XCOM 2 is the sequel to the award-winning strategy game, XCOM: Enemy Unknown. Twenty years have passed since humanity lost the war against the alien invaders and a new world order now exists on Earth. After years of lurking in the shadows, XCOM forces must rise and eliminate the alien occupation.
Grotendeels positief (791 recensies) - 72% van de 791 gebruikersrecensies in de laatste 30 dagen zijn positief.
Grotendeels positief (13,344 recensies) - 76% van de 13,344 gebruikersrecensies voor deze game is positief.
Releasedatum: 4 feb 2016

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Recente updates Alles weergeven (33)

9 juni

XCOM 2 is 33% Off This Weekend

For the first time since launch on February 5, XCOM 2 is discounted on Steam. You can grab the base version of the game, as well as the Digital Deluxe Edition (which includes all DLC and the soundtrack) for 33% off. Whether you've been holding out or want to gift it to a friend, now is a great time to pick up one of the best PC titles of the year!


Twenty years have passed since humanity lost the war against the alien invaders and a new world order now exists on Earth. After years of lurking in the shadows, XCOM forces must rise and eliminate the alien occupation. Join us or become them.

Follow XCOM on social media:

64 opmerkingen Meer informatie

12 mei

Alien Hunters DLC and May Update Now Live

Alien Hunters, the second DLC pack for XCOM 2, adds exciting new gameplay content to your campaign. Available now for $9.99 or as part of the Reinforcement Pack, Alien Hunters features a narrative-driven mission, new weapons and armor, a new “Hunter’s Lodge” update to the Avenger’s Armory, plus three new “Ruler” alien units to combat.

These new Rulers, including the Viper King, are quite formidable, Commander. They will show up at random in your campaign, once you’ve completed the new narrative mission, and each will have their own unique behavior and tactics, so don’t expect them to act like their subordinates. If you can’t take out a ruler quick enough, the alien will escape to fight another day. We believe these rulers are incredibly intelligent and are pursuing your soldiers across the globe.

You won’t be without help in this new fight, however, as Alien Hunters also includes four new one-of-a-kind weapons: the Bolt Caster, a high damage single-shot weapon; the Hunter’s Axe, a powerful new blade weapon that can be thrown at enemies or used to dispatch foes at close range; the ShadowKeeper pistol, which has the Shadowfall ability that is guaranteed to hit and will place its user in concealment if the enemy is killed; and the Frost Bomb grenade, which is able to temporarily freeze targets. Chief Shen has asked us to point out that each of these weapons is a prototype, so if a soldier equipping any of these weapons falls in battle, be sure to physically carry them to the Skyranger or else you’ll lose the weapons forever.

On top of the new weapons, there are also three new suits of armor that can be unlocked in Alien Hunters. Each armor set is created from the corpse of a Ruler alien, and provides unique tactical abilities for the wearer. Each unique armor set also strikes fear into the subordinate alien caste. For example, the Icarus Suit is outfitted with powerful boosters that allow its wearer to fly around the map for maximum mobility.

Alien Hunters also includes a compatibility patch for XCOM 2. This patch will include authentication for Alien Hunters, as well as general bug fixes, balancing in the single player, performance optimizations and a rebalanced multiplayer experience for the base game.

Alien Hunters requires XCOM 2 to play and is available now for $9.99. If you already own the Reinforcement Pack, do not purchase this DLC separately as you will be charged for it.


XCOM 2 May Patch

A new patch for XCOM 2 is now live! The patch will automatically install when starting the Steam client. If it doesn’t install automatically, restart Steam.

Downloading the patch introduces new bug fixes, balance tweaks, and performance optimizations on top of a rebalanced multiplayer experience and new modding functionality. Hop into a few MP games and let us know what you think of the new ability loadouts and point values!

The XCOM 2 team is continuing their work on improving the experience for everyone. Stay tuned for more updates and news!

  • Fixed an issue where the doom countdown timer was refilling after the Avatar bar filled up
  • Repeater no longer triggers after Stock damage or damage done over time
  • Mimic Beacons can no longer be reanimated
  • Mimic Beacons can no longer be targeted by Aid Protocol
  • Zombie Soldiers count towards “Soldiers Dead” counter
  • Evac zones can no longer be placed on a soldier
  • Fixed an issue where XCOM units were hitching after pod reveals
  • Fixed an issue where armor was not resetting properly after restarting the Avenger Defense mission
  • Fixed a crash that would occur after opening an ADVENT garage door
  • Soldiers equipped with the Hazmat Vest will no longer be affected by Acid Burn when pathing over Acid
  • Fixed an issue where loot was not being given to the player after killing an enemy next to a soldier with a hacked turret
  • Fixed multiple issues that would occur when a Gatekeeper is killed while affected by Chryssalid poison
  • Specialists can no longer receive the Phantom ability through the Advanced Warfare Center
  • Fixed an issue where certain AOE attacks could be used when selected while the unit was in movement
  • Grenade damage rebalance
    - Plasma Grenade Dmg: 5-6 -> 4-5
    - Acid Bomb Dmg: 5-6 -> 4-5
    - Fire Bomb Dmg: 6-7 -> 5-6
    - Gas Bomb Dmg: 5-6 -> 4-5
    - Proximity Mine Dmg: 8 -> 6
    - Gas Grenade Radius: 5 -> 4
    - Gas Bomb Radius: 6 -> 5
    - Proximity Mine Radius: 5-> 4
    - Volatile Mix Ability no longer grants grenade radius bonus
  • MP balance changes (more details below)
  • ADVENT and Alien units with weapons have been given range bonuses/penalties
  • Fixed an issue where squads would be deleted when saving and editing Loadouts
  • Fixed an issue where new squads were not being created upon selecting “Save As New Loadout” in the Edit Loadouts Menu
  • Fixed an issue where weapon customizations were not saved when created in the Squad Loadout
  • Fixed an issue where the Stun Lancer’s charge attack was causing players to desync
  • Fixed an issue where Skulljacked units floated too high in the air
  • Fixed an issue where weapons inappropriately remained in the hands of soldiers
  • Fixed an issue where grenades were causing environmental damage on their way to the target
  • Fixed an issue where XCOM soldiers and Psi-Zombies were able to share the same tile
  • Fixed multiple animation issues caused when carrying an unconscious unit
  • Fixed an issue where a soldier remained bound by a Viper’s Bind and Crush ability after killing it
  • Fixed an issue where explosions would occur early
  • Removed a hitch that would occur when building visibility is disabled/enabled
  • Fixed an issue causing lighting to appear dark when launching the title on specific AMD setups
  • Fixed an issue where the default setting for the Anarchy’s Children slider in the options menu was inconsistent between platforms
  • Fixed an issue where enemy weapons would continuously ragdoll after a unit was killed
  • Fixed an issue where the Loadout screen music plays after loading a Strategy save mid-mission
  • Fixed a crash that would occur when accessing the ADVENT Broadcast Network mission while mods were active on the Geoscape
  • Implemented a ‘Select All Mods’ button
  • Extended the character length for bios
  • Adjusted some prewritten soldier bios
  • Fixed an issue where users could access locked customization options
  • Fixed an issue where the wrong options were sometimes appearing in the Gameplay tab in the Options menu
  • Fixed an issue where tooltips would not show when viewing the Options menu
  • Game state classes can now be overridden
  • The ‘static’ scope keyword now works with override classes, allowing static functions to be overridden
  • The X2DownloadableContentInfo class has been extended to provide many new hooks for events such as mission start/end
  • The X2DownloadableContent class can now route ‘exec’ functions (console commands) allowing mods to implement their own cheats
Multiplayer Balance Changes:



HP: 3->4
Aim: 65->70
Flank Crit Chance: 33->40

HP: 12->7
Aim: 75->78
Flank Crit Chance: 33->40
WpnDmg: (6-7)->(3-4)
GrndDmg: (3-4)->(2-3)
Stun Lancer:

HP: 6->7
Aim: 65->70
Mobility: 12->14
Flank Crit Chance: 33->40

HP: 6->8
Aim: 70->75
Flank Crit Chance: 33->40

HP: 7->9
Aim: 75->78
Flank Crit Chance: 33->40
Defense: 0->10


HP: 8->10
Aim: 75->78
Flank Crit Chance: 33->40
Psi Offense: 90->100
WpnDmg: (3-4)->(3-5)
Armor Shred: +1
Cost: 800 -> 1000

HP: 10->14
Aim: 75->80
Regen: 2->4
Mobility 14->15
MeleeDmg: (3-4)->(3-6)
Cost: 1000->800

HP: 8->10
Aim: 75->78
Flank Crit Chance: 33->40
WpnDmg: (3-5)->(4-5)
Armor Shred: +1
Cost: 1500->1200

HP: 8->10
Armor: 1->2
Flank Crit Chance: 33->40

Teleport now has 1 turn cooldown
Clone now only triggers off of enemy attacks
Armor Shred: +1

HP: 18->20
Aim: 75->80
Can now travel 2 moves before using Devastating Blow

Aim: 75->78
Flank Crit Chance: 33->40
Cost: 1750->2000
Blazing Pinions now has 3 turn cooldown
Armor Shred: +1

Aim: 75->80
Burrow now has a 2 turn cooldown, cooldown starts on unborrow.
Cost: 1250->1200

Flank Crit Chance: 33->40

Cost: 6000->8000

Cost: 5000->6000
Armor Shred: +1
Spawned Units:

Psi Zombie:

HP: 6->8
Aim: 65->75
Can now travel 2 moves before using melee attack
Andromedon Robot:

Can now travel 2 moves before using Fist Strike

Phantom Ranger:

Removed Conceal ability, still starts out match concealed
Cost: 3000 -> 3200
Blademaster Ranger:

Conventional Sword->Arc Blade
Cost: 2500->2800
Sniper Sharpshooter:

Gunslinger Sharpshooter:

Cost: 2500->3000
Heavy Gunner Grenadier:

Cost: 2500->3200
Demo Expert Grenadier:

Cost: 2500->3200
Battlefield Medic Specialist:

Cost: 3000 -> 2800
Combat Hacker Specialist:

Aid Protocol defense now same as Battlefield Medic
Cost: 3000 -> 3200
Psi Operative:

Mind Control cooldown increased from 3 to 5


Cost: 250 -> 200
Battle Scanner:

Cost: 600 -> 400
Tracer Rounds:

Cost: 300 -> 100

Cost: 400 -> 200
Stasis Vest:

Cost: 600 -> 400
Hazmat Vest:

Cost: 300 -> 100
Smoke Grenade:


106 opmerkingen Meer informatie


“Exceptionally tough, rewarding strategy and a masterful reworking of the XCOM formula. We’ll play this forever.”
94% – PC Gamer

“One of the deepest and most rewarding strategy games on the market”
9.5 – Game Informer

“XCOM 2 is an amazing game”
9.3 – IGN

Luxe digitale editie

The XCOM 2 Digital Deluxe Edition includes the full base game, XCOM 2 Reinforcement Pack, and the digital soundtrack

Over dit spel

XCOM 2 is the sequel to XCOM: Enemy Unknown, the 2012 award-winning strategy game of the year.

Earth has changed. Twenty years have passed since world leaders offered an unconditional surrender to alien forces. XCOM, the planet’s last line of defense, was left decimated and scattered. Now, in XCOM 2, the aliens rule Earth, building shining cities that promise a brilliant future for humanity on the surface, while concealing a sinister agenda and eliminating all who dissent from their new order.

Only those who live at the edges of the world have a margin of freedom. Here, a force gathers once again to stand up for humanity. Always on the run, and facing impossible odds, the remnant XCOM forces must find a way to ignite a global resistance, and eliminate the alien threat once and for all.

  • XCOM ON THE RUN: Take command of the Avenger, an alien supply craft converted to XCOM’s mobile headquarters. New open-ended gameplay lets you decide where to guide your strike team, how to grow popular support, and when to combat enemy counter-operations.
  • RECRUIT RESISTANCE FIGHTERS: Five soldier classes, each with its own skill tree, let you create specific soldiers for your tactical plan.
  • TACTICAL GUERRILLA COMBAT: New gameplay systems offer more tactical flexibility in combat. Use concealment to ambush enemy patrols. Loot enemies for precious gear and artifacts. Rescue VIPs and save fallen comrades by carrying them to the extraction point.
  • A NEW BREED OF ENEMY: A diverse cast of enemies from powerful new alien species to the ADVENT, enforcers of the alien regime, offer a distinct tactical challenge.
  • RESEARCH, DEVELOP AND UPGRADE: Configure and build rooms on the Avenger to give XCOM new capabilities on the battlefield. Use your Scientists and Engineers to research, develop and upgrade weapons and armor to fit your preferred tactics.
  • EACH MISSION IS A UNIQUE CHALLENGE: Go on missions around the world, from wildlands to the heart of the alien-controlled megacities, to the depths of alien installations. There are virtually infinite combinations of maps, missions and goals.
  • CREATE CUSTOM MODS: Community-focused tools allow you to create your own campaign, tactical gameplay, aliens, classes, strategy game features, and share within the Steam Workshop.
  • ENGAGE IN HEAD-TO-HEAD MULTIPLAYER: Mix-and-match squads of humans and aliens and battle head-to-head on randomly-generated maps.


Mac OS X
SteamOS + Linux
    • Besturingssysteem: Windows® 7, 64-bit
    • Processor: Intel Core 2 Duo E4700 2.6 GHz or AMD Phenom 9950 Quad Core 2.6 GHz
    • Geheugen: 4 GB RAM
    • Grafische kaart: 1GB ATI Radeon HD 5770, 1GB NVIDIA GeForce GTX 460 or better
    • DirectX: Versie 11
    • Opslagruimte: 45 GB beschikbare ruimte
    • Geluidskaart: DirectX compatible sound card
    • Aanvullende opmerkingen: Initial installation requires one-time Internet connection for Steam authentication; software installations required (included with the game) include Steam Client, Microsoft Visual C++2012 and 2013 Runtime Libraries and Microsoft DirectX.
    • Besturingssysteem: Windows® 7, 64-bit
    • Processor: 3GHz Quad Core
    • Geheugen: 8 GB RAM
    • Grafische kaart: 2GB ATI Radeon HD 7970, 2GB NVIDIA GeForce GTX 770 or better
    • Opslagruimte: 45 GB beschikbare ruimte
    • Geluidskaart: DirectX compatible sound card
    • Besturingssysteem: 10.11.2
    • Processor: 2.4 GHz Intel
    • Geheugen: 4 GB RAM
    • Grafische kaart: NVIDIA 650ti (1GB) or AMD 5770 (1GB) or Intel Iris Pro or better
    • Opslagruimte: 45 GB beschikbare ruimte
    • Besturingssysteem: 10.11.2
    • Processor: 2.7 GHz i5
    • Geheugen: 8 GB RAM
    • Grafische kaart: NVIDIA 700 series (2GB) or AMD R9 series (2GB)
    • Opslagruimte: 45 GB beschikbare ruimte
    • Besturingssysteem: Ubuntu 14.04.2 64-bit or Steam OS
    • Processor: Intel i3-3225 3.3ghz
    • Geheugen: 4 GB RAM
    • Grafische kaart: NVIDIA 650 (1GB)
    • Opslagruimte: 45 GB beschikbare ruimte
    • Aanvullende opmerkingen: AMD and Intel GPUs are not supported at time of release. Nvidia requires 352.55 or newer drivers.
    • Besturingssysteem: Ubuntu 14.04.2 64-bit or Steam OS
    • Processor: Intel i7 series
    • Geheugen: 8 GB RAM
    • Grafische kaart: NVIDIA 960 (2GB)
    • Opslagruimte: 45 GB beschikbare ruimte
    • Aanvullende opmerkingen: AMD and Intel GPUs are not supported at time of release. We recommend Nvidia 358.16 drivers for best performance in XCOM 2
Klantrecensiesysteem bijgewerkt! Meer informatie
Grotendeels positief (791 recensies)
Grotendeels positief (13,344 recensies)
Recentelijk geplaatst
( 153.9 uur in totaal )
Geplaatst: 29 juni
If you like turn-based tactics, you will probably like this. It's maybe the best game ever in that genre. There's so much more here than the basic rock-paper-scissors formula you get with other games. You really have to think your way through the missions, and learn to improvise. Almost every aspect of the game is moddable, and there's enough modder content to qualify as a couple of full-on expansion packs.

About the only real con is that the loading times before and after missions can be longish if you don't have a state of the art rig. The currently released DLC isn't all that hot, but it's completely optional and not base game features being held for ransom.
Behulpzaam? Ja Nee Grappig
( 36.4 uur in totaal )
Geplaatst: 29 juni
Product gratis gekregen
Inferior comparing to EW and EU, bad optimization, but still an enjoyable game as a whole....

... if you successfully avoid dlcs or season pass.
Behulpzaam? Ja Nee Grappig
Spoken Sentenceling
( 52.4 uur in totaal )
Geplaatst: 29 juni
Single Player mode is awesome. Multiplayer is iffy because there are not alot of people playing online when im on. The game gets a 9.5/10 from me, would recommend to anyone who likes turn based strategy games.
Behulpzaam? Ja Nee Grappig
( 43.2 uur in totaal )
Geplaatst: 29 juni
Don't think. Just buy this game. Play it.
Behulpzaam? Ja Nee Grappig
( 80.4 uur in totaal )
Geplaatst: 29 juni
Really great game. Side note, load times are long but there is a glitch that if u press the caps-lock button during a loading screen (like on the way back from a mission) it usually somehow skips the loading screen entirely
Behulpzaam? Ja Nee Grappig
( 3.0 uur in totaal )
Geplaatst: 29 juni
I gave this game quite a bit of time before i purchased it on sale. I remember reading the horror stories of how at 80% youll always seem to miss and with 1% they'll always seem to critical.

There is a difference in making a challenging game and making an absurd one. Firaxis made an EPIC FAIL and I can only hope their studio has tanked for it. I played the original Xcom, terror from the deep, and a more recent one I fail to remember. My biggest ♥♥♥♥♥ isnt how lame the deck is stacked in favor of the CPU. Its more about how much detail has to go into making your troops only to get ♥♥♥♥ed over on Easy mode so quickly. I feel like they could just have kept the original "scrub" formula for your recruits and then let you flesh out the class system after the fact of them living past a mission or 2.

Even a die hard Xcom fan has to give this a " save your money until its 75% off. 33% is still not worth the aggravation."
Behulpzaam? Ja Nee Grappig
Foxhound [FX-CG]
( 111.9 uur in totaal )
Geplaatst: 29 juni
Really good and now its even better with the modding community to allow various types of gameplay styles 10/10
Behulpzaam? Ja Nee Grappig
Dark Passenger
( 2.9 uur in totaal )
Geplaatst: 29 juni
A lot of fun time, even if you're new to XCOM franchise.
Behulpzaam? Ja Nee Grappig
( 288.0 uur in totaal )
Geplaatst: 29 juni
A great game. I played this on veteran and again on commander to increase the challenge. I briefly tried Ironman, but I just don't have the patience to lose a bunch of soldiers and game progress due to RNG.

It's a great game once you figure out the long-game and avoid bad decisions in base building, mission selection, and research selection. The squad-level combat is a lot of fun and looks great.

I bought the DLC pass and while the customization options included in Anarchy's Children are pretty silly, the Alien Hunters added some interesting weapons and armor as well as making missions in the early game far more challenging.

I don't know what the next round of DLC will be. I do know that if it is just augmentations to the original story line, I'll probably pass. Probably
Behulpzaam? Ja Nee Grappig
( 81.1 uur in totaal )
Geplaatst: 29 juni
Loved it so much played it back to back. Lot of good mods out there.
Behulpzaam? Ja Nee Grappig
Meest behulpzame recensies  In de afgelopen 30 dagen
129 van de 166 mensen (78%) vonden deze recensie nuttig
3 mensen vonden deze recensie grappig
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165.7 uur in totaal
Geplaatst: 15 juni
XCOM 2 is a game which you will love or hate based upon your perspective. If you've never played XCOM 2012, and especially if you've never played the Long War Mod (*Cough expansion Cough*) then you'll probably find a lot to like. The game is fairly understandable, Its got visual bling and customization, decent tactical game play, and is entertainingly cinematic. The scale of a campaign is probably about right for someone casually interested in the series.

Where XCOM 2 comes up short is, sadly, its core mechanic being used to drive its "story" - the Avatar Project. The Avatar Project is the alien initiative which they are constantly working towards, respresented by a constantly filling bar and countdown timer once they hit their end game. But for large chunks of the start of the game, especially at higher difficulty settings, the player has absolutely no impact on this timer. Periodic dark events advance this timer for the aliens, which the player is supposed to be able to counter with missions, but for the first several months the player often doesn't have the option to go on the right missions to counter them, or make the contacts needed to sabotage the alien's progress via other means. This often means that a player can be playing perfectly, teching, gearing up, everything right, but lose the game in the first few months just by a random bad draw of available missions and distance to enemy facilities, with no ability to counter this. In XCOM 2012 - especially Long War - if you lost, it was because of many individual losses and bad beats stacking up to an eventual ending in defeat. You could fight the spiral, and in truly special instances bring a campaign back from the brink. In XCOM 2, if you get a bad opening draw, you just lose.

A positive to XCOM 2 is that they supported modding to a much greater extent, the negative is that the mods are Needed because they shorted on quality gameplay and game design, and the further negative is that people have grown wise to xcom 2's shortcommings, and the number of invested modders has shrunk rather than grown, limiting the expanded content that the game needs.

Added to this, the DLC which has been released has been of dubious quality at best. Especially the Alien Hunters DLC added some wildly imbalanced encounters which are both unreasonably difficult, with un-fun mechanics, and extremely buggy interactions (every time I have personally encountered the 3rd ruler, for example, my game has bugged out and become unplayable, to the point I've had to console kill the ruler to not crash the game)

Because of my past perspective with XCOM 2012 and Long War, I can't recommend XCOM 2, because every successful lesson in pacing, balance, story telling, and player investment in those prior games was ignored by this most recent iteration. If you are experiencing XCOM 2 as a stand alone without the prior experience of those games, you will probably get your money's worth out of this game, but if you have any experience Xcom 2012 or similar games in the genre, I fear you will come away as disappointed as I know I have.
Was deze recensie nuttig? Ja Nee Grappig
644 van de 938 mensen (69%) vonden deze recensie nuttig
21 mensen vonden deze recensie grappig
Niet aanbevolen
53.0 uur in totaal
Geplaatst: 1 juni
I hate to give this game a negative review. I love Firaxis and I think they make a lot of great games. But I loved the first Xcom they made and I just feel like this doesn't even live up to that standard let alone be a better game. The primary reason I dislike this is that pretty much at every point in the game your on a time limit. In a mission, time limit. On the world screen, time limit. I detest time limits, I want to relax and have fun with a video game. Not feel rushed. At least with the first one it was optional (the meld) in the missions. But here, it's mandatory. Also, I just don't feel strong or like I'm doing a good job in this game at all. It feels like your constantly on the edge of losing. Maybe that works with the story they were trying to create in this game, but it's just not fun. Not for me at least. Not to mention after months of this game being out, there are still performance issues that have yet to be resolved. I'm running on a 970 and I still have bad performance issues. In the end I just think this is worse than Enemy Unknown in just about every way. And I'm really sorry to say that.
Was deze recensie nuttig? Ja Nee Grappig
110 van de 157 mensen (70%) vonden deze recensie nuttig
2 mensen vonden deze recensie grappig
Niet aanbevolen
27.6 uur in totaal
Geplaatst: 13 juni
I'll name off the obvious first:

-horrible performance, I have to turn almost everything off or low to medium settings on a GTX970, still get frame drops below 30

-very long load times, on a freaking 4x PCI-E SSD

-frequent crashes

-timers on missions makes the whole concealment aspect hard to pull off since you have to haul butt with Central Command constantly yelling at you that your time is running out

Now for an awesome game, I can put up with most of this stuff, but it wasn't until reading some additional reviews that I could really pinpoint my main gripe with the game.

It is way to busy. In EU/EW, you had 10 days roughly to get stuff done at home base. Not only did this give you a mental break from what (towards the end game) can be intense battles, but more importantly it gave you time to do stuff.

There is an extreme tedium with XCOM 2 where you have a mission every 3-4 days and it takes forever to get anything accomplished, which means you're basically playing the same 3 flavors of a mission over and over again without any kind of new, exciting aspect other than upgrading your squad.

Maybe I am just playing it wrong, but I kinda wanted some form of advanced technology after 27 hours of gameplay.

I love XCOM EU/EW, best TBS game in the last decade at least. XCOM 2 has a lot of promise, but bad performance, crashes, ridiculous load times, and the overarching feeling of tedium to get anything done kills it for me.
Was deze recensie nuttig? Ja Nee Grappig
226 van de 363 mensen (62%) vonden deze recensie nuttig
10 mensen vonden deze recensie grappig
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161.8 uur in totaal
Geplaatst: 9 juni
I just thought about writing an overall positive review on XCOM 2, but still mentioning all issues the game has, but I won't because I'm getting tired of constant crashes and so called "patches" since the game is still unstable and I have seen multiple crashes during the loading screen. The interesting part is that, the day before I wrote this review, this game worked fine without any major issues (not counting some FPS drops here and there and long loading times) and I have a lot of mods in this game. Say what ever you want, but this game has a weird way of working at sometimes and other times it doesn't for any particular reason.
So, I decided to mention some of the most serious issues that are (including the DLC content) in this game to warn everyone what they are going to experience during the playthrough.

*Long loading times
*Random FPS drops
*Multiple crashes during loading screens (I feel sorry for those who play with Ironman on)
*Cutscenes with audio playing before the video itself (really??!!!, couldn't you just do a pre-rendered cutscene video and audio at the same file instead of this)
*Occasional bulls**t logic in game like:
-Enemies dodging fire when stunned or frozen
-Time limits even though the enemy doesn't know you are there (can be fixed with mods, thank god....)
-Alien ruler reactions; one action = ruler gets one action too (because soldiers can't run from the danger at the same time)
*All these performance issues for a PC exclusive (and now they are going to release console versions, thx for the announcement Firaxis, we really appreciate it.....)
*Situations where there is invisible cover or no cover at all in the most obvious places, so the game is buggy too

And even though some of the issues could be fixed by downloading unofficial patches from the Steam Workshop, it's still possible that some of them could make the game performance even worse and admittedly I'm not an expert on these things, but thats just what I think.

(Also apologies if my review has any grammar mistakes)
Was deze recensie nuttig? Ja Nee Grappig
107 van de 164 mensen (65%) vonden deze recensie nuttig
5 mensen vonden deze recensie grappig
181.2 uur in totaal
Geplaatst: 31 mei
Really good game. Lots of action. The timer is mostly not a problem and adds to the frantic battles. Lots of cool upgrades for the units, and neat weapons. Plays a little shorter than the previous game Enemy Unknown. Wounds hurt! as there is a lot of recovery time when wounded ... makes having backups useful.

The new map design randomness is nice. The enemies are a good mix of weapons fire and melee. Winning is rough but oh so satisfying. I also like the new way the geoscape has things to do on it. Very cool.

XCOM 2 is one of my favorite games. Of course, I played the original way back when and others. Great Game.
Was deze recensie nuttig? Ja Nee Grappig
65 van de 99 mensen (66%) vonden deze recensie nuttig
41 mensen vonden deze recensie grappig
29.4 uur in totaal
Geplaatst: 9 juni
You remember XCOM:EU? That game of the year 2012 and still ever since in it's genre? XCOM2 not only manages to be a worthy successor to it, but far overwhelmingly surpasses the first's game to take it's throne and be "The" turn based strategy for the years to come.

Firaxis took everything that was good in the first game, implemented it to the second one almost unchanged (don't fix what isn't broken as they say), and vastly expanded on it.

Combat System: Unchanged cover system, completely randomly generated maps for each mission (important story missions are of course exceptions), new type of soldier classes with many more strategies and tactical options. You often start the mission concealed, meaning the tables are turned and you can set up ambuses. More type of weapons and abilities.

Map design More interactable objects: risky hackable towers, explosives, new types of doors and windows (some you can see through, some are laser and cannot be run through), great new sci-fi cities and other various biomes (such as forests, deserts, snowy tundra, small towns in all of them, ADVENT fortresses and more!), the maps often include holographic advertisements such as ADVENT propaganda, scrolling news of our customized characters being labelled as terrorists. The graffities of resistance and logos of the Elders are always representing the global status of the area you landed in.

World map A new type of turn based "adventure" where you free regions from the occupying power. A vast amount of randomly generated missions, new mechanims that based on your choices take serious effects on upcoming combat scerianos. Finally no more permanent nonsense loss of support, UFO encounters has been reworked and overall the whole world map part of the game is much more important, strategic and enjoyable to play.

Customization Everything you loved before, just more of that and more on top of that! You have about a dozen layers to customize your characters' faces only, customizeable hand, chest and leg armor for each different armor type, voices of a few languages, armor and weapon patterns, helmets, hoods, face accessories, everything can be recolored, renamed, whatever you want.

Story Huge improvements here aswell. Being honest, nobody ever bought XCOM:EU for the story, and nobody will buy XCOM2 for the story. Still, there are more cutscenes, more likeable and recognizable characters. XCOM: The Bureau tried to drag down the perspective to a more personal level but doesn't come even close to XCOM2 that also remains to be the good old XCOM:EU gameplay, while the overall playtime is increased from 20-25 hours to a healthy 27-30, filled up with more engaging scenes, more type of mission objectives and more varied gameplay in general.

But there are some negatives, really minor things but worth to mention. Loading screens are mostly hidden behind cutscenes that is a common thing nowadays, but sadly there are performance / stuttering issues of the engine rendered cutscenes (pre-recorded videos are fine though), and very-very rarely it can couse an exe crash. Customization while being a massive improvement over XCOM:EU, could have used more hairstyles, face paints and some things here and there. The last thing is entirely a subjective topic, but most of the game is attached to various type of timers during missions and outside missions (pretty much a doom timer that you can roll back if you play well), that puts constant pressure of the wrong type on those who don't like being time restricted, and it also kind of works against the new ambush setup allowing concealment mechanism too. The engine in general could be better optimized, which was an unpleasant surprise given XCOM2 is PC exclusive, though Firaxis is actively working on improvements. Don't worry, it's nothing like the sadly widespread terribly optimized unstable garbages, it's a decent game that could be better on some points.

However, there is steam workshop perfectly integrated to the game (Skyrim-level of integration), and the modding community is already making oceans of additional customization content, voiceovers, and even gameplay changing mods such as new enemies, new balance, new weapons, different or disabled timers, whatever you are looking for is either already made or is likely under development already. Add this to the randomly generated maps and even after the first "pure" / "vanilla" playthrough you have a MASSIVELY replayable game that always has new surprises to kill you with.
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28 van de 37 mensen (76%) vonden deze recensie nuttig
12 mensen vonden deze recensie grappig
132.7 uur in totaal
Geplaatst: 26 juni
"Makes contact with a region where an alien facility is located"
"Selects to attack alien facility"
"Sends in a Spider Suit Ranger with Phantom and Conceal ability and two Specialists with Scanning Protocol ability and equipped with Battle Scanner"
"Mission starts"
"Gets close as possible to alien facility without breaking concealment"
"Throws battle scanners to detect aliens/advent"
"Moves Ranger away from Specialists"
"Places extraction marker and breaks concealment with the Specialists"
"Extracts specialists and watches how aliens/advent just run around the area were the Specialists were as if they would come back"
"Sneak some more with Ranger"
"Gets near the place where the X4 charges need to be set"
"Aliens/Advent still running around the area from where the Specialists extracted so me waits until the extraction marker cooldown ends"
"Places a new one close by and plants X4"
"After planting X4 Ranger gets automatically detected; Uses Conceal ability and runs toward extraction"
"Marker was set on the roof, so me uses hook to get up there"
"Ranger gets in marker and extracts"
"Alien facility goes 9/11"
"Mission passed successfully with 0 enemies killed"

10/10 Effective use of concealment mechanic
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203 van de 347 mensen (59%) vonden deze recensie nuttig
14 mensen vonden deze recensie grappig
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25.8 uur in totaal
Geplaatst: 4 juni
Save your money. My experience with this game is rather like most people, even Gollop's: several weeks and haven't managed a win yet. Or rather, I've lost the game to a ******* timer.

- Strategic tasks like resource gathering and contacting new zones take far too long and don't leave much time for actually combating the alien threat.

- The only game I've ever played that punishes you for doing what it presents as something you should be doing. That is: researching or spending time and resources on anything that isn't related to main quest. No matter how many missions I succeed in, I am always behind the curve. If I'm investing resources in Soldier upgrades, new technologies, or black market purchases, I risk losing the game (months before I actually know for certain that I've lost).

- Why is the monthly paycheck only in supplies? Does no one have intel to share? This would help alleviate the above. Also, the XCOM Spokesman rewards me with supplies, but I have to spend 3 days picking them up? That's 1/10th of my time every month.

- We are overcharged for using Overwatch. Example: Soldier uses an action at T+0 to set Overwatch. Enemy movement occurs, and Soldier fires a shot. At T+1, this Soldier has _NO TURN_. Presumably, the Soldier spent the previous round's action point on Overwatch and they should have two actions the next round like anyone else. Right? Nope. Frozen, and probably in need of ammo.

- AVATAR PROJECT. No. At least in the real XCOM games you could continue to struggle against the alien menace until they were mercilessly dismantling the XCOM Project, fighter craft and soldiers and base facilities all. You were given the opportunity to fight and a slim chance to win. XCOM2 gives you a set timeline, and some opportunities to push it back, but your loss is guaranteed unless you research what you're "supposed to" research, are fortunate with your zone expansion choices, and neglect to pursue what are presented as strategic/combat advantages. It's an I win button for the PC, and a very inelegant design "solution" for summarily ending a playthrough based not on the player's actual failures but rather on what the designer felt would create a sense of urgency.

My interest in future products from this developer/director is nil.
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49 van de 77 mensen (64%) vonden deze recensie nuttig
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87.5 uur in totaal
Geplaatst: 12 juni
Bought tthis game six months after release,and it sttill has gamebreaking bugs.After operation bloody walker game hangs with black screen and IU have to reboot every time without any mods except the dlc installed.Should have spent 40$ on a working game.Game itself is great except for the hiccups hangs and Gamebreaking bugs. Tried turning options on/off validating etc. Now I am reinstalling completely hoping whatever is broken is a corrupt file.
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44 van de 76 mensen (58%) vonden deze recensie nuttig
3 mensen vonden deze recensie grappig
82.0 uur in totaal
Geplaatst: 9 juni
Good Game... if you don't compare it against "Enemy Unknown" & "Enemy Within" which are vastly better and more Balanced...
XCOM 2... is more challenging at the expense of the overall game experience.
Unfortunate part is that it's release greatly decreases the chance for future add on's or DLC for "Enemy Unknown/Within"..

anyway, it is a good game and I would recommend it if you love the squad level, turnbased strategy Games as I do
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