Last Dream incorporates the best features of classic RPGs: replayability and complete immersion into a vast world, rich with detail.
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Muy positivos (338 análisis) - El 84% de los 338 análisis de los usuarios sobre este juego son positivos.
Fecha de lanzamiento: 13 mar. 2014

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“Last Dream is a nostalgic blast to the early RPGs of yore”

“A must have for anyone who loves classic RPGs... brilliantly told.”
8/10 – endlessXgaming | EXG

Acerca de este juego

Last Dream incorporates the best features of classic RPGs: replayability and complete immersion into a vast world, rich with detail.

  • 40+ hours of dynamic gameplay
  • 15+ additional hours of immersive side quests
  • 1+ hours of interspersed flashbacks
  • 200+ compositions from talented, independent artists
  • 50 mind-bending puzzles
  • 200+ tracked achievements
  • 500+ unique paths by virtue of the non-linear gameplay
  • 701-page comprehensive Strategy Guide and walkthrough

Key Features

Follow the rise of your modest protagonists to epic heights in a sprawling RPG packed with a vast set of challenging puzzles, hundreds of original compositions, myriad side quests, and interspersed cutscenes within an in-depth, captivating storyline.

  • Thoughtfully-crafted storyline with memorable characters
  • Classic turn-based battle system and graphics
  • Adjustable difficulty level and custom scripts
  • 4-character party selected from 8 unique classes
  • Unlock a wide diversity of class skills
  • Build each character's attributes as you see fit
  • Leaderboards! (visit our website at

A Deep Storyline Focus

Experience a highly non-linear RPG from an independent development studio with a sprawling storyline. You commence as a modest protagonist, lost in an unfamiliar world... As you struggle to find a way back home, you uncover an increasingly malevolent and time-twisted plot to devour the ancient creatures of Terra. You must confront this corrupted power to save Terra and ultimately, yourself.

Complex Role Playing – Explore a vast RPG where the decisions you make change the world around you. Will you gather and trade the Ancient Elven Relics for a Dorian ship, or trek through the uncharted depths of the Woods of Despair? By virtue of the choices available in Last Dream, there are over five hundred unique paths in your journey through the mystical land of Terra.

Tremendous Replayability – Last Dream allows the freedom to choose any 4-character party you wish from 8 distinctive character classes. With over 4,000 party variations, you’ll never run out of new experiences. In addition to myriad party combinations and various selectable difficulty levels, you can also build each character as you see fit, so the possibilities are nearly endless.

Side Quests Galore – Whether you love the rush of gambling at Lucky’s Casino, the sensation of adrenaline pumping through your gauntlet-covered veins as you stare down your opponents at Cecil’s Arena, or even the feeling of frantically racing your giant flightless bird to win first place, Last Dream is packed with gameplay enhancements.


Our development team is comprised of people who deeply cherish the RPGs of our childhoods.

We began developing Last Dream to be the central element of our decades-running annual RPG Tournament among physics graduates. That is, we started with the sole desire to craft an enduring game that we would personally enjoy.

As Last Dream progressed and over 50 creative individuals became involved, we realized that other people might enjoy our game as well. Now, after investing thousands of collective hours in game development and testing, and after receiving such generous support from the Kickstarter and Steam communities (thank you!!), we present you with Last Dream - the first in a trilogy.

The Last Dream Expansion and Last Dream II are currently in development. Our progress can be viewed here: Last Dream Expansion and here: Last Dream II

Creator Interview

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Requisitos del sistema

    • SO: XP
    • Procesador: 1.0 GHz
    • Memoria: 1 GB de RAM
    • Almacenamiento: 900 MB de espacio disponible
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Muy positivos (338 análisis)
Publicados recientemente
( 29.6 h registradas )
Publicado el 27 de junio
If you were born before the year 2000 and enjoy RPGs, buy the game. It's cheap, and there's plenty of things to find and unlock.
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( 87.1 h registradas )
Publicado el 19 de junio
Totally Awesome. One of the best rpgmaker games I've found so far. If you like old school games you'll LOVE this one.
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( 57.5 h registradas )
Publicado el 4 de junio
One of the best JRPGs I've ever played, level up system where you choose your own stats to increase at every level up is one of the best systems ever put in an RPG.
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( 127.7 h registradas )
Publicado el 17 de mayo
Wow! What a fantastic game! You can really tell that the creators put a lot of time and effort into making this game.

The Good:
Excellent replayability (so many achievements, character combinations, difficulty levels, etc.)
The music changes often (don't like a battle theme in one area? don't worry, it'll change for the others!)
Challenging (or not, if you want)
Story is interesting (though not phenomenial - it's very much like older RPGs in this regard)
Balanced classes (for the most part - some would argue that thief isn't as useful for instance, but I like them)
Unique abilities (scaning, for instance, gives the party buffs as well as info on the monster)
New Game+/Reborn (either keep your achievements in a new game, or keep your equipment/items - keeps things interesting!)
Nostalgic for old RPG lovers
Lots of puzzles and minigames
So much content!

The Bad:
Addicting! I waste so much time playing this. Already over 80 hours at the time of this post.
The main character in the initial cutscene has white hair, but when you choose your characters, most don't match his/her appearance.
Limited customization of character appearance (there's some, but limited)
Story is similar to oldschool RPGs (this is both good and bad, IMO)
A little laggy sometimes

Overall, this is a wonderful game. Don't let the RPG Maker style fool you - this game is a gem.
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Toastasaurus Rex
( 53.3 h registradas )
Publicado el 15 de mayo
This is a game to chill out an relax to. The turn-based combat is pretty fun, if you're into turn-based RPG combat. The story is boring, though it has its moments of interest, it's really nothing to write home about. What you're getting into this game for is to Explore- to journey from one end of the world to another back and forth, combing it for details and loot and NPCs and anything else it has to offer you. Put your feet up, relax, and dive in. It's fun, in its own way, if you get into the mindset. If not- it will bore you, no real question about it. But if you're on board for just exploring and playing the pretty damn satisfying battle system, and enjoying the utterly bonkers soundtrack, this will be a fun one.

Of note- there's a demo that's utterly MASSIVE, to the point that I recommend only playing a bit of it, because the saves don't transfer, and it can be boring playing through the same multiple hours of exploring again to catch up to where you were. Try it out though.
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( 30.6 h registradas )
Publicado el 14 de mayo
What a great game! The developers clearly are passionate about their work, and they put a level of craftsmanship into it that does the Final Fantasies/Dragon Warriors/Lufias proud. If you're looking for a NES/SNES jRPG experience, you really can't go wrong with this game.

Graphics: 7/10 - Stock/standard RPG maker graphics. Nothing out of the ordinary to see here, but nothing bad either. Enemy sprites are pretty solid, everything else is so-so.

Sound: 8.5/10 - Some original sounding scores, but none of the tracks were as memorable as things like Final Fantasy's crystal theme/Chocobo/Maria and Draco/Barron airships, etc.

Story 8/10 - Pretty standard stuff, but I really like the cutscenes.

Gameplay 10/10 - This game is just a joy to play. The combat and skill system is simple, but extensive with lots of choices on how you choose to develop your character. Macro system takes the monotony out of the grind. But the thing I like most is that the developer took every clever device from the 90s era and brought it into this game including: Monster hunting, puzzle solving, animal racing, ancient cave (lufia), fishing (which really is overpowered, I wish I had not fished as much as I did).

Value/Overall: 10/10 - There are a few rough edges, but for this price point, you simply can't go wrong. Honestly, had I paid about $30 I would feel like it was a fair deal - at $10, it's a bargain with many 10s of hours of playtime if you want to do all the optional things + the game is compelling enough that I could see doing it with a different party at some point in the future.
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( 84.7 h registradas )
Publicado el 23 de abril
The best part about this game isn't the sweet game play, soundtrack, achievements, combat or any other fantasticness. The absolute best part is the development team. You heard me - The Devs. There has rarely been a day where the Devs haven't posted on the forums, either answering questions or giving general updates. That combined with the mini competitions and games they run make this a very active game. It's not a "set it and forget it" game.

Buy it. For realsies.
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( 38.4 h registradas )
Publicado el 10 de abril
Not really a fan of RPGMaker games, but this game was different. It's like an old-school Final Fantasy game but good. Not often I say that about an RPGMaker game. The storyline is good with some good characters in it. Gameplay is just what you'd except from an old-school RPG. Turned based with hours of fun.

If you like old-school (like me) games like Final Fantasy or Chrono Trigger or even Dragon Warrior (Quest), I would extremely recommend this game and get it. Haven't beat it myself but it's a good buy as far as I have gotten.
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Steroids used to be a shitposter
( 224.6 h registradas )
Publicado el 3 de abril
I was insane enough to get basically every cheevo so i suppose i should recommend this.
It's pretty bland rpg maker on the surface and in depth it's....also pretty bland RPG maker stuff, but you can get fun runs by sequence breaking it ala (S)NES games and the customisation is pretty insane
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( 6.2 h registradas )
Publicado el 2 de abril
I was enjoying it... then I got lost in a dungeon-with-warps and can't find my way out. This is not fun. I could probably find my way out if I wasn't interrupted by combat, but I am, so I am experiencing difficulty remembering which way I was going, etc.

I want to fight mobs, cast cool spells (which this game has), level-up, and unfold the story. Not ♥♥♥♥ around with puzzles and getting lost. BORING.

If you enjoy getting lost and endlessly fighting trash mobs and doing stupid distracting puzzles, you'll love this game. If you are a fan of FF1, Dragon Warrior, etc., stay away.
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A 1 de 1 personas (100%) les ha sido útil este análisis
87.1 h registradas
Publicado el 19 de junio
Totally Awesome. One of the best rpgmaker games I've found so far. If you like old school games you'll LOVE this one.
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A 1 de 1 personas (100%) les ha sido útil este análisis
57.5 h registradas
Publicado el 4 de junio
One of the best JRPGs I've ever played, level up system where you choose your own stats to increase at every level up is one of the best systems ever put in an RPG.
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A 5 de 5 personas (100%) les ha sido útil este análisis
90.4 h registradas
Publicado el 30 de marzo de 2014
Last Dream es uno de los mejores juegos de RPG que he jugado en toda mi vida.

No te dejes engañar por el hecho de que está creado con RPG maker: esta obra mestra te sorprenderá por la profundidad de la historia, la variedad de puzzles, la enormidad del mapa, la vastedad de hechizos y muchas otras sorpresas. Existe una infinidad de cosas por hacer, jefes alternativos que cazar, misiones secundarias. Puff.

La historia comienza cuando el héroe es misteriosamente teletransportado a "Terra", un mundo paralelo ambientado en una época arcana donde la magia y la espada gobiernan el universo. Volver a casa es imperativo, pero será tu decisión involucrarte en la salvación de Terra o no. Para conseguir tu cometido, podrás conformar un grupo de 4 guerreros de un total de 8 para elegir. Cada una de las profesiones cuenta con una enorme cantidad de hechizos y una evolución de clase a su forma más poderosa.

Aparte de lo entretenido y adictivo, Last Dream ofrece muchas horas de juego (llevo 80 horas y me falta mucho más).
Y si tienes alguna duda o problema, los desarrolladores están todo el día respondiendo preguntas y ayudando a sus clientes.

Mi recomendación: si te gustan los RPG estilo Final Fantasy 3, 4 y 5; no esperes más :3
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A 1 de 1 personas (100%) les ha sido útil este análisis
13.4 h registradas
Publicado el 24 de marzo de 2014
A pesar de tener fallos muy básicos de interfaz y de aprendizaje, esta mezcla de FFI, Lufia, Chrono trigger y hasta un poco de zelda realmente merece la pena. Sistema de clases muy balanceado, diversos modos de personalización, distintos modos de avanzar en el juego, elecciones con un cierto grado de trascendencia, repasarse el juego puede resultar muy divertido... En general los puntos fuertes superan con creces las carencias. Muy recomendable si lo que buscas es un juego a lo NES o SNES que aún no te hayas pasado mil veces.
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A 204 de 281 personas (73%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
75.0 h registradas
Publicado el 13 de marzo de 2014
Exceeded Expectations

Professional dialogue, inventive paths, compelling story development, haunting music, and challenging puzzles.

White Giant RPG requested that I share my old review of Last Dream, which I am happy to do. I played their early demos and bought an older version from a year ago. Now, after 100+ hours in the Last Dream world, here is my updated assessment:

A+ Mapping: You made judicious use of surrounding detail everywhere, with beautiful towns (Alfheim), majestic cities (Doria), and pleasant villages (Oakwood). Dry Gulch also feels like the travelers’ caravan that it is. Overall, very scenic and satisfying to explore.

B Ease of Play: At first, the character building felt overwhelming. It took me until my third game to obtain a full command of attribute development (for example, I didn’t initially realize I could acquire/build skills). But this will not be a stumbling block for more proficient gamers, particularly those that start with your in-game Tutorial. Plus, I see that you have since made this feature easier to command.

A Variability: The initial complexity aside, I enjoyed having the freedom to select among the eight characters, and the freedom to build them per my preference, particularly with repeated playthroughs.

A+ Dialogue: Last Dream shines in the dialogue – it feels professional and is at times quite poignant. I remain interested in the story arcs of the many NPCs, who each seem to have around 7 sets of text that change with the main storyline.

B+ Features: Wow, there is a lot packed into this game. I love the Hunter’s Guild, Fishing, Encounter Options, Cutscenes, Bestiary, Achievements… but as with the initial ease of play, there is so much included in this game (Drill, Recipes, Puzzles, Sonar, Skills, Macros, etc!) that I wasn’t initially sure what to pursue. By my third game (and playing at a higher difficulty setting), I appreciated the value derived from more of these options. Still, there is a learning curve on all these features.

A- Music: Excellent. I would listen to this music while jogging or just hanging out. I gave it an A- because, although each piece is really solid, the collective compositions are not unified, which I understand would be difficult/expensive to do. Still, you made beautiful selections and the music remains a significant part of Last Dream’s greatness.

A Puzzles: Very enjoyable. I read on your website that the Chief Designer has a PhD – it shows. I only recently managed to complete all 50… some are strikingly hard!

A+ Balancing: Last Dream is surprisingly well balanced. At first, I expected that one aspect would be better than all the others (e.g. The Hunter's Guild vs. Fishing vs. Experience Building vs. Recipes vs. Side Quests, etc.), because there are MANY things you can do in this game. Yet, each option has its strengths and place within the game. Essentially, I initially recommended breaking up Last Dream into multiple games, yet I now better appreciate what a finely-tuned experience you crafted within Last Dream.

A OVERALL: Your passion for this game is evident in the careful mapping, professional dialogue, countless features, inventive paths, compelling story development, haunting music, and (very) challenging puzzles. I stumbled upon Last Dream in its early development and still find myself enthralled with this well-designed, polished gem of a game. The later parts of Last Dream particularly exceeded my expectations – well done.
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A 8 de 93 personas (9%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
No recomendado
0.1 h registradas
Publicado el 9 de mayo de 2014
Gracias Steam, compre este juego sin querer por intentar meter denero en mi cuenta con PaySaveCard desde "recargar fondos" al seleccionar un juego y no tener dinero para el. Anteriormente ya lo hice y no paso nada porque al terminar de meter los datos de la tarjeta salia un cartel diciendo: volver a la transaccion y podias elegir si comprarlo o no cosa que ya no aparece.
Muchas gracias por este juego tan chulesco (ironia), ahora me lo instalare y me lo comere un rato.
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A 58 de 76 personas (76%) les ha sido útil este análisis
36.1 h registradas
Publicado el 13 de marzo de 2014
As seen in the forum, my impressions after a few hours:

Its quite free-roaming, and wandering around and getting into trouble in a couple places has been nice.

The skill system works quite nicely. Battles give you Skill Points that you can use to purchase skills for each class. Some are active and some are passive. Actives become abilities/spells that cost mana. You also need to meet level and skill prerequisites to get the more advanced skills. There also seems to be quite a lot of them.

The stat system has really grabbed my attention. It really seems to open a lot of potential for playing parties in different ways. You can focus on damage, magic, defense, health, mana pool etc. I've so far focused on getting my party faster than all the monsters so they go first in combat (with reasonable success) while making them all beefy. Its a simple yet elegant little system.

Classes are varied and fun, with unique properties that make them viable/worth consideration. Hunters can tame you Chocobos (moas) that you can ride around, Thieves let you steal from towns without worrying about guards, engineers let you take shortcuts etc.

The puzzles scattered around the world are also nice. They're just complicated enough to make you try more than once, but I have yet to get frustrated by one or take what I would consider too much time. They are also so far all different, which is nice because it doesn't feel like a harder version of the same puzzle every time.

The game also lets you customize difficulty with what must be at least 7 difficulty settings, as well as choosing when/how you allow yoruself to save. The New Game + modes include options to achievement hunt with a powered up party or just keep your gear and start a new party, or wipe all achievements to start again.

Graphics are the standard RPG Maker sprites and tiles. While this is not the most amazing game to look at, visuals are really not the point of this game and the gameplay is great. If you're a bit of a "graphics ♥♥♥♥♥" you might not want to pick this one up.

Overall, very fun game so far, and it does indeed remind me of the older final fantasy games in terms of gameplay.
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A 38 de 45 personas (84%) les ha sido útil este análisis
187.1 h registradas
Publicado el 1 de agosto de 2014
This game is more amazing than you can possibly imagine while looking at the $4 price tag and the Final Fantasy 1 graphics. The game description lists its selling points well enough, but what really hooked me was being able to play on the highest difficulty and chase after very difficult or impossible achievements while never having played the game before. I loved starting off the game and getting my ♥♥♥ handed to me in the newbie dungeon against 3 slimes, then trying to figure out exactly which kind of improvement on the 10 stats on which characters might help me to take on these challenges with more success. There is a great deal of randomization involved here and always a chance that your healer will get two-shotted in the next round. Will this break you, or will your tank be able to last through the fight? Can you reach the dungeon exit with your three dead and one guy with 10% hp left or will you be seeing the Game Over screen? Anything might happen in this game, and that is why I love it.
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A 30 de 34 personas (88%) les ha sido útil este análisis
15.8 h registradas
Publicado el 14 de agosto de 2014
A great example of a JRPG. If you enjoy the genre, i would highly suggest this game.

It has a good system for classes, with a lot of diversity that can match anyone's gaming style. The combat system is very well made, especially for an RPG. The storyline is interesting and keeps you involved in the game, even with its sandbox like envrionment. I would buy this game, especially if it was on sale. It's worth the price it's at.
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A 25 de 26 personas (96%) les ha sido útil este análisis
63.3 h registradas
Publicado el 21 de octubre de 2015
This game feels like comfort food, for someone who grew up on SNES jRPGs. And I mean the warm and good kind of comfort food, not junk food. It's familiar but not just empty calories, there's a great game here. It's not as funny as Cthulhu Saves the World, but in terms of expansive jRPG, it may be the best indie SNES-style RPG I've ever played. (Blows the Aldorea games out of the water.)

You choose 4 characters at the beginning from 8 classes, and it not only effects combat, but some out-of-combat options as well. My engineer means I can tunnel across the land, but lacking a thief means when trying to open locked treasures/doors, I am not stealthy enough to avoid summoning guards. This, plus a few forking path options, gives the game plenty of replay value. Especially because you can assign stats on level-up, it's conceivable that you could actually enjoyably beat the game with 4 white mages (whereas in Final Fantasy I abandoned that plan roundabouts the Marsh Cave).

Good music, freedom to choose character stat development, mini-games, casino, fishing, crafting, puzzle rooms, bounty hunting, and that glorious moment when you get the ship or airship and suddenly the world opens up many more areas for you to explore while ignoring the main quest. Not for modern-gaming snobs who are going to ding it for not being Skyrim, but if you're looking to recapture the magic of 1990 jRPGs, this is the best indie FinalFantasy clone I've ever played.

Two thumbs up.
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