Across all dimensions, the only constant is Darkness! A procedurally generated RPG-roguelike journey across the multiverse! In One Way Heroics, you take on the role of an intrepid adventurer who must travel across the land and face the Demon Lord before a mysterious darkness engulfs everything.
사용자 평가: 압도적으로 긍정적 (평가 1,937 개)
출시 날짜: 2014년 2월 28일

로그인하셔서 게임을 찜 목록에 추가하시거나 관심 없음으로 표시하세요

One Way Heroics 구매

 

큐레이터의 추천

"A unique Japanese roguelike with a twist. Unlock new perks and classes as you play."
이 곳에서 평가 전문을 읽어보세요.

게임에 대해

Across all dimensions, the only constant is Darkness! A procedurally generated RPG-roguelike journey across the multiverse!

In One Way Heroics, you take on the role of an intrepid adventurer who must travel across the land and face the Demon Lord before a mysterious darkness engulfs everything.

Darkness always approaches from the left, and with each movement, attack and action you take, the darkness creeps ever closer. Forced to run right, you'll encounter any number of monsters, allies, thieves and shops on your desperate journey to stop the end of everything.

The good news is that you don't just have access to one world. You have access to all of them. Born with the mysterious power to travel to other dimensions, you can choose which dimension you wish to travel to in order to get to the Demon Lord.

Dimensions vary based on their name. One might be full of lush forest landscapes full of adorable animals and cunning thieves, while another might be full of corrupted hellscapes infested with demons. You might find likeminded heroes willing to journey with you, or you might meet no one and be forced to venture into the unknown alone.

Like a dimension you previously visited? Simply input the name at the Dimensional selection screen before you begin your journey. Want to try your luck with a random dimension? Type any word that pops into your head, and watch as One Way Heroics builds you a world based on the name you chose.

Infinite permutations. Infinite worlds. Infinite adventure.

*This game supports Cloud Saves for most system data including clear data and unlockables, however mid-game saves do not carry over.

시스템 요구 사항

    Minimum:
    • OS: 2000, XP, Vista, 7, 8, 8.1
    • Processor: Pentium III 1.0 GHz or better
    • Memory: 256 MB RAM
    • Graphics: 800x600 resolution or higher
    • DirectX: Version 9.0
    • Hard Drive: 50 MB available space
유용한 고객 평가
9명 중 9명(100%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
88.0 시간 기록
게시 일시: 2014년 12월 2일
아아아아아! 등뒤로 어둠이 몰려오는데 무기는 박살났고, 던전에 갇힌채 벽을 긁는다! 텔레포트 약도 없고, 도끼도 없다. 눈앞의 보물 상자에 눈이 멀어 괜히 욕심을 낸 어리석은자의 최후! 세이브를 못한채 내달린지 2시간이 넘었다. 여기서 죽고 2시간전으로 돌아가느냐 아니면 처름부터 새로 시작하느냐. 제일 소중한 아이템만 고르고 골라서 디멘션 볼트에 넣고 새로 시작하기로 했다. 그리고 다시 동쪽으로 달린다! 그래도 괜찮다. 이번엔 어떤 새로운 던전과 새로운 무기가 튀어나올지 모르는 일이니까.

이게 정말 3달러 게임인가?(난 할인으로 1달러 이하로 구입했다) 플레이어를 앞으로, 앞으로 밀어붙이는 시스템과 로그라이크 특유의 중독성이 결합되어 50달러 게임에 버금가는 즐거움을 느꼈다! 전혀 새로운 스타일의 게임인건 아니지만 로그라이크를 바탕으로 유저친화적인 시스템을 넣은거만으로 이렇게 중독적인 게임이 나오다니.

방금 들린 마을 사람들이 어둠에 삼켜지며 내지르는 처절한 비명이 화면에 표시될때, 이 볼품 없는 2D 그래픽의 세계가 실로 현재 진행형으로 멸망하고 있다는 실감이 느껴지는 연출도 굿! 화려한 동영상과 장황한 설명으로 세계 멸망을 묘사하는거 이상으로 유저의 상상력을 자극하고 애절한 기분을 끌어내고 있으며, 나를 잊지 않겠다며 세이브를 해주던 소녀의 끔찍한 단말마를 뒤로한채 동쪽으로 무거운 발걸음을 옮기는 영웅의 뒷모습을 상상하며 그 여정에는 비장미마저 느껴진다. 이렇듯 멸망하는 세계를 구하기 위해 잠도 자지않고 달려나가는 영웅과 그 영웅이 당하는 불합리하고, 부조리한 폭력은 모든게 리셋되고, 정해진거 없이 튀어나오는 로그라이크의 특성과 합쳐져 뜬금없는 죽음과 중과부적의 상황 그리고 무자비한 어둠의 습격으로 매우 절실하게 느껴지도록 만들고 있다. 단 16비트 시절이 생각나는 2D 도트 그래픽으로 되어있기 때문에 상상력이 부족하거나, 이런 그래픽을 싫어하는 사람에게는 마음에 와닿지 않는 부분도 있을 수 있다는게 단점이다.

스토리적인 부분에 있어서도 순서대로 퀘스트를 진행하면 다밝혀지는게 아니라, 조금씩 유저가 게임 실력이 쌓여서 능숙해질수록 밝혀지는 스타일인데, 겉으로 보기와는 달리 꽤나 의외의 이야기들이 숨겨져 있어서 멸망하는 세계의 미스터리를 밝혀나가는 느낌이 드는 점도 좋았다.

끝으로 앞서 말했지만 이 게임은 로그라이크를 바탕으로 거기에 어떻게든 시간을 들이면 재미를 느낄 수 있도록 라이트 유저를 배려한 시스템도 마련되어 있는 하이브리드형 로그라이크 게임이기에, 로그라이크가 뭔지는 알고 있지만 장르 특유의 하드코어함 때문에 망설여지는 분들에게 적극 추천하는 게임이다!
이 평가가 유용한가요? 아니요 재미있음
7명 중 7명(100%)이 이 평가가 유용하다고 함
5.2 시간 기록
게시 일시: 2014년 10월 11일
가성비류 갑 횡스크롤 알피지.
간단하게 몇 판 하기에 좋다. 랄까 이거 나온지도 7개월 지났네. 추억돋네. ㅠㅠ
이 평가가 유용한가요? 아니요 재미있음
3명 중 3명(100%)이 이 평가가 유용하다고 함
3.8 시간 기록
게시 일시: 2014년 12월 9일
솔직히 처음 실행 해보고 난 후의 첫인상은 완전 별루였다.

원래 레트로풍 게임을 좋아라 해서 트레일러만 보고 지르긴 했는데, 실행 해보니 이게임은 '요즘 트렌드에 맞춘 HD 레트로풍 그래픽' 이 아니라 '진짜 레트로 그래픽' 그 자체였다. 4:3 고정비율로 16:9 화면이나 기타 해상도도 지원하지 않을 뿐더러, 화면을 스트레치해서 크기 조절만 할 수 있었다. 그래픽도 RPG쯔꾸르로 대충 만든듯한 그래픽이라 첫인상은 완전 빵점이었다.

하지만 첫인상을 뒤로하고 몇번정도 플레이 해보니 꽤 재밌게 잘 만든 게임이었고, 이게 뭐라고 재밌다며 계속 반복플래이 하는 날 발견할 수 있었다.

이게임은 풍래의 시렌이나 이상한 던전 시리즈에서 영감을 얻은듯 한데, 던전이 아니라 하나의 넓은 필드를 쉴새없이 이동해야 한다는게 차이점이다. 특이한 점은 플랫포머게임에나 있을법한 장치인, 필드가 '강제 스크롤' 된다는 점이다. 또한 이 게임은 기타 이상한던전 시리즈가 그렇듯, 주인공이 어떤 행동을 할때마다 한턴을 소비하는데, 한턴을 소비할때마다 필드가 강제 스크롤 하여 잘못하다가는 맵에 갖혀죽는 사태도 발생할 수 있다.

반복 플레이 하다보면 조금씩 강해져서 (스킬이나 좋은 무기의 계승으로 인해) 반복플레이에 대한 동기부여가 되는 편인데, 그 동기라는게 궁극적으로 '보스에게 도달'과 '보스를 클리어' 하는 것이라고 한다면, 몇번의 반복 플레이로 쉽사리 보스에 도달하고 클리어 할 수 있으며, 보스를 클리어 하고 나면 구미가 당기는 서브플레이 라든지 2회차 플레이가 제공되는게 아니라 '했던거를 그냥 또 해야되는' 시스템이기 때문에 한번 클리어 후에는 급격히 현자타임이 온다. 그게 이 게임의 가장 큰 단점인듯 하다.
이 평가가 유용한가요? 아니요 재미있음
3명 중 3명(100%)이 이 평가가 유용하다고 함
8.5 시간 기록
게시 일시: 2015년 3월 4일
일본어판(프리) 75시간. 영판 8.5시간 인데 후반부가 너무 몹과 캐릭터간에 원샷 원킬이 되는 것만 빼면 재밌다.

난이도 분류가 상세해서 잘 못하는 사람도 즐기기 좋다.

다양한 엔딩과 동료, 그리고 클래스 간의 플레이 스타일 변화 등등이 확연한 게임.

적정 플레이 예상 시간은 약 15시간 내외.

야리코미 플레이는 딱히 노리지 않아도 난이도 만으로도 충분히 저절로 야리코미가 된다.

고난이도 게임에 희열을 느끼는 게이머도 충분히 즐길 수 있는 게임.
이 평가가 유용한가요? 아니요 재미있음
216명 중 200명(93%)이 이 평가가 유용하다고 함
3명이 이 평가가 재미있다고 함
51.2 시간 기록
게시 일시: 2014년 10월 29일
It is hard to sum up One Way Heroics into just a few words, so let me give you a couple paragraphs. (If you're the sort that likes to go "tl;dr" then just scroll to the bottom, but I mean, then why are you even reading reviews to begin with?)

I picked this game up for <$0.60 when it was sale during the summer. I have to say, those were the best $0.60 I have ever spent. One Way Heroics doesn't appeal to you with stunning graphics, rich storytelling, or intricate gameplay. Instead, it is more retro gaming, silly short tales, and an easy to pick-up set of controls. Now you might be wondering, why would I want something like that? Arguably everything but simplicity of the controls could be considered negative or at least niche. One Way Heroics doesn't offer high spec gaming while emptying your wallet - what you're buying is meaningless fun and entertainment.

When I first opened this game and started an adventure, I found myself with my silly little 2D character talking to a "Naughty King Victor" about the darkness at the left of my screen that would attempt to eat me until I killed the Demon Lord. Yes, clearly the storyline could use some work, but as I struggled to kill weak mobs and then stronger demons I found myself falling for this game. Everything was fairly straightforward and the desire to complete achievements, "save the world," and become a true hero compels you to play over and over again. It doesn't take several hours to do a run through like a quest in some RPG, just 30 minutes or so if you're short on time. Yet, you can play longer sessions that go for tens of hours depending completely on what you want to do and how much time you have - and those hours? They were some fun hours.

I won't try to tell you that you'll be so entranced with One Way Heroics that you'll spend thousands of hours playing it - you probably won't. But it's easy to lose 10, 20, maybe even 100 hours of your life having fun by sending your hero towards the right of your screen. Was that worth my 60 cents while it was on sale? Definitely. Is it worth the full $3.49? Absolutely. Most of us play games to have fun - and One Way Heroics delivers.

tl;dr?

If you're a hardcore gamer looking for a game with brilliant graphics and intricate/competitive gameplay to drop thousands of hours on, I think you're better off somewhere else.
If you're someone looking to spend 10-100 hours having fun in your spare time? Buy One Way Heroics.
이 평가가 유용한가요? 아니요 재미있음
81명 중 77명(95%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
49.9 시간 기록
게시 일시: 2014년 11월 21일
One Way Heroics is like potato chips: you eat one, and you can't help but go for another.

For those moments where a player wants to pop open an RPG, but doesn't quite want to start a 40 hour time investment, OWH is perfect; simple combat, roguelike gameplay, and varied challenge levels depending on one's mood. Whether for a 20 minute stroll or an epic 2-hour odyssey with perma-death waiting around every corner, this game aims to suit itself to multiple tastes.

Finishing a game, whether winning or losing, awards points used to boost one's future playthroughs (with wins awarding more). Whether it be unlocking new perks or opening new slots in the Dimensional Vault to transfer items from one playthrough to the next, every run feels like it progresses the player. That being said, while there are technically save areas, losing concludes the run and records the player's performance right there - no going back to try and get more points, but it will allow you to conclude a run 'just for funsies'. Maniac Mode, the game's 'hardcore' setting also prevents players from importing items from previous games, though depositing new items is still possible. Save points and dimensional vaults make the game friendly for casual runs, but the true hero wins on Maniac Mode with no takesies backsies (the greatest scores are only counted upon no deaths).

More than that, the game is also surprisingly colorful. Dialogue and narrative is sparse, but sweet and entertaining. Furthermore, there are hidden secrets everywhere: the various characters you meet may have hidden dialogue, items may have unexpected purposes, and the non-restrictive nature of weapons gives a lot of freedom in designing 'builds'. There are even secret ways to win - it is recommended you do not go in with a guide, and simple explore yourself, as reading the wiki ruins a lot of the surprises this game has to offer (don't even look up those secret ways to win).

This reviewer's only criticism is that, after clocking a couple dozen hours, I'm ready for more! The weapons do resemble each other a bit too much, there's a hard limit on the available spells/abilities, dungeons resemble each other, and the charming character dialogues do eventually run dry.

For $3.50, this game was absolutely and totally worth it. It's creative, it's original, it's got high replayability, it suits people looking for various challenge levels, and it deserves to be recognized for what it is: a small but great roguelike RPG.
이 평가가 유용한가요? 아니요 재미있음
28명 중 25명(89%)이 이 평가가 유용하다고 함
9.1 시간 기록
게시 일시: 2014년 10월 18일
This game. This game has a lot of fun things to do. It's a simplistic but still very hard game.
YOU WILL DIE! But it won't be that bad since you can keep the stuff you like and then go on and use it on the next character...or not. You could keep leveling that piece of equipment to the best there is so that you can beat the big bad dude.

This game also has an interesting plot that isn't shoehorned in your face. You have to find it, and to do some you must* Goes on to ramble about how long it might take one to find and also why* But after that it's smooth sailing.

The classes are very varied. I mean yeah you could change them to your will sure but their core mechanics is one thing you can't remove thus it (The game) reccomends you to play with that class strengths.

It's a simplistic yet very fun game.
이 평가가 유용한가요? 아니요 재미있음
26명 중 23명(88%)이 이 평가가 유용하다고 함
21.5 시간 기록
게시 일시: 2014년 11월 25일
Roguelikes are my favorite type of game. Since the old days of Rogue and Hack, indie developers from all over have taken the basic ideas of roguelike games (procedurally developed worlds, blistering difficulty and permadeath, for example) and ran with it.

One Way Heroics literally "runs with it" by providing a game that forces you to keep running forward until you reach your destination: your final battle with the Demon Lord threatening the world. The parts of the world you leave behind are gradually consumed by a darkness that will devour you, too, if you wait too long or try to backtrack. So, in order to survive your encounter with the Demon Lord, you have to prepare yourself by gathering items and equipment and gaining levels on the way.

Replayability is high due to the fact you can use Hero Points gained from a previous playthrough to help your next incarnation succeed better or faster than before. There's the Dimensional Vault, where you can leave your best items behind for the next play-through. You can also unlock new advantages or even new classes, for greater variety and strategy. You may also choose to run through the same world next time, rather than generating a new one, meaning that you can remember where towns, dungeons, merchants and particularly dangerous enemies are on the map, and approach or flee from them accordingly.

The game itself is a short one, which is good for those of us busy folks who want gaming in small bites. You can sit and finish a play-through in less than an hour. But there are multiple worlds (including multiplayer ones hosted online) and modes if you get bored of the standard game. I suspect there is more depth and content in this game than I have begun to scratch the surface of, because it requires many playthroughs to get to.

Would definitely play again (and again)!
이 평가가 유용한가요? 아니요 재미있음
90명 중 59명(66%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
18.8 시간 기록
게시 일시: 2014년 11월 29일
I've thrown my clothes at the Demon Lord and killed him with that as a Swordmaster maid.

10/10, this is a masterpiece
이 평가가 유용한가요? 아니요 재미있음
26명 중 22명(85%)이 이 평가가 유용하다고 함
3.0 시간 기록
게시 일시: 2014년 11월 20일
Great little game. I have no idea what I am doing, and I suck at it, but I keep playing. Really nice.

It's a fast paced RPG type game. You have to keep traveling to the right because "Darkness" is moving in that direction. If the darkness catches up to you, the game is over. You have to keep building up your character by leveling up and gaining better equipment. This is complicated by having to face enemies and fighting. All the while the "Darkness" keeps approaching. This is all leading up to the battle with the final boss. You gain points that you can use to unlock more classes and perks. The game is quick and you can play several times within an hour. Great little time killer and really well done.
이 평가가 유용한가요? 아니요 재미있음
18명 중 17명(94%)이 이 평가가 유용하다고 함
9.9 시간 기록
게시 일시: 2014년 12월 7일
To be perfectly honest, I didn't expect that much for the $3.50 full price of the game. I was pleasantly surprised. The number of hours of gameplay to price has proven to be a solid purchase.

I do not wish to oversell. This is a solid game. It has both pros and cons. However, at this price point, it's a very high return on price.

The Pros are that it's a 2d sidescrolling, roguelike, fantasy style game that contains elements of progression post rogue-like death. The unique aspect of the game is that the world is constantly scrolling to the right, and that if the hero is trapped on the far left of the screen, it's game over. The game offers a few classes, with more unlocked as you continue to play through, and the ability to carry forward items (how many items can be expanded as well). It's a typical 2d fantasy style throwback game.

The Cons of this game is the seemingly random difficulty at times. Experiencing impossible creatures right outside the starting castle, and random event demons that you can't avoid. This can be painful if you're trying to clear with a particular class and have dedicated some game clearing items towards your hero! As mentioned in other reviews, there's also random map loading, which can hurt continuity of the game, but is overall relatively minor.

With all of this in mind, I believe buyers will experience a good playtime/cost ratio with this game.
이 평가가 유용한가요? 아니요 재미있음
10명 중 9명(90%)이 이 평가가 유용하다고 함
24.0 시간 기록
게시 일시: 2014년 10월 21일
OWH is a mixture between dungeon crawlers, JRPGs and exploration games. The story is surprisingly deep, but the combat is very simple. As soon as you unlock the hero class and combine it with the brawler feat, the game gets really easy. But it still is a lot of fun. Somehow it left my wishing for more.
이 평가가 유용한가요? 아니요 재미있음
10명 중 8명(80%)이 이 평가가 유용하다고 함
14.7 시간 기록
게시 일시: 2014년 11월 1일
Charming little cofee-break roguelike with a lot of depth and replayability.

Game sets nice atmosphere with music and visuals (if you don't mind the style) and pays homage to older jrpgs. No grinding though as darkness always lurks on the left side. Prepare for lots of suprises and interesting characters on the way.

Can only reccomend, you get A LOT for the price.
이 평가가 유용한가요? 아니요 재미있음
10명 중 8명(80%)이 이 평가가 유용하다고 함
26.4 시간 기록
게시 일시: 2014년 11월 14일
This game is worth the price. It has a good application of turn-based combat that can still go by fast enough to feel like an action game. The plot is simple but engaging enough to keep you interested in it.

The game can challenging in the beginning but wanes in difficulty once you get the hang of it, unlock perks, and make use of the dimensional vault.
이 평가가 유용한가요? 아니요 재미있음
29명 중 18명(62%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
12.8 시간 기록
게시 일시: 2014년 12월 17일
One of the few games where I don't have to have a single heterosexual on my team.

10/10
이 평가가 유용한가요? 아니요 재미있음
5명 중 5명(100%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
25.2 시간 기록
게시 일시: 2015년 1월 31일
Dropping my pants granted me the power to bust through walls with my bare fists, defeat the darkness and save the world. Recruited a totally hot undead chick on the way. Some other chick turned into a dog and tried to bite my Peter off though. So I ran a lot, ignored the Demon Lord and reached the edge of the world.

But enough about me, let's talk about the game.

It's pretty good, buy it.
이 평가가 유용한가요? 아니요 재미있음
7명 중 6명(86%)이 이 평가가 유용하다고 함
20.7 시간 기록
게시 일시: 2015년 3월 18일
A unique and comedic take on the JRPG/RPGMaker Genre that is so satisfying that even if you die for the first few runs in the game, you'll be sure to come back for more.

Gameplay: Pretty addictive. With a total of 8 classes (3 initial classes if my memory serves me right), it adds variety and replay value. Though some might see themselves inclined to a certain class since it is kind of OP. There are dirty humors within the dialogues too, though it's mild enough (unless you understand the references or the language).
The maps are limited, in which you will notice after a few hours. Though their sequences and contents may change depending on the dimension/campaign you will play through.

Graphics: You'll mostly see pixel graphics in this game except when character dialogues pop up. Nothing more, nothing less.

Audio: It's good. I find myself sometimes opening up the game and idling on the menu screen while listening to the BGM.
이 평가가 유용한가요? 아니요 재미있음
6명 중 5명(83%)이 이 평가가 유용하다고 함
44.0 시간 기록
게시 일시: 2014년 12월 21일
By this point, we all know what a roguelike is, even if the exact distinctions have become muddled. Perhaps many of you play roguelikes fanatically. I am not talking games like Binding of Isaac or FTL. I am talking ADOM, Nethack, Dungeon Crawl, those sorts.

Those of you who do play those games may feel at times that their greatest strengths, their vast complexity and length, can often become overbearing and intimidating. By the end of any roguelike, the game becomes exhaustive. You've been at that game for days just for that one playthrough. And how many times did you have to die just to learn every special situation, and figure out every monster along the way to victory? These games require a lot of cognitive overhead and rote memorization.



Doesn't it seem counterintuitive that I write a gripe about roguelikes in a recommendation for a roguelike? Yes, sure, but this is exactly what One Way Heroics tries to shy away from. It is a true roguelike, but it shies away from the issues I stated before. It plays fast and simple. You could expect to complete a full game within a few hours, and it provides enough of a challenge that it isn't a pushover for it. The wall of death to your left also rids you of the tedium of stashes and grinding.

Your perspective of the game may be different from mine, but this is the most important aspect to me. This is how I sum up the game and why I play it.

I play roguelikes for their nuanced and complex gameplay.
I play One Way Heroics for its simplicity and short length per playthrough.
이 평가가 유용한가요? 아니요 재미있음
3명 중 3명(100%)이 이 평가가 유용하다고 함
1.2 시간 기록
게시 일시: 2015년 3월 9일
One Way Heroics is a AMAZING RPG!
While theres not much o a story, One Way Heroics still is great in another aspects, from the fact that each level is randomly generated which gives you hard deciscions you have to make in a way of a Telltale game. You start off talking to the Queen after creating your character, now first off playing it, there are instructions on how to control, but theres still no sense of starting & learning to make your way, it just drops you in without much to know, which is quite a minus for starting out. But prior to my last sentence, once you learn, it gets better, a lot better. After you learning the controls, first thing i did was die, why was that? i pondered for the few seconds til i made another game, then i understood, the game keeps scrolling to the right, everytime you do something, & it only stops when you use an ability which makes it stop for 3 turns, which unless you are fighting, or as it suggest when to use it, breaking through walls for which i will cover later, its not always that useful, less a emergency. (it also increases damage during this period)
As i said before, it scrolls constantly every turn, & thus this is were the hard choices come in. Your inventory weight is limited, meaning you can only carry so much, & at the start its not that big of an inventory, its allright, but you need to increase it early on by giving up your Levels at a goddess statue in a dungeon, there are several statues, but not in all dungeons, this idea right here is also very interesting, also at the statue you can increase specific skills (Strength, Intelligence, Agility Etc.), which once again, is very interesting & cool. But then theres "Where to go", as you roam there are towns you can pass by which of course you can buy equipment at, & at the same time, in towns (where scrolling does not stop, still gotta keep moving) & outside of towns, there a items you can find, there are a lotta good items you can get, but the problem where in lies with inventory space, if you don't have enough, then ya can't carry, or ya gotta trade it for something else. With limited amount of moves it can be hard to get through, or get to towns & dungeons, which can have major items, but depending on your previous moves, you may not be able to get through, but alas, there is hope. Breaking walls, literally you can beak through while hopped on coolade & 'splore dem dungeons or to get through the towns. (sorry you can't actually be hopped up on coolade) the last thing to mention, past all the things i said, this game can be long, & i mean long, do not expect a short game, the goal is to get to a certain distance & fight a appearing boss, but the distance to get to the boss, can be long, because it is randomized, & even if its at like, 250 distance, getting through 200 is long enough, & it doesn't end there, everytime you start a new quest is randomized, making it different everytime, thus far longer! You either have the decision to play a random generated world, on normal, or hard (Normals hard & long enough) or there are also different modes to playthrough, which i haven't even covered cause of the main game, damn its long!

One Way Heroics, is a constantly moving, tough decision making, level sacraficing, long tough RPG, & if you like those kind of games, its the right kind for you.
But alas here are the plus & minuses of it.

PLUSES
+Long, with several different modes & the normal game is randomly generated.
+Challenging, its really tough with the screen scrolling, & random hard enemys can pop up to kill ya instantly if your not prepared.
+Its an RPG, cmon, whoz dusn' like rpgs.
+Classes & traits, several different classes & traits to choose from & unlock as you slowly play through.
+Randomly Generated Worlds
+Several other different modes besides the story to play through
+Records Your Run, after making a run, it records the entire thing, which you can save & show others.
+A Universal Inventory, basically if yur current character dies, but you found such a cool item & ya wanna keep it, you can unlock universal inventory spaces, which can hold items for your next character.

MINUS
-Really doesn't teach you how to play, or whats happening so much at the beggining
-Customization, while its not a big deal, there would be a bit more if you could customize your character besides there being just a gender & class choice.
이 평가가 유용한가요? 아니요 재미있음
5명 중 4명(80%)이 이 평가가 유용하다고 함
20.9 시간 기록
게시 일시: 2015년 1월 18일
A relatively simple yet extremely fun roguelike cRPG with plenty of features to unlock and secrets to uncover. For 2.99 it's a steal. Highly recommended.
이 평가가 유용한가요? 아니요 재미있음