Last Dream incorporates the best features of classic RPGs: replayability and complete immersion into a vast world, rich with detail.
Sehr positiv (337 Reviews) - 84 % der 337 Nutzerreviews für dieses Spiel sind positiv.
Veröffentlichung: 13. März 2014

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“Last Dream is a nostalgic blast to the early RPGs of yore”

“A must have for anyone who loves classic RPGs... brilliantly told.”
8/10 – endlessXgaming | EXG

Über dieses Spiel

Last Dream incorporates the best features of classic RPGs: replayability and complete immersion into a vast world, rich with detail.

  • 40+ hours of dynamic gameplay
  • 15+ additional hours of immersive side quests
  • 1+ hours of interspersed flashbacks
  • 200+ compositions from talented, independent artists
  • 50 mind-bending puzzles
  • 200+ tracked achievements
  • 500+ unique paths by virtue of the non-linear gameplay
  • 701-page comprehensive Strategy Guide and walkthrough

Key Features

Follow the rise of your modest protagonists to epic heights in a sprawling RPG packed with a vast set of challenging puzzles, hundreds of original compositions, myriad side quests, and interspersed cutscenes within an in-depth, captivating storyline.

  • Thoughtfully-crafted storyline with memorable characters
  • Classic turn-based battle system and graphics
  • Adjustable difficulty level and custom scripts
  • 4-character party selected from 8 unique classes
  • Unlock a wide diversity of class skills
  • Build each character's attributes as you see fit
  • Leaderboards! (visit our website at

A Deep Storyline Focus

Experience a highly non-linear RPG from an independent development studio with a sprawling storyline. You commence as a modest protagonist, lost in an unfamiliar world... As you struggle to find a way back home, you uncover an increasingly malevolent and time-twisted plot to devour the ancient creatures of Terra. You must confront this corrupted power to save Terra and ultimately, yourself.

Complex Role Playing – Explore a vast RPG where the decisions you make change the world around you. Will you gather and trade the Ancient Elven Relics for a Dorian ship, or trek through the uncharted depths of the Woods of Despair? By virtue of the choices available in Last Dream, there are over five hundred unique paths in your journey through the mystical land of Terra.

Tremendous Replayability – Last Dream allows the freedom to choose any 4-character party you wish from 8 distinctive character classes. With over 4,000 party variations, you’ll never run out of new experiences. In addition to myriad party combinations and various selectable difficulty levels, you can also build each character as you see fit, so the possibilities are nearly endless.

Side Quests Galore – Whether you love the rush of gambling at Lucky’s Casino, the sensation of adrenaline pumping through your gauntlet-covered veins as you stare down your opponents at Cecil’s Arena, or even the feeling of frantically racing your giant flightless bird to win first place, Last Dream is packed with gameplay enhancements.


Our development team is comprised of people who deeply cherish the RPGs of our childhoods.

We began developing Last Dream to be the central element of our decades-running annual RPG Tournament among physics graduates. That is, we started with the sole desire to craft an enduring game that we would personally enjoy.

As Last Dream progressed and over 50 creative individuals became involved, we realized that other people might enjoy our game as well. Now, after investing thousands of collective hours in game development and testing, and after receiving such generous support from the Kickstarter and Steam communities (thank you!!), we present you with Last Dream - the first in a trilogy.

The Last Dream Expansion and Last Dream II are currently in development. Our progress can be viewed here: Last Dream Expansion and here: Last Dream II

Creator Interview

- - - Download Episode!


    • Betriebssystem: XP
    • Prozessor: 1.0 GHz
    • Arbeitsspeicher: 1 GB RAM
    • Speicherplatz: 900 MB verfügbarer Speicherplatz
Nutzerreview-System aktualisiert! Mehr erfahren
Sehr positiv (337 Reviews)
Kürzlich verfasst
( 87.1 Std. insgesamt )
Verfasst: 19. Juni
Totally Awesome. One of the best rpgmaker games I've found so far. If you like old school games you'll LOVE this one.
Hilfreich? Ja Nein Lustig
( 57.5 Std. insgesamt )
Verfasst: 4. Juni
One of the best JRPGs I've ever played, level up system where you choose your own stats to increase at every level up is one of the best systems ever put in an RPG.
Hilfreich? Ja Nein Lustig
( 127.7 Std. insgesamt )
Verfasst: 17. Mai
Wow! What a fantastic game! You can really tell that the creators put a lot of time and effort into making this game.

The Good:
Excellent replayability (so many achievements, character combinations, difficulty levels, etc.)
The music changes often (don't like a battle theme in one area? don't worry, it'll change for the others!)
Challenging (or not, if you want)
Story is interesting (though not phenomenial - it's very much like older RPGs in this regard)
Balanced classes (for the most part - some would argue that thief isn't as useful for instance, but I like them)
Unique abilities (scaning, for instance, gives the party buffs as well as info on the monster)
New Game+/Reborn (either keep your achievements in a new game, or keep your equipment/items - keeps things interesting!)
Nostalgic for old RPG lovers
Lots of puzzles and minigames
So much content!

The Bad:
Addicting! I waste so much time playing this. Already over 80 hours at the time of this post.
The main character in the initial cutscene has white hair, but when you choose your characters, most don't match his/her appearance.
Limited customization of character appearance (there's some, but limited)
Story is similar to oldschool RPGs (this is both good and bad, IMO)
A little laggy sometimes

Overall, this is a wonderful game. Don't let the RPG Maker style fool you - this game is a gem.
Hilfreich? Ja Nein Lustig
Toastasaurus Rex
( 53.3 Std. insgesamt )
Verfasst: 15. Mai
This is a game to chill out an relax to. The turn-based combat is pretty fun, if you're into turn-based RPG combat. The story is boring, though it has its moments of interest, it's really nothing to write home about. What you're getting into this game for is to Explore- to journey from one end of the world to another back and forth, combing it for details and loot and NPCs and anything else it has to offer you. Put your feet up, relax, and dive in. It's fun, in its own way, if you get into the mindset. If not- it will bore you, no real question about it. But if you're on board for just exploring and playing the pretty damn satisfying battle system, and enjoying the utterly bonkers soundtrack, this will be a fun one.

Of note- there's a demo that's utterly MASSIVE, to the point that I recommend only playing a bit of it, because the saves don't transfer, and it can be boring playing through the same multiple hours of exploring again to catch up to where you were. Try it out though.
Hilfreich? Ja Nein Lustig
( 30.6 Std. insgesamt )
Verfasst: 14. Mai
What a great game! The developers clearly are passionate about their work, and they put a level of craftsmanship into it that does the Final Fantasies/Dragon Warriors/Lufias proud. If you're looking for a NES/SNES jRPG experience, you really can't go wrong with this game.

Graphics: 7/10 - Stock/standard RPG maker graphics. Nothing out of the ordinary to see here, but nothing bad either. Enemy sprites are pretty solid, everything else is so-so.

Sound: 8.5/10 - Some original sounding scores, but none of the tracks were as memorable as things like Final Fantasy's crystal theme/Chocobo/Maria and Draco/Barron airships, etc.

Story 8/10 - Pretty standard stuff, but I really like the cutscenes.

Gameplay 10/10 - This game is just a joy to play. The combat and skill system is simple, but extensive with lots of choices on how you choose to develop your character. Macro system takes the monotony out of the grind. But the thing I like most is that the developer took every clever device from the 90s era and brought it into this game including: Monster hunting, puzzle solving, animal racing, ancient cave (lufia), fishing (which really is overpowered, I wish I had not fished as much as I did).

Value/Overall: 10/10 - There are a few rough edges, but for this price point, you simply can't go wrong. Honestly, had I paid about $30 I would feel like it was a fair deal - at $10, it's a bargain with many 10s of hours of playtime if you want to do all the optional things + the game is compelling enough that I could see doing it with a different party at some point in the future.
Hilfreich? Ja Nein Lustig
( 84.7 Std. insgesamt )
Verfasst: 23. April
The best part about this game isn't the sweet game play, soundtrack, achievements, combat or any other fantasticness. The absolute best part is the development team. You heard me - The Devs. There has rarely been a day where the Devs haven't posted on the forums, either answering questions or giving general updates. That combined with the mini competitions and games they run make this a very active game. It's not a "set it and forget it" game.

Buy it. For realsies.
Hilfreich? Ja Nein Lustig
( 38.4 Std. insgesamt )
Verfasst: 10. April
Not really a fan of RPGMaker games, but this game was different. It's like an old-school Final Fantasy game but good. Not often I say that about an RPGMaker game. The storyline is good with some good characters in it. Gameplay is just what you'd except from an old-school RPG. Turned based with hours of fun.

If you like old-school (like me) games like Final Fantasy or Chrono Trigger or even Dragon Warrior (Quest), I would extremely recommend this game and get it. Haven't beat it myself but it's a good buy as far as I have gotten.
Hilfreich? Ja Nein Lustig
Steroids used to be a shitposter
( 224.6 Std. insgesamt )
Verfasst: 3. April
I was insane enough to get basically every cheevo so i suppose i should recommend this.
It's pretty bland rpg maker on the surface and in depth it's....also pretty bland RPG maker stuff, but you can get fun runs by sequence breaking it ala (S)NES games and the customisation is pretty insane
Hilfreich? Ja Nein Lustig
( 6.2 Std. insgesamt )
Verfasst: 2. April
I was enjoying it... then I got lost in a dungeon-with-warps and can't find my way out. This is not fun. I could probably find my way out if I wasn't interrupted by combat, but I am, so I am experiencing difficulty remembering which way I was going, etc.

I want to fight mobs, cast cool spells (which this game has), level-up, and unfold the story. Not ♥♥♥♥ around with puzzles and getting lost. BORING.

If you enjoy getting lost and endlessly fighting trash mobs and doing stupid distracting puzzles, you'll love this game. If you are a fan of FF1, Dragon Warrior, etc., stay away.
Hilfreich? Ja Nein Lustig
( 6.1 Std. insgesamt )
Verfasst: 1. April
I really only bought this because of the positive reviews - but I feel like something's missing here for the game to have such great reviews - but be so poorly polished...

- Choose your own party

- Convoluted story (I can't even begin to touch on how many games it pulls it's story from - and it does it terribly)
- Boring AF skill system (It's literally spells like Fire 1 - Fire 8, and basic passives that just make it kind of tedious rather than exciting)
- Disrespectful to the player's time - I mean there's a *lot" of backtracking and world map travel is SO slow.
- Mapping needs a lot work. Areas are rather generic, have no atmosphere or personality to them - some of the dungeons are *so* confusing to navigate due to the hallways/floors having almost the exact same layout.

I mean, I got it on sale and I still regret it - so I can't say I'd recommend it to anyone else. The game tries to implement a lot of interesting things but never really *expands* on them and falls short in almost every category because of this.
Hilfreich? Ja Nein Lustig
Hilfreichste Reviews  Insgesamt
5 von 5 Personen (100 %) fanden dieses Review hilfreich
26.9 Std. insgesamt
Verfasst: 29. Juli 2014
tolles spiel, erinnert mich stark and mystiq quest (snes), hat auch eine lufia 2 höhle für endlose challenges :)

die dialoge sind angenehm zu lesen, es ist kein "wischi waschi füll-text" enthalten (so aufgesetzte höflichkeiten/blumige sprache) die story ist zweckdienlich und wird in "ingame graphik" vorangetrieben.

das spiel hat super musik untermalung und schöpft aus einem weiten spektrum (intro techno/trance kp was aber hört sich gut an, in kämpfen gibts auch mal krasse rockmusik und in städten idylische "normale" musik. (ich hab nie den sound ausmachen wollen)

es gibt auch optionale minigames wie z.b. fischen (braucht man nicht, macht das spiel aber leichter, besonders da fische mana aufladen können und damit ist das fischen besonders für achievement jäger interessant) es gibt crafting und neben-quests in einer "abenteuer gilde" wo man dann besondere monster jagen geht.

das gekämpfe wird durch gelegentliche puzzles aufgelockert die von ganz einfach bis super nervig (unsichtbarer irrgarten...) reichen.

es gibt 8 klassen die sich auch unterschiedlich spielen, zb den ritter der hp noch und nöcher hat dafür aber keine fähigkeiten einsetzen kann oder der dieb der den gegnern im kampf objekte moppsen kann (was nach ner seltsamen formel berechnet wird und so seine tücken hat) ausserdem gibts utility klassen welche besondere aktionen auf der worldmap erlauben wie das abkürzen von wegen (engi) oder "chockobo" rennen (kundi)

desweiteren gibts über 200 achievements und mit dem kauf des spiels kann man sich auch ein dicken strategie guide runterladen in dem ALLES erklärt wird, also z.b. formeln wie die erfolgschancen des diebes beim klauen aussehen, lösungen für rätsel, taktiken für bosse etc.
War dieses Review hilfreich? Ja Nein Lustig
3 von 3 Personen (100 %) fanden dieses Review hilfreich
644.6 Std. insgesamt
Verfasst: 6. Februar 2015
Vorweg: Dieses Spiel kann man mögen – Oder auch nicht. Es hängt ganz davon ab, wie man alten JRPGs aus der 8- und 16Bit-Ära gegenüber steht.
Last Dream ist ein Spiel, wie es klassischer kaum sein könnte. Im ersten Durchgang wird (und sollte) man viel grinden und farmen, um sich eine angenehme Grundlage zu verschaffen für die weiteren Durchläufe. Dies gefällt sicherlich nicht jedem Spieler, aber gerade die älteren Zockergenerationen werden hier schnell an frühere Zeiten erinnert.

Ansonsten bietet dieses Spiel im Grunde nichts, was es nicht schon mal irgendwie und irgendwo gegeben hat. Es verpackt allerdings viele bekannte Spielmechaniken schön miteinander, sei es nun das von viel Freiheiten geprägte Levelsystem, die Minispiele, verschiedene Fortbewegungsmittel etc.
Dabei ist deutlich zu erkennen, dass es sich hierbei „nur“ um ein RPG-Maker-Spiel handelt: Anders als bei vergleichbaren Games wurden hier vergleichsweise wenige individualisierte Tilesets genutzt, so dass das Ganze über weite Strecken eher wie ein etwas amateurhaftes Funprojekt wirkt. Allerdings gewinnt Last Dream gerade dadurch auch eine Menge an Charme und ein intensiverer Blick in die Spielmechaniken zeigt, dass eben doch eine Menge Arbeit und Überlegung in das Projekt geflossen ist.
Eben diese Mechaniken sind in den meisten Fällen auch sehr gut gelungen. Lediglich die Formel zur Schadensberechnung ist in meinen Augen etwas unglücklich gewählt, da das Verteilen einiger Punkte in den Angriff (oder im Umkehrschluss in die Verteidigung) zu große Auswirkungen hat. Gegner, die mit dem aktuellen Level teilweise kaum schaffbar sind, werden dadurch nach 2-3 Levels zu kaum mehr als Kanonenfutter. Hier hätte ich mir einen langsameren, dafür aber auch gleichmäßigeren Anstieg gewünscht, so dass man nach Level 100-150 noch einen Grund hat, weiter aufzusteigen.
Abgesehen davon funktioniert das Levelsystem allerdings sehr gut und erlaubt dank der freien Verteilung der so genannten AP eine sehr individuelle Charakterentwicklung, was in Kombination mit den insgesamt 8 Klassen für viel Abwechslung sorgt.
Das Balancing funktioniert dabei auch gut, selbst wenn einige Klassen efffektiver sind als andere (der Monk beispielsweise ist auf den höheren Levels praktisch unerreichbar, während der Engineer nur wenig Vorteile bietet).

Auf der technischen Seite gibt es kaum etwas zu bemängeln, solange man nicht vergisst, was da Spiel sein will. Die Grafik wirkt natürlich altbacken, was aber durchaus im Interesse der Entwickler lag; immerhin stellt das Ganze eine Hommage dar.
Der Soundtrack mag stellenweise ein wenig zu modern sein, bietet aber viel Abwechslung.
Mittlerweile lässt sich dank Patch auch die Steuerung individuell anpassen, so dass sich einige Kritikpunkte, die ich hier vor wenigen Wochen noch aufgezählt hätte, nun erledigt haben.

Apropos Patch: Einen großen Pluspunkt bekommt das Spiel für den Support seitens der Entwickler. Selbst jetzt, wo bereits fleißig am Nachfolger gebastelt wird, erhält Last Dream noch viel Unterstützung. Es erscheinen Patches, die Entwickler kümmern sich aktiv und fleißig um die Community und selbst ein kostenloser Strategy Guide mit über 700 Seiten (den man zugegebenermaßen auch auf 300-400 Seiten hätte kürzen können, wenn man ihn anders aufgebaut hätte) wird angeboten

Schlussendlich kann man sagen, dass dieses Spiel selbst zum Vollpreis von ca. 10 Euro eine absolut lohnenswerte Anschaffung ist – Wenn man, wie eingangs erwähnt, mit diesem Genre etwas anfangen kann.
War dieses Review hilfreich? Ja Nein Lustig
4 von 5 Personen (80 %) fanden dieses Review hilfreich
59.0 Std. insgesamt
Verfasst: 12. September 2015
Das ist wohl eines der besten RPG-Maker Spiele die es zu kaufen gibt.
Alleine der Umfang ist schon riesig. Man fühlt sich zurückversetzt in die gute alte 16-bit Final Fantasy Zeit.
Hehe, es gibt sogar die geliebten Chockobos auch wenn hier anders genannt werden ;-)
Als einziger Minuspunkt fällt mir die Musik ein, Geschmackssache...aber man kann sie ja abstellen.

OK, was ist anders als in anderen Spielen:
- da wäre einmal, das man zu Anfang für Kämpfe kein Gold bekommt. Nach dem Kampf gibts nur Teile für die vielen, vielen Rezepte mit denen man sich Items zusammelbasteln kann. Erst sehr viel später erhält man Ringe, bzw. eine
Eigenschaft mit denen man auch Gold farmen kann.
- die Party-Zusammenstellung. Einige der Berufe sind einzigartig. Man kann das Spiel ohne sie bestehen, es lädt aber
zum erneuten Spielen ein (wer möchte nicht sein eigenes Reittier züchten).
- das Crafting System ist ja recht nett, aber kaum interessant da ihr die besten Gegenstände auch stehlen bzw. in einem
spezial Dungeon finden könnt. Jedenfalls dann, wenn ihr endlich auch die Zutaten für gute Items finden könnt.

Nun auf jeden Fall ist das Spiel für jeden der die alten JRPG's liebt einen Versuch wert.
War dieses Review hilfreich? Ja Nein Lustig
2 von 2 Personen (100 %) fanden dieses Review hilfreich
69.0 Std. insgesamt
Verfasst: 6. September 2014
Ein sehr tolles spiel und bietet unglaublich viel Spielspaß für das bissien Geld, ausserdem ist der Soundtrack ist wundervoll.

Nachdem durchspielen ist die Motivation noch lange nicht vorbei, eine New Game+, Reborn Funktionen und über 200 Spielerfolge bieten enorm viel Spaß.

Kann man nur weiterempfehlen und freue mich auf die Fortsetzung.
War dieses Review hilfreich? Ja Nein Lustig
1 von 8 Personen (13 %) fanden dieses Review hilfreich
34.5 Std. insgesamt
Verfasst: 2. April 2014
A very nice game, i like this game style
War dieses Review hilfreich? Ja Nein Lustig
204 von 281 Personen (73 %) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
75.0 Std. insgesamt
Verfasst: 13. März 2014
Exceeded Expectations

Professional dialogue, inventive paths, compelling story development, haunting music, and challenging puzzles.

White Giant RPG requested that I share my old review of Last Dream, which I am happy to do. I played their early demos and bought an older version from a year ago. Now, after 100+ hours in the Last Dream world, here is my updated assessment:

A+ Mapping: You made judicious use of surrounding detail everywhere, with beautiful towns (Alfheim), majestic cities (Doria), and pleasant villages (Oakwood). Dry Gulch also feels like the travelers’ caravan that it is. Overall, very scenic and satisfying to explore.

B Ease of Play: At first, the character building felt overwhelming. It took me until my third game to obtain a full command of attribute development (for example, I didn’t initially realize I could acquire/build skills). But this will not be a stumbling block for more proficient gamers, particularly those that start with your in-game Tutorial. Plus, I see that you have since made this feature easier to command.

A Variability: The initial complexity aside, I enjoyed having the freedom to select among the eight characters, and the freedom to build them per my preference, particularly with repeated playthroughs.

A+ Dialogue: Last Dream shines in the dialogue – it feels professional and is at times quite poignant. I remain interested in the story arcs of the many NPCs, who each seem to have around 7 sets of text that change with the main storyline.

B+ Features: Wow, there is a lot packed into this game. I love the Hunter’s Guild, Fishing, Encounter Options, Cutscenes, Bestiary, Achievements… but as with the initial ease of play, there is so much included in this game (Drill, Recipes, Puzzles, Sonar, Skills, Macros, etc!) that I wasn’t initially sure what to pursue. By my third game (and playing at a higher difficulty setting), I appreciated the value derived from more of these options. Still, there is a learning curve on all these features.

A- Music: Excellent. I would listen to this music while jogging or just hanging out. I gave it an A- because, although each piece is really solid, the collective compositions are not unified, which I understand would be difficult/expensive to do. Still, you made beautiful selections and the music remains a significant part of Last Dream’s greatness.

A Puzzles: Very enjoyable. I read on your website that the Chief Designer has a PhD – it shows. I only recently managed to complete all 50… some are strikingly hard!

A+ Balancing: Last Dream is surprisingly well balanced. At first, I expected that one aspect would be better than all the others (e.g. The Hunter's Guild vs. Fishing vs. Experience Building vs. Recipes vs. Side Quests, etc.), because there are MANY things you can do in this game. Yet, each option has its strengths and place within the game. Essentially, I initially recommended breaking up Last Dream into multiple games, yet I now better appreciate what a finely-tuned experience you crafted within Last Dream.

A OVERALL: Your passion for this game is evident in the careful mapping, professional dialogue, countless features, inventive paths, compelling story development, haunting music, and (very) challenging puzzles. I stumbled upon Last Dream in its early development and still find myself enthralled with this well-designed, polished gem of a game. The later parts of Last Dream particularly exceeded my expectations – well done.
War dieses Review hilfreich? Ja Nein Lustig
58 von 76 Personen (76 %) fanden dieses Review hilfreich
36.1 Std. insgesamt
Verfasst: 13. März 2014
As seen in the forum, my impressions after a few hours:

Its quite free-roaming, and wandering around and getting into trouble in a couple places has been nice.

The skill system works quite nicely. Battles give you Skill Points that you can use to purchase skills for each class. Some are active and some are passive. Actives become abilities/spells that cost mana. You also need to meet level and skill prerequisites to get the more advanced skills. There also seems to be quite a lot of them.

The stat system has really grabbed my attention. It really seems to open a lot of potential for playing parties in different ways. You can focus on damage, magic, defense, health, mana pool etc. I've so far focused on getting my party faster than all the monsters so they go first in combat (with reasonable success) while making them all beefy. Its a simple yet elegant little system.

Classes are varied and fun, with unique properties that make them viable/worth consideration. Hunters can tame you Chocobos (moas) that you can ride around, Thieves let you steal from towns without worrying about guards, engineers let you take shortcuts etc.

The puzzles scattered around the world are also nice. They're just complicated enough to make you try more than once, but I have yet to get frustrated by one or take what I would consider too much time. They are also so far all different, which is nice because it doesn't feel like a harder version of the same puzzle every time.

The game also lets you customize difficulty with what must be at least 7 difficulty settings, as well as choosing when/how you allow yoruself to save. The New Game + modes include options to achievement hunt with a powered up party or just keep your gear and start a new party, or wipe all achievements to start again.

Graphics are the standard RPG Maker sprites and tiles. While this is not the most amazing game to look at, visuals are really not the point of this game and the gameplay is great. If you're a bit of a "graphics ♥♥♥♥♥" you might not want to pick this one up.

Overall, very fun game so far, and it does indeed remind me of the older final fantasy games in terms of gameplay.
War dieses Review hilfreich? Ja Nein Lustig
38 von 45 Personen (84 %) fanden dieses Review hilfreich
187.1 Std. insgesamt
Verfasst: 1. August 2014
This game is more amazing than you can possibly imagine while looking at the $4 price tag and the Final Fantasy 1 graphics. The game description lists its selling points well enough, but what really hooked me was being able to play on the highest difficulty and chase after very difficult or impossible achievements while never having played the game before. I loved starting off the game and getting my ♥♥♥ handed to me in the newbie dungeon against 3 slimes, then trying to figure out exactly which kind of improvement on the 10 stats on which characters might help me to take on these challenges with more success. There is a great deal of randomization involved here and always a chance that your healer will get two-shotted in the next round. Will this break you, or will your tank be able to last through the fight? Can you reach the dungeon exit with your three dead and one guy with 10% hp left or will you be seeing the Game Over screen? Anything might happen in this game, and that is why I love it.
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30 von 34 Personen (88 %) fanden dieses Review hilfreich
15.8 Std. insgesamt
Verfasst: 14. August 2014
A great example of a JRPG. If you enjoy the genre, i would highly suggest this game.

It has a good system for classes, with a lot of diversity that can match anyone's gaming style. The combat system is very well made, especially for an RPG. The storyline is interesting and keeps you involved in the game, even with its sandbox like envrionment. I would buy this game, especially if it was on sale. It's worth the price it's at.
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46 von 62 Personen (74 %) fanden dieses Review hilfreich
17.6 Std. insgesamt
Verfasst: 14. März 2014
Look below for my breakdown after a brief spiel about the game.

To start this review I'd like to say this is a very well made game. A lot of thought was put into everything from skills/spells to leveling and character progression. From the start you get to choose your party a la Final Fantasy 1 style. You get to choose from Gray Mage (sorta like a red mage) White Mage, Black Mage, Engineer (sorta like a chemis from FF tactics), Thief, Knight, Monk and Hunter. Each one has their own sorta unique set of skills and abilities. Out of the classes there are three with unique abilities that you should consider bringing at least one of them along IE: Thief for steal, Engineer for Tunneling, and Hunter for Taming. I brought two of those along in hopes of accessing their specials to get better loot. Hopefully it doesn't come back to bite me.

So far nothing has felt bogged down or slow. I went out of the starter town with nothing and came back after a few minutes of grinding very pleased. So far I have no issues getting items and experience to make my characters stronger. This is wonderful as it gives you a sense that you've accomplished something either by making your party stats better or adding abilities. The rate at which you gain AP (ability points and SP (skill points) is consistent and rewarding. As for grinding... Well...

At the start of the game you get to choose your gameplay options like encounter rates and saving options which I find to be exceptionally refreshing. Some people favor story progression so rare encounter chance is perfect, standard encounter rate I think is a tad too lenient so far. I should have probably picked the GRIND option so I could get more encounters. I do likes my levelin' up. Also incorporated is a new game + mode. You can do two things when you beat the game, start a new one with all your achievements and no gear, OR, start a new game with no achievements and all your junk.

Part choice I chose was Knight, White Mage, Engineer and Thief. Thinking that late game I'd have more use out of being defensive. Not sure how that'll pan out. So far it's fun and I highly look forward to playing this through. Several times in fact.

I have found one issue though and that's a very minor one honestly. When you start you don't really know what class does what. If there's a way to look at that prior to choosing IN GAME at the start I hadn't found it. Either way if you have internet and 1/4 of a brain cell you just google it like I did.

Overall 9/10 * I think the game is fun and will provide me with many hours of enjoyment. Really brings me back to my eariler RPG days.

Character/Party leveling 10/10 * Feels super rewarding and isn't too hard or too difficult to level your character the way YOU want.

Story 8/10 * Dude it's RPH made by a RPG maker program. It's good enough.

Items 10/10 * Dev clearly put a great amount of time into the weapons and armor and synthesis part of the game. Gives you something to look for

Game Length/Replayability 10/10 * Not sure, some people say it's taken 40ish hours. I could easily see myself taking longer because I like to grind games out so I reckon it'll probably take me somewhere between 50-60 hours before I actually commit to beating it. And I am a completionist at heart =)

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