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From the creators of AI War: Fleet Command comes an all-new grand strategy title with turn-based tactical combat, set in a deep simulation of an entire solar system and its billions of inhabitants. You are the last of a murdered race, determined to unify or destroy the 8 others.
发行日期: 2014年4月18日
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TLF Version 1.034-1.039 Released (Eat Hot Lead!)

9月16日

Version 1.039 is out, and boy is the graphics performance just through the roof on this one. This release really comprises a series of releases from the last week, a lot of which were minor internal things relating to the upcoming expansion for the game (which should hopefully launch into a public beta on Monday, incidentally).

How big of a graphics improvement are we talking? On high-end cards this can literally increase your framerate by several hundred fps if you have vsync off. On lower-end cards I'm not sure exactly what it will do (it will vary), but it may let you get close to 60fps where you previously would have bogged down to 10fps if the screen was filled with bullets.

1.034 came out almost a week ago with some bugfixes, although we didn't post about it at the time aside from on the wiki. But it fixes an issue that was causing races to not ever build their Ultimate Buildings, as well as fixing a bug that made Core Coolers and Virtual Reality Centers not tell you what they do.

1.038 came out this morning, and adds new options where you can drop off captured pilots either as Expatriates or as Resistance Fighters. This makes for a really nice alternative to either giving them back to their host race, ransoming them to their host race, or selling them into slavery.

Ongoing Updates

The support of the community, and the growth of it, remain amazing to me. It's been a dry spell for the last couple of months in terms of the speed of updates on the game, but we're going to be continuing to expand the improve the game via bugfixes, balance updates, and new content, and plan to do so for the foreseeable future.

As you've already seen, it won't always be on a consistent schedule, but if you're familiar with our post-release support for AI War: Fleet Command over the past 5 years, that's basically the arc that we are currently expecting here unless something unexpectedly changes. There are only two of us programmers, so when we have to divert our attention to something, there's not a lot of granularity available to us, heh.

At present we are also working on an expansion TLF (TLF: Betrayed Hope). The expansion for TLF is expected to be available for preorder through our site on Monday, with access to the current beta of the expansion. The actual full release of the expansion is expected to be in mid November, on all the existing distributors that carry the base game.

More to come soon. Enjoy!

This is a standard update that you can download through the in-game updater, or if you have Steam it will automatically update it for you. To force Steam to download it faster, just restart Steam and it will do so.

Click here for the forum discussion on this post.

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TLF Version 1.033 Released (Honor Thy Word, Puppets! )

8月25日

Version 1.033 is out, despite some remaining slowdowns on my part from helping get the awesome new expansion for AI War out the door.

This version fixes a couple of bugs of note, and improves the behavior for when you destroy planetary buildings so that they don't just immediately rebuild. The most significant set of changes in this one, however, are all surrounding peace treaties and the fleets of races not quite honoring those, or having a bit too many "fence line shootings," so to speak. The overall effect should be a slightly more orderly solar system (but not too much! We wouldn't want to make things easy, now would we?).

Ongoing Updates

The support of the community, and the growth of it, remain amazing to me. It's been a dry spell for the last couple of months in terms of the speed of updates on the game, but we're going to be continuing to expand the improve the game via bugfixes, balance updates, and new content, and plan to do so for the foreseeable future.

As you've already seen, it won't always be on a consistent schedule, but if you're familiar with our post-release support for AI War: Fleet Command over the past 5 years, that's basically the arc that we are currently expecting here unless something unexpectedly changes. There are only two of us programmers, so when we have to divert our attention to something, there's not a lot of granularity available to us, heh.

At present we are also working on an expansion TLF (TLF: Betrayed Hope). The expansion for TLF is expected to be available for preorder through our site in two or three weeks, with access to the current beta of the expansion. The actual full release of the expansion is expected to be in late September at this point, on all the existing distributors that carry the base game. This is obviously really different from the last schedule I'd laid out for the expansion, but I think we spent the time well. And hey, the new expansion for AI War just came out yesterday (and is currently on discount, so grab it!).

More to come soon. Enjoy!

This is a standard update that you can download through the in-game updater, or if you have Steam it will automatically update it for you. To force Steam to download it faster, just restart Steam and it will do so.

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评测

“For fans of space-faring simulation games, it's more or less a must.”
8/10 – Richard Nolan, Strategy Informer

“Arcen Games nailed it with this game.”
TotalBiscuit, The Cynical Brit

“A revolutionary twist on the 4X legends of yore.”
8/10 (Editor's Choice) – Jonathan Lester, Dealspwn

关于游戏

From the creators of AI War: Fleet Command.

Greetings, Hydral. I will be your computer for this "grand strategy campaign with turn-based tactical combat." I think that's code for "we're going to die."

Our solar system is vast and complicated, and I sense you are a little dimwitted -- so I tell you what, let's start with the simple stuff. Like escaping with this flagship you just hijacked from a bunch of angry robots. That seems important.

Please excuse my impertinence, but I believe you are the last of a murdered race, yes? My records note you Hydrals were the dictators of the solar system, so basically you had it coming. And by "it," I mean the moon that smacked into your homeworld. Hmm. So people really aren't going to like you until they get to know you. Well, only you can use the scattered remnants of advanced Hydral technology, so that's something.

Look, I'm not going to tell you what to do. My understanding is that you're trying to form the solar system's first-and-last unified federation, and that's noble enough. But right now nobody wants that except you, and you've got 8 very diverse, very angry races to either unify or exterminate. So... good luck with that. I'll help how I can.

Features

  • Turn-based tactical combat, with up to 5 factions competing at once.
  • Extremely deep simulation of an entire solar system and its billions of inhabitants. Even just watching everything unfold in Observer mode is entertaining, as nations rise and fall.
  • New-player-friendly ramp-up of complexity as you play, which you can disable if you're already a veteran.
  • Eight races each have very distinct personalities and attributes. Each one even has its own completely unique political system.
  • Difficulty levels split between the grand strategy and turn-based combat portions of the game, both ranging from quite casual to incredibly hardcore.
  • Save and reload your game with ease any time, or tough it out in ironman mode.
  • Composer Pablo Vega's best soundtrack to date, featuring 54 minutes of music and the vocal finale "Lay Down Your Arms."







系统需求(PC)

    Minimum:
    • OS: Windows XP SP2 or later
    • Processor: 2.2Ghz CPU
    • Graphics: Screen resolution at least 720px high, and 1024px wide.

系统需求(MAC)

    Minimum:
    • OS: Mac OSX Intel CPU and "Leopard" 10.5 or later.
    • Processor: 2.2Ghz CPU
    • Graphics: Screen resolution at least 720px high, and 1024px wide.

系统需求(Linux)

    Minimum:
    • OS: Ubuntu 10.10 or later, although other unsupported distros may work
    • Processor: 2.2Ghz CPU
    • Graphics: Screen resolution at least 720px high, and 1024px wide.
有价值的用户评测
25 人中有 23 人(92%)觉得这篇评测有价值
32.8 小时(记录在案的)
创意+深度,TLF是典型的Arcen Games游戏,不过有时候成也萧何败萧何,如果玩过他们之前的游戏的话会注意到,经常野心过大内容过多导致对很多人而言娱乐度并不高,全部属于Love or Hate系列,入坑需慎重,不过我个人而言这作TLF比之前的某些试水作而言要有趣

至少在AI War之后Arcen Games终于回来做太空策略游戏了,这次依然有着超级棒的想法,是一个玩家不进行4X而围观AI进行4X的游戏(如果你期待4X元素你就输了),在一个太阳系里面有着8个种族陆续进入太空争霸,但玩家并不直接介入竞争,仅仅是开着一艘小船四处周旋作为幕后黑手来操控局势,诸如帮某个种族获得科技、进行暗地里的破坏活动、煽动种族间的战争之类的旁敲侧击,即便玩家袖手旁观8个势力自顾自也会自顾自形成各种有趣的局面(游戏甚至提供了一个旁观者模式用来围观),而玩家的目的是联合所有还没灭绝的种族建立一个大联邦(于是不愿意合作的必须借助别人之手全部消灭),每个种族都有完全不同的政治形式和习性,需要用不同的方式来进行交涉才能说服其加入联邦

玩家也会亲自上战场,游戏中的战斗是同步回合制,每隔2.5秒算一个回合玩家做出一次决定,选择移动路径、武器和攻击对象,然后所有人一起行动,不过子弹移动缓慢而且非常密集需要规避,于是这其实是一款回合制的弹幕游戏……玩家只能控制单机,舰船自定义程度非常有限,主要是决定辅助能力和武器,玩家在一场遭遇中有若干有次数限制并且CD较长的辅助能力,诸如保命回盾或者召唤援军之类的,而武器和辅助能力都需要做任务或者在黑市随机获得。战斗方面只能说有人喜欢有人讨厌,我属于讨厌的那一派,感觉重复读过高,舰船美术风格也过于单一,好在后来制作人引入了自动战斗(在战斗中任意时刻都可以委托电脑立刻进行计算结果,玩家并可以选择是否接受这一结果,不满意可以继续手动打),对于我来说是一个很好的解决方案

势力操控方面玩家经常会感觉到在大局之下一人所能影响的事情相对有限,有时候感觉效果十分微妙,必须依靠蝴蝶效应来进行放大(也有人挪揄这款游戏的副标题应该是Chaos Theory - The Game,这导致了评价的两极化,媒体经常攻击这点),游戏的战略难度决定了各种不安定事件发生的概率和各个种族自发获得星际航行科技的时间间隔,在高难度下更容易爆发多方星际战争,很容易让局势变得非常混乱脱离玩家控制,玩家需要经常关注局势,在战争爆发初期尽快仲裁停战(如果不希望其中一个种族从星图上消失的话),避免势力间过度敌视以至于无法和平解决问题

如果仅仅是要达成胜利目标的话,在非极端难度下(在后期更新中引入了两个新的难度来方便大家自虐)上手以后应该可以再几小时中完成一局游戏,我觉得其实真正的难点在于尽最大可能操纵局面,让玩家想要存活的种族存活,想要灭亡的种族灭亡——比如去挑战游戏内成就,达成特定的胜利方式,比如最后只让一个种族存活、让全部种族都加入联邦、或者故意让反联邦联盟或者叛徒出现再把它们消灭等等,那么玩家需要一定的运气以及一个好的计划,游戏的策略性也主要体现在这里

8个种族(算上玩家种族就是9个)的个性塑造应该是最为成功的地方,加上插图和音乐都很出色,令人印象深刻,应该是AI War以来最平易近人的一作了,尽管可能依然难以被大众接受(媒体评测已经黑的够惨了,不过作为Cult向游戏依然拥有不少粉丝,Arcen也在不断修正问题),如果欣赏TLF的创意或者喜欢太空游戏的话,还是非常值得推荐的
发布于:4月19日
这篇评测是否有价值?
293 人中有 250 人(85%)觉得这篇评测有价值
25.7 小时(记录在案的)
One of the most accessible and deep strategy/simulation games I've yet played. It manages to be complex without being overly complicated. Are there screens of charts, graphs, and tables? Sure, but you slowly acclimate yourself to them at your own pace. You can be successful at the game without digging into them too deeply. To me, one of the turn-offs I have to these sorts of games is learning to play feels like a grind, or a chore. With The Last Federation, the act of learning to play the game is itself fun. The strategy portion even has a separate difficulty from the simulation, so if you're having trouble with one, you can dial it back without making the other too easy. The interface is quite intuitive and the artwork is mostly very attractive. Pablo Vega's soundtrack is easily his best yet, and would be worth a purchase on its own, but luckily there is a fantastic game to go along with it. If these sort of games are you thing, then you'd be doing yourself a disservice by not playing it. Even if they are not, give it a shot. It might surprise you.
发布于:4月11日
这篇评测是否有价值?
1,127 人中有 870 人(77%)觉得这篇评测有价值
13.7 小时(记录在案的)
I'm really disappointed by the launch of this game. There is lots of depth in a way, but most of it is irrelevant. Most of the gameplay just boils down to slowly getting opinion modifiers to grow. The most efficient way to play the game seems to be to just ignore most of the game mechanics. For example, in my current game I have two epidemics on two different planets. It's plunged the health meter to -40K and it's sinking by 100 every month. Vaccines show up as available tech in the tech list, but I can't actually start a research project with the affected race to unlock it. Despite this massive plunge in health, the races effectiveness doesn't seem to be hampered much at all, and the only real problem for them is that they have close to no ground power, but their space power is completely unaffected.

The computer advisor also mentioned planetary bombardment at some point, but I've yet to find a way to actually do it. The other races seem to just kill themselves by throwing their troops at the Burlust homeworld meatgrinder. Solving anything in a military faction without having the Burlust at your side and space superiority seems very hard, and certainly not worth the effort. No, the far easier (and more boring) road is to just play the opinion slider game. After starting a federation it only took me about 5 minutes to get almost all the planets to join it by spamming influence tasks and giving away technologies. It's kinda weird that the game has so many mechanics and charts and such, and 99% of it is completely irrelevant and unimportant.

In addition it almost seems nigh impossible to actually lose the game in a legitimate fashion. The only things that have killed me so far has been ♥♥♥♥ing up a battle, rather than performing any overall strategical mistakes. As someone who has put more than 500 hours into Europa Universalis 4, I find calling this a grand strategy a huge insult to the genre. There is no strategic difficulty to be found here. The biggest (only) decision seems to be what order you want to do things in (which races to found your federation with).

The game also seems to have its fair share of bugs. In addition to the epidemic thing I mentioned earlier, I was also trying to get rid of insurgents on a planet and it put me up against 90 ships. The race I had selected to help me didn't send anything. I tried again with different members of my federation, but every time I didn't have a single ally in sight when the actual battle started.

And then there's how a boatload of the game mechanics make no sense at all. Take technologies for example: You can easily convince a race to give away a tech (any tech) free of charge (for the other race, you have to cough up a few credits) to another race without any difficulty at all, but there is no way whatsoever to make them give or sell it to you personally. It's pretty ♥♥♥♥♥♥♥♥ that someone who is literally worshipping the ground you walk on wont help you outfit your ship (forcing you to attack them for their technology if there is noone who can, or is willing to, research it together with you), but they will give away their national secrets to a competing country for just a few credits.

Bottom line, in it's current form this game just seems to be broken on so many levels. It's not fun, most of the mechanics aren't important, although they seem interesting, and they seem to be implemented extremely poorly (I'm looking at you, epidemics and unbeatable Burlust ground power). The only thing that is keeping me playing for now is the potential for what the game could have been. But that's not what it is. There is the possibility of the game being hugely improved down the line through patches and DLC, but as it is right now I can't really recommend it.

Edit: If you feel this review isn't helpful, feel free to comment on it in the comment section (click the "Not Recommended" text on the top of the review - it's a hyperlink). If there is something about the game you'd like explained which I haven't adressed, I will try to explain it if you ask (and if it's relevant for the full review, I'll put it here). If you think I have some factual errors feel free to point it out and we can see if we can clear it up. If you just disagree with my opinions it'd be nice if you didn't rate it as unhelpful, as a review is just a collection of such opinions. If you feel that something I think is negative wouldn't affect your enjoyment of the game (or the other way around), the review would still be helpful to you since it gives you information about it : )

---------------

Updates since initial review:

What's been patched to my knowledge:
Testing during patch v1.002:
- You can now research techs with other races even if they already know the tech, giving you access to them without raiding. This seems to be a patchwork fix, though, as it thematically makes no sense that you help a race research something they are already supposed to know.
- Races with incredibly strong ground presence are now actually beatable. I'm not 100% sure exactly what caused this change, but I'm assuming it's the other races actually using planetary bombardment now (because the races I saw attack the Burlust in my game should not have been able to beat them in a ground battle).
Example graph: http://snag.gy/WMgtB.jpg
The dip in the red/purple graphs is post-patch. Before that you can see the Acutians repeatedly dipping due to just being slaughtered over and over although the federation has complete space dominance: http://snag.gy/l84SR.jpg
Federation members are Acutians, Andor, Evuck, Skylaxians and Peltians.

Testing during patch v1.003/v1.005
- While ground combat seems to be fixed now, space combat seems to have taken a trip to nonsense land. Here is a screencap from my current campaign: http://snag.gy/IGiJg.jpg
You can see the Acutians constantly sending ships to the Bovarine home planet, and in fact they have around twice as much total power on their planet right now (25026 vs 13332). Even so, the Bovarine completely annihilate the Acutian fleets over and over without any problem whatsoever. In fact, before that screenshot I completely wiped out all their ships with a direct assault and the Acutians started their ground assault while in orbit, but it took them literally seconds to kick them off their planet through their production alone from scratch. As the Acutians control 3 planets and have way better quality ones as well, this doesn't exactly make sense (not to mention their technological advantage). Illustrated in a power graph: http://snag.gy/Adp7z.jpg

- The devs have now implemented "Federation points" which more or less represent a races desire to join a federation. If anything, this implementation shows how this is clearly a beta product right now, as this is a completely new feature coming out of nowhere.

Additional complaints:
- Attacking anti federation insurgents is a horribly bugged mess. I once managed to get an ally to actually join me in the fight instead of sending nothing, and their ships turned up... hostile to me and allied to the insurgents. That said, combat is ridiculously easy on the normal difficulty, and I can kill a fleet having 10-15 flagships (you have one) and outnumbering me maybe 100 to 1 (counting medium/small ships) without diverting ANY power to shields. I'd play Ironman if the combat was skipable, but I'd hate to replay an entire campaign because of a single mistake in a combat (although it's easy, you can die fast if you mis-play with no power to shields, but play correctly and you should be able to kill a fleet of almost any size).

Anyways, this is apparantly around the max size of a review, so I can't really document further testing. If you have any specific questions about the state of the game, feel free to ask in the comment section. If I ever feel like the game is in a state where I can recommend it, I will change my review accordingly.
发布于:4月20日
这篇评测是否有价值?
194 人中有 161 人(83%)觉得这篇评测有价值
19.3 小时(记录在案的)
Quite a few games try to mash together different genres with only a few actually making something good of it. Arcen's newest game manages to do this exceedingly well. I got into the open alpha fairly early, and so had a chance to watch this game evolve into the gem that it is now, and to be clear, this review is aimed at the final alpha build.

In a normal game of TLF, you're an independant agent with the self-appointed task of unifying the system through any means possible. And there are quite a number of means to achieve this goal. Head of state being stubborn? Bump him off, the next will surely be more pliable... maybe. Entire race running amok? Pay another to crash a moon into their homeworld.

The combat side of the game has changed quite a bit since its original inception, now resembling something like a turn-based shmup. Combat is, in general, quick and messy. Often, you're not really expected to defeat all comers, though don't let that stop you. An average combat mission involves you warping in, determining what needs to be done, then moving to accomplish your objective. If all you need to do is destroy a space station, why bother with taking out every individual ship and risking health loss or failure?

With eight races, each with its own strengths, weaknesses, dispositions, and deals to make, things can get complicated rather quickly. A few will band together naturally, while most of the time each faction is pretty much out for itself. Of course, you have the power to influence this as well, and it's often necessary to get two races to work together to take on a much stronger foe. The amount of deals you're able to make is pretty staggering, ranging from simply killing pirates to smuggling freedom fighters onto a planet and starting a revolution.

As a fan of simulations, I love watching the races squabble and toil in their sandbox solar system with Observer Mode, in which the player is now just a bystander watching everything unfold instead of actually doing anything.

All said, I would recommend this game to any fan of strategy or simulation gaming. It does have faults, of course. Combat can be pretty tedious after a time, and despite the sandbox-y nature of the simulation, it does tend to unfold fairly similarly. Certain races, assuming they aren't gimped by a bad roll in planet generation, which is often the only factor that determines how successfull a race will be, will always become a major problem and have to be dealt with, invariably by wiping them out. I have yet to finish a game in which all eight races survive to the end.

Arcen has proven again that they are a truly unique development team, making the game THEY want, rather than the game they think WE want.

tl;dr Buy this. It's good, and so is the company.
发布于:4月15日
这篇评测是否有价值?
142 人中有 107 人(75%)觉得这篇评测有价值
19.8 小时(记录在案的)
The Last Federation is a combination of Grand Strategy and Turn Based Tactical. Unlike most hybrids, however, this game could stand on its own for either genre.

The Grand Stratetgy is deep, but for a new player the heavy details are not necessary...but they are there if you are curious! Each of the 8 races you interact with are distinct and serve their owns uses both as allies and as enemies.

The concept as a concertrated force influencing a dynamic galaxy is not common and very satsifying. You can swell up a (potential) ally race into an even mighter one, save a weaker race so as to distupt your enemies, completely shut down an enemy by yourself , or a variety of other things. It is very dynamic. You change the galaxy somewhat, but you also have to react to the galaxy's own logic. The strengths and weaknesses of each race is constant each game, but their combatablilty with their starting planet and when they become space faring means each game will have a different balance of power to start with. The result is each game is different.

When you take part in battles you enter the tactical turn based game. The mode can either be slow and methodical or fast and quickly depending on how difficult your parcticular situation is. It is enjoyable to devastate enemy forces if you manage to get a tech edge. If you fall behind...just use tactics.

I would highly recommend this game to anyone with a mild interest in grand strategy games or turn based games. This game has the depth to be enjoyable for dozens of hours as is. The devlopers already say that they have a framework for years of expansions, (and even better, free content as well!)

An excellent title, one I would highly recommend.
发布于:4月17日
这篇评测是否有价值?