sauberes Spiel für eine Early Access Version!

Grafik: 9/10
Sound: 7/10
Steuerung: 6/10
Umfang: TBD

Zum Umfang bzw. der gesamten Spieldauer der Early Access Version kann ich noch nichts sagen, wird aber im Laufe der Tage noch hinzugefügt.
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3 von 4 Personen (75 %) fanden dieses Review hilfreich
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13.2 Std. insgesamt
Verfasst: 11. September 2015
Yeah, thumb up for this one! Strange UI and medium performance couldn't hold me back from having big fun with this super stylish and heavily atmospheric title. It offers fairly challenging puzzles at overaverage quality, exploration, some pew-pew, humour, good voice-acting, nice sounds and a classic scifi-trash story all put together in a pleasant way.
I haven't seen such looks , i didn't play something like it and it left me in a good mood, recommended! Chapeau to the dev, impressive one man show, absolutely.
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0 von 1 Personen (0 %) fanden dieses Review hilfreich
Nicht empfohlen
2.6 Std. insgesamt
Verfasst: 21. April 2015
Selten so ein riesen grossen müll gespielt,bei der steuerung kommt ein das kotzen,möcht man am liebsten ein hammer nehmen und vor wut in den bildschirm kloppen,einfach nur der hass !!!!!!!!!!!!!!!
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0 von 1 Personen (0 %) fanden dieses Review hilfreich
Nicht empfohlen
0.4 Std. insgesamt
Verfasst: 8. September 2015
First Person Adventure.
Schlimmes Genre... Auch hier ist man mehr damit beschäftigt Dinge zu finden als Rätsel zu lösen (Besonders durch die kontrastarme sehr dunkle Umgebung).
Die Reihenfolge in der man Dinge tut ist auch wichtig, sonst geht das Rätselscript nicht weiter.
Die Steuerung ist merkwürdig.
Controller wird unterstützt, aber im "Tutorial" werden die Maus Kommandos gezeigt. Schade.
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0 von 2 Personen (0 %) fanden dieses Review hilfreich
Nicht empfohlen
2.9 Std. insgesamt
Verfasst: 9. Dezember 2015
Das war ein Griff ins Klo. Mittelmäßige Grafik, nervige und sich ständig wiederholende Soundeffekte, eigentlich überhaupt keine Story, Steuerung total kompliziert und ein allgemein langweiliges Spieleerlebnis. Habe das Spiel insgesamt 2 Stunden gespielt. Da hatte ich nicht mal die Hälfte durch und es hat mir schon gereicht. Ich weiß auch nicht, in welche Kategorie ich es einordnen soll. Horror? Nö. Kein Horror. Atmosphärischer Walking Simulator? Nö. Irgendeine 0815 Titelmusik aus der Wühlkiste und die Grafik ist auch nichts besonderes. Und dafür 15€. Selbst 5€ wären noch eine Frechheit.
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0 von 3 Personen (0 %) fanden dieses Review hilfreich
Nicht empfohlen
6.5 Std. insgesamt
Verfasst: 13. April 2015
Ich habe versucht das Spiel zu mögen, was mir leider nicht gelungen ist. :(
Positiv sind die fantastisch gestalteten Level, und die fantastische Artwork. Aber das war es an positiven Dingen auch schon.
Das Interface ist immer irgendwie im Weg. Ich war ständig am Jonglieren mit der Maus, um das Inventar, mögliche Aktionen im selbigen, Aktionen in der Umgebung, etc. aufzurufen.
Die Puzzles im Spiel sind halbwegs logisch, aber ohne Guide ist stellenweise kein Weiterkommen, da es oft "lösungen" gibt auf die man wirklich nicht kommen kann. Leider ist es oft schwer heraus zu finden, was zum Puzzle gehört und was nicht. Auch hier ist das Interface im Wege, und nimmt einem den Spaß am Ausprobieren.
Die Action ist leider für'n ♥♥♥♥♥. Das hätte ganz aus dem Spiel heraus gelassen werden können. Es gibt nicht viel davon und das was da ist, macht keinen Spaß und frustriert. Das ist auch der Grund warum ich das Spiel nicht beende.
Ich hatte das Spiel im Early Access gekauft und gewartet bis zum "echten" Release. Vlt. hätte ich es vorher spielen sollen und Feedback geben sollen? Wer weiß....jedenfalls wer Puzzles sucht sollte lieber ein Adventure spielen, und wer Action sucht, sollte sich auch etwas anderes suchen. Wer 50er Jahre SciFi mag und einfach mal gegen das Interface im Spiel kämpfen will, kann sich das Spiel holen. :)
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90 von 102 Personen (88 %) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
Nicht empfohlen
4.9 Std. insgesamt
Verfasst: 13. Juni 2015
It really pains me to write a negative review for this game; it's got tons of style and great ideas, and it's clearly a labor of love for its creators; but as an experiment in how to do a first person graphic adventure, it unfortunately misses more than it hits.
Halfway through I had to start using walkthroughs. A little bit further, I got absolutely stuck even though I knew exactly what I needed to do, and ended up giving up on the game. The game's weird interface causes lots of problems and makes it almost impossible to figure things out at times - even when the underlying puzzle is solid (for example, there is a lovely puzzle involving building a ladder out of tube parts that is renderd too obscure by its execution). There is very little clarity, very little consistency in how interaction works, and it's not helped by very fiddly or clunky sections.
Oh, and there are time-sensitive puzzles and parts where you are attacked by unbeatable monsters.

All of this is a huge shame, because as said before, there is a lot of love and imagination in the game, and when it works, it can be pretty great. It's worth trying and supporting, just be aware of what you're getting into first.
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67 von 86 Personen (78 %) fanden dieses Review hilfreich
2 Personen fanden dieses Review lustig
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Early Access-Review
Verfasst: 23. Oktober 2014
It's just another boring night on the job for John T. Langley, nightwatch at the space station JUPITER, and the only solace from this monotonous position as a lowly guard amongst the important scientists working on god only knows what kind of experiment is yet another drinking binge. Who can blame him really? With the mundane day-in and day-out occupation of sitting and watching, wondering what exciting experiments your peers at the base could be conducting, left only to guess what the strange sounds behind doors late on the night shift really are.

The last scientist leaves for the night, wishing you a goodnight and marking the start of he most boring, lonely part of your job. You get up to stretch your legs shocked only to find the ground beneath you suddenly crack apart and swallow you into the depths of the unknown recesses of this diabolical research facility amongst its many secrets.

Developer Fabrizio Zagaglia sets out to create a new kind of first person experience, shedding the current trend of bland military shooters and free to play models in favor of a rich 60's sci-fi style and a unique approach to adventure game story telling. When asking Fabrizio what brought about his decision to go with this unique setting and its retro flavor he replied, "The main goal was to make something with this kind of mood, maybe a bit naive, simplistic and ingenuous... but full of mystery, astonishment... amazement that I can find only in old sci-fi operas, rather than make an explicit rip off of 60s sci-fi series. Nowadays it's all too serious, realistic, evil... cold..."

"I aimed to avoid the current mainstream typical features. Take for example the flatness of games like COD... or the F2P and socialgames drifts etc. Of course, still there are good things, and still exists interesting "new" or derivative genres ( sandbox, narrative and art games and so on)... but overall I feel a lack of "something" that I can find instead in 90s games... something similar to what I can find in 60s scifi series and can't find in the newest ones."


Albedo isn't just a first person action game as it may seem at first glance, it's clearly a thinking person's adventure that sets out to wrack your brain on tough and puzzling situations in order to make your daring escape from each obstacle-ridden area. The starting room alone had me guessing for awhile, combing through the locked and wasted sci-fi storage room for pieces of the trial-and-error puzzle I had to put together in order to trick and trap the oncoming and unseen terror from beyond the locked door before me. I was reminded of a much tenser, trippier and sci-fi oriented Myst, and that's a very good thing.

Albedo: The Eyes from Outer Space is a sci-fi geeks dream come true, a wonderful combination of adventure game situations and logic solving from the perspective of a first person shooter. All with just a touch of retro-inspired action and brawls with strange alien creatures that evoke the same kind of love I have for monster designs of classic series like Doom.

Each of the different rooms of the sprawling space complex acts as a tough situation of trial and error puzzle solving, forcing you to use the surroundings to your advantage scavenging pieces of useful material to combine with parts of the environment and further reveal the path ahead. These are extremely small details usually and will require every bit of your unbridled attention to even find. You'll be forced to keep your eyes peeled for the tiniest of details from grabbing a paperclip off of a seemingly unimportant stack of papers to recycle as a lock-pick to finding secret notes slipped under locked doors with mysterious passwords. It's beyond easy to gloss over the most obvious clues, but ultimately they feel very rewarding when discovered.

Although the logic and puzzle solving are tough as nails and may even leave you feeling as if at a dead end sometimes, there is always hope thanks to the strange and terrestrial Temporal Dilation Tool, which seems to show some sort of an alternate world where problems are fixed and solutions are highlighted.

The settings are detailed and vibrant in a grotesque organic sort of way, with each living membrane that plasters the wall gleaming with vivid texture and giving off strange phosphorescent lights of warm and strangely comforting natural hues. The lab itself and the tools around you, including the aforementioned Temporal Dilation Tool give a very retro/future feeling to your surroundings with the tinted green and static-y glow of the hologram and rustic qualities to metal surfaces.

One thing is certain when stepping through the deteriorating halls of JUPITER; a lot of care, love, and devotion to the genre went into creating this intense set-piece.

Even in its early access state of ongoing updates it's hard to find faults with Albedo: The Eyes from Outer Space, especially with the small amount of people involved with its development considered. With an exciting cliffhanger ending and more content on the horizon there's really no bad time to get involved with the game and watch the adventure of John T. Langley continue to spiral into something even more insane.
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44 von 50 Personen (88 %) fanden dieses Review hilfreich
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Verfasst: 18. Juli 2015
This is a really difficult game to recommend. If you take a gander at the negative reviews you will see the same sentiment echoed over and over "I wanted to like this game." And, I did want to actually like this game too, but there are some heavy flaws that get in the way of the experience. I think what it comes down to is that I am recommending this game because I think it was frustrating in the right ways more than the wrong. I will always appreciate a game that tries do something more or different and fails over one that suceeds at doing what every other game already did.

Albedo: Eyes from Outer Space is meant to be a first person adventure game. In that sense it has puzzles, action and storytelling all done in real time, first person. Think of it like a point and click (Walking Dead, Monkey Island, etc.) meets a rather nonviolent first person shooter. The meat of the game comes from solving puzzles to move on to the next area with small bits of action here and there. I play a lot of games in general, but as someone who plays both point and clicks, and puzzle games, these puzzles are arduous. I absolutely needed to use a guide to help me ge through the more demanding areas, even on easy mode. Difficulty is just a hard thing to measure. Games like Super Meat Boy. Hotline Miami, or IWBTG! make me think there is no such thing as too difficult, but I know that even those gems can turn off some players (I didn't dare waste more than 10 minutes on the opening level of IWBTG! before I moved on). But, if a developer makes a game too easy, players will get bored. So, while Albedo's puzzles can be incredibly hard, I think the solution aspect of the puzzles is fair and challenging. It's the execution that causes puzzles to be frustrating.

The inventory system, controls, and interface of the game are far from intuitive. As someone who uses a trackpad mostly, I can deal with a lot of wonky controls in games, but even Albedo made it unnecessarily difficult to do something simple like equip the right item for a solution I already knew. Some of the more classic point and clicks used to be frustrating because you would have multiple actions that could be attached to a large variety of items in your inventroy, making for a large number of combinations that could easily make progression nigh impossible. Thankfully, Albedo limits itself to a few per item and does not attach every action to each item. However, even with this saving grace, I still had struggle to combine item A with B many times.

Outside of mechanics, the game some great aesthetics. The style of the game is interesting and fits with the sci-fi feel. The aliens are wacky and the enviroments all look great and easy to tell apart. The ambient noises are a nice touch, and the soundtrack does well enough, but there might be a lack of theremin to help conjure up that 60s sci-fi b-movie vibe.

Overall, this is a really tough recommendation. The puzzles are challenging, clever and have some good variety (number sequences, multifaceted pipe arranging, picking locks etc.). However, the demanding puzzles come with the clunky controls that can get in the way. Those hoping for an even split between action and puzzles will find that there is more focus on puzzles than action sequences: they pop up more often, there is more variety, and they feel more rewarding.

This game is ultimately not the champion we needed to bridge the gap between first person shooters and point and click games, but I think it is still a game worth checking out. For those of you that want a film comparison, this is more Le Voyage Dans La Lune than 2001: A Space Odyssey. If you think you are up to the challenge, or are willing to swallow your pride and take just a quick peek at a guide, this is a strange and fascinating experience, and I hope to see more games like it.
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39 von 50 Personen (78 %) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
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8.6 Std. insgesamt
Early Access-Review
Verfasst: 5. Oktober 2014
PLEASE KEEP IN MIND THAT THIS IS AN EARLY ACCESS REVIEW, AND DOES NOT DESCRIBE THE FINAL PRODUCT OF THE GAME!!!

This game is AWESOME!

But, Mr. Paper! Isn't this game still in early access??

To answer your question is a simple 'yes', but there are so many reasons to consider a purchase. For one big thing, the game had started development in 2002, and has been in development ever since. The developer deserves at least SOMETHING after a ~12 year development period!

Let me go ahead and begin with the pros:

  • Graphics are certainly unique. Tinted a slight tan, providing a very eerie mood.
  • Great environmental interaction! (seriously, I'm not joking)
  • The little things: small puzzles, such as picking locks, are ideas I've never seen before.
  • Demons that make your blood run cold, yet at the same time, give you a hearty chuckle. Not in the bad way! In the way that makes you think This really fits in with the game's theme, does it not!
  • INTENSE FIGHTING, MOTHERF_CKER!

Although, it is told that when there is a positive, there exists a negative.

  • Certain models could be upped in their graphics more.
  • Some areas can be dark at times.
  • Not so much a tutorial. It does say things like This button does that! and That button does this! But it doesn't help you out much in solving the first puzzle. It provides hints, but sometimes, you will get stuck. EXTREME PROTIP: PUNCH TAB TO LIGHT UP EVERYTHING YOU CAN INTERACT WITH FOR A SECOND!
  • Speaking of puzzles, they can be demanding sometimes. Please take the time to acknowledge what I said before: When I say Great environmental interaction! I am really, really not joking. But don't worry! Once you get the hang of what to do in the first few puzzles, you'll get the hang of it!

Alriiight, so let's get down to dumming this all down.

Supporting the developer can really come in handy right now, due to the extremely unpopular state this game doesn't seem to be moving out of as of current.

All and all, this is recommended by me... If you want to support the developer! If you buy it now, you may not receive all that you were hoping for just now, but if the game has been in development for roughly 12 years already, I don't think the developer will be backing down anytime soon.

Oh yeah! A note to the developer:

PLEASE, KEEP DOING WHAT YOU'RE DOING! BECAUSE WHAT YOU'RE DOING IS A REALLY DAMNED GOOD JOB!

As far as I can tell, if the game continues development at it's pace, it will become one of two things:

  • A highly popular game on Steam.
  • A VERY highly underrated game on Steam!

Right now, a solid 8/10. This game has an extremely high potential!
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40 von 53 Personen (75 %) fanden dieses Review hilfreich
2 Personen fanden dieses Review lustig
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17.2 Std. insgesamt
Early Access-Review
Verfasst: 3. Oktober 2014
The feeling is real, Its easy to get use to the controls, the puzzles are intuitive, the save game is without checkpoints and its a good thing. The object options changes to attacking when facing a monster. The fighting is intense !
http://www.youtube.com/watch?v=KiuHJkLgKZI&feature=youtu.be
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27 von 34 Personen (79 %) fanden dieses Review hilfreich
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4.5 Std. insgesamt
Verfasst: 12. Juni 2015
So, it's pretty obvious how much of an influence Sierra and Lucas Art adventure games inspired this (infact, make sure to keep looking at the tentacles...). It clearly tries to be as notoriously difficult as those games, but in some ways that doesn't work in its favor. Often times though, it does. The puzzles can be pretty esoteric, but none worse than some of those games. The controls are clunky. Not "clunky at times" just flat out clunky. But, they get the job done.

I really do like this game. The asthetic is perfect, and while I don't like the controls, I like the general idea and most of its execution. I want more first person "infinite pockets, use every item on everything" adventure games, and I think this a great place to start from.

Story is good and simple like those games as well, fits the atmosphere entirely.

Honestly, if you think you might like it, you probably will.
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27 von 34 Personen (79 %) fanden dieses Review hilfreich
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Early Access-Review
Verfasst: 16. März 2015
Albedo – Eyes from Outer Space is essentially a first-person adventure game and I love it. It’s tricky too with the puzzles certainly giving your brain a workout, but lateral thinking will get you through and you’ll end up kicking yourself at the solution.

The 50s sci-fi graphics are spot on and the game oozes atmosphere. I encountered one or two minor niggles but the game is in Early Access (out very soon I reckon) and the one-man team (yes, this game has been made by one guy!) is super fast with his updates.

I cannot recommend Albedo – Eyes from Outer Space highly enough, it rocks!
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28 von 38 Personen (74 %) fanden dieses Review hilfreich
4 Personen fanden dieses Review lustig
Nicht empfohlen
2.5 Std. insgesamt
Verfasst: 31. Mai 2015
I will open as several other reviews do:
I really wanted to like this game.

I must echo what I see as the dominant issue with the game:
The inventory system is absolutely dreadful. I want to say it'd be fitting on a mobile device (as in perfect for swiping); it's NOTHING but annoying here.

You have two buttons bound to Previous and Next Action. Not sure if that works in scrolling through your inventory; there is no proper menu for the inventory. It is a drop-down thing at the top of the screen that you can scroll through with the mouse wheel (if something else that you can interact with isn't in the vicinity of the reticle, otherwise scrolling cycles through the actions with that item). Once you get to the item you want, click and drag the mouse down. Click and hold to bring up a radial of your possible actions with the item. Drag towards the action you want to do.
Theoretically, that Previous and Next Action could nullify this gripe; once you get down the action icons, it's (theoretically) quicker to do the mouse dragging.
More often than I'd like, either dragging an item from the inventory or dragging to an action - the visuals show that the game accepted your action, but the result isn't shown (either no item equipped or nothing done with the item). Such finnicky-ness would be fine in a "casual" puzzle game, but in one with action...


I shan't criticize the puzzles, as I'm glad to see another vague first-person puzzler (Kairo, FRACT OSC, Ilamentia, Antichamber, etc.) that isn't grounded strictly in the abstract (that has practical puzzles, i.e. lockpicking and rotating pipes to allow for flow). All I can say is, if you're stuck, go back and pick up every object that seems of some interest. Upon entering a room, most interactions with them will be Observe and Drop/Throw. Once you get a step closer to progress, make the rounds again to find that you can now Use some objects.

Along with the Inventory system, the general actions are extremely clunky.
Also: Why does Longy only hold onto an object for a few seconds before dropping it on his own?!?!?!
No words can describe my stupidity. I misunderstood the controls in the Options (rebind-ed them). For some reason, the "Previous Action/Next Action" at the top threw me off.

I made it to the fourth room, found some shears, Longy commented on another eyeball (it wasn't hostile before then). I decided to Fight with the Shears; a few spams of the mouse button (after selecting the Fight action from the interface, which was a pain - one must wait a certain amount of time before the game decides to register the action you dragged to) and the shears flew out of my hands. Eyeball seems to have escaped.
EDIT: Shears flew out of my hand because no words can describe my stupidity.
Monster didn't escape; another story with actual Eyeball.

I have to assume that the issues with the game are because the dev wanted it to be as "realistic/immersive" as possible, taking cues from those games that did away with "intrusive" interfaces. For example, games like Montague's Mount, Dream, and ASAMU don't allow the player to actually pick up pages, only to zoom in ever so slightly.
That vision of realistic/immersive impedes the accessibility and intuitive-ness, making the game little more than infuriating.
The story and atmosphere necessitate that I leave a Positive recommendation... The game itself gets in the way of that, though (and not in the way one would assume (i.e. puzzles)), so I must do what I did.
Know that the point of the *Thumbs Down* is more to get the attention of the dev, rather'n to dissuade you from buying/playing it. MAYBE it simply comes down to getting used to the interface; thus far, when I've thought I've gotten it down, it acts unresponsively ("one must wait a certain amount of time before the game decides to register the action you dragged to") - I get discouraged from slogging any further into the game.


EDIT: I would have turned this review positive because I cited an issue that furthered my case in DownVoting the game that wasn't an issue with the game at all, but with mine own intelligence. However, I made it to the fifth room and am still having to wrestle with the mechanics just as much as with the big and hostile Eyeball residing therein.

I hope (and actually expect) to turn this review positive, if I can beat the game.
Not to end up saying "Psh, it wasn't that bad, I can recommend this game because I beat it, though I couldn't while I was in the prcoess of beating it."
It's to say - as I said - that the premise and atmosphere is very alluring; should the story ultimately satisfy, the "slog" will have been worth it, contrary to what I said.


TL;DR
((This whole review serves as further proof for the definition of "review"; how can one review something without having experienced it "well enough" (in this case, actually beating the game)?
Tynon_1221 has no business writing reviews. Do Downvote this))
Albedo is a first-person puzzler set within an intriguing universe.
Those who don't get frustrated with the puzzles, will probably with the Inventory system.
The developer should be proud of the game, abso-fickin'-lutely.
Tynon_1221 shouldn't be as impulsive.
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