XCOM 2 is the sequel to the award-winning strategy game, XCOM: Enemy Unknown. Twenty years have passed since humanity lost the war against the alien invaders and a new world order now exists on Earth. After years of lurking in the shadows, XCOM forces must rise and eliminate the alien occupation.
User reviews:
Mostly Positive (326 reviews) - 79% of the 326 user reviews in the last 30 days are positive.
Mostly Positive (10,974 reviews) - 76% of the 10,974 user reviews for this game are positive.
Release Date: Feb 4, 2016

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Recent updates View all (37)

August 5

LWS Releases XCOM 2 “Alien Pack” Mod

Long War Studios, the developers behind the Long War mod for XCOM: Enemy Unknown and multiple XCOM 2 mods, has released the “Alien Pack” mod for XCOM 2 today.

The “Alien Pack” mod adds a host of new enemies to the alien roster – some completely unique and new, while others are variations on existing enemy units. Here’s a rundown of what’s in the mod:

  • Drone (two variations) – an ADVENT scout and crowd control unit
  • Naja (three variations) – a subspecies of the Viper that serves as an alien sniper unit
  • Muton Elite – a version of the Muton much more powerful than its predecessors
  • Sectoid Commander – an enhanced Sectoid with even greater psionic capabilities
  • Sidewinder (three variations) – a subspecies of the Viper that serves as a fast and agile flanker
  • Chryssalid Soldier – a larger and more intimidating variation of the Chryssalid
  • Hive Queen – an even larger Chryssalid all other Chryssalids bow down to
  • MEC Archer (two variations) – an ADVENT MEC equipped with long-range weaponry
  • ADVENT Sentry (three variations) – an ADVENT soldier that has great Overwatch abilities
  • ADVENT Rocketeer (three variations) – an ADVENT soldier with explosive ordinance
  • ADVENT Grenadier (three variations) – an ADVENT soldier equipped with flashbangs, fire grenades or acid grenades
  • ADVENT Gunner (three variations) – an ADVENT soldier with a cannon and the ability to suppress multiple XCOM soldiers at once
  • Muton Centurion – a variation on the Muton, previously made available in the “Muton Centurion” mod
Additionally, the “Alien Pack” mod adds two upgrades to the Viper unit, as well as an upgrade to the Archon and the standard ADVENT MEC. A configurable system will also be included for changing colors and size on many units, as well as mixing and matching ADVENT soldier components to create your own ADVENT soldier types.

You can download the “Alien Pack” mod right now in the Steam Workshop. The “Alien Pack” replaces the “Muton Centurion” mod.
Good luck, Commander.

Be sure to follow XCOM on Twitter and Like XCOM on Facebook to keep up to date with the latest information on XCOM 2. If you’re looking to enlist with the Resistance, join the 2K Forums!


69 comments Read more

July 8

XCOM 2 Gets New LWS ‘Perk’ and ‘Laser Pack’ Mods

Hello, Commander. One of our resistance cells, Long War Studios, has promised new tools to help us combat ADVENT and the alien menace. Starting today, XCOM soldiers will have new laser-based weapons to equip, as well as a complete reworking of classes and Abilities to employ in XCOM 2.

The “Perk Pack” and “Laser Pack” mods are available for download through the XCOM 2 Steam Workshop right now. Simply head over to the Long War Studios section of Steam Workshop here and subscribe to the new mods. They will then be automatically downloaded through your Steam client.

Here’s a rundown of the new mods:

“Perk Pack” Mod
  • Choice of three perks per promotion rank instead of two
  • More than 70 new and reworked Abilities that can be assigned to soldiers, gear or aliens
  • Reworks the four base classes into seven, including the assault, gunner and shinobi, or create your own class
  • Adds ten new PCS items, each granting a unique ability
  • Support for more than 15 active abilities in the tactical UI

“Laser Pack” Mod
  • Adds a new laser tier of XCOM weaponry, which includes a new variant for the assault rifle, shotgun, cannon, sniper rifle, pistol and SMG, plus all attachments
  • Mod includes models, textures, particle effects and sounds
  • Tier exists between magnetic and beam tiers, with two new technologies

That’s it for this update, Commander. Be sure to follow XCOM on Twitter and Like XCOM on Facebook to keep up to date with the latest information on XCOM 2. If you’re looking to enlist with the Resistance, join the 2K Forums!


61 comments Read more


“Exceptionally tough, rewarding strategy and a masterful reworking of the XCOM formula. We’ll play this forever.”
94% – PC Gamer

“One of the deepest and most rewarding strategy games on the market”
9.5 – Game Informer

“XCOM 2 is an amazing game”
9.3 – IGN

Digital Deluxe Edition

The XCOM 2 Digital Deluxe Edition includes the full base game, XCOM 2 Reinforcement Pack, and the digital soundtrack

About This Game

XCOM 2 is the sequel to XCOM: Enemy Unknown, the 2012 award-winning strategy game of the year.

Earth has changed. Twenty years have passed since world leaders offered an unconditional surrender to alien forces. XCOM, the planet’s last line of defense, was left decimated and scattered. Now, in XCOM 2, the aliens rule Earth, building shining cities that promise a brilliant future for humanity on the surface, while concealing a sinister agenda and eliminating all who dissent from their new order.

Only those who live at the edges of the world have a margin of freedom. Here, a force gathers once again to stand up for humanity. Always on the run, and facing impossible odds, the remnant XCOM forces must find a way to ignite a global resistance, and eliminate the alien threat once and for all.

  • XCOM ON THE RUN: Take command of the Avenger, an alien supply craft converted to XCOM’s mobile headquarters. New open-ended gameplay lets you decide where to guide your strike team, how to grow popular support, and when to combat enemy counter-operations.
  • RECRUIT RESISTANCE FIGHTERS: Five soldier classes, each with its own skill tree, let you create specific soldiers for your tactical plan.
  • TACTICAL GUERRILLA COMBAT: New gameplay systems offer more tactical flexibility in combat. Use concealment to ambush enemy patrols. Loot enemies for precious gear and artifacts. Rescue VIPs and save fallen comrades by carrying them to the extraction point.
  • A NEW BREED OF ENEMY: A diverse cast of enemies from powerful new alien species to the ADVENT, enforcers of the alien regime, offer a distinct tactical challenge.
  • RESEARCH, DEVELOP AND UPGRADE: Configure and build rooms on the Avenger to give XCOM new capabilities on the battlefield. Use your Scientists and Engineers to research, develop and upgrade weapons and armor to fit your preferred tactics.
  • EACH MISSION IS A UNIQUE CHALLENGE: Go on missions around the world, from wildlands to the heart of the alien-controlled megacities, to the depths of alien installations. There are virtually infinite combinations of maps, missions and goals.
  • CREATE CUSTOM MODS: Community-focused tools allow you to create your own campaign, tactical gameplay, aliens, classes, strategy game features, and share within the Steam Workshop.
  • ENGAGE IN HEAD-TO-HEAD MULTIPLAYER: Mix-and-match squads of humans and aliens and battle head-to-head on randomly-generated maps.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows® 7, 64-bit
    • Processor: Intel Core 2 Duo E4700 2.6 GHz or AMD Phenom 9950 Quad Core 2.6 GHz
    • Memory: 4 GB RAM
    • Graphics: 1GB ATI Radeon HD 5770, 1GB NVIDIA GeForce GTX 460 or better
    • DirectX: Version 11
    • Storage: 45 GB available space
    • Sound Card: DirectX compatible sound card
    • Additional Notes: Initial installation requires one-time Internet connection for Steam authentication; software installations required (included with the game) include Steam Client, Microsoft Visual C++2012 and 2013 Runtime Libraries and Microsoft DirectX.
    • OS: Windows® 7, 64-bit
    • Processor: 3GHz Quad Core
    • Memory: 8 GB RAM
    • Graphics: 2GB ATI Radeon HD 7970, 2GB NVIDIA GeForce GTX 770 or better
    • Storage: 45 GB available space
    • Sound Card: DirectX compatible sound card
    • OS: 10.11.2
    • Processor: 2.4 GHz Intel
    • Memory: 4 GB RAM
    • Graphics: NVIDIA 650ti (1GB) or AMD 5770 (1GB) or Intel Iris Pro or better
    • Storage: 45 GB available space
    • OS: 10.11.2
    • Processor: 2.7 GHz i5
    • Memory: 8 GB RAM
    • Graphics: NVIDIA 700 series (2GB) or AMD R9 series (2GB)
    • Storage: 45 GB available space
    • OS: Ubuntu 14.04.2 64-bit or Steam OS
    • Processor: Intel i3-3225 3.3ghz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA 650 (1GB)
    • Storage: 45 GB available space
    • Additional Notes: AMD and Intel GPUs are not supported at time of release. Nvidia requires 352.55 or newer drivers.
    • OS: Ubuntu 14.04.2 64-bit or Steam OS
    • Processor: Intel i7 series
    • Memory: 8 GB RAM
    • Graphics: NVIDIA 960 (2GB)
    • Storage: 45 GB available space
    • Additional Notes: AMD and Intel GPUs are not supported at time of release. We recommend Nvidia 358.16 drivers for best performance in XCOM 2
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Mostly Positive (326 reviews)
Mostly Positive (10,974 reviews)
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7,010 reviews match the filters above ( Mostly Positive)
Most Helpful Reviews  In the past 30 days
25 of 26 people (96%) found this review helpful
30.9 hrs on record
Posted: October 15
Quite simply the game is brilliant. The gameplay is super solid, it looks gorgeous, it plays very well, and it is one hell of a challenge. If you liked Firaxis's original XCOM, then you simply have to play this. They have improved practically on everything. This is just the best turn based game ever, and for me this is the best game of 2016! XCOM 2 is a worthy heir to the franchise and a refreshing script which makes us join the resistance against alien invaders. A very worthy investment indeed. http://steamcommunity.com/sharedfiles/filedetails/?id=725713478 http://steamcommunity.com/sharedfiles/filedetails/?id=774951428
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22 of 24 people (92%) found this review helpful
60.5 hrs on record
Posted: October 22
I really enjoy this game. If you liked the previous XCOM then I'd say you'd probably like this one too. Loads of mods allow for expansion on the already great gameplay. It's a must own for me and one I keep going back to, even if only in light doses to avoid the usual frustrations.
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11 of 11 people (100%) found this review helpful
2 people found this review funny
81.3 hrs on record
Posted: October 13
*Council mission appears on my screen
*Got to do a vip rescue mission
*Took my australian medic Eugene Davidson in the squad
*Skyranger arrives at the LZ
*Killing Advent
*Wild Archon King appears
*Archon King activates blazing pinions
*Have to move VIP to not loose the mission
*Eugene Davidson is hit
*Eugene Davidson gets unconscious
*Archon King escapes
*Game bugs
*Cant carry Eugene to the pick up point
*Forced to leave Eugene Davidson behind
*Eugene is captured by the enemy
*I cry for the lost of Eugene
*Start to train another medic
*2 months have passed
*Another Council mission appears
*Another VIP mission
*Eugene Davidson is the VIP
*Launch my best squad to save their buddy
*Find Eugene Davidson
*Successfully rescue Eugene
*Eugene is wounded for 24 days
*24 days after I can deploy Eugene in missions again

11/10 would send Eugene Davidson in another VIP rescue mission again
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40 of 71 people (56%) found this review helpful
2 people found this review funny
Not Recommended
6.8 hrs on record
Posted: October 3
Lot's of mixed emotions here, sadly the majority negative.

Short Version: I wanted to like this game so badly, but overall I can't. Too hard way too eary and unbalanced.
Longer Version:

-> Pros: -Game looks much better than the last one.
-Music is nice and has tracks for every occasion.
-Same turn based gameplay as the last one, so you'll be comforable if you played the last XCOM.
-Character customization is much more varied than last time.
-Much more story focus, hence adds to immersion and sense of purpose.
-Larger and better designed battlegrounds.
-Mod Suport

-> Cons (Hoo boy):
-Chances to hit don't feel anywhere near to how it felt in the last game. You'll miss WAY more often on a 60+% than last time. BUT NOT THE ENEMIES OH NO THEY ARE VERY ACCURATE.
-Almost every ♥♥♥♥♥♥♥ mission is on a turn timer of some sort, it really ruins to game feel. (97% of missions are this)
-The save/load feature feels more like a necessity than a cheap option because of the point below.
-Enemies start way to strong for early game. Sectoids have I think 7 health and can mind control from the word 'go'.
-Tech research is boring compared to last game (from lazers and plasma, ... now we have "gauss").
-On that note WHY DO WE START OFF WITH 0% research on the aliens???
-The focus on stealth is completely nullified when alerting 1 enemy (even if killing a lone alien) will alert EVERYONE ELSE WHO WILL COME STRAIGHT OR YOU.

Conclusion: For what little cool new features they added hey threw out any sense of balance that the last game had in favor of appealing to the"Hardcore" demographic who liked the original 2D games obsured difficulty, without realizing that in that game you had 12 soldiers with you on every mission. Here you start with 4. Unbalanced. Wanted to love this game. Simply can't. 100+ hours in last XCOM, this made me quit after 6.
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16 of 26 people (62%) found this review helpful
160.1 hrs on record
Posted: October 2
This is a rant
Long version: new vs old game
With mods this game is pretty good considering only 1 of the DLC's (Shen's Gift) is any good. if only they would add secondwave options and somehow get the enemy with stuff with a third faction and gene mods while increasing the turns allowed in turn attack missions. The soldiers and abilities in this game are not as strong as in the old game (dont listen to totalbiscut) while the enemies are much stronger. they have removed key things in this game, such as proper base building like in the first one, Rockets are gon unless you use a heavy or power weapon with the powered armor. snapshot for snipers is gone (but they do start off with squad sight(and mods bring back snapshot)) SHIV's are gone (though they really werent vital in anyway) they completely removed air combat and medals are gone too. you dont even need to get psi troops to finish the game. this game is more cinamatic then the old one, more story driven. bradford gets facial hair and is much more annoying in this game. Terror missions are harder because you must save atleast 6/14 people or fail. the maps are much more diverse. and the game is buggy (say if you want a soldier to move right there behind cover the game might make a snap second option to send them right into the middle of an enemy group out of spite, because you are doing well)

short version: new game vs old one
abilities-weaker or equal to
gameplay options-way less
DLC-3 of 4 are bad
Mods-INSANELY AWESOME THERE ARE SO MANY!!!!!!!(they make up for the lack luster dlc)
how attached can you get to a soldier?-Very. you can write their own epitaph
customization- A LOT
voices-missing a few different countries but mods can bring you voices like deadpool, Lara Croft, Lana Kane, Homer, or even Duke Nukem , Ripely, Freemans Mind and much more.
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40 of 73 people (55%) found this review helpful
2 people found this review funny
Not Recommended
225.2 hrs on record
Posted: September 24
Well, after i have played over 200 hours, i think it is time for my own little review.

I have played XCOM2 since release and it gave me very mixed feelings from start on.

Is it a bad game? No, of course not. It really is a good game.
I really do recommend buying it! (the base game, not the DLCs)
Install all the cool mods that are out there and enjoy the game!

But if it is a good game, why do i give it a thumbs down?

I play XCOM since day one. UFO, TFTD, etc... I have played them all.
I do not consider myself a pro gamer but i have played them all.
And i really really loved the new XCOM EU/EW.

But XCOM2 just makes me sad, mad and angry! It is so disappointing!

On release the performance was just crappy and there were so many technical issues.

Then there are bugs everywhere. Even today.
This line of sight issue is just a no go for a game like this!

Timers? I hate them!

The user interface is just bad. This game is about numbers and gives you no inforamtion.
It lacks any comfort-features and you need lots of mods to make it enjoyable.
The game offers 21:9 support but no one adjustet the interface. Why do i need a mod for this?

The global strategy gameplay is also designed very badly.
Running an underground organisation and using guerilla tactics offers so much possibilities.
All you get are the same 3 scripted missions that pop up every month at the same time and have the same goal.
Why do i have to choose between 3 very hard missions when all my soldiers are wounded?
Why can´t i just do an easy mission with some rookies an raid some kind of warehaus to get supplies and XP?
I run a secret organisation. I am supposed to do whatever i want to do, whenever i want to do it!

20 years ago, good old UFO gave you total freedom in your gameplay! There was no big story but it worked!

The soldier classes are not designed and balanced very well.

The DLCs are just bad. The enemies are not balanced and do not fit into the gameplay.
Why does someone put in a giant sectopod when the graphic engine can´t deal with it?
The rulers are a good idea but badly implemented.

And so on...

This game had the potential to become the ultimate Xcom but at some point in developement
everything went totally wrong. The graphics designers did such a good job but
the game designers totally went in the wrong direction. They failed miserably!

But as i said, it still is a good game and i recommend buying and playing it.

But for me, this is so disappointing. It just makes me sad! So sad...

I really do hope for a big expansion that fixes some of this problems.
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3 of 3 people (100%) found this review helpful
77.0 hrs on record
Posted: October 3
As someone who just bought this game on sale 4 days ago, i'm honestly blown away by how much i love this game. If you like turn-based strategy games as well as getting wayyy too emotionally invested in your created game characters then let me tell you, this game is for you! If you're looking for fast paced games, turn away, each mission can take anywhere from 20 - 40min going at a relatively fast pace of play, and your game can end if you make the wrong decisions (After my first 14 hours playing, i lost, and frankly, I was pretty crushed, but it got me to hit start new game, and create an even better team. All in all, if you don't mind waiting for the Ai to decide in what its going to do, and every now and then losing a squad member you really liked to a ♥♥♥♥♥♥♥t bullet that even your best sharpshooter couldn't have landed, then go for it, in all honesty, one of the best games i've ever bought.
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3 of 3 people (100%) found this review helpful
9.2 hrs on record
Posted: October 9
Great game. It may seem like more of the same but the turn limited missions add a sense of urgency to your strategy. This changes the game greatly. Instead of taking time to clear an area many times you have to find the best and quickest way to your objective and then eliminate anything remaining. This adds to the feeling of being a resistence group that has to strike quickly and get out.

Definitely recommend this game.
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3 of 3 people (100%) found this review helpful
47.2 hrs on record
Posted: October 9
XCOM 2 is a pleasant continuation of this new XCOM series, though while it does twist and tweak some things, the game still suffers from the lack of mission types, lack of map, and almost predictable flow of gameplay. Though I did find myself, especially early on, feeling like I was a commander in this ''underground'' resistance cell; I was terribly under-equipped, under manned, facing a superior fighting force. Early on I was suffering from a rather high attrition rate, at least a rookie a mission would die, and most of the survivors would be laid up in the infirmary for days, meanwhile willingly sacraficing a unit to accomplish a mission was still a viable option, I like to think as part of the immersive experience and not so much of my own incompetence as a commander. Needless to say, this game is more challenging, mistakes can have pretty dire consquences, and by god some of the enemy units are terrible; I'm looking at you Codex and Viper. If you don't get into a good flow of researching new tech, building the right buildings, and having a steady line up of Carne Por la Machina, meat for the machine, you can find yourself hurting, and potentially at the point of desperation. Also there are a ton of mods on the Steam Workshop to enhance your gameplay; I'm still waiting on Space Marine powered armor from Warhammer 40K to arrive, but I did play the suicide mission from Mass Effect 2 with most of the characters on the last mission.

-Fun new classes
-Concealment is awesome
-A Mobile HQ is awesome
-The EVAC system is a nice tweak
-No more stupid interceptor missions

-Hacking is a bit off without mods to balance it out
-The Codex unit
-Same boring line up of the same kind of boring missions
-Still a decent line up of boring levels, an improvement, but by your second campaign you've pretty much seen it all
-Apparently both sides in this conflict can't aim at all

I'm still waiting to be able to use a door gun on the Avenger as a support item for my troops, also the Avenger is far from stealthy, and neither is watching a bunch of XCOM troopers fast rope in, so obviously the Advent are blind. Also some more grungy cosmetic items for XCOM personnel (they are essentially a resistance cell using captured Advent tech, or old surplus gear), and can there actually be allied resistance fighters? I mean I know there's a mod to add them in, but it would've been nice to watch them die by the boat load in those annoying retaliation missions. Also getting shot down was pretty anti climatic as well.

All in all this was a good game, but it still suffers from some of the same flaws as the original XCOM, but the game shines in its increased difficulty, more apparent early on and on higher difficulties. I haven't played any of the DLC, but from what I can tell most of it is kind of lackluster, the poor reviews on Shens Last Gift have steered me away from picking them up until they go on sale.
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2 of 2 people (100%) found this review helpful
9.0 hrs on record
Posted: October 7
Love it. Its quite hard even on the easiest difficutly. Truly a challenge. If you want to buy a game with loads of content, you never have a break you are always busy, and its hard, then this is the game for you.

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Recently Posted
47.8 hrs
Posted: October 23
Your can miss 100% chance-to-hit attacks in this game.
Helpful? Yes No Funny
218.6 hrs
Posted: October 22
Don't buy the game. I have over 200 hours played and I'm pretty sure 100 hours of that is trying to get the game to actually work.

Don't waste your money.
Helpful? Yes No Funny
20.8 hrs
Posted: October 22
Great game, but 8 games after release still buggy. The expereince is ruinned by constant bugs,
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124.4 hrs
Posted: October 22
I have been an avid X Com fan since the 2d version. This one is absolutely great. The graphics are good and overall strategy to the game is great. My biggest gripe is that the Veteran/Normal difficulty is insanely hard compared to its predecessors. It's difficult in a way that makes it more luck than actual strategy. All the strategy in the world on the Veteran setting will not aid you as it 95% luck and 5% strategy. The enemies will score critical hits and kills on you in no time on Veteran while on rookie you can get really lucky and stand out in the open and they will miss you. I think it's best to start on Veteran and play through as far as you can multiple times and then play on rookie once you decide to swallow your pride. I peronsally started over on Veteran 7 times before I finally just wanted to see the story. There is an awesome story to this game but you won't see it on Veteran unless you want to reload multiple times. All in all beside the luck variables it's a great game worth playing.
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78.0 hrs
Posted: October 22
Helpful? Yes No Funny
275.7 hrs
Posted: October 22
Unique strategy game.
So demanding.
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33.6 hrs
Posted: October 22
I really like Xcom, but I'm gonna have to leave a negative review.

First of all, the DLC is rediculously hard and I found myself losing my first ever playthrough on normal difficulty. Which would have definitely been avoided, had I not tried playing the DLC in the first place. My bad I guess?

Second of all, there's so many glitches, bugs and just downright unfair mechanics in Xcom 2. I've had two patrols actively walk towards my rookies, no matter where my squad went and no matter how many times I save scummed. The game just really didn't want me to get an advantage in the slightest. Rest in piece rookies.

The glitches and bugs in this game are phenomenal. Enemies shooting through walls, spots that look like flank spots aren't actually flank spots (less of a glitch and more of a mechanic), soldiers ending their turn on a blue tile, unconscious soldiers that can't be picked up by other soldiers, my soldiers shooting enemies through walls (and alerting more patrols yay!), my soldiers shooting at enemies I didn't tell them to shoot. And I'm sure there's more I've missed.

Third of all! The amount of bull just makes my head hurt.

Lastly, I do love the games customization and the game is pretty addictive, but I could never recommend it to someone who doesn't already love Xcom. xxx
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33.9 hrs
Posted: October 22
97% hit chance. Miss
Pretty great game.
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99.3 hrs
Posted: October 22
There are some technial problems and camera problems but overall this game is great. I recommend this to everyone who enjoys strategy games and especially XCOM/UFO series.
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