XCOM 2는 수상 경력이 있는 전략 게임 XCOM: Enemy Unknown의 속편입니다. 인류가 외계인 침략군에게 항복한 지 20년, 이제 지구 상에는 새로운 세계 질서가 존재합니다. 수년간을 어둠 속에서 숨어 있었던 XCOM 부대는 반드시 일어나 외계인의 지배를 무너뜨릴 것입니다.
사용자 평가:
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대체로 긍정적 (평가 566 개) - 지난 30일 동안의 사용자 평가 566건 중 79% 가 긍정적입니다.
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대체로 긍정적 (평가 13,117 개) - 이 게임에 대한 사용자 평가 13,117개 중 78% 가 긍정적입니다.
출시 날짜: 2016년 2월 4일

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2017년 1월 19일

XCOM 2: Pavonis Interactive Q&A on Long War 2



Long War 2, the total conversion mod for XCOM 2, is available right now! We wanted to find out more about its creator, Pavonis Interactive (formerly known as Long War Studios). Thankfully, John Lumpkin, design lead and managing partner, was kind enough to answer a few questions for us!

http://steamcommunity.com/sharedfiles/filedetails/?id=844674609

Thanks for doing this, John. First, can you tell us what your exact position at Pavonis Interactive is?

We got to make up our own titles! I’m the design lead. Also a managing partner. And public relations coordinator. And rookie-killing sadist.



How did Pavonis Interactive form?

Its informal beginning was when my partner Rachel “Amineri” Norman contacted me in early 2013 with some suggestions on how to dig into XCOM Enemy Unknown's code to make grenades a little less reliable. We started modding EU and then EW together with the help of several other talented programmers. We formed Long War Studios as a company as we got to work on our own title and shortly before signing a contract to develop the release-day mods for XCOM 2. With the release of Long War 2, we are rechristening our company Pavonis Interactive to capture that our future work will range beyond modding XCOM and toward developing our own independent titles. “Long War” will be indelibly linked with XCOM.

What are you and your team most proud of in Long War 2?

We think we’ve recreated a lot of the “Long War” feel in the XCOM 2 engine, although we tried to peg full campaigns at around 100 to 120 missions, which isn’t quite as many as the original.

In your own words, can you briefly describe how you’ve changed the Strategy Layer?

We’ve made a lot of changes. ADVENT now has a certain strength in each region on Earth, and it will move troops around in response to XCOM activity. This strength will determine how hard missions will be. This encourages XCOM to build a global Resistance and strike where ADVENT is weakest, just as a proper insurgency should.

In addition, in each region you’ve made contact with, you assign Resistance members to various jobs in a Haven: scavenging supplies, recruiting more rebels and soldiers, or gathering intelligence to generate missions. Many missions have set durations, and you must send a squad to infiltrate the target site over several days. The longer you infiltrate, the fewer enemies you will face, but larger squads need more time to sneak into the mission area.

Finally, it is now possible to liberate regions entirely from ADVENT control. Doing so will grant bonuses in resource gathering and more importantly trigger the AVATAR plot missions, but ADVENT will try to take them back.



How did you conceptualize and execute on these changes? Did you always have a vision in mind or is it something you guys stumbled upon by testing out different mechanics?

The general ideas of a hit-and-run insurgency and having mission difficulty scale both with strategic conditions as well as squad size are things we’ve had from the start. The general idea behind the infiltration mechanic was to replace our fatigue mechanic from the original Long War – we want to tie up your soldiers and force you to develop a deeper roster, and frankly the infiltration mechanic works better narratively than fatigue to fulfill this purpose, especially in a guerrilla war narrative. We also wanted to make squad size something organically determined rather than a straight set of upgrades you acquire over a campaign. Now, the extra flexibility provided by bringing 10 soldiers on a mission has costs, so it’s ultimately up to the player to decide how they want to take on a mission.

In your own words, can you briefly describe how you’ve changed the Tactical Mission gameplay?

We’ve implemented, and in many cases improved on, most of the content from our prior mods . We’ve also added an additional soldier class, the Technical, who can specialize in either the rocket launcher or flamethrower wrist weapons, which are available from the start. Each of our new classes has its own secondary weapon: The Sharpshooter has a holo-targeter, the Ranger a sawed-off shotgun, the Assault an arc thrower, and the Gunner a combat knife for self-defense. (We’re allowing all classes to equip pistols.) In addition, we’ve reworked the AWC bonus perk system to give each soldier a randomized mini-tree of offensive, defensive and pistol perks they can train, but they have to spend several days in the training tube to acquire the additional abilities.

We’ve added several mission types – ambushing a troop column, attacking an ADVENT military base, and rescuing multiple rebels from a jail, to name a few. We did try to add more pitched battles alongside the timed missions.

We’ve also made officers more integral to tactical play. They have the Command ability from Long War; they also provide bonuses to soldiers whom they have been on several missions with, and they have the ability to spend the intel resource to extend the timers on timed missions.

What else? All of Alien Pack is in there, plus some new ADVENT bad guys, sometimes in pods of up to eight enemies. Uncontacted enemy pods will now behave differently, sometimes trying to flank your squad or moving to defend the objective. The Skyranger now takes several turns to arrive when you throw the flare.



Which of the new mission types is your favorite and why?

Probably a toss-up between our alternate Haven defense mission, in which you have to defend an extraction zone in the center of the map while holding off increasingly strong Alien reinforcements and rescuing your rebels, and the invasion, when ADVENT tries to re-take a region. It functions something like a retaliation mission, but in a city.

What are you and the team most proud of in your changes to the Tactical gameplay?

I polled our playtesters, led by the illustrious Tim “Bilfdoffle” Evans, and they offered the following:

  • The AWC/officer perks creating unique soldiers
  • Corpse reanimation by unactivated sectoids
  • Yellow alert and pod job mechanics
  • The coil cannon
  • All the new missions
  • Changes to evac timer and meta around stealthier missions/
  • Controlling Rebels and Civs
  • Defending the Evac
  • The new Arc Thrower

Thank you for your time, John!

https://www.youtube.com/watch?v=PadaLO8o_P4&list=PL8mfplD2jGg9LjEoySAJQgXQxeKmn60os

The Long War 2 mod is available now as a free download through Steam Workshop for XCOM 2 on PC.

Be sure to follow XCOM on Twitter and Like XCOM on Facebook to keep up to date with the latest information on XCOM 2. If you’re looking to enlist with the Resistance, join the 2K Forums!

http://store.steampowered.com/app/268500

       

댓글 45 개 더 읽어보기

2017년 1월 18일

XCOM 2: Long War 2 Mod Adds New Missions on PC


Long War 2, the upcoming XCOM 2 mod for PC from Pavonis Interactive, presents a series of changes to the game’s campaign. One such change is the introduction of new tactical mission scenarios.


While engaging in operations around the globe, your XCOM soldiers will encounter new and more varied counter-operations from ADVENT forces. These new mission types support the expanded strategy layer within the Long War 2 mod and gives ADVENT new abilities like being able to spawn unlimited reinforcements during some missions.

Here are the new mission types:

  • Jailbreak – XCOM must infiltrate an ADVENT jail and rescue key Resistance members. Success increases the strength of the Resistance in that region.
  • Haven Defense – A variation on Retaliation missions where XCOM must defend Resistance members against an onslaught of ADVENT forces until the Skyranger can get into position for extraction.
  • ADVENT Base Assault – XCOM must deploy to and overtake a well-defended regional military headquarters.
  • Invasion – ADVENT attempts to retake a liberated region by assaulting a city center. XCOM must destroy a psionic relay that summons continuous reinforcements, then eliminate any remaining forces.
  • Rendezvous – A Faceless disguised as a member of the Resistance is detected as it goes to meet with its ADVENT handlers and XCOM must hunt it down.
  • ADVENT Supply Raid – XCOM must defend a supply convoy and its Resistance personnel from ADVENT attacks.
  • ADVENT Intel Raid – ADVENT attacks a Resistance listening post and XCOM must repel the attack.
  • ADVENT Recruiting Raid – ADVENT forces attack Resistance recruiters within a region. XCOM must extract those Resistance members.


Additionally, the Skyranger now takes time to arrive at a mission site for extraction in Long War 2, and ADVENT reinforcements have become more dangerous overall. Keep this in mind before deploying on one of these new missions, Commander.


Pavonis Interactive, formerly Long War Studios, is the development outfit responsible for great XCOM 2 PC content such as the “Alien Pack” and the “Perk” and “Laser Pack” mods.  

That’s it for this update, Commander. Be sure to follow XCOM on Twitter and Like XCOM on Facebook to keep up to date with the latest information on XCOM 2. If you’re looking to enlist with the Resistance, join the 2K Forums!

http://store.steampowered.com/app/268500

       

댓글 66 개 더 읽어보기

평가

“Exceptionally tough, rewarding strategy and a masterful reworking of the XCOM formula. We’ll play this forever.”
94% – PC Gamer

“One of the deepest and most rewarding strategy games on the market”
9.5 – Game Informer

“XCOM 2 is an amazing game”
9.3 – IGN

디지털 디럭스 에디션


The XCOM 2 Digital Deluxe Edition includes the full base game, XCOM 2 Reinforcement Pack, and the digital soundtrack

게임에 대해

는 2012년 올해의 게임 상을 받은 전략 게임 의 속편입니다.

지구는 완전히 다른 세상이 되었습니다. 전 세계 수뇌부가 외계인에게 항복한 후 20년이 흘렀고, 지구 최후의 방위선 엑스컴은 숙청당해 뿔뿔이 흩어졌습니다. 엑스컴 2의 지구는 외계인이 지배합니다. 인류의 밝은 미래를 약속하는 것 같은 최첨단 도시가 건설되었지만, 그 이면에는 새로운 체제에 반대하는 사람들을 제거하는 등 사악한 계획이 도사리고 있습니다.

외딴 지역에 사는 이들만이 약간의 자유를 누릴 수 있으며, 바로 이곳에서 인류를 위해 싸울 세력이 다시 뭉치게 됩니다. 항상 외계인에게 쫓기는 엑스컴 잔존 세력은 불리한 상황에 놓여 있지만, 다시 한번 인류의 힘을 모아 외계인의 위협을 확실하게 제거해야 합니다.

  • 쫓기는 엑스컴: 한때 외계수송선이었지만 이제는 엑스컴의 이동 본부로 개조된 어벤저를 지휘하십시오. 열린 결말을 가진 새로운 게임 시스템으로 공격 루트, 도움이 되는 전력 양성과 적의 공격을 역습할 시기 등을 마음대로 정할 수 있습니다.
  • 저항군 모집: 다섯 병과가 각각의 스킬 트리를 가지고 있어 개별 전술에 특화된 병사를 양성할 수 있습니다.
  • 전술적 게릴라전: 새로운 게임 시스템으로 전투 시 전술을 더욱 유연하게 펼칠 수 있습니다. 매복해있다가 적의 정찰대를 기습하고, 적에게서 전리품을 획득하여 좋은 장비와 유물을 확보할 수 있습니다. VIP를 구출하고 쓰러진 동료를 탈출 지점으로 옮겨 구조하십시오.
  • 새로운 종류의 적: 애드번트를 포함한 강력한 새로운 외계종족이 정부의 앞잡이가 되어 엑스컴을 전술접으로 압박해옵니다.
  • 연구, 개발, 업그레이드: 어벤저에 연구실을 만들어 전투 시 유용하게 쓸 수 있는 엑스컴 능력을 개발할 수 있습니다. 개별 전술에 적합한 무기와 방어구를 연구, 개발, 업그레이드하도록 과학자와 엔지니어에게 명령을 내리십시오.
  • 독특하고 도전적인 임무들: 황야와 외계인이 건설한 도시의 심장부 등 전 세계의 임무를 수행하며 외계인의 음모를 밝혀내십시오. 무한에 가까운 맵, 임무, 목표의 조합이 이론적으로 가능합니다.
  • 커스텀 모드 생성: 커뮤니티 특화 도구로 나만의 캠페인, 전술 게임, 외계인, 병과, 전략적 특징을 생성하여 Steam Workshop(창작마당)에 공유할 수 있습니다.
  • 심도 있는 멀티플레이어 전투 랜덤 생성되는 맵 안에서 인간과 외계인을 적절히 배치한 분대를 조직하여 치열한 전투를 즐겨보시기 바랍니다.

시스템 요구 사항

Windows
Mac OS X
SteamOS + Linux
    최소:
    • 운영체제: Windows® 7, 64-bit
    • 프로세서: Intel Core 2 Duo E4700 2.6 GHz or AMD Phenom 9950 Quad Core 2.6 GHz
    • 메모리: 4 GB RAM
    • 그래픽: 1GB ATI Radeon HD 5770, 1GB NVIDIA GeForce GTX 460 or better
    • DirectX: 버전 11
    • 저장공간: 45 GB 사용 가능 공간
    • 사운드카드: DirectX compatible sound card
    • 추가 사항: Initial installation requires one-time Internet connection for Steam authentication; software installations required (included with the game) include Steam Client, Microsoft Visual C++2012 and 2013 Runtime Libraries and Microsoft DirectX.
    권장:
    • 운영체제: Windows® 7, 64-bit
    • 프로세서: 3GHz Quad Core
    • 메모리: 8 GB RAM
    • 그래픽: 2GB ATI Radeon HD 7970, 2GB NVIDIA GeForce GTX 770 or better
    • 저장공간: 45 GB 사용 가능 공간
    • 사운드카드: DirectX compatible sound card
    최소:
    • 운영체제: 10.11.2
    • 프로세서: 2.4 GHz Intel
    • 메모리: 4 GB RAM
    • 그래픽: NVIDIA 650ti (1GB) or AMD 5770 (1GB) or Intel Iris Pro or better
    • 저장공간: 45 GB 사용 가능 공간
    권장:
    • 운영체제: 10.11.2
    • 프로세서: 2.7 GHz i5
    • 메모리: 8 GB RAM
    • 그래픽: NVIDIA 700 series (2GB) or AMD R9 series (2GB)
    • 저장공간: 45 GB 사용 가능 공간
    최소:
    • 운영체제: Ubuntu 14.04.2 64-bit or Steam OS
    • 프로세서: Intel i3-3225 3.3ghz
    • 메모리: 4 GB RAM
    • 그래픽: NVIDIA 650 (1GB), AMD R9 270 (2GB) or better
    • 저장공간: 45 GB 사용 가능 공간
    • 추가 사항: Intel GPUs are not supported at time of release. Nvidia requires 352.55 or newer drivers. AMD requires Mesa 13.0.1 driver compiled using LLVM 3.9
    권장:
    • 운영체제: Ubuntu 14.04.2 64-bit or Steam OS
    • 프로세서: Intel i7 series
    • 메모리: 8 GB RAM
    • 그래픽: NVIDIA 960 (2GB)
    • 저장공간: 45 GB 사용 가능 공간
    • 추가 사항: Intel GPUs are not supported at time of release. We recommend Nvidia 358.16 drivers for best performance in XCOM 2
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전체:
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