Rogue's Tale is a single player turn-based dungeon crawling game. The game takes place in a place called Frostmourn Keep and its underlying dungeons located in the World's End Mountains. The goal is to overthrow the current king of the Frostmourn Keep and become the new king.
Användarrecensioner: Blandat (151 recensioner)
Utgivningsdatum: 28 mar, 2014
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9 april

Version 1.08

Including a bunch of new features, such as:

- Additional set of hotkeys (Tab).
- Shortcut to view chat only (Ctrl+G).
- Hoods to keep them wizard baldies warm.
- Most of the requested features are now there.
- Most of the known bugs are now fixed.
- Woof is now a BFF!

Full details can be seen when you start the game.

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About This Game

Rogue's Tale is a single player turn-based dungeon crawling game.

The game takes place in a place called Frostmourn Keep and its underlying dungeons located in the World's End Mountains. The goal is to overthrow the current king of the Frostmourn Keep and become the new king.

  • Classless character building where you can be the kind of rogue you want.
  • Seemingly unfair, untimely and unforgiving deaths which are also permanent.
  • Ways to counter these deaths by learning the game mechanics.
  • Random dungeons and encounters.
  • 24 talents to build your character with.
  • 30 spells to build your character even further.
  • 50 heritages that make your next character stronger.
  • 30 challenges to complete once you get the hang of the game.

Systemkrav

    Minimum:
    • OS: XP/Vista/7/8
    • Processor: 2GHz Intel or AMD
    • Memory: 2048 MB RAM
    • Graphics: Nvidia Geforce 9600 or similar ATI/AMD card
    • Hard Drive: 200 MB available space
Hjälpsamma kundrecensioner
15 av 20 personer (75%) fann denna recension hjälpsam
12.2 timmar totalt
I’m usually pretty forgiving of games that are lacking in some areas, but all I can say about this one is please do not buy this game. The definition of a game should be to have fun, or at least enjoy the experience. From the moment you enter the dungeon, to the moment you finish the tutorial it is evident that this game lacks what it takes to be an enjoyable Rogue like experience.

Let me explain. I enter the new dungeon. I walk up to the first monster (a Snail). I attack it, it attacks back, I lose half my life. I kill said monster. I heal myself after resting. I take another step. A pit trap hits me. I die.

I go back into the dungeon. I go against a demon bat. It instantly kills me.

Back into the dungeon. I get a sword, a shield, and some sticks. (The whole time, mind you, I'm doing my search check to make sure I'm not walking toward a trap) I come across a water pit, no matter what I do to try and get out (resting, moving in different directions) of said pit I can't, and die.

Back into the dungeon again. Take 3 steps, giant dog attacks me. Hits me once, I die (keep in mind I have 8 points in stamina [the highest you can have at the start of the game]).

I proceed again into this frustrating experience. I'm blessed with a bit more items this go-around. I fight a few snails, and make it to the next level after having successfully emptied the first one. A priest, that hits me once, promptly greets me, and you guessed it I die.

Do this about 60 more times. Each time I’m making it anywhere from 5 steps into the dungeon, to maybe level 3. Each time dying because the game refuses to

1. Give you items that can take on high level creatures
2. Give you enough money to identify 1/10th of all the items in the game that ALL require identifying to know what they are at (such as rocks, mushrooms, arrows, bolts, weapons, armor) 20 gold a piece.
3. Blows you up for looking at anything funny
4. Gives you dungeon levels that are so small that going down to the next level guarantees you’ll be under leveled, equipped, and prepared to take on anything that is waiting for you the second you go down the stairs.
5. Refuses to give you loot on about 85% of all mobs you kill.

The list can go on and on, but I’ll make this a bit short. The game promises a challenging rogue like experience. I can indeed give you that. But there is a difference between a challenge, and the process of smashing ones head against a wall over and over again in hopes that at some point it won’t hurt anymore.

I must emphasis my warning as to why you should not buy this game. A good analogy would be the person that tastes something and realizes that it tastes REALLY bad, so they tell their friend “Man this tastes disgusting, want to try it?” and the friend says “OK”. The experience of someone else should count for something, and I must say this game isn’t a challenge, it’s a headache you give yourself after spending five dollars on it. Don’t waist your money. Unless the game designers want to adjust the size of the levels, the damage of the mobs, and the loot you get, I’d stay clear of this rogue like like the plague.

I’ll give them the graphics are decent, and that’s about as much of a positive I’ll throw their way. A game should not require you to do everything perfect, and also require you to have a greater than 80% luck ratio to succeed.
Not what I call fun or enjoyable.
Upplagd: 6 april
Var denna recension hjälpsam? Ja Nej
7 av 8 personer (88%) fann denna recension hjälpsam
10.6 timmar totalt
My rogue died because he fell into a pit and got water in his nose.
Upplagd: 26 juni
Var denna recension hjälpsam? Ja Nej
6 av 7 personer (86%) fann denna recension hjälpsam
414.5 timmar totalt
I am shocked by the amount of negative reviews.

This game is challenging and unforgiving, but I would definitely not call it unfair or RNG pure. It simply has a steep learning curve and is especially punishing for new players. Once the mechanics are known, it becomes very possible to migitate the risks. 9 out of 10 times death occurs, it is the players mistake. When I started to play on server, I lost all my heritages and had to build my heritages from scratch. It didn't take me near as long to get the essentials as for my first time.
Many of the challenges that seem impossible become quite likely to do.

But the advantages of this title are great. The best thing about it is the lack of grinding. Compared to other Rogue-likes, for instance Dungeons of Dredmor, this game feels quick. You dont have to slash through hordes and hordes of minions until you find a boss that kills you. Instead, each encounter counts. It should keep you focused. And when you die, you dont feel bad of having invested hours upon hours.
Also the way the leveling works and the infinite amount of dungeons makes it not necessary to kill every enemy to scrap as much xp as possible to slightly stay ahead of the curve. Instead, running away is often the smart thing to do. And the levelling is fast. In one or two hours you could reach hypothetically lvl 20. Equipment is not terribly randomized, you simply have to find the right type of equipment (i.e. sword etc) and enchant it(which is random, but still works fine). This gives it an amount of predictability and you can actually plan your character nicely.
And the game has an great depth. After 200+ hours I still find new things. For that price, I would call it one of the best buys I ever had on steam.

Last but not least the game has great support via a website with tons of useful information and an in-game chat feature. The community is very helpful and I had some great conversations with great people.

So if you don't mind a challenge and opt for a great game and social experience, pick up this title.
Upplagd: 10 juni
Var denna recension hjälpsam? Ja Nej
6 av 8 personer (75%) fann denna recension hjälpsam
14.0 timmar totalt
Great rogue-like! If you are a fan of the genre it is a well-worth purchase.
I only wish there was more equipment, more sets.

If you're on the fence about buying it, make sure that you know what a rogue-like is and that it's for you. This genre is not for everyone; it will lead to alot of frustration over dying from things not directly influenced by your actions but rather just random. Rogue-likes are generally a game of chance, with your gameplay choices merely improving your odds.

Big plus for me personally is that you can play the game fully with only keyboard which is great for a netbook for example.


What's so good about it?

It is highly addictive. That feeling of "just one more try" .. ;)
Eventually you start to unlock Heritages, letting you pick different options to give your next character a "boost".

It is very easy to just pick up, play a few lives, drop it and go back to doing other things. I'm not sure if the term "coffeebreak roguelike" is applicable, since if you're on a roll you can keep going for a while.


Why is this game difficult?

Big, scary monsters as well as tiny creatures will kill you. It will happen.

All items are unidentified, and unless you have the luck to find an unidentify spell you're stuck relying on merchants who charge a fairly high fee to identify items for you, for some reason they won't buy unidentified items from you either so scraping together gold can be difficult. (Odd choice for the merchants, purchasing items cheap, identifying them and then flipping them just seems like Economics 101..)
This includes all types of gear, scrolls/tomes, food and water, as well as potions! You might find yourself starving to death and all your food/water is unidentified; do you take the chance to consume it and die from the possible effects or do you struggle to find clean food? Red potions are healing.. right? :'(

To find deadly traps you need to use the Search skill, be careful. More than once have I entered a new level, walked in any direction, right onto a trap, dead.


How complex of a RPG is it?

Not at all. Very basic character system with 4 different attributes (strength, agility, stamina, charisma) there's no crafting or similar extended-RPG system in place.

Take it for what it is, a simple game to pick up and play a while :)

Certain actions in game (picking locks, killing mobs, disarming traps, lighting torches, etc..) earn you Exp, with enough exp you level up, get to improve your characters attributes and on some levels you get to train a skill.
There are 3 basic character classes/archetypes; warrior, mage, ranger. Each of these have places to train skills and if you're unlucky it can be a struggle to find the one for the class you want to level as, making you end up with a type of hybrid character.

One thing that really surprised me about this game is that it's possible to play on a server, the developers have an official server or you can run your own. It enables you to chat with other players (no other interactions)
Upplagd: 29 juni
Var denna recension hjälpsam? Ja Nej
2 av 2 personer (100%) fann denna recension hjälpsam
48.1 timmar totalt
Too much randomness to kill you at every turn. Not hard, just random. There's this heritage system that unlocks permanent upgrades to make your life easier but it all seems almost impossible to achieve.

Great game to play in short break. Hard to stop once you're hooked. I hate this game.
Upplagd: 6 augusti
Var denna recension hjälpsam? Ja Nej
250 av 286 personer (87%) fann denna recension hjälpsam
77.4 timmar totalt
Roguelikes (or at least roguelites) on Steam are almost a dime a dozen nowadays. What exactly sets Rogue's Tale apart from the heavyweight in this category on Steam - Dungeons of Dredmor? Honestly…. not much. If you want an in-depth experience with multitudes of classes, skills, and items types, don't look here. Rogue's Tale is, simply put, a roguelike distilled to the genres' simplest concepts:

1) Turn and grid based play, randomly generated dungeons and encounters, and perma-death.
2) Unnecessarily clunky and cumbersome controls.
3) Unyielding difficulty, unfair and frustrating deaths that encourage you to punch holes through your monitor.
4) Addictive as crack.

There's no crafting, only a small number of different basic item types, and essentially only three different archetypes you can play with the limited number of skill choices in the game - mage, fighter, and archer. Yet this simplicity is a large part of what makes this game so addictive. It's just so easy to walk through a dungeon, floor by floor, killing monsters and discovering treasures until you inevitably get killed by a lucky arrow or random spike trap. Just one more death until I sleep, I swear!

Seriously though, you will die in this game. And you will die a lot, often within 5 minutes of character creation. Don't expect any handholding, other than some sparse tutorial messages. Your deaths will be unfair. My record is actually a death within two turns, less than 10 seconds into the game. Human and humanoid NPCs in this game have similar stats, skills, and equipment as you, after all. The difference is the human controlling your character. Thus, the only way to improve is to master the game mechanics and unlock different heritages, skills and equipment that carry over to your future characters. At least until you get flattened by a cave bear.

As part of the challenge, nothing in this game is identified. Sometimes this is nice - you'll find that your sword is causing status effects on your enemies, for example. But other times it's just plain annoying. In most other games, you wouldn't think twice about drinking an unidentified potion if you're really in danger of dying. In this game, the potions are more likely to kill you than not - there are a total of 24 potions in this game, 5 of which are beneficial, 19 of which are poison. An additional problem with requiring identification is that storekeepers simply will not buy unidentified items from you. This is a severe disadvantage through your first couple of playthroughs before you unlock any heritages. It doesn't help that 90% of items you find will cost more to identify than how much you can sell them for.

There certainly are many complaints that I have with the game. Those aforementioned heritages are far too difficult to unlock after the first couple. Just an example - I played over 15 hours on a single character, grinding through dungeon after dungeon, before I was able to unlock the enchantment and ring heritages. Yes, everything is randomly generated, but it really should not take that long to unlock. It's extra difficult because the game does not give you a list of the items that you've already found or identified. So if you see a missing item in the town store or a travelling merchant, you may not know that you need to purchase that item. Frankly, this was the reason I got tired of the game. At some point (admittedly 40 hours into the game), you just feel like the rate of reward and advancement becomes far too slow.

The controls in this game are also pretty terrible and needlessly complicated. Different weapon types have different keys you need to press in order to attack with them. Controls that work in the equipment screen don't work in the shop screens. It seems like the only reason that this control scheme was used is to pay homage to the classics of this genre. There's honestly no reason otherwise.

I left this game a "recommanded" rating, but I would really only recommend it to people who enjoy playing punishing roguelikes. Everyone else, please stay far away. As the reviews on Hack, Slash, and Loot indicate, if you aren't looking for a game in this genre, you will not like this game.
Upplagd: 27 mars
Var denna recension hjälpsam? Ja Nej