Run, jump and slide to the rhythm of your own music library! In Melody's Escape, advanced audio detection algorithms transcribe the energy that you feel when listening to music into a synchronized gameplay experience, with a captivating and dynamic obstacle course.
출시 날짜: 2014년 2월 26일
이 제품의 인기 태그:
HD 비디오 보기

앞서 해보는 게임

지금 바로 플레이할 수 있습니다. 게임이 개발되는 과정에 참여하세요.

알림: 앞서 해보기 게임은 개발이 진행됨에 따라 크게 바뀔 수 있습니다. 현재 상태에서 이 게임에 흥미가 생기지 않는다면, 개발이 더 진행될 때까지 기다려보는 것도 좋습니다. 더 알아보기

개발자의 한마디:

“Melody's Escape is almost feature-complete and is in a very stable state.
During this Early Access period I will focus on polishing the gameplay and aesthetics, and with the help of the community's feedback I will add more features to the game.
The game will also be ported to Mac and Linux, and will get more skins, hair styles and color palettes, as well as a Workshop integration to share your own custom content with the world!

Please note that there is no bundled music yet, so you will need digital music files on your disk to play the game.

Your feedback is very important and welcomed! :) - Loïc
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Melody's Escape 구매

최신 업데이트 모두 보기 (7)

Update v0.7.1.0

2014년 5월 7일

- Obstacle timing accuracy ("perfect", "good" and "ok") is no longer displayed on the left part of the HUD, but is now shown in the form of floating texts next to Melody, to make it possible to pay attention to the timing accuracy without being distracted. By default it only shows "errors" (failures), but you can configure it in the "General Options" to show each obstacle's timing accuracy.
- The background lights are now more accurately synced to the frequency spectrum of the music
- The ribbon trail behind Melody (on long obstacles) is now smoother and with a new texture, and it starts a bit sooner when sliding on obstacles
- The transition animation from "walking" to "flying" is now smoother
- Added an option to toggle FPS, in the "Performances" options menu
- Slightly increased the scrolling speed of the background in flying sections, as well as the fog's brightness
- On keyboard, screens waiting for "any key" input to continue now only look for gameplay-bound keys presses, "Enter" or "Space", allowing to take screenshots if you've bound the Steam screenshot key to something other than the Function keys
- Switching from keyboard input to gamepad input during a track will now work when pressing the d-pad or using the thumbsticks (it only worked with the color buttons before)
- Pressing buttons during the intro walk will not trigger failures anymore

댓글 7 개 더 읽어보기

Flying mode: complete rework! Update v0.7.0

2014년 5월 3일

Complete rework of the "Flying" sections

I wasn't happy with the current state of the flying mode, as it was too monotonous and didn't feel as "powerful" as it should to represent the most intense parts of a song. This was in part due to the lack of solid obstacles (requiring more complex inputs in Intense and above), and also due to the lack of distinct character animations and background visualizations to enhance the experience.

So I've completely scratched it and made a new flying mode with a new theme!
What I really liked about the old mode was the possibility to have a very high orb density, which isn't possible with solid obstacles in-between due to the animations' length, so the compromise I've found was to have solid obstacles only for long held notes, and orbs for regular notes.

Flying sections should now feel much more intense, and very long ones found in music genre like metal should feel more appropriate. Please let me know in the discussion board if you have any feedback.


Others

- Double arrows mix (Overload difficulty and Custom) are now inverted automatically when using a gamepad. You can still invert that result using the General options menu
- If a respawn would happen during a transition, it will now happen right in the middle of the transition instead of afterwards, giving you more time to anticipate the next obstacle
- Fixed the resolution change confirmation screen not applying video changes beforehand
- Fixed failure animations being horizontally offset in Intense and Overload difficulty
- Removed debug information from the window's titlebar


Quick Patch: v0.7.0.1

- Flying sections are now slightly faster in all difficulties
- Cleaned data files with references to the old flying mode (for faster game loading)

댓글 10 개 더 읽어보기
모든 토론 보기

버그를 신고하고 게임 토론에 피드백을 남기세요.

Key Features

  • Use your own music library: The gameplay of Melody's Escape is completely powered by your music of choice (MP3, OGG, WMA, FLAC, iTunes® (AAC)* and more!)
  • Works with all music genres and styles: Whether you're a big fan of EDM, K-Pop, alternative, acoustic sessions or classical music, the game will always adapt to the song's energy and rhythm to provide you with a dynamic experience, and will keep you engaged even when your music is calm.
  • Each action is synced to your music: Every required input is synchronized to your music, allowing you to completely immerse and focus on the experience!
  • Very accurate and fast music analysis: Melody's Escape features extremely accurate beat-matching algorithms and is optimized to analyse a song in its entirety within a few seconds.
  • Slide on vocals and long notes: There is a strong focus on long vocals and held notes in the game, giving you the opportunity to slide alongside them, intensifying the experience of the most powerful parts of your music.
  • Mod support: Customize the appearance of the game to your liking with custom skins, dynamic hair-styles and color palettes!

    * iTunes® (AAC) support requires Windows 7 or above

게임 정보

Run, jump and slide to the rhythm of your own music library!

In Melody's Escape, advanced audio detection algorithms transcribe the energy that you feel when listening to music into a synchronized gameplay experience, with a captivating and dynamic obstacle course. The game will adapt in real-time to the intensity of your music and change the movement mode accordingly, from walking during very calm parts up to all-out flying when your music explodes!

Your goal is the help Melody avoid obstacles and collect floating light orbs, all of which are synced to the beats of your music of choice thanks to very accurate beat detection. With the 3 available difficulty modes, you can choose whether to have a relaxing experience or a very intense one.

시스템 요구 사항

    Minimum:
    • OS: Windows® XP, Vista, 7, 8
    • Processor: 1.8Ghz Intel® Core 2 Duo or equivalent
    • Memory: 1 GB RAM
    • Graphics: Intel® HD3000. DirectX 9.0c compatible with shader Model 2.0 support
    • DirectX: Version 9.0c
    • Hard Drive: 200 MB available space
    • Sound Card: DirectX 9.0c compatible sound cards
    • Additional Notes: No bundled music, you need digital music files on your disk to play
    Recommended:
    • OS: Windows® 7 or 8 for iTunes® music support
    • Processor: 2.66Ghz Intel® Core 2 Duo or equivalent
    • Memory: 2 GB RAM
    • Graphics: NVIDIA® GeForce 8800GTS or ATI® Radeon HD 4830 or better
    • DirectX: Version 9.0c
    • Hard Drive: 1 GB available space
    • Sound Card: DirectX 9.0c compatible sound cards
    • Additional Notes: Supports XInput compatible controllers
유용한 고객 평가
3명 중 3명(100%)이 이 평가를 유용하다고 평가했습니다.
924 개의 게임 보유 중
평가 5 개
1.7 시간 기록
앞서 해보기 리뷰
오디오서프같이 자기 음악으로 하는 게임.

현재 얼리억세스지만 현재 구현도가 매우 높아서 플레이에 문제가 거의 없음.

플레이영상:
http://youtu.be/KmkCSyY1ydk
게시 일시: 2014년 3월 1일
이 평가가 유용한가요? 아니요
1명 중 1명(100%)이 이 평가를 유용하다고 평가했습니다.
28 개의 게임 보유 중
평가 1 개
3.0 시간 기록
앞서 해보기 리뷰
자신의 가지고있는 음악으로 플레이할수있다는것이 참좋고
게임성도좋고 심플하며 잠깐즐기기에는 좋은게임이다.
그러나 단점이라하면 장시간으로플레이하면 눈이아프다..
게시 일시: 2014년 3월 6일
이 평가가 유용한가요? 아니요
1명 중 1명(100%)이 이 평가를 유용하다고 평가했습니다.
32 개의 게임 보유 중
평가 1 개
2.8 시간 기록
앞서 해보기 리뷰
개꿀이다
게시 일시: 2014년 3월 8일
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1명 중 0명(0%)이 이 평가를 유용하다고 평가했습니다.
185 개의 게임 보유 중
평가 10 개
0.5 시간 기록
앞서 해보기 리뷰
나름 재밌고 할만합니다.
게시 일시: 2014년 2월 27일
이 평가가 유용한가요? 아니요
289명 중 250명(87%)이 이 평가를 유용하다고 평가했습니다.
100 개의 게임 보유 중
평가 5 개
2.6 시간 기록
앞서 해보기 리뷰
Big yes for this game! Had fun instantly interacting with music. Check out the review for details.

http://www.youtube.com/watch?v=Qi9mLvklj58&feature=c4-overview-vl&list=PLea9mAwyZL0yaDmXz7nAOIUa6TBUCcn1L
게시 일시: 2014년 2월 26일
이 평가가 유용한가요? 아니요