XCOM 2 ist der Nachfolger des preisgekrönten Strategiespiels XCOM: Enemy Unknown. 20 Jahre sind vergangen, seit die Menschheit den Krieg gegen die Aliens verloren hat und eine neue Weltordnung besteht. Nach Jahren im Verborgenen müssen sich die XCOM-Kräfte erheben und die Aliens ausschalten.
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Größtenteils positiv (164 Reviews) - 79% der 164 Nutzerreviews der letzten 30 Tage sind positiv.
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Größtenteils positiv (12,923 Reviews) - 79 % der 12,923 Nutzerreviews für dieses Spiel sind positiv.
Veröffentlichung: 4. Feb. 2016

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Kürzliche Updates Alle anzeigen (45)

19. Januar

XCOM 2: Pavonis Interactive Q&A on Long War 2



Long War 2, the total conversion mod for XCOM 2, is available right now! We wanted to find out more about its creator, Pavonis Interactive (formerly known as Long War Studios). Thankfully, John Lumpkin, design lead and managing partner, was kind enough to answer a few questions for us!

http://steamcommunity.com/sharedfiles/filedetails/?id=844674609

Thanks for doing this, John. First, can you tell us what your exact position at Pavonis Interactive is?

We got to make up our own titles! I’m the design lead. Also a managing partner. And public relations coordinator. And rookie-killing sadist.



How did Pavonis Interactive form?

Its informal beginning was when my partner Rachel “Amineri” Norman contacted me in early 2013 with some suggestions on how to dig into XCOM Enemy Unknown's code to make grenades a little less reliable. We started modding EU and then EW together with the help of several other talented programmers. We formed Long War Studios as a company as we got to work on our own title and shortly before signing a contract to develop the release-day mods for XCOM 2. With the release of Long War 2, we are rechristening our company Pavonis Interactive to capture that our future work will range beyond modding XCOM and toward developing our own independent titles. “Long War” will be indelibly linked with XCOM.

What are you and your team most proud of in Long War 2?

We think we’ve recreated a lot of the “Long War” feel in the XCOM 2 engine, although we tried to peg full campaigns at around 100 to 120 missions, which isn’t quite as many as the original.

In your own words, can you briefly describe how you’ve changed the Strategy Layer?

We’ve made a lot of changes. ADVENT now has a certain strength in each region on Earth, and it will move troops around in response to XCOM activity. This strength will determine how hard missions will be. This encourages XCOM to build a global Resistance and strike where ADVENT is weakest, just as a proper insurgency should.

In addition, in each region you’ve made contact with, you assign Resistance members to various jobs in a Haven: scavenging supplies, recruiting more rebels and soldiers, or gathering intelligence to generate missions. Many missions have set durations, and you must send a squad to infiltrate the target site over several days. The longer you infiltrate, the fewer enemies you will face, but larger squads need more time to sneak into the mission area.

Finally, it is now possible to liberate regions entirely from ADVENT control. Doing so will grant bonuses in resource gathering and more importantly trigger the AVATAR plot missions, but ADVENT will try to take them back.



How did you conceptualize and execute on these changes? Did you always have a vision in mind or is it something you guys stumbled upon by testing out different mechanics?

The general ideas of a hit-and-run insurgency and having mission difficulty scale both with strategic conditions as well as squad size are things we’ve had from the start. The general idea behind the infiltration mechanic was to replace our fatigue mechanic from the original Long War – we want to tie up your soldiers and force you to develop a deeper roster, and frankly the infiltration mechanic works better narratively than fatigue to fulfill this purpose, especially in a guerrilla war narrative. We also wanted to make squad size something organically determined rather than a straight set of upgrades you acquire over a campaign. Now, the extra flexibility provided by bringing 10 soldiers on a mission has costs, so it’s ultimately up to the player to decide how they want to take on a mission.

In your own words, can you briefly describe how you’ve changed the Tactical Mission gameplay?

We’ve implemented, and in many cases improved on, most of the content from our prior mods . We’ve also added an additional soldier class, the Technical, who can specialize in either the rocket launcher or flamethrower wrist weapons, which are available from the start. Each of our new classes has its own secondary weapon: The Sharpshooter has a holo-targeter, the Ranger a sawed-off shotgun, the Assault an arc thrower, and the Gunner a combat knife for self-defense. (We’re allowing all classes to equip pistols.) In addition, we’ve reworked the AWC bonus perk system to give each soldier a randomized mini-tree of offensive, defensive and pistol perks they can train, but they have to spend several days in the training tube to acquire the additional abilities.

We’ve added several mission types – ambushing a troop column, attacking an ADVENT military base, and rescuing multiple rebels from a jail, to name a few. We did try to add more pitched battles alongside the timed missions.

We’ve also made officers more integral to tactical play. They have the Command ability from Long War; they also provide bonuses to soldiers whom they have been on several missions with, and they have the ability to spend the intel resource to extend the timers on timed missions.

What else? All of Alien Pack is in there, plus some new ADVENT bad guys, sometimes in pods of up to eight enemies. Uncontacted enemy pods will now behave differently, sometimes trying to flank your squad or moving to defend the objective. The Skyranger now takes several turns to arrive when you throw the flare.



Which of the new mission types is your favorite and why?

Probably a toss-up between our alternate Haven defense mission, in which you have to defend an extraction zone in the center of the map while holding off increasingly strong Alien reinforcements and rescuing your rebels, and the invasion, when ADVENT tries to re-take a region. It functions something like a retaliation mission, but in a city.

What are you and the team most proud of in your changes to the Tactical gameplay?

I polled our playtesters, led by the illustrious Tim “Bilfdoffle” Evans, and they offered the following:

  • The AWC/officer perks creating unique soldiers
  • Corpse reanimation by unactivated sectoids
  • Yellow alert and pod job mechanics
  • The coil cannon
  • All the new missions
  • Changes to evac timer and meta around stealthier missions/
  • Controlling Rebels and Civs
  • Defending the Evac
  • The new Arc Thrower

Thank you for your time, John!

https://www.youtube.com/watch?v=PadaLO8o_P4&list=PL8mfplD2jGg9LjEoySAJQgXQxeKmn60os

The Long War 2 mod is available now as a free download through Steam Workshop for XCOM 2 on PC.

Be sure to follow XCOM on Twitter and Like XCOM on Facebook to keep up to date with the latest information on XCOM 2. If you’re looking to enlist with the Resistance, join the 2K Forums!

http://store.steampowered.com/app/268500

       

89 Kommentare Weiterlesen

18. Januar

XCOM 2: Long War 2 Mod Adds New Missions on PC


Long War 2, the upcoming XCOM 2 mod for PC from Pavonis Interactive, presents a series of changes to the game’s campaign. One such change is the introduction of new tactical mission scenarios.


While engaging in operations around the globe, your XCOM soldiers will encounter new and more varied counter-operations from ADVENT forces. These new mission types support the expanded strategy layer within the Long War 2 mod and gives ADVENT new abilities like being able to spawn unlimited reinforcements during some missions.

Here are the new mission types:

  • Jailbreak – XCOM must infiltrate an ADVENT jail and rescue key Resistance members. Success increases the strength of the Resistance in that region.
  • Haven Defense – A variation on Retaliation missions where XCOM must defend Resistance members against an onslaught of ADVENT forces until the Skyranger can get into position for extraction.
  • ADVENT Base Assault – XCOM must deploy to and overtake a well-defended regional military headquarters.
  • Invasion – ADVENT attempts to retake a liberated region by assaulting a city center. XCOM must destroy a psionic relay that summons continuous reinforcements, then eliminate any remaining forces.
  • Rendezvous – A Faceless disguised as a member of the Resistance is detected as it goes to meet with its ADVENT handlers and XCOM must hunt it down.
  • ADVENT Supply Raid – XCOM must defend a supply convoy and its Resistance personnel from ADVENT attacks.
  • ADVENT Intel Raid – ADVENT attacks a Resistance listening post and XCOM must repel the attack.
  • ADVENT Recruiting Raid – ADVENT forces attack Resistance recruiters within a region. XCOM must extract those Resistance members.


Additionally, the Skyranger now takes time to arrive at a mission site for extraction in Long War 2, and ADVENT reinforcements have become more dangerous overall. Keep this in mind before deploying on one of these new missions, Commander.


Pavonis Interactive, formerly Long War Studios, is the development outfit responsible for great XCOM 2 PC content such as the “Alien Pack” and the “Perk” and “Laser Pack” mods.  

That’s it for this update, Commander. Be sure to follow XCOM on Twitter and Like XCOM on Facebook to keep up to date with the latest information on XCOM 2. If you’re looking to enlist with the Resistance, join the 2K Forums!

http://store.steampowered.com/app/268500

       

82 Kommentare Weiterlesen

Reviews

“Exceptionally tough, rewarding strategy and a masterful reworking of the XCOM formula. We’ll play this forever.”
94% – PC Gamer

“One of the deepest and most rewarding strategy games on the market”
9.5 – Game Informer

“XCOM 2 is an amazing game”
9.3 – IGN

Digitale Deluxe-Edition


The XCOM 2 Digital Deluxe Edition includes the full base game, XCOM 2 Reinforcement Pack, and the digital soundtrack

Über dieses Spiel

XCOM 2 ist der Nachfolger von XCOM: Enemy Unknown, dem preisgekrönten Strategiespiel aus dem Jahr 2012.

Die Erde hat sich gewandelt. Zwanzig Jahre sind vergangen, seit die Staatsoberhäupter der Erde den Aliens ihre bedingungslose Kapitulation angeboten haben. XCOM, die letzte Verteidigungslinie des Planeten, wurde dezimiert und zerschlagen. Nun, in XCOM 2, herrschen die Aliens auf der Erde und errichten funkelnde Städte, die der Menschheit vordergründig eine blendende Zukunft verheißen, in Wahrheit aber nur einen finsteren Plan verdecken und alle ausschalten, die sich der neuen Weltordnung widersetzen.

Nur diejenigen, die am Rand der Welt leben, verfügen über ein geringes Maß an Freiheit. Und hier sammelt sich erneut eine Macht, um für die Menschheit zu kämpfen. Zur ständigen Flucht getrieben und mit nur geringen Erfolgsaussichten müssen die verbliebenen XCOM-Kräfte einen Weg finden, einen weltweiten Widerstand zu entfachen und die Alien-Bedrohung ein für alle Mal auszuschalten.

  • XCOM AUF DER FLUCHT: Übernimm das Kommando über die Avenger, ein Versorgungsschiff der Aliens, das in das mobile Hauptquartier von XCOM umgewandelt wurde. Der neue nichtlineare Spielablauf überlässt dir die Entscheidung, wo dein Einsatzteam zuschlagen soll, wie du dir Unterstützung sicherst und wann du auf feindliche Gegenangriffe reagierst.
  • REKRUTIERE WIDERSTANDSKÄMPFER: Fünf Soldatenklassen, jede mit ihrem eigenen Fähigkeitsbaum samt neuer Klassenfähigkeiten wie Momentum, lassen dich spezielle Soldaten für jede Taktik erstellen.
  • TAKTISCHER GUERRILLAKAMPF: Neue Gameplay-Systeme bieten noch mehr taktische Flexibilität im Kampf. Der Zustand der Welt beeinflusst die Umgebung jedes Kampfes. Tarne dich und locke feindliche Patrouillen in Hinterhalte. Plündere Feinde und finde wertvolle Ausrüstung und Artefakte. Rette VIPs und gefallene Kameraden, indem du sie zum Evakuierungspunkt bringst.
  • EINE NEUE FEINDGENERATION: Unterschiedlichste Feinde - von mächtigen Alienrassen bis hin zu ADVENT, Vollstrecker des Alien-Regimes - sorgen für taktische Herausforderungen.
  • FORSCHEN, ENTWICKELN UND VERBESSERN: Konfiguriere und baue Räume auf der Avenger, um XCOM neue Möglichkeiten auf dem Schlachtfeld zu schaffen. Forsche mit deinen Wissenschaftlern und Ingenieuren, entwickle und verbessere Waffen für deine bevorzugte Taktik.
  • JEDER EINSATZ IST EINZIGARTIG: Begib dich auf Einsätze rings um den Globus, in der Wildnis, mitten im Herz von Aliens kontrollierter Großstädte und in den Tiefen von Alien-Einrichtungen. Es gibt nahezu unendliche Kombinationsmöglichkeiten bei den Karten, Einsätzen und Zielen.
  • ERSTELLE EIGENE MODS: Mit den auf die Community ausgelegten Tools kannst du deine eigene Kampagne, taktisches Gameplay, Aliens, Klassen und Strategie-Spielfeatures erstellen und diese mit dem Steam Workshop teilen.
  • DUELLE IM MULTIPLAYER: Kombiniere Trupps der Menschen und Aliens und kämpft im direkten Duell auf zufällig erstellten Karten.

Systemanforderungen

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • Betriebssystem: Windows® 7, 64-bit
    • Prozessor: Intel Core 2 Duo E4700 2.6 GHz or AMD Phenom 9950 Quad Core 2.6 GHz
    • Arbeitsspeicher: 4 GB RAM
    • Grafik: 1GB ATI Radeon HD 5770, 1GB NVIDIA GeForce GTX 460 or better
    • DirectX: Version 11
    • Speicherplatz: 45 GB verfügbarer Speicherplatz
    • Soundkarte: DirectX compatible sound card
    • Zusätzliche Anmerkungen: Initial installation requires one-time Internet connection for Steam authentication; software installations required (included with the game) include Steam Client, Microsoft Visual C++2012 and 2013 Runtime Libraries and Microsoft DirectX.
    Empfohlen:
    • Betriebssystem: Windows® 7, 64-bit
    • Prozessor: 3GHz Quad Core
    • Arbeitsspeicher: 8 GB RAM
    • Grafik: 2GB ATI Radeon HD 7970, 2GB NVIDIA GeForce GTX 770 or better
    • Speicherplatz: 45 GB verfügbarer Speicherplatz
    • Soundkarte: DirectX compatible sound card
    Minimum:
    • Betriebssystem: 10.11.2
    • Prozessor: 2.4 GHz Intel
    • Arbeitsspeicher: 4 GB RAM
    • Grafik: NVIDIA 650ti (1GB) or AMD 5770 (1GB) or Intel Iris Pro or better
    • Speicherplatz: 45 GB verfügbarer Speicherplatz
    Empfohlen:
    • Betriebssystem: 10.11.2
    • Prozessor: 2.7 GHz i5
    • Arbeitsspeicher: 8 GB RAM
    • Grafik: NVIDIA 700 series (2GB) or AMD R9 series (2GB)
    • Speicherplatz: 45 GB verfügbarer Speicherplatz
    Minimum:
    • Betriebssystem: Ubuntu 14.04.2 64-bit or Steam OS
    • Prozessor: Intel i3-3225 3.3ghz
    • Arbeitsspeicher: 4 GB RAM
    • Grafik: NVIDIA 650 (1GB), AMD R9 270 (2GB) or better
    • Speicherplatz: 45 GB verfügbarer Speicherplatz
    • Zusätzliche Anmerkungen: Intel GPUs are not supported at time of release. Nvidia requires 352.55 or newer drivers. AMD requires Mesa 13.0.1 driver compiled using LLVM 3.9
    Empfohlen:
    • Betriebssystem: Ubuntu 14.04.2 64-bit or Steam OS
    • Prozessor: Intel i7 series
    • Arbeitsspeicher: 8 GB RAM
    • Grafik: NVIDIA 960 (2GB)
    • Speicherplatz: 45 GB verfügbarer Speicherplatz
    • Zusätzliche Anmerkungen: Intel GPUs are not supported at time of release. We recommend Nvidia 358.16 drivers for best performance in XCOM 2
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