Entre no maduro mundo com magia e monstros! Torne-se o Espadachim Negro e derrote centenas de inimigos neste épico RPG de ação!
Análises de utilizadores: Praticamente positivas (349 análises) - 70% das 349 análises de utilizadores sobre este jogo são positivas.
Data de lançamento: 7 Fev, 2014

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Comprar Reaper


Recomendações de Curadores

"A hybrid RPG and Platformer, the unique art and high fun factor will keep you slicing through level after level of horrific enemies. Bust 'em up! Great!"
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“The game is incredibly polished from top to bottom.”
PC Mag

“Reaper is exactly the kind of quality we’ve all come to expect from Hexage, and well worth adding to your collection.”

Acerca deste jogo

Entre no maduro mundo com magia e monstros! Torne-se o Espadachim Negro e derrote centenas de inimigos neste épico RPG de ação!


• Realize inúmeras missões e descubra os segredos da Região Selvagem

• Desenvolva o seu personagem com as habilidades que você escolher

• Centenas de espadas, armaduras e acessórios para equipar

• Jogue em todos os lados e tome as suas próprias decisões

Requisitos do Sistema

    • Sistema Operativo: Windows 7
    • Processador: 2 GHz Dual Core
    • Memória: 2 GB de RAM
    • Placa gráfica: NVIDIA GeForce 6800
    • DirectX: Versão 9.0c
    • Espaço no disco: Requer 1 GB de espaço livre
    • Placa de som: DirectX compatible sound card
Análises úteis de clientes
37 de 50 pessoas (74%) acharam esta análise útil
11.6 hrs em registo
Publicada: 13 Setembro
Reaper: Tale of a Pale Swordsman has a lot of good things going for it, especially the price. It's an interesting combination of platformer and RPG that's addictive and will keep you hacking and slashing through level after level. There are only a few drawbacks that keep it from achieving a perfect score.

The Great:
1. The graphics are colorful and fun to look at.
2. The pacing keeps you going through the game, hacking your way through level after level.
3. Great sound effects and soundtrack help make the gameplay even better.
4. Excellent Price
5. Action-packed
6. Very easy to pick up and start playing!

The Bad:
The only major bad elements are related to the controls of the game. They're not terrible, but they can seem clunky at times. Every once in awhile you'll find yourself frustrated as a result, but this is a minor drawback to an otherwise excellent game.
I'm recommending Reaper, and look forward to what else the developers have to offer.

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12 de 19 pessoas (63%) acharam esta análise útil
1 pessoa achou esta análise engraçada
8.1 hrs em registo
Publicada: 3 Junho
Don't know how this game has mixed reviews. Mobile game in every sense of the word. In the game, you are this character that goes around this world map doing fetch quests and killing people for tribesman and guards. You load a straight little area and kill everyone on it and thats it. The game never changes. I was doing the same thing from the start to the end. You fight the same 10 different unit types. There are no new abilities, power, weapons, etc. The combat is the worst I've ever seen. You auto attack in true mobile fashion. You also have attacks that use rage, but to build that up you have to auto attack. Which means standing in range of the people that can attack you and trade blows. There is no dodging or blocking. You can use your other attacks without rage but not only do they do little damage, they suddenly don't have knockback or stun for some reason. This means you can't stop the enemies from hitting you right back, since they always do, but you can be stunned by them. So basically you have to stand there and get hurt in order to build up rage to hurt them......because you know, mobile game with sh!t design. The game evolves by just adding more guys on screen to kill, and having them shoot tons of projectiles, and you dodge it like a bullethell. There are spikes and pits and fire and things that keep you from jumping and landing, and aren't there for any particular reason other than to be annoying. The objects in the background don't even make sense. There will be a tall stone pillar, and if you jump up onto the top of it, instead of standing on it, you do a little bounce off it, same with piles of rocks, because the develops were too lazy to program them differently than the weeds and thorns and everything else you bounce off of. There is no healing. You only get items from visiting the 1 blacksmith from time and time again, but the items don't look different and don't ever change, you always use a sword, and no items make a reasl difference other than a minor stat bonus. You level up and get boring upgrades like increased damage and health. My favorite sign of the amature design is the enemy types on the levels. I supposed to be fighting military guards, but for some reason along with them there were bees fighting me; oh yes I forgot the military employs killer bees to work for them *facepalm*. Or another level I was told to kill this evil bear in his lair, yet I was fighting boars most of the level; oh yes I forgot giant bears enlist the service of boars to guard them.....*facepalm*. They were both clearly done by just throwing random enemies on levels to make them longer.

Quests objective locations are purposefully on the other side of the map, so that you have to run there and back, making the long trek more likely to get attacked along the way, so they can pad the game length even more, a cheap tactic. And unlike any other game with random wilderness encounters, there is no option to run or get away or even die to stop from having to fight the random encounter, because you know, that somehow makes sense. Gold drops from people, but for some odd reason when people die it just goes flying to the sides of the screen so you can barely collect any. But no worries, by the end you will be ignoring gold because you'll have way too much and nothing to spend it on.There is no real story. You got around doing random quests that are incoherent in any sort of plot. You have to help locals and the invading men, for some reason. There are diologue options, but they amount to "ask for more money" or "say no to quest" but even that is poorly done, because you have to say yes in the end to move forward. There is no real progression in the game. I had no idea how far I was along in the game, if I was doing sidequests or main quests. I guess you just do enough generic fetch quests and kill quests and the game finally gives you the boss. It is very long, but in the worst way, because since it's repetitive and boring, and mostly filler, I was wishing for the end badly the whole time. I could maybe see myself playing this as a free game on my phone when I'm bored, in small spurts while im pooping or waiting in line, but as a pc game to sit down and play, there is literally nothing. Every area and enemy is the exact same from start to finish. Oh and random wilderness encounters like Final fantasy, that you are just crossing your fingers against because they just prolong the game. 4/10.
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1 de 4 pessoas (25%) acharam esta análise útil
1.0 hrs em registo
Publicada: 3 de Março de 2014
uma bosta
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134 de 180 pessoas (74%) acharam esta análise útil
3.6 hrs em registo
Publicada: 7 de Fevereiro de 2014
Guilty of being an impulsive buyer, this is one of the few games I've bought on a whim that has surprised me greatly. Fun and fast enough and mildly complex enough to keep me intrigued. It's cheap, buy it already!
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160 de 258 pessoas (62%) acharam esta análise útil
2 pessoas acharam esta análise engraçada
2.0 hrs em registo
Publicada: 9 de Fevereiro de 2014
Lets start with what I didn't like with the game.
1. Controls:
-The Map interaction really shows that this was made for a touchdevice to begin with, it's a thing to get used to but annoying when you are new to the game.
- Combat is a just watching the game play itself as you will auto attack instantly and consistently as soon as an enemy is comes close. You have your Manual attacks that is an Uppercut or a Slam (downward) attack but they are weak unless you wait long enough for your auto-attack to build up enough rage (skulls on the top) to make them stronger. This is fine for a touchgame when you have a limited amount of "buttons" to use to not disturbe you visual of the screen for the gameplay but a huge flaw when you have an actual controller to play with. For me this was a really fun draining aspect of the control.

Otherwise the movement is very solid and responsive and you can get a really good flow (wich is needed with combat mechanics mentioned above.

Graphics, sound were all good though.
Story I can't say much about since I didn't get very far in to the game due to the offputting controls.

If I had the choice again then I would rather have picked this up on an IOS device rather than getting it here for PC.
All the positive feedbacks in this review area fooled me though.
Maybe I will give this another chance later but not right now.

Wether or not this will be helpful to you I can't say. Just be sure to know what you are paying for, the controls are a major thing to consider if seeking a fun little game to play. This is just way to casual for my taste to be played on a PC with a controller.
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