Aces Wild is a fast-paced, hardcore, aerial beat 'em up! Engage in insane aerial martial arts combat against countless opponents! It utilizes a 'Wild Meter' which increases the power of your attacks but also makes enemies more aggressive!
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Дата выхода: 8 авг, 2013

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Об этой игре

Aces Wild is a fast-paced, hardcore, aerial beat 'em up!


Engage in insane aerial martial arts combat against countless opponents!

It utilizes a 'Wild Meter' which increases the power of your attacks but
also makes enemies more aggressive!

You play as Ace Wilder trying to defeat your brother Rex in a tournament where he and all the other entrants have colluded against you. Utilize a wide range of offensive and defensive skills to defeat hordes of enemies all at once and go for a high score! There are several playable characters and local co-op play!

It also has a jammin' soundtrack, smooth frame by frame animation and fully voiced characters!

Game and Art by Tyler Doak / Kicks , Culture Attack Studio
Music by James Landino / KgZ

Combat Mechanics

Aces Wild boats a free-form combat system that feels amazing, is fun for new players and deep for hardcore and stylish players.

Wild System
As you engage in combat, your Wild Meter will fill up.
This increases the damage your attacks do but also makes enemies stronger and more aggressive.
Attacking enemies builds Wild. Taking damage lowers Wild.
A true fighter will learn to build Wild for an advantage, then expend it to maintain the advantage before the enemy exploits it.

Rapid Attack
Rapid Attacks allow you to fly through the air and perform quick combination attacks against enemies!
It fills up your Wild Meter quickly. The faster you fly, the more Wild you build.
Defeating an enemy with a Rapid Attack gives you more Wild.

Crash Attack
Crash Attacks allow you to deal insane damage and send enemies flying and bouncing off the environment!
They get a larger damage bonus from your Wild Meter.
Every Crash attack has different properties and they use Wild when you execute them.
Some have special effects like letting you knock the environment and enemies into each other.
An enemy hit with a Crash Attack will receive more damage and yield more Wild when attacked.

Crash Charge
By holding the Crash Attack button, you can expend Wild Meter to Charge the Crash Attack making them bigger and stronger.
Damage from these attacks becomes ridiculous.
You have free-form movement while Charging a Crash Attack.

Dash
Dashing lets you travel in any direction very quickly.
You can extend the length of a Dash by holding the button.
Holding no direction while Dashing lets you perform a Homing Dash.

Dodge
Dodging makes you invincible and lets you avoid enemy attacks. It's the most important skill and you'll be doing it a lot!
Performing a successful Dodge makes you invincible for a bit longer than normal letting you attack freely.
If you Dash out of a successful Dodge, you will maintain invincibility.

Wild Counter
If you press and hold the Dodge button and perform a successful Dodge then press Rapid or Crash attack,
you will execute a Wild Counter! There is a different skill for each attack type: Rapid Counter and Crash Counter.
Wild Counters are powerful skills with varying effects.

Panic Attack
If you build your Wild Meter higher than the Panic Threshold you can execute a Panic Attack.
This expends all of your Wild but restores your Health, makes you invincible and knocks enemies away from you.
Use this if things get too scary or if your Wild gets out of hand.
Panic attacks also increase the Panic Threshold and resets your Rank.

Rank
Rank is a judgement of your performance in combat.
As you attack and defeat enemies, your Rank will increase. Taking damage lowers it significantly.
Rank is similar to Wild in that it also makes enemies stronger and more aggressive but is more extreme.
However, Rank is much more difficult to maintain at a high level.
Rank increases the Score you receive from attacking and defeating enemies.
Rank also increases the rate at which you build Wild Meter.

Scoring
Each time you strike an enemy or defeat an enemy, you earn Score based on how much damage you deal.
This is multiplied by the type of enemy and your current Rank.
Score earned from damage is slightly exponential, so a 20-damage attack is worth more than two 10-damage attacks.
You receive a percent bonus to your score for a Stage based on how quickly you cleared the Stage.

Pinata
Certain enemies will have violet smoke emanating from them. When defeated, they will explode into BONUS NINJAS.
Bonus Ninjas are large swarms of aggressive enemies. It is your chance to boost your score or totally ruin your Wild and Rank.
A hidden 'Pinata Meter' increases based on your Rank when you defeat regular enemies. This will also yield Bonus Ninjas from regular enemies. The amount of Bonus Ninjas you receive is based on your Rank, Wild and strength of attack.

Системные требования

    Minimum:
    • OS: Windows XP
    • Memory: 320 MB RAM
    • Graphics: Pixel Shader 1.2
    • DirectX: Version 10
    • Hard Drive: 166 MB available space
    • Additional Notes: Xbox 360 or Direct Input Controller Highly Recommended
Полезные обзоры покупателей
6 из 10 пользователей (60%) посчитали этот обзор полезным
Пользователей, посчитавших этот обзор забавным: 1
0.3 ч. в игре
Опубликовано: 17 февраля
Не знаю ниндзи слово "страх",
Парят как птицы в небесах...


Бац-бац-бац-бац-бац-бац... прыг... бац-бац-бац-бац-бац... прыг...
Именно так можно описать всю механику игры.
Играем за какого-то нинзя-пацаняшку, который должен прорваться через толпы других нинзей. Переходим на экран, наваливают вражины, раздаём люлей, идём дальше, повторяем процедуру. Иногда попадаются боссы и мини-боссы, собачёнка с разинутой пастью доставляет особенно. У боссов символичная блакитно-жовта полоса жизни )) Всё стандартно - пацан может бегать, прыгать, бить руками-ногами и иногда наносить мега-супер-пупер-удар. В процессе ударов можно взлетать очень высоко, фактически большая часть боя происходит в воздухе.
Графически выглядит очень сухо - герои в ретро-анимешном стиле ещё более-менее (хотя чересчур мелковаты), но задники - полнейший примитивизм. Про звуковое сопровождение можно сказать только, что оно есть, брынчит нечто совершенно незапоминающееся.
Управление довольно мягкое и отзывчивое, но это, наверное, единственный плюс игры. Сам процесс боя сопровождается массой вспышек, мельтешений, "типо спецыффектав завизли вагон", так что невозможно понять кто где, кого и за что, побеждаем мы или мутузят нас. Скучно. Однообразно, примитивно и скучно. Игра не бросает вызов, который хочется принять.

Игровой интерес - 4
Графика и дизайн - 5
Музыка и озвучка - 4
Концепция/задумка - 4
Общая реализация - 6
Итоговый рейтинг - 46 / 100

Вердикт: унылая, пора...
Был ли этот обзор полезен? Да Нет Забавный
7 из 7 пользователей (100%) посчитали этот обзор полезным
3.8 ч. в игре
Опубликовано: 23 марта
Note: video review embedded below.

Aces Wild: Manic Brawling Action is the sort of game that would have blown my 10 year old mind.

It’s like a lost classic brawler gem that’s been hidden in the back of an arcade for years. It plays like a hyperactive beat-em-up with the sensibilities of a saturday morning shonen anime. At its core it’s a fairly simple button masher, but it moves so fast and has such a ludicrous amount of style that its basic mechanics never stuck out to me, at least at first.

Aces Wild’s strongest asset is how it feels. The game moves with a bombastic confidence, every character being powerful enough to knock another person around the room like a human pinball and stay in midair by the sheer power of their attacks. If you’re ever on the ground in Aces Wild you’re probably doing something wrong, as fights are almost always structured around your ability to zip around like a rocket, sometimes removing the floor entirely as it forces you to chain attacks to stay afloat.

The combination of free-form movement afforded by your ability to go in any direction quickly and accurately, and the perfectly timed slowdown when you take out an enemy creates a feeling of power that is truly something to behold. Functionally you only need to hit one attack button and time enemy strikes so as to dodge and counter, but Aces Wild bombards you so heavily with visual and mechanical feedback for those basic actions that I found it difficult to keep my composure as each fight one-up’d the last with how over the top things could become.

Aces Wild’s weakness is that it doesn’t realize when it’s time to end before the feeling of embodying a speedy anime badass wears off, with the second half of the game exposing issues of counter timing and some rather cheap enemy patterns. Aside from some interesting level designs, there’s very little new to see in these later stages, which instead of introducing new enemies simply inflate the health bars and quantity of old ones, leading to drawn out repetitive fights. The bosses also become progressively less inspired, relying on a dull AI pattern of beginning in a disinterested state and then closing every opening as it feverishly beats you down. It was in these fights that I had to control myself from hurling my controller at the screen, as I was placed into fights that sucked all the energy out of the game and seemed almost broken even on the easiest difficulty.

Even at its worst though, Aces Wild never stops being fun. Its later stages are far less balanced and creative than the first half, but its fighting system is such a finely tuned machine that even in its weaker moments there’s just something awesome about landing a perfect hit and watching an enemy three times your size bounce wildly around the room. When the action is this outrageous, it’s hard to blame the game for not wanting to stop.

You can read more of my writing on Kritiqal.

https://www.youtube.com/watch?v=YMbwZJCb6bI&ab_channel=MrNinjaSquirrel
Был ли этот обзор полезен? Да Нет Забавный
3 из 3 пользователей (100%) посчитали этот обзор полезным
3.3 ч. в игре
Опубликовано: 11 декабря, 2014
Most of the time you will be dodging and building up the wild meter to unleash a huge attack to kill enemies.

Sometimes, you don't even know what are you doing. LIKE WTF IS GOING ON.

It's messy, but fun. Co-op will be double the mess, but double the fun (WTF IS HAPPENING?!?!).
Был ли этот обзор полезен? Да Нет Забавный
3 из 4 пользователей (75%) посчитали этот обзор полезным
18.3 ч. в игре
Опубликовано: 13 февраля
This is a arcade 2d plaform 2 player co-op brawler.... !!!

This is the most basic brawler I've played for years.
You smash your way from the beginning to the end ... with crazy opponents and try making the longest possible combos.

There are several levels present and each then then again a challenge sometimes to great frustration.
Funny thing is than if you played with two people in co-op you have the same number of opponents and the game is also really easy.

Really awesome music takes you back in time to the Nintendo ara.
No upgrades, no online play ... pure as it was in the 90s.

In short, I think the game great and well developed.
I give it a 8/10.
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1 из 1 пользователей (100%) посчитали этот обзор полезным
22.3 ч. в игре
Опубликовано: 27 января
This game challenges you to get good. You have to get good in order to progress. This may sound like an obvious axiom of game design, but most games plateau in challenge at some point, whereas there is simply no end to the heights you can climb with Aces Wild. It's a fun 2D arcade brawler with tight, simple controls and multiple ways to put yourself to the test. At higher difficulties the gameplay becomes punishing, but by the time you're ready to play them, you'll have the skill that you need to win. Or, if you don't, the game doesn't punish you. You'll be docked points and you won't be able to get SSS ranks by sucking, but one feature of Aces Wild is its instant load times and seamless transitions. You can keep trying at the specific point you want until you give up. It's everything arcade action gaming ought to be. Here's hoping for more from Culture Attack.
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1 из 1 пользователей (100%) посчитали этот обзор полезным
0.9 ч. в игре
Опубликовано: 27 апреля
Aces Wild: Manic Brawling Action! is a great game that includes loads of fun especially with local Co-op.
However, it could potentially achieve much more if it had an online multiplayer/Co-op feature.
Another lack of consideration is that a good story line is missing. This game could go sky high with the right features.
Был ли этот обзор полезен? Да Нет Забавный
3 из 5 пользователей (60%) посчитали этот обзор полезным
0.1 ч. в игре
Опубликовано: 12 февраля
Can't even be bothered to tell you the controls in the tutorial, and there's no way to view them anywhere else in game. These developers just don't care, so why should I?
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94 из 109 пользователей (86%) посчитали этот обзор полезным
1.3 ч. в игре
Опубликовано: 31 января, 2014
The time I have played on Steam doesn't reflect the probably 50 hours I've put into this since it launched on the Humble Store. As a description, I have only this: imagine a world in which Platinum Games teamed up with Treasure to make a brawler with surprising depth, tons of enemies on screen, and a dog that explodes into a cloud of ninjas. If you like Metal Gear Rising: Revengeance, River City Ransom, Double Dragon, or fun and don't buy this game, I don't know what to tell you.
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108 из 153 пользователей (71%) посчитали этот обзор полезным
Пользователей, посчитавших этот обзор забавным: 1
9.5 ч. в игре
Опубликовано: 31 января, 2014
HOLY ♥♥♥♥. IT'S ALMOST LIKE THE SORT OF THING TREASURE WOULD HAVE MADE BACK IN THE DAY. I HAVE SUCH A ♥♥♥♥ING ERECTION YOU DON'T EVEN KNOW IT, MAN.

YOU.

DON'T.

EVEN.

KNOW.

MAN.
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38 из 46 пользователей (83%) посчитали этот обзор полезным
5.0 ч. в игре
Опубликовано: 31 января, 2014
As someone that loves high octane feel good action games this is seriously the best you're probably going to find on steam for a LONG while. The game has a million reward mechanics and only 'punishes' you by not being the awesomest you can be.

Nothing feels more badass than lining up the perfect Crash Charge and obliterating an entire room doing 350+damage to everyone when your normal rapid attacks only do 3-5 per hit.

Nothing feels more badass than dashing down a hall, bullets, missiles and kunai being thrown at you, dodging for the half second to weave through, then dashing down it again and again.

Nothing feels more badass when fighting a boss, health a literal sliver with a max wild bar, fulling knowing that one Crash Charge will lead to victory and a miss is utter epic defeat.

Nothing feels more badass than buying this insane masterpiece of a game.
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102 из 154 пользователей (66%) посчитали этот обзор полезным
Пользователей, посчитавших этот обзор забавным: 1
4.3 ч. в игре
Опубликовано: 31 января, 2014
Ever wanted to punch the doge meme? This is the game for you then
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20 из 23 пользователей (87%) посчитали этот обзор полезным
1.0 ч. в игре
Опубликовано: 23 сентября, 2014
https://www.youtube.com/watch?v=gXjtuVCSZPw&list=UURLmXiAxqgzAGPO64W78sSg

The 2D beat-up genre was a giant during the 8 and 16 bit generations, as well as dominating arcades with their quarter munching gameplay and cooperative game design. With the decline of arcades and the birth of new genres in 3d, the popularity of beat 'em ups waned, making way for new gaming zeitgeists. In recent years the 2D beat-em up has settled for reboots of classics with little success, luckily the love for the genre burns in the hearts of indie developers and with this, Aces Wild Manic Brawling Action comes to life. Does this beat 'em up deliver a first round knock out punch or does it feel like being roughed up and having your lunch money taken away by a bully?

Taking control of the title character Aces Wild, who must participate in this year's Maximus Circuit in an attempt to preserve the lands held by the Wilder Family. His brother Rex has struck a deal with key entrants of the tournament to ensure his victory so he can sell the lands for a hefty sum. In classic beat 'em up tradition, the story stops there allowing you to pummel your way through the games stages without narrative interruption.

Aces Wild's obvious key focus is it's stylized fast paced aerial combat. The controls consist of a light and heavy attack which are linked to the wild meter located at the top left corner of the screen. The meter is filled with every light attack landed increasing the potency of all your attacks. It's also used for health recovery, and charged attacks. These simple mechanics create a system in which managing your wild meter becomes crucial. You'll find yourself debating on whether to use it for a quick heal, full on charge attack or conserving it just a bit longer for an array of potent light attacks. The three selectable characters also bring a distinct combat style to the table, each with their unique skill set. If you find yourself in a bind consider a new route by selecting another character.

The combat is a bitter sweet. While it is mechanically solid, the level design and enemy encounters undermine it's strengths. One minute you will feel like you are a part of a knuckle sandwich catering service and the next you will find yourself beaten, battered and tossed out on your @$$ like an unruly patron at a biker bar. This often becomes a one sided affair in the later stages when the screen is cluttered with enemies, and one missed dodge results in ten enemy hits. A handful of sword, fists and draggers to the face is a high price to pay for missing one dodge in a cluttered an chaotic melee where sometimes the greatest challenge is keeping track of where your character is at among the action. Enemy's moves don't necessarily evolve either, spamming becomes their default strategy and it becomes extremely irritating when the difficulty is ramped up by cluttering the screen with enemies instead of providing a clever mix of foes that complement one another's attacks and patterns.

Boss battles continue the trend of being frustrating. Like their lesser counterparts, they have a bit of a penchant for spamming the same attacks again and again creating very narrow windows in which to land attacks. Small mistakes and missed dodges are also punished severely. Earlier bosses are formidable at first but quickly become a joke as you learn their patterns. Later encounters ramp up completely taking much of the fun away as they become tedious and annoying. Knowing what to do is one thing, but succeeding is another when everything consuming the screen seems to be at the right spot to put a hurting on you. All is slightly remedied though, as you can select any stage whenever, infinite lives, and the instant respawn with full health after a loss. Still, place fragile valuables in a safe place while playing to ensure their safety.

Leaderboards have recently been added for those looking to ascend them and local mutiplayer is available if you and friend want to tackle the challenge as a team. Co-op play isn't all that exciting though, other then adding a second player on screen the game is exactly the same. If played on a small screen the zooming in and out of the screen can be a pain, making it even more difficult to keep up with what is going on. Unless you have a large monitor and two controllers at hand consider passing on this feature.

Aces Wild channels the style of late 90's Capcom fighting games and side scrolling titles with the UI design and the character animations but is a bit lacking when it comes to detail. Many of the environments feel lifeless and static. There are few interactive objects nor props. Generally, stages are constructed with a photographic backdrop layered with platforms that are crisp and clean but lacking in personality or style. A more dynamic environment could easily add another layer to the static world of Aces Wild and payed better homage to a genre where using objects in the environment as weapons has been a long standing staple. There's also a dearth of detail missing throughout all the characters with little to no animation involved. Fortunately, the soundtrack is well done delivering some fantastic 16bit tracks and sounds.

If Aces Wild Manic Brawling Action gets a sequel a more polished experienced shouldn't be too hard to achieve. The foundation of a great game is present but the overall experience becomes a bit repetitive as the variation in enemies and environment do little to evolve along the way. Manic Brawling Action is a tough game with some infuriating segments, there is no escaping the anger along the ride, but in some ways, that's inherent to the genre. Aces Wild is large dose of nostalgia for a low price, if you're itching for a beat-em up and have run out of other options pick it up. It might just be enough to scratch you right where you need it.
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11 из 11 пользователей (100%) посчитали этот обзор полезным
Пользователей, посчитавших этот обзор забавным: 1
150.7 ч. в игре
Опубликовано: 27 апреля, 2014
A game with extremely simple mechanics that are designed in such a way to give a good amount of depth. It's designed to be extremely rewarding when you play well, and very punishing when you make mistakes. The music is awesome, and you can punch ninjas so hard that they explode into more ninjas.
Был ли этот обзор полезен? Да Нет Забавный
17 из 22 пользователей (77%) посчитали этот обзор полезным
9.1 ч. в игре
Опубликовано: 2 февраля, 2014
OH MY GOD I'M THE MOTHER♥♥♥♥ING FIST OF THE NORTH STAR JESUS CHRIST
Был ли этот обзор полезен? Да Нет Забавный
11 из 12 пользователей (92%) посчитали этот обзор полезным
8.0 ч. в игре
Опубликовано: 1 февраля, 2014
I thought I knew what video games were.

I was wrong. This is video games. Everything that came before was merely prelude.
Был ли этот обзор полезен? Да Нет Забавный
10 из 11 пользователей (91%) посчитали этот обзор полезным
15.3 ч. в игре
Опубликовано: 4 марта, 2014
https://www.youtube.com/watch?v=gXjtuVCSZPw



The 2D beat-up genre was a giant during the 8 and 16 bit generations as well as dominating arcades with their quarter munching gameplay and cooperative game design. With the decline of arcades and the birth of new genres in 3d, the popularity of beat 'em ups waned, making way for new gaming zeitgeists. In recent years the 2D beat-em up has settled for reboots of classics with little success, luckily the love for the genre burns in the hearts of indie developers and with this, Aces Wild Manic Brawling Action comes to life. Does this beat 'em up deliver a first round knock out punch or does it throw the towel?

Taking control of the title character Aces Wild, who must participate in this year's Maximus Circuit in an attempt to preserve the lands held by the Wilder Family. His brother Rex has struck a deal with key entrants of the tournament to ensure his victory so he can sell the lands for a hefty sum. In classic beat 'em up tradition, the story stops there allowing you to pummle your way through the games stages without narrative interruption.

Aces Wild's obvious key focus is it's stylized fast paced aerial combat. The controls consist of a light and heavy attack which are linked to the wild meter located at the top left corner of the screen. The meter fills up with every light attack landed increasing the potency of all your attacks. It's also used for health recovery, and charged attacks. This simple idea creates a system in which managing your wild meter become crucial. You'll find yourself debating on whether to use it for a quick heal, full on charge attack or conserving it just a bit longer for an array of potent light attacks. It's becomes a game of it's own that I was very impressed with, seeing as how simple it was. The three selectable character also bring a distinct combat style to the table, each with their unique skill set. If you find yourself in a bind consider a new route by selecting another character.

The combat is a bitter sweet. While it is mechanically solid, the level design and enemy encounters undermine it's strengths. One minute you'll feel like you're part of a knuckle sandwich catering service and the next you'll find yourself beaten, battered and tossed out on your ♥♥♥ like an unruly patron at a biker bar. This often becomes a one sided affair in the later stages when the screen is cluttered with enemies, and one missed dodge results in ten enemy hits. A handful of sword, fists and draggers to the face is a high price to pay for missing one dodge in a cluttered an chaotic melee where sometimes the greatest challenge is keeping track of where your character is among the action. Enemies moves don't necessarily evolve either, spamming becomes their game and it becomes extremely irritating when the difficulty is ramped up by cluttering the screen with enemies instead of providing a clever mix of foes that complement one another's attacks and patterns.

Boss battles continue the trend of being frustrating. Like their lesser counterparts, they have a bit of a penchant for spamming the same attacks again and again creating very narrow windows in which to land attacks. Small mistake and missed dodges are also punished severely. Earlier bosses are formidable at first but quickly become a joke as you learn their patterns. Later encounters ramp up completely taking much of the fun away as they become tedious and ♥♥♥♥ing annoying. Knowing what to do is one thing but succeeding is another when everything consuming the screen seems to be at the right spot to put a hurting on you. All is slightly remedied though, as you can select any stage whenever, infinite lives, and the instant respawn with full health after a loss. Still, consider having a pillow at arms reach to smack around when anger consumes you.

Leaderboards have recently been added for those looking to ascend them and local mutiplayer is available if you and friend want to tackle the challenge as a team. Co-op play isn't all that exciting though, other then adding a second player on screen the game is exactly the same. If played on a small screen the zooming in and out of the screen can be a pain, making it even more difficult to keep up with what is going on. Unless you have a large monitor and two controllers at hand consider passing on this feature.

Aces Wild channels the style of late 90's Capcom fighting games and side scrolling titles with the interface and the character design, but is a bit lacking when it comes to detail. Many of the environments feel lifeless and static. There are few interactive objects. Generally, stages are constructed with backdrop layered with platforms that are crisp and clean but lacking in personality or style. A more dynamic environment could easily add another layer to the static world of Aces Wild and pay better homage to a genre where using objects in the environment as weapons has been a long standing staple. There's also a dearth of detail missing throughout all the characters with little to no animation involved. Fortunately, the soundtrack is well done delivering some fantastic 16bit tracks and sounds.

The foundation of a great game are definitely here but the overall experience becomes a bit repetitive as the variation in enemies and environment do little to evolve along the way. Aces Wild is a tough game with some infuriating segments, there is no escaping the anger along the ride, but it's the nature of the beast. If it gets a sequel, an upgrade system is an obvious request, along with some improved visuals. Aces Wild Manic Brawling Action is a large dose of nostalgia for a great price, if you're up for a beat-em up and a challenge pick it up when you have the urge. But remember, keep a pillow at arms reach.

6.9
Был ли этот обзор полезен? Да Нет Забавный
10 из 11 пользователей (91%) посчитали этот обзор полезным
98.1 ч. в игре
Опубликовано: 8 ноября, 2014
This game's depth comes from the skill of the player.

If you play this game like any other brawler then it will feel about as fun as any other brawler to you; only mashing attacks is not the answer.

If you can fully grasp the controls and how fluid they are, then you can truly unleash a fantastic mess of action anime extremism and have a hell of a time doing it too.

I recommend this game to anybody who likes the combat in the Devil May Cry series, Darksiders, God of War, and Metal Gear rising, but also are familiar with fighting games such as Street Fighter, King of Fighters, Guilty Gear and BlazBlue.

I just wish it had online support ;^;
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32 из 54 пользователей (59%) посчитали этот обзор полезным
0.5 ч. в игре
Опубликовано: 31 января, 2014
BEAT THE LIVING ♥♥♥♥ OUT OF FLYING NINJAS IN MID-AIR
NONCHALANTLY REPEL KUNAIS WITH YOUR BARE FISTS
DODGE FIRE ♥♥♥♥ FROM HUNTING NINJA DOGS
Был ли этот обзор полезен? Да Нет Забавный
8 из 9 пользователей (89%) посчитали этот обзор полезным
1.2 ч. в игре
Опубликовано: 1 февраля, 2014
HOLY ♥♥♥♥ THIS IS LIKE IF GOD HAND TOOK COCAINE AND STEROIDS AND TURNED THE STORY INTO A KID WHO JUST WANTS TO BEAT EVERYTHING UP AND OH MY GOD WHY IS EVERYTHING SO FAST MOVE OUT OF THE WAY SONIC 10/10 BUY IT BUY IT BUY IT
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6 из 6 пользователей (100%) посчитали этот обзор полезным
1.8 ч. в игре
Опубликовано: 7 мая, 2014
A very underrated, simple, classic acrade game! The difficulty is hard enough that each boss fights may take a couple of tries but feeling of acomplishment is felt after each battle. (Y)
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