JÚPITER es el laboratorio principal del GRUPO OLYMPUS. Allí los científicos están llevando a cabo investigaciones sobre ESPACIO y el TIEMPO, pero tal vez los experimentos sean más de lo que parecen...
Análisis de usuarios:
Variados (205 análisis) - El 59% de los 205 análisis de los usuarios sobre este juego son positivos.
Fecha de lanzamiento: 10 abr. 2015

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“By the standards of many independent game titles, and most modern games for that matter, Albedo’s visuals are striking and extremely impressive.”

“Albedo: Eyes from Outer Space looks like something you'd get if you spliced together The Residents, BioShock and Myst, and it definitely stands out from the crowd.”

“Merge Games has just announced Albedo: Eyes from Outer Space, a first-person puzzle/first person shooter title set in a goofy sci-fi world.”

Acerca de este juego

Inspirado en las películas de ciencia ficción de serie B de los 60, Albedo: Eyes From Outer Space es un juego de aventuras en primera persona. Trabajas como vigilante nocturno de un laboratorio secreto semi abandonado cuando quedas inconsciente debido a una explosión cercana. Al despertar en el sótano, miras hacia arriba y ves un enorme agujero en el techo. Escapar del edificio dañado será sólo el primero de tus problemas y al empezar a explorar la base te ecuentras con organismos sobrenaturales. ¿Podría ser algún experimento biológico que salió mal? Necesitarás luchar para sobrevivir y desentrañar los misterios y problemas que se avecinan.

  • Narrativa al estilo de película de ciencia ficción de serie B de los años 60. ¡Llena de misterio y suspense!
  • Impresionantes entornos 3D y detallados objetos para usar.
  • Efectos de sonido realistas y atmosféricos que te sumergirán en el juego.
  • Gameplay tipo Aventura, incluyendo elementos típicos de los juegos de puzles y añadiendo acción y disparos en primera persona.
  • Veinte detalladas salas para explorar, todas llenas de misterios, visiones extrañas e intrincados puzles que resolver.
  • Motor de físicas avanzado extremadamente inmersivo en la interactuación con los objetos. Recoge y usa objetos tal como lo harías en la realidad.
  • Más de 100 objetos únicos con los que interactuar.
  • Sistema de pistas único mediante un dispositivo “que muestra el futuro” para ayudar a resolver los puzles más complejos.
  • Múltiples mini-juegos y puzles que suponen un gran reto.
  • Desentierra zonas ocultas, descubre varios Easter Eggs y desbloquea logros.
  • ¡Más de 8 horas de desafiante gameplay!

Requisitos del sistema

Mac OS X
    • SO: Windows XP SP2 or higher
    • Procesador: 1.80GHz
    • Memoria: 2 GB de RAM
    • Gráficos: Video card with 512MB of VRAM, shadermodel 3.0
    • DirectX: Versión 9.0c
    • Almacenamiento: 1100 MB de espacio disponible
    • Tarjeta de sonido: DirectX 9.0c compatible sound card
    • Notas adicionales: Mouse with scroll wheel
    • SO: Windows 7 / 8.1
    • Procesador: Quad core 2.4GHz or higher
    • Memoria: 4 GB de RAM
    • Gráficos: Video card with 1GB of VRAM, shadermodel 3.0
    • Almacenamiento: 1100 MB de espacio disponible
    • Notas adicionales: Mouse with scroll wheel and right mouse button
    • SO: Mac OSX 10.7 Lion or higher
    • Procesador: 1.80GHz
    • Memoria: 2 GB de RAM
    • Gráficos: Video card with 512 MB of VRAM
    • Almacenamiento: 1100 MB de espacio disponible
    • Notas adicionales: Mouse with scroll wheel
    • Procesador: Quad core 2.4GHz or higher
    • Memoria: 4 GB de RAM
    • Gráficos: Video card with 1GB of VRAM, shadermodel 3.0
    • Almacenamiento: 1100 MB de espacio disponible
    • Notas adicionales: Mouse with scroll wheel and right mouse button
Análisis de usuarios
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Variados (205 análisis)
Publicados recientemente
( 6.6 h registradas )
Publicado el 24 de julio
I really wanted not to recommend this game :D because there is a particular level so far which slows my computer down to a crawl and I get killed by indigestion at 2 fps even at lowest graphical settings, and I have given up and uninstalled it from my computer. But before that the game is quite lovely for something made by one guy. There's a good mix of adventure and fps. If you like 50's sci-fi kitch and getting slapped in the face by tentacle monsters, buy this game.
¿Es útil? No Divertido
( 5.4 h registradas )
Publicado el 11 de julio
I don't know why I didn't "upvote" this game, I really liked it (I played after it came out of Early Access).
¿Es útil? No Divertido
( 0.1 h registradas )
Análisis de preestreno
Publicado el 19 de junio
what is this even.
¿Es útil? No Divertido
The Mattress King
( 0.6 h registradas )
Publicado el 27 de mayo
Really badly wanted to like this game, the visuals gave me a major migraine and the fps was far too slow to work with. I put the game on easy since it provided more hints and tips, but whatever hints and tips I got were ambiguous and repetetive. I'll probably play this game again with the help of painkillers and a walkthrough to tell me what the game refuses to let me in on, but that won't be anytime soon
¿Es útil? No Divertido
( 0.9 h registradas )
Publicado el 22 de mayo
Strange and unique experience from Albedo, i like the style and the logic puzzle.
¿Es útil? No Divertido
( 1.1 h registradas )
Publicado el 17 de abril
The game itself is a challenging Point and Click adventure from first person perspective. As others have pointed out, the UI is very annoying with the use of only the mouse and scroll wheel to select an action.

I stopped playing the game as it was too linear (I am not a real fan of Point and Click adventures) and you mostly search for that single thing you can do in the game with no real impression of creativity in solving the puzzles.
Also I am not sure whether it was the crazy graphics or the small FOV, but I got headaches from playing this game.

Play this only if you are a real fan of the genre.
¿Es útil? No Divertido
( 3.0 h registradas )
Publicado el 1 de abril
One thing the game definitely has going for it is it's vibrant and detailed environments which really add to the immersion of the game, at times I forget I am playing a game and realizing I am so involved with figuring out the puzzle, the game has taken hold! While the voice acting tends to be cringe worthy I simply turn it off and keep the subtitles on, this way I don't miss anything and it actually feels more old school. In retrospect when you review them game in it's entirety it's incredible to think one person made everything from scratch and put it all together, making not only a playable game but a unique and intriguing one at that!

Full Review Here:
¿Es útil? No Divertido
( 5.9 h registradas )
Publicado el 19 de marzo
I really want to like this game. I honestly do, because it has one of the neatest premises I've seen in a very long time. The art is very 1950's cult sci-fi, the sound design is great, and the premise is a refreshing take on an otherwise stale subject. The puzzles, from what I have been able to see, are well thought-out and require more than just the usual brute-force approach.

However, there are two huge problems standing in my way.
From a stylistic standpoint, the game has the worst inventory system I have ever borne witness to. It is utterly counterintuitive, awkward, slow and detracts from gameplay. The addition of shortcut keys helps a little, but they're generally unresponsive.
But moreso than that, is that the game is broken. THe menus don't respond correctly half the time, puzzles are frequently unresponsive and don't work correctly until the game is reloaded, and important items have, in several instances, clipped through the floor and become irretrievable.

I get that one guy did this all, and it was a valiant effort. But maybe it would have been a good idea to have a buddy proofread it.
¿Es útil? No Divertido
( 3.9 h registradas )
Publicado el 17 de marzo
Couldn't get out of starting room 0/10 IGN
¿Es útil? No Divertido
( 3.7 h registradas )
Publicado el 12 de marzo
Picked this game up as part of a bundle somewhere. Played through once. The graphics are pretty average for its time, but they suffice. Some of the puzzles in this game can be quite challanging, which can be good or bad depending on your patience levels. Overall, i did enjoy the game but I've certainly played better.
One thing that really "bugged" me however was a consistent issue that stopped me from using items in some of the puzzles, unless I first quit the game and reverified the local game cache, then restarted the game again
Overall: 6/10
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Análisis más útiles  En los últimos 30 días
A 2 de 2 personas (100%) les ha sido útil este análisis
5.4 h registradas
Publicado el 11 de julio
I don't know why I didn't "upvote" this game, I really liked it (I played after it came out of Early Access).
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Análisis más útiles  Global
A 4 de 4 personas (100%) les ha sido útil este análisis
15.5 h registradas
Publicado el 6 de diciembre de 2015
En pocas palabras: Lo primero a aclarar con este juego es que no es un FPS como dice en las etiquetas, realmente se trata de un juego de rompecabezas, algunos en formas de acciones concretas para pasar a la siguiente zona y de otros más tradicionales.

Teniendo en cuenta esto se debe decir que es un buen juego, con una buena historia a la manera de las viejas películas de ciencia ficción serie B y algunos momentos bastante "psicodelicos". Pero que por otra parte nos puede hacer perder el interés por la aparente falta de lógica de algunos de los rompecabezas, de todas formas no deja de ser un juego recomendable sobre todo por ser muy fuera de lo común.

Otra cosa a destacar es que se trata de un juego realizado por una sola persona lo que es un gran logro.

Pros: Ambientación, diseño e historia.

Contras: Algunos rompecabezas que son desesperantes y se pasan de la linea de difíciles al desinterés al no encontrar la lógica para resolverlos. La interfaz no ayuda mucho siendo el inventario bastante "molesto" de usar especialmente cuando se necesita velocidad.

Personalmente encontré algunos problemas con el framerate y el consumo de memoria.

Mi nota: 7.5
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A 3 de 3 personas (100%) les ha sido útil este análisis
17.0 h registradas
Análisis de acceso anticipado
Publicado el 3 de febrero de 2015
Al comienzo se me hizo dificil y eso que lo puse en facil XD, es muy entretenido me encanto sobretodo sus graficasos lo que le falta son las vocez y quedaria perfecto 10/10
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A 1 de 1 personas (100%) les ha sido útil este análisis
7.7 h registradas
Publicado el 11 de octubre de 2015
¿Qué decir de Albedo? ¿Vale la pena jugarlo? Pues sí. Es un juego muy digno de ser jugado. Su historia quizás no sea de las mejores de la industria, pero dudo que se buscara eso al ambientarlo en películas de serie B. Se trata de uno de los grandes ejemplos de juego independiente que ha recibido un gran mimo por parte de sus creadores. Así, Albedo es un juego entretenido que, no siendo muy rejugable, te puede dar una buena cantidad de horas en las que devanarse los sesos resolviendo un puzzle más fácil de lo que parece. Un reto digno para los pro-gamers y para los amantes de los puzzles.

Si quieres ver un análisis en profundidad, pasate por el link que dejo a continuación: http://muchogamer.com/albedo-eyes-from-outer-space/analisis/
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A 95 de 107 personas (89%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
No recomendado
4.9 h registradas
Publicado el 13 de junio de 2015
It really pains me to write a negative review for this game; it's got tons of style and great ideas, and it's clearly a labor of love for its creators; but as an experiment in how to do a first person graphic adventure, it unfortunately misses more than it hits.
Halfway through I had to start using walkthroughs. A little bit further, I got absolutely stuck even though I knew exactly what I needed to do, and ended up giving up on the game. The game's weird interface causes lots of problems and makes it almost impossible to figure things out at times - even when the underlying puzzle is solid (for example, there is a lovely puzzle involving building a ladder out of tube parts that is renderd too obscure by its execution). There is very little clarity, very little consistency in how interaction works, and it's not helped by very fiddly or clunky sections.
Oh, and there are time-sensitive puzzles and parts where you are attacked by unbeatable monsters.

All of this is a huge shame, because as said before, there is a lot of love and imagination in the game, and when it works, it can be pretty great. It's worth trying and supporting, just be aware of what you're getting into first.
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A 46 de 52 personas (88%) les ha sido útil este análisis
15.7 h registradas
Publicado el 18 de julio de 2015
This is a really difficult game to recommend. If you take a gander at the negative reviews you will see the same sentiment echoed over and over "I wanted to like this game." And, I did want to actually like this game too, but there are some heavy flaws that get in the way of the experience. I think what it comes down to is that I am recommending this game because I think it was frustrating in the right ways more than the wrong. I will always appreciate a game that tries do something more or different and fails over one that suceeds at doing what every other game already did.

Albedo: Eyes from Outer Space is meant to be a first person adventure game. In that sense it has puzzles, action and storytelling all done in real time, first person. Think of it like a point and click (Walking Dead, Monkey Island, etc.) meets a rather nonviolent first person shooter. The meat of the game comes from solving puzzles to move on to the next area with small bits of action here and there. I play a lot of games in general, but as someone who plays both point and clicks, and puzzle games, these puzzles are arduous. I absolutely needed to use a guide to help me ge through the more demanding areas, even on easy mode. Difficulty is just a hard thing to measure. Games like Super Meat Boy. Hotline Miami, or IWBTG! make me think there is no such thing as too difficult, but I know that even those gems can turn off some players (I didn't dare waste more than 10 minutes on the opening level of IWBTG! before I moved on). But, if a developer makes a game too easy, players will get bored. So, while Albedo's puzzles can be incredibly hard, I think the solution aspect of the puzzles is fair and challenging. It's the execution that causes puzzles to be frustrating.

The inventory system, controls, and interface of the game are far from intuitive. As someone who uses a trackpad mostly, I can deal with a lot of wonky controls in games, but even Albedo made it unnecessarily difficult to do something simple like equip the right item for a solution I already knew. Some of the more classic point and clicks used to be frustrating because you would have multiple actions that could be attached to a large variety of items in your inventroy, making for a large number of combinations that could easily make progression nigh impossible. Thankfully, Albedo limits itself to a few per item and does not attach every action to each item. However, even with this saving grace, I still had struggle to combine item A with B many times.

Outside of mechanics, the game some great aesthetics. The style of the game is interesting and fits with the sci-fi feel. The aliens are wacky and the enviroments all look great and easy to tell apart. The ambient noises are a nice touch, and the soundtrack does well enough, but there might be a lack of theremin to help conjure up that 60s sci-fi b-movie vibe.

Overall, this is a really tough recommendation. The puzzles are challenging, clever and have some good variety (number sequences, multifaceted pipe arranging, picking locks etc.). However, the demanding puzzles come with the clunky controls that can get in the way. Those hoping for an even split between action and puzzles will find that there is more focus on puzzles than action sequences: they pop up more often, there is more variety, and they feel more rewarding.

This game is ultimately not the champion we needed to bridge the gap between first person shooters and point and click games, but I think it is still a game worth checking out. For those of you that want a film comparison, this is more Le Voyage Dans La Lune than 2001: A Space Odyssey. If you think you are up to the challenge, or are willing to swallow your pride and take just a quick peek at a guide, this is a strange and fascinating experience, and I hope to see more games like it.
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A 68 de 87 personas (78%) les ha sido útil este análisis
2 personas han encontrado divertido este análisis
11.0 h registradas
Análisis de acceso anticipado
Publicado el 23 de octubre de 2014
It's just another boring night on the job for John T. Langley, nightwatch at the space station JUPITER, and the only solace from this monotonous position as a lowly guard amongst the important scientists working on god only knows what kind of experiment is yet another drinking binge. Who can blame him really? With the mundane day-in and day-out occupation of sitting and watching, wondering what exciting experiments your peers at the base could be conducting, left only to guess what the strange sounds behind doors late on the night shift really are.

The last scientist leaves for the night, wishing you a goodnight and marking the start of he most boring, lonely part of your job. You get up to stretch your legs shocked only to find the ground beneath you suddenly crack apart and swallow you into the depths of the unknown recesses of this diabolical research facility amongst its many secrets.

Developer Fabrizio Zagaglia sets out to create a new kind of first person experience, shedding the current trend of bland military shooters and free to play models in favor of a rich 60's sci-fi style and a unique approach to adventure game story telling. When asking Fabrizio what brought about his decision to go with this unique setting and its retro flavor he replied, "The main goal was to make something with this kind of mood, maybe a bit naive, simplistic and ingenuous... but full of mystery, astonishment... amazement that I can find only in old sci-fi operas, rather than make an explicit rip off of 60s sci-fi series. Nowadays it's all too serious, realistic, evil... cold..."

"I aimed to avoid the current mainstream typical features. Take for example the flatness of games like COD... or the F2P and socialgames drifts etc. Of course, still there are good things, and still exists interesting "new" or derivative genres ( sandbox, narrative and art games and so on)... but overall I feel a lack of "something" that I can find instead in 90s games... something similar to what I can find in 60s scifi series and can't find in the newest ones."

Albedo isn't just a first person action game as it may seem at first glance, it's clearly a thinking person's adventure that sets out to wrack your brain on tough and puzzling situations in order to make your daring escape from each obstacle-ridden area. The starting room alone had me guessing for awhile, combing through the locked and wasted sci-fi storage room for pieces of the trial-and-error puzzle I had to put together in order to trick and trap the oncoming and unseen terror from beyond the locked door before me. I was reminded of a much tenser, trippier and sci-fi oriented Myst, and that's a very good thing.

Albedo: The Eyes from Outer Space is a sci-fi geeks dream come true, a wonderful combination of adventure game situations and logic solving from the perspective of a first person shooter. All with just a touch of retro-inspired action and brawls with strange alien creatures that evoke the same kind of love I have for monster designs of classic series like Doom.

Each of the different rooms of the sprawling space complex acts as a tough situation of trial and error puzzle solving, forcing you to use the surroundings to your advantage scavenging pieces of useful material to combine with parts of the environment and further reveal the path ahead. These are extremely small details usually and will require every bit of your unbridled attention to even find. You'll be forced to keep your eyes peeled for the tiniest of details from grabbing a paperclip off of a seemingly unimportant stack of papers to recycle as a lock-pick to finding secret notes slipped under locked doors with mysterious passwords. It's beyond easy to gloss over the most obvious clues, but ultimately they feel very rewarding when discovered.

Although the logic and puzzle solving are tough as nails and may even leave you feeling as if at a dead end sometimes, there is always hope thanks to the strange and terrestrial Temporal Dilation Tool, which seems to show some sort of an alternate world where problems are fixed and solutions are highlighted.

The settings are detailed and vibrant in a grotesque organic sort of way, with each living membrane that plasters the wall gleaming with vivid texture and giving off strange phosphorescent lights of warm and strangely comforting natural hues. The lab itself and the tools around you, including the aforementioned Temporal Dilation Tool give a very retro/future feeling to your surroundings with the tinted green and static-y glow of the hologram and rustic qualities to metal surfaces.

One thing is certain when stepping through the deteriorating halls of JUPITER; a lot of care, love, and devotion to the genre went into creating this intense set-piece.

Even in its early access state of ongoing updates it's hard to find faults with Albedo: The Eyes from Outer Space, especially with the small amount of people involved with its development considered. With an exciting cliffhanger ending and more content on the horizon there's really no bad time to get involved with the game and watch the adventure of John T. Langley continue to spiral into something even more insane.
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A 39 de 50 personas (78%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
8.6 h registradas
Análisis de acceso anticipado
Publicado el 5 de octubre de 2014

This game is AWESOME!

But, Mr. Paper! Isn't this game still in early access??

To answer your question is a simple 'yes', but there are so many reasons to consider a purchase. For one big thing, the game had started development in 2002, and has been in development ever since. The developer deserves at least SOMETHING after a ~12 year development period!

Let me go ahead and begin with the pros:

  • Graphics are certainly unique. Tinted a slight tan, providing a very eerie mood.
  • Great environmental interaction! (seriously, I'm not joking)
  • The little things: small puzzles, such as picking locks, are ideas I've never seen before.
  • Demons that make your blood run cold, yet at the same time, give you a hearty chuckle. Not in the bad way! In the way that makes you think This really fits in with the game's theme, does it not!

Although, it is told that when there is a positive, there exists a negative.

  • Certain models could be upped in their graphics more.
  • Some areas can be dark at times.
  • Not so much a tutorial. It does say things like This button does that! and That button does this! But it doesn't help you out much in solving the first puzzle. It provides hints, but sometimes, you will get stuck. EXTREME PROTIP: PUNCH TAB TO LIGHT UP EVERYTHING YOU CAN INTERACT WITH FOR A SECOND!
  • Speaking of puzzles, they can be demanding sometimes. Please take the time to acknowledge what I said before: When I say Great environmental interaction! I am really, really not joking. But don't worry! Once you get the hang of what to do in the first few puzzles, you'll get the hang of it!

Alriiight, so let's get down to dumming this all down.

Supporting the developer can really come in handy right now, due to the extremely unpopular state this game doesn't seem to be moving out of as of current.

All and all, this is recommended by me... If you want to support the developer! If you buy it now, you may not receive all that you were hoping for just now, but if the game has been in development for roughly 12 years already, I don't think the developer will be backing down anytime soon.

Oh yeah! A note to the developer:


As far as I can tell, if the game continues development at it's pace, it will become one of two things:

  • A highly popular game on Steam.
  • A VERY highly underrated game on Steam!

Right now, a solid 8/10. This game has an extremely high potential!
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A 40 de 53 personas (75%) les ha sido útil este análisis
2 personas han encontrado divertido este análisis
17.2 h registradas
Análisis de acceso anticipado
Publicado el 3 de octubre de 2014
The feeling is real, Its easy to get use to the controls, the puzzles are intuitive, the save game is without checkpoints and its a good thing. The object options changes to attacking when facing a monster. The fighting is intense !
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A 27 de 34 personas (79%) les ha sido útil este análisis
4.5 h registradas
Publicado el 12 de junio de 2015
So, it's pretty obvious how much of an influence Sierra and Lucas Art adventure games inspired this (infact, make sure to keep looking at the tentacles...). It clearly tries to be as notoriously difficult as those games, but in some ways that doesn't work in its favor. Often times though, it does. The puzzles can be pretty esoteric, but none worse than some of those games. The controls are clunky. Not "clunky at times" just flat out clunky. But, they get the job done.

I really do like this game. The asthetic is perfect, and while I don't like the controls, I like the general idea and most of its execution. I want more first person "infinite pockets, use every item on everything" adventure games, and I think this a great place to start from.

Story is good and simple like those games as well, fits the atmosphere entirely.

Honestly, if you think you might like it, you probably will.
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