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Run, jump and slide to the rhythm of your own music library! In Melody's Escape, advanced audio detection algorithms transcribe the energy that you feel when listening to music into a synchronized gameplay experience, with a captivating and dynamic obstacle course.
發售日: 2014年2月26日
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“Melody's Escape is almost feature-complete and is in a very stable state.
During this Early Access period I will focus on polishing the gameplay and aesthetics, and with the help of the community's feedback I will add more features to the game.
The game will also be ported to Mac and Linux, and will get more skins, hair styles and color palettes, as well as a Workshop integration to share your own custom content with the world!

Please note that there is no bundled music yet, so you will need digital music files on your disk to play the game.

Your feedback is very important and welcomed! :) - Loïc

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最近更新 檢視全部(8)

Update Notes - v0.7.2.0


New "Playlist Mode"
  • Added "Playlist Mode", to play multiple songs in a row (albums, folders, playlists, favorite/recent files, etc.). When you have multiple songs displayed in the Music Selection menu, simply select "play all files" ("P" hotkey on keyboard and "X" button on controllers)
    If you want more controls over the played tracks and their order, you can use your favorite music player to create a .M3U playlist and then access that playlist from the Music Selection menu.
  • Added an option in the Pause menu to skip to the next song in the list.
  • "Autoplay" songs in Playlist Mode now start automatically after loading, allowing you to select multiple songs and have them all play without any required input (great for playing music in the background and enjoying the game as a visualizer!)
  • "Autoplay" songs don't show the end stats screen anymore.
  • Added support for multiple files drag'n'drop (to be played in Playlist Mode).
  • In Playlist Mode, files that cannot be played due to an error (file format, deleted file, etc.) will be automatically skipped instead of showing the error screen.

Difficulty Changes
  • Complete overhaul of the Overload difficulty. I wanted to have a much bigger density of orbs in Overload and I wasn't happy with the artificial difficulty of simply requiring difficult inputs constantly for solid obstacles.
    Now the Overload tracks will have twice as much orbs and less solid obstacles (especially noticeable in "Tempo" sync mode), and require Direction/Color Tandem inputs instead of "Mix" (The Direction/Color Mix is still available in the Custom difficulty settings for those looking for an extra challenge).
    Please let me know what you think about this new Overload mode in this discussion thread!
  • The input window in Intense mode is now a bit wider.
  • The orb density in Energy Peak mode for Medium Difficulty is now lower
  • Slightly increased the speed of flying sections again
  • The setting "Double Low Tempos" now only affect tempo values below 91 BPM instead of 101 BPM.
  • Added an option (in the "General" menu) to disable the usage of a distinct "Direction" purple color for solid obstacles in Intense mode (a cosmetic change only, you still need to use the correct arrow input).

Other changes
  • Removed the "tempo confidence" percentage from the Track Loading Screen, as it was too confusing and not linear; a lot of players assumed that 50% meant that only half of the song would be on sync when instead it would mean a near perfect sync.
  • You can now press the "backspace" key (or "back" gamepad button) during a track and at the end stats screen to replay the song.

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Update v0.7.1.0


- Obstacle timing accuracy ("perfect", "good" and "ok") is no longer displayed on the left part of the HUD, but is now shown in the form of floating texts next to Melody, to make it possible to pay attention to the timing accuracy without being distracted. By default it only shows "errors" (failures), but you can configure it in the "General Options" to show each obstacle's timing accuracy.
- The background lights are now more accurately synced to the frequency spectrum of the music
- The ribbon trail behind Melody (on long obstacles) is now smoother and with a new texture, and it starts a bit sooner when sliding on obstacles
- The transition animation from "walking" to "flying" is now smoother
- Added an option to toggle FPS, in the "Performances" options menu
- Slightly increased the scrolling speed of the background in flying sections, as well as the fog's brightness
- On keyboard, screens waiting for "any key" input to continue now only look for gameplay-bound keys presses, "Enter" or "Space", allowing to take screenshots if you've bound the Steam screenshot key to something other than the Function keys
- Switching from keyboard input to gamepad input during a track will now work when pressing the d-pad or using the thumbsticks (it only worked with the color buttons before)
- Pressing buttons during the intro walk will not trigger failures anymore

7 則回應 繼續閱讀


Key Features

  • Use your own music library: The gameplay of Melody's Escape is completely powered by your music of choice (MP3, OGG, WMA, FLAC, iTunes® (AAC)* and more!)
  • Works with all music genres and styles: Whether you're a big fan of EDM, K-Pop, alternative, acoustic sessions or classical music, the game will always adapt to the song's energy and rhythm to provide you with a dynamic experience, and will keep you engaged even when your music is calm.
  • Each action is synced to your music: Every required input is synchronized to your music, allowing you to completely immerse and focus on the experience!
  • Very accurate and fast music analysis: Melody's Escape features extremely accurate beat-matching algorithms and is optimized to analyse a song in its entirety within a few seconds.
  • Slide on vocals and long notes: There is a strong focus on long vocals and held notes in the game, giving you the opportunity to slide alongside them, intensifying the experience of the most powerful parts of your music.
  • Mod support: Customize the appearance of the game to your liking with custom skins, dynamic hair-styles and color palettes!

    * iTunes® (AAC) support requires Windows 7 or above


Run, jump and slide to the rhythm of your own music library!

In Melody's Escape, advanced audio detection algorithms transcribe the energy that you feel when listening to music into a synchronized gameplay experience, with a captivating and dynamic obstacle course. The game will adapt in real-time to the intensity of your music and change the movement mode accordingly, from walking during very calm parts up to all-out flying when your music explodes!

Your goal is the help Melody avoid obstacles and collect floating light orbs, all of which are synced to the beats of your music of choice thanks to very accurate beat detection. With the 3 available difficulty modes, you can choose whether to have a relaxing experience or a very intense one.


    • OS: Windows® XP, Vista, 7, 8
    • Processor: 1.8Ghz Intel® Core 2 Duo or equivalent
    • Memory: 1 GB RAM
    • Graphics: Intel® HD3000. DirectX 9.0c compatible with shader Model 2.0 support
    • DirectX: Version 9.0c
    • Hard Drive: 200 MB available space
    • Sound Card: DirectX 9.0c compatible sound cards
    • Additional Notes: No bundled music, you need digital music files on your disk to play
    • OS: Windows® 7 or 8 for iTunes® music support
    • Processor: 2.66Ghz Intel® Core 2 Duo or equivalent
    • Memory: 2 GB RAM
    • Graphics: NVIDIA® GeForce 8800GTS or ATI® Radeon HD 4830 or better
    • DirectX: Version 9.0c
    • Hard Drive: 1 GB available space
    • Sound Card: DirectX 9.0c compatible sound cards
    • Additional Notes: Supports XInput compatible controllers
5 人之中有 5 人(100%)認為這篇評論有參考價值
此帳號擁有 119 款產品
2 篇評論
1.5 記錄時數
雖然有時候 節奏不是很準 但我覺得不錯玩 聽自己喜歡的歌 動手去玩 感覺不錯
4 人之中有 4 人(100%)認為這篇評論有參考價值
此帳號擁有 134 款產品
12 篇評論
1.9 記錄時數

整體來說還不錯 只是有時候節奏會不好抓有點難按

還有就是遊戲內容目前還太單調 希望以後可以在加強
2 人之中有 1 人(50%)認為這篇評論有參考價值
此帳號擁有 139 款產品
9 篇評論
0.7 記錄時數
It Is a awesome game
damm i cant feel my fingers!
Say if you try ANY MIKU Sonys... i am sorry for your keyboard
302 人之中有 262 人(87%)認為這篇評論有參考價值
此帳號擁有 100 款產品
5 篇評論
2.6 記錄時數
Big yes for this game! Had fun instantly interacting with music. Check out the review for details.

71 人之中有 67 人(94%)認為這篇評論有參考價值
此帳號擁有 281 款產品
23 篇評論
7.5 記錄時數
When I saw this game pop up in the store, I was quick to just go by and not pick it up. But for some reason, it wanted me to buy it. At first I thought of it as a mix between Audiosurf and Bit Trip Runner.

My guess was not far off.

The style of gameplay they chose reminds me of DDR with the WASD keys, and arrow keys being used. The keys are color coded for W (Orange), S (Green), A (Blue), and D (Pink). You also use the directional keys in Intense mode (where you use both WASD and Up/Down/Left/Right). The music analysis does a good job of deciding how it determines the beat of the music (Tempo, Energy Spikes, etc). It also displays how stable/unstable the song is based on the rhythm and beat. Some songs are match well, some you will noticed that the beat is not perfect. But for a music game to be able to adapt to that, I'll praise that.

The movement between different actions you have to perform is very fluid, and the speed varies with how fast and intense your song is. One song may be slow and easy to pick up, another song you may find yourself flailing your fingers on the keyboard hoping to hit something. One of the complaints I have is that there is quite a bit of motion blur when the music is fast, making it sometimes difficult to see what is coming up next. I don't think the blur is so much the game as it could be the monitor (I'm running on a 60Hz).

The timing is iffy at best, as it seems to either want to be Good or Perfect. It's difficult to determine where the best spot to execute the action is, but given it is an Early Access Game, I'll let that slide and hope it is better refined.

The game changes from running on the ground, to flying in the air, which is kind of cool. I do think that the transition from the ground to the air can be very sudden sometimes, which may make you miss a hit. Otherwise the flying is very similar. You either press the corresponding key, or hold the corresponding key.

Overall, I found myself playing the game with my music collection, and I enjoyed it. All the way from Sonata Arctica, to Pendulum, and more. The amount of colors and eye candy in this game make it very appealing. But do becareful, if you play for a long time, you may get eye strain and a headache from all the fast movement. What do you expect from a side scrolling rhythm game anyways?

I highly recommend it to anyone who enjoys listening to music, and who also enjoys playing along with their music and chiming in with the beat.

I know I will be sinking a bit of time into this game.