From the creators of AI War: Fleet Command comes an all-new grand strategy title with turn-based tactical combat, set in a deep simulation of an entire solar system and its billions of inhabitants. You are the last of a murdered race, determined to unify or destroy the 8 others.
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Κυρίως θετικές (314 κριτικές) - Το 73% από τις 314 κριτικές των χρηστών για αυτό το παιχνίδι είναι θετικές.
Ημερομηνία κυκλοφορίας: 18 Απρ 2014

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Αγορά The Last Federation

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Πακέτα που περιέχουν αυτό το παιχνίδι

Αγορά The Last Federation Collection

Συμπεριλαμβάνει 3 αντικείμενα: The Last Federation, The Last Federation - Betrayed Hope, The Last Federation - The Lost Technologies

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Κριτικές

“For fans of space-faring simulation games, it's more or less a must.”
8/10 – Richard Nolan, Strategy Informer

“Arcen Games nailed it with this game.”
TotalBiscuit, The Cynical Brit

“A revolutionary twist on the 4X legends of yore.”
8/10 (Editor's Choice) – Jonathan Lester, Dealspwn

Σχετικά με αυτό το παιχνίδι

From the creators of AI War: Fleet Command.

  • Turn-based tactical combat, with up to 5 factions competing at once.
  • Extremely deep simulation of an entire solar system and its billions of inhabitants. Even just watching everything unfold in Observer mode is entertaining, as nations rise and fall.
  • New-player-friendly ramp-up of complexity as you play, which you can disable if you're already a veteran.
  • Eight races each have very distinct personalities and attributes. Each one even has its own completely unique political system.
  • Difficulty levels split between the grand strategy and turn-based combat portions of the game, both ranging from quite casual to incredibly hardcore.
  • Save and reload your game with ease any time, or tough it out in ironman mode.
  • Composer Pablo Vega's best soundtrack to date, featuring 54 minutes of music and the vocal finale "Lay Down Your Arms."







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    Greetings, Hydral. I will be your computer for this "grand strategy campaign with turn-based tactical combat." I think that's code for "we're going to die."

    Our solar system is vast and complicated, and I sense you are a little dimwitted -- so I tell you what, let's start with the simple stuff. Like escaping with this flagship you just hijacked from a bunch of angry robots. That seems important.

    Please excuse my impertinence, but I believe you are the last of a murdered race, yes? My records note you Hydrals were the dictators of the solar system, so basically you had it coming. And by "it," I mean the moon that smacked into your homeworld. Hmm. So people really aren't going to like you until they get to know you. Well, only you can use the scattered remnants of advanced Hydral technology, so that's something.

    Look, I'm not going to tell you what to do. My understanding is that you're trying to form the solar system's first-and-last unified federation, and that's noble enough. But right now nobody wants that except you, and you've got 8 very diverse, very angry races to either unify or exterminate. So... good luck with that. I'll help how I can.

Απαιτήσεις συστήματος

Windows
Mac OS X
SteamOS + Linux
    ΕΛΑΧΙΣΤΕΣ:
    • ΛΣ: Windows XP SP2 or later
    • Επεξεργαστής: 2.2Ghz CPU
    • Μνήμη: 2 GB RAM
    • Γραφικά: Screen resolution at least 720px high, and 1024px wide.
    • Αποθήκευση: 1 GB διαθέσιμος χώρος
    ΕΛΑΧΙΣΤΕΣ:
    • ΛΣ: Mac OSX Intel CPU and "Leopard" 10.5 or later.
    • Επεξεργαστής: 2.2Ghz CPU
    • Μνήμη: 2 GB RAM
    • Γραφικά: Screen resolution at least 720px high, and 1024px wide.
    • Αποθήκευση: 1 GB διαθέσιμος χώρος
    ΕΛΑΧΙΣΤΕΣ:
    • ΛΣ: Ubuntu 10.10 or later, although other unsupported distros may work
    • Επεξεργαστής: 2.2Ghz CPU
    • Μνήμη: 2 GB RAM
    • Γραφικά: Screen resolution at least 720px high, and 1024px wide.
    • Αποθήκευση: 1 GB διαθέσιμος χώρος
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74.3 ώρες στο μητρώο
Αναρτήθηκε: 23 Μαΐου
To express my mixed impressions of the gameplay and Steam's overly simplistic rating system, I'll leave a positive rating but also explain why the game fails at its intended concept. You see, for a game where you supposedly work from the shadows to shape the world order you want, your most effective actions by far are the most direct ones. Unless you play as a pacifist, it's incredibly easy to just buff the races you want with technology and massive fleets, and eliminate the troublesome races. You can tell a race to produce fleets twice as fast, and then sit at their planet while adding literally a 20x modifier on top of that. Then when they go to invade the race you tell them to, you singlehandedly wreck the opposing armadas and then commit genocide by nuking the planet from orbit. It's beyond ridiculously overpowered, it's broken. Maybe the Invasion mode from the first DLC works better due to being combat-focused, but most ways to play the standard Federation mode are rendered incredibly easy if you use the direct methods. Serious rebalancing is needed to make it into the shadowy cabal-simulator it's made out to be, but in lieu of that, just removing the armada construction option and the orbital bombardment would go a long way towards making the game more challenging.
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