Rogue's Tale is a single player turn-based dungeon crawling game. The game takes place in a place called Frostmourn Keep and its underlying dungeons located in the World's End Mountains. The goal is to overthrow the current king of the Frostmourn Keep and become the new king.
用户评测:
总体:
褒贬不一 (256 篇评测) - 256 篇用户的游戏评测中有 67% 为好评。
发行日期: 2014年3月28日

想要将这件物品添加至您的愿望单、关注它或标记为不感兴趣,请先登录

购买 Rogue's Tale

 

关于这款游戏

Rogue's Tale is a single player turn-based dungeon crawling game.

The game takes place in a place called Frostmourn Keep and its underlying dungeons located in the World's End Mountains. The goal is to overthrow the current king of the Frostmourn Keep and become the new king.

  • Classless character building where you can be the kind of rogue you want.
  • Seemingly unfair, untimely and unforgiving deaths which are also permanent.
  • Ways to counter these deaths by learning the game mechanics.
  • Random dungeons and encounters.
  • 24 talents to build your character with.
  • 30 spells to build your character even further.
  • 60 heritages that make your next character stronger.
  • 30 challenges to complete once you get the hang of the game.

系统需求

Windows
SteamOS + Linux
    最低配置:
    • 操作系统: XP/Vista/7/8
    • 处理器: 2GHz Intel or AMD
    • 内存: 2048 MB RAM
    • 图形: Nvidia Geforce 9600 or similar ATI/AMD card
    • 存储空间: 需要 200 MB 可用空间
    最低配置:
    • 操作系统: Debian 7+/Ubuntu 12+
    • 处理器: 2GHz Intel or AMD
    • 内存: 2048 MB RAM
    • 图形: Nvidia Geforce 9600 or similar ATI/AMD card
    • 存储空间: 需要 200 MB 可用空间
    • 附注事项: Requires 32 bit libraries and properly set up xrender or opengl. Older distros do not seem to have xrender support and they must add -opengl parameter in the launcher's expert settings located in the settings tab (start the launcher, click settings tab, type -opengl in the expert settings field).
消费者评测
消费者评测系统更新!了解更多
总体:
褒贬不一 (256 篇评测)
最近发布
Stormbow
( 0.4 小时(记录在案的) )
发布于:7月2日
You start with no money. Your inventory almost immediately fills up with unidentified items. You have no money to identify them. The store(s) won't buy unidentified items. You remain broke and can't pick up any other items. You also can't heal yourself since you have no money to stay at an Inn to heal, so you die before level 3 every single time you try to play the game.
是否有价值? 欢乐
Lost Froggy
( 1.8 小时(记录在案的) )
发布于:7月2日
Best 99 cents I've spent in awhile!
It -IS- more RNG based than many other modern roguelikes, but its still pretty fun. This is just a more hardcore old school king of game. If you can't handle completly random nonsensical permadeaths this may not be for you (maybe consider a tamer rougelike, or even regular RPG instead of a roguelike). But if you don't mind the occasional super flu, bear trap, living water, or helldemon painting the cave wall with your remains 30-60 seconds after your latest character set foot in the dungeon, this game hs plenty to offer.
是否有价值? 欢乐
Tony Lad
( 20.8 小时(记录在案的) )
发布于:6月27日
Brilliant game, very demanding, yet very satisfaying.
是否有价值? 欢乐
Belterius
( 57.0 小时(记录在案的) )
发布于:6月26日
I loved this game.
It is highly unfair, you will die a lot and a lot of times, having sometimes no chance at all to do anything.
But you will probably like it, try again, and again, and again.
And when you finally manage to unlock an achievement, or to reach level 20, or to do anything than you couldn't do before, it will feel so good.

The game has a lot of basics concept, but a lot of details and tricks will let you improve over time, and become better.

All in all, I really loved this game, I'm still doing a couple of run every now and then, and I would recommand it to anyone than likes try and die rogues-like.
As of now for 1€ during steam sales, it's a steal, just get it and play and die.
是否有价值? 欢乐
Gothera2134
( 8.3 小时(记录在案的) )
发布于:6月19日
I want to do well JUST TO SPITE THIS GAME! So far Ive made it past level 5 once. Would recommend if you have an irrational hatred for yourself, or you are constipated and need some help.
是否有价值? 欢乐
Regell
( 0.6 小时(记录在案的) )
发布于:5月12日
Terrible RNG combat concept. Horrible key mapping layout. the HUD is awful giving no description of your spells or abilities. If you want an awesome roguelike then go download pixel dungeon for free off their website or on you phone. A way better roguelike.
是否有价值? 欢乐
Farshad
( 1.0 小时(记录在案的) )
发布于:5月3日
It's good, 80's style game. No save and restore, you die in seconds often, even if you are a seasoned player. At least I did the first 10 times I played, and now I'm done.
是否有价值? 欢乐
Harcile
( 35.2 小时(记录在案的) )
发布于:3月4日
I just don't feel there's a learning curve to it unlike other roguelikes which are perhaps harder but in which deaths don't seem so inevitable. In RT you get to a certain level then you are almost guaranteed to go down a floor and meet enemies you simply stand no chance of surviving against. It's not like you have a choice in the matter. Dungeons increase in difficulty as you level up, and you don't have multiple paths to go in. Just one. To death. I rarely died and thought I could have done something differently. Perhaps there's a gameplay mechanic I'm missing? Perhaps this is just a game for dying a lot in. I don't quite get it and I got quite bored doing the first few floors over and over again without any real variation in what I could do. Floors are small, builds are unvaried. I'd recommend DC:SS or IVAN over this. Both have more depth, more variety, and are "harder" whilst being fairer.
是否有价值? 欢乐
mOuSer
( 4.1 小时(记录在案的) )
发布于:1月31日
刚开始玩,似乎深度很深啊,看云风大大的文章学一下吧先
是否有价值? 欢乐
Mist Elf Bardess
( 335.5 小时(记录在案的) )
发布于:1月27日
Never gets any easier.
是否有价值? 欢乐
最有价值的评测  在过去的 30 天内
3 人中有 3 人(100%)觉得这篇评测有价值
推荐
57.0 小时(记录在案的)
发布于:6月26日
I loved this game.
It is highly unfair, you will die a lot and a lot of times, having sometimes no chance at all to do anything.
But you will probably like it, try again, and again, and again.
And when you finally manage to unlock an achievement, or to reach level 20, or to do anything than you couldn't do before, it will feel so good.

The game has a lot of basics concept, but a lot of details and tricks will let you improve over time, and become better.

All in all, I really loved this game, I'm still doing a couple of run every now and then, and I would recommand it to anyone than likes try and die rogues-like.
As of now for 1€ during steam sales, it's a steal, just get it and play and die.
这篇评测是否有价值? 欢乐
最有价值的评测  总体
33 人中有 33 人(100%)觉得这篇评测有价值
有 5 人觉得这篇评测很欢乐
推荐
417.8 小时(记录在案的)
发布于:2015年6月21日
如果你单看推荐比例,目前是 196 篇里的 63% 好评,绝对算很低了。如此多的差评很容易让你错过一款好游戏。下面我来解释一下为什么叫好的人不多。

如果你花上一个小时试玩这款游戏(是的,官网有试玩版下载),会发现你至少会死 20 次。各种莫名其妙的死法让你想摔键盘砸显示器,而且你会觉得是随机数导致的,而不是你的技术不行。一款随机成分这么高的 roguelike 当然会被人骂死啦。如果你已经购买了游戏,估计已经在想怎么写差评了。

且慢。你以为作者是白痴吗?花了几年设计一款完全看脸的 roguelike ,让新手几十秒就死掉?还是仔细玩一下吧,就算是看脸,难道死上 100 次就没有一次人品爆发吗?反正分分种就可以重来,试错成本很低,尝试一下击败这个游戏吧。

当你玩上两个小时后,你会惊奇的发现,你的人品并没有爆发,还是不停的死去。但是你居然可以慢慢活得长一点了。而游戏还是那个游戏,或许你只继承了解毒药那个遗产,此外并没有什么数值积累,但是你的技术真真切切的提高了。而你似乎还说不出来为什么,隐隐觉得,这是其实是一款精心设计过的游戏。包括那么随机数参于的公式,其实都仔细调整过平衡。击败你的不是随机数,而真的是你对游戏理解还不够。

------

这真的是款好游戏。和很多其它地牢爬行类的游戏不太一样,它就是通过让你快速的死掉来学习游戏机制的。正因为周期短,所以挫折感不是那么强,再来一盘再来一盘,我能做的更好。而他的基本操作和系统看起来又那么简单,不需要你事先从大量的职业,种族中做艰难的选择;没有多少属性点好自由分配;游戏升级过程中的自由点选择也不是特别烦心;反正不用太纠结,很快你就能上手了。

这是款回合制游戏,但绝对不是简单的打怪升级收集装备。其实每盘你能升的级非常有限,天赋点(决定了你是战士、法师、弓箭手,或是混合职业)能加的更少。装备、药品、法术来来回回就那么几个,地图也只有那么几层。但每次全新的随机地图导致了你的选择截然不同。短流程也导致了每步决策都很重要,死上上百次后,你会发现其实大多数死亡是可以避免的,只是你做错了某些事情。

等你可以升到 10 级时,一盘差不多也能玩上一个小时了,而你依旧会碰到之前没有碰到过的危机要处理。基本上,每碰到一个没见过的危机就意味着死亡。而这个时候你也能体会到作者的设计意图了,好好想想下次该怎么办。永远活在生死一线间的感觉就是这个游戏魅力之所在。

这篇评测是否有价值? 欢乐
9 人中有 9 人(100%)觉得这篇评测有价值
推荐
472.3 小时(记录在案的)
发布于:2015年7月23日
评测更新:大概在这个游戏上花了400+小时, 有一些不同的认识,所以还是写点什么吧.
本人:TOME4 老玩家. 这个游戏的"老玩家",通关7次(战士,盗贼,法师,战法混合 都有)

前言:
这个评测大概是分这么几个段落:
1 先介绍一下这个游戏
2 总结一些新手觉得这个游戏不好的原因.
-----

rogue's tale(下面简称RT) 这个游戏总的来说算是相当硬核的rogue-like了,也融合了很多tome4以及其他rogue-like元素. 它跟tome4或者其他游戏不一样的地方在于它非常自由,没有死板的剧情,游戏对象间的互动非常多.


这个游戏刚接触的时候你会觉得机制很简单,实际上是恰恰相反的.
在刚接触这个游戏你往往都不知道怎么就莫名其妙死了,往往是你对游戏战斗机制还不太熟悉
建议在玩上几轮以后去官网简单查阅一下开发者的机制,这样你的起步会好很多,对这个游戏会上手快一些.

还有一个是有玩家认为这个是RNG游戏想靠运气获得一些"神装"一步登天击杀游戏最后boss,我用我游戏前80小时惨痛的经历证明这个做法基本是不太可取的,比较效率的方法还是一步步的规划如何f解锁遗产,当你解锁了一部分遗产后,你的硬实力是实打实的提升了,当你解锁了全部遗产后,你会有更不一样的视野,甚至可以尝试这个游戏最终的build(见我留言链接)

还有一个很重要的概念就是人物相对等级 这是一个相对名词,什么意思呢,很多人比较线性的把这个游戏1-20级这样分段:
1-6 超前期
7-9 前期
9-15 中期
15-20 后期

这样分是没错的,但是这个游戏有个特点是怪物等级随人物跟随从等级比例浮动 如果你升早了,那么你要面对属性更高的敌人,甚至monster.要知道9级以后兽人暴击12是很正常的.所以升级也是一个比较重要的博弈.

最后这个游戏之所以会玩这么长时间,我个人是觉得RT在职业上做的非常灵活,我这里简单剧透一下:
这个游戏一共有2个族的职业 一个是主用AGI的 ,另一个不是.我在留言里会贴一个我最终觉得完美的一个build构建 主要供通关的人参考一下,新手也能看看
这篇评测是否有价值? 欢乐
4 人中有 4 人(100%)觉得这篇评测有价值
推荐
158.5 小时(记录在案的)
发布于:2015年11月30日
RT虐我千百遍,我待RT如初恋
从上手RT这个游戏,玩了也有几十个小时了
死了几百次,各种各样的死法
从兴致勃勃的来,到心灰意冷的下线
每次被虐的辗转反侧,躺在床上那一刹那似乎又悟出来一些道理
觉得再给我一次机会我肯定不会犯同样的错误
我,可以走的更远
每一次失败都是一次经验的总结
每一次跌倒都是为了下一次走的更远

RT最大的魅力来自于游戏内探索与经验积累
没有死上个千百回,是不能够在游戏内任意驰骋的
但,千万不要心灰意冷
下一次,你,可以玩的更好
这篇评测是否有价值? 欢乐
4 人中有 4 人(100%)觉得这篇评测有价值
推荐
40.2 小时(记录在案的)
发布于:2015年12月4日
刚开始不会玩,后来会玩了觉得很有意思. 有一个建议:在游戏中增加一个帮助栏.
Great game! A suggestion: improve the help system, add help menu in the game.
这篇评测是否有价值? 欢乐
4 人中有 4 人(100%)觉得这篇评测有价值
推荐
189.6 小时(记录在案的)
发布于:2015年11月5日
玩了5个小时,终于第一次见到了clean the dungeon,应该是运气好。
其实现在还在摸索中

这个游戏活下来比什么都重要,不要纠结你打到了多少装备,弄了多少钱,那些都是浮云。
它好像没有传承的概念,1条命就是1条命。
吃一堑长一智,在一开始的游戏过程,一切都是未知,所以遇到的任何元素都可能成为你死亡的理由。
随着游戏时间的推进,会慢慢的知道自己能应付什么样的怪物。
有点当年第一次打开英雄无敌3的感觉。
据说作者花了3年的时间挑平衡
这种时间与精力巨大付出后的产物我相信不会错。
这篇评测是否有价值? 欢乐
4 人中有 4 人(100%)觉得这篇评测有价值
推荐
238.1 小时(记录在案的)
发布于:2015年11月9日
一款玩的时间越长越好玩的游戏
这篇评测是否有价值? 欢乐
299 人中有 260 人(87%)觉得这篇评测有价值
推荐
77.4 小时(记录在案的)
发布于:2014年3月27日
Roguelikes (or at least roguelites) on Steam are almost a dime a dozen nowadays. What exactly sets Rogue's Tale apart from the heavyweight in this category on Steam - Dungeons of Dredmor? Honestly…. not much. If you want an in-depth experience with multitudes of classes, skills, and items types, don't look here. Rogue's Tale is, simply put, a roguelike distilled to the genres' simplest concepts:

1) Turn and grid based play, randomly generated dungeons and encounters, and perma-death.
2) Unnecessarily clunky and cumbersome controls.
3) Unyielding difficulty, unfair and frustrating deaths that encourage you to punch holes through your monitor.
4) Addictive as crack.

There's no crafting, only a small number of different basic item types, and essentially only three different archetypes you can play with the limited number of skill choices in the game - mage, fighter, and archer. Yet this simplicity is a large part of what makes this game so addictive. It's just so easy to walk through a dungeon, floor by floor, killing monsters and discovering treasures until you inevitably get killed by a lucky arrow or random spike trap. Just one more death until I sleep, I swear!

Seriously though, you will die in this game. And you will die a lot, often within 5 minutes of character creation. Don't expect any handholding, other than some sparse tutorial messages. Your deaths will be unfair. My record is actually a death within two turns, less than 10 seconds into the game. Human and humanoid NPCs in this game have similar stats, skills, and equipment as you, after all. The difference is the human controlling your character. Thus, the only way to improve is to master the game mechanics and unlock different heritages, skills and equipment that carry over to your future characters. At least until you get flattened by a cave bear.

As part of the challenge, nothing in this game is identified. Sometimes this is nice - you'll find that your sword is causing status effects on your enemies, for example. But other times it's just plain annoying. In most other games, you wouldn't think twice about drinking an unidentified potion if you're really in danger of dying. In this game, the potions are more likely to kill you than not - there are a total of 24 potions in this game, 5 of which are beneficial, 19 of which are poison. An additional problem with requiring identification is that storekeepers simply will not buy unidentified items from you. This is a severe disadvantage through your first couple of playthroughs before you unlock any heritages. It doesn't help that 90% of items you find will cost more to identify than how much you can sell them for.

There certainly are many complaints that I have with the game. Those aforementioned heritages are far too difficult to unlock after the first couple. Just an example - I played over 15 hours on a single character, grinding through dungeon after dungeon, before I was able to unlock the enchantment and ring heritages. Yes, everything is randomly generated, but it really should not take that long to unlock. It's extra difficult because the game does not give you a list of the items that you've already found or identified. So if you see a missing item in the town store or a travelling merchant, you may not know that you need to purchase that item. Frankly, this was the reason I got tired of the game. At some point (admittedly 40 hours into the game), you just feel like the rate of reward and advancement becomes far too slow.

The controls in this game are also pretty terrible and needlessly complicated. Different weapon types have different keys you need to press in order to attack with them. Controls that work in the equipment screen don't work in the shop screens. It seems like the only reason that this control scheme was used is to pay homage to the classics of this genre. There's honestly no reason otherwise.

I left this game a "recommanded" rating, but I would really only recommend it to people who enjoy playing punishing roguelikes. Everyone else, please stay far away. As the reviews on Hack, Slash, and Loot indicate, if you aren't looking for a game in this genre, you will not like this game.
这篇评测是否有价值? 欢乐
122 人中有 98 人(80%)觉得这篇评测有价值
有 9 人觉得这篇评测很欢乐
推荐
45.5 小时(记录在案的)
发布于:2014年4月2日
Death Simulator 2000. I hate this game. I hate it with every fiber of my being. I die over and over again. Then, like a ray of hope, I start to progress. Level 6, then 7. Level 9.. could it be? Level 10. Fully geared. Reset the dungeon twice. Im finally making progress.

Then I open a door to 3 orcs and a wolf. Well, theres 2 hours of wasted progress.

Screw this game.

...

Alright, one more go.
这篇评测是否有价值? 欢乐
98 人中有 68 人(69%)觉得这篇评测有价值
有 9 人觉得这篇评测很欢乐
不推荐
154.8 小时(记录在案的)
发布于:2014年11月2日
Oh Jesus Christ, where do I start.
The learning curve caps relatively early (15 hours in I learned all the tricks and neat strats alone. 35? Went online and ♥♥♥♥. Found out more.)
After the learning curve caps out, then it's the RNG grinding. There's not too much you can do to manipulate the game in your favor with the equipment you have to make a really distinctive difference. And it sucks. It takes a lot of control out of the player's hands and it feels really sloppy to scoop up anything beyond a kill in a 2 v 1 fight. Either you win or you don't. And it's seldom close.

You need to grind for more starting equipment. Prodegies. Traits. It's really cruel and unusual. It's basically telling the gamer you aren't meant to play this for the first time and win. Ever. See; ToME, NetHack, Stone Soup. Roguelikes where every class comes at face value and you CAN potentially GG with ALL of them. It takes a lot out of you.

Leveling up is a curse and you actually literally need Woof to potentially win the game. Enemies scale with your level. Equipment drops stay relatively the same. It really, really sucks. Woof, on the other hand, can be at level 20, while you coast at level 2. It's really needed for early/mid gaming where you can stall levels with your dog.

I wouldn't dare recommend it to anyone. It's ♥♥♥♥ing suicide. It's a good price? It's very challenging? I've obviously sunk a lot of hours into it but I'm not. It's. No.

EDIT:: Y'all can't sit here and seriously blame people who "just aren't hxc roguelike fans". ♥♥♥♥ing Dungeon Crawl wouldn't do some ♥♥♥♥ like this and it's damn hard for all the right reasons.

There's roguelikes, and then there's this. This isn't standard roguelike formula. This is hell.
这篇评测是否有价值? 欢乐