Last Dream incorporates the best features of classic RPGs: replayability and complete immersion into a vast world, rich with detail.
Nutzerreviews: Sehr positiv (228 Reviews)
Veröffentlichung: 13. März 2014
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"Last Dream is an RPG that feels like the old Final Fantasy games. It captures a lot of the naivete and innocence those games had."
Lesen Sie hier das vollständige Review.

Kürzliche Updates Alle anzeigen (8)

2. Februar

Last Dream v2.02 Update and 60% Off sale

We're pleased to announce a major update (v2.02) to Last Dream. It includes some major changes to the user interface such as new keyboard and gamepad remapping menus and easy screen resolution adjustment. Players may now customize their appearance with four new costumes for each character class. It also includes over 30 bug fixes and minor balancing changes to the game. See the Last Dream Update #4 discussion thread for more information.

You can get our free 747-page Last Dream Strategy Guide at www.whitegiantrpg.com/download

Finally, you can purchase Last Dream on Sale for 60% off until next Monday (2/9). Thank you!

3 Kommentare Weiterlesen

1. Oktober 2014

Last Dream "Volcano" Competition

We’re pleased to announce the Last Dream "Volcano" Competition. Players will be ranked on the fewest steps to complete Mt. Gerra in Last Dream. The competition ends November 30th, 2014.

Key Details: No "Reborn" games, Easy difficulty, Saving in Designated Locations.

1st Place Rewards: $75, the Last Dream Expansion, an Expansion NPC with dynamic text, an Expansion Tombstone, and a free steam key to share with a friend.

2nd Place Rewards: $50, the Last Dream Expansion, an Expansion NPC and Tombstone.

3rd Place Rewards: $25, the Last Dream Expansion, and an Expansion NPC
.
4th Place Rewards: The Last Dream Expansion and an Expansion NPC.

5th Place Rewards: The Last Dream Expansion.

Previous competition winners may exchange any Expansion related prizes for comparable prizes in Last Dream II.



Official Contest Rules for the Last Dream "Volcano" Competition

Participants shall submit a save file with the fewest steps to complete Mt. Gerra prior to November 30th at 11:59 pm EST.

"Completing Mt. Gerra" Definition:

Players will be defined to have completed Mt. Gerra when they have Defeated Ifrit and escaped Mt. Gerra.

After completing Mt. Gerra, players MUST save their game via any allowable method (e.g. at a Church, via a Sleeping Bag/Tent/Cottage on the World Map, or at a Designated Portal Save in a Dungeon).

Gameplay Rules:

• Difficulty level MUST be set to "Easy"
• Saving option MUST be set to "Saving in Designated Locations"
Altered "Game Options" (e.g. difficulty, saving options, etc.) are prohibited.
• "Reborn" games are prohibited.
• Any encounter rate is allowable
• The "New Game +" feature may be utilized.
• Any party combination
• All competitors must use the default Steam version of Last Dream.

Contest Sponsors and Promoters:

White Giant RPG Studios, LLC

• Andrew Walker – 597 Myrtle St., Los Alamos, NM 87544
• Josh Mellon – 66 High Country Rd., Weaverville, NC 28787
• Mark Cope – 20333 NW Anzalone Dr., Apt #356, Beaverton, OR 97006

Maximum Cost to Participants: $9.99 for the full game Steam version of Last Dream.

Special Eligibility Requirements: All participants must purchase the full version of Last Dream on Steam.

Competition Judges: Andrew Walker, Josh Mellon, and Mark Cope (the Creators of Last Dream) will use submitted save files to objectively determine the fewest steps to complete Mt. Gerra.

Selection of a Winner: All Last Dream save files submitted prior to 11:59 EST on November 30th to info@whitegiantrpg.com will be analyzed for the fewest steps to complete Mt. Gerra. Any save files that do not meet the criteria above will be disqualified, and the remaining entries will be ordered from fewest to most steps to complete Mt. Gerra. The five participants with the fewest steps to complete Mt. Gerra will be awarded prizes. If multiple participants complete Mt. Gerra in the same number of steps, then the participant with the fastest completion time will win the tie-breaker.

Competition Prizes:

1st Place Rewards: $75, the Last Dream Expansion, an Expansion NPC with dynamic text, an Expansion Tombstone, and a free steam key to share with a friend.

2nd Place Rewards: $50, the Last Dream Expansion, an Expansion NPC and Tombstone.

3rd Place Rewards: $25, the Last Dream Expansion, and an Expansion NPC.

4th Place Rewards: The Last Dream Expansion and an Expansion NPC.

5th Place Rewards: The Last Dream Expansion.

Payments will be made via PayPal. Non-cash value prizes are not redeemable for cash.

Prize Details:

•The Last Dream Expansion, Last Dream: World Unknown, will be distributed to prize winners when it is released (in ~5 months).

•The "Expansion NPC" prize allows the prize winner to have an NPC named after themselves (or any other name of their choice, within the developers’ discretion) in Last Dream: Word Unknown. Prize winners will be contacted for information at the conclusion of the competition.

•The "Expansion Tombstone" prize allows the prize winner to have a Tombstone with text of their choosing (within the developers’ discretion) in Last Dream: World Unknown. Prize winners will be contacted for information at the conclusion of the competition.

•The "Expansion NPC with dynamic text" prize allows the prize winner to have an NPC named after themselves or any name of their choice and write text of their choosing (within the developers’ discretion). Prize winners will be contacted for information at the conclusion of the competition.

Previous competition winners may exchange any Expansion related prizes for comparable prizes in Last Dream II.

Other Rules:

Geographic Area of Competition: Residents of all countries worldwide and of all states in the U.S. are allowed to participate in this competition (except those in Colorado, Maryland, Nebraska, North Dakota, New Jersey, Tennessee and Vermont; entry fees are not lawfully permitted for competitions in these named U.S. states). This contest is void where prohibited. Contests and promotions are subject to all country, federal, state, and local laws.

Start and End Dates of Competition: The competition begins October 1st, 2014 at 12:01 EDT and ends at 11:59 EST on November 30th, 2014. Save files received after 11:59 EST on November 30th will not be considered.

Winners Documentation: The Prize Winners for the competition can be obtained from the Last Dream Community Hub on Steam on December 3rd by 11:59 EST.

Excluded Participants: Last Dream Creators (Andrew Walker, Josh Mellon, Mark Cope) and other White Giant RPG Studios, LLC owners (Chris Moore, David Moore) are excluded from participation in the competition, as well as anyone younger than 13 years of age.

General Release of Liability: Contest winners and participants agree to defend, indemnify, release and hold White Giant RPG Studios, LLC and the Last Dream Creators harmless against any and all claims or liability arising directly or indirectly from the prizes or participation in the contest.

Agreement to Rules: By submitting a save file to info@whitegiantrpg.com you acknowledge that you are fully aware of and agree with all the terms and conditions of this competition, per the Official Contest Rules for the Last Dream "Volcano" Competition.

Other Conditions: By participating in the contest, a participant agrees to have his or her name, avatar, or likeness used in any advertising or broadcasting material relating to this contest without additional financial or other compensation.

White Giant RPG Studios, LLC reserves the right to end this contest or amend these rules at any time, for any reason.

2 Kommentare Weiterlesen

Reviews

“Last Dream is a nostalgic blast to the early RPGs of yore”
GameZone

“A must have for anyone who loves classic RPGs... brilliantly told.”
8/10 – endlessXgaming | EXG

Über dieses Spiel


Last Dream incorporates the best features of classic RPGs: replayability and complete immersion into a vast world, rich with detail.

  • 40+ hours of dynamic gameplay
  • 15+ additional hours of immersive side quests
  • 1+ hours of interspersed flashbacks
  • 200+ compositions from talented, independent artists
  • 50 mind-bending puzzles
  • 200+ tracked achievements
  • 500+ unique paths by virtue of the non-linear gameplay
  • 701-page comprehensive Strategy Guide and walkthrough



Key Features


Follow the rise of your modest protagonists to epic heights in a sprawling RPG packed with a vast set of challenging puzzles, hundreds of original compositions, myriad side quests, and interspersed cutscenes within an in-depth, captivating storyline.

  • Thoughtfully-crafted storyline with memorable characters
  • Classic turn-based battle system and graphics
  • Adjustable difficulty level and custom scripts
  • 4-character party selected from 8 unique classes
  • Unlock a wide diversity of class skills
  • Build each character's attributes as you see fit
  • Leaderboards! (visit our website at http://WhiteGiantRPG.com)



A Deep Storyline Focus


Experience a highly non-linear RPG from an independent development studio with a sprawling storyline. You commence as a modest protagonist, lost in an unfamiliar world... As you struggle to find a way back home, you uncover an increasingly malevolent and time-twisted plot to devour the ancient creatures of Terra. You must confront this corrupted power to save Terra and ultimately, yourself.

Complex Role Playing – Explore a vast RPG where the decisions you make change the world around you. Will you gather and trade the Ancient Elven Relics for a Dorian ship, or trek through the uncharted depths of the Woods of Despair? By virtue of the choices available in Last Dream, there are over five hundred unique paths in your journey through the mystical land of Terra.

Tremendous Replayability – Last Dream allows the freedom to choose any 4-character party you wish from 8 distinctive character classes. With over 4,000 party variations, you’ll never run out of new experiences. In addition to myriad party combinations and various selectable difficulty levels, you can also build each character as you see fit, so the possibilities are nearly endless.

Side Quests Galore – Whether you love the rush of gambling at Lucky’s Casino, the sensation of adrenaline pumping through your gauntlet-covered veins as you stare down your opponents at Cecil’s Arena, or even the feeling of frantically racing your giant flightless bird to win first place, Last Dream is packed with gameplay enhancements.



Development


Our development team is comprised of people who deeply cherish the RPGs of our childhoods.

We began developing Last Dream to be the central element of our decades-running annual RPG Tournament among physics graduates. That is, we started with the sole desire to craft an enduring game that we would personally enjoy.

As Last Dream progressed and over 50 creative individuals became involved, we realized that other people might enjoy our game as well. Now, after investing thousands of collective hours in game development and testing, and after receiving such generous support from the Kickstarter and Steam communities (thank you!!), we present you with Last Dream - the first in a trilogy.

The Last Dream Expansion and Last Dream II are currently in development. Our progress can be viewed here: Last Dream Expansion and here: Last Dream II

Creator Interview




- - - Download Episode!

Systemvoraussetzungen

    Minimum:
    • OS: XP
    • Processor: 1.0 GHz
    • Memory: 1 GB RAM
    • Hard Drive: 900 MB available space
Hilfreiche Kundenreviews
2 von 2 Personen (100%) fanden dieses Review hilfreich
69.0 Std. insgesamt
Verfasst: 6. September 2014
Ein sehr tolles spiel und bietet unglaublich viel Spielspaß für das bissien Geld, ausserdem ist der Soundtrack ist wundervoll.

Nachdem durchspielen ist die Motivation noch lange nicht vorbei, eine New Game+, Reborn Funktionen und über 200 Spielerfolge bieten enorm viel Spaß.

Kann man nur weiterempfehlen und freue mich auf die Fortsetzung.
War dieses Review hilfreich? Ja Nein Lustig
2 von 2 Personen (100%) fanden dieses Review hilfreich
633.8 Std. insgesamt
Verfasst: 6. Februar
Vorweg: Dieses Spiel kann man mögen – Oder auch nicht. Es hängt ganz davon ab, wie man alten JRPGs aus der 8- und 16Bit-Ära gegenüber steht.
Last Dream ist ein Spiel, wie es klassischer kaum sein könnte. Im ersten Durchgang wird (und sollte) man viel grinden und farmen, um sich eine angenehme Grundlage zu verschaffen für die weiteren Durchläufe. Dies gefällt sicherlich nicht jedem Spieler, aber gerade die älteren Zockergenerationen werden hier schnell an frühere Zeiten erinnert.

Ansonsten bietet dieses Spiel im Grunde nichts, was es nicht schon mal irgendwie und irgendwo gegeben hat. Es verpackt allerdings viele bekannte Spielmechaniken schön miteinander, sei es nun das von viel Freiheiten geprägte Levelsystem, die Minispiele, verschiedene Fortbewegungsmittel etc.
Dabei ist deutlich zu erkennen, dass es sich hierbei „nur“ um ein RPG-Maker-Spiel handelt: Anders als bei vergleichbaren Games wurden hier vergleichsweise wenige individualisierte Tilesets genutzt, so dass das Ganze über weite Strecken eher wie ein etwas amateurhaftes Funprojekt wirkt. Allerdings gewinnt Last Dream gerade dadurch auch eine Menge an Charme und ein intensiverer Blick in die Spielmechaniken zeigt, dass eben doch eine Menge Arbeit und Überlegung in das Projekt geflossen ist.
Eben diese Mechaniken sind in den meisten Fällen auch sehr gut gelungen. Lediglich die Formel zur Schadensberechnung ist in meinen Augen etwas unglücklich gewählt, da das Verteilen einiger Punkte in den Angriff (oder im Umkehrschluss in die Verteidigung) zu große Auswirkungen hat. Gegner, die mit dem aktuellen Level teilweise kaum schaffbar sind, werden dadurch nach 2-3 Levels zu kaum mehr als Kanonenfutter. Hier hätte ich mir einen langsameren, dafür aber auch gleichmäßigeren Anstieg gewünscht, so dass man nach Level 100-150 noch einen Grund hat, weiter aufzusteigen.
Abgesehen davon funktioniert das Levelsystem allerdings sehr gut und erlaubt dank der freien Verteilung der so genannten AP eine sehr individuelle Charakterentwicklung, was in Kombination mit den insgesamt 8 Klassen für viel Abwechslung sorgt.
Das Balancing funktioniert dabei auch gut, selbst wenn einige Klassen efffektiver sind als andere (der Monk beispielsweise ist auf den höheren Levels praktisch unerreichbar, während der Engineer nur wenig Vorteile bietet).

Auf der technischen Seite gibt es kaum etwas zu bemängeln, solange man nicht vergisst, was da Spiel sein will. Die Grafik wirkt natürlich altbacken, was aber durchaus im Interesse der Entwickler lag; immerhin stellt das Ganze eine Hommage dar.
Der Soundtrack mag stellenweise ein wenig zu modern sein, bietet aber viel Abwechslung.
Mittlerweile lässt sich dank Patch auch die Steuerung individuell anpassen, so dass sich einige Kritikpunkte, die ich hier vor wenigen Wochen noch aufgezählt hätte, nun erledigt haben.

Apropos Patch: Einen großen Pluspunkt bekommt das Spiel für den Support seitens der Entwickler. Selbst jetzt, wo bereits fleißig am Nachfolger gebastelt wird, erhält Last Dream noch viel Unterstützung. Es erscheinen Patches, die Entwickler kümmern sich aktiv und fleißig um die Community und selbst ein kostenloser Strategy Guide mit über 700 Seiten (den man zugegebenermaßen auch auf 300-400 Seiten hätte kürzen können, wenn man ihn anders aufgebaut hätte) wird angeboten

Schlussendlich kann man sagen, dass dieses Spiel selbst zum Vollpreis von ca. 10 Euro eine absolut lohnenswerte Anschaffung ist – Wenn man, wie eingangs erwähnt, mit diesem Genre etwas anfangen kann.
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11 von 14 Personen (79%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
77.0 Std. insgesamt
Verfasst: 14. November 2014
I have to admit that I really hate RPG Maker games. The engine puts too many restraints on the developers, e.g. not being able to change the movement key bindings. The RPG Maker graphics are appealing, but lack uniqueness. But they convey a feeling similar to classic SNES games, which probably is the main goal of the engine.
That said, I really love Last Dream!
It is the only RPG Maker game which feels like it offers enough content for the price. The possibility to individualize each character is a great idea, but I would have preferred if they had taken it to the next level and left out character classes entirely. The story is simple, but decent enough and there is enough content to provide many hours of entertainment.
Even the price is reasonable.
If you like classic SNES RPGs, try Last Dream! Chances are you will enjoy it.
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9 von 12 Personen (75%) fanden dieses Review hilfreich
25.4 Std. insgesamt
Verfasst: 15. Oktober 2014
Feel very much like the final fantasy games of my youth would highly recommend
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9 von 12 Personen (75%) fanden dieses Review hilfreich
40.9 Std. insgesamt
Verfasst: 17. Oktober 2014
This is an exellent game. Last Dream is a labor of love. It harkens back to the old jrpgs; the Final Fantasy's and Dragon Warriors. The soundtrack is a bit odd, I admit, alternating between Rock, Metal, Classical, and a style that I can't identify. The plot seems good, but I'm only in the first few hours. If your looking for graphics, look elswhere. This is a game that tugs at your heartstrings, making you yearn for games of old while also fulfilling that need. 5 Stars, Three Thumbs up (I got my dog in on it). Look up Extra credits review of it, on James Recommends for more info.
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7 von 9 Personen (78%) fanden dieses Review hilfreich
293.9 Std. insgesamt
Verfasst: 29. September 2014
This game is really fun. It has most of the good stuff from old RPGs from SNES and some new stuff like getting to add the points to your character. You also can't mess up since you could eventually max all the characters' stats if played long enough. They made NPCs say different things after most story events and they have some move to different towns throught the story, but not just following you. They have the 50 floor dungeon similar to Lufia 2 cave, except not as good since you can't bring the special items back in. There are tons of optional things you can do like race the birds, which is better than on FF since you can win just by pushing the correct buttons and no randomness. You can fish to get gold super easy and the fish are good for healing, but you don't have to and there is no terrible mini game for the fishing. It just works when you do it and you almost always get a fish. Just buy 99 bait and set it to turbo or Autohotkey it (Would have been better with no delay and to just have the option to fish x99 in 1 second, but oh well.) If you put it on the hardest mode, it starts out slow because you will need to grind a long time, but the game gets easy by the end. They build in a battle macro system where you can preprogram a set of moves to do for a round. This saves a ton of time and was one of the best improvements ever for turn based battles. I will have a hard time playing any other turn based game after this since I am spoiled by only having to hit like 3 button presses to fight a round instead of 57 like other RPGs. You get to pick your classes at the start and you can choose from 8 classes, so you can replay the game and try different strategies, although the characters didn't feel very different to me. There are many items to equip and you can craft and do side quests to get alot of stuff. This will give you something to do if you get stuck at any point right after the start and you won't need to just grind. I deffinetly recommend this game when it is on sale of if it gets in a bundle.
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8 von 11 Personen (73%) fanden dieses Review hilfreich
0.7 Std. insgesamt
Verfasst: 8. Oktober 2014
I can highly recommend this game! It is made with so much passion for the characters,the detailed world and the story.Last Dream is a gem,I´m happy I found it:)
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6 von 8 Personen (75%) fanden dieses Review hilfreich
34.1 Std. insgesamt
Verfasst: 30. Oktober 2014
Yes, this is clearly a game made in RPGMaker, which other titles have given a poor reputation, for good reason.

Despite that, there are so many things Last Dream gets right, that I would advocate it being worth $5-10.

1) The character selection is a clear callout to FF1, with designing a party of 4 from 8 very distinct classes. This makes for some thoughtful character development decisions as well a major contribution to improving the replayability of the game.
2) Character development... You have full control over how your level ups improve each individual stat. This does kinda encourage min-maxing, but in a very good way. Even your damage dealers gotta have something to provide defense.
3) The game is not afraid of hiding lots of valuable treasures away for people who want to look for them, in the form of side quests and a very open world map that encourages you to find these locations. This is kinda a double edged sword on balance/difficulty, but the main quest can only be made very easy by beating side quests that likely were much more difficult than the main quest to begin with.
4) The soundtrack is very full of variety and a whole bunch of excellent tracks... Many of which are recognizable by people who have snagged these tracks that are commonly freely available on the internet before. It's cheap, but it really is a solid implementation of doing with minimal resources.
5) Puzzles! In just about every dungeon in the game, there's at least 1 room with a different kind of puzzle that needs to be solved. This puzzle room is free of monster-spawning, and is completely optional, for the sake of getting more loot. For me, they struck a perfect balance between challenging and solveable.
6) Replayability: Learning all the tricks to the all the above ultimately leads to a major design decision the developer made. Lots of support/achievements for speed-running, accomplishing 100% of the side quests (there are a LOT), etc.

Some potential negatives that exist:
1) The game almost encourages you to go ahead and try and break the balance. To some, this is a system that works really well, and to others, well, that's understandable.
2) Pretty obvious reuse of a lot of RPGMaker graphical assets. Given the market for the game, I don't forsee this being much of an issue.
3) At one point of the main quest, you'll probably find yourself doing something that you don't want to do in order for the quest to proceed. (being ambiguous to avoid spoiler alert).
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6 von 8 Personen (75%) fanden dieses Review hilfreich
35.0 Std. insgesamt
Verfasst: 29. September 2014
"Should I buy this game?" That's the most important question to answer in a review, I think, and I'll answer that first: Probably. If you're even looking at the reviews for this game, chances are that you like the overall concept of it. Given that, yes, you absolutely should buy it. The gameplay is well-balanced and intuitive, the options are truly varied, and the old-school JRPG feeling really shines on here. A lot of love and a lot of learning have gone into this, and it shows.

Now, to be a bit more specific:

Visuals - Fantastic. Great art, very clear and quite pretty. Solid readability when encountering new things.
Music - Varies. Sometimes it's great, sometimes it's jarring, and many of the choices made here were just plain bizarre.
Balance - Wonderful. You have the freedom to choose how you want to play, and cleverness will be rewarded.
Replay - High. The various combinations for the main team, as well as some in-story decisions, invite exploration.
Writing - Good. It's really quite strong in a few spots, but my socks were not knocked off.
Clarity - Good. If you read the strategy guide at all, bump that up to Near Perfect.

Overall: Very highly recommended. I've really enjoyed my time spent in this game, and plan to spend much more. If you happen to find this game on sale or in a bundle, then pick it up even if it seems like it's not your thing. The game is just that good.
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7 von 10 Personen (70%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
56.0 Std. insgesamt
Verfasst: 26. September 2014
Definitely worth the money! I hope a sequel is coming!
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7 von 10 Personen (70%) fanden dieses Review hilfreich
44.0 Std. insgesamt
Verfasst: 5. Oktober 2014
Amazing game, was not expecting this much. This game plays like the old SNES Final Fantasy games, but adds some of the complexity and sidequests found in later entries in the series. You party is very customizable, and you control your members' level ups.
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6 von 9 Personen (67%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
37.1 Std. insgesamt
Verfasst: 24. Oktober 2014
- overall: recommended if you like party RPGs (or JRPGs)

- playtime: around 40 hours for a single playthrough on "normal", not finishing every single questline (but most of them). high replayability.

- story: at first it seems like an excuse for a hack'n'slash, but then it gets actually interesting, especially mid game. the final cutscene can be VERY annoying if it's late and you just want to finish the game and go to sleep. (it's a ~15 min cutscene).

- gameplay/combat: overall good, though some things are a bit unbalanced (thief's throwing stars, I'm looking at you). once you get the powerful abilities it gets a bit repetitive, since you just spam them and one-hit almost every non-boss. but I have to admit I was a bit overleveled by the endgame. other than that, bosses are (usually) a real challenge.

- gameplay/character progression: fantastic, you build them the way you want. LOTS of options, and not just "flavour" ones, every decission matters.

- level design: overall good. I didn't noticed anything annoying regarding it, so, that's a good signal. on the other hand, I'm not sure I liked the "flavoured" dungeons, e.g. the dread woods (was that one?), where it seems to be a perpetual storm. sure, it added immersion, but it was kinda difficult to see where you were going....

- puzzles: some of them are actually intelligent ones, but some of them are just a matter of skill (eg. run following a pattern). overall good. also, you can skip them if you want.

- graphics: they fit the game. but obviously, if you are looking for fancy 3D graphics (like skyrim's), then looks elsewhere. this game is not about graphics.

- bottom thoughts: maybe I haven't played anough JRPGs to make a better comparison, but it kinda reminded me of pokemon. It has that kind of replayability, sadly, my backlog is too huge to starti it again now. It will have to wait a bit. also, be sure to take a look at the manual/guide. I'm not saying you need to follow the walkthrough, but in some points, it's well worth it to take a look at where you are supposed to go next. else you could keep wandering around for some time.... or finish a dungeon before you were supposed to start it. (say, I got to the end of the marsh before getting the crystals... and the medallion wasn't there, lol. it was a difficult dungeon, so I ended up overleveled. but it was FUN to take such a high-level dungeon a few levels under the recommendation. maybe I need to try a higher difficulty on my next playthrough)
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6 von 9 Personen (67%) fanden dieses Review hilfreich
27.6 Std. insgesamt
Verfasst: 23. September 2014
Let's see, this game is awesome. It has such a retro style RPG look. The story is a great one, I haven't finished the game but I have loved every minute of it. The game reminds me of the older RPG games, with the basic jobs you can choose from. I for example had a party that consisted of a Black Mage, White Mage, Thief and a Monk. The music to this game is also epic and the difficulty is great at times. If you can't beat something, just try different ideas or come back later after getting more experience. Overall, I recommend this game.

Graphics: 8.5 - It's retro, some will like it, some will not
Sound: 9.5 - Great soundtrack to the game and original
Gameplay: 9.5 - Game is very easy to learn and nice little mechanics
Story: 9.5 - Great story
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2 von 2 Personen (100%) fanden dieses Review hilfreich
10.9 Std. insgesamt
Verfasst: 29. November 2014
I really love JRPG but a game made by RPGMaker isn't something that i love particularly. But this game got some good and bad point.

Pros:
-Diversity in leveling up your characters with some specific set as "Balanced", "Offensive" or "Defensive". Or you can put your "AP" in anything that you want.
-You can play 8 differents class.
-I love achievement and there's a lot in it. (Maybe not a "pros" for everyone)
-Puzzles and i lot of it.
-Lot of side quests.

Cons:
-The price.
-The story.

Note 7/10 (If you wanna play it, buy it while it's cheap.)
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5 von 8 Personen (63%) fanden dieses Review hilfreich
6.5 Std. insgesamt
Verfasst: 20. November 2014
if you enjoy turn based combat, rpg's, good soundtrack and a sense of adventure, and options in your video game, then this is one you don't want to miss. this game is the definition of "classic rpg" taking the best elements from old-school rpgs, mixing them with a good soundtrack, simple and polished animations and a variation of options, from the very start of the game you can choose dificulty up from simple mob spawns, save points and even dungeon save points, this also includes you being able to change your party members from the start of the game setting it to your liking. The price is also very good and definetly worth it, and if you catch it on an offert, you won't regret it ever.
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5 von 8 Personen (63%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
37.2 Std. insgesamt
Verfasst: 18. Dezember 2014
People still use 8bit style games and make master pieces like this one. Glad to know not every game producers are lazy programmers, designers and writers. Amazing game, you should try it... lotsa references of other turn based RPGs. You'll have a good time.
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1 von 1 Personen (100%) fanden dieses Review hilfreich
60.6 Std. insgesamt
Verfasst: 27. Januar
Exactly what I was looking for: a retro JRPG with all of the modern elements of complexity and individualization that would have made many of my old favorites (e.g. early Final Fantasy, Dragon Quest, and Lufia games) so much more enjoyable and replayable. Cheers!
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1 von 1 Personen (100%) fanden dieses Review hilfreich
107.9 Std. insgesamt
Verfasst: 3. Februar
Extreamly well done. Makes me feel like I felt when I was a kid playing JRPG's on the NES and SNES. Story is kinda what you'd expect, but different enough that it feels interesting and fresh thoughout. ALOT of side content. Battle's can be difficult if you're not prepared. Music is awesome, though battle themes can get repetitive (expected). You can screw yourself royally if you dont pay attention to what you're doin on the skillpoint screen. Comes with a HUGE manual/guide in pdf form, really awesome for completionists. take a look at my time spent in this game. I enjoyed and continue to enjoy it thoroughly.
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1 von 1 Personen (100%) fanden dieses Review hilfreich
22.6 Std. insgesamt
Verfasst: 2. Februar
I like this game very much. I dont have many hours but i plan to put many more into this game.
the battles are great and well paced even cooler with the macro options. But on the flip side you can walk way out of your level range without any indication and the other problem i saw fishing why only at docks seems like you should be able to fish anywhere but you cant. Other then that game is great. the fastforward button oh how i love it so

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1 von 1 Personen (100%) fanden dieses Review hilfreich
65.4 Std. insgesamt
Verfasst: 30. Januar
One of the best classic JRPGs I've ever played.

Don't let the fact it's made in RPG maker deter you. The makers of this game are truly fans of the classic JRPG and the original final fantasy. If you enjoy those games, you'll love this. It has all of the classic throwbacks and combines it into a nicely refined package that is extremely fun to play.

Excellent replay value. I'm playing it again for the second time, making it one of my most played games of all time, and I'm having just as much fun as I did the first time. Hard is probably a good starting difficulty for first timers, though I'm having a lot of fun on Very Hard - the balance of the challenge at this difficulty is excellent. Legendary is a bit outlandish and far too hard at pretty much every turn, but, I suppose that's the point.

Classic RPG fan that liked the original final fantasies and thinking of getting this game? Stop thinking about it and go buy it.
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