Card City Nights is not a traditional card-trading game. It's an adventure game with zany characters to meet and weird locations to explore. In the center is our new card battle system that breaks away from the fantasy TCG mold with connecting cards to form combos.
User reviews: Very Positive (376 reviews)
Utgivelsesdato: 14. feb, 2014

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Recommended By Curators

"Cheap and cheerful single-player card battler with a colourful aesthetic and a neat puzzle-board framework. Soundtracks not half bad either."
Read the full review here.

Nylige oppdateringer Vis alle (7)

16. april

1.06 Easter Update

1.06 - Easter update!

+ A new optional character to challenge outside the House on Wheels! Look for the chicken suit.
+ Three new cards.
* Balance changes to existing cards.
- Speling fickses

19 kommentarer Les mer

Anmeldelser

“Effortlessly charming .. a simple yet rock-solid addition to the genre that's well worth a play.”
Jay Is Games

“The real hook is the CCG that serves as the game’s engine. Fortunately, it’s fantastic.”
Indie Game Reviewer

About This Game

Card City Nights is an adventure through a city filled with card-nuts and lunatics. Battle for the 8 legendary cards to enter the biggest competition this city has seen yet.

CCN is not a traditional card-trading game. It's an adventure game with zany characters to meet and weird locations to explore. In the center is our new card battle system that breaks away from the fantasy TCG mold with connecting cards to form combos.

* 8+ hours of gameplay in a singleplayer adventure
* Connect cards to form combos
* 180 unique cards with characters from the Ludosity universe
* No IAP's in this game! You collect booster packs by simply playing the adventure from start to finish
* An amazing soundtrack in a blend of Jazz and Hiphop

Systemkrav

PC
Mac
Linux
    Minimum:
    • OS: Windows XP
    • Processor: 2 GHz
    • Memory: 1 GB RAM
    • Graphics: Shader Model 2
    Minimum:
    • OS: OSX 10.6
    • Processor: 2 GHz
    • Memory: 1 GB RAM
    • Graphics: Shader Model 2
    Minimum:
    • OS: Debian 6.0 based distros
    • Processor: 2 GHz
    • Memory: 1 GB RAM
    • Graphics: Shader Model 2
Hjelpsomme kundeanmeldelser
18 av 20 personer (90%) syntes denne anmeldelsen var hjelpsom
14.9 timer registrert
I normally go into at least some detail regarding reviews for game I actually enjoyed, but there’s not much else to say about Card City Nights other than “It’s a pretty decent card game”

I didn’t like the game so much at first but I got hooked, if I get hooked, it qualifies as a good game. You will not disagree once you have the bug!
Publisert: 6. april
Var denne anmeldelsen til hjelp? Ja Nei
15 av 16 personer (94%) syntes denne anmeldelsen var hjelpsom
11.4 timer registrert
I loved Card City Nights from start to the, ehmmmm almost end. Why?

Well first of all, in general i have a lot of fun with card games and i like when they present some different mechanics, get bit inovative and CCN provide this to me (at least i didnt encounter with this type of gameplay).
Also i was huge fan of artistic side of game. Music was cool and visuals was colorful, lovely to look at.
I didn´t care much about story or characters, but this game wasn´t about it.

My problem with CCN appear after few hours of playing. AI was really, really dumb. There was practically no challenge, and when you master some tactic and technique you simply can´t be beaten by them. This was drastically changed by final boss. I can´t tell if it was caused by my s**** decks, or it was caused by something else from my play, but i couldn´t defeat him (and i envy to all smart people, who pass this without trouble). After several hours of trying, i simply rage quit, discourage and beaten.
Dont get me wrong, i like challenges but when you suddenly raise bar from nothing to something this big, it raise question: "Why other matches couldn´t be harder?"

I will eventually come back to this game and claim what is rightfully mine.

7.5/10
Publisert: 18. juni
Var denne anmeldelsen til hjelp? Ja Nei
7 av 7 personer (100%) syntes denne anmeldelsen var hjelpsom
25.7 timer registrert
The game is quite alright and priced fairly to boot. Easy to recommend for any card/pokemon (the beat the different bosses for their legendaries mechanic reminded me of the original games at least, and there's the cards to collect) gaming fans.

You won't go wrong with this one.
Publisert: 13. mai
Var denne anmeldelsen til hjelp? Ja Nei
6 av 6 personer (100%) syntes denne anmeldelsen var hjelpsom
15.1 timer registrert
Grrrrrrrrreat game! Finished the entire story (which includes post-game events) in roughly 15 hours. Story follows the courageous attempt of "SpacePirate", aiming to be the best card player in the city. Comparable to Pokemon games, in a way. Rather than collecting gym leader badges to reach the elite four, you're collecting legendary cards to battle the Card King.

Game is fairly straight forward, though not as casual as it may seem. You travel from location to location in seek of information for legendary cards. Each victory earns you gold and a booster pack which may contain a common, special or rare card. There's a variety of different booster packs, which further adds to the gameplay and replay value if you intend on building your deck around a specific type or card. Legendary cards pack unique abilities, further adding to the variety of options available. You can also buy or merge cards to create your ideal deck - Whether that be an all out offensive deck (which is what I used), defensive, deck burner, healer, focused on a combination deck, or various other combinations. Storage space of 6 decks, with minimum 25 and maximum 40 cards.

Gameplay is also fairly straight forward, though the battle phase is not like your average trading card game where each card has an attack and defence point, but rather connecting card arrows to form an attack, defence, heal, and so on. Victory is earned by either depleting the opponent defence points, burning their deck, or forcing them into filling up their playing board by stunning cards or hoping they can't match anything. Very formidable opponents late game, including some challenges early on when trying to understand the type of deck you want to build and the cards to include in this construction.

Visuals are both charming and delightful. Several cards and characters, from my understanding, are characters from the Ludocity franchises - Including Ittle Dew. No complication in terms of settings and adjustment. The game in general is very accessible and user-friendly. Soundtrack is a mixture of beautiful jazz and hip-hop.

Overall: A very charming and delightful card game topped off by a remarkable soundtrack. Definitely recommended, especially for that asking price! :]
Publisert: 6. april
Var denne anmeldelsen til hjelp? Ja Nei
2 av 2 personer (100%) syntes denne anmeldelsen var hjelpsom
11.0 timer registrert
8/10

A great concept for a CCG, executed pretty well.
Absolutely fantastic music (get the soundtrack, man, it's so cheap on Steam).
Great references and subtle statements about the corporate life ;)
Game's basically a CCG Pokemon.

The game's got great card synergy potential, but of course, has its OP cards. Although, the nature of the game allows almost any card to be countered pretty easily. The moment I played through the first fight, I knew I'd be going for a full Attack deck 'cause it's basically a fast tempo deck; Quick damage to the enemy.

The enemies past the first two areas finally start to challenge you, but the initial battles felt way too easy. The AI basically plopped cards randomly onto the board. It really gave me a sense of, "this is gonna be bad." But eeeh, it turned out great.

The music is so freakin' good, it's definitely got to be one of the reasons I couldn't let the game go in my most recent, 9 hour session.. Instrumental hip hop beauty, like nectar to the ears :P

The developers really liked to give their stance on the corporate life. So subtle, so Business Casual. It didn't take away from the game all that much, but the issue goes back to the intial battles.... Making battles far too easy to make the enemy player seem incompetent. It kind of ruins the flow of difficulty.

Either way, great game, very much a throwback to Pokemon as far as story, goals, and battles come into play. The two points lost were due to the integral loss of difficulty and certain card combinations _somewhat_ breaking the game. Would play again in the future, most definitely.
Publisert: 15. april
Var denne anmeldelsen til hjelp? Ja Nei
179 av 192 personer (93%) syntes denne anmeldelsen var hjelpsom
16.2 timer registrert
Summary: The game is quite good, but it's not perfect. There are minor hints at mobile heritage, but nothing that would stop anyone who might like a computerized card game from having plenty of fun.

Progress Disclosure: I finished the game and have every achievement. I didn't collect every card. That took about 14 hours. It could probably be done in 8-10 hours by someone hurrying.

Updates: It's over 2 months later, and this game is still getting free content additions.

The mechanics have clearly received attention and tuning; the basics work nicely on their own, and as more abilities are introduced they interact in interesting but not convoluted ways. The interface in general is good; however, it is full of tiny delays for animations and pointless confirmations of non-permanent actions. Combat animations can be set to anywhere between 100% and 200% speed in the options, at least.

The tutorial was good, even having heard and read nothing about the game except the store description before playing. The difficulty hasn't sharply spiked or stayed tutorial easy since; the AI can be observed getting steadily more competent in addition to having better cards. Most games are semi-close wins, and the occasional enemy provokes a new deck style. I have a win ratio around 5, and I doubt that's exceptional.

Deck size is allowed to vary between 25-40 and failing to draw causes damage, so milling is a somewhat viable strategy with the right cards.

There's an deterministic, seemingly associative 2-input alchemy system. The vast majority of combinations are disallowed, and this is indicated by dimming incompatible cards; there's still a pretty large space of recipes, though. A little experimentation produced some deck-worthy but not ridiculous cards. As an example, two Pancakes gives a pretty good milling card. I didn't find a guide, so I'll warn that in my experience combining a alchemy-created card and one of the ingredients used to craft it is allowed but just gets the created back, effectively throwing a card away.

There are 6 icon-identified deck slots; a card can be used in multiple decks. The deck building interface is passable if imperfect; it lacks bulk management options, and the sorting options are deficient. It could use a tweak to show more cards on a PC screen. Cards used in decks are hidden on store and alchemy menus (for good reason).

The art style is pleasant. The dialogue is mildly humorous overall and better in parts; the optional dialogues are pretty extensive, as well.

The achievements look to be quite doable, so it would probably be good for 100%ers. The non-trivial ones (10+ attack and 9 combo) are easy enough to manage once you have a 6+ arrow card and deliberately try.

As described, there are no hidden in-game currency, card, or booster purchases.

Accessibility: The game is fully turn-based with no time pressure ever. The interface doesn't require great precision, but it does require dragging. The interface is fully mouse-driven, except optionally entering your name. There are no vital sound-only cues. No lines are voiced; all dialogue is presented in text. Nothing relies purely on color for identification. As a non-expert, I see no problems.
Publisert: 14. februar
Var denne anmeldelsen til hjelp? Ja Nei