Rogue's Tale is a single player turn-based dungeon crawling game. The game takes place in a place called Frostmourn Keep and its underlying dungeons located in the World's End Mountains. The goal is to overthrow the current king of the Frostmourn Keep and become the new king.
ユーザーレビュー: 賛否両論 (171 件のレビュー)
リリース日: 2014年3月28日


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Rogue's Tale is a single player turn-based dungeon crawling game.

The game takes place in a place called Frostmourn Keep and its underlying dungeons located in the World's End Mountains. The goal is to overthrow the current king of the Frostmourn Keep and become the new king.

  • Classless character building where you can be the kind of rogue you want.
  • Seemingly unfair, untimely and unforgiving deaths which are also permanent.
  • Ways to counter these deaths by learning the game mechanics.
  • Random dungeons and encounters.
  • 24 talents to build your character with.
  • 30 spells to build your character even further.
  • 50 heritages that make your next character stronger.
  • 30 challenges to complete once you get the hang of the game.


    • OS: XP/Vista/7/8
    • Processor: 2GHz Intel or AMD
    • Memory: 2048 MB RAM
    • Graphics: Nvidia Geforce 9600 or similar ATI/AMD card
    • Hard Drive: 200 MB available space
25 人中 18 人 (72%) がこのレビューが参考になったと投票しました
記録時間: 152.7 時間
投稿日: 2014年11月2日
Oh Jesus Christ, where do I start.
The learning curve caps relatively early (15 hours in I learned all the tricks and neat strats alone. 35? Went online and ♥♥♥♥. Found out more.)
After the learning curve caps out, then it's the RNG grinding. There's not too much you can do to manipulate the game in your favor with the equipment you have to make a really distinctive difference. And it sucks. It takes a lot of control out of the player's hands and it feels really sloppy to scoop up anything beyond a kill in a 2 v 1 fight. Either you win or you don't. And it's seldom close.

You need to grind for more starting equipment. Prodegies. Traits. It's really cruel and unusual. It's basically telling the gamer you aren't meant to play this for the first time and win. Ever. See; ToME, NetHack, Stone Soup. Roguelikes where every class comes at face value and you CAN potentially GG with ALL of them. It takes a lot out of you.

Leveling up is a curse and you actually literally need Woof to potentially win the game. Enemies scale with your level. Equipment drops stay relatively the same. It really, really sucks. Woof, on the other hand, can be at level 20, while you coast at level 2. It's really needed for early/mid gaming where you can stall levels with your dog.

I wouldn't dare recommend it to anyone. It's ♥♥♥♥ing suicide. It's a good price? It's very challenging? I've obviously sunk a lot of hours into it but I'm not. It's. No.

EDIT:: Y'all can't sit here and seriously blame people who "just aren't hxc roguelike fans". ♥♥♥♥ing Dungeon Crawl wouldn't do some ♥♥♥♥ like this and it's damn hard for all the right reasons.

There's roguelikes, and then there's this. This isn't standard roguelike formula. This is hell.
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9 人中 8 人 (89%) がこのレビューが参考になったと投票しました
記録時間: 48.1 時間
投稿日: 2014年8月6日
Too much randomness to kill you at every turn. Not hard, just random. There's this heritage system that unlocks permanent upgrades to make your life easier but it all seems almost impossible to achieve.

Great game to play in short break. Hard to stop once you're hooked. I hate this game.
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9 人中 7 人 (78%) がこのレビューが参考になったと投票しました
記録時間: 5.7 時間
投稿日: 2014年10月26日
First game took me around ~20 seconds - wow i was killed by big spider, such unfair ... i have to write a review about it

Second game - Oh my god i killed snail, and found a leather cap ! OMG !! >>> Was killed by trap few secs later ... ( wow now i know how to detect traps cool )

Third game - wow i spawned at room with magic chest full of loot ! I got three shields, badass club, two armors, killed six snails, spend my first talent, ascended by ladder down and .... was killed by stupid wolf ...

Forth game - i killed big fakin ORC , still alive, this game is AWESOME >>> Was killed later by ??? , then realised that undefined amulet i was wearing killed me

SImillar game: Sword of the stars: the pit

This kind of games isnt for everyone, but if you like roguelike games or any other oldschool ( and hard ) games u should buy this and give it a shot.
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11 人中 8 人 (73%) がこのレビューが参考になったと投票しました
記録時間: 31.0 時間
投稿日: 2014年10月11日
There is hectic ton of bad reviews for that game , and chances are, you may join their ranks after playing.

That's Roguelike game. It's not genre for everyone . You will need alot of devotion to actually try to get in and win...but when you will win... it will be best thing ever. As from personal point of view I think this game is relatively easy and good point to get aknowledged with rogue like's. After you're done with it (and it will take 15-50 hours for 1rst time) you can move on to things like Dungeon Crawl : Stone Soup and etc. (i'd strongly recommend Stone Soup as another good game for newcommers). If you can't...well...heh , you're either VERY UNLUCKY (consider halt in gaming where there is any chance inolved) or just DON"T WANT TO (and I can't blame you , as I said , it's genre for dedicated masochists).
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4 人中 3 人 (75%) がこのレビューが参考になったと投票しました
記録時間: 154.0 時間
投稿日: 2014年12月3日
Fun game, very difficult and yet addicting!
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3 人中 2 人 (67%) がこのレビューが参考になったと投票しました
記録時間: 4.6 時間
投稿日: 2014年7月29日
Got this one in a recent bundle. The bundle cost me about 2 bucks. I'm writing this review in hopes of encouraging development of games like this one. It's not Tales of Maj'Eyal, but you can have some fun with it.

I enjoy rogue games, but recently, many of the true rogue-like games (as opposed to FTL or such games, which are considered rogue-like by some) have left me feeling a bit disappointed. For example, Hack-Slash-Loot just didn't grab me like I hoped it would. In contrast, this simple game has really held my interest. Every dungeon feels unique. I've run something like 20-30 dungeons (most fast deaths) and randomly, one time I find a castle place. I hadn't seen anything like this yet, and the uniqueness of it was exciting. It felt like I was infiltrating some underground base and stealing their loot. On a separate play through, there was a merchant and his bodyguards that had set up camp on one level of the dungeon. Once I found a ring that made me ethereal (?!?). Some times I find cool weapons, cool items, or cool enemies, and every time feels different.

Don't get me wrong, this is a very simple game. However, there's something about it that is just done right. Perhaps its the balance or the RNG tables. I can't put my finger on it, but it's just well done.

The damage system uses the die system. For example 1D6+3 would result in damage equal to 3+ a random number between 1 and 6 (like rolling a 6 sided die and adding 3)... in case you've never seen it. But the damage system just fits. The skills are interesting, though I'm not entirely sure what they all do.

There's an online chat built into the game so that, if you choose to make an account on the main server (which I don't believe is required) you can chat with others playing the game. High scores are kept, so that you can see a list of the scores of each of your play throughs.

Now, the game does fall short in a few areas, at least according to my brief experience. All items are unidentified until you pay 20 gold to identify them. For many items, its a total waste to identify, cause they only sell for 5-10 gold and you "identify" them as unremarkable -- just a normal bow or helmet. But merchants won't buy items unless they're identified. I rather like loot hoarding and playing the inventory mini game, but this aspect definitely discourages it to any significant degree.
Also, I'm not a huge fan of the level system, which follows a standard path for every character. You do get to select which skills you get (by visiting a particular skill training object) and you get to select which stats to increase. However, this doesn't happen every level, and, except for repeating the game until you learn it, there is no explanation of what each level gets for you. If it's going to be so cryptic, I wish there would be an option to randomize it. Why should I gain a stat at level 2 and 5 every single time? Why should I gain a skill point at lvl 3 every time? Given the lack of description, I feel like the leveling should be less predictable... or, at least, I wish there was an option to make it random if desired.

For 2 bucks (especially as part of a bundle), I feel like I've already gotten my money's worth, and I'll be coming back to this game from time to time.
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5 人中 3 人 (60%) がこのレビューが参考になったと投票しました
記録時間: 138.6 時間
投稿日: 2014年12月22日
Maddening, frustrating, and hard to put down, Rogue's Tale is a punishing roguelike in every sense of the word.

"Unfair" might get thrown around. It might feel like it is, at first, when you basically start with nothing but a stick. But as you slowly (very slowly) gain progression: a potion here, a starting piece of armor here, and you start to learn the extreme subtleties of the game, it begins to really shine.

I never beat the game. I only even challenged the final boss once (and wasn't even remotely prepared). I haven't played it in months, but I still think about it. I think about runs I got cocky in, thinking I was overpowered, and paid for the sin of it. I think about one run where I started and died within 2 steps from a boulder. I think about runs where... so many runs. So many deaths.

I understand the mixed reviews. This is a game you really have to play a lot (and I mean a lot) to get why it's actually pretty good.

This game pulls no punches. Be prepared for that.
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7 人中 4 人 (57%) がこのレビューが参考になったと投票しました
記録時間: 30.0 時間
投稿日: 2014年11月2日
A great dungeon crawler,

basicly everything is running on random generators, and its truly unforgiving.

You can spawn right next to a creature that will kill you in one blow, and you will have no options what so ever of winning,
or you can have 5 levels of harmless Ooze and it will feel like a walk in the park.

More of an arcade style dungeon crawler, than an RPG dungeon crawler, but the random generator makes every playthrough feel like opening a chest.

Very addictive.

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15 人中 8 人 (53%) がこのレビューが参考になったと投票しました
記録時間: 0.2 時間
投稿日: 2014年8月1日
Don't bother. Just don't. I mean it.

It looks and plays like a Windows 95 windowed game and the dungeons are extra boring to explore. Plus it's quite difficult with little to no reward. The 'rogue' character of the game is kept to a minimum. Meh, I feel like I spend way to much time with this review already.
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4 人中 2 人 (50%) がこのレビューが参考になったと投票しました
記録時間: 1.4 時間
投稿日: 2014年7月30日
I honestly don't know what to rate this game, a good or bad.

Here's the thing: This is a very difficult game. Luck is the biggest factor that ends up kicking you in the butt when you east expect it. I've dead suddenly from stepping on some random square and being spiked. Let me tell you, that's not fair at all. Also, there are enemies that appear on the first level that you have no chance at beating, and the fact that I can't just sell my unidentified stuff? Lame. What, no "I have this equipped so over time I learn about it?" No? No. Well, maybe there is but I never lived long enough to SEE IT HAPPEN!

This game had potential. I like dungeon crawlers but damnit, it's hard to be hyped about a game when you die two minutes in every time. Super Meat Boy is hard but you know what to expect after dying for the twelfth time, it's just a matter of strategizing how hard and when to hit your freaking space bar. With Rogue's Tale it's all up in the air: You literally do not know what you'll get and the odds are too risky to do anything like eat a random mushroom for food or drink a potion. You can't even use scrolls just to see what they do, no you have to wait until they're identified, which costs money. Lame.

The controls are very hard to get used to as well. Can't you just let me customize my controls? Why do they have to be optional? I like having full control on how I customize my way of playing, thank you very much.

Here's the thing. Go to your App store and find Pixel Dungeon. It's 10x the dungeon crawler this will be, requires only a little bit of luck to get good items in the very beginning and pick up the right potions and scrolls, and it's completely free. I'm addicted to it. That's right, a little pixelated app game for freesies is much better than THIS.
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22 人中 20 人 (91%) がこのレビューが参考になったと投票しました
記録時間: 3.6 時間
投稿日: 2014年3月30日


避けることが大事ですが 発見には一歩進む度に


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5 人中 5 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 44.1 時間
投稿日: 2014年7月28日


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287 人中 251 人 (87%) がこのレビューが参考になったと投票しました
記録時間: 77.4 時間
投稿日: 2014年3月27日
Roguelikes (or at least roguelites) on Steam are almost a dime a dozen nowadays. What exactly sets Rogue's Tale apart from the heavyweight in this category on Steam - Dungeons of Dredmor? Honestly…. not much. If you want an in-depth experience with multitudes of classes, skills, and items types, don't look here. Rogue's Tale is, simply put, a roguelike distilled to the genres' simplest concepts:

1) Turn and grid based play, randomly generated dungeons and encounters, and perma-death.
2) Unnecessarily clunky and cumbersome controls.
3) Unyielding difficulty, unfair and frustrating deaths that encourage you to punch holes through your monitor.
4) Addictive as crack.

There's no crafting, only a small number of different basic item types, and essentially only three different archetypes you can play with the limited number of skill choices in the game - mage, fighter, and archer. Yet this simplicity is a large part of what makes this game so addictive. It's just so easy to walk through a dungeon, floor by floor, killing monsters and discovering treasures until you inevitably get killed by a lucky arrow or random spike trap. Just one more death until I sleep, I swear!

Seriously though, you will die in this game. And you will die a lot, often within 5 minutes of character creation. Don't expect any handholding, other than some sparse tutorial messages. Your deaths will be unfair. My record is actually a death within two turns, less than 10 seconds into the game. Human and humanoid NPCs in this game have similar stats, skills, and equipment as you, after all. The difference is the human controlling your character. Thus, the only way to improve is to master the game mechanics and unlock different heritages, skills and equipment that carry over to your future characters. At least until you get flattened by a cave bear.

As part of the challenge, nothing in this game is identified. Sometimes this is nice - you'll find that your sword is causing status effects on your enemies, for example. But other times it's just plain annoying. In most other games, you wouldn't think twice about drinking an unidentified potion if you're really in danger of dying. In this game, the potions are more likely to kill you than not - there are a total of 24 potions in this game, 5 of which are beneficial, 19 of which are poison. An additional problem with requiring identification is that storekeepers simply will not buy unidentified items from you. This is a severe disadvantage through your first couple of playthroughs before you unlock any heritages. It doesn't help that 90% of items you find will cost more to identify than how much you can sell them for.

There certainly are many complaints that I have with the game. Those aforementioned heritages are far too difficult to unlock after the first couple. Just an example - I played over 15 hours on a single character, grinding through dungeon after dungeon, before I was able to unlock the enchantment and ring heritages. Yes, everything is randomly generated, but it really should not take that long to unlock. It's extra difficult because the game does not give you a list of the items that you've already found or identified. So if you see a missing item in the town store or a travelling merchant, you may not know that you need to purchase that item. Frankly, this was the reason I got tired of the game. At some point (admittedly 40 hours into the game), you just feel like the rate of reward and advancement becomes far too slow.

The controls in this game are also pretty terrible and needlessly complicated. Different weapon types have different keys you need to press in order to attack with them. Controls that work in the equipment screen don't work in the shop screens. It seems like the only reason that this control scheme was used is to pay homage to the classics of this genre. There's honestly no reason otherwise.

I left this game a "recommanded" rating, but I would really only recommend it to people who enjoy playing punishing roguelikes. Everyone else, please stay far away. As the reviews on Hack, Slash, and Loot indicate, if you aren't looking for a game in this genre, you will not like this game.
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105 人中 87 人 (83%) がこのレビューが参考になったと投票しました
記録時間: 45.1 時間
投稿日: 2014年4月2日
Death Simulator 2000. I hate this game. I hate it with every fiber of my being. I die over and over again. Then, like a ray of hope, I start to progress. Level 6, then 7. Level 9.. could it be? Level 10. Fully geared. Reset the dungeon twice. Im finally making progress.

Then I open a door to 3 orcs and a wolf. Well, theres 2 hours of wasted progress.

Screw this game.


Alright, one more go.
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157 人中 106 人 (68%) がこのレビューが参考になったと投票しました
記録時間: 9.6 時間
投稿日: 2014年3月29日
Another dev mistakes randomness for difficulty. You'll be wasting hours dying trying until you will finally get some lucky streak. Absolutely no skill or strategy involved. Just roll the dice and 9 out of 10 times you die. And even if you're lucky to live more than 20 minutes you'll eventually will be killed by some unexpected thing that RNG will throw at you without any logic behind it.

Pure fail and garbage in a pile of roguelike wannabees.
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96 人中 68 人 (71%) がこのレビューが参考になったと投票しました
記録時間: 1.9 時間
投稿日: 2014年3月30日
woah my first negative review ever. I wish the game had any subtlety, or an easy to acess which command = which action. Lets say the game is brutal, punishes you as far as one shotting you in the very first room, even in the turorial. Otherwise it just feels a bit pointless. Imagine a game like dwarf fortress adventure mode or ADOM, but stripped barebone and add a little better graphics. yeah.. What ends it for me is that the game is just too brutal and luck based, for whatever reward it gives. The stats are limited to +3 from the starting ones, which feels a bit..limiting considering the scope of a game and the customisation we wish to have, items are a lot more relevant than the rest. ive had only 1 good-lucky run because the only monsters i encountered were the harmless kind. 1 out of 12 runs was 'ok'. I spent hours to make it to level 5 that one time, and even then i was only able to identify 2 of my 12 items in my inventory (lack gold cant sell if not identified). all of which were basic item, nothing special but the amulets. Then i died trying to disarm a trap over and over but for some reasons it made me step on it instead of disarming it.. twice. the game is not BAD its just.. not good enough for me, sorry. Good first try from the producers though!
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251 人中 161 人 (64%) がこのレビューが参考になったと投票しました
記録時間: 17.0 時間
投稿日: 2014年3月28日
Enjoy all the brutalizing by procs? This game is for you. Marvel at the game throwing an enemy at you on the second floor that kills you in two hits. Watch as the only way for you to progress is barred by a door in a narrow hallway with a deadly spike pit in front of it, creating a scenario where you actually can not succeed. Gaze in awe as the first mushroom you attempt to pluck poisons you, the poison being uncurable and lethal by normal means and forcing you to sell necessary provisions in order to cure it. It's a good thing that chance is such a big factor in this game that it renders most of the skills undesirable, seeing as how you will probably not find a bow, but will find lots of arrows.

Don't bother with this game, it's obnoxious to the point that it removes most of the fun, and it moves like mud, which is a feat for a roguelike. Yes, this game crawls at a crawl.

Clearly unfinished.

Addendum: I am still playing this game because I want to like it, and the MUD-like net play is really fun, but holy cow man, you really have to put it in for this one.
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22 人中 18 人 (82%) がこのレビューが参考になったと投票しました
記録時間: 3.5 時間
投稿日: 2014年3月31日
In my opinion while playing Rogue's Tale it always feels like your "tool-box" (the amount of options you have on hand to deal with a threatening situation) is extremely limited, and by design. Compared to say, "Dungeon Crawl: Stone Soup", one of the titans of the rogue-like genera, the majority of early-game deaths in Rogue's Tale feel entirely unavoidable and down to the whims of the RNG. The game's item identification (ID) system is clunky and idiosyncratic; for example you might have ID'd a ring and then found another one just like it, and while the game will tell you it's the same ring the shopkeepers in the "Town" area will refuse to buy the second one because it has yet to be subjected to an ID effect. The bulk of items you pick up will ID as having no special effects, yet the shopkeepers will still refuse to buy them unless an ID has been attempted, meaning the majority of items cannot be sold for profit until you luck into a source of permanent IDing via a rare item drop.

The RNG seems extremely harsh given the fact that you often cannot escape from most bad situations; a newly reset dungeon whose first floor is several mages and archers will result in an unavoidable death, for example. I realize that harping on the RNG in a rogue-like seems counterproductive, but I think that it just doesn't stack up well when compared to other equally difficult yet more fair rogue-likes, such as the aforementioned Dungeon Crawl: Stone Soup. In DC:SS, scrolls do not require a specific skill in order to be read, meaning that it is a perfectly legitimate strategy to burn through un-ID'd scrolls in a pinch; the tactic is risky as you can cause bad effects, but it can also save you from an untimely early death. Similarly, given how much of the game is tied up in gold-use in the “Town” area, it seems weird that it's not possible to sell un-ID'd items, even if at a lower value.

Having said all that, if you are a massive rogue-like fan you might still derive some enjoyment out of Rogue's Tale. It probably won't compare very favourably to other titles in the genera, however, and if you aren't someone who has played rogue-likes before and are curious I'd recommend you give this one a pass in favour of a different title.
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21 人中 16 人 (76%) がこのレビューが参考になったと投票しました
記録時間: 12.2 時間
投稿日: 2014年4月6日
I’m usually pretty forgiving of games that are lacking in some areas, but all I can say about this one is please do not buy this game. The definition of a game should be to have fun, or at least enjoy the experience. From the moment you enter the dungeon, to the moment you finish the tutorial it is evident that this game lacks what it takes to be an enjoyable Rogue like experience.

Let me explain. I enter the new dungeon. I walk up to the first monster (a Snail). I attack it, it attacks back, I lose half my life. I kill said monster. I heal myself after resting. I take another step. A pit trap hits me. I die.

I go back into the dungeon. I go against a demon bat. It instantly kills me.

Back into the dungeon. I get a sword, a shield, and some sticks. (The whole time, mind you, I'm doing my search check to make sure I'm not walking toward a trap) I come across a water pit, no matter what I do to try and get out (resting, moving in different directions) of said pit I can't, and die.

Back into the dungeon again. Take 3 steps, giant dog attacks me. Hits me once, I die (keep in mind I have 8 points in stamina [the highest you can have at the start of the game]).

I proceed again into this frustrating experience. I'm blessed with a bit more items this go-around. I fight a few snails, and make it to the next level after having successfully emptied the first one. A priest, that hits me once, promptly greets me, and you guessed it I die.

Do this about 60 more times. Each time I’m making it anywhere from 5 steps into the dungeon, to maybe level 3. Each time dying because the game refuses to

1. Give you items that can take on high level creatures
2. Give you enough money to identify 1/10th of all the items in the game that ALL require identifying to know what they are at (such as rocks, mushrooms, arrows, bolts, weapons, armor) 20 gold a piece.
3. Blows you up for looking at anything funny
4. Gives you dungeon levels that are so small that going down to the next level guarantees you’ll be under leveled, equipped, and prepared to take on anything that is waiting for you the second you go down the stairs.
5. Refuses to give you loot on about 85% of all mobs you kill.

The list can go on and on, but I’ll make this a bit short. The game promises a challenging rogue like experience. I can indeed give you that. But there is a difference between a challenge, and the process of smashing ones head against a wall over and over again in hopes that at some point it won’t hurt anymore.

I must emphasis my warning as to why you should not buy this game. A good analogy would be the person that tastes something and realizes that it tastes REALLY bad, so they tell their friend “Man this tastes disgusting, want to try it?” and the friend says “OK”. The experience of someone else should count for something, and I must say this game isn’t a challenge, it’s a headache you give yourself after spending five dollars on it. Don’t waist your money. Unless the game designers want to adjust the size of the levels, the damage of the mobs, and the loot you get, I’d stay clear of this rogue like like the plague.

I’ll give them the graphics are decent, and that’s about as much of a positive I’ll throw their way. A game should not require you to do everything perfect, and also require you to have a greater than 80% luck ratio to succeed.
Not what I call fun or enjoyable.
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17 人中 13 人 (76%) がこのレビューが参考になったと投票しました
記録時間: 14.0 時間
投稿日: 2014年6月29日
Great rogue-like! If you are a fan of the genre it is a well-worth purchase.
I only wish there was more equipment, more sets.

If you're on the fence about buying it, make sure that you know what a rogue-like is and that it's for you. This genre is not for everyone; it will lead to alot of frustration over dying from things not directly influenced by your actions but rather just random. Rogue-likes are generally a game of chance, with your gameplay choices merely improving your odds.

Big plus for me personally is that you can play the game fully with only keyboard which is great for a netbook for example.

What's so good about it?

It is highly addictive. That feeling of "just one more try" .. ;)
Eventually you start to unlock Heritages, letting you pick different options to give your next character a "boost".

It is very easy to just pick up, play a few lives, drop it and go back to doing other things. I'm not sure if the term "coffeebreak roguelike" is applicable, since if you're on a roll you can keep going for a while.

Why is this game difficult?

Big, scary monsters as well as tiny creatures will kill you. It will happen.

All items are unidentified, and unless you have the luck to find an unidentify spell you're stuck relying on merchants who charge a fairly high fee to identify items for you, for some reason they won't buy unidentified items from you either so scraping together gold can be difficult. (Odd choice for the merchants, purchasing items cheap, identifying them and then flipping them just seems like Economics 101..)
This includes all types of gear, scrolls/tomes, food and water, as well as potions! You might find yourself starving to death and all your food/water is unidentified; do you take the chance to consume it and die from the possible effects or do you struggle to find clean food? Red potions are healing.. right? :'(

To find deadly traps you need to use the Search skill, be careful. More than once have I entered a new level, walked in any direction, right onto a trap, dead.

How complex of a RPG is it?

Not at all. Very basic character system with 4 different attributes (strength, agility, stamina, charisma) there's no crafting or similar extended-RPG system in place.

Take it for what it is, a simple game to pick up and play a while :)

Certain actions in game (picking locks, killing mobs, disarming traps, lighting torches, etc..) earn you Exp, with enough exp you level up, get to improve your characters attributes and on some levels you get to train a skill.
There are 3 basic character classes/archetypes; warrior, mage, ranger. Each of these have places to train skills and if you're unlucky it can be a struggle to find the one for the class you want to level as, making you end up with a type of hybrid character.

One thing that really surprised me about this game is that it's possible to play on a server, the developers have an official server or you can run your own. It enables you to chat with other players (no other interactions)
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