Aces Wild is a fast-paced, hardcore, aerial beat 'em up! Engage in insane aerial martial arts combat against countless opponents! It utilizes a 'Wild Meter' which increases the power of your attacks but also makes enemies more aggressive!
Data de lançamento: 8 Ago 2013
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Comprar Aces Wild: Manic Brawling Action!

$9.99

Sobre o jogo

Aces Wild is a fast-paced, hardcore, aerial beat 'em up!


Engage in insane aerial martial arts combat against countless opponents!

It utilizes a 'Wild Meter' which increases the power of your attacks but
also makes enemies more aggressive!

You play as Ace Wilder trying to defeat your brother Rex in a tournament where he and all the other entrants have colluded against you. Utilize a wide range of offensive and defensive skills to defeat hordes of enemies all at once and go for a high score! There are several playable characters and local co-op play!

It also has a jammin' soundtrack, smooth frame by frame animation and fully voiced characters!

Game and Art by Tyler Doak / Kicks , Culture Attack Studio
Music by James Landino / KgZ

Combat Mechanics

Aces Wild boats a free-form combat system that feels amazing, is fun for new players and deep for hardcore and stylish players.

Wild System
As you engage in combat, your Wild Meter will fill up.
This increases the damage your attacks do but also makes enemies stronger and more aggressive.
Attacking enemies builds Wild. Taking damage lowers Wild.
A true fighter will learn to build Wild for an advantage, then expend it to maintain the advantage before the enemy exploits it.

Rapid Attack
Rapid Attacks allow you to fly through the air and perform quick combination attacks against enemies!
It fills up your Wild Meter quickly. The faster you fly, the more Wild you build.
Defeating an enemy with a Rapid Attack gives you more Wild.

Crash Attack
Crash Attacks allow you to deal insane damage and send enemies flying and bouncing off the environment!
They get a larger damage bonus from your Wild Meter.
Every Crash attack has different properties and they use Wild when you execute them.
Some have special effects like letting you knock the environment and enemies into each other.
An enemy hit with a Crash Attack will receive more damage and yield more Wild when attacked.

Crash Charge
By holding the Crash Attack button, you can expend Wild Meter to Charge the Crash Attack making them bigger and stronger.
Damage from these attacks becomes ridiculous.
You have free-form movement while Charging a Crash Attack.

Dash
Dashing lets you travel in any direction very quickly.
You can extend the length of a Dash by holding the button.
Holding no direction while Dashing lets you perform a Homing Dash.

Dodge
Dodging makes you invincible and lets you avoid enemy attacks. It's the most important skill and you'll be doing it a lot!
Performing a successful Dodge makes you invincible for a bit longer than normal letting you attack freely.
If you Dash out of a successful Dodge, you will maintain invincibility.

Wild Counter
If you press and hold the Dodge button and perform a successful Dodge then press Rapid or Crash attack,
you will execute a Wild Counter! There is a different skill for each attack type: Rapid Counter and Crash Counter.
Wild Counters are powerful skills with varying effects.

Panic Attack
If you build your Wild Meter higher than the Panic Threshold you can execute a Panic Attack.
This expends all of your Wild but restores your Health, makes you invincible and knocks enemies away from you.
Use this if things get too scary or if your Wild gets out of hand.
Panic attacks also increase the Panic Threshold and resets your Rank.

Rank
Rank is a judgement of your performance in combat.
As you attack and defeat enemies, your Rank will increase. Taking damage lowers it significantly.
Rank is similar to Wild in that it also makes enemies stronger and more aggressive but is more extreme.
However, Rank is much more difficult to maintain at a high level.
Rank increases the Score you receive from attacking and defeating enemies.
Rank also increases the rate at which you build Wild Meter.

Scoring
Each time you strike an enemy or defeat an enemy, you earn Score based on how much damage you deal.
This is multiplied by the type of enemy and your current Rank.
Score earned from damage is slightly exponential, so a 20-damage attack is worth more than two 10-damage attacks.
You receive a percent bonus to your score for a Stage based on how quickly you cleared the Stage.

Pinata
Certain enemies will have violet smoke emanating from them. When defeated, they will explode into BONUS NINJAS.
Bonus Ninjas are large swarms of aggressive enemies. It is your chance to boost your score or totally ruin your Wild and Rank.
A hidden 'Pinata Meter' increases based on your Rank when you defeat regular enemies. This will also yield Bonus Ninjas from regular enemies. The amount of Bonus Ninjas you receive is based on your Rank, Wild and strength of attack.

Requisitos de sistema

    Minimum:
    • OS: Windows XP
    • Memory: 320 MB RAM
    • Graphics: Pixel Shader 1.2
    • DirectX: Version 10
    • Hard Drive: 166 MB available space
    • Additional Notes: Xbox 360 or Direct Input Controller Highly Recommended
Análises úteis de usuários
4 de 4 pessoas (100%) acharam esta análise útil
255 produtos na conta
94 análises
17.6 hrs registradas
É melhor do que eu esperava.

A história do jogo é bem comum e não tem nada de profundidade. Em verdade pouco é contado. Só há uma introdução e um final, simples assim.

A gameplay do jogo, é realmente o ponto mais forte deste jogo. Voce enfrenta inimigos na tela, as vezes trocentos deles, há alguns mini boss, que posteriormente se tornam inimigos comuns, e ao final de cada fase há chefes. Voce pode pular e dar "pulo duplo", é possivel dar dash e voar, além também de executar golpes. Há duas barras, uma de vida, e outra de wild (panic). Barra de wild pode ser usada para dar alguns golpe especiais que ccausam mais fano, ou para recuperar vida quando atinge num determinado chamado panicc, também é usada para voar (que na verdade é um dash sem parar). Há três personagems jogaveis, Ace Wilder (luta com socos e chutes), Gene Drift (luta com uma espada grande) e o Eagle Morris (um ninja), as mecanicas de gameplay é igual com todos, mas cada um tem suas particularidades. É possível também escolher as cores das skins de cada um, e isso sem a necessidade de voltar no menu principal, no modo coop. O jogo possuí coop local apenas, não há online, alias este jogo se torna mais facil jogando com um amigo. há uma boa variedade de inimigos. O jogo é curto, há 7 fases, com 5 areas, contando um boss no final de cada fase, cerca de uma 3 horas de jogo, é suficiente para voce zerar. Há dificuldade do jogo, é alta, este jogo no modo calm, ja vai apresentar um grau elevado de dificuldade a partir da terceira fase, mas é perfeitamente possível zerar este jogo. Agora se voce realmente for muito bom, ja pode ir pra dificuldade mais complicada mesmo. Recomendo que use gamepad neste jogo, para facilitar a sua vida. É possível desviar dos golpes dos inimigos, inclusive alguns golpes dos inimigos tem um timing certinho pra voce desviar. Voce pode desviar de tudo, até mesmo dos tiros de metralhadora. Até dos ataques dos boss. É muito importante voce desviar nesse jogo, pois se não voce não vai zerar este jogo nem no modo calm. Se morrer, volta para o checkpoint, (inicio da area), mas no modo coop, se um dos jogadores morrer, há um delay, e cada vez que o jogador morrer, vai aumentando o delay, então na primeira vez em 5 segundos volta, depois 10 segundos, quando ver, ta levando mais de 1 minutos para voltar. Se os dois jogadores morrerem, volta para o checkpoint. Quando voce voa, voce perde barra de wild, quando estiver sem wild só vai poder dar dash. O pulo duplo, na verdade é infinito, só que para executar o pulo duplo há um timing. É possivel também dar wall jump. Na maioria das vezes voar é mais conveniente do que dar pulo duplo e wall jump, mas sçao opções para voce economizar panic. Esta barra de panic só pode ser preenchida acertando golpes nos inimigos. A barra de panic se torna mais dificil de preencher também, conforme voce a ultiliza, por exemplo, na primeira vez basta acertar uns 10 inimigos que ta cheia, e vc ta livre pra usa-la para se curar. Na segunda vez ja vai precisar acertar 20 por exemplo pra poder usa-la. Ou seja, voce não vai poder ficar se curando nem usando golpes especiais o tempo todo. Uma dica, tente sempre chegar no boss com a barra wild no ponto de panic, pois voce vai poder se curar no meio da luta, e isso vai facilitar a luta. Alguns boss desse jogo são bem complicados mesmo.

As músicas do jogo, são bem legais. São bacanas, da pra curtir bastante enquanto joga. São musicas tocadas num teclado eletronico provavelmente, e combina muito bem com o jogo.

Os cenários do jogo são variados, há uma boa quantidade deles, algumas coisas que estão no cenário quebram também. ialgumas vezes isso pode atrapalhar a luta, por exemplo, quebro uma ponte, voce não pode cair no buraco, e não pode deixar que um inimigo te jogue la. Mas voce pode usar isso a favor, se voce jogar os inimigos la, eles morrem.

Os gráficos são 2D cartoonizados. É um gráfico bonito. Aliás este jogo é bem fluido também. O que pode atrapalhar eh que as vezes há muita coisa acontecendo na tela, principalmente jogando em coop, e voce pode se perder no meio da confusão, visto que há varios flasha e efeitos no jogo.

O jogo, possuí alguns bugs e glitchs. Um deles em particular, o jogo simplesmente desliga as vezes, mas isso não chega a ser grave, porque voce pode voltar onde parou da ultima vez, porém isso acontece com uma certa frequencia, o que é chato. Um dos glitchs também fez o boss da segunda fase ficar preso de baixo do cenário, o que basicamente, foi soh bater nele até morrer. Uma coisa que posso reclamar mas que não é glitch nem bug, é que no modo coop, as vezes a camera se afasta de mais, e isso pode atrapalhar um pouco.

Para quem tiver interesse, postei um video com gameplay deste jogo:
http://steamcommunity.com/sharedfiles/filedetails/?id=285420846

No geral, este é um jogo muito bom, é um jogo rapido, com muita coisa acontecendo na tela, e uma dificuldade alta. É um jogo realmente divertido para se jogar sózinho, e mais divertido ainda em dois jogadores. Seria mais legal se tivesse coop online, pois isso reasolveria o problema da camera se afastando. Definitivamente recomendo este jogo se voce gosta do genero. Vale a pena!
Publicada: 22 junho 2014
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1 de 1 pessoas (100%) acharam esta análise útil
125 produtos na conta
6 análises
2.5 hrs registradas
I've always longed for a modern 2D beat'em up. While there are some cool games with this premise (say, Dust) none of them carry that same beat'em up feel. Aces Wild promises to do so and delivers it so flawlessly I was almost weeping tears of joy as a I played. It's fast, it's wild and you can break stuff around you. It's silly and goofy while still delivering hardcore fighting action. I say Game of the Year. I say Game of the Decade. Best money I ever spent in Steam.

Your life won't make sense until you have played this game. Buy it. Just... just buy it, ok?

Music: Flawless.
Controls: Flawless.
Graphics: Flawless.
Breaking stuff: Flawless.
Being a flying ninja with a yellow scarf: OMFG THAT IS SO AWESOME
Publicada: 9 julho 2014
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https://www.youtube.com/watch?v=gXjtuVCSZPw



The 2D beat-up genre was a giant during the 8 and 16 bit generations as well as dominating arcades with their quarter munching gameplay and cooperative game design. With the decline of arcades and the birth of new genres in 3d, the popularity of beat 'em ups waned, making way for new gaming zeitgeists. In recent years the 2D beat-em up has settled for reboots of classics with little success, luckily the love for the genre burns in the hearts of indie developers and with this, Aces Wild Manic Brawling Action comes to life. Does this beat 'em up deliver a first round knock out punch or does it throw the towel?

Taking control of the title character Aces Wild, who must participate in this year's Maximus Circuit in an attempt to preserve the lands held by the Wilder Family. His brother Rex has struck a deal with key entrants of the tournament to ensure his victory so he can sell the lands for a hefty sum. In classic beat 'em up tradition, the story stops there allowing you to pummle your way through the games stages without narrative interruption.

Aces Wild's obvious key focus is it's stylized fast paced aerial combat. The controls consist of a light and heavy attack which are linked to the wild meter located at the top left corner of the screen. The meter fills up with every light attack landed increasing the potency of all your attacks. It's also used for health recovery, and charged attacks. This simple idea creates a system in which managing your wild meter become crucial. You'll find yourself debating on whether to use it for a quick heal, full on charge attack or conserving it just a bit longer for an array of potent light attacks. It's becomes a game of it's own that I was very impressed with, seeing as how simple it was. The three selectable character also bring a distinct combat style to the table, each with their unique skill set. If you find yourself in a bind consider a new route by selecting another character.

The combat is a bitter sweet. While it is mechanically solid, the level design and enemy encounters undermine it's strengths. One minute you'll feel like you're part of a knuckle sandwich catering service and the next you'll find yourself beaten, battered and tossed out on your ♥♥♥ like an unruly patron at a biker bar. This often becomes a one sided affair in the later stages when the screen is cluttered with enemies, and one missed dodge results in ten enemy hits. A handful of sword, fists and draggers to the face is a high price to pay for missing one dodge in a cluttered an chaotic melee where sometimes the greatest challenge is keeping track of where your character is among the action. Enemies moves don't necessarily evolve either, spamming becomes their game and it becomes extremely irritating when the difficulty is ramped up by cluttering the screen with enemies instead of providing a clever mix of foes that complement one another's attacks and patterns.

Boss battles continue the trend of being frustrating. Like their lesser counterparts, they have a bit of a penchant for spamming the same attacks again and again creating very narrow windows in which to land attacks. Small mistake and missed dodges are also punished severely. Earlier bosses are formidable at first but quickly become a joke as you learn their patterns. Later encounters ramp up completely taking much of the fun away as they become tedious and ♥♥♥♥ing annoying. Knowing what to do is one thing but succeeding is another when everything consuming the screen seems to be at the right spot to put a hurting on you. All is slightly remedied though, as you can select any stage whenever, infinite lives, and the instant respawn with full health after a loss. Still, consider having a pillow at arms reach to smack around when anger consumes you.

Leaderboards have recently been added for those looking to ascend them and local mutiplayer is available if you and friend want to tackle the challenge as a team. Co-op play isn't all that exciting though, other then adding a second player on screen the game is exactly the same. If played on a small screen the zooming in and out of the screen can be a pain, making it even more difficult to keep up with what is going on. Unless you have a large monitor and two controllers at hand consider passing on this feature.

Aces Wild channels the style of late 90's Capcom fighting games and side scrolling titles with the interface and the character design, but is a bit lacking when it comes to detail. Many of the environments feel lifeless and static. There are few interactive objects. Generally, stages are constructed with backdrop layered with platforms that are crisp and clean but lacking in personality or style. A more dynamic environment could easily add another layer to the static world of Aces Wild and pay better homage to a genre where using objects in the environment as weapons has been a long standing staple. There's also a dearth of detail missing throughout all the characters with little to no animation involved. Fortunately, the soundtrack is well done delivering some fantastic 16bit tracks and sounds.

The foundation of a great game are definitely here but the overall experience becomes a bit repetitive as the variation in enemies and environment do little to evolve along the way. Aces Wild is a tough game with some infuriating segments, there is no escaping the anger along the ride, but it's the nature of the beast. If it gets a sequel, an upgrade system is an obvious request, along with some improved visuals. Aces Wild Manic Brawling Action is a large dose of nostalgia for a great price, if you're up for a beat-em up and a challenge pick it up when you have the urge. But remember, keep a pillow at arms reach.

6.9
Publicada: 4 março 2014
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6 de 7 pessoas (86%) acharam esta análise útil
46 produtos na conta
2 análises
7.2 hrs registradas
BEAT UP DOGS, FLY THROUGH THE AIR IN A SERIES OF PUNCHES, CRASH ATTACK NINJAS INTO OTHER DIMENSIONS, DASH AROUND LIKE SONIC ON SPEED

GAMING JUST GOT REAL BRAH
Publicada: 2 maio 2014
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6 de 9 pessoas (67%) acharam esta análise útil
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7 análises
2.1 hrs registradas
GREAT FUN, Seriously I love the game but I have tried to play it about 5 times with my girlfriend and every time we are having a great time and it crashes. So I tried everything to fix this no matter what it lets me play for about 15 minutes than crashes out. I got it in the Humble Bundle so I tried it with the DRM free version and even that one does it, I am a bit of a nerd and I have a decent set up. Other people with similar issues seems to also be running AMD systems like mine. So as of now I would say don't buy it but if they fix the crashing problems than sure. One thing I can say is it allows you to pick any level and any boss you want to start so its almost like they knew it was going to crash before you could finish a level so that was they only way you would see them all. Also the background graphics seem really out of place at times, the game feels and looks like a slapped together college project. However its still a ton of fun.Even with the crashes I kept wanting to try and play it because it was so much fun up until it crashes.
Publicada: 5 maio 2014
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