From the creators of AI War: Fleet Command comes an all-new grand strategy title with turn-based tactical combat, set in a deep simulation of an entire solar system and its billions of inhabitants. You are the last of a murdered race, determined to unify or destroy the 8 others.
Évaluations des utilisateurs : Plutôt positive (210 évaluation(s))
Date de parution: 18 avr 2014

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Acheter The Last Federation

 

Recommandé par les curateurs

"This is a game about being the space-illuminati and also a hydra of sorts. Turn-based shooter (yes really) combined with 4x elements and diplomacy."
Lire la critique complète ici.

Mises à jour récentes Tout voir (51)

2 décembre 2014

TLF Version 2.008 (Cumulative Hotfixes)

Version 2.008 is the latest in a series of post-expansion-release hotfixes.  We've been posting about these on our forums, but individually these releases weren't really worth doing a full blog/announcement post about.  So let's talk about these cumulatively!

First of all, for those who have been following along already, here's what is new in the very latest release:

  • If you have been waiting for that setting that allows your dispatches to give you a warning whenever a race attacks another, your wait is now over!
  • The selling of raw resources in Betrayal mode is back, just now at a really discounted rate compared to the other modes.
  • Several changes have been made that will keep the AI acting a bit more appropriately when it comes to ground invasions.
But what else has been going on since 2.0, for those who haven't been following?
  • Well, naturally, the very first thing that happened after launch of the expansion is that a couple of clever souls figured out a way to trivialize Betrayal mode by using a bumrush tactic that nobody had tried up until that point.  So there was much balance work and AI work and so on done around making that no longer an exploit.  Betrayal mode got even more interesting as a result, even for those not using that tactic.
  • Obscura Discs aren't so common anymore during battles with the Obscura, because they were kind of obnoxious when found en masse.
  • In Betrayal mode, when you're defending yourself you no longer earn such a negative influence with other races.
  • Assassins now are only a standard-mode mechanic.  They only really made good sense there, and were particularly unbalancing on Betrayal mode.
  • The ratio of number of flagships in combat to "base power" of an armada has decreased, meaning that you can't wipe out whole armadas quite so easily in combat mode.
  • A lot of smaller bugfixes.
Enjoy!

This is a standard update that you can download through the in-game updater, or if you have Steam it will automatically update it for you. To force Steam to download it faster, just restart Steam and it will do so.

Click here for the official forum discussion about this release.

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Articles

“For fans of space-faring simulation games, it's more or less a must.”
8/10 – Richard Nolan, Strategy Informer

“Arcen Games nailed it with this game.”
TotalBiscuit, The Cynical Brit

“A revolutionary twist on the 4X legends of yore.”
8/10 (Editor's Choice) – Jonathan Lester, Dealspwn

À propos de ce jeu

From the creators of AI War: Fleet Command.

  • Turn-based tactical combat, with up to 5 factions competing at once.
  • Extremely deep simulation of an entire solar system and its billions of inhabitants. Even just watching everything unfold in Observer mode is entertaining, as nations rise and fall.
  • New-player-friendly ramp-up of complexity as you play, which you can disable if you're already a veteran.
  • Eight races each have very distinct personalities and attributes. Each one even has its own completely unique political system.
  • Difficulty levels split between the grand strategy and turn-based combat portions of the game, both ranging from quite casual to incredibly hardcore.
  • Save and reload your game with ease any time, or tough it out in ironman mode.
  • Composer Pablo Vega's best soundtrack to date, featuring 54 minutes of music and the vocal finale "Lay Down Your Arms."









    About The Game

    Greetings, Hydral. I will be your computer for this "grand strategy campaign with turn-based tactical combat." I think that's code for "we're going to die."

    Our solar system is vast and complicated, and I sense you are a little dimwitted -- so I tell you what, let's start with the simple stuff. Like escaping with this flagship you just hijacked from a bunch of angry robots. That seems important.

    Please excuse my impertinence, but I believe you are the last of a murdered race, yes? My records note you Hydrals were the dictators of the solar system, so basically you had it coming. And by "it," I mean the moon that smacked into your homeworld. Hmm. So people really aren't going to like you until they get to know you. Well, only you can use the scattered remnants of advanced Hydral technology, so that's something.

    Look, I'm not going to tell you what to do. My understanding is that you're trying to form the solar system's first-and-last unified federation, and that's noble enough. But right now nobody wants that except you, and you've got 8 very diverse, very angry races to either unify or exterminate. So... good luck with that. I'll help how I can.

Configuration requise

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP SP2 or later
    • Processor: 2.2Ghz CPU
    • Memory: 2 GB RAM
    • Graphics: Screen resolution at least 720px high, and 1024px wide.
    • Hard Drive: 1 GB available space
    Minimum:
    • OS: Mac OSX Intel CPU and "Leopard" 10.5 or later.
    • Processor: 2.2Ghz CPU
    • Memory: 2 GB RAM
    • Graphics: Screen resolution at least 720px high, and 1024px wide.
    • Hard Drive: 1 GB available space
    Minimum:
    • OS: Ubuntu 10.10 or later, although other unsupported distros may work
    • Processor: 2.2Ghz CPU
    • Memory: 2 GB RAM
    • Graphics: Screen resolution at least 720px high, and 1024px wide.
    • Hard Drive: 1 GB available space
Évaluations intéressantes des utilisateurs
20 personne(s) sur 25 (80%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
32.3 heures en tout
Posté le : 28 novembre 2014
Your first game you will not be doing sh*t and you will be messing around. Your second game will be literally just chosing a few random races to join your federation and wipe everything else out. Your second game will be protecting your favourite race and whatever other race is availible. Your 4th game will be trying to make your favourite commit genocide on all other sentient beings in the galaxy.

In this game you play as a space hydra, yes you heard me right, a SPACE HYDRA. And you can murder Aliens that look suspiciously like the alien's from the movie Alien. And you can orbital bombard robotic capitalists. And you can duel chicken-legged red guys. And you can shoot down spy probes belonging to paranoid telepathic aliens. And you can help space ewoks, yes I said ewoks, conquer the galaxy. And you can poison the Boarines who look like the ice beasts from stars wars episode 5. And you can give little grey men spacefaring technology. Or you could reunite the galaxy with the help of utopian robots.

Despite the fact that combat can get a little stale, I am really enjoying this game. Oh ya, not to mention that the devs will answer 99% of questions you ask of them on the forums. I mean seriously the devs are amazing and they ALWAYS provide post release support for their games. Not to mention the expansion DOUBLES the content for only around 8 bucks {Canadian}. YOU SHOULD BUY THIS GAME AND THE EXPANSION OR ELSE I WILL SEND SPACE EWOKS TO MURDER YOUR FAMILY.

The only negative I can think of other than the combat which is fun but gets stale, is the fact that the game is mostly abstract and sometimes you need to really get into it to enjoy it.
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12 personne(s) sur 13 (92%) ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
38.3 heures en tout
Posté le : 26 décembre 2014
A Jean-Luc Picard simulator for your home microcomputer, except you're a multi-headed aquatic space-dragon. Fly around in your overpowered flagship using the power of DIPLOMACY to try to stop the solar system imploding into war, while the not-Klingons get drunk and fighty and the not-Tyranids get hungry.

(Then get Betrayed Hope and Palpaltine it up, sowing chaos and devastation such that everyone is weak enough to backstab. Watch the fearful reverence of the last survivors as they realize they are all alone with a grinning abomination and its army of mindless drones. Then bomb them. Bomb them into atoms.)

About 50% bullet-hell shooter, but in discrete no-reactions-necessary turn-based time slices---which is a pretty awesome mechanic---and 50% showing up just how inadaquate every other 4X's diplomacy system is. Pure empire building doesn't make much of a showing, even in BH.
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9 personne(s) sur 9 (100%) ont trouvé cette évaluation utile
22.6 heures en tout
Posté le : 27 novembre 2014
I picked this up again...and then remembered why I put it down.
Pretty much the only complaint I have is the combat: the enemies are too damned tanky. It takes hours just to kill one guy. And god help you if you want to challenge the burlusts (a race in this game that is all about war). Your fingers will die before the god damned enemy does. You could decrease the difficulty, but even on normal, it takes so damned long, and nothing damages you. Why even have a combat sequence at that point?
Other than that, the simulation aspect is pretty in depth, though it definitely seems species other than the warlike ones need constant babysitting. if you have it accelerated to x2 fast forward, a race is going to get wiped out before you even see the ships.
The aspect of play, though, is unique. You play as something of an agent behind the scenes...except for whenever someone's getting attacked, because no one can defend themselves. You run around, and do diplomatic stuff. But, not too much, or else those you've united will form an alliance that's opposed to your federation...even though you were the one making them not kill eachother...yeah. I don't get it either.
Talking about diplomacy: Each race has a drastically different diplomacy screens. So different you'd think they were from different games. And this would be fine if some of them weren't really clunky as hell. As mentioned above, if you want to talk with the burlusts, you have to commit to a 9 hour duel (as such, I almost always get everyone to gang up on them. they are such pain in the ♥♥♥). And the Peltions and their damned vote system. So few things give votes, and that's the only thing that powers their diplomacy. You need 300 votes to get them into your federation....you get .5 after taking out an entire pirate camp. And as mentioned, combat is this game's weakpoint.
Sure it gives the races "flavor", or "personality" or whatever people call it now, but it sacrifices functionality.
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23 personne(s) sur 35 (66%) ont trouvé cette évaluation utile
13.5 heures en tout
Posté le : 28 novembre 2014
tldr: half of a good game with some annoying bits that seem to take up all your time.

I'm a big fan of 4x games and strategy in general. This game makes almost no sense to me. Strategy seems a vague and ambitious term for this. You do your own thing and influence other civilizations in the vaguest possible sense in order to accomplish the feat of you, the civilization that was destroyed, starting a federation of the remaining others to win the game. You do this by being omniprescent through their development and literally nudging them in the direction you want.

The concept is interesting but the gameplay is slow and impotent in that decisions have very little impact on the civilization you are "manipulating" which gives very little differentiation in games.

Now, that out of the way. The battle. You spend 80% of your time manipulating and 20% enjoying the hell out of excellent turn based strategy.

The interface is surprisingly intuitive and the perks/abilities actually make a difference in combat. The strategy component is great, and aside from some short periods where you feel like you are grinding it really feels like the piece of this game that works.

That's the problem. You have here a 1/2 great game here. Bipolar in the worst of ways for a 4x, the strategy seems useless and the battles are great. This is like the exact opposite of Endless Space, and there is going to be some people who love it, and others who don't.

Bottom line: buy it on sale if you want a varient rogue type 4x. Not for everyone, don't expect a normal 4x or strategy.
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7 personne(s) sur 8 (88%) ont trouvé cette évaluation utile
8.0 heures en tout
Posté le : 26 novembre 2014
I spent the first few hours dying and failing to form the federation. I couldn't figure out why until it occured to me that I was supposed to be manipulating other races against each other in order to give them the reason to form a federation with me.

I eventually succeeded with 4 races (Acutians, Skylaxians, Peltians & Evucks) in the federation, 1 race extinct (Boarines) and 2 races (Thoraxians & Burlusts) constantly fighting each other. After the race (Burlusts in my game) that emerged victorious from the war, I convinced the federation go after the victor by claiming that it (The Burlusts) were a warmongering race and that the race needed to go extinct.

I will write a further in depth review once I've spent more time playing this game. Of which I am of course enjoying. :)
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5 personne(s) sur 5 (100%) ont trouvé cette évaluation utile
21.4 heures en tout
Posté le : 5 janvier
This is a soft reccomendation. I loved AI War Fleet, and this game has as unique an idea as that did. It's a great concept, and requires some ingenuity to complete with all races surviving.

That being said, the end game can be frustrating, as it starts slowing down, and I have yet to have a rebel group I sent down on a planet recapture their planet AND hold on to it (even with me defending it and bolstering its defences.)

Buy if you want a game that's not about blowing everyone up, and instead requires some thinking, and hard decisions. To have all races survive is quite a challenge

Don't buy if you're looking for a game that's a clone of Galactic Civilizations, Sins of a Solar Empire or Endless Space
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5 personne(s) sur 5 (100%) ont trouvé cette évaluation utile
18.7 heures en tout
Posté le : 6 janvier
I ♥♥♥♥ing love this game. Once I got the basics down it seemed a bit short and somewhat easy (simpler playthroughs being completed in one sitting). But the achievements, multiple difficulty settings, and procedural generation lend hours upon hours of replay-ability to the title. If you're like me and wish more strategy games allowed you to manipulate AI players without crushing them into the dirt you need to play The Last Federation. Although crushing them into the dirt is still a viable option...
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4 personne(s) sur 4 (100%) ont trouvé cette évaluation utile
7.9 heures en tout
Posté le : 18 avril
Unique game that feels like you are one of the monsters in someone elses 4X game (think of the guardian in Masters Of Orion 2).

Fun combat and interesting mechanics make this a game you should try out if you are looking for something different.
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10 personne(s) sur 16 (63%) ont trouvé cette évaluation utile
11.1 heures en tout
Posté le : 9 décembre 2014
I love 4X games and I love the concept for this one, but I don't enjoy it :(

That's not quite completely true, a lot of the combat is great (when its not too grindy), but the rest of the game is just too dry and distant, I've tried hard but just I can't get into it.
I think this is an awesome dev, and I think I love what they are trying to do, but in practice its just not my cup of tea.

So I feel the need to warn others, that this game sounds amazing in concept, but be prepared to do a lot of reading and learning and still possibly be confused about how to play or whats going on!

Yes this review includes the expansion too.
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3 personne(s) sur 3 (100%) ont trouvé cette évaluation utile
10.2 heures en tout
Posté le : 1 janvier
The first time I played this, it ended up a 2,000 year long uncontrollable bloodbath with 2 surviving races.
The second time, the hivemind wiped out the communist sloths immediately and I created the ultimate alliance to wipe them out, with their single ally. Partially by collapsing the economy of an entire planet. And throwing away the lives of billions upon billions of people.

10/10.
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3 personne(s) sur 3 (100%) ont trouvé cette évaluation utile
6.6 heures en tout
Posté le : 13 avril
I don't even remember when I got this game, but I installed it on a whim and after a few hours of playing, I'm really quite pleased. Fair warning, it's really deep; that may be a good or bad thing, depending on what you're looking for. I personally love it. Getting into the nuts and bolts of the mechanics of the game can be a little overwhelming but they do at the least seem quite intuitive and natural.

This game is one part space civilization sim, and one part tatical turn-based combat, both of which often affect each other. The end result is an amazingly engrossing experience. I've found myself really mulling over decisions like which race to aid in building up thier forces (and currying thier favor in the process) and how to advance my own technology.

If you want a smart game to really sink your teeth into, I strongly reccomend this.

(Also, the music is pretty awesome)
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3 personne(s) sur 4 (75%) ont trouvé cette évaluation utile
21.0 heures en tout
Posté le : 4 décembre 2014
When I first saw this game, I was unsure if I would enjoy it, as I'd played AI Wars before and had issues getting "into" an abstract game. Since it was on sale though, I decided to give it a shot, and was immediately surprised by how inuitive a lot of the aspects of the game were, but also how impressive the tutorial was(Perhaps a little too hand holdy for my taste, but definitely did a good job of teaching what was going on).

For a strategy game, the difficulty was probably just about right for my tastes, with a learning curve that was not too punishing, but still required you to master most of the game to get a perfect win on normal. What I was not expecting however was the storytelling that the game managed to do, and while much of the story is determined by your own actions(and very much read between the lines subtle in a few spots), the setup and the closure was extremely good.

Replay value is a /little/ questionable, but that is more of a personal taste thing. I felt the only weak points were in that department, and largely a consequence of the player's effect on the game being pretty Illuminati-ish. Instead of the player taking immediate actions that had dramatic immediate effects, the most effective impacts are from long drawn out planning that typically leads to the same roads (dealing with the warmongering races typically boils down to crippling them by destroying their world's ability to make effective war, or by setting them against each other, and tipping the scale occasionally to be sure neither side ever comes out on top for instance).

I'd still give the game an arbitary 9/10, especially if you can pick it up on a sale, and enjoy turn based(this is "real time" in a lot of ways, but very much meant to be played with a lot of pausing) strategy, sci fi, abstract gameplay, or a combination of all three.
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3 personne(s) sur 4 (75%) ont trouvé cette évaluation utile
1.8 heures en tout
Posté le : 16 février
This is a very good game. I can't think of anything else quite like it. Drox Operative is possibly the closest, but that's only in concept. In gameplay they're very different. If you're getting down far enough to be reading my review you should already have an idea what this game is about. Last member of an advanced race trying to have your way with the galaxy.

The mix of turn based and real time gameplay is well done. I would have liked more customizing options for your own ship. Hardpoints for weapons, maybe. Some way to have more than a lone weapon able to shoot each "turn." Better options for making a carrier like ship as well. Fighters and the like fire out of your ship in a large group like spokes on a bike and are handled more like a ability or "spell" than launching strike craft for strategic missions. Space control and power projection doesn't exist here.

I could be sitting here, chuckling to myself as waves of bombers blow pirate bases to smitherines. All the while inferior races of beings bow down before me, awed at the might and skill of my squadrons of pilots. They'd no doubt make TV (or whatever their society has) shows about that one pilot... You know the one. He/She is always disobeying orders. Getting in to tight spots. Winning through luck more than anything. I'll of course be stink eyeing them all the time. The people will love them. Probably have a call sign like Maverick or Falcon.

Anyways, point is you won't have that this game. Look somewhere else for Maverick. This is still a good game, try it out.
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
18.8 heures en tout
Posté le : 21 mars
The game offers alot of choices and fun space battles, but it strangely isent as entertaining as it should be. You are presented with many different races to deal with who have their own motivations and goals, but the game play for interacting with them isent all that fun to me. There is alot of downtime between battles and money can be a real issue. Overall the game ran without any bugs or glitches, and the space combat was fun and ran on a turn based system, but sadly I just couldn't get into it. However if you like to have a very open ended experience and micromanaging the relationships of a vast empire, this game may be worth picking up.
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3 personne(s) sur 5 (60%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
1.9 heures en tout
Posté le : 9 février
OK ... It's a complicated version of MoO & MoO2 (I won't mention MoO3).
There's going to be a learning curve but that is expected.
Expect a "game" to last 2-3 hours

Seriously if your looking for a 4x space sim similar to MoO ... get this.
That said I waited till it was on sale. At $10 this is a great game.
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13 personne(s) sur 13 (100%) ont trouvé cette évaluation utile
156.4 heures en tout
Posté le : 9 mai 2014
Excelent jeu.

On joue derrière les coulisses d'un systeme solaire dans lequel chaque race est influencée par nos décisions.
Les manigances et manipulations se font pour le meilleur ou pour le pire. Car même si l'objectif final est d'unir le système solaire au sein d'une fédération unie, les moyens pour y parvenir ne sont pas toujours honnete.

Toujours est'il que vous aurez beaucoup de choix possible pour faire évoluer les choses à votre avantage (Si vous êtes près à en assumer les risques).

Parmis ces choix on à :
- Accelérer la progression technologique d'une race (en leur donnant des technologie ou en les aidant dans leurs recherches).
- Ameliorer les relations entre les races pour qu'elles soient plus enclin à rejoindre votre fédération.
- Détériorer les relations d'une race pour les isoler diplomatiquement (et qui sait, declancher une guerre).
- Attaquer et capturer un avant post spatial d'une race et le donner à une autre.
- Saboter les instalations d'une planete.
- Assister une planette pour améliorer son économie, écologie, santé de la population ou ordre publique.
- faire s'attaquer entre elles les races qu'on arrive pas à faire entrer dans la fédération (une race rayée du système solaire est une race de mois à faire entrer dans la fédération).
- Demander à une race de jeter ses déchets toxique dans l'atmosphère d'une planete ennemis.
- Et beaucoup (ennormement ?) d'autres choses encore...

Niveau Gameplay, on alterne entre plusieurs vues :
- Vue du système solaire ou l'on voit les choses de manière générale. Les planetes, les avant postes, la position des armadas de chaque race...
- Vue des planetes, avant postes et salle des dirigeant des planetes. Ce sont des menus dans lesquels on peut choisir d'agir en bien ou en mal selon nos besoin et selon l'aprécation que la race à pour nous.
- Vue de combat. C'est la partie action du jeu. C'est un mélange entre tour par tour et temps réèl.
Le jeu altèrne les phases de pause (le joueur choisis ses déplacements, armes ou compétences à utiliser parmis celles équipées, cibles sur lesquelles tirer), et d'action.
On à donc la possibilité de jouer comme à un shoot them up pour éviter les tirs, mais avec l'avantage de phases de réflexions pour tout gérer au mieux.
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8 personne(s) sur 8 (100%) ont trouvé cette évaluation utile
10.7 heures en tout
Posté le : 3 août 2014
Dernier titre en date d'Arcen games, le développeur atypique américain a sué sang et eau (et café probablement^^) pour produire un jeu capable d'attirer l'attention d'un public un peu plus large, et faisant moins polémique auprès de la critique et des joueurs que les productions plus récentes.
On se retrouve une nouvelle fois avec un jeu complètement personnel, dans lequel en tant que dernier représentant d'une race exterminée dans la galaxy, vous allez jouer de votre influence puissante pour essayer de mettre un terme aux conflits qui émaillent ce monde. Et pour cela, les moyens seront variés, et parfois radicaux, mais le but final reste vertueux: créer la fédération qui regroupera toutes ces races et poser les bases d'une quasi-utopie. Rien que ça.
Je vous propose une vidéo découverte ici :
https://www.youtube.com/watch?v=-_QsevVtzpE&list=PLE0mBNzs5vu-1o6ng0vQExgR7oI0-LL--&index=26
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5 personne(s) sur 15 (33%) ont trouvé cette évaluation utile
3.3 heures en tout
Posté le : 19 avril 2014
Awesome !!! thank you Arcen ! (and my friend FastJack for getting me a copy from the dev).
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7 personne(s) sur 22 (32%) ont trouvé cette évaluation utile
1.0 heures en tout
Posté le : 24 avril 2014
BHL y a joué et à dit, je cite "TLF ça déchire, sa mere !"
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278 personne(s) sur 325 (86%) ont trouvé cette évaluation utile
25.7 heures en tout
Posté le : 11 avril 2014
One of the most accessible and deep strategy/simulation games I've yet played. It manages to be complex without being overly complicated. Are there screens of charts, graphs, and tables? Sure, but you slowly acclimate yourself to them at your own pace. You can be successful at the game without digging into them too deeply. To me, one of the turn-offs I have to these sorts of games is learning to play feels like a grind, or a chore. With The Last Federation, the act of learning to play the game is itself fun. The strategy portion even has a separate difficulty from the simulation, so if you're having trouble with one, you can dial it back without making the other too easy. The interface is quite intuitive and the artwork is mostly very attractive. Pablo Vega's soundtrack is easily his best yet, and would be worth a purchase on its own, but luckily there is a fantastic game to go along with it. If these sort of games are you thing, then you'd be doing yourself a disservice by not playing it. Even if they are not, give it a shot. It might surprise you.
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