From the creators of AI War: Fleet Command comes an all-new grand strategy title with turn-based tactical combat, set in a deep simulation of an entire solar system and its billions of inhabitants. You are the last of a murdered race, determined to unify or destroy the 8 others.
Größtenteils positiv (322 Reviews) - 73 % der 322 Nutzerreviews für dieses Spiel sind positiv.
Veröffentlichung: 18. Apr. 2014

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Enthält 3 Artikel: The Last Federation, The Last Federation - Betrayed Hope, The Last Federation - The Lost Technologies



“For fans of space-faring simulation games, it's more or less a must.”
8/10 – Richard Nolan, Strategy Informer

“Arcen Games nailed it with this game.”
TotalBiscuit, The Cynical Brit

“A revolutionary twist on the 4X legends of yore.”
8/10 (Editor's Choice) – Jonathan Lester, Dealspwn

Über dieses Spiel

From the creators of AI War: Fleet Command.

  • Turn-based tactical combat, with up to 5 factions competing at once.
  • Extremely deep simulation of an entire solar system and its billions of inhabitants. Even just watching everything unfold in Observer mode is entertaining, as nations rise and fall.
  • New-player-friendly ramp-up of complexity as you play, which you can disable if you're already a veteran.
  • Eight races each have very distinct personalities and attributes. Each one even has its own completely unique political system.
  • Difficulty levels split between the grand strategy and turn-based combat portions of the game, both ranging from quite casual to incredibly hardcore.
  • Save and reload your game with ease any time, or tough it out in ironman mode.
  • Composer Pablo Vega's best soundtrack to date, featuring 54 minutes of music and the vocal finale "Lay Down Your Arms."

    More Details

    Greetings, Hydral. I will be your computer for this "grand strategy campaign with turn-based tactical combat." I think that's code for "we're going to die."

    Our solar system is vast and complicated, and I sense you are a little dimwitted -- so I tell you what, let's start with the simple stuff. Like escaping with this flagship you just hijacked from a bunch of angry robots. That seems important.

    Please excuse my impertinence, but I believe you are the last of a murdered race, yes? My records note you Hydrals were the dictators of the solar system, so basically you had it coming. And by "it," I mean the moon that smacked into your homeworld. Hmm. So people really aren't going to like you until they get to know you. Well, only you can use the scattered remnants of advanced Hydral technology, so that's something.

    Look, I'm not going to tell you what to do. My understanding is that you're trying to form the solar system's first-and-last unified federation, and that's noble enough. But right now nobody wants that except you, and you've got 8 very diverse, very angry races to either unify or exterminate. So... good luck with that. I'll help how I can.


Mac OS X
SteamOS + Linux
    • Betriebssystem: Windows XP SP2 or later
    • Prozessor: 2.2Ghz CPU
    • Arbeitsspeicher: 2 GB RAM
    • Grafik: Screen resolution at least 720px high, and 1024px wide.
    • Speicherplatz: 1 GB verfügbarer Speicherplatz
    • Betriebssystem: Mac OSX Intel CPU and "Leopard" 10.5 or later.
    • Prozessor: 2.2Ghz CPU
    • Arbeitsspeicher: 2 GB RAM
    • Grafik: Screen resolution at least 720px high, and 1024px wide.
    • Speicherplatz: 1 GB verfügbarer Speicherplatz
    • Betriebssystem: Ubuntu 10.10 or later, although other unsupported distros may work
    • Prozessor: 2.2Ghz CPU
    • Arbeitsspeicher: 2 GB RAM
    • Grafik: Screen resolution at least 720px high, and 1024px wide.
    • Speicherplatz: 1 GB verfügbarer Speicherplatz
Nutzerreview-System aktualisiert! Mehr erfahren
Größtenteils positiv (322 Reviews)
Kürzlich verfasst
( 6.4 Std. insgesamt )
Verfasst: 23. Juli
Produkt kostenlos erhalten
Curator Review:

The Last Federation is a turn based space shooter with 4x elements with a particular focus on diplomacy. Take control of the last of your race, a race of powerful and ancient Hydras, and use your advanced technology and superior power to lead the galaxy as you see fit. You have the choice of raising up the civilizations or crushing them into dust. Do you want only one civilization to survive or will you try to save them all? There are a multitude of ways to play this game giving it great replayability. With only a few minor grievances, if you like what you see in this video then you should definitely try it out. The Last Federation does most everything well but nothing in particular is phenomenal so it gets a 7.5/10
Hilfreich? Ja Nein Lustig
( 34.4 Std. insgesamt )
Verfasst: 23. Juli
Hilfreich? Ja Nein Lustig
( 14.6 Std. insgesamt )
Verfasst: 10. Juli
so the evucks might be hitler but at least they aren't the thoraxians, holy ♥♥♥♥ ♥♥♥♥ those guys. otherwise a solid way to get into the 4x genre.
Hilfreich? Ja Nein Lustig
The elder 85
( 17.2 Std. insgesamt )
Verfasst: 5. Juli
This game is nothing short than amzing.

warning:- this game can have framerate issues when you are fighting large groups.

This game is less about tactical battles (which i love the battle sytem in this) and more about politics and manipulation. most problems can not be solved by shooting them.

I find this game hard to explane, but i would highly recomend watching some gameplay on youtube and if you find it intresting enough jump right on in!
Hilfreich? Ja Nein Lustig
( 47.4 Std. insgesamt )
Verfasst: 25. Juni
Quite a good game exept that sadly you can't exterminate a race only by poluting, bankrupting, evry virus in existence and/or making them revolt(Vannila), but still u can throw giant rocks at them to destroy
their planet if simply conquest by other race isn't rewarding enough.

So you are the last one of the Hydrals oldest race and dictators of the solar system who got destoryed by Evuks(a**holes) and got the finishing blow from Acutians. That one is thanks to you!(read the story)

Now u crash landed on one of the planet and u are put in prison. And u just wana bring world peace :( . How are u gonna obtain it? Will you be strong destroy the one opsing you?Will you be cunning and atract them in alliances?. That is for you to decide.

The battles will be chaotic but that is how i like them(BLOOD FOR THE BLOOD GOD!!) ,but if u aren't used with this type of game might be hard at the begining.RLY no Ducking Demo? Maybe watch some videos to get the bigger picture. Don't worry if u are patient enough you will learn soon.Maybe disable RCI in advanced start for a more beginner start and remember to don't do missions for it.

Music is fitting quite well(90's arcade machines) but hey,if you dont like just mute and put some Metallica,Queen,Snoop Dogg or whatever you see is working with this game.

Ps:If you will hate evuks just get them a gas planet and make them loose the war.:*
Hilfreich? Ja Nein Lustig
( 27.6 Std. insgesamt )
Verfasst: 24. Juni
overall game play are ok
Hilfreich? Ja Nein Lustig
( 17.6 Std. insgesamt )
Verfasst: 11. Juni
This is not your typical 4x. (Explore, Expand, Exploit, Exterminate)

You are an observer; the last of your race. You've taken it upon yourself to keep the other races from wiping each other out, with the ultimate goal of creating a federation for all to exist in harmony. To stop the 4x from happening.

This is easily the best 'anti-4x' I've ever played.
Hilfreich? Ja Nein Lustig
Karl M.
( 12.6 Std. insgesamt )
Verfasst: 2. Juni
I suck at politics.
Hilfreich? Ja Nein Lustig
( 20.3 Std. insgesamt )
Verfasst: 30. Mai
My main problem with the game

1. Never use quick start
Reason: The tutorial in my opinion is terrible. It hinders the player a lot. It locks the key element of the game away: the Federation progress button. The information with in this button should be available at the start of the tutorial and then lead from there. Also the space battle tutorial is needs to be all at once not spoon feed to the player. There is not much to it. The ship has 3 main guns, 6 abilities, and power distribution to weapons, shields, and thrusters. Later you can swap out guns and abilities later in the game. That is very simple and that is the compressed version.

My opinion on the game: (Note: I’ve only played on normal difficulty and 15 hours)

There is a lot of waiting in this game and can snowball out of control if you don’t watch the relation races have with each other. Winning is really simple start the federation with one of the more war faring races and make them super strong and make them angry with the other races. Winning with all the races is the challenge and the problem. I’ll put it simply there is no reward nor reason for the player to do this other than bragging rights. There is nothing that makes me, the player, want to bring these races together other than the opening cut scene and I kind of wish there was more. So that lead me to say 5/10. Yes I skipped over the graphs and spreadsheet parts. Why? Because they can be mostly ignored really unless you are a mid-max person or playing on a higher difficulty (though I can’t confirm that). It's a game that's not for everyone.

Better story Idea (this is for the developers)

The Hydrals the first space faring and longest space faring race in their sector discover a large armada approaching their system. Unfortunately other races in the sector are on the verge of becoming space faring. The Hydral’s not wanting to deal with the other none space faring races in this time of crisis choose to block the races from becoming space faring and prepare for the coming armada force. The player, a Hydral, decides that it would be better to unite the races rather than let his race fight the oncoming force alone. The hydral goes off and delivers plans to two other race in secret and is shot down and captured by the last race, the Acutians. Later he learns of the destruction of the hydral home world do to his/her efforts years later. Which leads to the current story of creating the federation but gives a reason for recruiting as many races as possible as they need to work together to survive the coming armada.
Hilfreich? Ja Nein Lustig
( 34.8 Std. insgesamt )
Verfasst: 26. Mai
A pretty solid strategy game
Hilfreich? Ja Nein Lustig
Hilfreichste Reviews  In den letzten 30 Tagen
4 von 5 Personen (80 %) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
14.6 Std. insgesamt
Verfasst: 10. Juli
so the evucks might be hitler but at least they aren't the thoraxians, holy ♥♥♥♥ ♥♥♥♥ those guys. otherwise a solid way to get into the 4x genre.
War dieses Review hilfreich? Ja Nein Lustig
Hilfreichste Reviews  Insgesamt
1 von 4 Personen (25 %) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
1.8 Std. insgesamt
Verfasst: 29. November 2015
Hallo Leute,
ich habe mit einem Freund ein Video Review zu The Last Federation: Lost Technologies gemacht!

Für eine ausführliche Beschreibung und Bewertung des Spieles schaut euch doch einfach mal das Video an:

P.S.: Falls solch eine Art Review hier nicht erlaubt ist, bitte einfach löschen!

Vielen Dank
War dieses Review hilfreich? Ja Nein Lustig
6 von 16 Personen (38 %) fanden dieses Review hilfreich
Nicht empfohlen
2.0 Std. insgesamt
Verfasst: 11. Oktober 2014
Ich habe das Spiel mal 2 Stunden angespielt und war etwas erschlagen von der Fülle an Möglichkeiten. Da ich häufig nur raten konnte welche Aktionen Sinn machen, war es mehr ein tappen im Dunkeln als ein zielgerichtetes Spielen.
Da das Spiel anfangs zudem etliche Bugs aufwies, wolle ich warten, bis die Entwickler es fertig gepatcht haben.

Jetzt lädt Steam jeden zweiten Tag einen neuen Patch runter!

Das Spiel ist daher aus meiner heutigen Sicht eher eine Early Access Version zum Experimentieren.
War dieses Review hilfreich? Ja Nein Lustig
285 von 332 Personen (86 %) fanden dieses Review hilfreich
27.4 Std. insgesamt
Verfasst: 11. April 2014
One of the most accessible and deep strategy/simulation games I've yet played. It manages to be complex without being overly complicated. Are there screens of charts, graphs, and tables? Sure, but you slowly acclimate yourself to them at your own pace. You can be successful at the game without digging into them too deeply. To me, one of the turn-offs I have to these sorts of games is learning to play feels like a grind, or a chore. With The Last Federation, the act of learning to play the game is itself fun. The strategy portion even has a separate difficulty from the simulation, so if you're having trouble with one, you can dial it back without making the other too easy. The interface is quite intuitive and the artwork is mostly very attractive. Pablo Vega's soundtrack is easily his best yet, and would be worth a purchase on its own, but luckily there is a fantastic game to go along with it. If these sort of games are you thing, then you'd be doing yourself a disservice by not playing it. Even if they are not, give it a shot. It might surprise you.
War dieses Review hilfreich? Ja Nein Lustig
1,064 von 1,368 Personen (78 %) fanden dieses Review hilfreich
2 Personen fanden dieses Review lustig
Nicht empfohlen
13.7 Std. insgesamt
Verfasst: 20. April 2014
I'm really disappointed by the launch of this game. There is lots of depth in a way, but most of it is irrelevant. Most of the gameplay just boils down to slowly getting opinion modifiers to grow. The most efficient way to play the game seems to be to just ignore most of the game mechanics. For example, in my current game I have two epidemics on two different planets. It's plunged the health meter to -40K and it's sinking by 100 every month. Vaccines show up as available tech in the tech list, but I can't actually start a research project with the affected race to unlock it. Despite this massive plunge in health, the races effectiveness doesn't seem to be hampered much at all, and the only real problem for them is that they have close to no ground power, but their space power is completely unaffected.

The computer advisor also mentioned planetary bombardment at some point, but I've yet to find a way to actually do it. The other races seem to just kill themselves by throwing their troops at the Burlust homeworld meatgrinder. Solving anything in a military faction without having the Burlust at your side and space superiority seems very hard, and certainly not worth the effort. No, the far easier (and more boring) road is to just play the opinion slider game. After starting a federation it only took me about 5 minutes to get almost all the planets to join it by spamming influence tasks and giving away technologies. It's kinda weird that the game has so many mechanics and charts and such, and 99% of it is completely irrelevant and unimportant.

In addition it almost seems nigh impossible to actually lose the game in a legitimate fashion. The only things that have killed me so far has been ♥♥♥♥ing up a battle, rather than performing any overall strategical mistakes. As someone who has put more than 500 hours into Europa Universalis 4, I find calling this a grand strategy a huge insult to the genre. There is no strategic difficulty to be found here. The biggest (only) decision seems to be what order you want to do things in (which races to found your federation with).

The game also seems to have its fair share of bugs. In addition to the epidemic thing I mentioned earlier, I was also trying to get rid of insurgents on a planet and it put me up against 90 ships. The race I had selected to help me didn't send anything. I tried again with different members of my federation, but every time I didn't have a single ally in sight when the actual battle started.

And then there's how a boatload of the game mechanics make no sense at all. Take technologies for example: You can easily convince a race to give away a tech (any tech) free of charge (for the other race, you have to cough up a few credits) to another race without any difficulty at all, but there is no way whatsoever to make them give or sell it to you personally. It's pretty ♥♥♥♥♥♥♥♥ that someone who is literally worshipping the ground you walk on wont help you outfit your ship (forcing you to attack them for their technology if there is noone who can, or is willing to, research it together with you), but they will give away their national secrets to a competing country for just a few credits.

Bottom line, in it's current form this game just seems to be broken on so many levels. It's not fun, most of the mechanics aren't important, although they seem interesting, and they seem to be implemented extremely poorly (I'm looking at you, epidemics and unbeatable Burlust ground power). The only thing that is keeping me playing for now is the potential for what the game could have been. But that's not what it is. There is the possibility of the game being hugely improved down the line through patches and DLC, but as it is right now I can't really recommend it.

Edit: If you feel this review isn't helpful, feel free to comment on it in the comment section (click the "Not Recommended" text on the top of the review - it's a hyperlink). If there is something about the game you'd like explained which I haven't adressed, I will try to explain it if you ask (and if it's relevant for the full review, I'll put it here). If you think I have some factual errors feel free to point it out and we can see if we can clear it up. If you just disagree with my opinions it'd be nice if you didn't rate it as unhelpful, as a review is just a collection of such opinions. If you feel that something I think is negative wouldn't affect your enjoyment of the game (or the other way around), the review would still be helpful to you since it gives you information about it : )


Updates since initial review:

What's been patched to my knowledge:
Testing during patch v1.002:
- You can now research techs with other races even if they already know the tech, giving you access to them without raiding. This seems to be a patchwork fix, though, as it thematically makes no sense that you help a race research something they are already supposed to know.
- Races with incredibly strong ground presence are now actually beatable. I'm not 100% sure exactly what caused this change, but I'm assuming it's the other races actually using planetary bombardment now (because the races I saw attack the Burlust in my game should not have been able to beat them in a ground battle).
Example graph:
The dip in the red/purple graphs is post-patch. Before that you can see the Acutians repeatedly dipping due to just being slaughtered over and over although the federation has complete space dominance:
Federation members are Acutians, Andor, Evuck, Skylaxians and Peltians.

Testing during patch v1.003/v1.005
- While ground combat seems to be fixed now, space combat seems to have taken a trip to nonsense land. Here is a screencap from my current campaign:
You can see the Acutians constantly sending ships to the Bovarine home planet, and in fact they have around twice as much total power on their planet right now (25026 vs 13332). Even so, the Bovarine completely annihilate the Acutian fleets over and over without any problem whatsoever. In fact, before that screenshot I completely wiped out all their ships with a direct assault and the Acutians started their ground assault while in orbit, but it took them literally seconds to kick them off their planet through their production alone from scratch. As the Acutians control 3 planets and have way better quality ones as well, this doesn't exactly make sense (not to mention their technological advantage). Illustrated in a power graph:

- The devs have now implemented "Federation points" which more or less represent a races desire to join a federation. If anything, this implementation shows how this is clearly a beta product right now, as this is a completely new feature coming out of nowhere.

Additional complaints:
- Attacking anti federation insurgents is a horribly bugged mess. I once managed to get an ally to actually join me in the fight instead of sending nothing, and their ships turned up... hostile to me and allied to the insurgents. That said, combat is ridiculously easy on the normal difficulty, and I can kill a fleet having 10-15 flagships (you have one) and outnumbering me maybe 100 to 1 (counting medium/small ships) without diverting ANY power to shields. I'd play Ironman if the combat was skipable, but I'd hate to replay an entire campaign because of a single mistake in a combat (although it's easy, you can die fast if you mis-play with no power to shields, but play correctly and you should be able to kill a fleet of almost any size).

Anyways, this is apparantly around the max size of a review, so I can't really document further testing. If you have any specific questions about the state of the game, feel free to ask in the comment section. If I ever feel like the game is in a state where I can recommend it, I will change my review accordingly.
War dieses Review hilfreich? Ja Nein Lustig
119 von 124 Personen (96 %) fanden dieses Review hilfreich
8 Personen fanden dieses Review lustig
37.2 Std. insgesamt
Verfasst: 3. Oktober 2014
Freakin brilliant game about political intrigue and space battles. My first game I saved everyone but the burlusts who were so hated by everyone that they were at continous war with everyone. So i use the skylaxians to spread military technology around to everyone else in the federation which was everyone. This includes the Acutians who hate me with all their robotic hearts, but they are in the fed and the burlusts need to die before i can win. It's 70 years later and the burlust homeworld is about to fall. When all of a sudden the acutians pull out of the federation, and take the burlusts planet while they are weak. Well, I thought to myself, everyone else in the solar system against two planets owned by the acutians, this will be a cakewalk. As it turns out the only people in the Fed who hated the acutians enough to go to war with them were the Pelatians. So i have to spend some 50 years dragging the acutians reputation through mud before everyone finally agrees to go to war with them. Problem is at this point the acutians have finished the tech tree in its entirety largely thanks to the boost I had the skylaxians give them. So begins a long drawn out war of attrition between the alliance and the acutians. After 30 years of war with no visible progress, I decide that I need to finish out my tech tree, so I can actually fight all these assasins the acutians keep sending after me. So I finish out the tech tree taking about a century to do so. Now at this point i had essntially gotten infinite money. So i thought to myself how will i kill the acutians when they keep breeding like rabbits. Then it hit me. I'll just pay the evucks a crap-ton of money to poison the environment and ruin the medical capablities of the Acutians with their probes. So a few million later and the acutians planets are cesspools of disease. At which point a virus springs up. I then hire a small army of 60 bioterrorists to infect every last acutian with this virus. 5 years later the acutians are dead, and I win the game. Great game with nearly an infinite number of options. No two games will ever be the same.
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3 von 36 Personen (8 %) fanden dieses Review hilfreich
Nicht empfohlen
2.1 Std. insgesamt
Verfasst: 2. August 2014
Für Einsteiger NICHT geeignet. Mal von der Präsentation abegesehen ist das Spiel äußerst schwach. Es mag sein, dass es später recht gute Features gibt, allerdings lässt sich das innerhalb weniger Minuten ingame nicht erkennen. Ein Spiel sollte aber von ANFANG an begeistern Leute. So wird das nix. Das ganze präsentiert sich äußerst dröge und langweilig, gleich von Anfang an. Auch sollten die paar Texte durchaus lokalisiert werden. Das kann ja wohl nicht sooo schwer sein. Ihr wollt auch unser Geld, verdammt nochmal. -.- So nicht. Sowas kauf ich nie wieder und das trifft auch genau den Kern der Sache mit den verfickten selbstgestrickten Games, früher Public Domain. Das meiste war Schrott, so hier auch wieder. -.- Weitermachen. Sorry für mein schlechtes Englisch, aber besser das als gar keine andre Sprache wie in diesem verfickten Game. :/

in english (sorry for my bad language :( )
Suitable for beginners NOT. Apart from time of the presentation of the game is extremely weak. It may be that there are later very good features, but can be done in a few minutes ingame not recognize. A game should but from START to inspire people. So that is nothing. The whole presents itself extremely dull and boring, right from the start. Even the few texts should be quite localized. This can surely not be that difficult. You want our money, damn it. -. - How not. Something I never buy again and this applies also to the very heart of the matter with the ♥♥♥♥ing self-made Games, formerly public domain. Most of it was scrap, so here again. -. - Carry on. Sorry for my bad English, but better that than no other language as in this ♥♥♥♥ing game. :/
War dieses Review hilfreich? Ja Nein Lustig
181 von 215 Personen (84 %) fanden dieses Review hilfreich
19.3 Std. insgesamt
Verfasst: 15. April 2014
Quite a few games try to mash together different genres with only a few actually making something good of it. Arcen's newest game manages to do this exceedingly well. I got into the open alpha fairly early, and so had a chance to watch this game evolve into the gem that it is now, and to be clear, this review is aimed at the final alpha build.

In a normal game of TLF, you're an independant agent with the self-appointed task of unifying the system through any means possible. And there are quite a number of means to achieve this goal. Head of state being stubborn? Bump him off, the next will surely be more pliable... maybe. Entire race running amok? Pay another to crash a moon into their homeworld.

The combat side of the game has changed quite a bit since its original inception, now resembling something like a turn-based shmup. Combat is, in general, quick and messy. Often, you're not really expected to defeat all comers, though don't let that stop you. An average combat mission involves you warping in, determining what needs to be done, then moving to accomplish your objective. If all you need to do is destroy a space station, why bother with taking out every individual ship and risking health loss or failure?

With eight races, each with its own strengths, weaknesses, dispositions, and deals to make, things can get complicated rather quickly. A few will band together naturally, while most of the time each faction is pretty much out for itself. Of course, you have the power to influence this as well, and it's often necessary to get two races to work together to take on a much stronger foe. The amount of deals you're able to make is pretty staggering, ranging from simply killing pirates to smuggling freedom fighters onto a planet and starting a revolution.

As a fan of simulations, I love watching the races squabble and toil in their sandbox solar system with Observer Mode, in which the player is now just a bystander watching everything unfold instead of actually doing anything.

All said, I would recommend this game to any fan of strategy or simulation gaming. It does have faults, of course. Combat can be pretty tedious after a time, and despite the sandbox-y nature of the simulation, it does tend to unfold fairly similarly. Certain races, assuming they aren't gimped by a bad roll in planet generation, which is often the only factor that determines how successfull a race will be, will always become a major problem and have to be dealt with, invariably by wiping them out. I have yet to finish a game in which all eight races survive to the end.

Arcen has proven again that they are a truly unique development team, making the game THEY want, rather than the game they think WE want.

tl;dr Buy this. It's good, and so is the company.
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71 von 75 Personen (95 %) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
10.7 Std. insgesamt
Verfasst: 8. August 2015
Disclaimer: the key was provided to me for reviewing

The Last Federation is a 2D (4-1)X space strategy game that combines politics and battles. It is (4-1)X because exploration does not exist. Also, player does not control a race but manipulates other races by using politics and by helping battles.

In this game, player is the last survivor of a murdered race (Hydrals) that was the dictators of the solar system. But one of them betrayed the race. His (Its?) goal was to make the space technology available to other races and then creating a federation to unify the solar system. After Hydrals' homeworld got destroyed, the last hydral (i.e. the player) crashed into one of the rivals' planet. When that rival race built their first capital ship, he managed to steal it and escaped. That's all the story the game has. It is not deep but enough to make things clear, at least to a point.

The game does not have a separate tutorial. Instead, when player starts his/her first game, most of the game elements are locked and these elements are unlocked and explained as the game progress. Its execution is very good. Although there are lots of things to learn, player is never overwhelmed by them. Most of the information and choices have very informative tooltips. They are especially useful when some option is not eligible. This way, only thing the player needs to do is reading the tooltip which explains the reason. That said, some of the advanced information, such as which conditions are required to capture a planet, are never explained.

Every race has a different political structure and has a different opinion of life. Some values military strength and are more aggressive, another is all about peace and quiet. This makes the player approach them in different ways to gain influence and convince them to join the federation. It is also possible to agitate a race against another, resulting in starting a war. Of course, these actions do not happen directly. There are lots of friendly and hostile actions player can take. When player visits a planet, possible "missions" are listed under their own menu. These missions are the main tools to manipulate races. By using these "tools", player achieves his/her goal for a certain race. I won’t go into details because this is not a guide.

Combat is different than classic turn-based combat. Units don't move/attack like in a chess game. It is actually more like Dragon Age's pause-order-continue style but pausing happens in periodic intervals called "turns". In each turn player issues a move order, then an attack order, and fight continues until next turn. There are also abilities that consumes one full turn. Player can select 6 abilities to use in battle and if an ability's ammo is depleted it is replaced with another ability of the same type during battle (Abilities have three types, i.e. "offensive ability", "operations" and special ability”). Starting abilities are random, but how many abilities of a certain ability type a player can use, depends on which race's first ship was stolen by the player at the beginning of the game.

There are some points that make the game less “believable”. For example you can make a planet’s environment go bad, but race itself does not take any counter-actions to fix it. It will stay as it is, even if it cost billions of inhabitants.

The main soundtrack is similar to 90s arcade games’ low bitrate sounds. Other soundtracks are smoother and easy on the ears. Sound effects are decent. Also when a very important event occurs, a female –I am guessing AI- makes funny comments.

+ Good Simulation: Every planet advances depending on the status of planet and race. Strategic elements and properties of the races affect outcome.
+ Humorous: Game has some humor in comments, descriptions etc. It is always a good thing.
+ Chaotic Battles: This is both good and bad. Bad side is below. Good side is that it makes battles more challenging.
+ Replayability: Every time a new game starts, planets and their inhabitants change. Due to compatibility factor between a race and planet type, a different race becomes more effective. This effectively changes how that game progress.

- Overcomplicated: Finding which information is important and which is just for "decoration", takes too much time.
- Static UI: This means, UI size is static and the higher the resolution is, the smaller the UI becomes. Therefore, when the resolution is set to full HD, UI elements become too small and very crammed.
- Chaotic Battles: Bad side of this is what the name suggests. When every small dot-sized ship fires another dot, screen gets covered with dots.

Game has a different approach to space strategy games and the formula worked well, enough to keep me in the game until I unified the solar system without taking a break. So I recommend it.

P.S: As a rule, I won't comment on price tag. Everyone has a different opinion on whether it is worth the price tag or not. So it is up to you to decide.

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Edit: Fixed some typos and formatting
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126 von 164 Personen (77 %) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
55.2 Std. insgesamt
Verfasst: 17. April 2014
The Last Federation is a combination of Grand Strategy and Turn Based Tactical. Unlike most hybrids, however, this game could stand on its own for either genre.

The Grand Stratetgy is deep, but for a new player the heavy details are not necessary...but they are there if you are curious! Each of the 8 races you interact with are distinct and serve their owns uses both as allies and as enemies.

The concept as a concertrated force influencing a dynamic galaxy is not common and very satsifying. You can swell up a (potential) ally race into an even mighter one, save a weaker race so as to distupt your enemies, completely shut down an enemy by yourself , or a variety of other things. It is very dynamic. You change the galaxy somewhat, but you also have to react to the galaxy's own logic. The strengths and weaknesses of each race is constant each game, but their combatablilty with their starting planet and when they become space faring means each game will have a different balance of power to start with. The result is each game is different.

When you take part in battles you enter the tactical turn based game. The mode can either be slow and methodical or fast and quickly depending on how difficult your parcticular situation is. It is enjoyable to devastate enemy forces if you manage to get a tech edge. If you fall behind...just use tactics.

I would highly recommend this game to anyone with a mild interest in grand strategy games or turn based games. This game has the depth to be enjoyable for dozens of hours as is. The devlopers already say that they have a framework for years of expansions, (and even better, free content as well!)

An excellent title, one I would highly recommend.
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