Run, jump and slide to the rhythm of your own music library! In Melody's Escape, advanced audio detection algorithms transcribe the energy that you feel when listening to music into a synchronized gameplay experience, with a captivating and dynamic obstacle course.
Nutzerreviews: Sehr positiv (1,168 Reviews)
Veröffentlichung: 26. Feb. 2014

Melden Sie sich an, um dieses Produkt zu Ihrer Wunschliste hinzuzufügen oder als "Nicht interessiert" zu markieren.

Early Access-Spiel

Erhalten Sie sofortigen Zugang und bringen Sie sich in die Entwicklung ein.

Hinweis: Dieses Early Access-Spiel ist noch nicht fertig und könnte sich in Zukunft verändern. Wenn Ihnen das Spiel im aktuellen Zustand nicht gefällt, sollten Sie abwarten und sehen, ob sich das Spiel weiterentwickelt. Mehr erfahren

Was die Entwickler zu sagen haben:

“Melody's Escape is almost feature-complete and is in a very stable state.
During this Early Access period I will focus on polishing the gameplay and aesthetics, and with the help of the community's feedback I will add more features to the game.
The game will also be ported to Mac and Linux, and will get more skins, hair styles and color palettes, as well as a Workshop integration to share your own custom content with the world!

Please note that there is no bundled music yet, so you will need digital music files on your disk to play the game.

Your feedback is very important and welcomed! :) - Loïc
Weiterlesen

Melody's Escape kaufen

 

Von Kuratoren empfohlen

"I personally feel this is perhaps one of the best rhythm based games I have ever played, and I don’t say that lightly."
Lesen Sie hier das vollständige Review.

Kürzliche Updates Alle anzeigen (14)

24. Juni

Update v0.8.2: New light orbs and performances fix

Update v0.8.2: New light orbs and performances fix




Game Changes
  • Changed the look of light orbs. The new look should hopefully alleviate the "motion-blur" feeling induced by LCD monitors with high latency, as they have less contrast than the old ones and softer borders.
  • Light orbs explosion in Running intensity now pack a bit more punch.
  • The new in-game sounds now play at the same volume regardless of the movement mode intensity.
  • Fixed an issue with track caching resulting in difficulty mix-ups if a song had been played with "Custom" difficulty settings.
  • The Steam Workshop items checking/downloading screen now only happens once per session, so you can quickly switch skins without waiting if you have a lot of subscriptions. Using the "Go to the Steam Workshop" in-game menu will reset that state and make it check again the next time you visit the "Customize Appearance" menu.

Performance Changes (mostly targeted at lower-end GPUs)
  • Anti-Aliasing on Windows is now slightly faster and toggling the option on/off doesn't require to restart the game anymore.
  • Added "Graphics Quality" presets in the "Performances" option menu, to easily switch between Low/Medium/High.
  • Modified "low FPS" detection (below 50FPS) to interrupt the game and show a warning screen allowing the player to automatically lower graphics quality to gain performance (as the obstacle timing/hitbox suffers when performances are poor and that has quite a negative impact on the gameplay, delaying button/key inputs).
  • Added a "Low FPS" warning label below the heart score during a game if the FPS counter is enabled in the options and the FPS is too low.
  • Added a new system to detect if the GPU drivers launched the game using the integrated GPU on dual-GPUs computers (usually laptops), to suggest to the player to launch the game using the "gaming" GPU instead.
  • Added a global variable to the .exe targeted at NVidia Optimus laptop, to tell to the driver to use the NVidia GPU instead of the integrated one. If you own an Optimus laptop, I would love feedback on whether or not this feature is working!
  • All available GPUs detected are now listed in "log.txt" inside the game's installation folder.
  • Updated the FNA library on Mac and Linux builds.

21 Kommentare Weiterlesen

1. Mai

Update v0.8.1 Sound effects and new skins

Update v0.8.1 Sound effects and new skins



Sound effects and text popups
  • Added in-game sound effects (all are optionals and can be disabled!). By default only "errors" sound effects will play, but you can enable them for all obstacle success and hearts in the "Audio" options menu.
  • Added sound effects and animations for the hearts score animation during the post-track score overview.
  • Added "TOO LATE" error text for failed obstacles which didn't receive their input in time. Pressing the wrong button will instead display "ERROR" (and play a different sound too), so you can distinguish between timing problems and incorrect input.
  • Added a small timer to prevent spamming multiple "ERROR" messages and sound effects when repeatedly pressing incorrect buttons (for visual feedback purposes only, it still resets your score multiplier everytime)
  • Adjusted floating-text popups positions and made their transitions smoother during intensity section changes

Skins
  • Added 2 new skins: "Prototype (Inverted)" and "Black Dress"
  • Modified all default skins to make the "shadows" on the background legs/arms much lighter
  • Added the default hair texture to the sample hairstyle mod folder (it was missing on Windows builds)
  • Updated the "sample skin" texture

Misc Changes
  • Reverted the Running section ground border to "grass", as it was better looking and the alternative didn't help with the "blur" feeling encountered by some players (as I incorrectly assumed it would).

21 Kommentare Weiterlesen
Alle Diskussionen anzeigen

In den Diskussionsforen können Sie Fehler melden und Feedback zum Spiel abgeben

Key Features

  • Use your own music library: The gameplay of Melody's Escape is completely powered by your music of choice (MP3, OGG, WMA, FLAC, iTunes® (AAC) and more!*)
  • Works with all music genres and styles: Whether you're a big fan of EDM, K-Pop, alternative, acoustic sessions or classical music, the game will always adapt to the song's energy and rhythm to provide you with a dynamic experience, and will keep you engaged even when your music is calm.
  • Each action is synced to your music: Every required input is synchronized to your music, allowing you to completely immerse and focus on the experience!
  • Very accurate and fast music analysis: Melody's Escape features extremely accurate beat-matching algorithms and is optimized to analyse a song in its entirety within a few seconds.
  • Slide on vocals and long notes: There is a strong focus on long vocals and held notes in the game, giving you the opportunity to slide alongside them, intensifying the experience of the most powerful parts of your music.
  • Workshop support: Customize the appearance of the game to your liking with custom skins, dynamic hair-styles and color palettes!

    * iTunes® (AAC) support requires Windows 7 or above, WMA is only available on Windows.
    * MP3 support on Linux requires the third-party "libmpg123" library.

Über dieses Spiel

Run, jump and slide to the rhythm of your own music library!

In Melody's Escape, advanced audio detection algorithms transcribe the energy that you feel when listening to music into a synchronized gameplay experience, with a captivating and dynamic obstacle course. The game will adapt in real-time to the intensity of your music and change the movement mode accordingly, from walking during very calm parts up to all-out flying when your music explodes!

Your goal is the help Melody avoid obstacles and collect floating light orbs, all of which are synced to the beats of your music of choice thanks to very accurate beat detection. With the 4 available difficulty modes, you can choose whether to have a relaxing experience or a very intense one.

Systemvoraussetzungen

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows® XP, Vista, 7, 8
    • Processor: 1.8Ghz Intel® Core 2 Duo or equivalent
    • Memory: 1 GB RAM
    • Graphics: Intel® HD3000. DirectX 9.0c compatible with shader Model 2.0 support
    • DirectX: Version 9.0c
    • Hard Drive: 200 MB available space
    • Sound Card: DirectX 9.0c compatible sound cards
    • Additional Notes: No bundled music, you need digital music files on your disk to play. Supports XInput compatible controllers only
    Recommended:
    • OS: Windows® 7 or 8 for iTunes® music support
    • Processor: 2.66Ghz Intel® Core 2 Duo or equivalent
    • Memory: 2 GB RAM
    • Graphics: NVIDIA® GeForce 8800GTS or ATI® Radeon HD 4830 or better
    • DirectX: Version 9.0c
    • Hard Drive: 1 GB available space
    • Sound Card: DirectX 9.0c compatible sound cards
    • Additional Notes: Supports XInput compatible controllers only
    Minimum:
    • OS: Snow Leopard 10.6.8
    • Processor: 2.4Ghz Intel Core 2 Duo or equivalent
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.0+ support
    • Hard Drive: 100 MB available space
    • Sound Card: Required
    • Additional Notes: No bundled music, you need digital music files on your disk to play
    Recommended:
    • OS: Mountain Lion 10.8.5
    • Processor: 2.8Ghz+ Intel Core 2 Duo or equivalent
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.3+ support
    • Hard Drive: 1 GB available space
    • Sound Card: Required
    Minimum:
    • OS: glibc 2.15+
    • Processor: 2.4Ghz Intel Core 2 Duo or equivalent
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.0+ support
    • Hard Drive: 100 MB available space
    • Sound Card: Required
    • Additional Notes: libmpg123 is required to play MP3s. No bundled music, you need digital music files on your disk to play
    Recommended:
    • OS: glibc 2.15+
    • Processor: 2.8Ghz+ Intel Core 2 Duo or equivalent
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.3+ support
    • Hard Drive: 1 GB available space
    • Sound Card: Required
Hilfreiche Kundenreviews
11 von 11 Personen (100%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
41.6 Std. insgesamt
Verfasst: 9. Juni
Early Access-Review
I love and adore this game. It's a no-brainer that I recommend it to anyone who likes music/rhythm games, wants to try something new, or someone who just wants a more interactive way to enjoy their music collection. Melody's Escape Is a cool, sleek game that I'm glad is on Steam. Games like Melody's Escape, Crypt of the Necrodancer, and Captain Forever Remix are definitely contributing factors as to why I continually check the Early Access section of this site.

DON'T BE SCARED OFF BY THE PLATFORMER TAG! In case you're like me and instantly disregard any game that has that tag. (Sorry to all platformer lovers out there; I know I only hate them because I am bad at them.) It didn't even cross my mind that this was a platformer until a friend told me. To me, this is more of a 'press the right button at the right time' kind of game--the right time can be decent or perfect depending on the difficulty setting-- than a straight-up platformer. Not to mention the jumps and falls are both utterly epic with the effects.

+You play your own music! I say can because there is no built-in music. You just have your own awesome collection to choose from and add on to.
-Make sure it meets the criteria. Most music does. You'll have a lot of fun playing certain songs (like the suggested electronic genre, but it is much broader than that) than you would other songs. Some slow songs end up being really fast because there is no steady beat in them.

+Mods!!

-Eye strain. After I play, the screen sometimes shakes in my vision. But there is a guide to help with that. Basically, just focus on Melody.

+You're a hot girl! As far as most of the mods go, anyway. ^_^

+The graphics are super smooth and cool and it's just so easy to sink in and lose yourself in the game for hours.

Tips: It's way easier to play with a gamepad. With a keyboard I can only do relaxing mode.

I got this as a gift (thanks Rudy!) and I have happily given it as a gift to others.

AND I'LL JUST SAY THIS NOW: I LIKE MELODY'S ESCAPE BETTER THAN THE AMAZING AUDIO ROLLERCOASTER THAT IS AUDIOSURF 2. But you won't catch me! I'm running like a bawse, doing back-flips, epic slides, and soaring heroically above cliffs, through tunnels, and filling up all five hearts... with my ever-changing hair color.

Here is one spoiler, brought to you by Trappy:
She never escapes.
War dieses Review hilfreich? Ja Nein Lustig
2 von 2 Personen (100%) fanden dieses Review hilfreich
3.6 Std. insgesamt
Verfasst: 18. Juni
Early Access-Review
I really like this game. I was a little hesitant to purchase it but am so glad that I did. Immediately after installing the game iset out to see if there was a genreof music that the game could not handle. everything I threw at it worked wonderfully. I feel like I am actively participatingin my music when I play it through this game.

War dieses Review hilfreich? Ja Nein Lustig
3 von 4 Personen (75%) fanden dieses Review hilfreich
1.8 Std. insgesamt
Verfasst: 22. Juni
Early Access-Review
[EARLY ACCESS REVIEW]

There are definitely some things to like about Melody's Escape, and maybe with some more tweaking and pruning it could carve out a comfy niche for itself in this genre, but its current form still feels like an idea that is not yet fully realized. The game pairs the rhythm platforming of Bit.Trip Runner with the 4x4 split button configuration of Before The Echo (formerly known as "Sequence").

Here is a breakdown of the good/bad as I currently see it:

PROS:
  • You can use your own tracks. The game imports and generates courses VERY quickly.
  • You can adjust how difficult a course you want the game to generate, from a relaxing/casual one to an intensely difficult one.
  • Already a small community of modders building some nice alternate skins for the game/character.
  • If you miss a beat or hit an obstacle, you do not instantly fail and have to start over (cf. Geometry Dash) nor do you have to go all the way back to the last predetermined checkpoint (cf. Bit.Trip Runner). It's more like Guitar Hero or Audiosurf where you just stumble and take a huge hit to score, but the level keeps on rolling. This is a HUGE plus that feels currently missing among the major rhythm platformers, so I appreciate this quite a lot.
  • If you manage to get a long streak going, you feel really good. Like a ninja or something. There is a caveat to this, however, which I'll mention in the con list.

CONS:
  • The game doesn't have a lot of visual cues to indicate the rhythm, and it isn't 100% clear where the hit zone is for the beats. You can rely on your own sense of rhythm, but I feel the game currently does not do enough to visually represent beats. (Maybe have the button cue icons throb / pulsate to the beat or something?)
  • The generated beats can feel very boring. No matter how complex the rhythm of whatever song you're playing, Melody's Escape will always churn out a vanilla 4/4 beat. Thump, thump, thump, thump. No real rhythmic complexity.
  • The simple 4/4 beats, combined with not being super sure where the hit box is, combined with a lack of beat visualization, combined with the 4x4 split button config, makes songs with fast beats feel less like you are tapping buttons to a rhythm and more like you're furiously mashing buttons in a game of One Finger Death Punch (still feels awesome to get a long streak, but doesn't necessarily feel like you're in rhythm with the song).
  • In higher difficulties (medium and higher) the game is prone to just throwing a huge barrage of really fast 4/4 notes at you, which feels less like bobbing to a distinct rhythm and more like a non-stop drum roll. Again, it can feel nice in a ninja sort of way, but not very rhythmic. I think the 4x4 split button config somewhat contributes to this, since it forces the player to concentrate more on which button they are pressing, which distracts them from the beat---especially on fast songs.
  • The game feels like it very much overuses hold notes.
  • The 4x4 split button config is nice. I really liked it in Before The Echo (aka Sequence) and it can work wel here, too, but the button cues are currently too weird. The arrow cues are way too small and hard to quickly register. They need to be much bigger and more distinct. The ABXY button cues are a great size, but their shapes are too similar, and they are only partially color coded. Button cues could be significantly improved.
  • Would be nice to have more variety in the generated levels. You're basically just playing the same level, with the same obstacles, and the same colors, forever. It would be nice if, down the road, there were some options to choose different levels with different obstacles types and different visualization/color schemes etc.
  • The levels sometimes initiate "speed up" or "slow down" sections at weird times or put them in places where it doesn't feel like they belong.

It's still in Early Access and it seems promising. There is a kernel of something here that I definitely like. It just doesn't quite feel fully realized yet. I hope to update this review at a later date with a "recommended". I'll keep my eye on it and my fingers crossed.
War dieses Review hilfreich? Ja Nein Lustig
1 von 1 Personen (100%) fanden dieses Review hilfreich
9.4 Std. insgesamt
Verfasst: 16. Juni
Early Access-Review
This game is just INCREDIBLE

I just bought it some days ago and i've already over 5 hours of playcount. (keep in mind that most of the tracks are about three minutes long)
I recommend this game for everyone who likes to run parkour stuff and likes to listen to his own music.

Thumbs up for this awesome but simple game!
War dieses Review hilfreich? Ja Nein Lustig
1 von 1 Personen (100%) fanden dieses Review hilfreich
5.2 Std. insgesamt
Verfasst: 18. Juni
Early Access-Review
a game that's easy to get hooked on, it doesn't always match up the beats and tempo to your music quite right but that's to be expected, not all music is mixed with this game in mind. when it does work it's a delight, even if it doesn't it's fun to play, and extrememly challenging!
War dieses Review hilfreich? Ja Nein Lustig