`Chronology’ es un alucinante juego de plataforma que combina puzzle y aventura, en el que desafiarás al tiempo manipulando el pasado y el futuro para enmendar el presente.
Análisis de usuarios: Muy positivos (152 análisis)
Fecha de lanzamiento: 12 de mayo 2014

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Recomendado por mentores

"In terms of aesthetics, the game looks gorgeous, with artwork inspired by the works of Hayao Miyazaki and Shaun Tan."
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Críticas

“Chronology is a beautiful and entertaining puzzle platformer.”
93/100 – Shoost

“The final product is a thoroughly charming experience that should be a staple of everyone's Steam library.”
90/100 – GamesXtreme

“Braid and LIMBO are two outstanding indie games that have demonstrated fantastic art styles combined with new and complex gameplay in the puzzle genre. But what happens when you put those two games together? You get Chronology.”
80/100 – Bago Games

Acerca de este juego

`Chronology’ es un alucinante juego de plataforma que combina puzzle y aventura, en el que desafiarás al tiempo manipulando el pasado y el futuro para enmendar el presente. Juega como el Viejo Inventor o su compañero El Caracol, y aprovéchate de sus habilidades especiales (viajar hacia atrás y adelante en el tiempo, detener el tiempo, manipular objetos y resolver rompecabezas

Características principales:



• El tiempo todo lo cambia: Resuelve los rompecabezas viajando adelante y atrás en el tiempo, o deteniéndolo.
• Personajes con alma y corazón: Alterna dos adorables personajes con diferentes habilidades y combina sus fuerzas.
• Una historia asombrosa. Descubre, a medida que se desarrolla la historia, cómo el personaje principal ha desempeñado un papel fundamental a la hora de dar forma al futuro de su mundo.
• Un universo mágico, colorido, vívido y vibrante que mezcla elementos de diferentes tiempos y culturas.
• Personajes animados, máquinas y criaturas increíbles, inspiradas en Hayao Miyazaki (El castillo ambulante, Mi vecino Totoro)

Requisitos del sistema

    Minimum:
    • OS: Windows 7 or 8
    • Processor: 1.8 GHz
    • Memory: 2 GB RAM
    • Graphics: 4/5th Generation Intel HD Graphics (4000/5000) or AMD HD Graphics 7th series
    • DirectX: Version 9.0c
    • Hard Drive: 900 MB available space
    • Sound Card: OpenAL compatible
    • Additional Notes: Controller Support: Microsoft Xbox 360 Controller for Windows
    Recommended:
    • OS: Windows 7 or 8
    • Processor: 2 GHz or faster
    • Memory: 4 GB RAM
    • Graphics: Dedicated GPU (NVidia or ATI) with at least 1 GB of VRAM
    • DirectX: Version 9.0c
    • Hard Drive: 900 MB available space
    • Sound Card: OpenAL compatible
    • Additional Notes: Controller Support: Microsoft Xbox 360 Controller for Windows
Análisis útiles de usuarios
A 12 de 12 personas (100%) les ha sido útil este análisis
3.4 h registradas
Publicado: 23 de marzo
Un plataformas en 2d cuyo aspecto jugable se centra en la manipulación del tiempo, alterando elementos del pasado, el futuro, o incluso deteniendo el propio tiempo según nos convenga. Me sorprendió la originalidad de este sistema, aunque seguramente se podría y me habría gustado que se explotara aún más con más niveles, ya que la duración actual es de poco más de 2-3 horas.

No obstante me ha gustado mucho todo el diseño artístico, y la historia aún siendo breve es bastante acorde con el resto de cosas. En general los puzzles no son complicados, siempre y cuando no olvides las habilidades que se te proporcionan para resolverlos.

Solo encontré algún fallo visual menor sin gran importancia.

Si estás saturado de experiencias que ofrecen infinitas horas de duración y buscas algo relativamente sencillo, corto, a la vez que entretenido, este juego puede ajustarse muy bien a ello. Su precio base es decente para lo que ofrece, y si además lo encuentras de oferta ni me lo pensaría.
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A 4 de 4 personas (100%) les ha sido útil este análisis
4.0 h registradas
Publicado: 9 de enero
Al principio digo de que trata este juego aun sale un viejito con un caracol me llamaba la atencion no se porque despues cuando lo jugue ohhhh me di cuenta XD este viejito podia controlar el tiempo pasado y futuro en el mundo, a medida fue avanzando la historia te encuentras con el caracol que para el tiempo uhh XD sirve mucho de ayuda ese caracol la Historia es Corta asi que no pague mucho por este juego aunque vale la pena jugarlo, asi donde hay una planta que sufre de dolor de muela Traten de llevarse la caja, lo demas es romperte algo la cabeza XD eso si en algunas ocasiones XD, lo Recomiendo Esta genial XD

Voces: Ingles
Texto: Español

****Anilisis*****
*Jugabilidad: Excelente
*Un Jugador: Excelente
*Campaña Horas: Bueno (Corto)
*Aventura : Excelente
*Graficas: Excelente

Calificacion: 8.6

Nota+Definicion: 10=Obra Maestra, 9=Excelente,8=Muy Bueno, 7=Bueno, 6=Medio Bueno, 5=Mejorable, 4= Mediocre, 3=Malo, 2=Muy Malo, 1=Inservible
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A 4 de 4 personas (100%) les ha sido útil este análisis
3.5 h registradas
Publicado: 23 de enero
Chronology es un juego encantador. Sus personajes, su estética, su historia, su banda sonora, su sentido del humor… todo ayuda a conseguir el magnífico clima donde se desarrolla la aventura. A lo largo de sus ocho capítulos iremos con el inventor y su amigo caracol avanzando a través de bosques y ciudades, manejando los distintos escenarios en dos realidades diferentes: el horrible presente y el esperanzador pasado. Gracias a ésta habilidad podremos acceder a aquellos lugares que parecen inaccesibles, cambiar el aspecto de un escenario o incluso el comportamiento de un personaje secundario.

Como dicen otros analistas, se trata de un juego corto (a mi me ha durado unas tres horas, pero se puede hacer en menos). Es un juego muy sencillo en términos generales; además, la acción pausada permite al jugador deleitarse con los escenarios y las interacciones de los personajes.

El único fallo que le veo es la existencia de dos o tres bugs (no encontré más) que, en el peor de los casos, te obligan a reiniciar el nivel. No es un gran problema porque son niveles cortos y, una vez descubierto como avanzar, se hace rápido. Pero sí es un poco molesto. Sin embargo, se trata de un pequeño pecado que se le perdona con gusto.
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A 3 de 5 personas (60%) les ha sido útil este análisis
1.7 h registradas
Publicado: 15 de enero
This is like a lost child of Braid. Visually pleasing, intriguing plot, accessible puzzles, the only thing that this game is missing is a decent set of achievements. Will wait for them before I further the game's story.
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A 8 de 15 personas (53%) les ha sido útil este análisis
0.5 h registradas
Publicado: 12 de diciembre de 2014
Nice story.
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A 1 de 2 personas (50%) les ha sido útil este análisis
1.1 h registradas
Publicado: 10 de febrero
A pretty solid puzzle game with time bending mechanics very reminiscent of Dark Cloud 2. However, the short length and unremarkable story make the asking price of $4.99 hard to swallow. Get it on sale or in a bundle for sure.
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A 1 de 2 personas (50%) les ha sido útil este análisis
2.6 h registradas
Publicado: 26 de febrero
Not a bad game, and certainly better than most of the puzzle platformers I've played recently (looking at you Logigun and Gateways). It it super short, only about 2 hours. The art and music are nice. I honestly couldn't tell you what the story was about, as it was pretty bare-bones, not captivating, and didn't make much sense. The voices of the characters are not fitting, especially the snail, which sounds like an 5 year old boy for some reason. There are multiple bugs. Items you have to use get stuck on your snail and you cannot pick them back up, making progressing impossible. This problem is furthered by the fact that there are no save points, if you quit the level you have to do the entire thing over. Luckily levels arent that long. Another big is sometimes things that should be interactable aren't, leaving you to spend some time switching time and hoping that it fixes itself. The other biggest problem is with puzzles. While many are cool and intuitive and make nice use of mechanics, some make no sense. Most of the time it's because you didn't know that object that looked to be part of the background was interactable. In one instance you're supposed to know that a light in the background can be jumped next to and that causes it to be knocked down, even though that's never happened before in the game, and there are other similar looking lights in the room but one is just usable for no reason. Usually when I looked up solutions I thought "well how was I supposed to know I could use that, or that it would do that to that object, that has never happened earlier in the game and that's not reall reasonable", or "that looks like the background". Also the platforming isn't that great, as your guy moves super slowly and jumping feels like he has lead weights tied around both ankles. Most of the jumps you have to make take multiple tries and you may just BARELY make one time even though you were standing on the very end of the ledge, and you just barely landed only half way on the other ledge. All in all its a cute fun little game. Wish the puzzles made more sense or were more obvious that what you had to do was even an option. 6.5/10.
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A 1 de 1 personas (100%) les ha sido útil este análisis
2.3 h registradas
Publicado: 14 de mayo de 2014
Colorido, bonito, buena música y sobretodo, con una gran historia. Se nota un trabajo mimado y detallado en este título. Lo único que le hecho en falta es más duración y más dificultad en los puzzles. Aún así lo recomiendo, especialmente para los que quieran iniciarse en el género de puzzles.
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A 32 de 35 personas (91%) les ha sido útil este análisis
2.5 h registradas
Publicado: 8 de mayo de 2014
Análisis de preestreno
Chronology is a game I've been following ever since I saw it on Greenlight, and I'm very glad it got its chance to be released. The game is very imaginative, and the way you progress and use the mechanics make for a really fun experience. I also really like the voice acting, the design of the world is very pretty, and the music and sound is absolutely phenomenal. The game has a pretty good sense of humor, and I really enjoyed the exchanges between characters. The game's length isn't the longest you can find, but it feels right for the kind of game it is, and more than makes up for it with content. You will not regret picking this game up.

Overall, I give this game 88/100, and would definitely recommend it to anyone who likes puzzle games, or likes the use of time manipulation in a game.
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A 23 de 25 personas (92%) les ha sido útil este análisis
3.3 h registradas
Publicado: 8 de mayo de 2014
Análisis de preestreno
Colorful, cute, fun and pretty. Enjoyable no matter what your age is.

You control 2 characters one with the power to rewind / fast forward time and the other a snail that can freeze it. Obstacles broken in the future are fixable in the past, anything ranging from ruined machinery to dead plants from the future that you can go back in time to save or fix. It was a good feeling to see the dead plant grow massively after just a little help!

The snail is useful as in you can hop on the snail's shell then switch control to the snail and go for a ride and jump off the shell to a higher platform, and it can slide along the games surfaces to reach area's the inventor cannot reach. The game has full controller support but is playable with keyboard but I always suggest playing platformers with a controller.

I highly recommend the game, as it's one of those games that is obviously a labor of love made to bring enjoyment into peoples lives instead of the usual cash grabs that copy and paste what is popular for the day.
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A 21 de 23 personas (91%) les ha sido útil este análisis
2.9 h registradas
Publicado: 8 de mayo de 2014
Análisis de preestreno
*could have minor spoilers, use some caution when reading*

I know what you're thinking. Another platformer, another day, right? Same old, same old? With the copious amounts of platforming games available on Steam, what makes Chronology worth a purchase?

Chronology, thankfully, gives you a lot of reasons.

As described in the trailer, you play as an older gentleman and his friend, a snail. The present time in the game is set after an apocalyptic event, and using a special device he invented, the old man can travel back and forth through time at will. The snail (who has some sort of robotic shell) can stop time. Together they use these abilities to progress further, to tackle challenges, and to save the world from destruction.

The very first thing you see here is the art of the game; no lame, overused, big pixel graphics here. The world is beautifully exhibited in the past time and hauntingly dark in the present time. The overall look can be described as having been painted on a canvas; Osao Games, developer of Chronology, seems to be inspired by Studio Ghibli in terms of artistry here, and it shows: attention to detail, such as curtains blowing in the wind as you pass them add a definite touch. The transitions going from past to present give a stark contrast: former architecture in the past has broken down in the future, vegetation takes over parts of a city; it's little things like these that add so much to the visuals.

The music here fits in well and is very, very awesome, ranging from happy, to urgent, to bleak, to pensive, and it seems that every scene you are in is complemented perfectly by a fitting musical score; whoever made the music to this, you get my props for that one, man. The audio for the rest of the world is vibrant and gets the job done. Voice acting in this is great, which surprised me. I didn't expect this level of quality in the audio!

The gameplay here is simple. You can utilize a gamepad or the computer keyboard's arrow keys + spacebar. Controls here are tight, and work really well and are very simple. The platforming aspect of the game is transformed through the use of the time machine in your possession; landscapes change from the past to the present. This leads to very cool and unique platforming (for example, jumping whilst in the present, using the time machine, then landing on a ledge in the past). Other puzzles include planting a tree in the past in order to climb up it in the present. The potential uses of time here are great, and it adds much needed fun to the dry platformer genre.

The developers made an excellent choice by telling you the controls, and then they let you play. That's it. You are in control, and you learn how to tackle the game's puzzles on your own. Once you meet your snail friend, they'll give you a small clue on where to use her time-stopping powers, but other than that, it's all on you, and I love it for that. It's rewarding when you figure out a puzzle through your own assumption; that being said, more experienced people will sort of breeze through some puzzles, but even I got stuck at a cleverly designed puzzle at times.

The only negatives I could see to this game include minor audio bugs, which most likely will be sorted out, and some players may find it a bit easy to get through as it is relatively short, and the final climax at the end is slightly underwhelming. However, this game is solid at almost every level.

Overall, I'd recommend Chronology for anyone, at any age. It's an awesome game that rekindled my love of platforming games in a time where I didn't seem to like them anymore. It's unique, fun, simple, and just generally great. It's worth $9.99, definitely, if this kind of game interests you, although I wouldn't shy away from a discounted price.

If I had to give this game a numeric rating, it'd be a 9/10.
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A 11 de 11 personas (100%) les ha sido útil este análisis
4.2 h registradas
Publicado: 12 de mayo de 2014
Análisis de preestreno
Chronology is a game that very nearly didn't exist at all, and wouldn't that be a shame. The game was Greenlit on Steam last year only for the original development company, Progressive Media, to fold beneath it. Fortunately, former team members wanted to see the game come out, and formed Osao Games to complete work.

A lot of times it can be worrisome when a game changes hands like this, but the final product is a thoroughly charming experience that should be a staple of everyone's Steam library.

The gameplay centres around a two-character mechanic: a little old inventor, and his trusty companion, the snail. Neither character is given a name beyond that, but neither do they really need them. The inventor is able to travel back and forth between two time periods: 'Before' and 'After' the cataclysm which starts the game. The snail is able to stop time, but her hard shell also serves as a positionable platform for the inventor to stand upon. While in some cases, that merely gives an option to ease up a tricky platforming section, in other cases it's critical to solving puzzles.

This means, to address the elephant in the room, that Chronology really doesn't play like Braid at all. The intended effect, per the developers, is something like a cross between Day of the Tentacle and Lost Vikings. It's not a bad comparison, really-- you'll find yourself constantly adjusting the environment in one time to affect the other (taking boxes from After into Before, growing plants in Before to solve puzzles in After, and so on), and you'll need to use both Inventor and Snail's abilities to their fullest to figure out some of the harder tricks.

What's most impressive here is just how thoroughly the game hybridizes puzzle and platforming. You're never making a series of annoying jumps just to get to the next puzzle-- the question of how to set up those jumps <i>is</i> the puzzle. Chronology never pulls a new gimmick out of nowhere only to drop it after a single puzzle: it teaches you how to solve the doozies by teaching the components singly and then expecting you to put the pieces together.

And believe me, there are some <i>hard</i> puzzles in there. They make logical sense when you figure them out-- more than once, I found myself saying aloud, "Oh, that's clever!" -- but there were a few where I must have spent ten or fifteen minutes trying different things before the obvious-in-retrospect solution came to mind.

It's not a fast-paced game: you can always take a leisurely look at the puzzles to see what you have to do, and there are only a couple where twitch movement is even at all necessary. Good timing is often important (learn to switch times mid-jump) but the game is overall pretty forgiving. You have unlimited lives and you always respawn at a convenient spot when you inevitably fall to your death (or fall into toxic waste, or die to a sawblade, or drown...). The closest thing to a fly in the ointment in that respect is the fact that the game only saves at chapter breaks. Chapters are short enough that I can't complain, but I don't recommend quitting out mid-level after just finishing a tricky puzzle.

The game is fully voice-acted, which was a pleasant surprise. Of particular note is Nicki Rapp voicing the snail: recently she's been in Broken Age as Dead Eye Courtney, and Walking Dead as Lilly (and let's never forget Psychonauts, of course). The inventor is played by Brett Dunnelly, who gives him a pleasantly crotchety character. The background music is thoroughly pleasant, providing an excellent enhancement to the game, easily manipulating tension. It's well worth picking up right on its own.

The graphics-- well, they hardly need mention, but that's not because of anything bad to them! The cartoony art is downright gorgeous both still and in motion, and the attention to detail is wonderful. I'll gladly hand in a few points of gamer cred to admit that when I saw that when the snail backs up, the little red lights on her shell flash, I squealed like a little girl. Osao definitely went the whole nine yards here, even in places where they could have cut corners. Before and After are never identical-- After's ruined world skews broken supports, twists platforms, grows every tree. The game is outright beautiful.

The story is, for its part, a bit unremarkable. I don't honestly mind that-- it goes well with the cartoonish art style, and it's quite well-told. I can't call it light-hearted, given that it starts with an apocalypse, but it's consistently upbeat. The story respects itself well enough to be played straight-- it's never smug or condescending. No, instead it's a perfectly servicable children's story, and there's a lot of charm to it.

The game itself is a bit on the short side, but it knows to get out while the going's good. While I think another level or two wouldn't have hurt the game, it never wears out its welcome.

(Review also available at http://www.gamesxtreme.com/article/4102/chronology-review/ , transcribed here with permission)
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A 12 de 14 personas (86%) les ha sido útil este análisis
1.8 h registradas
Publicado: 20 de agosto de 2014
Very short game I actually had to idle a bit to get last card after I finished it
Hand drawn aeshtetic is really nice and clean defined mechanics work but unless you get it somewhere in bundle or at least 75% off its not worth the current price (10 euros)
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A 8 de 9 personas (89%) les ha sido útil este análisis
5.1 h registradas
Publicado: 12 de mayo de 2014
Análisis de preestreno
Almost everything about Chronology is fun. The voice acting isn’t over abundant, but it is solid. The music sets a decent mood while not being over bearing. The mechanics of the game are funky in the beginning, but you can get used to them. The puzzles and platforming give quite a challenge while not making you want to ram a keyboard through your monitor. All of this is welcome, but that just makes it all the more sad when the game comes to an end. It gave me a few hours of play with a great and satisfying story. I just wanted more. I guess that’s really my only complaint is that I wasn’t ready for Chronology to be over when it was. If they were to create a full scale game based off of this, I would pick that up in a heartbeat.

Full Review: TheVideogameBacklog.com

Chronology is a pleasant way to spend a lazy afternoon or three. The stew of world-morphing, co-op characters, time-freezing, delayed device effects, and character-as-platform give a lot of grist to the puzzle-making designers, and the light platforming keeps the experience from being a snooze. But bring a controller.

Full 2nd Opinion Review: TheVideogameBacklog.com
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A 6 de 6 personas (100%) les ha sido útil este análisis
2.7 h registradas
Publicado: 23 de agosto de 2014
Nice, fun game, easy (except for that damn last part on the 7th chapter... ) but too short.
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A 6 de 6 personas (100%) les ha sido útil este análisis
2.4 h registradas
Publicado: 17 de julio de 2014
Chronology is a fairly short but fairly fun puzzle platformer that will has a delightful story and uses gameplay mechanics similar to Giana Sisters without the brutal difficulty. The story is about an old scientist who wakes up in a devastated post apocalyptic world and finds an item he can use to go back to the past. He uses this power to go back and confront his mentor who is the cause for destroying the future. Along the way he meets a genetically engineered snail with the power to freeze time.

I found the characters heartwarming especially the snail. The old man had a bit of a crotchety disposition but it's understandable if your mentor plotted behind your back and used your research to destroy the world. Who wouldn't be a bit crotchety about that? Overall I found the story fun, the puzzles were well done and I only looked to a guide to figure out one of them. So to sum it up, this is a nice little family friendly game. Featuring solid controls and puzzle mechanics.
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A 8 de 10 personas (80%) les ha sido útil este análisis
1.6 h registradas
Publicado: 13 de julio de 2014
Please note that I'm writing the following critique from a stand point of an adult who's quite used to puzzle platformers. I can see how this game would be appealing to a younger audience or those new to the genre.

Except for the length. This is a very short game and I was able to beat it in less than 2 hours.

This game feels heavily underdevelopped. The time travel and time stopping mechanics are interesting, but very little is actually done with them. There are only two time periods that you can jump between (not too bad, but I've seen better) and very rarely did the actual passing of time between them come to play. More often than not, you might as well have been jumping between parallel universes or something along those lines.

The time stopping is also rarely utilized and with a handful of exeptions, usually to make stationary things that could have been stationary to begin with. Altough, looking back, I think I also missed a few opportunities to use this ability to make the timed platforming easier. Overall, I found that I mostly forgot about this ability and when it came to the puzzles, it was one of the last things I tried applying, unless the need was obvious.

Overall, the concepts in this game had potential. But I don't feel like they were fully realized. I was missing more inteplay between different mechanics and elements in the game. More use of the time travel aspect of this game about time travel. More mixing different mechanics in with the platforming.
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A 5 de 5 personas (100%) les ha sido útil este análisis
3.5 h registradas
Publicado: 5 de agosto de 2014
Chronology was a real pleasure to play. Well produced by a very professional team. Nice graphics and quality sound arranged together under a good programming flow makes this game a must choice for a gamer whom searches for a platform/puzzle.
Good job!
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A 4 de 4 personas (100%) les ha sido útil este análisis
2.0 h registradas
Publicado: 23 de julio de 2014
A short but enjoyable puzzle-platformer game. The design is nice, the story is nice, the mechanics are nice, the voice acting is nice. Maybe a bit too easy, I've been stuck on 2 puzzles near the end (duringchapter 6 & 7and stuck meaning 5-10 minutes max) but at least it can be kid friendly.

7.5/10
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A 4 de 5 personas (80%) les ha sido útil este análisis
2.2 h registradas
Publicado: 10 de mayo de 2014
This game is amazing. It is well thought out with a great story-line. The story line is set and understandable which creates a good atmosphere to get lost inside the game.

This game is a platformer with a puzzle twist to it. You have the power to change time periods, from the past to the present. You are accompanied by a Snail which is very much like Wheatley, annoying and provides witty remarks. The Snail has the power to stop time helping you pass most of the obstacles. You can switch characters with ease at the press of one button.

The controls are simple which makes it more about enjoying the game than learning it. The obstacles get tougher as you go along which may cause you to do some hard thinking.

I personally believe that this is a well thought outm enjoyable game and one of the most interested platformers I have encountered. I was mesmerized from the start, and voted for it on Greenlight. Once it was released, the owner contacted some others and I and asked if we would like to play the pre-release, also checking for bugs.

This game is well-worth your money if you're into platformers and puzzles. The gameplay within this is amazing and would gladly play more!

9/10
FireEagle
First Posted: 10/5/2014
Last Edited: 7/10/2014
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