Julkaistu 8. kesäkuu.
This game...oh...this game. This game will have you playing it nonstop for hours upon hours.
The goal of this game is to unite a federation with 8 races, each with their own personality and way of getting them into the federation. To add to the backstory, you are basically the extinct race in the space galaxy, since they were total ♥♥♥♥♥♥♥s. As you did a last-minute mission to betray your race, your race's planet is blown up due to spy probes poisioning the environment and a huge space-bomb known as a Planetcracker.
In the actual game itself, you can interact with the different races through many ways: interact with the Skylaxians through democracy and trade, or interact with the Burlust warlords by threatening them, dueling them, and bribing them. There's even space stations and a blackmarket to buy bribe items, or to hire workers to protect/build your space station, and to even research faster. Like I mentioned before, all races are very diverse in their own way. For example, the Acutians are a hostile capitalist robot government who have whatever industry leading their government be their current concerns, or the Andors, which are basically peaceful robots whose main focus is to help other races. To top it off, each race can get their own research tree, with technology limited to only them.
Oh, and I also forgot to mention: the battling part. Basically, the main story of how you get your ship is that after you leave your planet before its destroyed, you crash land on another planet. You can select this planet, or it can be random. But after some time being stuck on the planet, you finally help them reach space, and steal their prototype flagship. However, this makes them very angry at you right from the start. Already, this adds choices. Do you want to start with one of the more powerful race's ships and risk getting attacked by Assassins? Or do you take a weaker race, but have a weaker ship? This further adds on with the next question: Do you risk giving that race more technology to hate you less, although they will be more powerful? Or do you take out their ships and make alliances with other races? The possibilities and problems you face will be endless, each with their unique approach. And there's even special abilities and different weapons to help take down different enemies and to exploit their weaknesses.
Oh, there's also planet stats, such as their medical, economic, enviromental, and public order state. If they get too low, they can cause too much havoc in the planet, exposing themselves to outside attack, or if they get too high, they can cause a big boom for the planet and their efficency will skyrocket. You can even affect how the planet states are: for example, you can help with the economy or persuade the leaders to start a positive trend in a certain state. Even further, you can build buildings such as a Solar Shield to help with the environmental state, or science buildings to boost research time. You can also sabotage their buildings and even cause hostile acts to disrupt their planet and give them a hard time.
Overall, this game has a huge option of things you can do, and there's even an observer mode to see how the solar system develops without your help. With such a wide variety of game options and situations, and- Oh, wait, I forgot! Quests exist in the game. These quests can have varying impacts on a race or two, such as secretly giving them spacefaring tech, improving their environmental state, doing joint-bombing runs with races against other races, or even saving freighters from pirates. There's still more to go over, but I'll stop it here, and end this review with a 10/10. This game is also constantly patched, so even if you dont play it for a month, the game may be much better by the time you play it again. Overall, its a very nice masterpiece.