Aces Wild is a fast-paced, hardcore, aerial beat 'em up! Engage in insane aerial martial arts combat against countless opponents! It utilizes a 'Wild Meter' which increases the power of your attacks but also makes enemies more aggressive!
사용자 평가: 매우 긍정적 (평가 178 개)
출시 날짜: 2013년 8월 8일

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Aces Wild: Manic Brawling Action! 구매

 

게임에 대해

Aces Wild is a fast-paced, hardcore, aerial beat 'em up!


Engage in insane aerial martial arts combat against countless opponents!

It utilizes a 'Wild Meter' which increases the power of your attacks but
also makes enemies more aggressive!

You play as Ace Wilder trying to defeat your brother Rex in a tournament where he and all the other entrants have colluded against you. Utilize a wide range of offensive and defensive skills to defeat hordes of enemies all at once and go for a high score! There are several playable characters and local co-op play!

It also has a jammin' soundtrack, smooth frame by frame animation and fully voiced characters!

Game and Art by Tyler Doak / Kicks , Culture Attack Studio
Music by James Landino / KgZ

Combat Mechanics

Aces Wild boats a free-form combat system that feels amazing, is fun for new players and deep for hardcore and stylish players.

Wild System
As you engage in combat, your Wild Meter will fill up.
This increases the damage your attacks do but also makes enemies stronger and more aggressive.
Attacking enemies builds Wild. Taking damage lowers Wild.
A true fighter will learn to build Wild for an advantage, then expend it to maintain the advantage before the enemy exploits it.

Rapid Attack
Rapid Attacks allow you to fly through the air and perform quick combination attacks against enemies!
It fills up your Wild Meter quickly. The faster you fly, the more Wild you build.
Defeating an enemy with a Rapid Attack gives you more Wild.

Crash Attack
Crash Attacks allow you to deal insane damage and send enemies flying and bouncing off the environment!
They get a larger damage bonus from your Wild Meter.
Every Crash attack has different properties and they use Wild when you execute them.
Some have special effects like letting you knock the environment and enemies into each other.
An enemy hit with a Crash Attack will receive more damage and yield more Wild when attacked.

Crash Charge
By holding the Crash Attack button, you can expend Wild Meter to Charge the Crash Attack making them bigger and stronger.
Damage from these attacks becomes ridiculous.
You have free-form movement while Charging a Crash Attack.

Dash
Dashing lets you travel in any direction very quickly.
You can extend the length of a Dash by holding the button.
Holding no direction while Dashing lets you perform a Homing Dash.

Dodge
Dodging makes you invincible and lets you avoid enemy attacks. It's the most important skill and you'll be doing it a lot!
Performing a successful Dodge makes you invincible for a bit longer than normal letting you attack freely.
If you Dash out of a successful Dodge, you will maintain invincibility.

Wild Counter
If you press and hold the Dodge button and perform a successful Dodge then press Rapid or Crash attack,
you will execute a Wild Counter! There is a different skill for each attack type: Rapid Counter and Crash Counter.
Wild Counters are powerful skills with varying effects.

Panic Attack
If you build your Wild Meter higher than the Panic Threshold you can execute a Panic Attack.
This expends all of your Wild but restores your Health, makes you invincible and knocks enemies away from you.
Use this if things get too scary or if your Wild gets out of hand.
Panic attacks also increase the Panic Threshold and resets your Rank.

Rank
Rank is a judgement of your performance in combat.
As you attack and defeat enemies, your Rank will increase. Taking damage lowers it significantly.
Rank is similar to Wild in that it also makes enemies stronger and more aggressive but is more extreme.
However, Rank is much more difficult to maintain at a high level.
Rank increases the Score you receive from attacking and defeating enemies.
Rank also increases the rate at which you build Wild Meter.

Scoring
Each time you strike an enemy or defeat an enemy, you earn Score based on how much damage you deal.
This is multiplied by the type of enemy and your current Rank.
Score earned from damage is slightly exponential, so a 20-damage attack is worth more than two 10-damage attacks.
You receive a percent bonus to your score for a Stage based on how quickly you cleared the Stage.

Pinata
Certain enemies will have violet smoke emanating from them. When defeated, they will explode into BONUS NINJAS.
Bonus Ninjas are large swarms of aggressive enemies. It is your chance to boost your score or totally ruin your Wild and Rank.
A hidden 'Pinata Meter' increases based on your Rank when you defeat regular enemies. This will also yield Bonus Ninjas from regular enemies. The amount of Bonus Ninjas you receive is based on your Rank, Wild and strength of attack.

시스템 요구 사항

    Minimum:
    • OS: Windows XP
    • Memory: 320 MB RAM
    • Graphics: Pixel Shader 1.2
    • DirectX: Version 10
    • Hard Drive: 166 MB available space
    • Additional Notes: Xbox 360 or Direct Input Controller Highly Recommended
유용한 고객 평가
11명 중 11명(100%)이 이 평가를 유용하다고 평가했습니다.
1.0 시간 기록
https://www.youtube.com/watch?v=gXjtuVCSZPw&list=UURLmXiAxqgzAGPO64W78sSg

The 2D beat-up genre was a giant during the 8 and 16 bit generations, as well as dominating arcades with their quarter munching gameplay and cooperative game design. With the decline of arcades and the birth of new genres in 3d, the popularity of beat 'em ups waned, making way for new gaming zeitgeists. In recent years the 2D beat-em up has settled for reboots of classics with little success, luckily the love for the genre burns in the hearts of indie developers and with this, Aces Wild Manic Brawling Action comes to life. Does this beat 'em up deliver a first round knock out punch or does it feel like being roughed up and having your lunch money taken away by a bully?

Taking control of the title character Aces Wild, who must participate in this year's Maximus Circuit in an attempt to preserve the lands held by the Wilder Family. His brother Rex has struck a deal with key entrants of the tournament to ensure his victory so he can sell the lands for a hefty sum. In classic beat 'em up tradition, the story stops there allowing you to pummel your way through the games stages without narrative interruption.

Aces Wild's obvious key focus is it's stylized fast paced aerial combat. The controls consist of a light and heavy attack which are linked to the wild meter located at the top left corner of the screen. The meter is filled with every light attack landed increasing the potency of all your attacks. It's also used for health recovery, and charged attacks. These simple mechanics create a system in which managing your wild meter becomes crucial. You'll find yourself debating on whether to use it for a quick heal, full on charge attack or conserving it just a bit longer for an array of potent light attacks. The three selectable characters also bring a distinct combat style to the table, each with their unique skill set. If you find yourself in a bind consider a new route by selecting another character.

The combat is a bitter sweet. While it is mechanically solid, the level design and enemy encounters undermine it's strengths. One minute you will feel like you are a part of a knuckle sandwich catering service and the next you will find yourself beaten, battered and tossed out on your @$$ like an unruly patron at a biker bar. This often becomes a one sided affair in the later stages when the screen is cluttered with enemies, and one missed dodge results in ten enemy hits. A handful of sword, fists and draggers to the face is a high price to pay for missing one dodge in a cluttered an chaotic melee where sometimes the greatest challenge is keeping track of where your character is at among the action. Enemy's moves don't necessarily evolve either, spamming becomes their default strategy and it becomes extremely irritating when the difficulty is ramped up by cluttering the screen with enemies instead of providing a clever mix of foes that complement one another's attacks and patterns.

Boss battles continue the trend of being frustrating. Like their lesser counterparts, they have a bit of a penchant for spamming the same attacks again and again creating very narrow windows in which to land attacks. Small mistakes and missed dodges are also punished severely. Earlier bosses are formidable at first but quickly become a joke as you learn their patterns. Later encounters ramp up completely taking much of the fun away as they become tedious and annoying. Knowing what to do is one thing, but succeeding is another when everything consuming the screen seems to be at the right spot to put a hurting on you. All is slightly remedied though, as you can select any stage whenever, infinite lives, and the instant respawn with full health after a loss. Still, place fragile valuables in a safe place while playing to ensure their safety.

Leaderboards have recently been added for those looking to ascend them and local mutiplayer is available if you and friend want to tackle the challenge as a team. Co-op play isn't all that exciting though, other then adding a second player on screen the game is exactly the same. If played on a small screen the zooming in and out of the screen can be a pain, making it even more difficult to keep up with what is going on. Unless you have a large monitor and two controllers at hand consider passing on this feature.

Aces Wild channels the style of late 90's Capcom fighting games and side scrolling titles with the UI design and the character animations but is a bit lacking when it comes to detail. Many of the environments feel lifeless and static. There are few interactive objects nor props. Generally, stages are constructed with a photographic backdrop layered with platforms that are crisp and clean but lacking in personality or style. A more dynamic environment could easily add another layer to the static world of Aces Wild and payed better homage to a genre where using objects in the environment as weapons has been a long standing staple. There's also a dearth of detail missing throughout all the characters with little to no animation involved. Fortunately, the soundtrack is well done delivering some fantastic 16bit tracks and sounds.

If Aces Wild Manic Brawling Action gets a sequel a more polished experienced shouldn't be too hard to achieve. The foundation of a great game is present but the overall experience becomes a bit repetitive as the variation in enemies and environment do little to evolve along the way. Manic Brawling Action is a tough game with some infuriating segments, there is no escaping the anger along the ride, but in some ways, that's inherent to the genre. Aces Wild is large dose of nostalgia for a low price, if you're itching for a beat-em up and have run out of other options pick it up. It might just be enough to scratch you right where you need it.
게시 일시: 2014년 9월 23일
이 평가가 유용한가요? 아니요
8명 중 8명(100%)이 이 평가를 유용하다고 평가했습니다.
121.3 시간 기록
A game with extremely simple mechanics that are designed in such a way to give a good amount of depth. It's designed to be extremely rewarding when you play well, and very punishing when you make mistakes. The music is awesome, and you can punch ninjas so hard that they explode into more ninjas.
게시 일시: 2014년 4월 27일
이 평가가 유용한가요? 아니요
14명 중 9명(64%)이 이 평가를 유용하다고 평가했습니다.
7.2 시간 기록
BEAT UP DOGS, FLY THROUGH THE AIR IN A SERIES OF PUNCHES, CRASH ATTACK NINJAS INTO OTHER DIMENSIONS, DASH AROUND LIKE SONIC ON SPEED

GAMING JUST GOT REAL BRAH
게시 일시: 2014년 5월 2일
이 평가가 유용한가요? 아니요
3명 중 3명(100%)이 이 평가를 유용하다고 평가했습니다.
1.7 시간 기록
A very underrated, simple, classic acrade game! The difficulty is hard enough that each boss fights may take a couple of tries but feeling of acomplishment is felt after each battle. (Y)
게시 일시: 2014년 5월 7일
이 평가가 유용한가요? 아니요
1명 중 1명(100%)이 이 평가를 유용하다고 평가했습니다.
0.4 시간 기록
I had no clue what I was doing, but it had something to to with ninjas. And I liked it. But controls were a bit confusing.
게시 일시: 2014년 7월 31일
이 평가가 유용한가요? 아니요
2명 중 2명(100%)이 이 평가를 유용하다고 평가했습니다.
0.6 시간 기록
그냥 그럭저럭 할만한 게임
인디 게임이다보니 단점들도 눈에 많이 띈다
키배치도 불편하고, 콤보를 카운트해주는 시스템도 없다
아케이드 모드 BGM도 없다시피한데다
최소한의 스토리라도 넣어줬으면 소소한 재미가 있었을텐데

그렇다고 해도 최근 볼 수 없는 형식의 게임이라는 점에서 한번 해볼 가치는 있다
게시 일시: 2014년 2월 5일
이 평가가 유용한가요? 아니요