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Run, jump and slide to the rhythm of your own music library! In Melody's Escape, advanced audio detection algorithms transcribe the energy that you feel when listening to music into a synchronized gameplay experience, with a captivating and dynamic obstacle course.
发行日期: 2014年2月26日





“Melody's Escape is almost feature-complete and is in a very stable state.
During this Early Access period I will focus on polishing the gameplay and aesthetics, and with the help of the community's feedback I will add more features to the game.
The game will also be ported to Mac and Linux, and will get more skins, hair styles and color palettes, as well as a Workshop integration to share your own custom content with the world!

Please note that there is no bundled music yet, so you will need digital music files on your disk to play the game.

Your feedback is very important and welcomed! :) - Loïc

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最近更新 查看所有(7)

Update v0.7.1.0


- Obstacle timing accuracy ("perfect", "good" and "ok") is no longer displayed on the left part of the HUD, but is now shown in the form of floating texts next to Melody, to make it possible to pay attention to the timing accuracy without being distracted. By default it only shows "errors" (failures), but you can configure it in the "General Options" to show each obstacle's timing accuracy.
- The background lights are now more accurately synced to the frequency spectrum of the music
- The ribbon trail behind Melody (on long obstacles) is now smoother and with a new texture, and it starts a bit sooner when sliding on obstacles
- The transition animation from "walking" to "flying" is now smoother
- Added an option to toggle FPS, in the "Performances" options menu
- Slightly increased the scrolling speed of the background in flying sections, as well as the fog's brightness
- On keyboard, screens waiting for "any key" input to continue now only look for gameplay-bound keys presses, "Enter" or "Space", allowing to take screenshots if you've bound the Steam screenshot key to something other than the Function keys
- Switching from keyboard input to gamepad input during a track will now work when pressing the d-pad or using the thumbsticks (it only worked with the color buttons before)
- Pressing buttons during the intro walk will not trigger failures anymore

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Flying mode: complete rework! Update v0.7.0


Complete rework of the "Flying" sections

I wasn't happy with the current state of the flying mode, as it was too monotonous and didn't feel as "powerful" as it should to represent the most intense parts of a song. This was in part due to the lack of solid obstacles (requiring more complex inputs in Intense and above), and also due to the lack of distinct character animations and background visualizations to enhance the experience.

So I've completely scratched it and made a new flying mode with a new theme!
What I really liked about the old mode was the possibility to have a very high orb density, which isn't possible with solid obstacles in-between due to the animations' length, so the compromise I've found was to have solid obstacles only for long held notes, and orbs for regular notes.

Flying sections should now feel much more intense, and very long ones found in music genre like metal should feel more appropriate. Please let me know in the discussion board if you have any feedback.


- Double arrows mix (Overload difficulty and Custom) are now inverted automatically when using a gamepad. You can still invert that result using the General options menu
- If a respawn would happen during a transition, it will now happen right in the middle of the transition instead of afterwards, giving you more time to anticipate the next obstacle
- Fixed the resolution change confirmation screen not applying video changes beforehand
- Fixed failure animations being horizontally offset in Intense and Overload difficulty
- Removed debug information from the window's titlebar

Quick Patch: v0.7.0.1

- Flying sections are now slightly faster in all difficulties
- Cleaned data files with references to the old flying mode (for faster game loading)

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在讨论版中为这款游戏汇报 BUG,并留下反馈

Key Features

  • Use your own music library: The gameplay of Melody's Escape is completely powered by your music of choice (MP3, OGG, WMA, FLAC, iTunes® (AAC)* and more!)
  • Works with all music genres and styles: Whether you're a big fan of EDM, K-Pop, alternative, acoustic sessions or classical music, the game will always adapt to the song's energy and rhythm to provide you with a dynamic experience, and will keep you engaged even when your music is calm.
  • Each action is synced to your music: Every required input is synchronized to your music, allowing you to completely immerse and focus on the experience!
  • Very accurate and fast music analysis: Melody's Escape features extremely accurate beat-matching algorithms and is optimized to analyse a song in its entirety within a few seconds.
  • Slide on vocals and long notes: There is a strong focus on long vocals and held notes in the game, giving you the opportunity to slide alongside them, intensifying the experience of the most powerful parts of your music.
  • Mod support: Customize the appearance of the game to your liking with custom skins, dynamic hair-styles and color palettes!

    * iTunes® (AAC) support requires Windows 7 or above


Run, jump and slide to the rhythm of your own music library!

In Melody's Escape, advanced audio detection algorithms transcribe the energy that you feel when listening to music into a synchronized gameplay experience, with a captivating and dynamic obstacle course. The game will adapt in real-time to the intensity of your music and change the movement mode accordingly, from walking during very calm parts up to all-out flying when your music explodes!

Your goal is the help Melody avoid obstacles and collect floating light orbs, all of which are synced to the beats of your music of choice thanks to very accurate beat detection. With the 3 available difficulty modes, you can choose whether to have a relaxing experience or a very intense one.


    • OS: Windows® XP, Vista, 7, 8
    • Processor: 1.8Ghz Intel® Core 2 Duo or equivalent
    • Memory: 1 GB RAM
    • Graphics: Intel® HD3000. DirectX 9.0c compatible with shader Model 2.0 support
    • DirectX: Version 9.0c
    • Hard Drive: 200 MB available space
    • Sound Card: DirectX 9.0c compatible sound cards
    • Additional Notes: No bundled music, you need digital music files on your disk to play
    • OS: Windows® 7 or 8 for iTunes® music support
    • Processor: 2.66Ghz Intel® Core 2 Duo or equivalent
    • Memory: 2 GB RAM
    • Graphics: NVIDIA® GeForce 8800GTS or ATI® Radeon HD 4830 or better
    • DirectX: Version 9.0c
    • Hard Drive: 1 GB available space
    • Sound Card: DirectX 9.0c compatible sound cards
    • Additional Notes: Supports XInput compatible controllers
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比较有创意玩法的音乐游戏 可以支持自定义歌曲 闲着没事干想听歌的时候可以玩这个啦

这游戏根本不吃配置!!但是笔记本双显卡用户注意下 要进nvidia控制面板里手动设置本游戏用一直使用独立显卡 全高也毫无问题 应该是游戏本身问题 默认笔记本用集显。。。

另外就是难度问题 relaxing难度太低 和下一个难度的medium比较脱节 intense和medium在音符上差别不大 更多的差别体现在判定上 变得非常严格 习惯medium的手感之后总觉得这个键按到了却判定error 不过难度和osu 太鼓那些比起来 真是小巫见大巫。。。

然后就是字库支持问题 日语和中文很多方块 开发者说是因为字库太大了所以只支持常见字符 虽然歌单有一堆方块 但至少你知道你在选哪首歌(某打飞机游戏全是乱码根本不知道在选啥) 至于棒子语的态度是Korean text using multiple glyphs to render a single character also make it impossible to support via texture.难道一个字都不支持?没棒子歌 我不知道 还有就是给添加收藏功能点个赞 audiosurf 2和打飞机都没看见这个简单的功能 几百首歌找起来很麻烦啊!

最后 游戏还处在开发版 期待完成之后的表现
8 人中的 8 人(100%)觉得这篇评测有价值
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8 篇评测
4.9 小时(记录在案的)