Rogue's Tale is a single player turn-based dungeon crawling game. The game takes place in a place called Frostmourn Keep and its underlying dungeons located in the World's End Mountains. The goal is to overthrow the current king of the Frostmourn Keep and become the new king.
Användarrecensioner: Blandat (156 recensioner)
Utgivningsdatum: 28 mar, 2014
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Rogue's Tale is a single player turn-based dungeon crawling game.

The game takes place in a place called Frostmourn Keep and its underlying dungeons located in the World's End Mountains. The goal is to overthrow the current king of the Frostmourn Keep and become the new king.

  • Classless character building where you can be the kind of rogue you want.
  • Seemingly unfair, untimely and unforgiving deaths which are also permanent.
  • Ways to counter these deaths by learning the game mechanics.
  • Random dungeons and encounters.
  • 24 talents to build your character with.
  • 30 spells to build your character even further.
  • 50 heritages that make your next character stronger.
  • 30 challenges to complete once you get the hang of the game.

Systemkrav

    Minimum:
    • OS: XP/Vista/7/8
    • Processor: 2GHz Intel or AMD
    • Memory: 2048 MB RAM
    • Graphics: Nvidia Geforce 9600 or similar ATI/AMD card
    • Hard Drive: 200 MB available space
Hjälpsamma kundrecensioner
10 av 11 personer (91%) fann denna recension hjälpsam
419.0 timmar totalt
I am shocked by the amount of negative reviews.

This game is challenging and unforgiving, but I would definitely not call it unfair or RNG pure. It simply has a steep learning curve and is especially punishing for new players. Once the mechanics are known, it becomes very possible to migitate the risks. 9 out of 10 times death occurs, it is the players mistake. When I started to play on server, I lost all my heritages and had to build my heritages from scratch. It didn't take me near as long to get the essentials as for my first time.
Many of the challenges that seem impossible become quite likely to do.

But the advantages of this title are great. The best thing about it is the lack of grinding. Compared to other Rogue-likes, for instance Dungeons of Dredmor, this game feels quick. You dont have to slash through hordes and hordes of minions until you find a boss that kills you. Instead, each encounter counts. It should keep you focused. And when you die, you dont feel bad of having invested hours upon hours.
Also the way the leveling works and the infinite amount of dungeons makes it not necessary to kill every enemy to scrap as much xp as possible to slightly stay ahead of the curve. Instead, running away is often the smart thing to do. And the levelling is fast. In one or two hours you could reach hypothetically lvl 20. Equipment is not terribly randomized, you simply have to find the right type of equipment (i.e. sword etc) and enchant it(which is random, but still works fine). This gives it an amount of predictability and you can actually plan your character nicely.
And the game has an great depth. After 200+ hours I still find new things. For that price, I would call it one of the best buys I ever had on steam.

Last but not least the game has great support via a website with tons of useful information and an in-game chat feature. The community is very helpful and I had some great conversations with great people.

So if you don't mind a challenge and opt for a great game and social experience, pick up this title.
Upplagd: 10 juni
Var denna recension hjälpsam? Ja Nej
8 av 10 personer (80%) fann denna recension hjälpsam
14.0 timmar totalt
Great rogue-like! If you are a fan of the genre it is a well-worth purchase.
I only wish there was more equipment, more sets.

If you're on the fence about buying it, make sure that you know what a rogue-like is and that it's for you. This genre is not for everyone; it will lead to alot of frustration over dying from things not directly influenced by your actions but rather just random. Rogue-likes are generally a game of chance, with your gameplay choices merely improving your odds.

Big plus for me personally is that you can play the game fully with only keyboard which is great for a netbook for example.


What's so good about it?

It is highly addictive. That feeling of "just one more try" .. ;)
Eventually you start to unlock Heritages, letting you pick different options to give your next character a "boost".

It is very easy to just pick up, play a few lives, drop it and go back to doing other things. I'm not sure if the term "coffeebreak roguelike" is applicable, since if you're on a roll you can keep going for a while.


Why is this game difficult?

Big, scary monsters as well as tiny creatures will kill you. It will happen.

All items are unidentified, and unless you have the luck to find an unidentify spell you're stuck relying on merchants who charge a fairly high fee to identify items for you, for some reason they won't buy unidentified items from you either so scraping together gold can be difficult. (Odd choice for the merchants, purchasing items cheap, identifying them and then flipping them just seems like Economics 101..)
This includes all types of gear, scrolls/tomes, food and water, as well as potions! You might find yourself starving to death and all your food/water is unidentified; do you take the chance to consume it and die from the possible effects or do you struggle to find clean food? Red potions are healing.. right? :'(

To find deadly traps you need to use the Search skill, be careful. More than once have I entered a new level, walked in any direction, right onto a trap, dead.


How complex of a RPG is it?

Not at all. Very basic character system with 4 different attributes (strength, agility, stamina, charisma) there's no crafting or similar extended-RPG system in place.

Take it for what it is, a simple game to pick up and play a while :)

Certain actions in game (picking locks, killing mobs, disarming traps, lighting torches, etc..) earn you Exp, with enough exp you level up, get to improve your characters attributes and on some levels you get to train a skill.
There are 3 basic character classes/archetypes; warrior, mage, ranger. Each of these have places to train skills and if you're unlucky it can be a struggle to find the one for the class you want to level as, making you end up with a type of hybrid character.

One thing that really surprised me about this game is that it's possible to play on a server, the developers have an official server or you can run your own. It enables you to chat with other players (no other interactions)
Upplagd: 29 juni
Var denna recension hjälpsam? Ja Nej
9 av 12 personer (75%) fann denna recension hjälpsam
10.6 timmar totalt
My rogue died because he fell into a pit and got water in his nose.
Upplagd: 26 juni
Var denna recension hjälpsam? Ja Nej
3 av 3 personer (100%) fann denna recension hjälpsam
48.1 timmar totalt
Too much randomness to kill you at every turn. Not hard, just random. There's this heritage system that unlocks permanent upgrades to make your life easier but it all seems almost impossible to achieve.

Great game to play in short break. Hard to stop once you're hooked. I hate this game.
Upplagd: 6 augusti
Var denna recension hjälpsam? Ja Nej
3 av 3 personer (100%) fann denna recension hjälpsam
3.6 timmar totalt
I am only recommending this game if you get it on sale or in a bundle.

Rogue's Tale is a brutally hard game. You have one life every time you play and unlocking any benefits for future playthroughs is almost impossible as well. You will be lucky to live past level 7 let alone getting to level 14 for the next heritage unlock or learning all the talents needed to unlock other heritage bonuses. You will die often in this game and most of the time it will be unfair.

The game mistakes random chance for difficulty and that is where it falls short. You have to be lucky to survive. There is some skill/strategy involved but for the most part it is based mostly on luck. Your character can start the dungeon, be completely surrounded by wolves and be killed in your first few turns. You can also go on for 10 levels of life to be killed by some mob with rocks due to random dice rolls that make you grit your teeth...

The game is fun for a while but in the gambling kind of way. You chance it every playthrough and hope you get decent gear and roll high. This game is like the physical manifestation of slots and you keep pulling that plunger until you die. It can be addictive for a while but once you crap out too many times you need to take a break and come back to it again some other time.
Upplagd: 19 maj
Var denna recension hjälpsam? Ja Nej
251 av 287 personer (87%) fann denna recension hjälpsam
77.4 timmar totalt
Roguelikes (or at least roguelites) on Steam are almost a dime a dozen nowadays. What exactly sets Rogue's Tale apart from the heavyweight in this category on Steam - Dungeons of Dredmor? Honestly…. not much. If you want an in-depth experience with multitudes of classes, skills, and items types, don't look here. Rogue's Tale is, simply put, a roguelike distilled to the genres' simplest concepts:

1) Turn and grid based play, randomly generated dungeons and encounters, and perma-death.
2) Unnecessarily clunky and cumbersome controls.
3) Unyielding difficulty, unfair and frustrating deaths that encourage you to punch holes through your monitor.
4) Addictive as crack.

There's no crafting, only a small number of different basic item types, and essentially only three different archetypes you can play with the limited number of skill choices in the game - mage, fighter, and archer. Yet this simplicity is a large part of what makes this game so addictive. It's just so easy to walk through a dungeon, floor by floor, killing monsters and discovering treasures until you inevitably get killed by a lucky arrow or random spike trap. Just one more death until I sleep, I swear!

Seriously though, you will die in this game. And you will die a lot, often within 5 minutes of character creation. Don't expect any handholding, other than some sparse tutorial messages. Your deaths will be unfair. My record is actually a death within two turns, less than 10 seconds into the game. Human and humanoid NPCs in this game have similar stats, skills, and equipment as you, after all. The difference is the human controlling your character. Thus, the only way to improve is to master the game mechanics and unlock different heritages, skills and equipment that carry over to your future characters. At least until you get flattened by a cave bear.

As part of the challenge, nothing in this game is identified. Sometimes this is nice - you'll find that your sword is causing status effects on your enemies, for example. But other times it's just plain annoying. In most other games, you wouldn't think twice about drinking an unidentified potion if you're really in danger of dying. In this game, the potions are more likely to kill you than not - there are a total of 24 potions in this game, 5 of which are beneficial, 19 of which are poison. An additional problem with requiring identification is that storekeepers simply will not buy unidentified items from you. This is a severe disadvantage through your first couple of playthroughs before you unlock any heritages. It doesn't help that 90% of items you find will cost more to identify than how much you can sell them for.

There certainly are many complaints that I have with the game. Those aforementioned heritages are far too difficult to unlock after the first couple. Just an example - I played over 15 hours on a single character, grinding through dungeon after dungeon, before I was able to unlock the enchantment and ring heritages. Yes, everything is randomly generated, but it really should not take that long to unlock. It's extra difficult because the game does not give you a list of the items that you've already found or identified. So if you see a missing item in the town store or a travelling merchant, you may not know that you need to purchase that item. Frankly, this was the reason I got tired of the game. At some point (admittedly 40 hours into the game), you just feel like the rate of reward and advancement becomes far too slow.

The controls in this game are also pretty terrible and needlessly complicated. Different weapon types have different keys you need to press in order to attack with them. Controls that work in the equipment screen don't work in the shop screens. It seems like the only reason that this control scheme was used is to pay homage to the classics of this genre. There's honestly no reason otherwise.

I left this game a "recommanded" rating, but I would really only recommend it to people who enjoy playing punishing roguelikes. Everyone else, please stay far away. As the reviews on Hack, Slash, and Loot indicate, if you aren't looking for a game in this genre, you will not like this game.
Upplagd: 27 mars
Var denna recension hjälpsam? Ja Nej