Rogue's Tale is a single player turn-based dungeon crawling game. The game takes place in a place called Frostmourn Keep and its underlying dungeons located in the World's End Mountains. The goal is to overthrow the current king of the Frostmourn Keep and become the new king.
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賛否両論 (251 件のレビュー) - このゲームのユーザーレビュー 251 件中 67% が好評です
リリース日: 2014年3月28日

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最新の更新 全て表示(6)

2015年12月6日

Version 1.13

Including a new boss and stuff:

- Added a new boss called Dread Lord Nabon.
- Added a repeatable quest that helps to find monsters.
- Removed duplicate bad potions and added new good ones.
- Poisoned weapons are now better and poisons last longer.
- Some other minor balancing issues, improvements etc.

There was this little competition on the Epixx.org server where the first player to spank the King on heroic difficulty would have his name deviously stolen. The name of that rogue was Nabon and he now has his own boss in the game.

In order to keep the game fair, monsters can't be too common or the midgame would prove quite tricky. This, however, makes it so that it is possible to play for weeks and never see a certain monster. There is now a repeatable quest in the inn that can be used to find a specific monster with the excess gold you have.

Potions have always been somewhat boring because of the ratio of good vs bad potions (5 vs 19). This has now been changed so that 23 out of 24 are good once poisons have been identified. Even the only disease potion can be considered good as its effect is much worse and chugging it on an enemy can prove quite funny.

Poisons used to have a max duration of 3 damaging hits. This is no longer the case and their average duration is now much longer. What this means is that an orc with his super nasty poison no longer uses all charges on the nearest snail and you will get to enjoy the effects of it aswell.

There's also some balancing issues but they can be found in the change log.

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このゲームについて

Rogue's Tale is a single player turn-based dungeon crawling game.

The game takes place in a place called Frostmourn Keep and its underlying dungeons located in the World's End Mountains. The goal is to overthrow the current king of the Frostmourn Keep and become the new king.

  • Classless character building where you can be the kind of rogue you want.
  • Seemingly unfair, untimely and unforgiving deaths which are also permanent.
  • Ways to counter these deaths by learning the game mechanics.
  • Random dungeons and encounters.
  • 24 talents to build your character with.
  • 30 spells to build your character even further.
  • 60 heritages that make your next character stronger.
  • 30 challenges to complete once you get the hang of the game.

システム要件

Windows
SteamOS + Linux
    最低:
    • OS: XP/Vista/7/8
    • プロセッサー: 2GHz Intel or AMD
    • メモリー: 2048 MB RAM
    • グラフィック: Nvidia Geforce 9600 or similar ATI/AMD card
    • ストレージ: 200 MB 利用可能
    最低:
    • OS: Debian 7+/Ubuntu 12+
    • プロセッサー: 2GHz Intel or AMD
    • メモリー: 2048 MB RAM
    • グラフィック: Nvidia Geforce 9600 or similar ATI/AMD card
    • ストレージ: 200 MB 利用可能
    • 追記事項: Requires 32 bit libraries and properly set up xrender or opengl. Older distros do not seem to have xrender support and they must add -opengl parameter in the launcher's expert settings located in the settings tab (start the launcher, click settings tab, type -opengl in the expert settings field).
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Overall:
賛否両論 (251 件のレビュー)
Recently Posted
Farshad
( 記録時間: 1.0 時間 )
投稿日: 5月3日
It's good, 80's style game. No save and restore, you die in seconds often, even if you are a seasoned player. At least I did the first 10 times I played, and now I'm done.
Harcile
( 記録時間: 35.2 時間 )
投稿日: 3月4日
I just don't feel there's a learning curve to it unlike other roguelikes which are perhaps harder but in which deaths don't seem so inevitable. In RT you get to a certain level then you are almost guaranteed to go down a floor and meet enemies you simply stand no chance of surviving against. It's not like you have a choice in the matter. Dungeons increase in difficulty as you level up, and you don't have multiple paths to go in. Just one. To death. I rarely died and thought I could have done something differently. Perhaps there's a gameplay mechanic I'm missing? Perhaps this is just a game for dying a lot in. I don't quite get it and I got quite bored doing the first few floors over and over again without any real variation in what I could do. Floors are small, builds are unvaried. I'd recommend DC:SS or IVAN over this. Both have more depth, more variety, and are "harder" whilst being fairer.
-F00L-]V[eT@L-
( 記録時間: 122.5 時間 )
投稿日: 1月20日
It will take some time to learn the in's and out's of this games mechanics but once you get the basics down the game is pretty great. It hold's up to other top flight roguelikes. I recommend it for other experienced roguelike players but it's probably not the best game to start with if you're new to the genre.
Exce
( 記録時間: 502.2 時間 )
投稿日: 1月3日
Rogue's Tale is a very clever game with pleasant graphics. It laughs in your face every time you lose.

Hardcore and challenging roguelike, it only took me a year to finish the game!

P.S. the develolper adds new stuff every once in a while!
TheGiantBreast
( 記録時間: 118.4 時間 )
投稿日: 1月1日
This game is very difficult. And some would say the RNG is too brutal. But the RNG is sort of what makes the game interesting. You have to use every opportunity available to survive. If you are constantly thinking what can I do to reduce my chance of death, then you can progress.

Unfortunately, you won't know what can reduce your chance of death until you know a little bit about the mechanics. The tutorial is garbage in this respect. I played for about 5 hours and never made it to experience level 4. Then I poked around the steam guides and made it to level 6. I have now spent 12 hours with this game and have only got a character leveled to 9, before some demon mage wrecked me. I highly recommend reading what folks are saying about the base mechanics, they don't spoil you because the game is so tough, so each playthrough that is not mindless will teach you some small intricacy that the guides don't cover. Also there are multiple ways to skin a cat, how your run is going will dictate the best approach. One thing is always true, health is wealth. Max that stamina.

This game imparted to me what I think the real spirit of a rogue-like is: its the journey that should be enjoyable. Don't worry about actually achieving your goals, get as far as you can with each new challenge and the game becomes really fun.

I grabbed this game for a few bucks, and can walk away very happy. Of course I won't put it down just yet. It will be the game I whip out every once in a while, perhaps while traveling or commuting, when I don't want to do something productive. The specs are low so it should run on most laptops.

TLDR: Unforgiving gameplay, but that makes it fun. Relax and let go of achievement, focus on learning the quirks. Check out the steamguides, the probably won't spoil the game, knowledge of the mechanics make decisions more like a puzzle game.
Decay
( 記録時間: 16.8 時間 )
投稿日: 2015年12月20日
Solid little roguelike. And it does feel "small" compared to TOME or ADOM, but it has its own style of strategic gameplay and brutal deaths. Definitely worth picking up if you enjoy the dying-a-lot aspect of roguelikes.
Fail Tank
( 記録時間: 532.7 時間 )
投稿日: 2015年12月17日
I got this game for two fiddy during the last sale and was like "am I going to play this? Probably not but I'll have more than three dollars of regret if I don't pick it up". I started playing it one night because I just wanted to get it out of my head. I played it, I was frustrated by it, and slightly intrigued. The next day, I played it a little more and read the website to get some of the inner workings of the mechanics. The next day, I played it basically all damn day long. Now I'm hooked.

What is this game? I'm so glad you asked, incredibly pliable hypothetical reader. It's a roguelike. You take one (or later, two) actions per turn. Then everything else gets a turn. A large amount of the game is driven by luck, and permadeath, and unlocking things that will make your characters stronger forever...starting after your next death. It follows in the vein of Nethack, Dungeons of Dredmor, TOME, and ADOM. You will die. You will die a ♥♥♥♥ ton. People will describe it as a terrible game for masochists, because it makes them feel good for beating it. I'm old enough to know that any game is really just a matter of time and motivation, and whether it's hardcore roguelikes, or bullet hell shooters, there ain't nothing to it but time and dedication to a meaningless diversion. Play it because it's fun, or don't if it's not.

As I was saying, it's a roguelike. I've played other roguelikes before, but I bounced off almost all of them super hard. FTL, Binding of Isaac, and Our Darker Purpose is about my level of tolerance for roguelike(likes). But this one? For some reason I'm hooked. I've played better roguelikes before, but I haven't liked any of them better. I've now spread the Rogue's Tale virus to three other people. Two of them are hooked, one hasn't installed it yet. It's inexplicable.

Let me talk mechanics for a little bit, since my subjective rambling is doing no good. You have to be okay with dying. The game is not judging you. You are not bad for dying on the first floor. The game isn't laughing at you. Sometimes you just walk down the stairs and get killed by an orc with a pickaxe before the game even truly begins. You have to make peace with that. Restarting takes about all of 10 seconds. The longer a run goes, the more control you gain over it. If you die at level 1, it's easy to cry BS RNG, but when you hit level 20, it's almost definitely going to be your own stupidity that kills you. The first time you die to a curse at level 8, you'll cry BS RNG. The second time, it'll be because you weren't able to find a curse immunity item before the undead mage got you. The third time it'll be because you abused the line of sight around a corner, charged the mage, but he got a lucky shot off before he died. The fourth time, you'll win and manage to fast travel back to town before the curse kills you, pay a little gold and survive the ordeal.

Part of the game is learning every little nuance, every right reaction, every micro-tactic. You have to fight an air elemental? Better have a ring of elements or a shock ward amulet. Don't have those? Stay at range. You're a melee character? Switch to a 2hander and hope you kill him before the lightning stun kicks in and lets the guy pick you apart at his leisure. Don't think you're strong enough to do that? Then avoid the fight. Lure him into other enemies, and let them fight, or just push a boulder down the stairs and find a new dungeon.

A surprisingly large part of this game is knowing when to give up. When you're new, you think you're supposed to win every fight, and you can't. That's part of why everyone loves to decry the RNG so much. Poker players don't go all-in every hand, and trying to do so means you have no idea how to play poker. So it is with Rogue's Tale. You learn to recognize when fights will be too hard for you to faceroll, and you'll either try to win by using scrolls and potions, or use the environment against them, or you'll avoid the fight entirely. Or you'll roll the dice and hope you come out a winner. That usually gets you killed though. There are three situations in Rogue's Tale where you'll die: when you're starting the game and still vulnerable to RNG, when you misjudge the difficulty of a fight and you don't realize your mistake in time, and finally, when you just do something incredibly stupid. I shot a boss with a wand of crippling before, hoping to wreck him with complete impunity. Little did I know his amulet reflected orb spells and weapons, and that a wand of crippling counts as a weapon or orb, and that I myself was not completely immune to the worst afflictions that the wand could cause. Over the next two dozen turns, I watched helplessly as my character was paralyzed, and the boss calmly strolled up and killed me extremely slowly. At least, it would have been slowly if I had any ability to react.

Anyway, the game is great, and I'm hopelessly addicted. Don't buy the hype about the RNG, it only is really bad when you haven't invested much time into your run anyway. You'll learn cool tricks like turning enemies into rats and throwing cheese at them to tame them.
Einar
( 記録時間: 31.2 時間 )
投稿日: 2015年12月6日
Worst rogue-like I've ever played. In this game you are supposed to avoid gaining experience in all ways possible until you have unbeatable gear because all enemies gain levels with you. Sounds like fun? It isn't. Unfair, unbalanced, unbeatable(unless played like described above), unfun, UNRECOMMENDABLE.
SkaipisLT
( 記録時間: 51.5 時間 )
投稿日: 2015年12月6日
Death is your only friend in this game.
Storm
( 記録時間: 713.7 時間 )
投稿日: 2015年11月30日
一言で言うと、鬼畜仕様な不思議のダンジョン。
運が悪いと、5ターン位で死ぬ感じですかね。

ただし、値段の割にかなりしっかり作りこまれている感じで、
コツをつかんでからが楽しくなっていくスルメイカのようなゲームとなっています。

また、いまだに開発は続いているようで、
たまにパッチが当たり何やらいろいろ追加されたりしています。

どうでもいいのですが、ちょっと気になったのはDiablo1の武器、
防具の画像にかなり酷似したものが多数使われているというところですね。
これは絵的にパクッちゃってますね。

Diablo1は、オンラインゲームの先駆けとなったゲームの一つ
Diabloや不思議のダンジョンが好きなマゾな方なら楽しめるのではないでしょうか。

ちなみに私は、一応オンラインでクリアし、Kingに名を連ねるまでは楽しめました。
a huge boulder that got suplexed
( 記録時間: 2.1 時間 )
投稿日: 2015年11月23日
All of the obtuseness, randomness, and boredom of an old-school roguelike, but without any of the charm, customization, or fun. Feels like ADOM without the expansive world, character building, or meaningful goals to strive for (achivement farming for character customization options? Really?). I bought this for less than a pack of gum and I still feel ripped off.
BobBep1995
( 記録時間: 1.9 時間 )
投稿日: 2015年11月2日
if youre a god damn hardcore rpg roguelike fan then this is the game for you
Hobbes897
( 記録時間: 69.8 時間 )
投稿日: 2015年10月30日
This game is okay. The learning curve might make you rip your eyes out though.
Siradein
( 記録時間: 52.7 時間 )
投稿日: 2015年10月30日
Real talk? Don't eat shrooms near bear traps.
eric-belair
( 記録時間: 146.1 時間 )
投稿日: 2015年10月28日
I had fun With the game However i can clearly see that its poorly made. The skills have no balancing forcing you into 2 or 3 possible builds. The difficulty is on par with the games its clearly trying to Emulate ( older roguelike games like nethack) but instead of an insane amount of skill,dedication and knowlage of how the game works and a little bit of luck You really just need massive luck. Your skill level makes little to no difference compared to rolling dice. As the developer adds more and more content to the game they only make the luck element more important and the skill less important. I Feel like they focused on making the game harder thinking that would make it better. It does, who doesnt love Dark souls or Dwarf fortress, but its one thing to die beacuse you didnt step back or didnt keep resources compared to beacuse a computer didnt roll high enough. If they would just focus on making a game more skill based (nethack) or more strategic (DF) and not on more luck based it would have better reviews.
------------------>http://tvtropes.org/pmwiki/pmwiki.php/Main/LuckBasedMission <-------------------------
SilentButDeadly
( 記録時間: 218.4 時間 )
投稿日: 2015年10月28日
Ultra-hardcore roguelike. Accomplishing extremely difficult challenges makes future lives a little easier, but not much.
Dagan
( 記録時間: 69.1 時間 )
投稿日: 2015年10月22日
After having binge bought this game on a whim a couple years ago, I regretted it for weeks. It seemed too hard, but some achievements make it progressively easier. There were no easy ways to make money, but then "Easy/Don't Hurt Me" mode came out, making the game enjoyable on a casual level, while still maintaining the super difficult Normal mode. And now, Heroic mode has made it's way in, for an even bigger challenge. At first, getting experience was hard, but now there are a few quests that you can do, and there are several new types of monsters to add variety, and even have elemental allignments, and therefore, weaknesses.. The developement was slow, and almost seemed non-existant. But every month or so, there was an update, and Rogue's Tale has been polished more and more. I now no longer regret my decision, and play this game often. My only complaint, is that the account system is not connected to your steam achievements, so if you forget your password or username, you will have to re-earn all of your heritages and achievements.
Kenny Powers
( 記録時間: 21.4 時間 )
投稿日: 2015年9月29日
This game rocks. I do think its a little bit harder than it should be - once you hit level 6 or 7 it becomes really easy to get killed.

Though, sometimes I die in the first couple turns too... very fun game. I'll probably never beat it unless I just happen to roll and loot the right gear.
Most Helpful Reviews  In the past 180 days
3 人中 3 人 (100%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
おすすめ
記録時間: 713.7 時間
投稿日: 2015年11月30日
一言で言うと、鬼畜仕様な不思議のダンジョン。
運が悪いと、5ターン位で死ぬ感じですかね。

ただし、値段の割にかなりしっかり作りこまれている感じで、
コツをつかんでからが楽しくなっていくスルメイカのようなゲームとなっています。

また、いまだに開発は続いているようで、
たまにパッチが当たり何やらいろいろ追加されたりしています。

どうでもいいのですが、ちょっと気になったのはDiablo1の武器、
防具の画像にかなり酷似したものが多数使われているというところですね。
これは絵的にパクッちゃってますね。

Diablo1は、オンラインゲームの先駆けとなったゲームの一つ
Diabloや不思議のダンジョンが好きなマゾな方なら楽しめるのではないでしょうか。

ちなみに私は、一応オンラインでクリアし、Kingに名を連ねるまでは楽しめました。
このレビューは参考になりましたか? はい いいえ 面白い
17 人中 16 人 (94%) がこのレビューが参考になったと投票しました
2 人がこのレビューが面白いと投票しました
おすすめ
記録時間: 532.7 時間
投稿日: 2015年12月17日
I got this game for two fiddy during the last sale and was like "am I going to play this? Probably not but I'll have more than three dollars of regret if I don't pick it up". I started playing it one night because I just wanted to get it out of my head. I played it, I was frustrated by it, and slightly intrigued. The next day, I played it a little more and read the website to get some of the inner workings of the mechanics. The next day, I played it basically all damn day long. Now I'm hooked.

What is this game? I'm so glad you asked, incredibly pliable hypothetical reader. It's a roguelike. You take one (or later, two) actions per turn. Then everything else gets a turn. A large amount of the game is driven by luck, and permadeath, and unlocking things that will make your characters stronger forever...starting after your next death. It follows in the vein of Nethack, Dungeons of Dredmor, TOME, and ADOM. You will die. You will die a ♥♥♥♥ ton. People will describe it as a terrible game for masochists, because it makes them feel good for beating it. I'm old enough to know that any game is really just a matter of time and motivation, and whether it's hardcore roguelikes, or bullet hell shooters, there ain't nothing to it but time and dedication to a meaningless diversion. Play it because it's fun, or don't if it's not.

As I was saying, it's a roguelike. I've played other roguelikes before, but I bounced off almost all of them super hard. FTL, Binding of Isaac, and Our Darker Purpose is about my level of tolerance for roguelike(likes). But this one? For some reason I'm hooked. I've played better roguelikes before, but I haven't liked any of them better. I've now spread the Rogue's Tale virus to three other people. Two of them are hooked, one hasn't installed it yet. It's inexplicable.

Let me talk mechanics for a little bit, since my subjective rambling is doing no good. You have to be okay with dying. The game is not judging you. You are not bad for dying on the first floor. The game isn't laughing at you. Sometimes you just walk down the stairs and get killed by an orc with a pickaxe before the game even truly begins. You have to make peace with that. Restarting takes about all of 10 seconds. The longer a run goes, the more control you gain over it. If you die at level 1, it's easy to cry BS RNG, but when you hit level 20, it's almost definitely going to be your own stupidity that kills you. The first time you die to a curse at level 8, you'll cry BS RNG. The second time, it'll be because you weren't able to find a curse immunity item before the undead mage got you. The third time it'll be because you abused the line of sight around a corner, charged the mage, but he got a lucky shot off before he died. The fourth time, you'll win and manage to fast travel back to town before the curse kills you, pay a little gold and survive the ordeal.

Part of the game is learning every little nuance, every right reaction, every micro-tactic. You have to fight an air elemental? Better have a ring of elements or a shock ward amulet. Don't have those? Stay at range. You're a melee character? Switch to a 2hander and hope you kill him before the lightning stun kicks in and lets the guy pick you apart at his leisure. Don't think you're strong enough to do that? Then avoid the fight. Lure him into other enemies, and let them fight, or just push a boulder down the stairs and find a new dungeon.

A surprisingly large part of this game is knowing when to give up. When you're new, you think you're supposed to win every fight, and you can't. That's part of why everyone loves to decry the RNG so much. Poker players don't go all-in every hand, and trying to do so means you have no idea how to play poker. So it is with Rogue's Tale. You learn to recognize when fights will be too hard for you to faceroll, and you'll either try to win by using scrolls and potions, or use the environment against them, or you'll avoid the fight entirely. Or you'll roll the dice and hope you come out a winner. That usually gets you killed though. There are three situations in Rogue's Tale where you'll die: when you're starting the game and still vulnerable to RNG, when you misjudge the difficulty of a fight and you don't realize your mistake in time, and finally, when you just do something incredibly stupid. I shot a boss with a wand of crippling before, hoping to wreck him with complete impunity. Little did I know his amulet reflected orb spells and weapons, and that a wand of crippling counts as a weapon or orb, and that I myself was not completely immune to the worst afflictions that the wand could cause. Over the next two dozen turns, I watched helplessly as my character was paralyzed, and the boss calmly strolled up and killed me extremely slowly. At least, it would have been slowly if I had any ability to react.

Anyway, the game is great, and I'm hopelessly addicted. Don't buy the hype about the RNG, it only is really bad when you haven't invested much time into your run anyway. You'll learn cool tricks like turning enemies into rats and throwing cheese at them to tame them.
このレビューは参考になりましたか? はい いいえ 面白い
36 人中 20 人 (56%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
おすすめしません
記録時間: 31.2 時間
投稿日: 2015年12月6日
Worst rogue-like I've ever played. In this game you are supposed to avoid gaining experience in all ways possible until you have unbeatable gear because all enemies gain levels with you. Sounds like fun? It isn't. Unfair, unbalanced, unbeatable(unless played like described above), unfun, UNRECOMMENDABLE.
このレビューは参考になりましたか? はい いいえ 面白い
2 人中 2 人 (100%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 502.2 時間
投稿日: 1月3日
Rogue's Tale is a very clever game with pleasant graphics. It laughs in your face every time you lose.

Hardcore and challenging roguelike, it only took me a year to finish the game!

P.S. the develolper adds new stuff every once in a while!
このレビューは参考になりましたか? はい いいえ 面白い
2 人中 2 人 (100%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 122.5 時間
投稿日: 1月20日
It will take some time to learn the in's and out's of this games mechanics but once you get the basics down the game is pretty great. It hold's up to other top flight roguelikes. I recommend it for other experienced roguelike players but it's probably not the best game to start with if you're new to the genre.
このレビューは参考になりましたか? はい いいえ 面白い
16 人中 9 人 (56%) がこのレビューが参考になったと投票しました
6 人がこのレビューが面白いと投票しました
おすすめ
記録時間: 51.5 時間
投稿日: 2015年12月6日
Death is your only friend in this game.
このレビューは参考になりましたか? はい いいえ 面白い
Most Helpful Reviews  Overall
22 人中 20 人 (91%) がこのレビューが参考になったと投票しました
おすすめしません
記録時間: 3.6 時間
投稿日: 2014年3月30日
一言で言ってかなりハードコアなローグライク
運が悪いときはゲーム開始後、
2~3ターンで死ぬという鬼畜っぷり。
流石に少しゲームバランスの調整というものを
放棄してしまっている印象を受けます。

しかし稀に上手いことゲームが進んでいくこともあり
ついついリプレイしてしまう不思議な感覚はあるかも。

トラップがかなり痛いので引っかからずに
避けることが大事ですが 発見には一歩進む度に
サーチボタンを押さないといけないのはストレス面の方が大きく、
テンポが悪くなっていると感じます。

各条件をクリアすることによってアンロックされ
次回プレイに持ち越し可能な要素があり、
それによってゲームの進行が楽になっていく要素も
あるようですがそもそもまずその条件をクリアーするのに
かなりの苦労と運を要します。

現状、ゲーム内の8割方は運に左右されるといってもいいぐらい、
いわゆる運ゲーと言われても仕方ないぐらいの状態なので
バランス調整のアップデートに期待したい所。
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6 人中 6 人 (100%) がこのレビューが参考になったと投票しました
おすすめしません
記録時間: 44.7 時間
投稿日: 2014年7月28日
気をつけていても理不尽な死や絶体絶命のハプニングに突然見舞われるのはローグライクの醍醐味ですが、
このゲームにはその醍醐味を彩るものとして機能するはずの、死を回避する為にスキルや持ち物を駆使して潜り抜ける余地や、一手一手を熟考する場面は殆どありません。
というのも、あまりにも運要素が強くて、キャラがダガー一本持ってスタートしてから装備が充分に揃い、そういった選択肢が可能になるまでキャラが生存する可能性がとても低い為です。

まず、キャラは最短でスタートから2ターンで死にます。また人型の敵と戦えばもれなく殴り合ってだいたいは辛勝です。ダガー一本では勝利オッズがかなり低い相手などが1Fから全力で殺しにかかってきます。キャラがまだ何も持っていない殴り合いの序盤から、とにかく死にまくります。装備が揃ってきても双方の一撃は重く、またあっけなく死ぬので、じゃんけんを勝ち進んでいく感じに似ています。

ハードコア自体は歓迎なのですが、このゲームは投げっぱなしのただの運ゲーで、キャラの方向性が決まる前に何度でも殺してプレイヤーを試す事をハードコアと謳っているきらいがあるとすら感じます。
何度もそうした死線をくぐり抜けた先は確かにローグライクらしい腕試しの要素があって楽しいのですが、ボーナス要素のヘリテージが揃っていても、1時間プレイして1キャラがその境地に到達できれば非常にラッキーであるという感じです。実際にそこからが楽しいだけに、残念な作品と言えます。
このレビューは参考になりましたか? はい いいえ 面白い
298 人中 259 人 (87%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 77.4 時間
投稿日: 2014年3月27日
Roguelikes (or at least roguelites) on Steam are almost a dime a dozen nowadays. What exactly sets Rogue's Tale apart from the heavyweight in this category on Steam - Dungeons of Dredmor? Honestly…. not much. If you want an in-depth experience with multitudes of classes, skills, and items types, don't look here. Rogue's Tale is, simply put, a roguelike distilled to the genres' simplest concepts:

1) Turn and grid based play, randomly generated dungeons and encounters, and perma-death.
2) Unnecessarily clunky and cumbersome controls.
3) Unyielding difficulty, unfair and frustrating deaths that encourage you to punch holes through your monitor.
4) Addictive as crack.

There's no crafting, only a small number of different basic item types, and essentially only three different archetypes you can play with the limited number of skill choices in the game - mage, fighter, and archer. Yet this simplicity is a large part of what makes this game so addictive. It's just so easy to walk through a dungeon, floor by floor, killing monsters and discovering treasures until you inevitably get killed by a lucky arrow or random spike trap. Just one more death until I sleep, I swear!

Seriously though, you will die in this game. And you will die a lot, often within 5 minutes of character creation. Don't expect any handholding, other than some sparse tutorial messages. Your deaths will be unfair. My record is actually a death within two turns, less than 10 seconds into the game. Human and humanoid NPCs in this game have similar stats, skills, and equipment as you, after all. The difference is the human controlling your character. Thus, the only way to improve is to master the game mechanics and unlock different heritages, skills and equipment that carry over to your future characters. At least until you get flattened by a cave bear.

As part of the challenge, nothing in this game is identified. Sometimes this is nice - you'll find that your sword is causing status effects on your enemies, for example. But other times it's just plain annoying. In most other games, you wouldn't think twice about drinking an unidentified potion if you're really in danger of dying. In this game, the potions are more likely to kill you than not - there are a total of 24 potions in this game, 5 of which are beneficial, 19 of which are poison. An additional problem with requiring identification is that storekeepers simply will not buy unidentified items from you. This is a severe disadvantage through your first couple of playthroughs before you unlock any heritages. It doesn't help that 90% of items you find will cost more to identify than how much you can sell them for.

There certainly are many complaints that I have with the game. Those aforementioned heritages are far too difficult to unlock after the first couple. Just an example - I played over 15 hours on a single character, grinding through dungeon after dungeon, before I was able to unlock the enchantment and ring heritages. Yes, everything is randomly generated, but it really should not take that long to unlock. It's extra difficult because the game does not give you a list of the items that you've already found or identified. So if you see a missing item in the town store or a travelling merchant, you may not know that you need to purchase that item. Frankly, this was the reason I got tired of the game. At some point (admittedly 40 hours into the game), you just feel like the rate of reward and advancement becomes far too slow.

The controls in this game are also pretty terrible and needlessly complicated. Different weapon types have different keys you need to press in order to attack with them. Controls that work in the equipment screen don't work in the shop screens. It seems like the only reason that this control scheme was used is to pay homage to the classics of this genre. There's honestly no reason otherwise.

I left this game a "recommanded" rating, but I would really only recommend it to people who enjoy playing punishing roguelikes. Everyone else, please stay far away. As the reviews on Hack, Slash, and Loot indicate, if you aren't looking for a game in this genre, you will not like this game.
このレビューは参考になりましたか? はい いいえ 面白い
120 人中 96 人 (80%) がこのレビューが参考になったと投票しました
7 人がこのレビューが面白いと投票しました
おすすめ
記録時間: 45.5 時間
投稿日: 2014年4月2日
Death Simulator 2000. I hate this game. I hate it with every fiber of my being. I die over and over again. Then, like a ray of hope, I start to progress. Level 6, then 7. Level 9.. could it be? Level 10. Fully geared. Reset the dungeon twice. Im finally making progress.

Then I open a door to 3 orcs and a wolf. Well, theres 2 hours of wasted progress.

Screw this game.

...

Alright, one more go.
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268 人中 169 人 (63%) がこのレビューが参考になったと投票しました
おすすめしません
記録時間: 17.0 時間
投稿日: 2014年3月28日
Enjoy all the brutalizing by procs? This game is for you. Marvel at the game throwing an enemy at you on the second floor that kills you in two hits. Watch as the only way for you to progress is barred by a door in a narrow hallway with a deadly spike pit in front of it, creating a scenario where you actually can not succeed. Gaze in awe as the first mushroom you attempt to pluck poisons you, the poison being uncurable and lethal by normal means and forcing you to sell necessary provisions in order to cure it. It's a good thing that chance is such a big factor in this game that it renders most of the skills undesirable, seeing as how you will probably not find a bow, but will find lots of arrows.

Don't bother with this game, it's obnoxious to the point that it removes most of the fun, and it moves like mud, which is a feat for a roguelike. Yes, this game crawls at a crawl.

Clearly unfinished.

Addendum: I am still playing this game because I want to like it, and the MUD-like net play is really fun, but holy cow man, you really have to put it in for this one.
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94 人中 65 人 (69%) がこのレビューが参考になったと投票しました
9 人がこのレビューが面白いと投票しました
おすすめしません
記録時間: 154.8 時間
投稿日: 2014年11月2日
Oh Jesus Christ, where do I start.
The learning curve caps relatively early (15 hours in I learned all the tricks and neat strats alone. 35? Went online and ♥♥♥♥. Found out more.)
After the learning curve caps out, then it's the RNG grinding. There's not too much you can do to manipulate the game in your favor with the equipment you have to make a really distinctive difference. And it sucks. It takes a lot of control out of the player's hands and it feels really sloppy to scoop up anything beyond a kill in a 2 v 1 fight. Either you win or you don't. And it's seldom close.

You need to grind for more starting equipment. Prodegies. Traits. It's really cruel and unusual. It's basically telling the gamer you aren't meant to play this for the first time and win. Ever. See; ToME, NetHack, Stone Soup. Roguelikes where every class comes at face value and you CAN potentially GG with ALL of them. It takes a lot out of you.

Leveling up is a curse and you actually literally need Woof to potentially win the game. Enemies scale with your level. Equipment drops stay relatively the same. It really, really sucks. Woof, on the other hand, can be at level 20, while you coast at level 2. It's really needed for early/mid gaming where you can stall levels with your dog.

I wouldn't dare recommend it to anyone. It's ♥♥♥♥ing suicide. It's a good price? It's very challenging? I've obviously sunk a lot of hours into it but I'm not. It's. No.

EDIT:: Y'all can't sit here and seriously blame people who "just aren't hxc roguelike fans". ♥♥♥♥ing Dungeon Crawl wouldn't do some ♥♥♥♥ like this and it's damn hard for all the right reasons.

There's roguelikes, and then there's this. This isn't standard roguelike formula. This is hell.
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182 人中 116 人 (64%) がこのレビューが参考になったと投票しました
おすすめしません
記録時間: 9.6 時間
投稿日: 2014年3月29日
Another dev mistakes randomness for difficulty. You'll be wasting hours dying trying until you will finally get some lucky streak. Absolutely no skill or strategy involved. Just roll the dice and 9 out of 10 times you die. And even if you're lucky to live more than 20 minutes you'll eventually will be killed by some unexpected thing that RNG will throw at you without any logic behind it.

Pure fail and garbage in a pile of roguelike wannabees.
このレビューは参考になりましたか? はい いいえ 面白い
108 人中 71 人 (66%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
おすすめしません
記録時間: 1.9 時間
投稿日: 2014年3月30日
woah my first negative review ever. I wish the game had any subtlety, or an easy to acess which command = which action. Lets say the game is brutal, punishes you as far as one shotting you in the very first room, even in the turorial. Otherwise it just feels a bit pointless. Imagine a game like dwarf fortress adventure mode or ADOM, but stripped barebone and add a little better graphics. yeah.. What ends it for me is that the game is just too brutal and luck based, for whatever reward it gives. The stats are limited to +3 from the starting ones, which feels a bit..limiting considering the scope of a game and the customisation we wish to have, items are a lot more relevant than the rest. ive had only 1 good-lucky run because the only monsters i encountered were the harmless kind. 1 out of 12 runs was 'ok'. I spent hours to make it to level 5 that one time, and even then i was only able to identify 2 of my 12 items in my inventory (lack gold cant sell if not identified). all of which were basic item, nothing special but the amulets. Then i died trying to disarm a trap over and over but for some reasons it made me step on it instead of disarming it.. twice. the game is not BAD its just.. not good enough for me, sorry. Good first try from the producers though!
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44 人中 33 人 (75%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
おすすめしません
記録時間: 146.1 時間
投稿日: 2015年10月28日
I had fun With the game However i can clearly see that its poorly made. The skills have no balancing forcing you into 2 or 3 possible builds. The difficulty is on par with the games its clearly trying to Emulate ( older roguelike games like nethack) but instead of an insane amount of skill,dedication and knowlage of how the game works and a little bit of luck You really just need massive luck. Your skill level makes little to no difference compared to rolling dice. As the developer adds more and more content to the game they only make the luck element more important and the skill less important. I Feel like they focused on making the game harder thinking that would make it better. It does, who doesnt love Dark souls or Dwarf fortress, but its one thing to die beacuse you didnt step back or didnt keep resources compared to beacuse a computer didnt roll high enough. If they would just focus on making a game more skill based (nethack) or more strategic (DF) and not on more luck based it would have better reviews.
------------------>http://tvtropes.org/pmwiki/pmwiki.php/Main/LuckBasedMission <-------------------------
このレビューは参考になりましたか? はい いいえ 面白い
62 人中 43 人 (69%) がこのレビューが参考になったと投票しました
おすすめしません
記録時間: 1.1 時間
投稿日: 2015年2月14日
tl;dr: Get one of the games listed below instead, unless you know what you do when you buy a "real Rogue" game - endless frustration.

Positive:
  • Compared to many other rogue-like or rogue-lite dungeon crawlers, the graphics are nice.
  • Dying and creation of the next adventurer is fast. With each adventurer dying within 30 seconds to five minutes, this is a positive aspect.
  • There are many extras in the game, like gaining equipment for later characters through exploration.
  • Using other monsters to your advantage is sometimes possible.
  • This is a true recreation of the Rogue game of 1980 with modern graphics.
This game is for hardcore gamers, those who like getting their teeth pulled without anesthetics, because it is badass. :)

Still, if you want to have fun playing games, I suggest to play any of these games instead - from casual to more hardcore:
  1. Claustrophobia: The Downward Struggle
  2. Sword of the Stars: The Pit
  3. Tales of Maj'Eyal
  4. Darkest Dungeon
Why do I suggest these games, instead of Rogue's Tale? Any of these games will give you a feeling that you survived the last encounter (or did not) because of choices you made. In Rogue's Tale you realize each time something happens that you won or lost because of the random number generator - your decisions do not matter. Toss a coin instead - on tails you lose.

It felt to me like playing an old buggy version of Rogue where the end boss can spawn one step from you when you enter the dungeon. Monsters, loot and interactable objects seem to be generated completely randomly. You do not survive or die because you made the right decisions, you do so because you had a lucky or unlucky roll. As Rogue's Tale's environment is mostly open areas (not narrow tunnels or small interconnected rooms), you can rarely use the environment to your advantage.

Using other monsters to your advantage is sometimes possible. Creatures who are usually docile may attack your opponent if you lead him to them. Unfortunately some of your opponents will be of the invincible kind, so that they decimate the complete level, including you, without losing one hitpoint.

This is how my playthrough for the first ten adventurers went:
  • Some died to an invisible spike trap after a few steps.
  • Some were slaughtered by the first brigand they encountered after a few steps.
  • Some of them actually found weapons and armor immediately after entering the dungeon, getting them equipped just fine - and died to three opponents attacking simultaneously two minutes later.
  • A few more tests showed a complete dependency on the game's random number generator, instead of modern game design. It is truly a recreation of the 1980ies Rogue-type games. Suffer, player! :)
In my eyes, the game's major flaw is that it is Rogue. You will die because of the flip of a coin, after a few seconds or minutes.
このレビューは参考になりましたか? はい いいえ 面白い
29 人中 24 人 (83%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 72.3 時間
投稿日: 2015年3月1日
I had to take the time to write this review, as i played this games for a few years now.
Great roguelike game, and getting better with updates.

Your simple goal is to become the King, by defeating the old one.
The current king is announced at the start of the game, and is the player who last claimed the crown.

There are no classes, you can develop your character as you like. There are different talents, and you control your 4 base stats to improve you character the way you choose.
Dungeons are random, with some pre-generated ones, so games are always different. And after you complete the dungeon, one way or another, you can reset it, and adventure more. There are no limit on resetting dungeons, so you can explore until you challenge the king, or die.

Frustratingly hard, until you get the hang of the game mechanics and ways to counter enemies,
death is lurking around every corner! And after, too... You really need to think your next move when in tight spot, if you want to get out of it alive. Death is permanent, unless you have a certain amulet, in which case you might get a second change ..=)
The basic game is simple, but has surprising depth as the game has "heritages" to unlock, making the game a little bit of easier as you unlock them, as once you unlock them you can use them in later games.

Overall, personally i have spent countless of hours trying to learn from thousands of deaths, and even succeeded in thinking before acting. And, ive yet to achieve the crown, despite hard trying. This next game Im gonna get there..!
Really a good game, if you like a challenge.

Besides, in the coming update, there should be an easier difficulty level for those learning the game, wanting more casual experience, or not just man enough to handle the game. Good job!
maybe the easier setting takes out those nasty bad reviews telling the game is too hard....

I really recommend it, best roguelikes ive played. If you got the stomach for it, its hard as hell for beginners, and youll die a thousand deaths =)

Thanks for reading.
このレビューは参考になりましたか? はい いいえ 面白い
30 人中 22 人 (73%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 945.1 時間
投稿日: 2014年6月10日
I am shocked by the amount of negative reviews.

This game is challenging and unforgiving, but I would definitely not call it unfair or RNG pure. It simply has a steep learning curve and is especially punishing for new players. Once the mechanics are known, it becomes very possible to migitate the risks. 9 out of 10 times death occurs, it is the players mistake. When I started to play on server, I lost all my heritages and had to build my heritages from scratch. It didn't take me near as long to get the essentials as for my first time.
Many of the challenges that seem impossible become quite likely to do.

But the advantages of this title are great. The best thing about it is the lack of grinding. Compared to other Rogue-likes, for instance Dungeons of Dredmor, this game feels quick. You dont have to slash through hordes and hordes of minions until you find a boss that kills you. Instead, each encounter counts. It should keep you focused. And when you die, you dont feel bad of having invested hours upon hours.
Also the way the leveling works and the infinite amount of dungeons makes it not necessary to kill every enemy to scrap as much xp as possible to slightly stay ahead of the curve. Instead, running away is often the smart thing to do. And the levelling is fast. In one or two hours you could reach hypothetically lvl 20. Equipment is not terribly randomized, you simply have to find the right type of equipment (i.e. sword etc) and enchant it(which is random, but still works fine). This gives it an amount of predictability and you can actually plan your character nicely.
And the game has an great depth. After 200+ hours I still find new things. For that price, I would call it one of the best buys I ever had on steam.

Last but not least the game has great support via a website with tons of useful information and an in-game chat feature. The community is very helpful and I had some great conversations with great people.

So if you don't mind a challenge and opt for a great game and social experience, pick up this title.


Edit 2015: The game had a major update that made crafting possible and also added a casual mode. Both of these should made the introduction to the game a little easier. Also, I added a beginners guide to get beginners going.

In addition, I played a lot of other rogue-likes and can probably pinpoint a little more, why I like this one most. It has, similar to The Binding of Isaac and Spelunky, simple mechanics and no real story. This sets it apart from say Nethack or Tales of Maj-Eyal, which are great games by the way, but you have quite difficult mechanics and especially in the case of TOME, huge amount of statistics and finetuning. In Rogue's tale, you have only few stats and they are not finely graded, so that you have to spend too much time compromising (which always feels a bit unsatisfying to me). At the same time it is turn-based, so not as hectic as TBOI and spelunky. You have little inventory management, as compared to Magicite. Successful runs can be very memorable and the feeling, when you beat for the first time three enemies previously thought impossible is amazing. I believe this game is truly underappreciated.
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19 人中 15 人 (79%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
おすすめ
記録時間: 157.1 時間
投稿日: 2014年12月22日
Maddening, frustrating, and hard to put down, Rogue's Tale is a punishing roguelike in every sense of the word.

"Unfair" might get thrown around. It might feel like it is, at first, when you basically start with nothing but a stick. But as you slowly (very slowly) gain progression: a potion here, a starting piece of armor here, and you start to learn the extreme subtleties of the game, it begins to really shine.

I never beat the game. I only even challenged the final boss once (and wasn't even remotely prepared). I haven't played it in months, but I still think about it. I think about runs I got cocky in, thinking I was overpowered, and paid for the sin of it. I think about one run where I started and died within 2 steps from a boulder. I think about runs where... so many runs. So many deaths.

I understand the mixed reviews. This is a game you really have to play a lot (and I mean a lot) to get why it's actually pretty good.

This game pulls no punches. Be prepared for that.
このレビューは参考になりましたか? はい いいえ 面白い
55 人中 34 人 (62%) がこのレビューが参考になったと投票しました
5 人がこのレビューが面白いと投票しました
おすすめ
記録時間: 599.8 時間
投稿日: 2015年8月24日
DANGER: IF YOU ARE A CASUAL ROGULIKE PLAYER, PLS STAY AWAY FROM THIS GAME.
This game is meant for HARDCORE roguelike players who don't have any EXPLOSIVE TEMPERS.

This game is SUPER DIFFICULT and RNG matters a LOT in this game. There is going to be LOTS of deaths.
It is BRUTAL for new players.

That having said, new players can progress in the game by learning the mechanics and learning how to play it smartly as possible. There are also few guides out there to help out. Mainly focus on unlocking the EASIER heritages as it will help out your run in the long run. Weighing the possibilities of WINNING a fight is VERY IMPORTANT for your run to even survive SLIGHTLY FURTHER.

My personal opinion of this game it is sadistically fun to play. I have to keep learning from my mistakes and improve my runs. As of this writing, the highest level i have reached is level 13 with 50 deaths after playing for a whole day. However, this game seriously deserves MORE LIKES as i believe this game is NOT BROKEN as what the initial commenters felt due the RECENT UPDATES this game has.

THUS, I HEAVILY RECOMMENDED THIS GAME FOR HARDCORE ROGUELIKERS OUT THERE.
このレビューは参考になりましたか? はい いいえ 面白い