Card City Nights is not a traditional card-trading game. It's an adventure game with zany characters to meet and weird locations to explore. In the center is our new card battle system that breaks away from the fantasy TCG mold with connecting cards to form combos.
Nutzerreviews:
Kürzlich:
Sehr positiv (12 Reviews) - 91% der 12 Nutzerreviews der letzten 30 Tage sind positiv.
Insgesamt:
Sehr positiv (683 Reviews) - 91 % der 683 Nutzerreviews für dieses Spiel sind positiv.
Veröffentlichung: 14. Feb. 2014

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SUMMER SALE! Angebot endet am 4. Juli

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$3.99
$1.99
 

Kürzliche Updates Alle anzeigen (8)

17. Februar

1.1 Valentine's update!

This version adds two new characters, Multifarious Mammal and Rock Enthusiast, who can be battled for a new Princess Remedy booster. They also come with a small optional sidequest, which is fully compatible with your existing savefile and can be experienced at any point in the main story. But make your choices carefully, as there is no going back on your word in this amorous sidequest!

There are also some other hacks thrown in that only apply when you start a new game, for the truly cardcore. Please see below for details.

Full changelist:
- Multifarious Mammal booster battle in Harbor Street.
- Rock Enthusiast booster battle in Big Chest Casino.
- New Princess Remedy booster with ten new cards, which can also be obtained through the Recycle Shop at random.
- Small Boss rematch deck tweaks.
- Renarama card buffed slightly (Cannot be disabled).
- Entering HardPlaya as your name begins the terribly unfair Hard Mode, where the player begins each match with 4 HP and the opponent with 8 HP. There is no reward for beating this mode and no other changes! Not recommended for new players!
- Entering ReallyPlaya as your name begins the farcical Impossible Mode, where the player begins each match with 1 HP and the opponent with 10 HP. There is no reward for beating this mode and no other changes! Not recommended for anyone!

18 Kommentare Weiterlesen

Reviews

“Effortlessly charming .. a simple yet rock-solid addition to the genre that's well worth a play.”
Jay Is Games

“The real hook is the CCG that serves as the game’s engine. Fortunately, it’s fantastic.”
Indie Game Reviewer

Über dieses Spiel

Card City Nights is an adventure through a city filled with card-nuts and lunatics. Battle for the 8 legendary cards to enter the biggest competition this city has seen yet.

CCN is not a traditional card-trading game. It's an adventure game with zany characters to meet and weird locations to explore. In the center is our new card battle system that breaks away from the fantasy TCG mold with connecting cards to form combos.

* 8+ hours of gameplay in a singleplayer adventure
* Connect cards to form combos
* 180 unique cards with characters from the Ludosity universe
* No IAP's in this game! You collect booster packs by simply playing the adventure from start to finish
* An amazing soundtrack in a blend of Jazz and Hiphop

Systemanforderungen

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • Betriebssystem: Windows XP
    • Prozessor: 2 GHz
    • Arbeitsspeicher: 1 GB RAM
    • Grafik: Shader Model 2
    Minimum:
    • Betriebssystem: OSX 10.6
    • Prozessor: 2 GHz
    • Arbeitsspeicher: 1 GB RAM
    • Grafik: Shader Model 2
    Minimum:
    • Betriebssystem: Debian 6.0 based distros
    • Prozessor: 2 GHz
    • Arbeitsspeicher: 1 GB RAM
    • Grafik: Shader Model 2
Nutzerreviews
Nutzerreview-System aktualisiert! Mehr erfahren
Kürzlich:
Sehr positiv (12 Reviews)
Insgesamt:
Sehr positiv (683 Reviews)
Kürzlich verfasst
kentagon_2000
( 86.2 Std. insgesamt )
Verfasst: 29. Juni
Introduction:
The basics of the game is very simple, card placing with very nice highlighting with arrows pointing in the directions that is interesting. A few abilities to learn but they are introduced in a pace that make i very easy to change the tactics

Time:
Every game is based on best of 3 or 5 and the games does have natuaral ways to end if the game end up in som status quo.
Like if a opponent cannot play or deck is out of cards or board is full.

Variaty:
You can construct several decks with different card set ups and also the possiblity to continusly change them. I will say that you can almost vary until the infinity and back...

I think that the game is offering a lot of different ways of playing, also there is some small hideouts within the game as well as intresting NPCs. Upon that the art within the game is astonishing it really outside the box

Hilfreich? Ja Nein Lustig
aheinz57
( 22.3 Std. insgesamt )
Verfasst: 27. Juni
A refreshing take on card games where the placement of cards deals damage, revives other cards, or heals you. Over 100 cards to collect, it basically has an entire booster ready to go.
Hilfreich? Ja Nein Lustig
Steve Winwood
( 7.4 Std. insgesamt )
Verfasst: 27. Juni
>6 hours in-game
>4 hours spent trying to beat little dude
>not even the real ittle dew
0/10, worst game

[do actually recommend though]
Hilfreich? Ja Nein Lustig
porygon.exe
( 13.4 Std. insgesamt )
Verfasst: 25. Juni
WARNING: THIS REVIEW CONTAINS SPOILERS FOR THE END! SKIP DOWN TO THE BOTTOM FOR THE TLDR
playing threw this game i had plenty of good things to say. the art style is nice, its funny, and the card game itself is fairy balanced (if not having some useless cards but every game does). but all these positive things i had to say were over shadowed a bit by the final match. long story short your final match is against some one who is useing every legenday card and has multiples of rares. the ai seems to have every card needed to counter any strategy at each time. its made to be unfair and along with that it takes away the fun. yes you can probably beat them eventually but its an exercise in tedium where you will eventually get mad, put the game down and move on to something else or just fight older opponets. however the game is still fun to play just not fun to beat. however for a 5$ price tag you do get enough fun out of it to justify the purchase and its certainly more entertaining than most phone games of the same price.


TLDR: good visuals fun and occasionally challengeing gameplay marred by a overly difficult final fight. you could do much worse for the price.

full price: you can easily get your moneys worth of this game just expect some frustration if you intent to beat it.

sale: definaly! when this games on sale its like 2$ a must play for card game fans.
Hilfreich? Ja Nein Lustig
K+
( 11.3 Std. insgesamt )
Verfasst: 24. Juni
need multiplayer for this amazing game
Hilfreich? Ja Nein Lustig
Mithalan Mithrarin
( 39.1 Std. insgesamt )
Verfasst: 22. Juni
Card City Nights: sadly the only game with Iji in it to be on steam...
Hilfreich? Ja Nein Lustig
Sarkoth
( 14.5 Std. insgesamt )
Verfasst: 11. Juni
I really love trading card games. This one had an interesting idea for the field of play and mechanics, but the cards themselves and their properties aren't well balanced and lacking in diversity. Therefore the depth of gameplay is very casual, which means that unfortunately, I cannot recommend Card City Nights.
Hilfreich? Ja Nein Lustig
SansCesse
( 38.3 Std. insgesamt )
Verfasst: 9. Juni
A nice little puzzle game. The card game itself is fun and interesting. A fair amount of strategy & thought is required when playing, especially if you haven't tailored your deck for your opponent. The cards have a good variety of different and interesting effects.

The art is good, but the story is kind of basic.

If you play well, no grinding will be required, but it does take a *lot* of grinding to complete your card collection. You aren't particularly pushed toward completing your collection, though -- there isn't even an achievement for it.
Hilfreich? Ja Nein Lustig
Faires
( 8.1 Std. insgesamt )
Verfasst: 6. Juni
I can play a TCG with skatergoblins, apathic froggirls & Easter Island maoi statues.
So basically my favorite game.
Hilfreich? Ja Nein Lustig
senor_sombraro
( 9.8 Std. insgesamt )
Verfasst: 27. Mai
Bit repetitive after a while but nevertheless good time waster with slight bit of strategy needed in deck creation.
Hilfreich? Ja Nein Lustig
Hilfreichste Reviews  In den letzten 30 Tagen
2 von 2 Personen (100 %) fanden dieses Review hilfreich
Empfohlen
38.3 Std. insgesamt
Verfasst: 9. Juni
A nice little puzzle game. The card game itself is fun and interesting. A fair amount of strategy & thought is required when playing, especially if you haven't tailored your deck for your opponent. The cards have a good variety of different and interesting effects.

The art is good, but the story is kind of basic.

If you play well, no grinding will be required, but it does take a *lot* of grinding to complete your card collection. You aren't particularly pushed toward completing your collection, though -- there isn't even an achievement for it.
War dieses Review hilfreich? Ja Nein Lustig
1 von 1 Personen (100 %) fanden dieses Review hilfreich
Empfohlen
22.3 Std. insgesamt
Verfasst: 27. Juni
A refreshing take on card games where the placement of cards deals damage, revives other cards, or heals you. Over 100 cards to collect, it basically has an entire booster ready to go.
War dieses Review hilfreich? Ja Nein Lustig
Hilfreichste Reviews  Insgesamt
3 von 13 Personen (23 %) fanden dieses Review hilfreich
2 Personen fanden dieses Review lustig
Nicht empfohlen
2.7 Std. insgesamt
Verfasst: 27. Oktober 2014
Um es schnell zu machen, weiter bin ich nicht gekommen weil ich hiervon nix auswählen kann.

Ist das nur bei mir so? Bin ich zu Blöd oder ist das Spiel wirklich dran Schuld, sollte ich jemals eine Antwort bekommen folgt die richtige Revew…
War dieses Review hilfreich? Ja Nein Lustig
185 von 199 Personen (93 %) fanden dieses Review hilfreich
Empfohlen
16.2 Std. insgesamt
Verfasst: 14. Februar 2014
Summary: The game is quite good, but it's not perfect. There are minor hints at mobile heritage, but nothing that would stop anyone who might like a computerized card game from having plenty of fun.

Progress Disclosure: I finished the game and have every achievement. I didn't collect every card. That took about 14 hours. It could probably be done in 8-10 hours by someone hurrying.

Updates: It's over 2 months later, and this game is still getting free content additions.

The mechanics have clearly received attention and tuning; the basics work nicely on their own, and as more abilities are introduced they interact in interesting but not convoluted ways. The interface in general is good; however, it is full of tiny delays for animations and pointless confirmations of non-permanent actions. Combat animations can be set to anywhere between 100% and 200% speed in the options, at least.

The tutorial was good, even having heard and read nothing about the game except the store description before playing. The difficulty hasn't sharply spiked or stayed tutorial easy since; the AI can be observed getting steadily more competent in addition to having better cards. Most games are semi-close wins, and the occasional enemy provokes a new deck style. I have a win ratio around 5, and I doubt that's exceptional.

Deck size is allowed to vary between 25-40 and failing to draw causes damage, so milling is a somewhat viable strategy with the right cards.

There's an deterministic, seemingly associative 2-input alchemy system. The vast majority of combinations are disallowed, and this is indicated by dimming incompatible cards; there's still a pretty large space of recipes, though. A little experimentation produced some deck-worthy but not ridiculous cards. As an example, two Pancakes gives a pretty good milling card. I didn't find a guide, so I'll warn that in my experience combining a alchemy-created card and one of the ingredients used to craft it is allowed but just gets the created back, effectively throwing a card away.

There are 6 icon-identified deck slots; a card can be used in multiple decks. The deck building interface is passable if imperfect; it lacks bulk management options, and the sorting options are deficient. It could use a tweak to show more cards on a PC screen. Cards used in decks are hidden on store and alchemy menus (for good reason).

The art style is pleasant. The dialogue is mildly humorous overall and better in parts; the optional dialogues are pretty extensive, as well.

The achievements look to be quite doable, so it would probably be good for 100%ers. The non-trivial ones (10+ attack and 9 combo) are easy enough to manage once you have a 6+ arrow card and deliberately try.

As described, there are no hidden in-game currency, card, or booster purchases.

Accessibility: The game is fully turn-based with no time pressure ever. The interface doesn't require great precision, but it does require dragging. The interface is fully mouse-driven, except optionally entering your name. There are no vital sound-only cues. No lines are voiced; all dialogue is presented in text. Nothing relies purely on color for identification. As a non-expert, I see no problems.
War dieses Review hilfreich? Ja Nein Lustig
53 von 57 Personen (93 %) fanden dieses Review hilfreich
Empfohlen
8.8 Std. insgesamt
Verfasst: 14. Februar 2014
Initial impression:

Being a player of Magic the gathering I though that this game was going to be boring, however, due the low price and the Scot Piligrim art style I gave it a shot.

TL;DR:My thoughts were wrong, It's actually a pretty neat and nice game

Gameplay
***********
The gameplay it's really simple, the objective is to kill your opponent, you do it by placing and connecting cards that have different types in a 3x3 space.

Types of cards:
Attack: Hit the oponent or kill a Card in your opponent's board.
Defense: Give you life.
Resurrect: Resurrect a dead card.
Neutral: They don't do nothing, but these cards have multiple connection arrows allowing you to easly connect gaps.
in order to achieve different effects.

When 2 or 3 cards connect (Depending of the ammount of symbols of Attack, def, etc) they do the effect and dissappear.

You have to place a card mandatory each turn, so if you cannot place anymore you lose (Same for your opponent).

At first the game it's really easy since your opponents don't have combos and kill themself because they fill the grid, but after a while it becomes more challening.

Regarding progression, it seems that there are a lot of cards (Common, uncommon, rare and legendaries), you win booster packs by defeating other characters.

Art:
****
The art of the cards it's really cool, most of them are weird stuff (There's an avatar that's a Carrot with a hat). As stated before, the art style really looks like Scot Piligrim.

War dieses Review hilfreich? Ja Nein Lustig
33 von 35 Personen (94 %) fanden dieses Review hilfreich
Empfohlen
25.7 Std. insgesamt
Verfasst: 13. Mai 2014
The game is quite alright and priced fairly to boot. Easy to recommend for any card/pokemon (the beat the different bosses for their legendaries mechanic reminded me of the original games at least, and there's the cards to collect) gaming fans.

You won't go wrong with this one.
War dieses Review hilfreich? Ja Nein Lustig
42 von 50 Personen (84 %) fanden dieses Review hilfreich
Empfohlen
3.3 Std. insgesamt
Verfasst: 14. Februar 2014
I haven't played too much of it, but that doesn't mean I can't still give you my opinion! I really like it so far, and plan on putting a good bit more time into it. I'm gonna try to give you a good idea of the game becuase not too much is explained here or anywhere online so bear with me.

It's a very simple little card game wrapped in a Yu-Gi-Oh-esque adventure shell. You go through different locations battling people, getting more cards, getting new decks, all in an effort to get the 8 legendary cards and become super cool and powerful and make mad bank at a tournament.

The gameplay itself is simple. There's a world map that you click locations on to go there and interact with or battle people (also, click around the environment to find hidden coins!). The card game puts a heavy emphasis on positioning. All the cards have arrows on them, and you want to put your cards together so their arrows point at eachother. Connect (usually) 3 arrows and you can make a combo to either do damage, increase your defense(HP) or other effects. That's it. You win when your opponent has no defense or can't play another card. After you win, you generally get a pack of cards to build your deck with, and some money to buy more packs. Your deck must be at least 25 cards, but they can be bigger.

I really like the story, well what little of it I've seen so far. It's basic, you know, get the best cards and be the best. That's good enough for me though, and it should satisfy anyone who grew up watcing shows about kids playing card games. So far, it's bee pretty light-hearted, it's silly and kinda funny which I dig. The art style is childlike and well drawn in a good way, it fits the theme of the game very well. Now we move to the music, and ♥♥♥♥♥♥♥ do I love it. Seriously, I hope I can get the soundtrack, because it's probably my favorite part.

The last thing to mention is the price. It's 2 bucks right now. Yes, it's clearly a port of a tablet game. No, it doesn't have visual/sound options aside from a resolution changer and a window/fullscreen button. No, it does not have multiplayer. Let me bring this up again. IT'S 2 BUCKS. Even when it goes to full price at 4 bucks, it's still totally worth it. If you like card games, you should buy it. Even if you don't like card games, but cheap and charming games, buy it. Anyone can get into this, and you should get into it.
War dieses Review hilfreich? Ja Nein Lustig
29 von 32 Personen (91 %) fanden dieses Review hilfreich
Empfohlen
13.9 Std. insgesamt
Verfasst: 6. Oktober 2014
Card city night makes me reminisce about one of my favorite gameboy color games: Pokemon Trading Card game. You're basically fighting eight gyms, getting booster packs along the way in a story that's utterly forgettable but at least is a decent nod towards other video game greats.

But the story doesn't really matter (In fact the game basically says this multiple times), what really got me hooked was the puzzle-esque card battling system. At first you think it's really clear cut, and just go straight for your opponents life points. But then the game throws opponents at you for which this strategy is basically impossible, and it makes you realize that there are a LOT of ways to play this game.

The art is fantastic, each card is humorous in it's own regard, and the entire aesthetic of the game is just awesome to look at. It's almost a trying hard to look like you're not trying hard sort of art style. The music though leaves something to be desired, it's basically the same tune for each area that you're in, which means it keeps looping and looping and looping.

But hey, for $4 you really can't go wrong with this. Ten solid hours that will make you reminisce about the good old days of 8-bit monster card fighting.
War dieses Review hilfreich? Ja Nein Lustig
24 von 25 Personen (96 %) fanden dieses Review hilfreich
Empfohlen
11.4 Std. insgesamt
Verfasst: 18. Juni 2014
I loved Card City Nights from start to the, ehmmmm almost end. Why?

Well first of all, in general i have a lot of fun with card games and i like when they present some different mechanics, get bit inovative and CCN provide this to me (at least i didnt encounter with this type of gameplay).
Also i was huge fan of artistic side of game. Music was cool and visuals was colorful, lovely to look at.
I didn´t care much about story or characters, but this game wasn´t about it.

My problem with CCN appear after few hours of playing. AI was really, really dumb. There was practically no challenge, and when you master some tactic and technique you simply can´t be beaten by them. This was drastically changed by final boss. I can´t tell if it was caused by my s**** decks, or it was caused by something else from my play, but i couldn´t defeat him (and i envy to all smart people, who pass this without trouble). After several hours of trying, i simply rage quit, discourage and beaten.
Dont get me wrong, i like challenges but when you suddenly raise bar from nothing to something this big, it raise question: "Why other matches couldn´t be harder?"

I will eventually come back to this game and claim what is rightfully mine.

7.5/10
War dieses Review hilfreich? Ja Nein Lustig
19 von 21 Personen (90 %) fanden dieses Review hilfreich
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14.9 Std. insgesamt
Verfasst: 6. April 2014
I normally go into at least some detail regarding reviews for game I actually enjoyed, but there’s not much else to say about Card City Nights other than “It’s a pretty decent card game”

I didn’t like the game so much at first but I got hooked, if I get hooked, it qualifies as a good game. You will not disagree once you have the bug!
War dieses Review hilfreich? Ja Nein Lustig