Chronology ist eine verblüffende Mischung aus Rätsel-, Abenteuer- und Jump-’n’-Run-Spiel, bei dem du dich über die Zeit hinwegsetzt, indem du Vergangenheit und Zukunft beeinflusst, um die Gegenwart in Ordnung zu bringen.
Nutzerreviews: Sehr positiv (107 Reviews)
Veröffentlichung: 12. Mai 2014
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"In terms of aesthetics, the game looks gorgeous, with artwork inspired by the works of Hayao Miyazaki and Shaun Tan."
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Kürzliche Updates Alle anzeigen (3)

24. September

Chronology price drop!

Time travelling fans come and get the Snail and Old Inventor adventure with 50 % off price drop from the original $9.99. This is not for a limited period of time, it is the game price moving forward :)

Enjoy it!

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“Chronology is a beautiful and entertaining puzzle platformer.”
93/100 – Shoost

“The final product is a thoroughly charming experience that should be a staple of everyone's Steam library.”
90/100 – GamesXtreme

“Braid and LIMBO are two outstanding indie games that have demonstrated fantastic art styles combined with new and complex gameplay in the puzzle genre. But what happens when you put those two games together? You get Chronology.”
80/100 – Bago Games

Über dieses Spiel

Chronology ist eine verblüffende Mischung aus Rätsel-, Abenteuer- und Jump-’n’-Run-Spiel, bei dem du dich über die Zeit hinwegsetzt, indem du Vergangenheit und Zukunft beeinflusst, um die Gegenwart in Ordnung zu bringen. Spiele als der Alte Erfinder und sein Partner Die Schnecke und nutze ihre Spezialfähigkeiten – reise in der Zeit hin und her, halte die Zeit an, beeinflusse Gegenstände und löse Rätsel.

Key Features:

• Zeit verändert alles – Löse Rätsel, indem du in der Zeit hin- und herreist oder sie einfrierst
• Figuren mit Leib und Seele – Wechsle zwischen den beiden liebenswerten Charakteren mit ihren unterschiedlichen Fähigkeiten hin und her und kombiniere ihre Stärken
• Eine verblüffende Geschichte. Erfahre, wie der Hauptcharakter bereits eine entscheidende Rolle dabei gespielt hat, die Zukunft seiner Welt zu gestalten
• Ein magisches, farbenfrohes, dynamisches und lebendiges Universum, das Elemente unterschiedlicher Zeiten und Kulturen vermischt.
• Hervorragend animierte Charaktere, Maschinen und Wesen, inspiriert von Hayao Miyazaki (Das wandelnde Schloss, Mein Nachbar Totoro)


    • OS: Windows 7 or 8
    • Processor: 1.8 GHz
    • Memory: 2 GB RAM
    • Graphics: 4/5th Generation Intel HD Graphics (4000/5000) or AMD HD Graphics 7th series
    • DirectX: Version 9.0c
    • Hard Drive: 900 MB available space
    • Sound Card: OpenAL compatible
    • Additional Notes: Controller Support: Microsoft Xbox 360 Controller for Windows
    • OS: Windows 7 or 8
    • Processor: 2 GHz or faster
    • Memory: 4 GB RAM
    • Graphics: Dedicated GPU (NVidia or ATI) with at least 1 GB of VRAM
    • DirectX: Version 9.0c
    • Hard Drive: 900 MB available space
    • Sound Card: OpenAL compatible
    • Additional Notes: Controller Support: Microsoft Xbox 360 Controller for Windows
Hilfreiche Kundenreviews
1 von 1 Personen (100%) fanden dieses Review hilfreich
3.0 Std. insgesamt
Verfasst: 10. Oktober
Ein wirklich sehr gelungenes Puzzlespiel.Das Spiel fesselt eine von Anfang an und ist aber immer fair.Leider recht kurz aber trotzdem zu empfehlen! Wer etwas für zwischendurch sucht,sollte sich das Spiel mal genauer anschauen.

Die Schnecke ist natürlich der Knaller!
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1 von 1 Personen (100%) fanden dieses Review hilfreich
0.3 Std. insgesamt
Verfasst: 16. Oktober
Irgendwie fesselt mich das Spiel nicht. Habe zwar nur wenige Minuten gespielt, aber es war einfach nur langweilig. Das mit der Schnecke ist zwar ganz süß aber der alte Mann langweilt mich einfach.
Grafik ist ok. Soundtrack gefällt mir sehr gut.
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7 von 8 Personen (88%) fanden dieses Review hilfreich
1.6 Std. insgesamt
Verfasst: 13. Juli
Please note that I'm writing the following critique from a stand point of an adult who's quite used to puzzle platformers. I can see how this game would be appealing to a younger audience or those new to the genre.

Except for the length. This is a very short game and I was able to beat it in less than 2 hours.

This game feels heavily underdevelopped. The time travel and time stopping mechanics are interesting, but very little is actually done with them. There are only two time periods that you can jump between (not too bad, but I've seen better) and very rarely did the actual passing of time between them come to play. More often than not, you might as well have been jumping between parallel universes or something along those lines.

The time stopping is also rarely utilized and with a handful of exeptions, usually to make stationary things that could have been stationary to begin with. Altough, looking back, I think I also missed a few opportunities to use this ability to make the timed platforming easier. Overall, I found that I mostly forgot about this ability and when it came to the puzzles, it was one of the last things I tried applying, unless the need was obvious.

Overall, the concepts in this game had potential. But I don't feel like they were fully realized. I was missing more inteplay between different mechanics and elements in the game. More use of the time travel aspect of this game about time travel. More mixing different mechanics in with the platforming.
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5 von 6 Personen (83%) fanden dieses Review hilfreich
1.8 Std. insgesamt
Verfasst: 20. August
Very short game I actually had to idle a bit to get last card after I finished it
Hand drawn aeshtetic is really nice and clean defined mechanics work but unless you get it somewhere in bundle or at least 75% off its not worth the current price (10 euros)
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6 von 8 Personen (75%) fanden dieses Review hilfreich
0.5 Std. insgesamt
Verfasst: 12. Dezember
Nice story.
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3 von 3 Personen (100%) fanden dieses Review hilfreich
2.4 Std. insgesamt
Verfasst: 17. Juli
Chronology is a fairly short but fairly fun puzzle platformer that will has a delightful story and uses gameplay mechanics similar to Giana Sisters without the brutal difficulty. The story is about an old scientist who wakes up in a devastated post apocalyptic world and finds an item he can use to go back to the past. He uses this power to go back and confront his mentor who is the cause for destroying the future. Along the way he meets a genetically engineered snail with the power to freeze time.

I found the characters heartwarming especially the snail. The old man had a bit of a crotchety disposition but it's understandable if your mentor plotted behind your back and used your research to destroy the world. Who wouldn't be a bit crotchety about that? Overall I found the story fun, the puzzles were well done and I only looked to a guide to figure out one of them. So to sum it up, this is a nice little family friendly game. Featuring solid controls and puzzle mechanics.
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3 von 3 Personen (100%) fanden dieses Review hilfreich
1.6 Std. insgesamt
Verfasst: 15. Dezember
Chronology doesn't seem to know what it wants to be, or how to go about expressing whatever it eventually decides on.

It's a puzzle platformer in appearance, but more akin to a point and click adventure game in structure. Time manipulation is introduced as the driving mechanic but then barely used in any interesting way, or completely forgotten for more tired adventure and platforming standards. There's this setup to an involving time travel narrative that's rather quickly exchanged for the dull relationship building between your character and a talking snail that does little but demonstrate that you're kind of a jerk.

All of Chronology's best ideas are left on the wayside for an experience that feels painfully typical. Puzzles are bland and extremely simple in construction, only ever becoming difficult do to the finicky interaction icon that makes it hard to discern what exactly you need to interact with, or the backgrounds which while beautiful tend to be hard to make out from objects in the foreground. Progression always felt tedious, puzzles slowing me down but providing no satisfaction to solve beyond the knowledge I'd never have to sluggishly make my way through them again.

There was a point when Chronology seemed promising, but it flounders around with its direction so long as to never feel cohesive or engaging. Its mechanics are disorganized, poorly implemented and rudimentary, and its narrative may as well not exist for as little substance as it has. The artwork is wonderful, but animations are choppy and the lack of vsync made for omnipresent screen tearing. It feels like a game formed in a puzzle platformer mold, with a handful of modifications having been made to differentiate it from the pack that probably did more harm than good in the long run.
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4 von 5 Personen (80%) fanden dieses Review hilfreich
2.5 Std. insgesamt
Verfasst: 25. Juni
Great graphics, well executed controls. Neat time control mechanics. But...

Super short. Ultra linear, so virtually no replayability. I have 2 hours on record, and that's all there is.

The puzzles aren't even that puzzly (admittedly, the fire door was cool) and they don't scale in complexity--because the game is too short for that.

I bought it on sale, and I'm still disappointed. Try Toki Tori 2+ or Braid instead.
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2 von 2 Personen (100%) fanden dieses Review hilfreich
1.1 Std. insgesamt
Verfasst: 11. Juli
I really liked this game. It felt great playing as a little old engineer and his snail buddy.

It's short and sweet.

Also it has a nice soundtrack.

I liked the switching between two times deal and the snail being able to stop time.

I thought I was never get that old lady off the phone.

I recommend this game if you like puzzle platformers.
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2 von 2 Personen (100%) fanden dieses Review hilfreich
2.7 Std. insgesamt
Verfasst: 23. August
Nice, fun game, easy (except for that damn last part on the 7th chapter... ) but too short.
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4 von 6 Personen (67%) fanden dieses Review hilfreich
1.6 Std. insgesamt
Verfasst: 26. Oktober
Only takes about 90 minutes to beat. Completely linear. No replayability, special levels, or user levels. Although graphics/sound/story are pretty good. Movement is a little buggy and gameplay is a little awkward.

The mechanics of this game gave it a lot of potential for some really great puzzles, but falls quite a bit short of it.
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1 von 1 Personen (100%) fanden dieses Review hilfreich
2.3 Std. insgesamt
Verfasst: 22. September
The game is short, but the gimmick runs long. Great concept, great atmosphere, pretty good gameplay, story exists I guess. No real motivation to play more than once. If the game was any more expensive I wouldn't recommend it, but it's all together in a nifty package were everything seems satisfying, so: props.

Look at the screenshots, don't over hype it, if you like what you see you'll probably enjoy this small excerpt of a game.
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1 von 1 Personen (100%) fanden dieses Review hilfreich
2.0 Std. insgesamt
Verfasst: 23. Juli
A short but enjoyable puzzle-platformer game. The design is nice, the story is nice, the mechanics are nice, the voice acting is nice. Maybe a bit too easy, I've been stuck on 2 puzzles near the end (duringchapter 6 & 7and stuck meaning 5-10 minutes max) but at least it can be kid friendly.

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1 von 1 Personen (100%) fanden dieses Review hilfreich
3.5 Std. insgesamt
Verfasst: 5. August
Chronology was a real pleasure to play. Well produced by a very professional team. Nice graphics and quality sound arranged together under a good programming flow makes this game a must choice for a gamer whom searches for a platform/puzzle.
Good job!
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4 von 4 Personen (100%) fanden dieses Review hilfreich
2.7 Std. insgesamt
Verfasst: 12. Mai
Fazit und bebilderte Review auf:

Was haben ein alter Mann, eine sprechende Schnecke und Zeitreisen miteinander zu tun? Nun, sie stellen allesamt tragende Elemente im neuen Indie-Adventure Chronology dar. In liebevollem Zeichenstil verpackt dürft ihr in diesem Greenlight-Titel aus dem Hause osao games wechselweise in der Rolle eines alten Erfinders und bereits erwähnter Schnecke allerlei Rätsel und Sprung-Passagen meistern.

Der betagte Herr erwacht alleine bei strömendem Regen in einer düsteren, trostlosen Gegend, ohne irgendeine Erinnerung, wie er in diese missliche Situation gelangt ist. Einem vertrauten Ticken folgend entdeckt er kurz darauf eine seiner Erfindungen: Eine Taschenuhr, mit der es möglich ist, zwischen der Gegenwart und Vergangenheit zu wechseln. Diese Fähigkeit gekonnt einzusetzen, wird dem Spieler auch sogleich im nächsten Level abverlangt. Sprungeinlagen, die nur mithilfe der Zeitreise schaffbar sind stehen ebenso auf dem Plan wie gewitzte Rätselpassagen, die von der gelungen umgesetzten Spielmechanik Gebrauch machen.

Ziel des Spiels ist es, die verwüstete Gegenwart wieder in Ordnung zu bringen. Wie sich herausstellt, ist unser namenloser Ingenieur nämlich garnicht so unschuldig am aktuellen Zustand der Spielwelt. Tatkräftige Unterstützung erhält er bei diesem Vorhaben vor allem von einer freundlichen, sprechenden Riesenschnecke, die er während seiner Reise am Wegesrand aufliest. Wäre ein quatschendes Weichtier nicht schon kurios genug, kann der sympathische Begleiter auf Knopfdruck sogar die Zeit anhalten.

Wobei Knopfdruck hier ein gutes Stichwort ist: Die Steuerung ist sehr eingängig und simpel, die jeweilige Spezialfähigkeit der beiden Helden wird durch einen einzigen Tastendruck eingesetzt. Zwischen den Charakteren kann ebenso einfach gewechselt werden und ansonsten bedient sich Chronology dem typischen Jump’n’Run-Standard, um die Sprungpassagen bewältigen zu können.

Das etwa dreistündige Abenteuer wird durch den angenehmen Soundtrack und den wunderschönen, bunten Zeichenstil der Assets auch zu einem audio-visuellem Erlebnis. Leider scheint das Spiel intern auf eine Auflösung von gerade einmal 1280×720 festgelegt zu sein, was vor allem dem Standard heutiger PC-Spiele nicht mehr entspricht. Im Vollbildmodus sieht das Spiel auf 1080p- oder gar 1440p-Bildschirmen daher leider unschön verschwommen aus; eventuell wird hier aber ja noch nachgebessert. Ansonsten nutzt das Spiel die Features der Steamworks-Umgebung bis auf die Spielstand-Cloud leider nicht, Achievement-Hunter und Kartensammler werden außenvor gelassen.
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2 von 2 Personen (100%) fanden dieses Review hilfreich
3.3 Std. insgesamt
Verfasst: 20. Juni
Dieses Spiel hat mich wundervolle 3 Stunden vor den PC gefesselt. Es hat schöne Grafik, Musik und eine kleine aber tolle Story. Es war jeden Cent wert. Die verschiedenen Möglichkeiten durch Wechseln in Vergangenheit und Zukunft sowie anhalten der Zeit wurden genial umgesetzt. Dabei ist das Spiel nicht einfach wie anfangs gedacht, sondern wird zum Ende hin echt knifflig.
Ein perfektes Spiel.
Klare Empfehlung.
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31 von 34 Personen (91%) fanden dieses Review hilfreich
2.5 Std. insgesamt
Verfasst: 8. Mai
Chronology is a game I've been following ever since I saw it on Greenlight, and I'm very glad it got its chance to be released. The game is very imaginative, and the way you progress and use the mechanics make for a really fun experience. I also really like the voice acting, the design of the world is very pretty, and the music and sound is absolutely phenomenal. The game has a pretty good sense of humor, and I really enjoyed the exchanges between characters. The game's length isn't the longest you can find, but it feels right for the kind of game it is, and more than makes up for it with content. You will not regret picking this game up.

Overall, I give this game 88/100, and would definitely recommend it to anyone who likes puzzle games, or likes the use of time manipulation in a game.
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20 von 21 Personen (95%) fanden dieses Review hilfreich
3.3 Std. insgesamt
Verfasst: 8. Mai
Colorful, cute, fun and pretty. Enjoyable no matter what your age is.

You control 2 characters one with the power to rewind / fast forward time and the other a snail that can freeze it. Obstacles broken in the future are fixable in the past, anything ranging from ruined machinery to dead plants from the future that you can go back in time to save or fix. It was a good feeling to see the dead plant grow massively after just a little help!

The snail is useful as in you can hop on the snail's shell then switch control to the snail and go for a ride and jump off the shell to a higher platform, and it can slide along the games surfaces to reach area's the inventor cannot reach. The game has full controller support but is playable with keyboard but I always suggest playing platformers with a controller.

I highly recommend the game, as it's one of those games that is obviously a labor of love made to bring enjoyment into peoples lives instead of the usual cash grabs that copy and paste what is popular for the day.
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20 von 22 Personen (91%) fanden dieses Review hilfreich
2.9 Std. insgesamt
Verfasst: 8. Mai
*could have minor spoilers, use some caution when reading*

I know what you're thinking. Another platformer, another day, right? Same old, same old? With the copious amounts of platforming games available on Steam, what makes Chronology worth a purchase?

Chronology, thankfully, gives you a lot of reasons.

As described in the trailer, you play as an older gentleman and his friend, a snail. The present time in the game is set after an apocalyptic event, and using a special device he invented, the old man can travel back and forth through time at will. The snail (who has some sort of robotic shell) can stop time. Together they use these abilities to progress further, to tackle challenges, and to save the world from destruction.

The very first thing you see here is the art of the game; no lame, overused, big pixel graphics here. The world is beautifully exhibited in the past time and hauntingly dark in the present time. The overall look can be described as having been painted on a canvas; Osao Games, developer of Chronology, seems to be inspired by Studio Ghibli in terms of artistry here, and it shows: attention to detail, such as curtains blowing in the wind as you pass them add a definite touch. The transitions going from past to present give a stark contrast: former architecture in the past has broken down in the future, vegetation takes over parts of a city; it's little things like these that add so much to the visuals.

The music here fits in well and is very, very awesome, ranging from happy, to urgent, to bleak, to pensive, and it seems that every scene you are in is complemented perfectly by a fitting musical score; whoever made the music to this, you get my props for that one, man. The audio for the rest of the world is vibrant and gets the job done. Voice acting in this is great, which surprised me. I didn't expect this level of quality in the audio!

The gameplay here is simple. You can utilize a gamepad or the computer keyboard's arrow keys + spacebar. Controls here are tight, and work really well and are very simple. The platforming aspect of the game is transformed through the use of the time machine in your possession; landscapes change from the past to the present. This leads to very cool and unique platforming (for example, jumping whilst in the present, using the time machine, then landing on a ledge in the past). Other puzzles include planting a tree in the past in order to climb up it in the present. The potential uses of time here are great, and it adds much needed fun to the dry platformer genre.

The developers made an excellent choice by telling you the controls, and then they let you play. That's it. You are in control, and you learn how to tackle the game's puzzles on your own. Once you meet your snail friend, they'll give you a small clue on where to use her time-stopping powers, but other than that, it's all on you, and I love it for that. It's rewarding when you figure out a puzzle through your own assumption; that being said, more experienced people will sort of breeze through some puzzles, but even I got stuck at a cleverly designed puzzle at times.

The only negatives I could see to this game include minor audio bugs, which most likely will be sorted out, and some players may find it a bit easy to get through as it is relatively short, and the final climax at the end is slightly underwhelming. However, this game is solid at almost every level.

Overall, I'd recommend Chronology for anyone, at any age. It's an awesome game that rekindled my love of platforming games in a time where I didn't seem to like them anymore. It's unique, fun, simple, and just generally great. It's worth $9.99, definitely, if this kind of game interests you, although I wouldn't shy away from a discounted price.

If I had to give this game a numeric rating, it'd be a 9/10.
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10 von 10 Personen (100%) fanden dieses Review hilfreich
4.2 Std. insgesamt
Verfasst: 12. Mai
Chronology is a game that very nearly didn't exist at all, and wouldn't that be a shame. The game was Greenlit on Steam last year only for the original development company, Progressive Media, to fold beneath it. Fortunately, former team members wanted to see the game come out, and formed Osao Games to complete work.

A lot of times it can be worrisome when a game changes hands like this, but the final product is a thoroughly charming experience that should be a staple of everyone's Steam library.

The gameplay centres around a two-character mechanic: a little old inventor, and his trusty companion, the snail. Neither character is given a name beyond that, but neither do they really need them. The inventor is able to travel back and forth between two time periods: 'Before' and 'After' the cataclysm which starts the game. The snail is able to stop time, but her hard shell also serves as a positionable platform for the inventor to stand upon. While in some cases, that merely gives an option to ease up a tricky platforming section, in other cases it's critical to solving puzzles.

This means, to address the elephant in the room, that Chronology really doesn't play like Braid at all. The intended effect, per the developers, is something like a cross between Day of the Tentacle and Lost Vikings. It's not a bad comparison, really-- you'll find yourself constantly adjusting the environment in one time to affect the other (taking boxes from After into Before, growing plants in Before to solve puzzles in After, and so on), and you'll need to use both Inventor and Snail's abilities to their fullest to figure out some of the harder tricks.

What's most impressive here is just how thoroughly the game hybridizes puzzle and platforming. You're never making a series of annoying jumps just to get to the next puzzle-- the question of how to set up those jumps <i>is</i> the puzzle. Chronology never pulls a new gimmick out of nowhere only to drop it after a single puzzle: it teaches you how to solve the doozies by teaching the components singly and then expecting you to put the pieces together.

And believe me, there are some <i>hard</i> puzzles in there. They make logical sense when you figure them out-- more than once, I found myself saying aloud, "Oh, that's clever!" -- but there were a few where I must have spent ten or fifteen minutes trying different things before the obvious-in-retrospect solution came to mind.

It's not a fast-paced game: you can always take a leisurely look at the puzzles to see what you have to do, and there are only a couple where twitch movement is even at all necessary. Good timing is often important (learn to switch times mid-jump) but the game is overall pretty forgiving. You have unlimited lives and you always respawn at a convenient spot when you inevitably fall to your death (or fall into toxic waste, or die to a sawblade, or drown...). The closest thing to a fly in the ointment in that respect is the fact that the game only saves at chapter breaks. Chapters are short enough that I can't complain, but I don't recommend quitting out mid-level after just finishing a tricky puzzle.

The game is fully voice-acted, which was a pleasant surprise. Of particular note is Nicki Rapp voicing the snail: recently she's been in Broken Age as Dead Eye Courtney, and Walking Dead as Lilly (and let's never forget Psychonauts, of course). The inventor is played by Brett Dunnelly, who gives him a pleasantly crotchety character. The background music is thoroughly pleasant, providing an excellent enhancement to the game, easily manipulating tension. It's well worth picking up right on its own.

The graphics-- well, they hardly need mention, but that's not because of anything bad to them! The cartoony art is downright gorgeous both still and in motion, and the attention to detail is wonderful. I'll gladly hand in a few points of gamer cred to admit that when I saw that when the snail backs up, the little red lights on her shell flash, I squealed like a little girl. Osao definitely went the whole nine yards here, even in places where they could have cut corners. Before and After are never identical-- After's ruined world skews broken supports, twists platforms, grows every tree. The game is outright beautiful.

The story is, for its part, a bit unremarkable. I don't honestly mind that-- it goes well with the cartoonish art style, and it's quite well-told. I can't call it light-hearted, given that it starts with an apocalypse, but it's consistently upbeat. The story respects itself well enough to be played straight-- it's never smug or condescending. No, instead it's a perfectly servicable children's story, and there's a lot of charm to it.

The game itself is a bit on the short side, but it knows to get out while the going's good. While I think another level or two wouldn't have hurt the game, it never wears out its welcome.

(Review also available at , transcribed here with permission)
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