Enter the world ripe with magic and monsters. Become the Black Swordsman and slay thousands of enemies in an epic action RPG!
Évaluations des utilisateurs : Variable (344 évaluation(s))
Date de parution: 7 fév 2014

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Acheter Reaper

 

Recommandé par les curateurs

"A hybrid RPG and Platformer, the unique art and high fun factor will keep you slicing through level after level of horrific enemies. Bust 'em up! Great!"
Lire la critique complète ici.

Articles

“The game is incredibly polished from top to bottom.”
PC Mag

“Reaper is exactly the kind of quality we’ve all come to expect from Hexage, and well worth adding to your collection.”
http://www.geek.com/games/reaper-tale-of-a-pale-swordsman-gets-mobile-hack-and-slash-right-1570124/

À propos de ce jeu

Enter the world ripe with magic and monsters. Become the Black Swordsman and slay thousands of enemies in an epic action RPG!

War broke between the industrious Imperium and the savage tribes of Wilderness. Demons and carrions have returned to the land.

Play all sides and make your own decisions. Take countless quests and uncover the secrets of Wilderness!

Level up your character with skills of your choice. Select from more than 30 unique & tiered skills to improve your character.

Loot gold from slain enemies, find treasures and negotiate quest rewards. Choose from hundreds of exquisite armors, swords and accessories.

Features


Dark Harvest Mode. Standalone action game with separate character and inventory. Win a sequence of battles to level and gear up.

Torken Arena. Face the mightiest Torken warriors in an unforgiving contest for gold and fame.

Dark Shrine. Long forgotten shrine in the woods holds a sinister secret. (Repeatable quest.)

Dark Item Set. Mastercrafted full heavy armor, sword and accessories available at merchants. Jet black and imbued with dark magic powers.

Fortune Teller. Orisee is a master of the Destiny Tarot. For a price, she may steal a card from fate itself.

Support and Feedback


Please contact support@hexage.net with any inquiry or feedback.

Follow @hexage for the latest development updates and news.

Configuration requise

    Minimum:
    • OS: Windows 7
    • Processor: 2 GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 6800
    • DirectX: Version 9.0c
    • Hard Drive: 1 GB available space
    • Sound Card: DirectX compatible sound card
Évaluations intéressantes des utilisateurs
1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
1.5 heures en tout
Posté le : 20 janvier
Très déçu, ce jeu m'avais l'air plutôt fun, du genre gros combo etc... Mais non.

Pas. Du. Tout.

Au final le jeu c'est une carte, une carte avec des points d'interets ou on ce rend et soit on parle, soit on achète du stuff, soit on passe en phase de combat. Pendant le voyage entre deux points de la carte on risque de ce faire attaquer et alors la on passe en phase combat aussi...

Juste une carte ...et des phases de combats.

Parlons des combats justement. Il y a l'uppercut, l'écrasement ou un truc du genre et la charge. Sauf que pour que ces attaques fassent des dégats, il faut utiliser l'attaque de base pour remplir une sorte de barre et... L'attaque de base est automatique. AUTOMATIQUE ♥♥♥♥♥♥. Il faut avancer assez prêt des ennemis et attendre que le perso frappe.

J'ai persévéré, me disant que peut-être l'histoire vallais la peine ou que sais-je...

Les choix de dialogues m'ont fait sourire, principalement parce qu'on peut souvent demander plus d'argent et vider le compte en banque de ces bon vieux pnj...

Et la je me suis arrêté assez vite.

Comme mot de la fin je dirais que... Même en solde ce jeu ne vaut pas le coup.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
4.5 heures en tout
Posté le : 13 février
Un petit jeu sympa qui ne demande rien à personne.
On controle un chevalier un peu pommé a travers un monde peuplé de tribus aborigènes et d'espagnol en quête de conquête. Le jeu vous demandera de faire des choix, d'aider ou non tel personnage et va influencer vos relations avec ces derniers.
Un jeu de plateformes avec des skills a gagner, des niveau a augmenter, de l'équipement à acheter, le tout dans une ambiance plutot paisible sans grande trame scenaristique et sans grande musique ... dommage le jeu aurait gagner a etre un poil plus profond ...

En bref bon jeu de plateforme, avec une ambiance assez plate certe mais aussi avec un coté rpg / jeu de rôle tres interessant qui demande certaine réflexions.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
14 personne(s) sur 18 (78%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
11.9 heures en tout
Posté le : 22 janvier
A fun game to play when you want to relax or kill time . With only 5 $ , Reaper offers you a full-content RPG

Pros :
+ Beautiful graphics
+ Easy to control
+ Simple RPG style with Item Purchasing, Quest, levels , skills , .......
+ Addictive gameplay
+ Cheap price
Cons :
+ Can't travel anywhere until you finish your current quest , so somtimes you get stuck !

Overall : 9 / 10 . Recommended
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
10 personne(s) sur 13 (77%) ont trouvé cette évaluation utile
9.5 heures en tout
Posté le : 4 mars
Before I start this review I'd like to say that I do like the work that Hexage does and have immensely enjoyed some of their mobile apps. I must say however that "Reaper: Tale of a Pale Swordsman" looks nice, but plays terribly on PC. Reaper feels like a mobile app and just hasn't been adapted enough for PC to make it an enjoyable experience. I had some trouble navigating through game menus using the Xbox controller support and tended to resort to using my laptop's touch screen for certain commands - I'm not sure what I would have done without that option.

The problem with Reaper is that it's not just the menus that are mobile oriented; the gameplay through and through feels like a mobile game. The worst offender being that you permanently have auto-attack switched on because you don't have the range of inputs available to you on a mobile device that you have on a PC. This ends up making the fights feel somewhat tedious because you just move about getting your guy to automatically hit enemies while waiting to build up enough "rage skulls"so you can perform special moves where you actually get to press some buttons. The end result is a sloppy feeling combat system where the only attacks you get to time precisely are the special moves, and because these special moves are fueled by the boring auto-attacks interesting combo moves are pretty much non-existent.

On top of the non-PC-oriented gameplay, the level design is pretty bland. You move to different locations on a map and enter small two-dimensional battle arenas which might have some pitfalls obstacles or spikey traps to fall onto or into, and despite there being some nice art it's all pretty samey.

The story for Reaper had an intriguing concept of a the protagonist being a sword for hire working for both imperial colonists who burn something called "Fluidium" for their war machines and also working for the native tribes who harness the power of the magic which is released as a byproduct of burning Fluidium. That's about as interesting as it gets because after that you just wander from camp to camp doing anything for money without ever feeling that you should care about the stories of the different groups except to tell them that you should get more money from them.

I wanted to finish this game to see if the story took an interesting direction, but the combat became so mind-numbingly tedious I just had to mark this game as a closed file in my Steam library. I'm sure this game would be one of the better selections available on the mobile market, but it just doesn't cut it for PC.

3/10 would not reap.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
10 personne(s) sur 14 (71%) ont trouvé cette évaluation utile
1.0 heures en tout
Posté le : 20 janvier
There are a lot of things to like about this game. The RPG mechanics are wonderful - equips feel unique and useful, and the customization on level-up is very well done. Character design is cute, and the art style overall is quality. It seems to me that this game would have high replay value.

However, actual gameplay, the most important part of the game, feels clunky and unresponsive. The autoattack mechanic is inspired, but not executed well. I found myself using unempowered manual attacks for the most part. The worst part of the combat, for me, was that it rarely felt like it was my fault for getting hit. This is hugely important - when you take damage, it should be because you did something wrong (except special circumstances like trading hits), and you should be able to learn from your mistake and avoid it in the future. When I got hit, it rarely felt deserved. Melee attacks from enemies have wonky hitboxes, most notably, and avoiding them feels more like a battle with the game's design than with the game itself. Dashing feels extremely clunky. The input (double tap a direction) provides too long a window, and I found myself dashing accidentally when I was only trying to adjust my position precisely. This led to frequent dashes off ledges (falling deals 50 damage, half of your base life) and just as often straight into projectile attacks, as dashing does not provide any invulnerability frames. This was really frustrating to deal with, and the rest of the gameplay just couldn't make up for this and other shortcomings.

I really wanted to like this game, and there were definitely many well-done aspects, but it failed to provide an enjoyable experience overall due to just a few small, consistent problems.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante