Enter the world ripe with magic and monsters. Become the Black Swordsman and slay thousands of enemies in an epic action RPG!
Обзоры пользователей: В основном положительные (Обзоров: 348) - 70% из 348 обзоров этой игры положительны.
Дата выхода: 7 фев, 2014

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Рекомендовано кураторами

"A hybrid RPG and Platformer, the unique art and high fun factor will keep you slicing through level after level of horrific enemies. Bust 'em up! Great!"


“The game is incredibly polished from top to bottom.”
PC Mag

“Reaper is exactly the kind of quality we’ve all come to expect from Hexage, and well worth adding to your collection.”

Об этой игре

Enter the world ripe with magic and monsters. Become the Black Swordsman and slay thousands of enemies in an epic action RPG!

War broke between the industrious Imperium and the savage tribes of Wilderness. Demons and carrions have returned to the land.

Play all sides and make your own decisions. Take countless quests and uncover the secrets of Wilderness!

Level up your character with skills of your choice. Select from more than 30 unique & tiered skills to improve your character.

Loot gold from slain enemies, find treasures and negotiate quest rewards. Choose from hundreds of exquisite armors, swords and accessories.


Dark Harvest Mode. Standalone action game with separate character and inventory. Win a sequence of battles to level and gear up.

Torken Arena. Face the mightiest Torken warriors in an unforgiving contest for gold and fame.

Dark Shrine. Long forgotten shrine in the woods holds a sinister secret. (Repeatable quest.)

Dark Item Set. Mastercrafted full heavy armor, sword and accessories available at merchants. Jet black and imbued with dark magic powers.

Fortune Teller. Orisee is a master of the Destiny Tarot. For a price, she may steal a card from fate itself.

Support and Feedback

Please contact support@hexage.net with any inquiry or feedback.

Follow @hexage for the latest development updates and news.

Системные требования

    • OS: Windows 7
    • Processor: 2 GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 6800
    • DirectX: Version 9.0c
    • Hard Drive: 1 GB available space
    • Sound Card: DirectX compatible sound card
Полезные обзоры покупателей
34 из 39 пользователей (87%) посчитали этот обзор полезным
11.6 ч. в игре
Опубликовано: 13 сентября
Reaper: Tale of a Pale Swordsman has a lot of good things going for it, especially the price. It's an interesting combination of platformer and RPG that's addictive and will keep you hacking and slashing through level after level. There are only a few drawbacks that keep it from achieving a perfect score.

The Great:
1. The graphics are colorful and fun to look at.
2. The pacing keeps you going through the game, hacking your way through level after level.
3. Great sound effects and soundtrack help make the gameplay even better.
4. Excellent Price
5. Action-packed
6. Very easy to pick up and start playing!

The Bad:
The only major bad elements are related to the controls of the game. They're not terrible, but they can seem clunky at times. Every once in awhile you'll find yourself frustrated as a result, but this is a minor drawback to an otherwise excellent game.
I'm recommending Reaper, and look forward to what else the developers have to offer.

If you liked this review or want to see more recommended games, be sure to follow our curator group: Follow Original Curator Group
Был ли этот обзор полезен? Да Нет Забавный
8 из 11 пользователей (73%) посчитали этот обзор полезным
8.1 ч. в игре
Опубликовано: 3 июня
Don't know how this game has mixed reviews. Mobile game in every sense of the word. In the game, you are this character that goes around this world map doing fetch quests and killing people for tribesman and guards. You load a straight little area and kill everyone on it and thats it. The game never changes. I was doing the same thing from the start to the end. You fight the same 10 different unit types. There are no new abilities, power, weapons, etc. The combat is the worst I've ever seen. You auto attack in true mobile fashion. You also have attacks that use rage, but to build that up you have to auto attack. Which means standing in range of the people that can attack you and trade blows. There is no dodging or blocking. You can use your other attacks without rage but not only do they do little damage, they suddenly don't have knockback or stun for some reason. This means you can't stop the enemies from hitting you right back, since they always do, but you can be stunned by them. So basically you have to stand there and get hurt in order to build up rage to hurt them......because you know, mobile game with sh!t design. The game evolves by just adding more guys on screen to kill, and having them shoot tons of projectiles, and you dodge it like a bullethell. There are spikes and pits and fire and things that keep you from jumping and landing, and aren't there for any particular reason other than to be annoying. The objects in the background don't even make sense. There will be a tall stone pillar, and if you jump up onto the top of it, instead of standing on it, you do a little bounce off it, same with piles of rocks, because the develops were too lazy to program them differently than the weeds and thorns and everything else you bounce off of. There is no healing. You only get items from visiting the 1 blacksmith from time and time again, but the items don't look different and don't ever change, you always use a sword, and no items make a reasl difference other than a minor stat bonus. You level up and get boring upgrades like increased damage and health. My favorite sign of the amature design is the enemy types on the levels. I supposed to be fighting military guards, but for some reason along with them there were bees fighting me; oh yes I forgot the military employs killer bees to work for them *facepalm*. Or another level I was told to kill this evil bear in his lair, yet I was fighting boars most of the level; oh yes I forgot giant bears enlist the service of boars to guard them.....*facepalm*. They were both clearly done by just throwing random enemies on levels to make them longer.

Quests objective locations are purposefully on the other side of the map, so that you have to run there and back, making the long trek more likely to get attacked along the way, so they can pad the game length even more, a cheap tactic. And unlike any other game with random wilderness encounters, there is no option to run or get away or even die to stop from having to fight the random encounter, because you know, that somehow makes sense. Gold drops from people, but for some odd reason when people die it just goes flying to the sides of the screen so you can barely collect any. But no worries, by the end you will be ignoring gold because you'll have way too much and nothing to spend it on.There is no real story. You got around doing random quests that are incoherent in any sort of plot. You have to help locals and the invading men, for some reason. There are diologue options, but they amount to "ask for more money" or "say no to quest" but even that is poorly done, because you have to say yes in the end to move forward. There is no real progression in the game. I had no idea how far I was along in the game, if I was doing sidequests or main quests. I guess you just do enough generic fetch quests and kill quests and the game finally gives you the boss. It is very long, but in the worst way, because since it's repetitive and boring, and mostly filler, I was wishing for the end badly the whole time. I could maybe see myself playing this as a free game on my phone when I'm bored, in small spurts while im pooping or waiting in line, but as a pc game to sit down and play, there is literally nothing. Every area and enemy is the exact same from start to finish. Oh and random wilderness encounters like Final fantasy, that you are just crossing your fingers against because they just prolong the game. 4/10.
Был ли этот обзор полезен? Да Нет Забавный
7 из 10 пользователей (70%) посчитали этот обзор полезным
1.5 ч. в игре
Опубликовано: 25 мая
This game to me looks like a mentally limited offspring of Odin Sphere, except that the pacing of combat is boringly slow, and you get stuck in combat phases without the chance of / and because you can't wander off to muscle up.

And of course this is yet another mobile port on PC that seemingly didn't live with the opportunities of a bigger platform. The art is pretty enough but the dev could have walked the extra mile with some amateur voice acting. That only would made a big difference as it may have made the game feel more like a whole PC game.

I'm not hating the game though, I just see its existence more justified on a retro platform. It would have been awesome on 8-16 bit consoles/microcomputers where I expect less.
Был ли этот обзор полезен? Да Нет Забавный
159 из 178 пользователей (89%) посчитали этот обзор полезным
4.1 ч. в игре
Опубликовано: 8 февраля, 2014
Отличная игра! Еще несколько месяцев играл в нее на андроиде, а потом заметил её на greenlight. Очень обрадовался, сразу проголосовал за неё. И вот настал тот день, когда вышла эта чудесная игра. Графика просто отличная, множество вещей, скиллов и т.д. Много мобов, так просто не наскучит, если только не сможете проходить её.
Не хватает очень русского языка. Разработчики, прошу вас добавить русский язык! Developers, please add Russian language.
Был ли этот обзор полезен? Да Нет Забавный
45 из 53 пользователей (85%) посчитали этот обзор полезным
Пользователей, посчитавших этот обзор забавным: 1
26.3 ч. в игре
Опубликовано: 4 декабря, 2014
Бездушная игра про бездушного мечника.
Некоторым играм лучше оставаться на мобильных платформах. Reaper - Tale of a Pale Swordsman - как раз такая игра. В ней есть хорошая графическая составляющая, хорошее звуковое сопровождение, какой-никакой сюжет и интересная система прокачки персонажа. И вроде все выглядит хорошо, но после двух-трех часов игры ты понимаешь, что тебя обманули.
Самая главная проблема игры - однообразие. Все, что мы делаем - бегаем из одной точки на карте в другую, выполняя однотипный квест - убей всех аборигенов/имперцев/животных/демонов. Другого нам практически не дано - лишь пару раз можно просто избежать сражения, выбрав какой-то вариант в диалоге. Можно было бы закрыть глаза на этот недостаток, если бы не другая проблема - те самые битвы, из которых мы просто не вылазим, тоже скучны до безобразия! Система сражений такова - мы должны подойти к врагу вплотную, чтобы наш герой сам автоматически (!) начал наносить удары. Да, нам даже не нужно нажимать какие-то кнопки, лишь стараться не получить урон самому, вовремя уворачиваясь от удара. Конечно же не все настолько ужасно - в игре есть с полдесятка специальных движений, которые мы можем использовать при нажатии определенных кнопок. Но! Чтобы эти приемы нанесли хоть какой-то урон, нужно накопить ярость, а чтобы накопить ярость, надо некоторое время наносить урон с помощью той самой системы автоматических ударов. Вот и получается, что всю игру мы проводим в дико медленных сражения, в которых, по большей части, мы тупо упираемся во врага, чтобы герой наносил урон и изредка нажимаем одну-две кнопки, чтобы провести какой-то финт. Поверьте, это очень быстро надоедает.
Reaper показывает все свои возможности в первый же час игры, а дальше, если хочется пройти игру до конца, нужно потратить где-то порядка 15 часов на то, чтобы дойти до финального сражения. 15 часов муторного и однообразного геймплея. Может на мобильных платформах игра и выглядит интересно, но на ПК с таким геймплеем делать нечего. 6/10
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