Aces Wild is a fast-paced, hardcore, aerial beat 'em up! Engage in insane aerial martial arts combat against countless opponents! It utilizes a 'Wild Meter' which increases the power of your attacks but also makes enemies more aggressive!
Análisis de usuarios: Muy positivos (182 análisis)
Fecha de lanzamiento: 8 de Ago, 2013

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21 de Octubre

Eagle Crash Fix

Hey, all!
I got an email today reporting a bug with Eagle. If you performed his full Rapid Combo after dying, the game would crash. I believe it's fixed now.
As for the coop bugs, I'm really sorry. I find it difficult to replicate them and haven't been able to address them yet.
Thank you all for over a year of support and enthusiasm.

Stay Wild,

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Aces Wild is a fast-paced, hardcore, aerial beat 'em up!

Engage in insane aerial martial arts combat against countless opponents!

It utilizes a 'Wild Meter' which increases the power of your attacks but
also makes enemies more aggressive!

You play as Ace Wilder trying to defeat your brother Rex in a tournament where he and all the other entrants have colluded against you. Utilize a wide range of offensive and defensive skills to defeat hordes of enemies all at once and go for a high score! There are several playable characters and local co-op play!

It also has a jammin' soundtrack, smooth frame by frame animation and fully voiced characters!

Game and Art by Tyler Doak / Kicks , Culture Attack Studio
Music by James Landino / KgZ

Combat Mechanics

Aces Wild boats a free-form combat system that feels amazing, is fun for new players and deep for hardcore and stylish players.

Wild System
As you engage in combat, your Wild Meter will fill up.
This increases the damage your attacks do but also makes enemies stronger and more aggressive.
Attacking enemies builds Wild. Taking damage lowers Wild.
A true fighter will learn to build Wild for an advantage, then expend it to maintain the advantage before the enemy exploits it.

Rapid Attack
Rapid Attacks allow you to fly through the air and perform quick combination attacks against enemies!
It fills up your Wild Meter quickly. The faster you fly, the more Wild you build.
Defeating an enemy with a Rapid Attack gives you more Wild.

Crash Attack
Crash Attacks allow you to deal insane damage and send enemies flying and bouncing off the environment!
They get a larger damage bonus from your Wild Meter.
Every Crash attack has different properties and they use Wild when you execute them.
Some have special effects like letting you knock the environment and enemies into each other.
An enemy hit with a Crash Attack will receive more damage and yield more Wild when attacked.

Crash Charge
By holding the Crash Attack button, you can expend Wild Meter to Charge the Crash Attack making them bigger and stronger.
Damage from these attacks becomes ridiculous.
You have free-form movement while Charging a Crash Attack.

Dashing lets you travel in any direction very quickly.
You can extend the length of a Dash by holding the button.
Holding no direction while Dashing lets you perform a Homing Dash.

Dodging makes you invincible and lets you avoid enemy attacks. It's the most important skill and you'll be doing it a lot!
Performing a successful Dodge makes you invincible for a bit longer than normal letting you attack freely.
If you Dash out of a successful Dodge, you will maintain invincibility.

Wild Counter
If you press and hold the Dodge button and perform a successful Dodge then press Rapid or Crash attack,
you will execute a Wild Counter! There is a different skill for each attack type: Rapid Counter and Crash Counter.
Wild Counters are powerful skills with varying effects.

Panic Attack
If you build your Wild Meter higher than the Panic Threshold you can execute a Panic Attack.
This expends all of your Wild but restores your Health, makes you invincible and knocks enemies away from you.
Use this if things get too scary or if your Wild gets out of hand.
Panic attacks also increase the Panic Threshold and resets your Rank.

Rank is a judgement of your performance in combat.
As you attack and defeat enemies, your Rank will increase. Taking damage lowers it significantly.
Rank is similar to Wild in that it also makes enemies stronger and more aggressive but is more extreme.
However, Rank is much more difficult to maintain at a high level.
Rank increases the Score you receive from attacking and defeating enemies.
Rank also increases the rate at which you build Wild Meter.

Each time you strike an enemy or defeat an enemy, you earn Score based on how much damage you deal.
This is multiplied by the type of enemy and your current Rank.
Score earned from damage is slightly exponential, so a 20-damage attack is worth more than two 10-damage attacks.
You receive a percent bonus to your score for a Stage based on how quickly you cleared the Stage.

Certain enemies will have violet smoke emanating from them. When defeated, they will explode into BONUS NINJAS.
Bonus Ninjas are large swarms of aggressive enemies. It is your chance to boost your score or totally ruin your Wild and Rank.
A hidden 'Pinata Meter' increases based on your Rank when you defeat regular enemies. This will also yield Bonus Ninjas from regular enemies. The amount of Bonus Ninjas you receive is based on your Rank, Wild and strength of attack.

Requisitos del sistema

    • OS: Windows XP
    • Memory: 320 MB RAM
    • Graphics: Pixel Shader 1.2
    • DirectX: Version 10
    • Hard Drive: 166 MB available space
    • Additional Notes: Xbox 360 or Direct Input Controller Highly Recommended
Análisis útiles de usuarios
0.2 h registradas
This game is 3.78541 liters of wank 4/10 would not buy twice
Publicado: 29 de Septiembre
¿Te ha sido útil este análisis? No
1.4 h registradas
Aces Wild! Okay stright off the bat why is this a game... No seriously theres two side characters you play as that are more interesting then Ace and attack way better. Not only that, theres no level up system, theres barely any power ups, and the game has cookie cutter design, theres literally no originality in this game that has like idk a whip from super castlevania or a bomb to uncover secret caves like in LoZ. I mean it feels like 15 minutes went into the game and the developer looked at it with a coffee stained mug and went, "welp... Its finished I guess"
Publicado: 3 de Octubre
¿Te ha sido útil este análisis? No
12.9 h registradas

If you've ever wanted the spectacle of a curtain-fire shoot-em-up mixed with the hack and slash / brawler action of Dynasty Warriors, Streets of Rage, Fairy Bloom Freesia, or Scott Pilgrim VS the World the Game, this is a strong execution of the concept.

+ Easy to learn battle controls, difficult to master scenarios.
+ Spectacular particle effects when using Crash Attacks to slam enemies bouncing around the screen into obstacles and each other.
+ You can jump forever! In theory, you could complete the game without ever touching the ground again after the first jump in any given level.
+ Silly sense of humor.
+ Energetic catchy soundtrack which brings to mind the likes of Mega Man.
+ Arcade-style Score Attack setup minimizes the time to get back in the brawl after a failed attempt to clear a room.
+ Boss Rush included and available from the start!

- Brief tutorial. It's easy to skip a portion while experimenting with controls and miss important details. And the weaker up/down Crash attacks are not mentioned.
- Wild mechanic is a bit counter-intuitive
- Repetitive. Especially if you have trouble figuring out how to deal with any specific room of enemies.

MANIC BRAWLING ACTION. A very apt description of the gameplay.

Casual Tumblr Note from the first time I beat the game:
"This game. <3 I had fun. Took me a bit to learn how the Wild gauge worked though. Wild boosts YOUR damage of all attacks significantly, but ALSO boosts the damage you take. Crash is the best way to break through shields, but charging it drains Wild. So it’s often more advantageous to NOT charge it at all. And Panic restores HP and reduces the damage you take, but it does not clear the enemies already on screen. And you lose ALL Wild, so most of your damage potential is out the door. A lot less intuitive than Fairy Bloom Freesia, but similar gameplay at the core. Though Freesia’s quite a bit more technical."
Publicado: 26 de Septiembre
¿Te ha sido útil este análisis? No
0.1 h registradas
Fun spammy fight game. glitchy, problematic. but not half bad.
Publicado: 12 de Octubre
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3.8 h registradas
this is a very fun and addicting game. i hope this game gets a second installment.
Publicado: 7 de Octubre
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5.8 h registradas
FUUUUUUUUUUNNN!!!! you could say anime simulater XD fast paced controls needed a little fixing but once alls said and done fast paced beat em up thriller
Publicado: 20 de Octubre
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A 0 de 1 personas (0%) les ha sido útil este análisis
1.0 h registradas
Aguanten los Beat´em up
Publicado: 17 de Septiembre
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A 15 de 15 personas (100%) les ha sido útil este análisis
1.0 h registradas

The 2D beat-up genre was a giant during the 8 and 16 bit generations, as well as dominating arcades with their quarter munching gameplay and cooperative game design. With the decline of arcades and the birth of new genres in 3d, the popularity of beat 'em ups waned, making way for new gaming zeitgeists. In recent years the 2D beat-em up has settled for reboots of classics with little success, luckily the love for the genre burns in the hearts of indie developers and with this, Aces Wild Manic Brawling Action comes to life. Does this beat 'em up deliver a first round knock out punch or does it feel like being roughed up and having your lunch money taken away by a bully?

Taking control of the title character Aces Wild, who must participate in this year's Maximus Circuit in an attempt to preserve the lands held by the Wilder Family. His brother Rex has struck a deal with key entrants of the tournament to ensure his victory so he can sell the lands for a hefty sum. In classic beat 'em up tradition, the story stops there allowing you to pummel your way through the games stages without narrative interruption.

Aces Wild's obvious key focus is it's stylized fast paced aerial combat. The controls consist of a light and heavy attack which are linked to the wild meter located at the top left corner of the screen. The meter is filled with every light attack landed increasing the potency of all your attacks. It's also used for health recovery, and charged attacks. These simple mechanics create a system in which managing your wild meter becomes crucial. You'll find yourself debating on whether to use it for a quick heal, full on charge attack or conserving it just a bit longer for an array of potent light attacks. The three selectable characters also bring a distinct combat style to the table, each with their unique skill set. If you find yourself in a bind consider a new route by selecting another character.

The combat is a bitter sweet. While it is mechanically solid, the level design and enemy encounters undermine it's strengths. One minute you will feel like you are a part of a knuckle sandwich catering service and the next you will find yourself beaten, battered and tossed out on your @$$ like an unruly patron at a biker bar. This often becomes a one sided affair in the later stages when the screen is cluttered with enemies, and one missed dodge results in ten enemy hits. A handful of sword, fists and draggers to the face is a high price to pay for missing one dodge in a cluttered an chaotic melee where sometimes the greatest challenge is keeping track of where your character is at among the action. Enemy's moves don't necessarily evolve either, spamming becomes their default strategy and it becomes extremely irritating when the difficulty is ramped up by cluttering the screen with enemies instead of providing a clever mix of foes that complement one another's attacks and patterns.

Boss battles continue the trend of being frustrating. Like their lesser counterparts, they have a bit of a penchant for spamming the same attacks again and again creating very narrow windows in which to land attacks. Small mistakes and missed dodges are also punished severely. Earlier bosses are formidable at first but quickly become a joke as you learn their patterns. Later encounters ramp up completely taking much of the fun away as they become tedious and annoying. Knowing what to do is one thing, but succeeding is another when everything consuming the screen seems to be at the right spot to put a hurting on you. All is slightly remedied though, as you can select any stage whenever, infinite lives, and the instant respawn with full health after a loss. Still, place fragile valuables in a safe place while playing to ensure their safety.

Leaderboards have recently been added for those looking to ascend them and local mutiplayer is available if you and friend want to tackle the challenge as a team. Co-op play isn't all that exciting though, other then adding a second player on screen the game is exactly the same. If played on a small screen the zooming in and out of the screen can be a pain, making it even more difficult to keep up with what is going on. Unless you have a large monitor and two controllers at hand consider passing on this feature.

Aces Wild channels the style of late 90's Capcom fighting games and side scrolling titles with the UI design and the character animations but is a bit lacking when it comes to detail. Many of the environments feel lifeless and static. There are few interactive objects nor props. Generally, stages are constructed with a photographic backdrop layered with platforms that are crisp and clean but lacking in personality or style. A more dynamic environment could easily add another layer to the static world of Aces Wild and payed better homage to a genre where using objects in the environment as weapons has been a long standing staple. There's also a dearth of detail missing throughout all the characters with little to no animation involved. Fortunately, the soundtrack is well done delivering some fantastic 16bit tracks and sounds.

If Aces Wild Manic Brawling Action gets a sequel a more polished experienced shouldn't be too hard to achieve. The foundation of a great game is present but the overall experience becomes a bit repetitive as the variation in enemies and environment do little to evolve along the way. Manic Brawling Action is a tough game with some infuriating segments, there is no escaping the anger along the ride, but in some ways, that's inherent to the genre. Aces Wild is large dose of nostalgia for a low price, if you're itching for a beat-em up and have run out of other options pick it up. It might just be enough to scratch you right where you need it.
Publicado: 23 de Septiembre
¿Te ha sido útil este análisis? No
A 5 de 5 personas (100%) les ha sido útil este análisis
1.7 h registradas
A very underrated, simple, classic acrade game! The difficulty is hard enough that each boss fights may take a couple of tries but feeling of acomplishment is felt after each battle. (Y)
Publicado: 7 de Mayo
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A 11 de 17 personas (65%) les ha sido útil este análisis
7.2 h registradas

Publicado: 2 de Mayo
¿Te ha sido útil este análisis? No
A 2 de 2 personas (100%) les ha sido útil este análisis
1.1 h registradas
It's so so for a 2D fighting platformer. It's to keeny for eyes to see, so, It's a little bit unsafe for people with seizure-induced problem.
Not so many feature to propose here, not even an weapon upgrade, stats, or anything else you may find in 20 years ago Megaman X. You may look at the description provide by the dev; Wild System Rapid Attack
Crash Attack Dash Dodge Wild Counter
, etc. That's all what this game gives you! you sure this one created in 2013?

I hereby recommend this, just to fullfill your 15minutes spare time and don't know what else to play, but don't want to play a game that need consentration.

And to conclude my review, Get this game anywhere else, ask your friends if they have this game with DRM Free version, don't get this on steam. No achievment, no cards, problem with Steam Overlay. It's only to cover up your gametime literally, better with Free DRM one.
Publicado: 7 de Julio
¿Te ha sido útil este análisis? No
A 1 de 1 personas (100%) les ha sido útil este análisis
8.0 h registradas
The best 2D side-scrolling beat-em-up I've seen in a while.

I picked this title up on sale and let me just say this is one helluva game. I can easily say I would've payed regular price for it. With its fast-paced and frantic gameplay, flashy combat, increasingly brutal difficulty with increasingly ruthless enemies, Aces Wild delivers! To give you an idea of what you're in for, Aces Wild is the Serious Sam of side-scrolling brawlers: wave after wave of mass enemy attacks and short moments of reprive in-between. It's occasionally rage-inducing but always addictive. You even have the option to tackle the world with a friend with its drop-in co-op; which is great because in Aces Wild you will definitely need all the help you can get! There's even a Boss Rush mode for anyone gutsy enough to take on the game's cruel bosses all in a row.

Flashy. Frantic. Manic. Challenging. Addicting. Amazing. WILD!
The title doesn't lie; Aces Wild is everything it says and more! If you're a fan of Double-Dragon, Streets of Rage, or beat-em-ups in general, this game is a must-have for your collection!

Publicado: 28 de Junio
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A 2 de 3 personas (67%) les ha sido útil este análisis
20.1 h registradas
Publicado: 17 de Septiembre
¿Te ha sido útil este análisis? No
A 2 de 3 personas (67%) les ha sido útil este análisis
9.8 h registradas
Buy It.
Publicado: 12 de Julio
¿Te ha sido útil este análisis? No
A 2 de 3 personas (67%) les ha sido útil este análisis
0.4 h registradas
I had no clue what I was doing, but it had something to to with ninjas. And I liked it. But controls were a bit confusing.
Publicado: 31 de Julio
¿Te ha sido útil este análisis? No
A 4 de 7 personas (57%) les ha sido útil este análisis
0.2 h registradas
music is good, game is button mashy
Publicado: 28 de Junio
¿Te ha sido útil este análisis? No
A 7 de 13 personas (54%) les ha sido útil este análisis
2.1 h registradas
GREAT FUN, Seriously I love the game but I have tried to play it about 5 times with my girlfriend and every time we are having a great time and it crashes. So I tried everything to fix this no matter what it lets me play for about 15 minutes than crashes out. I got it in the Humble Bundle so I tried it with the DRM free version and even that one does it, I am a bit of a nerd and I have a decent set up. Other people with similar issues seems to also be running AMD systems like mine. So as of now I would say don't buy it but if they fix the crashing problems than sure. One thing I can say is it allows you to pick any level and any boss you want to start so its almost like they knew it was going to crash before you could finish a level so that was they only way you would see them all. Also the background graphics seem really out of place at times, the game feels and looks like a slapped together college project. However its still a ton of fun.Even with the crashes I kept wanting to try and play it because it was so much fun up until it crashes.
Publicado: 5 de Mayo
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A 8 de 16 personas (50%) les ha sido útil este análisis
0.3 h registradas
If you play strictly keyboard & mouse, AVOID AT ALL COSTS.

Default controls are WASD for movement, which you need to use in the menus. Arrow keys are completely ignored, as is the mouse.

Keyboard setup is handled so badly that it's practically guaranteed to screw up your controls so badly that you have to dig around in the game's files and delete the configuration. This is one of those "go down the list and assign every single command" kinds of setups. Escape is registerred as an input during this, presumably so you can immediately start screwing things up. If you get past that and are successfully inputting your controls, you will then notice that the movement commands are at the very bottom of the list. Some VERY LOGICAL alternatives people could use for movement are the arrow keys or the numpad's arrows. Except those aren't recognized by this game. So then you're stuck having to navigate menus with some random set of keys (or giving up and deleting the config. Again) until you can reconfigure them.

I've been encountering this kind of thing in a lot of games lately, and it seriously needs to stop. I don't care if a game "plays better" on a controller. That is no excuse to cripple the experience of keyboard users. When the menus alone are enough to cause a rage quit before the player has even gotten to the game itself, THAT IS A PROBLEM.
Publicado: 19 de Junio
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A 1 de 2 personas (50%) les ha sido útil este análisis
0.8 h registradas
Like Viewtiful Joe or Astro Boy, except instead of gameplay or level design you mash A to a visual nightmare of unity assets. One of the enemies is the doge meme.
Publicado: 28 de Junio
¿Te ha sido útil este análisis? No
A 1 de 2 personas (50%) les ha sido útil este análisis
0.8 h registradas
GREAT FUN, Seriously I love the game BUT YOU CANT EVEN FINISH A DAMN QUEST CAUSE IT CRASHES IN THE MIDST. so long as i see this problem im not gonna recomend this game.
Publicado: 18 de Agosto
¿Te ha sido útil este análisis? No