Across all dimensions, the only constant is Darkness! A procedurally generated RPG-roguelike journey across the multiverse! In One Way Heroics, you take on the role of an intrepid adventurer who must travel across the land and face the Demon Lord before a mysterious darkness engulfs everything.
Évaluations des utilisateurs : Majoritairement positive (2,035 évaluation(s))
Date de parution: 28 fév 2014

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"A unique Japanese roguelike with a twist. Unlock new perks and classes as you play."
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23 avril

One Way Heroics PLUS Is Out Now on Playism!

Hey there, OWH fans!

We've got awesome news for all of you roguelike addicts out there. The jam packed update OWH, One Way Heroics Plus, is now available on Playism for just $6.99!

Click Here To Buy Now!

What's new in One Way Heroics PLUS? Well, we're glad you asked!

Having sold over 200,000 units worldwide, this cult classic is back and bigger than ever, with new shortcuts, a fast forward function, automatic positioning, as well as an enemy/NPC encounter triggered pause feature, making the game more convenient to play, while major balance changes have also been implemented for a more compelling gameplay experience.

Force Knight: Wielding a sword and the power of the Force, the Force Knight is an all-around well balanced class. Ninja: Can dish out incredible burst DPS and move at amazing speeds, but at the cost of their own life. Tourist: Without question possesses the most pathetic stats, but if you can manage to fill in your travel journal you might be in for an interesting ending…

Collect enough rare Dimensional Gold Coins to upgrade your castle or use them to invite new residents into your castle who will open new story arcs or affect gameplay mechanics. You’ll be able to undertake quests that will unlock new classes by inviting new residents into your castle.

Over 260 items in total! Roughly 30 new skills and force powers! Over 230 types of new NPCs! And much, much more new content!

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One Way Heroics Plus

À propos de ce jeu

Across all dimensions, the only constant is Darkness! A procedurally generated RPG-roguelike journey across the multiverse!

In One Way Heroics, you take on the role of an intrepid adventurer who must travel across the land and face the Demon Lord before a mysterious darkness engulfs everything.

Darkness always approaches from the left, and with each movement, attack and action you take, the darkness creeps ever closer. Forced to run right, you'll encounter any number of monsters, allies, thieves and shops on your desperate journey to stop the end of everything.

The good news is that you don't just have access to one world. You have access to all of them. Born with the mysterious power to travel to other dimensions, you can choose which dimension you wish to travel to in order to get to the Demon Lord.

Dimensions vary based on their name. One might be full of lush forest landscapes full of adorable animals and cunning thieves, while another might be full of corrupted hellscapes infested with demons. You might find likeminded heroes willing to journey with you, or you might meet no one and be forced to venture into the unknown alone.

Like a dimension you previously visited? Simply input the name at the Dimensional selection screen before you begin your journey. Want to try your luck with a random dimension? Type any word that pops into your head, and watch as One Way Heroics builds you a world based on the name you chose.

Infinite permutations. Infinite worlds. Infinite adventure.

*This game supports Cloud Saves for most system data including clear data and unlockables, however mid-game saves do not carry over.

Configuration requise

    • OS: 2000, XP, Vista, 7, 8, 8.1
    • Processor: Pentium III 1.0 GHz or better
    • Memory: 256 MB RAM
    • Graphics: 800x600 resolution or higher
    • DirectX: Version 9.0
    • Hard Drive: 50 MB available space
Évaluations intéressantes des utilisateurs
5 personne(s) sur 5 (100%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
16.3 heures en tout
Posté le : 10 janvier
Réellement sympa, super bonne surprise pour 2.49, j'me sens prêt a devenir le joueur numéro 1 mondial

dans quelques années
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2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
2.6 heures en tout
Posté le : 1 avril
Je me le suis pris sans grande conviction.
J'avais très peur car je n'aime pas les RPG tout par tour. Aussi, je n'aime pas le déplacement case par case.
Le jeu avait l'air travaillé. Donc je me le suis finalement prit.
Avec mon peu nombre d'heures, j'ai tout de même adoré. Je n'ai pas encore tout compris, mais je sais dès maintenant que c'est un très bon jeu.
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4 personne(s) sur 7 (57%) ont trouvé cette évaluation utile
3.6 heures en tout
Posté le : 11 novembre 2014
Concept original, un tour par tour où l'on ne doit jamais aller à gauche (allez savoir pourquoi c'est toujours mauvais, la gauche <3) sous prétexte de se faire engloutir par les ténèbres. J'en suis pas vraiment rendu loin, loin dans le jeu, j'ai réussi que le premier mode où le vilainméchantbossfinaldark apparaît au bout de 400Km et l'autre mode est beaucoup plus chaud. J'trouve aussi que les classes sont assez déséquilibrés : le Pirate est juste complètement craqué et t'as aucunement besoin de lui payer une autre hache, le force user est chaud à utiliser, le hunter est juste un ♥♥♥♥♥♥♥ d'elfe comme dirait l'autre. L'ambiance et les musiques rappellent les anciens rpg en 2D et un peu Slayers Online (ouais bon, ils ont pas trop travaillé la musique de leur côté).
Il y a pas vraiment de multi, c'est un kikimeter, t'es juste dans une dimension où ton score et tes check-points sont vus par tout le monde, tu rencontres occasionnellement un fantôme d'un joueur mais c'est prédéfinis par le jeu en rapport avec l'endroit où la personne est morte.
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99 personne(s) sur 104 (95%) ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
49.9 heures en tout
Posté le : 21 novembre 2014
One Way Heroics is like potato chips: you eat one, and you can't help but go for another.

For those moments where a player wants to pop open an RPG, but doesn't quite want to start a 40 hour time investment, OWH is perfect; simple combat, roguelike gameplay, and varied challenge levels depending on one's mood. Whether for a 20 minute stroll or an epic 2-hour odyssey with perma-death waiting around every corner, this game aims to suit itself to multiple tastes.

Finishing a game, whether winning or losing, awards points used to boost one's future playthroughs (with wins awarding more). Whether it be unlocking new perks or opening new slots in the Dimensional Vault to transfer items from one playthrough to the next, every run feels like it progresses the player. That being said, while there are technically save areas, losing concludes the run and records the player's performance right there - no going back to try and get more points, but it will allow you to conclude a run 'just for funsies'. Maniac Mode, the game's 'hardcore' setting also prevents players from importing items from previous games, though depositing new items is still possible. Save points and dimensional vaults make the game friendly for casual runs, but the true hero wins on Maniac Mode with no takesies backsies (the greatest scores are only counted upon no deaths).

More than that, the game is also surprisingly colorful. Dialogue and narrative is sparse, but sweet and entertaining. Furthermore, there are hidden secrets everywhere: the various characters you meet may have hidden dialogue, items may have unexpected purposes, and the non-restrictive nature of weapons gives a lot of freedom in designing 'builds'. There are even secret ways to win - it is recommended you do not go in with a guide, and simple explore yourself, as reading the wiki ruins a lot of the surprises this game has to offer (don't even look up those secret ways to win).

This reviewer's only criticism is that, after clocking a couple dozen hours, I'm ready for more! The weapons do resemble each other a bit too much, there's a hard limit on the available spells/abilities, dungeons resemble each other, and the charming character dialogues do eventually run dry.

For $3.50, this game was absolutely and totally worth it. It's creative, it's original, it's got high replayability, it suits people looking for various challenge levels, and it deserves to be recognized for what it is: a small but great roguelike RPG.
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28 personne(s) sur 31 (90%) ont trouvé cette évaluation utile
21.5 heures en tout
Posté le : 25 novembre 2014
Roguelikes are my favorite type of game. Since the old days of Rogue and Hack, indie developers from all over have taken the basic ideas of roguelike games (procedurally developed worlds, blistering difficulty and permadeath, for example) and ran with it.

One Way Heroics literally "runs with it" by providing a game that forces you to keep running forward until you reach your destination: your final battle with the Demon Lord threatening the world. The parts of the world you leave behind are gradually consumed by a darkness that will devour you, too, if you wait too long or try to backtrack. So, in order to survive your encounter with the Demon Lord, you have to prepare yourself by gathering items and equipment and gaining levels on the way.

Replayability is high due to the fact you can use Hero Points gained from a previous playthrough to help your next incarnation succeed better or faster than before. There's the Dimensional Vault, where you can leave your best items behind for the next play-through. You can also unlock new advantages or even new classes, for greater variety and strategy. You may also choose to run through the same world next time, rather than generating a new one, meaning that you can remember where towns, dungeons, merchants and particularly dangerous enemies are on the map, and approach or flee from them accordingly.

The game itself is a short one, which is good for those of us busy folks who want gaming in small bites. You can sit and finish a play-through in less than an hour. But there are multiple worlds (including multiplayer ones hosted online) and modes if you get bored of the standard game. I suspect there is more depth and content in this game than I have begun to scratch the surface of, because it requires many playthroughs to get to.

Would definitely play again (and again)!
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24 personne(s) sur 25 (96%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
9.9 heures en tout
Posté le : 7 décembre 2014
To be perfectly honest, I didn't expect that much for the $3.50 full price of the game. I was pleasantly surprised. The number of hours of gameplay to price has proven to be a solid purchase.

I do not wish to oversell. This is a solid game. It has both pros and cons. However, at this price point, it's a very high return on price.

The Pros are that it's a 2d sidescrolling, roguelike, fantasy style game that contains elements of progression post rogue-like death. The unique aspect of the game is that the world is constantly scrolling to the right, and that if the hero is trapped on the far left of the screen, it's game over. The game offers a few classes, with more unlocked as you continue to play through, and the ability to carry forward items (how many items can be expanded as well). It's a typical 2d fantasy style throwback game.

The Cons of this game is the seemingly random difficulty at times. Experiencing impossible creatures right outside the starting castle, and random event demons that you can't avoid. This can be painful if you're trying to clear with a particular class and have dedicated some game clearing items towards your hero! As mentioned in other reviews, there's also random map loading, which can hurt continuity of the game, but is overall relatively minor.

With all of this in mind, I believe buyers will experience a good playtime/cost ratio with this game.
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76 personne(s) sur 113 (67%) ont trouvé cette évaluation utile
5 personnes ont trouvé cette évaluation amusante
18.8 heures en tout
Posté le : 29 novembre 2014
I've thrown my clothes at the Demon Lord and killed him with that as a Swordmaster maid.

10/10, this is a masterpiece
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26 personne(s) sur 31 (84%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
3.0 heures en tout
Posté le : 20 novembre 2014
Great little game. I have no idea what I am doing, and I suck at it, but I keep playing. Really nice.

It's a fast paced RPG type game. You have to keep traveling to the right because "Darkness" is moving in that direction. If the darkness catches up to you, the game is over. You have to keep building up your character by leveling up and gaining better equipment. This is complicated by having to face enemies and fighting. All the while the "Darkness" keeps approaching. This is all leading up to the battle with the final boss. You gain points that you can use to unlock more classes and perks. The game is quick and you can play several times within an hour. Great little time killer and really well done.
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19 personne(s) sur 20 (95%) ont trouvé cette évaluation utile
4 personnes ont trouvé cette évaluation amusante
25.2 heures en tout
Posté le : 31 janvier
Dropping my pants granted me the power to bust through walls with my bare fists, defeat the darkness and save the world. Recruited a totally hot undead chick on the way. Some other chick turned into a dog and tried to bite my Peter off though. So I ran a lot, ignored the Demon Lord and reached the edge of the world.

But enough about me, let's talk about the game.

It's pretty good, buy it.
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9 personne(s) sur 10 (90%) ont trouvé cette évaluation utile
20.9 heures en tout
Posté le : 18 mars
A unique and comedic take on the JRPG/RPGMaker Genre that is so satisfying that even if you die for the first few runs in the game, you'll be sure to come back for more.

Gameplay: Pretty addictive. With a total of 8 classes (3 initial classes if my memory serves me right), it adds variety and replay value. Though some might see themselves inclined to a certain class since it is kind of OP. There are dirty humors within the dialogues too, though it's mild enough (unless you understand the references or the language).
The maps are limited, in which you will notice after a few hours. Though their sequences and contents may change depending on the dimension/campaign you will play through.

Graphics: You'll mostly see pixel graphics in this game except when character dialogues pop up. Nothing more, nothing less.

Audio: It's good. I find myself sometimes opening up the game and idling on the menu screen while listening to the BGM.
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9 personne(s) sur 11 (82%) ont trouvé cette évaluation utile
26.4 heures en tout
Posté le : 14 novembre 2014
This game is worth the price. It has a good application of turn-based combat that can still go by fast enough to feel like an action game. The plot is simple but engaging enough to keep you interested in it.

The game can challenging in the beginning but wanes in difficulty once you get the hang of it, unlock perks, and make use of the dimensional vault.
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7 personne(s) sur 8 (88%) ont trouvé cette évaluation utile
44.0 heures en tout
Posté le : 21 décembre 2014
By this point, we all know what a roguelike is, even if the exact distinctions have become muddled. Perhaps many of you play roguelikes fanatically. I am not talking games like Binding of Isaac or FTL. I am talking ADOM, Nethack, Dungeon Crawl, those sorts.

Those of you who do play those games may feel at times that their greatest strengths, their vast complexity and length, can often become overbearing and intimidating. By the end of any roguelike, the game becomes exhaustive. You've been at that game for days just for that one playthrough. And how many times did you have to die just to learn every special situation, and figure out every monster along the way to victory? These games require a lot of cognitive overhead and rote memorization.

Doesn't it seem counterintuitive that I write a gripe about roguelikes in a recommendation for a roguelike? Yes, sure, but this is exactly what One Way Heroics tries to shy away from. It is a true roguelike, but it shies away from the issues I stated before. It plays fast and simple. You could expect to complete a full game within a few hours, and it provides enough of a challenge that it isn't a pushover for it. The wall of death to your left also rids you of the tedium of stashes and grinding.

Your perspective of the game may be different from mine, but this is the most important aspect to me. This is how I sum up the game and why I play it.

I play roguelikes for their nuanced and complex gameplay.
I play One Way Heroics for its simplicity and short length per playthrough.
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5 personne(s) sur 5 (100%) ont trouvé cette évaluation utile
32.7 heures en tout
Posté le : 18 décembre 2014
This game is amazing, absolutely love it.
Definitely worth the price and the music is amazing <3
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4 personne(s) sur 4 (100%) ont trouvé cette évaluation utile
57.0 heures en tout
Posté le : 27 avril
One of the more overlooked games on Steam (probably because it was made in Wolf RPG Editor), this game was actually made by the creator of Wolf RPG Editor. In this game, you have to battle against the screen scrolling basically. If you get scrolled off the screen, you die. There are lots of interesting RPG elements at play here, such as different classes, leveling, skills, weapons, partners, and more. You can also save some items from your failed runs to use for the next run. The game is procedurally generated, and you can play worlds other people played by entering their world's seed. The game will also show you who was/is online on the same map you are. There are daily maps to explore and this game has a ton of depth you might not expect just looking at it. The expanded version is out on Playism and coming to Steam in the near future, but this version is well worth playing on its own.
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5 personne(s) sur 6 (83%) ont trouvé cette évaluation utile
20.6 heures en tout
Posté le : 3 janvier
This is a fantastic game! It's very fun and there's a ton of replay value and charm and it's cute and funny and it's a blast to play.

If you're into Pokemon Mystery Dungeon at all I'd strongly recommend giving this a try!
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19 personne(s) sur 34 (56%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
12.8 heures en tout
Posté le : 17 décembre 2014
One of the few games where I don't have to have a single heterosexual on my team.

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3 personne(s) sur 3 (100%) ont trouvé cette évaluation utile
1.2 heures en tout
Posté le : 9 mars
One Way Heroics is a AMAZING RPG!
While theres not much o a story, One Way Heroics still is great in another aspects, from the fact that each level is randomly generated which gives you hard deciscions you have to make in a way of a Telltale game. You start off talking to the Queen after creating your character, now first off playing it, there are instructions on how to control, but theres still no sense of starting & learning to make your way, it just drops you in without much to know, which is quite a minus for starting out. But prior to my last sentence, once you learn, it gets better, a lot better. After you learning the controls, first thing i did was die, why was that? i pondered for the few seconds til i made another game, then i understood, the game keeps scrolling to the right, everytime you do something, & it only stops when you use an ability which makes it stop for 3 turns, which unless you are fighting, or as it suggest when to use it, breaking through walls for which i will cover later, its not always that useful, less a emergency. (it also increases damage during this period)
As i said before, it scrolls constantly every turn, & thus this is were the hard choices come in. Your inventory weight is limited, meaning you can only carry so much, & at the start its not that big of an inventory, its allright, but you need to increase it early on by giving up your Levels at a goddess statue in a dungeon, there are several statues, but not in all dungeons, this idea right here is also very interesting, also at the statue you can increase specific skills (Strength, Intelligence, Agility Etc.), which once again, is very interesting & cool. But then theres "Where to go", as you roam there are towns you can pass by which of course you can buy equipment at, & at the same time, in towns (where scrolling does not stop, still gotta keep moving) & outside of towns, there a items you can find, there are a lotta good items you can get, but the problem where in lies with inventory space, if you don't have enough, then ya can't carry, or ya gotta trade it for something else. With limited amount of moves it can be hard to get through, or get to towns & dungeons, which can have major items, but depending on your previous moves, you may not be able to get through, but alas, there is hope. Breaking walls, literally you can beak through while hopped on coolade & 'splore dem dungeons or to get through the towns. (sorry you can't actually be hopped up on coolade) the last thing to mention, past all the things i said, this game can be long, & i mean long, do not expect a short game, the goal is to get to a certain distance & fight a appearing boss, but the distance to get to the boss, can be long, because it is randomized, & even if its at like, 250 distance, getting through 200 is long enough, & it doesn't end there, everytime you start a new quest is randomized, making it different everytime, thus far longer! You either have the decision to play a random generated world, on normal, or hard (Normals hard & long enough) or there are also different modes to playthrough, which i haven't even covered cause of the main game, damn its long!

One Way Heroics, is a constantly moving, tough decision making, level sacraficing, long tough RPG, & if you like those kind of games, its the right kind for you.
But alas here are the plus & minuses of it.

+Long, with several different modes & the normal game is randomly generated.
+Challenging, its really tough with the screen scrolling, & random hard enemys can pop up to kill ya instantly if your not prepared.
+Its an RPG, cmon, whoz dusn' like rpgs.
+Classes & traits, several different classes & traits to choose from & unlock as you slowly play through.
+Randomly Generated Worlds
+Several other different modes besides the story to play through
+Records Your Run, after making a run, it records the entire thing, which you can save & show others.
+A Universal Inventory, basically if yur current character dies, but you found such a cool item & ya wanna keep it, you can unlock universal inventory spaces, which can hold items for your next character.

-Really doesn't teach you how to play, or whats happening so much at the beggining
-Customization, while its not a big deal, there would be a bit more if you could customize your character besides there being just a gender & class choice.
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3 personne(s) sur 3 (100%) ont trouvé cette évaluation utile
10.1 heures en tout
Posté le : 27 avril
A cute JRPG with a roguelike twist. Plays quickly and satisfyingly and gives a new random dimension every day to challenge a leaderboard for, as well as other challenge modes and random modes to do for fun. Combat is simple but there's a decent amount of classes, perks, gear, and items to find, as well a sparty members to recruit that come with mini storylines to complete. You can also save items from previous runs to hand them forward down the line.

The game forces you to continually press ahead or die to "the Darkness", so exploring and fighting is balanced with continuing onward, ever onward. Everything you do takes up a turn, so exploring a dungeon and hacking down chests takes time, and you need to make sure you've got time to get out of the dungeon you went into! Or break a hole in the wall.

At under 5 bucks, the game is a steal if you're looking for a small, simple game to play bits at a time. You can get in a game before work, or at lunchtime, or etc. You can play for a lot, lot longer at a time if you want to! But the game's strength is its ability to deliver a full package run in about a half hour.
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3 personne(s) sur 3 (100%) ont trouvé cette évaluation utile
5.3 heures en tout
Posté le : 24 décembre 2014
Great game with good gameplay and music. Tiles look almost borderline default rpg maker but it is made up for in almost every other department.

You basically move east across the map while escaping impending doom via darkness from the west, while attacking monsters, finding chests and completing "micro-dungeons". It has many features that will suprise you, plus the minimal social feature somehow makes it not feel so lonely. The game has 44 achievements and a couple steam card drops which should really be standard. At such a low price it would be stupid for rougelike fans to not at least try it, especially at sale prices.
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3 personne(s) sur 3 (100%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
14.1 heures en tout
Posté le : 29 avril
Fairy-tale with references to JRPG & Dragon Quest in particular.

This is 'indie' at it's finest-not for the sake of following someone's example,or lack of artistic skills.It is (nearly) perfect as it is

Developer of this little gem is sure passionate about his creation,and it shows.
Music is what changes this from simple roguelike into captivating magical journey.Even through all of it is free sound tracks from the net-every piece fits perfectly into the game.Art,humour,lots of secrets-also add to the charm.

Even failing and failing and failing again,I,personally never felt irritated or tired.It's magic,I tell you.It's like one NeverEnding Story.

I may be a hopeless romantic and even more hopeless nerd,but really,this game needs no analysis nor ratings.It's just very bright,simple(for a roguelike,that is)and fun.What else do you need from games?
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