Card City Nights is not a traditional card-trading game. It's an adventure game with zany characters to meet and weird locations to explore. In the center is our new card battle system that breaks away from the fantasy TCG mold with connecting cards to form combos.
Data de lançamento: 14 Fev 2014
Marcadores populares para este produto:
Assistir ao vídeo em HD

Comprar Card City Nights

$3.99

Atualizações recentes Ver todos (7)

1.06 Easter Update

16 abril 2014

1.06 - Easter update!

+ A new optional character to challenge outside the House on Wheels! Look for the chicken suit.
+ Three new cards.
* Balance changes to existing cards.
- Speling fickses

19 comentários Leia mais

Card City Nights Soundrack

5 março 2014

By popular request, we have just released the soundtrack for Card City Nights as a DLC on Steam!

Check it out here!

Composed by Mattias Hakulinen and Pontus Askbrink.
All tunes comes in uncompressed wave format
Also Includes CD cover art

CD 1 contains the jazzy tunes from the games' different locations
1. New Home
2. Nights
3. Game Club
4. The Cave
5. The Mall
6. Hunk Bump Bar
7. Ghastly House
8. Science Lab
9. Turnip Corp
10. Card Stadium
11. Big Chest Casino
12. Itan's Office
13. Card Shop
14. Fanfare

CD 2 contains the hiphop remixes of each tune that plays during battle
1. Eh, Women!
2. Things
3. Camel Bug
4. Eve Chat
5. (Shake) Them All
6. Bunk Ham Burp
7. Hoagy Hustles
8. Cab License
9. Corrupt Pin
10. Acid Mustard
11. Chaotic Bigness
12. Safe Fiction
13. Cash Drop
14. Showdown
15. Credits

9 comentários Leia mais

Análises

“Effortlessly charming .. a simple yet rock-solid addition to the genre that's well worth a play.”
Jay Is Games

“The real hook is the CCG that serves as the game’s engine. Fortunately, it’s fantastic.”
Indie Game Reviewer

Sobre o jogo

Card City Nights is an adventure through a city filled with card-nuts and lunatics. Battle for the 8 legendary cards to enter the biggest competition this city has seen yet.

CCN is not a traditional card-trading game. It's an adventure game with zany characters to meet and weird locations to explore. In the center is our new card battle system that breaks away from the fantasy TCG mold with connecting cards to form combos.

* 8+ hours of gameplay in a singleplayer adventure
* Connect cards to form combos
* 180 unique cards with characters from the Ludosity universe
* No IAP's in this game! You collect booster packs by simply playing the adventure from start to finish
* An amazing soundtrack in a blend of Jazz and Hiphop

Requisitos do sistema – PC

    Minimum:
    • OS: Windows XP
    • Processor: 2 GHz
    • Memory: 1 GB RAM
    • Graphics: Shader Model 2

Requisitos do sistema – Mac

    Minimum:
    • OS: OSX 10.6
    • Processor: 2 GHz
    • Memory: 1 GB RAM
    • Graphics: Shader Model 2

Requisitos do sistema - Linux

    Minimum:
    • OS: Debian 6.0 based distros
    • Processor: 2 GHz
    • Memory: 1 GB RAM
    • Graphics: Shader Model 2
Análises úteis de usuários
7 de 7 pessoas (100%) acharam esta análise útil
473 produtos na conta
7 análises
8.3 hrs registradas
Muito divertido. Você nem vê a hora passar enquanto joga. É um ótimo passatempo e por um preço muito justo.
Publicada: 19 fevereiro 2014
Você achou esta análise útil? Sim Não
4 de 4 pessoas (100%) acharam esta análise útil
119 produtos na conta
5 análises
6.6 hrs registradas
Card City Nights; Um daqueles jogos que você compra por impulso em uma promoção por estar extremamente barato, e você pensa "Por que não?". Mas também é um daqueles jogos de cartas, e eu sinceramente achei que ia me deparar com um tutorial imenso e foi ai que o jogo deu um soco no meu estômago e me mandou quase diretamente pro que interessa. Dinâmico, prático e viciante, um jogo que te faz pedir por mais cartas, oponentes, conquistas e modos de jogo. Sério, uma hora você vai desejar poder jogar no multiplayer com um amigo só para esfregar na cara dele o seu deck todo poderoso. De fato a história é simples e com algumas pitadas de humor leves, é um jogo extremamente casual, tão casual, mas tão casual, que possuo absoluta certeza que deveria vir instalado junto com alguns sistemas operacionais. Formatou o computador e precisa de algo pra jogar? Freecell? Não. Paciência? Não. Xadrez? Não. Pinball? Que Deus o tenha. Card City Nights? YES! Simplesmente divertido e para todas as idades, deveria até vir em revistas de jogos ou infanto-juvenis uma chave desse jogo para a Steam. Ele faz referências a outros jogos, só que apenas da sua empresa, que de fato, por ter me conquistado com esse jogo, vou procurar jogar os outros titulos da mesma. Um excelente jogo para um final de semana.
Publicada: 22 fevereiro 2014
Você achou esta análise útil? Sim Não
177 de 190 pessoas (93%) acharam esta análise útil
874 produtos na conta
11 análises
16.2 hrs registradas
Summary: The game is quite good, but it's not perfect. There are minor hints at mobile heritage, but nothing that would stop anyone who might like a computerized card game from having plenty of fun.

Progress Disclosure: I finished the game and have every achievement. I didn't collect every card. That took about 14 hours. It could probably be done in 8-10 hours by someone hurrying.

Updates: It's over 2 months later, and this game is still getting free content additions.

The mechanics have clearly received attention and tuning; the basics work nicely on their own, and as more abilities are introduced they interact in interesting but not convoluted ways. The interface in general is good; however, it is full of tiny delays for animations and pointless confirmations of non-permanent actions. Combat animations can be set to anywhere between 100% and 200% speed in the options, at least.

The tutorial was good, even having heard and read nothing about the game except the store description before playing. The difficulty hasn't sharply spiked or stayed tutorial easy since; the AI can be observed getting steadily more competent in addition to having better cards. Most games are semi-close wins, and the occasional enemy provokes a new deck style. I have a win ratio around 5, and I doubt that's exceptional.

Deck size is allowed to vary between 25-40 and failing to draw causes damage, so milling is a somewhat viable strategy with the right cards.

There's an deterministic, seemingly associative 2-input alchemy system. The vast majority of combinations are disallowed, and this is indicated by dimming incompatible cards; there's still a pretty large space of recipes, though. A little experimentation produced some deck-worthy but not ridiculous cards. As an example, two Pancakes gives a pretty good milling card. I didn't find a guide, so I'll warn that in my experience combining a alchemy-created card and one of the ingredients used to craft it is allowed but just gets the created back, effectively throwing a card away.

There are 6 icon-identified deck slots; a card can be used in multiple decks. The deck building interface is passable if imperfect; it lacks bulk management options, and the sorting options are deficient. It could use a tweak to show more cards on a PC screen. Cards used in decks are hidden on store and alchemy menus (for good reason).

The art style is pleasant. The dialogue is mildly humorous overall and better in parts; the optional dialogues are pretty extensive, as well.

The achievements look to be quite doable, so it would probably be good for 100%ers. The non-trivial ones (10+ attack and 9 combo) are easy enough to manage once you have a 6+ arrow card and deliberately try.

As described, there are no hidden in-game currency, card, or booster purchases.

Accessibility: The game is fully turn-based with no time pressure ever. The interface doesn't require great precision, but it does require dragging. The interface is fully mouse-driven, except optionally entering your name. There are no vital sound-only cues. No lines are voiced; all dialogue is presented in text. Nothing relies purely on color for identification. As a non-expert, I see no problems.
Publicada: 14 fevereiro 2014
Você achou esta análise útil? Sim Não
50 de 53 pessoas (94%) acharam esta análise útil
278 produtos na conta
1 análise
8.8 hrs registradas
Initial impression:

Being a player of Magic the gathering I though that this game was going to be boring, however, due the low price and the Scot Piligrim art style I gave it a shot.

TL;DR:My thoughts were wrong, It's actually a pretty neat and nice game

Gameplay
***********
The gameplay it's really simple, the objective is to kill your opponent, you do it by placing and connecting cards that have different types in a 3x3 space.

Types of cards:
Attack: Hit the oponent or kill a Card in your opponent's board.
Defense: Give you life.
Resurrect: Resurrect a dead card.
Neutral: They don't do nothing, but these cards have multiple connection arrows allowing you to easly connect gaps.
in order to achieve different effects.

When 2 or 3 cards connect (Depending of the ammount of symbols of Attack, def, etc) they do the effect and dissappear.

You have to place a card mandatory each turn, so if you cannot place anymore you lose (Same for your opponent).

At first the game it's really easy since your opponents don't have combos and kill themself because they fill the grid, but after a while it becomes more challening.

Regarding progression, it seems that there are a lot of cards (Common, uncommon, rare and legendaries), you win booster packs by defeating other characters.

Art:
****
The art of the cards it's really cool, most of them are weird stuff (There's an avatar that's a Carrot with a hat). As stated before, the art style really looks like Scot Piligrim.

Publicada: 14 fevereiro 2014
Você achou esta análise útil? Sim Não
42 de 49 pessoas (86%) acharam esta análise útil
188 produtos na conta
6 análises
3.3 hrs registradas
I haven't played too much of it, but that doesn't mean I can't still give you my opinion! I really like it so far, and plan on putting a good bit more time into it. I'm gonna try to give you a good idea of the game becuase not too much is explained here or anywhere online so bear with me.

It's a very simple little card game wrapped in a Yu-Gi-Oh-esque adventure shell. You go through different locations battling people, getting more cards, getting new decks, all in an effort to get the 8 legendary cards and become super cool and powerful and make mad bank at a tournament.

The gameplay itself is simple. There's a world map that you click locations on to go there and interact with or battle people (also, click around the environment to find hidden coins!). The card game puts a heavy emphasis on positioning. All the cards have arrows on them, and you want to put your cards together so their arrows point at eachother. Connect (usually) 3 arrows and you can make a combo to either do damage, increase your defense(HP) or other effects. That's it. You win when your opponent has no defense or can't play another card. After you win, you generally get a pack of cards to build your deck with, and some money to buy more packs. Your deck must be at least 25 cards, but they can be bigger.

I really like the story, well what little of it I've seen so far. It's basic, you know, get the best cards and be the best. That's good enough for me though, and it should satisfy anyone who grew up watcing shows about kids playing card games. So far, it's bee pretty light-hearted, it's silly and kinda funny which I dig. The art style is childlike and well drawn in a good way, it fits the theme of the game very well. Now we move to the music, and ♥♥♥♥♥♥♥ do I love it. Seriously, I hope I can get the soundtrack, because it's probably my favorite part.

The last thing to mention is the price. It's 2 bucks right now. Yes, it's clearly a port of a tablet game. No, it doesn't have visual/sound options aside from a resolution changer and a window/fullscreen button. No, it does not have multiplayer. Let me bring this up again. IT'S 2 BUCKS. Even when it goes to full price at 4 bucks, it's still totally worth it. If you like card games, you should buy it. Even if you don't like card games, but cheap and charming games, buy it. Anyone can get into this, and you should get into it.
Publicada: 14 fevereiro 2014
Você achou esta análise útil? Sim Não