Rogue's Tale is a single player turn-based dungeon crawling game. The game takes place in a place called Frostmourn Keep and its underlying dungeons located in the World's End Mountains. The goal is to overthrow the current king of the Frostmourn Keep and become the new king.
ユーザーレビュー: 賛否両論 (208 件のレビュー)
リリース日: 2014年3月28日


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Version 1.11

Including a bunch of new features:

- Added secret rooms and new custom levels.
- Added new elemental creatures and mosters.
- Improved some of the less used talents.
- Enabled Linux version on Steam.

Secret rooms can now be present on any level but they are still rare enough to not be worth actively searhing for. Instead, it may be worth to try and get one of the automatic search effects to find them. There's also 20 new custom level templates with one or more secret rooms in them.

Elementals are creatures that are completely immune to the damage and effects of their own element (e.g. fire) and they have an aura that damages all other adjacent creatures.

Steady Shot and Silent Cast have been somewhat weak talent choices in the past and they have been buffed slightly. Steady Shot can now be used with Silent Move to do double damage while hidden. Silent Cast now also teaches Clearcasting, which is a passive skill that gives the caster a chance to cast spells without using energy.

The Linux version should now be available on Steam. It still has some issues with all the various distros available and it may require some tinkering to make it work. If you are not sure how to install the required 32 bit libraries on your Linux distro then you should try the demo version on the site before buying this game.

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Version 1.10

Including three new features:

- Improved graphics performance.
- Improved quality of life.
- Partial Linux support.

Improved graphics performance was a side effect of trying to make this thing work on Linux. Some of the graphics bottlenecks were not apparent when the game was played on Windows, but when they were fixed for Linux, they also improved performance on Windows.

Improved quality of life through making enchanting less grindy had been on my to-do list for quite some time but it took few emails to finally nudge it forward. What this means is that the Wizard's Guild now gives the player three choices to choose from when enchanting items making it much easier to experiment with different enchants.

Partial Linux support is slightly less than what I would've wanted to achieve but it will have to do for now. What it means is that if you happen to have Steam installed on Linux, Rogue's Tale in your library and some skills to determine which 32 bit libraries (if any) are missing and install them as needed, you can make it work on Linux.

Most of the required libraries should be present when you have Steam running, but since I have only tested it in less than ten different distro/version combinations out of bazillion and almost all of them required some tweaking either through enabling opengl pipeline in the launcher or installing missing libraries, I won't be signing this off as having full Linux support.

Since there is no full Linux support there won't be any standalone versions available for Linux (nor a mention on the store page that it exists). Personally I use 32 & 64 bit Debians and they're the only ones I have any knowledge of and other distros won't get much help from me.

Demo version is available on the Epixx website and if you can make it work on your Linux distro and version then the Steam version works also.

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Rogue's Tale is a single player turn-based dungeon crawling game.

The game takes place in a place called Frostmourn Keep and its underlying dungeons located in the World's End Mountains. The goal is to overthrow the current king of the Frostmourn Keep and become the new king.

  • Classless character building where you can be the kind of rogue you want.
  • Seemingly unfair, untimely and unforgiving deaths which are also permanent.
  • Ways to counter these deaths by learning the game mechanics.
  • Random dungeons and encounters.
  • 24 talents to build your character with.
  • 30 spells to build your character even further.
  • 60 heritages that make your next character stronger.
  • 30 challenges to complete once you get the hang of the game.


SteamOS + Linux
    • OS: XP/Vista/7/8
    • Processor: 2GHz Intel or AMD
    • Memory: 2048 MB RAM
    • Graphics: Nvidia Geforce 9600 or similar ATI/AMD card
    • Hard Drive: 200 MB available space
    • OS: Debian 7+/Ubuntu 12+
    • Processor: 2GHz Intel or AMD
    • Memory: 2048 MB RAM
    • Graphics: Nvidia Geforce 9600 or similar ATI/AMD card
    • Hard Drive: 200 MB available space
    • Additional Notes: Requires 32 bit libraries and properly set up xrender or opengl. Older distros do not seem to have xrender support and they must add -opengl parameter in the launcher's expert settings located in the settings tab (start the launcher, click settings tab, type -opengl in the expert settings field).
11 人中 9 人 (82%) がこのレビューが参考になったと投票しました
記録時間: 18.1 時間
投稿日: 4月6日
a Desura player fan coming to Steam
starting on a fresh account, i haven't played in quite some time, but I have many many dozens of hours into the game.

first of, you might want to check the game website which stand as a wiki made by the game's creator,
Game website & guide
this will give you all the tools you need to start earning heritages, and getting better and better.
heritages are account bonus that gives you STRONG advantages.

I have to say i'm utterly impressed by how many people downvoted, and complained about how punishing the game is, and how many bad reviews there is of this game I love...

I strongly disagree with every single one of them, to every complain about an unfair death, I bet you ask the OP, he was just carelessly exploring, unaware of game mechanics and just randomly complaining about rng.
checking the game's website should help you pass through this point.
After a few heritage unlocks, if you play carefully you'll die a LOT less often, and the game isn't made for your chars to live forever, but to live long enough to have a shot at the KING.

think of it this way : the longer you stay alive, the more likely you are to die but the more powerfull you'll be to defeat the king.

I think way too many player just fail to see the point of the game, expecting something this game is not. That doesn't change the fact that this is a unique game, very well tuned.

and founding very rare equipment, wich are not displayed in the wiki (some blessed rings/amulets) is really a awesome feeling, you'll find yourself saying : THIS IS THE RUN I WAS HOPING FOR!

its maker is talented, and deserve support, + the game gets content updates since a very long time.
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7 人中 6 人 (86%) がこのレビューが参考になったと投票しました
記録時間: 1.5 時間
投稿日: 4月6日
Get your balls kicked over and over again and have fun with it. Just kidding, you're able to kick back of course after a considerable amount of time. Making serious progress within a permadeath game is a winning point and so is this game for Roguelike- and Indiefans. Give it a go!
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6 人中 5 人 (83%) がこのレビューが参考になったと投票しました
記録時間: 63.6 時間
投稿日: 3月15日
tl;dr: An attractive, straight-forward, god-awful hard roguelike that is worth the price.

The game's pretty straight forward: You roll a character in no time, enter the randomly-generated dungeon, desperately try to find enough equipment and critical skills to survive, then you're poisoned by a spider, burnt by an imp, crushed by a falling rock, drowned, or just plain run through. There are many ways to die in this game, and you will experience them all, over and over. Pro tip: Don't put too much thought into naming your characters.

All right, well beyond that there's side-quests, a variety of skills and spells, newly-introduced crafing, and a final boss if you're so lucky, but if you buy this game really you're buying it to die over and over. It can be quite frustrating, and like a classic rogue your death can be well-deserved, or entirely unfair. Yet I found myself coming back to this game more than the more complex ToME, Dredmor, or other rogue-likes for its simplicity and purity. Each fight is a battle of life or death, each choice is agonizing, and that's all there is to it. Pure masochism, really.

The game is, basically, too hard. You'll be lucky to see half the content, but for the money Rogue's Tale is an attractive, simple, classic rogue-like.
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2 人中 2 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 196.4 時間
投稿日: 5月22日
having grown up playing rouge/moria/angband, and sinking my teeth into just about anything being called a rougelike, i feel qualified to review this game. My first few plays, had me feeling like this was another poorly concieved graphical "interprtation" of rouge. however, after playing many many more times, i think this game is easily the best modern graphical interpretation yet. No it is not exactly rogue, but if that was what you wanted you would play rogue, right? What this game does is force your character development into certain paths using the randomness of the map to do it. You are pushed by the type of gear and shrines you find to develop your characters in a certain way. If playing a mage, you will not have access to every spell, and you will need to be a little more creative, or wait until you find those DD spells to make your mages. This style, has allowed the creators to up the difficulty to an incredible level, while keeping it fun. You arent going to be making your 50th identical character in this game, its just not possible. The rouge elements are there, with the complete randomness (sometimes to impossible difficulty). Something that this game has captured, is just knowing that your about to die. every door, every step, you are about to die. Did you just find a ring of superpoweredness? cool, your about to die anyway, cause it doesnt protect from poison pits. With that being said, they way they designed character develpment allows that to be a great quality again, not a punishment. I still havent progressed far enough to try some of the other gameplay concepts, ie. crafting, but i think this game deserves a big thumbs up. The spirit of Rogue is a live and well here.
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2 人中 2 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 11.0 時間
投稿日: 7月27日
Let me start by saying i have not managed to make it very far so everything i say here only applies to early game and my chosen playstyle. Im an actual rogue themed player and i like how its done here. the game as a whole is a fun idea and i like it, but a couple things need to be balanced slightly better. Starting with the elementals auras. i cant even play the game when its an automatic hit stahhp pls.
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