Rogue's Tale is a single player turn-based dungeon crawling game. The game takes place in a place called Frostmourn Keep and its underlying dungeons located in the World's End Mountains. The goal is to overthrow the current king of the Frostmourn Keep and become the new king.
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Fecha de lanzamiento: 28 de Mar, 2014

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Rogue's Tale is a single player turn-based dungeon crawling game.

The game takes place in a place called Frostmourn Keep and its underlying dungeons located in the World's End Mountains. The goal is to overthrow the current king of the Frostmourn Keep and become the new king.

  • Classless character building where you can be the kind of rogue you want.
  • Seemingly unfair, untimely and unforgiving deaths which are also permanent.
  • Ways to counter these deaths by learning the game mechanics.
  • Random dungeons and encounters.
  • 24 talents to build your character with.
  • 30 spells to build your character even further.
  • 50 heritages that make your next character stronger.
  • 30 challenges to complete once you get the hang of the game.

Requisitos del sistema

    • OS: XP/Vista/7/8
    • Processor: 2GHz Intel or AMD
    • Memory: 2048 MB RAM
    • Graphics: Nvidia Geforce 9600 or similar ATI/AMD card
    • Hard Drive: 200 MB available space
Análisis útiles de usuarios
A 14 de 20 personas (70%) les ha sido útil este análisis
152.7 h registradas
Publicado: 2 de Noviembre
Oh Jesus Christ, where do I start.
The learning curve caps relatively early (15 hours in I learned all the tricks and neat strats alone. 35? Went online and ♥♥♥♥. Found out more.)
After the learning curve caps out, then it's the RNG grinding. There's not too much you can do to manipulate the game in your favor with the equipment you have to make a really distinctive difference. And it sucks. It takes a lot of control out of the player's hands and it feels really sloppy to scoop up anything beyond a kill in a 2 v 1 fight. Either you win or you don't. And it's seldom close.

You need to grind for more starting equipment. Prodegies. Traits. It's really cruel and unusual. It's basically telling the gamer you aren't meant to play this for the first time and win. Ever. See; ToME, NetHack, Stone Soup. Roguelikes where every class comes at face value and you CAN potentially GG with ALL of them. It takes a lot out of you.

Leveling up is a curse and you actually literally need Woof to potentially win the game. Enemies scale with your level. Equipment drops stay relatively the same. It really, really sucks. Woof, on the other hand, can be at level 20, while you coast at level 2. It's really needed for early/mid gaming where you can stall levels with your dog.

I wouldn't dare recommend it to anyone. It's ♥♥♥♥ing suicide. It's a good price? It's very challenging? I've obviously sunk a lot of hours into it but I'm not. It's. No.

EDIT:: Y'all can't sit here and seriously blame people who "just aren't hxc roguelike fans". ♥♥♥♥ing Dungeon Crawl wouldn't do some ♥♥♥♥ like this and it's damn hard for all the right reasons.

There's roguelikes, and then there's this. This isn't standard roguelike formula. This is hell.
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A 6 de 7 personas (86%) les ha sido útil este análisis
5.0 h registradas
Publicado: 26 de Octubre
First game took me around ~20 seconds - wow i was killed by big spider, such unfair ... i have to write a review about it

Second game - Oh my god i killed snail, and found a leather cap ! OMG !! >>> Was killed by trap few secs later ... ( wow now i know how to detect traps cool )

Third game - wow i spawned at room with magic chest full of loot ! I got three shields, badass club, two armors, killed six snails, spend my first talent, ascended by ladder down and .... was killed by stupid wolf ...

Forth game - i killed big fakin ORC , still alive, this game is AWESOME >>> Was killed later by ??? , then realised that undefined amulet i was wearing killed me

SImillar game: Sword of the stars: the pit

This kind of games isnt for everyone, but if you like roguelike games or any other oldschool ( and hard ) games u should buy this and give it a shot.
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A 8 de 11 personas (73%) les ha sido útil este análisis
31.0 h registradas
Publicado: 11 de Octubre
There is hectic ton of bad reviews for that game , and chances are, you may join their ranks after playing.

That's Roguelike game. It's not genre for everyone . You will need alot of devotion to actually try to get in and win...but when you will win... it will be best thing ever. As from personal point of view I think this game is relatively easy and good point to get aknowledged with rogue like's. After you're done with it (and it will take 15-50 hours for 1rst time) you can move on to things like Dungeon Crawl : Stone Soup and etc. (i'd strongly recommend Stone Soup as another good game for newcommers). If you can't...well...heh , you're either VERY UNLUCKY (consider halt in gaming where there is any chance inolved) or just DON"T WANT TO (and I can't blame you , as I said , it's genre for dedicated masochists).
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A 3 de 3 personas (100%) les ha sido útil este análisis
154.0 h registradas
Publicado: 3 de Diciembre
Fun game, very difficult and yet addicting!
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A 4 de 5 personas (80%) les ha sido útil este análisis
48.1 h registradas
Publicado: 6 de Agosto
Too much randomness to kill you at every turn. Not hard, just random. There's this heritage system that unlocks permanent upgrades to make your life easier but it all seems almost impossible to achieve.

Great game to play in short break. Hard to stop once you're hooked. I hate this game.
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A 2 de 2 personas (100%) les ha sido útil este análisis
138.6 h registradas
Publicado: 22 de Diciembre
Maddening, frustrating, and hard to put down, Rogue's Tale is a punishing roguelike in every sense of the word.

"Unfair" might get thrown around. It might feel like it is, at first, when you basically start with nothing but a stick. But as you slowly (very slowly) gain progression: a potion here, a starting piece of armor here, and you start to learn the extreme subtleties of the game, it begins to really shine.

I never beat the game. I only even challenged the final boss once (and wasn't even remotely prepared). I haven't played it in months, but I still think about it. I think about runs I got cocky in, thinking I was overpowered, and paid for the sin of it. I think about one run where I started and died within 2 steps from a boulder. I think about runs where... so many runs. So many deaths.

I understand the mixed reviews. This is a game you really have to play a lot (and I mean a lot) to get why it's actually pretty good.

This game pulls no punches. Be prepared for that.
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A 3 de 4 personas (75%) les ha sido útil este análisis
2.8 h registradas
Publicado: 27 de Julio
If you like nice scaling Roguelikes where the difficulty ramps up the lower you go this isnt for you. Death will greet you on level one alot, instant death from a random trap or overpowered mobs. Get great loot well you cant sell it til its identified and you cant identify without gold which comes from selling the loot... I mean it has lots of promise and i would imagine its one hell of a rewarding experience if say you managed to get a character above say level 10 but fate/luck will most assuradly prevent that.
Like roguelikes this game is a 5/10
never played a roguelike dont buy this as a introduction
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A 4 de 6 personas (67%) les ha sido útil este análisis
30.0 h registradas
Publicado: 2 de Noviembre
A great dungeon crawler,

basicly everything is running on random generators, and its truly unforgiving.

You can spawn right next to a creature that will kill you in one blow, and you will have no options what so ever of winning,
or you can have 5 levels of harmless Ooze and it will feel like a walk in the park.

More of an arcade style dungeon crawler, than an RPG dungeon crawler, but the random generator makes every playthrough feel like opening a chest.

Very addictive.

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A 8 de 14 personas (57%) les ha sido útil este análisis
0.2 h registradas
Publicado: 1 de Agosto
Don't bother. Just don't. I mean it.

It looks and plays like a Windows 95 windowed game and the dungeons are extra boring to explore. Plus it's quite difficult with little to no reward. The 'rogue' character of the game is kept to a minimum. Meh, I feel like I spend way to much time with this review already.
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A 1 de 1 personas (100%) les ha sido útil este análisis
4.3 h registradas
Publicado: 27 de Diciembre
Just.... not that great.

There are better options out there in the genre.

My recommended alternatives would be: Tales of Maj'eyal, Dungeons of Dredmor, Claustrophobia: The Downward Struggle and even Quest of Dungeons.

It just doesn't feel right when I'm playing. Difficulty/Learning Curve is one thing, but this game is just poorly executed to the point of frustration. Spend your money elsewhere.
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A 2 de 3 personas (67%) les ha sido útil este análisis
4.6 h registradas
Publicado: 29 de Julio
Got this one in a recent bundle. The bundle cost me about 2 bucks. I'm writing this review in hopes of encouraging development of games like this one. It's not Tales of Maj'Eyal, but you can have some fun with it.

I enjoy rogue games, but recently, many of the true rogue-like games (as opposed to FTL or such games, which are considered rogue-like by some) have left me feeling a bit disappointed. For example, Hack-Slash-Loot just didn't grab me like I hoped it would. In contrast, this simple game has really held my interest. Every dungeon feels unique. I've run something like 20-30 dungeons (most fast deaths) and randomly, one time I find a castle place. I hadn't seen anything like this yet, and the uniqueness of it was exciting. It felt like I was infiltrating some underground base and stealing their loot. On a separate play through, there was a merchant and his bodyguards that had set up camp on one level of the dungeon. Once I found a ring that made me ethereal (?!?). Some times I find cool weapons, cool items, or cool enemies, and every time feels different.

Don't get me wrong, this is a very simple game. However, there's something about it that is just done right. Perhaps its the balance or the RNG tables. I can't put my finger on it, but it's just well done.

The damage system uses the die system. For example 1D6+3 would result in damage equal to 3+ a random number between 1 and 6 (like rolling a 6 sided die and adding 3)... in case you've never seen it. But the damage system just fits. The skills are interesting, though I'm not entirely sure what they all do.

There's an online chat built into the game so that, if you choose to make an account on the main server (which I don't believe is required) you can chat with others playing the game. High scores are kept, so that you can see a list of the scores of each of your play throughs.

Now, the game does fall short in a few areas, at least according to my brief experience. All items are unidentified until you pay 20 gold to identify them. For many items, its a total waste to identify, cause they only sell for 5-10 gold and you "identify" them as unremarkable -- just a normal bow or helmet. But merchants won't buy items unless they're identified. I rather like loot hoarding and playing the inventory mini game, but this aspect definitely discourages it to any significant degree.
Also, I'm not a huge fan of the level system, which follows a standard path for every character. You do get to select which skills you get (by visiting a particular skill training object) and you get to select which stats to increase. However, this doesn't happen every level, and, except for repeating the game until you learn it, there is no explanation of what each level gets for you. If it's going to be so cryptic, I wish there would be an option to randomize it. Why should I gain a stat at level 2 and 5 every single time? Why should I gain a skill point at lvl 3 every time? Given the lack of description, I feel like the leveling should be less predictable... or, at least, I wish there was an option to make it random if desired.

For 2 bucks (especially as part of a bundle), I feel like I've already gotten my money's worth, and I'll be coming back to this game from time to time.
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A 3 de 5 personas (60%) les ha sido útil este análisis
9.5 h registradas
Publicado: 11 de Noviembre
This is crack-cocaine!
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A 1 de 2 personas (50%) les ha sido útil este análisis
5.1 h registradas
Publicado: 30 de Junio
I tried playing this as if I just needed practice, and to properly learn the skills
required. I eventually learned that there is no skill involved.
The game is like a slot machine, with worse odds.
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A 2 de 4 personas (50%) les ha sido útil este análisis
8.1 h registradas
Publicado: 20 de Julio
Roguelikes pretty much require one to be something of a masochist. Go into a dungeon or what have you, kill everything and steal anything not nailed down with only one live to spare and if a monster gets a good shot on you, well game over, try again.

And it is (imo) the gaming equivalent of crack. Monster kill you moments before you beat the game? Like hell you're gonna take that lying down. Repeat until win or you throw your computer out the window.

Rogue's Tale (hereafter shortened to RT)... makes me wanna do the latter after an hour. Like most Roguelikes, the RNG will be your godsend or it'll make you its ♥♥♥♥♥. Except in the case of RT, I lost count of how many times I ended up becoming the cosmic plaything of the RNG. EVERYTHING is randomized, including the dungeon, the items within and even the monsters.

And that's where the trouble starts. Almost everything is unidentified and that includes your own equipment. Which doesn't seem that bad; get it identified.

At 20 gold a pop, that option is not viable. And because you need food and water and those cost as well...

Let me shorten this. Monsters can easily one-shot you even with diligent planning, helpful items are very difficult to come by, and the whole game seems like a lesson in how NOT to do an randomly generated roguelike. I said in the beginning that roguelikes practically require you to be a masochist; even a masochist would have trouble enjoying this game.
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A 2 de 4 personas (50%) les ha sido útil este análisis
1.4 h registradas
Publicado: 30 de Julio
I honestly don't know what to rate this game, a good or bad.

Here's the thing: This is a very difficult game. Luck is the biggest factor that ends up kicking you in the butt when you east expect it. I've dead suddenly from stepping on some random square and being spiked. Let me tell you, that's not fair at all. Also, there are enemies that appear on the first level that you have no chance at beating, and the fact that I can't just sell my unidentified stuff? Lame. What, no "I have this equipped so over time I learn about it?" No? No. Well, maybe there is but I never lived long enough to SEE IT HAPPEN!

This game had potential. I like dungeon crawlers but damnit, it's hard to be hyped about a game when you die two minutes in every time. Super Meat Boy is hard but you know what to expect after dying for the twelfth time, it's just a matter of strategizing how hard and when to hit your freaking space bar. With Rogue's Tale it's all up in the air: You literally do not know what you'll get and the odds are too risky to do anything like eat a random mushroom for food or drink a potion. You can't even use scrolls just to see what they do, no you have to wait until they're identified, which costs money. Lame.

The controls are very hard to get used to as well. Can't you just let me customize my controls? Why do they have to be optional? I like having full control on how I customize my way of playing, thank you very much.

Here's the thing. Go to your App store and find Pixel Dungeon. It's 10x the dungeon crawler this will be, requires only a little bit of luck to get good items in the very beginning and pick up the right potions and scrolls, and it's completely free. I'm addicted to it. That's right, a little pixelated app game for freesies is much better than THIS.
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A 2 de 4 personas (50%) les ha sido útil este análisis
1.0 h registradas
Publicado: 29 de Julio
Those guys needed to tell me that I only renting theirs pixel and they needed to say the pixel is theirs and not mine.
But I had the right to take screen shoots and that I could record their pixels. I must stop read the EULA.
Then they make restriction that I can't write my name. at this point I name my char F*ck and that's was OK according to them.

The Game play was not much better, my god everything THAT poke on little F*ck make him die.
then Death come and say every time little F*ck die:
"Why hello there. I'm Death and I've been expecting you."

This was the most useless Rogue-Like game I ever played
The graphics maybe little OK but remember it's not your pixels!!!

You been WARNED !!!
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A 251 de 287 personas (87%) les ha sido útil este análisis
77.4 h registradas
Publicado: 27 de Marzo
Roguelikes (or at least roguelites) on Steam are almost a dime a dozen nowadays. What exactly sets Rogue's Tale apart from the heavyweight in this category on Steam - Dungeons of Dredmor? Honestly…. not much. If you want an in-depth experience with multitudes of classes, skills, and items types, don't look here. Rogue's Tale is, simply put, a roguelike distilled to the genres' simplest concepts:

1) Turn and grid based play, randomly generated dungeons and encounters, and perma-death.
2) Unnecessarily clunky and cumbersome controls.
3) Unyielding difficulty, unfair and frustrating deaths that encourage you to punch holes through your monitor.
4) Addictive as crack.

There's no crafting, only a small number of different basic item types, and essentially only three different archetypes you can play with the limited number of skill choices in the game - mage, fighter, and archer. Yet this simplicity is a large part of what makes this game so addictive. It's just so easy to walk through a dungeon, floor by floor, killing monsters and discovering treasures until you inevitably get killed by a lucky arrow or random spike trap. Just one more death until I sleep, I swear!

Seriously though, you will die in this game. And you will die a lot, often within 5 minutes of character creation. Don't expect any handholding, other than some sparse tutorial messages. Your deaths will be unfair. My record is actually a death within two turns, less than 10 seconds into the game. Human and humanoid NPCs in this game have similar stats, skills, and equipment as you, after all. The difference is the human controlling your character. Thus, the only way to improve is to master the game mechanics and unlock different heritages, skills and equipment that carry over to your future characters. At least until you get flattened by a cave bear.

As part of the challenge, nothing in this game is identified. Sometimes this is nice - you'll find that your sword is causing status effects on your enemies, for example. But other times it's just plain annoying. In most other games, you wouldn't think twice about drinking an unidentified potion if you're really in danger of dying. In this game, the potions are more likely to kill you than not - there are a total of 24 potions in this game, 5 of which are beneficial, 19 of which are poison. An additional problem with requiring identification is that storekeepers simply will not buy unidentified items from you. This is a severe disadvantage through your first couple of playthroughs before you unlock any heritages. It doesn't help that 90% of items you find will cost more to identify than how much you can sell them for.

There certainly are many complaints that I have with the game. Those aforementioned heritages are far too difficult to unlock after the first couple. Just an example - I played over 15 hours on a single character, grinding through dungeon after dungeon, before I was able to unlock the enchantment and ring heritages. Yes, everything is randomly generated, but it really should not take that long to unlock. It's extra difficult because the game does not give you a list of the items that you've already found or identified. So if you see a missing item in the town store or a travelling merchant, you may not know that you need to purchase that item. Frankly, this was the reason I got tired of the game. At some point (admittedly 40 hours into the game), you just feel like the rate of reward and advancement becomes far too slow.

The controls in this game are also pretty terrible and needlessly complicated. Different weapon types have different keys you need to press in order to attack with them. Controls that work in the equipment screen don't work in the shop screens. It seems like the only reason that this control scheme was used is to pay homage to the classics of this genre. There's honestly no reason otherwise.

I left this game a "recommanded" rating, but I would really only recommend it to people who enjoy playing punishing roguelikes. Everyone else, please stay far away. As the reviews on Hack, Slash, and Loot indicate, if you aren't looking for a game in this genre, you will not like this game.
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A 87 de 105 personas (83%) les ha sido útil este análisis
45.1 h registradas
Publicado: 2 de Abril
Death Simulator 2000. I hate this game. I hate it with every fiber of my being. I die over and over again. Then, like a ray of hope, I start to progress. Level 6, then 7. Level 9.. could it be? Level 10. Fully geared. Reset the dungeon twice. Im finally making progress.

Then I open a door to 3 orcs and a wolf. Well, theres 2 hours of wasted progress.

Screw this game.


Alright, one more go.
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A 106 de 157 personas (68%) les ha sido útil este análisis
9.6 h registradas
Publicado: 29 de Marzo
Another dev mistakes randomness for difficulty. You'll be wasting hours dying trying until you will finally get some lucky streak. Absolutely no skill or strategy involved. Just roll the dice and 9 out of 10 times you die. And even if you're lucky to live more than 20 minutes you'll eventually will be killed by some unexpected thing that RNG will throw at you without any logic behind it.

Pure fail and garbage in a pile of roguelike wannabees.
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A 68 de 96 personas (71%) les ha sido útil este análisis
1.9 h registradas
Publicado: 30 de Marzo
woah my first negative review ever. I wish the game had any subtlety, or an easy to acess which command = which action. Lets say the game is brutal, punishes you as far as one shotting you in the very first room, even in the turorial. Otherwise it just feels a bit pointless. Imagine a game like dwarf fortress adventure mode or ADOM, but stripped barebone and add a little better graphics. yeah.. What ends it for me is that the game is just too brutal and luck based, for whatever reward it gives. The stats are limited to +3 from the starting ones, which feels a bit..limiting considering the scope of a game and the customisation we wish to have, items are a lot more relevant than the rest. ive had only 1 good-lucky run because the only monsters i encountered were the harmless kind. 1 out of 12 runs was 'ok'. I spent hours to make it to level 5 that one time, and even then i was only able to identify 2 of my 12 items in my inventory (lack gold cant sell if not identified). all of which were basic item, nothing special but the amulets. Then i died trying to disarm a trap over and over but for some reasons it made me step on it instead of disarming it.. twice. the game is not BAD its just.. not good enough for me, sorry. Good first try from the producers though!
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