Entra in un mondo perfetto pieno di magia e di mostri! Diventa lo Spadaccino Nero ed elimina migliaia di nemici in un epico RPG d'azione!
Valutazione degli utenti:
Complessivamente:
Nella media (356 recensioni) - 356 recensioni degli utenti (68%) per questo gioco sono positive.
Data di rilascio: 7 feb 2014

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Acquista Reaper

 

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8 febbraio

Reaper has been released for Mac and Linux

Mac and Linux/SteamOS versions of Reaper are now available on Steam.

Anyone who has previously purchased the Windows version will have access to the game on all three platforms automatically. The save files are fully compatible, and you can synchronize the game progress across different platforms.

Steam Controller and Xbox controllers are supported on all platforms. On Mac OS X, we recommend the 360Controller driver.

2 commenti Altre informazioni

Recensioni

“The game is incredibly polished from top to bottom.”
PC Mag

“Reaper is exactly the kind of quality we’ve all come to expect from Hexage, and well worth adding to your collection.”
http://www.geek.com/games/reaper-tale-of-a-pale-swordsman-gets-mobile-hack-and-slash-right-1570124/

Informazioni sul gioco

Reaper - La Novella del Pallido Spadaccino

Entra in un mondo perfetto pieno di magia e di mostri! Diventa lo Spadaccino Nero ed elimina migliaia di nemici in un epico RPG d'azione!

CARATTERISTICHE


• Prendi parte ad innumerevoli ricerche e svela i segreti della Terra Incontaminata

• Alza il livello del tuo personaggio con delle abilità a tua scelta

• Centinaia di spade, armature e accessori a corredo

• Gioca con tutti i rivali e prendi le tue decisioni

Requisiti di sistema

Windows
Mac OS X
SteamOS + Linux
    Minimi:
    • Sistema operativo: Windows 7
    • Processore: 2 Ghz
    • Memoria: 2 GB di RAM
    • Scheda video: DirectX Shader Model 3.0
    • DirectX: Versione 9.0c
    • Memoria: 200 MB di spazio disponibile
    Minimi:
    • Sistema operativo: OS X 10.8
    • Processore: 2 Ghz
    • Memoria: 2 GB di RAM
    • Scheda video: OpenGL 2.1
    • Memoria: 100 MB di spazio disponibile
    Minimi:
    • Sistema operativo: Ubuntu 14.04 LTS 64 bit
    • Processore: 2 Ghz
    • Memoria: 2 GB di RAM
    • Scheda video: OpenGL 2.1
    • Memoria: 100 MB di spazio disponibile
Recensioni dei giocatori
Sistema delle recensioni degli utenti aggiornato! Ulteriori informazioni
Complessivamente:
Nella media (356 recensioni)
Pubblicate di recente
IrradiatedDovahkiin
( 25.0 ore in totale )
Pubblicata: 5 luglio
>be me
>walking to grey's hut
>DEMONS!!
>Sees new demon
>tf.jpg
>demon one-shots me, 300 health, 103 defense
>try again
>28 deaths later
>kill demon
>kill other lesser-demons
>sees second Death Demon
>die
10/10 would have anal cavity stretched again
s0mething ツkinguin.netツ
( 1.3 ore in totale )
Pubblicata: 25 giugno
I had the windows version but now I really have no urge to play it again, but its a very good game!!
Salarn
( 0.6 ore in totale )
Pubblicata: 2 maggio
https://youtu.be/4S499W_pqMM

Waking up from an eternal slumber can leave any groggy and our pale swordsman has a lot to learn about how the world has changed while he slept.

This side scrolling action game has a nice colorful art style but lacks the substance in it's mechanics. Combat is often as easy as holding right on the analog stick. The UI and world map seem unresponsive to input and drawn to large for the amount of content on it.
Vulpinum
( 18.9 ore in totale )
Pubblicata: 28 aprile
I purchased this game on a bit of a whim a few months back while I was searching for games that might run on my laptop, and I have yet to regret it. With simple controls, a decent storyline, good graphics and audio, and a decent difficulty level, this side-scroller proves its worth without a doubt. Even the roleplay options presented are acctually quite decent for such a game!

I was actually quite pleasantly surprised!
MEGA MEGA
( 33.9 ore in totale )
Pubblicata: 5 aprile
Nice fun little action RPG with pretty graphics and a decent story.
It kept me pretty engaged the whole way through with it's simple yet satistfying combat mechanics.
20 hours playing this game went by like nothing.
Plus, it's pretty cheap.
cool little game
Moku
( 5.3 ore in totale )
Pubblicata: 25 febbraio
A game clearly made for touch-controls/mobiles. The sole tactics at your disposal are: run into an enemy to deal damage (and receive it), and jump over attacks that would stun you.

Jumpin on an enemy forces you to bounce on them, and some enemies cause you damage from this (but you can never deal damage this way). Spiked background elements also damage you, as do those on fire (like torches). In fact, you spend at least 80% of your in-game time in the air, usually uncontrollably bouncing off something. And you'd better hope that the common enemy that's invunerable from one side isn't standing in front of a bouncy background object, because they will be utterly impossible to hit.

The controls/fight mechanics of this game suggest it is trying to be casual, but between the bullet hell enemies, unavoidable attacks and the background trying to kill you, this is anything but a casual game. Oh, and did I mention that once you enter an encounter you HAVE to complete it to progress? That's right, if the 50+ enemies are too much for you in a fight, you just have to keep doing it over and over until you win (or the fraction of XP you get after death is enough to level you up and you're lucky enough to be given a helpful stat to upgrade to give you a new edge).

In short: the mechanics are lazy, the difficulty is lazier, and the repetitiveness is through the roof. No amount of cutesy artwork is enough to fix that.
PieManny
( 5.7 ore in totale )
Pubblicata: 19 febbraio
good sidescrolling game
Drakeskullnl
( 2.9 ore in totale )
Pubblicata: 28 gennaio
Its a game you need to plow through (no fun intended) in one sitting. I kind forgot the keymapping already... But that keeps it challenging
moegan
( 1.1 ore in totale )
Pubblicata: 17 gennaio
wow this is aful dood
Joshua Shapiro
( 1.0 ore in totale )
Pubblicata: 7 gennaio
This game is...not good.

I skipped all the text because do I really need to know why this Pale Swordsman is doing anything? Do I care? You move from place to place and hack and slash things, but there's no valid reason to continue other than to get the achievements. It's just not fun.

Also, what is up with the shops?! Who thought that was a good control scheme? Left analog navigates around your equipped items while the digital pad moves between items in that inventory slot. Meanwhile, right analog navigates around the shops items. L is used to sell items and R is used to buy items. Seriously, was moving with the analog and pressing A not good enough? They had to make this a puzzle. Jeez.
Recensioni più utili  Negli scorsi 30 giorni
2 persone su 4 (50%) hanno trovato questa recensione utile
2 persone hanno trovato questa recensione divertente
Consigliato
25.0 ore in totale
Pubblicata: 5 luglio
>be me
>walking to grey's hut
>DEMONS!!
>Sees new demon
>tf.jpg
>demon one-shots me, 300 health, 103 defense
>try again
>28 deaths later
>kill demon
>kill other lesser-demons
>sees second Death Demon
>die
10/10 would have anal cavity stretched again
Questa recensione ti è stata utile? No Divertente
Recensioni più utili  Complessivamente
136 persone su 187 (73%) hanno trovato questa recensione utile
2 persone hanno trovato questa recensione divertente
Consigliato
3.6 ore in totale
Pubblicata: 7 febbraio 2014
Guilty of being an impulsive buyer, this is one of the few games I've bought on a whim that has surprised me greatly. Fun and fast enough and mildly complex enough to keep me intrigued. It's cheap, buy it already!
Questa recensione ti è stata utile? No Divertente
164 persone su 265 (62%) hanno trovato questa recensione utile
3 persone hanno trovato questa recensione divertente
Sconsigliato
2.0 ore in totale
Pubblicata: 9 febbraio 2014
Lets start with what I didn't like with the game.
1. Controls:
-The Map interaction really shows that this was made for a touchdevice to begin with, it's a thing to get used to but annoying when you are new to the game.
- Combat is a just watching the game play itself as you will auto attack instantly and consistently as soon as an enemy is comes close. You have your Manual attacks that is an Uppercut or a Slam (downward) attack but they are weak unless you wait long enough for your auto-attack to build up enough rage (skulls on the top) to make them stronger. This is fine for a touchgame when you have a limited amount of "buttons" to use to not disturbe you visual of the screen for the gameplay but a huge flaw when you have an actual controller to play with. For me this was a really fun draining aspect of the control.

Otherwise the movement is very solid and responsive and you can get a really good flow (wich is needed with combat mechanics mentioned above.

Graphics, sound were all good though.
Story I can't say much about since I didn't get very far in to the game due to the offputting controls.

If I had the choice again then I would rather have picked this up on an IOS device rather than getting it here for PC.
All the positive feedbacks in this review area fooled me though.
Maybe I will give this another chance later but not right now.

Wether or not this will be helpful to you I can't say. Just be sure to know what you are paying for, the controls are a major thing to consider if seeking a fun little game to play. This is just way to casual for my taste to be played on a PC with a controller.
Questa recensione ti è stata utile? No Divertente
25 persone su 31 (81%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
Sconsigliato
9.5 ore in totale
Pubblicata: 4 marzo 2015
Before I start this review I'd like to say that I do like the work that Hexage does and have immensely enjoyed some of their mobile apps. I must say however that "Reaper: Tale of a Pale Swordsman" looks nice, but plays terribly on PC. Reaper feels like a mobile app and just hasn't been adapted enough for PC to make it an enjoyable experience. I had some trouble navigating through game menus using the Xbox controller support and tended to resort to using my laptop's touch screen for certain commands - I'm not sure what I would have done without that option.

The problem with Reaper is that it's not just the menus that are mobile oriented; the gameplay through and through feels like a mobile game. The worst offender being that you permanently have auto-attack switched on because you don't have the range of inputs available to you on a mobile device that you have on a PC. This ends up making the fights feel somewhat tedious because you just move about getting your guy to automatically hit enemies while waiting to build up enough "rage skulls"so you can perform special moves where you actually get to press some buttons. The end result is a sloppy feeling combat system where the only attacks you get to time precisely are the special moves, and because these special moves are fueled by the boring auto-attacks interesting combo moves are pretty much non-existent.

On top of the non-PC-oriented gameplay, the level design is pretty bland. You move to different locations on a map and enter small two-dimensional battle arenas which might have some pitfalls obstacles or spikey traps to fall onto or into, and despite there being some nice art it's all pretty samey.

The story for Reaper had an intriguing concept of a the protagonist being a sword for hire working for both imperial colonists who burn something called "Fluidium" for their war machines and also working for the native tribes who harness the power of the magic which is released as a byproduct of burning Fluidium. That's about as interesting as it gets because after that you just wander from camp to camp doing anything for money without ever feeling that you should care about the stories of the different groups except to tell them that you should get more money from them.

I wanted to finish this game to see if the story took an interesting direction, but the combat became so mind-numbingly tedious I just had to mark this game as a closed file in my Steam library. I'm sure this game would be one of the better selections available on the mobile market, but it just doesn't cut it for PC.

3/10 would not reap.
Questa recensione ti è stata utile? No Divertente
24 persone su 33 (73%) hanno trovato questa recensione utile
4 persone hanno trovato questa recensione divertente
Consigliato
2.7 ore in totale
Pubblicata: 15 ottobre 2014
It's what you'd expect from a mobile port and then some - The controls are a bit clunky, but you get used to them over time. The plot isn't really there, the fighting is, at times, impossible (Screamer jumps are uninterupttable).

But the gameplay itself is so easy to pick up that I just find myself just... enjoying the experience. The ranking system gives a sense of progress, as do the constant quests.

I'd imagine that if a full-sized dev team were to take Reaper and flesh it into a full game, it would be amazing.

8/10, Slicing through everything in sight is awesome
Questa recensione ti è stata utile? No Divertente
49 persone su 78 (63%) hanno trovato questa recensione utile
2 persone hanno trovato questa recensione divertente
Consigliato
11.6 ore in totale
Pubblicata: 13 settembre 2015
Reaper: Tale of a Pale Swordsman has a lot of good things going for it, especially the price. It's an interesting combination of platformer and RPG that's addictive and will keep you hacking and slashing through level after level. There are only a few drawbacks that keep it from achieving a perfect score.

The Great:
1. The graphics are colorful and fun to look at.
2. The pacing keeps you going through the game, hacking your way through level after level.
3. Great sound effects and soundtrack help make the gameplay even better.
4. Excellent Price
5. Action-packed
6. Very easy to pick up and start playing!

The Bad:
The only major bad elements are related to the controls of the game. They're not terrible, but they can seem clunky at times. Every once in awhile you'll find yourself frustrated as a result, but this is a minor drawback to an otherwise excellent game.
I'm recommending Reaper, and look forward to what else the developers have to offer.

If you liked this review or want to see more recommended games, be sure to follow our curator group: Follow Original Curator Group
Questa recensione ti è stata utile? No Divertente
23 persone su 33 (70%) hanno trovato questa recensione utile
2 persone hanno trovato questa recensione divertente
Sconsigliato
4.7 ore in totale
Pubblicata: 11 febbraio 2014
Reaper Tale Of A Pale Swordsman was a game made for mobiles. Once again, it shows. The art is beautiful, but the game runs at 30FPS and has that certain 'slow-mo' feeling sometimes. But it's not intentional, let me say that.

I've played it for a couple of hours now and all you're doing is walk from one point to another, while completing quests and defeating enemies. Quests consist of fetch quests and kill quests. Fetch quests have you run to several places on the map to collect stuff. But it's just clicking on the map. Your character doesn't have to do anything here. The kill quests, of course, let you kill enemies. These enemies range from simple to moderately hard. You'll be using your skills (quests grant you XP and allow you to level up resulting in several skills you can unlock) and the combat system to complete these. The skills usually let you have more health, or do more damage so there's not much variety here, but the combat system is a bit unique.

Walk towards an enemy and you'll be auto-attacking it. Auto-attacking gives you skulls and the more skulls you collect the more damage you can dish out if you decide to manually attack. I wouldn't say it's a deep system, but you have to use a bit of strategy to defeat some of the tougher enemies or if there are a lot of enemies spawning. Unfortunately, it's the only positive thing I have to say about this game.

Because it's clearly made for phones and the gameplay is just too shallow to be enjoyed on the PC I just can't recommend this game. Skip.

[Rating: 57/100]
Questa recensione ti è stata utile? No Divertente
17 persone su 23 (74%) hanno trovato questa recensione utile
3 persone hanno trovato questa recensione divertente
Consigliato
11.9 ore in totale
Pubblicata: 22 gennaio 2015
A fun game to play when you want to relax or kill time . With only 5 $ , Reaper offers you a full-content RPG

Pros :
+ Beautiful graphics
+ Easy to control
+ Simple RPG style with Item Purchasing, Quest, levels , skills , .......
+ Addictive gameplay
+ Cheap price
Cons :
+ Can't travel anywhere until you finish your current quest , so somtimes you get stuck !

Overall : 9 / 10 . Recommended
Questa recensione ti è stata utile? No Divertente
28 persone su 45 (62%) hanno trovato questa recensione utile
Consigliato
3.3 ore in totale
Pubblicata: 23 febbraio 2014
This is a very well polished and fun game with a lot of content at a low price. I have a full video review here
http://www.youtube.com/watch?v=XRtGYNuKAwA
Questa recensione ti è stata utile? No Divertente
14 persone su 19 (74%) hanno trovato questa recensione utile
Sconsigliato
1.0 ore in totale
Pubblicata: 20 gennaio 2015
There are a lot of things to like about this game. The RPG mechanics are wonderful - equips feel unique and useful, and the customization on level-up is very well done. Character design is cute, and the art style overall is quality. It seems to me that this game would have high replay value.

However, actual gameplay, the most important part of the game, feels clunky and unresponsive. The autoattack mechanic is inspired, but not executed well. I found myself using unempowered manual attacks for the most part. The worst part of the combat, for me, was that it rarely felt like it was my fault for getting hit. This is hugely important - when you take damage, it should be because you did something wrong (except special circumstances like trading hits), and you should be able to learn from your mistake and avoid it in the future. When I got hit, it rarely felt deserved. Melee attacks from enemies have wonky hitboxes, most notably, and avoiding them feels more like a battle with the game's design than with the game itself. Dashing feels extremely clunky. The input (double tap a direction) provides too long a window, and I found myself dashing accidentally when I was only trying to adjust my position precisely. This led to frequent dashes off ledges (falling deals 50 damage, half of your base life) and just as often straight into projectile attacks, as dashing does not provide any invulnerability frames. This was really frustrating to deal with, and the rest of the gameplay just couldn't make up for this and other shortcomings.

I really wanted to like this game, and there were definitely many well-done aspects, but it failed to provide an enjoyable experience overall due to just a few small, consistent problems.
Questa recensione ti è stata utile? No Divertente