XCOM 2是獲得最傑出遊戲獎的策略遊戲XCOM: Enemy Unknown的續作。自從人類敗給外星入侵者之後已經過了20年,地球上已經建立起了新的秩序。在暗處中蟄伏多年的XCOM殘存勢力必須崛起并將外星人驅逐出地球。
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發行日期: 2016 年 02 月 4 日

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01 月 19 日

XCOM 2: Pavonis Interactive Q&A on Long War 2



Long War 2, the total conversion mod for XCOM 2, is available right now! We wanted to find out more about its creator, Pavonis Interactive (formerly known as Long War Studios). Thankfully, John Lumpkin, design lead and managing partner, was kind enough to answer a few questions for us!

http://steamcommunity.com/sharedfiles/filedetails/?id=844674609

Thanks for doing this, John. First, can you tell us what your exact position at Pavonis Interactive is?

We got to make up our own titles! I’m the design lead. Also a managing partner. And public relations coordinator. And rookie-killing sadist.



How did Pavonis Interactive form?

Its informal beginning was when my partner Rachel “Amineri” Norman contacted me in early 2013 with some suggestions on how to dig into XCOM Enemy Unknown's code to make grenades a little less reliable. We started modding EU and then EW together with the help of several other talented programmers. We formed Long War Studios as a company as we got to work on our own title and shortly before signing a contract to develop the release-day mods for XCOM 2. With the release of Long War 2, we are rechristening our company Pavonis Interactive to capture that our future work will range beyond modding XCOM and toward developing our own independent titles. “Long War” will be indelibly linked with XCOM.

What are you and your team most proud of in Long War 2?

We think we’ve recreated a lot of the “Long War” feel in the XCOM 2 engine, although we tried to peg full campaigns at around 100 to 120 missions, which isn’t quite as many as the original.

In your own words, can you briefly describe how you’ve changed the Strategy Layer?

We’ve made a lot of changes. ADVENT now has a certain strength in each region on Earth, and it will move troops around in response to XCOM activity. This strength will determine how hard missions will be. This encourages XCOM to build a global Resistance and strike where ADVENT is weakest, just as a proper insurgency should.

In addition, in each region you’ve made contact with, you assign Resistance members to various jobs in a Haven: scavenging supplies, recruiting more rebels and soldiers, or gathering intelligence to generate missions. Many missions have set durations, and you must send a squad to infiltrate the target site over several days. The longer you infiltrate, the fewer enemies you will face, but larger squads need more time to sneak into the mission area.

Finally, it is now possible to liberate regions entirely from ADVENT control. Doing so will grant bonuses in resource gathering and more importantly trigger the AVATAR plot missions, but ADVENT will try to take them back.



How did you conceptualize and execute on these changes? Did you always have a vision in mind or is it something you guys stumbled upon by testing out different mechanics?

The general ideas of a hit-and-run insurgency and having mission difficulty scale both with strategic conditions as well as squad size are things we’ve had from the start. The general idea behind the infiltration mechanic was to replace our fatigue mechanic from the original Long War – we want to tie up your soldiers and force you to develop a deeper roster, and frankly the infiltration mechanic works better narratively than fatigue to fulfill this purpose, especially in a guerrilla war narrative. We also wanted to make squad size something organically determined rather than a straight set of upgrades you acquire over a campaign. Now, the extra flexibility provided by bringing 10 soldiers on a mission has costs, so it’s ultimately up to the player to decide how they want to take on a mission.

In your own words, can you briefly describe how you’ve changed the Tactical Mission gameplay?

We’ve implemented, and in many cases improved on, most of the content from our prior mods . We’ve also added an additional soldier class, the Technical, who can specialize in either the rocket launcher or flamethrower wrist weapons, which are available from the start. Each of our new classes has its own secondary weapon: The Sharpshooter has a holo-targeter, the Ranger a sawed-off shotgun, the Assault an arc thrower, and the Gunner a combat knife for self-defense. (We’re allowing all classes to equip pistols.) In addition, we’ve reworked the AWC bonus perk system to give each soldier a randomized mini-tree of offensive, defensive and pistol perks they can train, but they have to spend several days in the training tube to acquire the additional abilities.

We’ve added several mission types – ambushing a troop column, attacking an ADVENT military base, and rescuing multiple rebels from a jail, to name a few. We did try to add more pitched battles alongside the timed missions.

We’ve also made officers more integral to tactical play. They have the Command ability from Long War; they also provide bonuses to soldiers whom they have been on several missions with, and they have the ability to spend the intel resource to extend the timers on timed missions.

What else? All of Alien Pack is in there, plus some new ADVENT bad guys, sometimes in pods of up to eight enemies. Uncontacted enemy pods will now behave differently, sometimes trying to flank your squad or moving to defend the objective. The Skyranger now takes several turns to arrive when you throw the flare.



Which of the new mission types is your favorite and why?

Probably a toss-up between our alternate Haven defense mission, in which you have to defend an extraction zone in the center of the map while holding off increasingly strong Alien reinforcements and rescuing your rebels, and the invasion, when ADVENT tries to re-take a region. It functions something like a retaliation mission, but in a city.

What are you and the team most proud of in your changes to the Tactical gameplay?

I polled our playtesters, led by the illustrious Tim “Bilfdoffle” Evans, and they offered the following:

  • The AWC/officer perks creating unique soldiers
  • Corpse reanimation by unactivated sectoids
  • Yellow alert and pod job mechanics
  • The coil cannon
  • All the new missions
  • Changes to evac timer and meta around stealthier missions/
  • Controlling Rebels and Civs
  • Defending the Evac
  • The new Arc Thrower

Thank you for your time, John!

https://www.youtube.com/watch?v=PadaLO8o_P4&list=PL8mfplD2jGg9LjEoySAJQgXQxeKmn60os

The Long War 2 mod is available now as a free download through Steam Workshop for XCOM 2 on PC.

Be sure to follow XCOM on Twitter and Like XCOM on Facebook to keep up to date with the latest information on XCOM 2. If you’re looking to enlist with the Resistance, join the 2K Forums!

http://store.steampowered.com/app/268500

       

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01 月 18 日

XCOM 2: Long War 2 Mod Adds New Missions on PC


Long War 2, the upcoming XCOM 2 mod for PC from Pavonis Interactive, presents a series of changes to the game’s campaign. One such change is the introduction of new tactical mission scenarios.


While engaging in operations around the globe, your XCOM soldiers will encounter new and more varied counter-operations from ADVENT forces. These new mission types support the expanded strategy layer within the Long War 2 mod and gives ADVENT new abilities like being able to spawn unlimited reinforcements during some missions.

Here are the new mission types:

  • Jailbreak – XCOM must infiltrate an ADVENT jail and rescue key Resistance members. Success increases the strength of the Resistance in that region.
  • Haven Defense – A variation on Retaliation missions where XCOM must defend Resistance members against an onslaught of ADVENT forces until the Skyranger can get into position for extraction.
  • ADVENT Base Assault – XCOM must deploy to and overtake a well-defended regional military headquarters.
  • Invasion – ADVENT attempts to retake a liberated region by assaulting a city center. XCOM must destroy a psionic relay that summons continuous reinforcements, then eliminate any remaining forces.
  • Rendezvous – A Faceless disguised as a member of the Resistance is detected as it goes to meet with its ADVENT handlers and XCOM must hunt it down.
  • ADVENT Supply Raid – XCOM must defend a supply convoy and its Resistance personnel from ADVENT attacks.
  • ADVENT Intel Raid – ADVENT attacks a Resistance listening post and XCOM must repel the attack.
  • ADVENT Recruiting Raid – ADVENT forces attack Resistance recruiters within a region. XCOM must extract those Resistance members.


Additionally, the Skyranger now takes time to arrive at a mission site for extraction in Long War 2, and ADVENT reinforcements have become more dangerous overall. Keep this in mind before deploying on one of these new missions, Commander.


Pavonis Interactive, formerly Long War Studios, is the development outfit responsible for great XCOM 2 PC content such as the “Alien Pack” and the “Perk” and “Laser Pack” mods.  

That’s it for this update, Commander. Be sure to follow XCOM on Twitter and Like XCOM on Facebook to keep up to date with the latest information on XCOM 2. If you’re looking to enlist with the Resistance, join the 2K Forums!

http://store.steampowered.com/app/268500

       

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評論

“Exceptionally tough, rewarding strategy and a masterful reworking of the XCOM formula. We’ll play this forever.”
94% – PC Gamer

“One of the deepest and most rewarding strategy games on the market”
9.5 – Game Informer

“XCOM 2 is an amazing game”
9.3 – IGN

數位豪華版


The XCOM 2 Digital Deluxe Edition includes the full base game, XCOM 2 Reinforcement Pack, and the digital soundtrack

關於此遊戲

XCOM 2》是獲得2012年度最佳遊戲殊榮的金獎策略遊戲《XCOM:未知敵人》的續作。

地球已起了變化。自世界領袖們向外星勢力無條件投降後,已過了二十年的時間,而號稱是地球最後防線的XCOM,早遭到趕盡殺絕且煙消雲散。現在,統治著地球的外星人,建立起一座又一座華麗耀眼的城市。表面上,外星人許給人類一個光明的未來,暗地裡,卻醞釀著邪惡的陰謀,並且肅清那些反抗新秩序的傢伙。

只有住在世界邊緣的人們才能享受到一絲絲的自由。在那裡,一股保護人類的勢力再度凝聚起來。無時無刻不在逃命的XCOM殘黨必須設法浴火重生,去揭發外星人佔領地球背後的險惡真相,並且一勞永逸地剷除外星人的威脅。
  • 亡命的XCOM:復仇者號(Avenger)是一艘由外星補給船改造成的XCOM機動總部,現在交給您來指揮。調度世界各地的攻擊部隊,獲取民眾支持,並且揭發外星人的邪惡計畫。
  • 招募反抗鬥士:五個兵種皆有其專屬的技能樹,包括「氣勢」(Momentum)之類的新兵種能力,讓您依照自己的戰術計畫創造出特有士兵。
  • 戰術游擊戰:新的遊戲系統替戰鬥帶來了更多戰術彈性。世界的情勢會左右每個戰鬥任務的環境。運用隱匿手段伏擊敵人巡邏隊。從敵人那裡奪取珍貴的裝備和製品。營救重要人士及拯救倒地同伴,並將他們帶到撤離點。
  • 新品種敵人:從強大的外星新物種到外星執政者ADVENT,造就了種類繁多的敵人,並帶來獨特的戰術挑戰。
  • 研究、發展與升級:在復仇者號上配置各種艙室,賦予XCOM各種戰場上的新能力。依照您偏好使用的戰術,讓科學家、工程師去研究、發展與升級適合的武器和護甲。
  • 每個任務都是獨特挑戰:到世界各地執行任務,您有可能涉足荒野,深入外星人控制的巨大城市的心臟地帶,或是直搗外星人設施的深處。遊戲實際上提供了無窮盡的地圖、任務和目標組合。
  • 創造自訂模組:專為社群玩家規劃的工具可讓您創造屬於自己的戰役、戰術遊戲內容、外星人、兵種、策略遊戲功能,並透過Steam工作坊來與他人分享。
  • 投入多人激戰:混編由人類和外星人組成的隊伍,然後在隨機產生的地圖上捉對廝殺。

系統需求

Windows
Mac OS X
SteamOS + Linux
    最低:
    • 作業系統: Windows® 7, 64-bit
    • 處理器: Intel Core 2 Duo E4700 2.6 GHz or AMD Phenom 9950 Quad Core 2.6 GHz
    • 記憶體: 4 GB 記憶體
    • 圖像: 1GB ATI Radeon HD 5770, 1GB NVIDIA GeForce GTX 460 or better
    • DirectX: 版本:11
    • 儲存空間: 45 GB 可用空間
    • 音效卡: DirectX compatible sound card
    • 備註: Initial installation requires one-time Internet connection for Steam authentication; software installations required (included with the game) include Steam Client, Microsoft Visual C++2012 and 2013 Runtime Libraries and Microsoft DirectX.
    建議配備:
    • 作業系統: Windows® 7, 64-bit
    • 處理器: 3GHz Quad Core
    • 記憶體: 8 GB 記憶體
    • 圖像: 2GB ATI Radeon HD 7970, 2GB NVIDIA GeForce GTX 770 or better
    • 儲存空間: 45 GB 可用空間
    • 音效卡: DirectX compatible sound card
    最低:
    • 作業系統: 10.11.2
    • 處理器: 2.4 GHz Intel
    • 記憶體: 4 GB 記憶體
    • 圖像: NVIDIA 650ti (1GB) or AMD 5770 (1GB) or Intel Iris Pro or better
    • 儲存空間: 45 GB 可用空間
    建議配備:
    • 作業系統: 10.11.2
    • 處理器: 2.7 GHz i5
    • 記憶體: 8 GB 記憶體
    • 圖像: NVIDIA 700 series (2GB) or AMD R9 series (2GB)
    • 儲存空間: 45 GB 可用空間
    最低:
    • 作業系統: Ubuntu 14.04.2 64-bit or Steam OS
    • 處理器: Intel i3-3225 3.3ghz
    • 記憶體: 4 GB 記憶體
    • 圖像: NVIDIA 650 (1GB), AMD R9 270 (2GB) or better
    • 儲存空間: 45 GB 可用空間
    • 備註: Intel GPUs are not supported at time of release. Nvidia requires 352.55 or newer drivers. AMD requires Mesa 13.0.1 driver compiled using LLVM 3.9
    建議配備:
    • 作業系統: Ubuntu 14.04.2 64-bit or Steam OS
    • 處理器: Intel i7 series
    • 記憶體: 8 GB 記憶體
    • 圖像: NVIDIA 960 (2GB)
    • 儲存空間: 45 GB 可用空間
    • 備註: Intel GPUs are not supported at time of release. We recommend Nvidia 358.16 drivers for best performance in XCOM 2
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