Rogue's Tale is a single player turn-based dungeon crawling game. The game takes place in a place called Frostmourn Keep and its underlying dungeons located in the World's End Mountains. The goal is to overthrow the current king of the Frostmourn Keep and become the new king.
用户评测:
总体:
褒贬不一 (252 篇评测) - 252 篇用户的游戏评测中有 67% 为好评。
发行日期: 2014年3月28日

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2015年12月6日

Version 1.13

Including a new boss and stuff:

- Added a new boss called Dread Lord Nabon.
- Added a repeatable quest that helps to find monsters.
- Removed duplicate bad potions and added new good ones.
- Poisoned weapons are now better and poisons last longer.
- Some other minor balancing issues, improvements etc.

There was this little competition on the Epixx.org server where the first player to spank the King on heroic difficulty would have his name deviously stolen. The name of that rogue was Nabon and he now has his own boss in the game.

In order to keep the game fair, monsters can't be too common or the midgame would prove quite tricky. This, however, makes it so that it is possible to play for weeks and never see a certain monster. There is now a repeatable quest in the inn that can be used to find a specific monster with the excess gold you have.

Potions have always been somewhat boring because of the ratio of good vs bad potions (5 vs 19). This has now been changed so that 23 out of 24 are good once poisons have been identified. Even the only disease potion can be considered good as its effect is much worse and chugging it on an enemy can prove quite funny.

Poisons used to have a max duration of 3 damaging hits. This is no longer the case and their average duration is now much longer. What this means is that an orc with his super nasty poison no longer uses all charges on the nearest snail and you will get to enjoy the effects of it aswell.

There's also some balancing issues but they can be found in the change log.

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关于这款游戏

Rogue's Tale is a single player turn-based dungeon crawling game.

The game takes place in a place called Frostmourn Keep and its underlying dungeons located in the World's End Mountains. The goal is to overthrow the current king of the Frostmourn Keep and become the new king.

  • Classless character building where you can be the kind of rogue you want.
  • Seemingly unfair, untimely and unforgiving deaths which are also permanent.
  • Ways to counter these deaths by learning the game mechanics.
  • Random dungeons and encounters.
  • 24 talents to build your character with.
  • 30 spells to build your character even further.
  • 60 heritages that make your next character stronger.
  • 30 challenges to complete once you get the hang of the game.

系统需求

Windows
SteamOS + Linux
    最低配置:
    • 操作系统: XP/Vista/7/8
    • 处理器: 2GHz Intel or AMD
    • 内存: 2048 MB RAM
    • 图形: Nvidia Geforce 9600 or similar ATI/AMD card
    • 存储空间: 需要 200 MB 可用空间
    最低配置:
    • 操作系统: Debian 7+/Ubuntu 12+
    • 处理器: 2GHz Intel or AMD
    • 内存: 2048 MB RAM
    • 图形: Nvidia Geforce 9600 or similar ATI/AMD card
    • 存储空间: 需要 200 MB 可用空间
    • 附注事项: Requires 32 bit libraries and properly set up xrender or opengl. Older distros do not seem to have xrender support and they must add -opengl parameter in the launcher's expert settings located in the settings tab (start the launcher, click settings tab, type -opengl in the expert settings field).
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总体:
褒贬不一 (252 篇评测)
最近发布
Regell
( 0.6 小时(记录在案的) )
发布于:5月12日
Terrible RNG combat concept. Horrible key mapping layout. the HUD is awful giving no description of your spells or abilities. If you want an awesome roguelike then go download pixel dungeon for free off their website or on you phone. A way better roguelike.
Helpful? 欢乐
Farshad
( 1.0 小时(记录在案的) )
发布于:5月3日
It's good, 80's style game. No save and restore, you die in seconds often, even if you are a seasoned player. At least I did the first 10 times I played, and now I'm done.
Helpful? 欢乐
Harcile
( 35.2 小时(记录在案的) )
发布于:3月4日
I just don't feel there's a learning curve to it unlike other roguelikes which are perhaps harder but in which deaths don't seem so inevitable. In RT you get to a certain level then you are almost guaranteed to go down a floor and meet enemies you simply stand no chance of surviving against. It's not like you have a choice in the matter. Dungeons increase in difficulty as you level up, and you don't have multiple paths to go in. Just one. To death. I rarely died and thought I could have done something differently. Perhaps there's a gameplay mechanic I'm missing? Perhaps this is just a game for dying a lot in. I don't quite get it and I got quite bored doing the first few floors over and over again without any real variation in what I could do. Floors are small, builds are unvaried. I'd recommend DC:SS or IVAN over this. Both have more depth, more variety, and are "harder" whilst being fairer.
Helpful? 欢乐
mOuSer
( 4.1 小时(记录在案的) )
发布于:1月31日
刚开始玩,似乎深度很深啊,看云风大大的文章学一下吧先
Helpful? 欢乐
a 21 second respawn
( 134.9 小时(记录在案的) )
发布于:1月27日
Never gets any easier.
Helpful? 欢乐
PixelMonkey
( 11.3 小时(记录在案的) )
发布于:1月26日
还没有研究透彻,但这游戏玩的乐趣就在发现新事物上,频繁的死亡没有让我点击退出按钮,至少我现在也在不停地在探索
Helpful? 欢乐
-F00L-]V[eT@L-
( 122.5 小时(记录在案的) )
发布于:1月20日
It will take some time to learn the in's and out's of this games mechanics but once you get the basics down the game is pretty great. It hold's up to other top flight roguelikes. I recommend it for other experienced roguelike players but it's probably not the best game to start with if you're new to the genre.
Helpful? 欢乐
Exce
( 502.2 小时(记录在案的) )
发布于:1月3日
Rogue's Tale is a very clever game with pleasant graphics. It laughs in your face every time you lose.

Hardcore and challenging roguelike, it only took me a year to finish the game!

P.S. the develolper adds new stuff every once in a while!
Helpful? 欢乐
TheGiantBreast
( 120.9 小时(记录在案的) )
发布于:1月1日
This game is very difficult. And some would say the RNG is too brutal. But the RNG is sort of what makes the game interesting. You have to use every opportunity available to survive. If you are constantly thinking what can I do to reduce my chance of death, then you can progress.

Unfortunately, you won't know what can reduce your chance of death until you know a little bit about the mechanics. The tutorial is garbage in this respect. I played for about 5 hours and never made it to experience level 4. Then I poked around the steam guides and made it to level 6. I have now spent 12 hours with this game and have only got a character leveled to 9, before some demon mage wrecked me. I highly recommend reading what folks are saying about the base mechanics, they don't spoil you because the game is so tough, so each playthrough that is not mindless will teach you some small intricacy that the guides don't cover. Also there are multiple ways to skin a cat, how your run is going will dictate the best approach. One thing is always true, health is wealth. Max that stamina.

This game imparted to me what I think the real spirit of a rogue-like is: its the journey that should be enjoyable. Don't worry about actually achieving your goals, get as far as you can with each new challenge and the game becomes really fun.

I grabbed this game for a few bucks, and can walk away very happy. Of course I won't put it down just yet. It will be the game I whip out every once in a while, perhaps while traveling or commuting, when I don't want to do something productive. The specs are low so it should run on most laptops.

TLDR: Unforgiving gameplay, but that makes it fun. Relax and let go of achievement, focus on learning the quirks. Check out the steamguides, the probably won't spoil the game, knowledge of the mechanics make decisions more like a puzzle game.
Helpful? 欢乐
Decay
( 20.6 小时(记录在案的) )
发布于:2015年12月20日
Solid little roguelike. And it does feel "small" compared to TOME or ADOM, but it has its own style of strategic gameplay and brutal deaths. Definitely worth picking up if you enjoy the dying-a-lot aspect of roguelikes.
Helpful? 欢乐
Fail Tank
( 532.7 小时(记录在案的) )
发布于:2015年12月17日
I got this game for two fiddy during the last sale and was like "am I going to play this? Probably not but I'll have more than three dollars of regret if I don't pick it up". I started playing it one night because I just wanted to get it out of my head. I played it, I was frustrated by it, and slightly intrigued. The next day, I played it a little more and read the website to get some of the inner workings of the mechanics. The next day, I played it basically all damn day long. Now I'm hooked.

What is this game? I'm so glad you asked, incredibly pliable hypothetical reader. It's a roguelike. You take one (or later, two) actions per turn. Then everything else gets a turn. A large amount of the game is driven by luck, and permadeath, and unlocking things that will make your characters stronger forever...starting after your next death. It follows in the vein of Nethack, Dungeons of Dredmor, TOME, and ADOM. You will die. You will die a ♥♥♥♥ ton. People will describe it as a terrible game for masochists, because it makes them feel good for beating it. I'm old enough to know that any game is really just a matter of time and motivation, and whether it's hardcore roguelikes, or bullet hell shooters, there ain't nothing to it but time and dedication to a meaningless diversion. Play it because it's fun, or don't if it's not.

As I was saying, it's a roguelike. I've played other roguelikes before, but I bounced off almost all of them super hard. FTL, Binding of Isaac, and Our Darker Purpose is about my level of tolerance for roguelike(likes). But this one? For some reason I'm hooked. I've played better roguelikes before, but I haven't liked any of them better. I've now spread the Rogue's Tale virus to three other people. Two of them are hooked, one hasn't installed it yet. It's inexplicable.

Let me talk mechanics for a little bit, since my subjective rambling is doing no good. You have to be okay with dying. The game is not judging you. You are not bad for dying on the first floor. The game isn't laughing at you. Sometimes you just walk down the stairs and get killed by an orc with a pickaxe before the game even truly begins. You have to make peace with that. Restarting takes about all of 10 seconds. The longer a run goes, the more control you gain over it. If you die at level 1, it's easy to cry BS RNG, but when you hit level 20, it's almost definitely going to be your own stupidity that kills you. The first time you die to a curse at level 8, you'll cry BS RNG. The second time, it'll be because you weren't able to find a curse immunity item before the undead mage got you. The third time it'll be because you abused the line of sight around a corner, charged the mage, but he got a lucky shot off before he died. The fourth time, you'll win and manage to fast travel back to town before the curse kills you, pay a little gold and survive the ordeal.

Part of the game is learning every little nuance, every right reaction, every micro-tactic. You have to fight an air elemental? Better have a ring of elements or a shock ward amulet. Don't have those? Stay at range. You're a melee character? Switch to a 2hander and hope you kill him before the lightning stun kicks in and lets the guy pick you apart at his leisure. Don't think you're strong enough to do that? Then avoid the fight. Lure him into other enemies, and let them fight, or just push a boulder down the stairs and find a new dungeon.

A surprisingly large part of this game is knowing when to give up. When you're new, you think you're supposed to win every fight, and you can't. That's part of why everyone loves to decry the RNG so much. Poker players don't go all-in every hand, and trying to do so means you have no idea how to play poker. So it is with Rogue's Tale. You learn to recognize when fights will be too hard for you to faceroll, and you'll either try to win by using scrolls and potions, or use the environment against them, or you'll avoid the fight entirely. Or you'll roll the dice and hope you come out a winner. That usually gets you killed though. There are three situations in Rogue's Tale where you'll die: when you're starting the game and still vulnerable to RNG, when you misjudge the difficulty of a fight and you don't realize your mistake in time, and finally, when you just do something incredibly stupid. I shot a boss with a wand of crippling before, hoping to wreck him with complete impunity. Little did I know his amulet reflected orb spells and weapons, and that a wand of crippling counts as a weapon or orb, and that I myself was not completely immune to the worst afflictions that the wand could cause. Over the next two dozen turns, I watched helplessly as my character was paralyzed, and the boss calmly strolled up and killed me extremely slowly. At least, it would have been slowly if I had any ability to react.

Anyway, the game is great, and I'm hopelessly addicted. Don't buy the hype about the RNG, it only is really bad when you haven't invested much time into your run anyway. You'll learn cool tricks like turning enemies into rats and throwing cheese at them to tame them.
Helpful? 欢乐
Einar
( 31.2 小时(记录在案的) )
发布于:2015年12月6日
Worst rogue-like I've ever played. In this game you are supposed to avoid gaining experience in all ways possible until you have unbeatable gear because all enemies gain levels with you. Sounds like fun? It isn't. Unfair, unbalanced, unbeatable(unless played like described above), unfun, UNRECOMMENDABLE.
Helpful? 欢乐
SkaipisLT
( 51.5 小时(记录在案的) )
发布于:2015年12月6日
Death is your only friend in this game.
Helpful? 欢乐
李淼
( 40.2 小时(记录在案的) )
发布于:2015年12月4日
刚开始不会玩,后来会玩了觉得很有意思. 有一个建议:在游戏中增加一个帮助栏.
Great game! A suggestion: improve the help system, add help menu in the game.
Helpful? 欢乐
隔壁老王
( 158.5 小时(记录在案的) )
发布于:2015年11月30日
RT虐我千百遍,我待RT如初恋
从上手RT这个游戏,玩了也有几十个小时了
死了几百次,各种各样的死法
从兴致勃勃的来,到心灰意冷的下线
每次被虐的辗转反侧,躺在床上那一刹那似乎又悟出来一些道理
觉得再给我一次机会我肯定不会犯同样的错误
我,可以走的更远
每一次失败都是一次经验的总结
每一次跌倒都是为了下一次走的更远

RT最大的魅力来自于游戏内探索与经验积累
没有死上个千百回,是不能够在游戏内任意驰骋的
但,千万不要心灰意冷
下一次,你,可以玩的更好
Helpful? 欢乐
a huge boulder that got suplexed
( 2.1 小时(记录在案的) )
发布于:2015年11月23日
All of the obtuseness, randomness, and boredom of an old-school roguelike, but without any of the charm, customization, or fun. Feels like ADOM without the expansive world, character building, or meaningful goals to strive for (achivement farming for character customization options? Really?). I bought this for less than a pack of gum and I still feel ripped off.
Helpful? 欢乐
gdtiti
( 23.7 小时(记录在案的) )
发布于:2015年11月14日
this game is very good
Helpful? 欢乐
earth
( 1.2 小时(记录在案的) )
发布于:2015年11月13日
很有意思和挑战的游戏
Helpful? 欢乐
rastline
( 238.1 小时(记录在案的) )
发布于:2015年11月9日
一款玩的时间越长越好玩的游戏
Helpful? 欢乐
Xhacker
( 189.6 小时(记录在案的) )
发布于:2015年11月5日
玩了5个小时,终于第一次见到了clean the dungeon,应该是运气好。
其实现在还在摸索中

这个游戏活下来比什么都重要,不要纠结你打到了多少装备,弄了多少钱,那些都是浮云。
它好像没有传承的概念,1条命就是1条命。
吃一堑长一智,在一开始的游戏过程,一切都是未知,所以遇到的任何元素都可能成为你死亡的理由。
随着游戏时间的推进,会慢慢的知道自己能应付什么样的怪物。
有点当年第一次打开英雄无敌3的感觉。
据说作者花了3年的时间挑平衡
这种时间与精力巨大付出后的产物我相信不会错。
Helpful? 欢乐
最有价值的评测  在过去的 180 天内
3 人中有 3 人(100%)觉得这篇评测有价值
推荐
158.5 小时(记录在案的)
发布于:2015年11月30日
RT虐我千百遍,我待RT如初恋
从上手RT这个游戏,玩了也有几十个小时了
死了几百次,各种各样的死法
从兴致勃勃的来,到心灰意冷的下线
每次被虐的辗转反侧,躺在床上那一刹那似乎又悟出来一些道理
觉得再给我一次机会我肯定不会犯同样的错误
我,可以走的更远
每一次失败都是一次经验的总结
每一次跌倒都是为了下一次走的更远

RT最大的魅力来自于游戏内探索与经验积累
没有死上个千百回,是不能够在游戏内任意驰骋的
但,千万不要心灰意冷
下一次,你,可以玩的更好
这篇评测是否有价值? 欢乐
3 人中有 3 人(100%)觉得这篇评测有价值
推荐
40.2 小时(记录在案的)
发布于:2015年12月4日
刚开始不会玩,后来会玩了觉得很有意思. 有一个建议:在游戏中增加一个帮助栏.
Great game! A suggestion: improve the help system, add help menu in the game.
这篇评测是否有价值? 欢乐
18 人中有 17 人(94%)觉得这篇评测有价值
有 2 人觉得这篇评测很欢乐
推荐
532.7 小时(记录在案的)
发布于:2015年12月17日
I got this game for two fiddy during the last sale and was like "am I going to play this? Probably not but I'll have more than three dollars of regret if I don't pick it up". I started playing it one night because I just wanted to get it out of my head. I played it, I was frustrated by it, and slightly intrigued. The next day, I played it a little more and read the website to get some of the inner workings of the mechanics. The next day, I played it basically all damn day long. Now I'm hooked.

What is this game? I'm so glad you asked, incredibly pliable hypothetical reader. It's a roguelike. You take one (or later, two) actions per turn. Then everything else gets a turn. A large amount of the game is driven by luck, and permadeath, and unlocking things that will make your characters stronger forever...starting after your next death. It follows in the vein of Nethack, Dungeons of Dredmor, TOME, and ADOM. You will die. You will die a ♥♥♥♥ ton. People will describe it as a terrible game for masochists, because it makes them feel good for beating it. I'm old enough to know that any game is really just a matter of time and motivation, and whether it's hardcore roguelikes, or bullet hell shooters, there ain't nothing to it but time and dedication to a meaningless diversion. Play it because it's fun, or don't if it's not.

As I was saying, it's a roguelike. I've played other roguelikes before, but I bounced off almost all of them super hard. FTL, Binding of Isaac, and Our Darker Purpose is about my level of tolerance for roguelike(likes). But this one? For some reason I'm hooked. I've played better roguelikes before, but I haven't liked any of them better. I've now spread the Rogue's Tale virus to three other people. Two of them are hooked, one hasn't installed it yet. It's inexplicable.

Let me talk mechanics for a little bit, since my subjective rambling is doing no good. You have to be okay with dying. The game is not judging you. You are not bad for dying on the first floor. The game isn't laughing at you. Sometimes you just walk down the stairs and get killed by an orc with a pickaxe before the game even truly begins. You have to make peace with that. Restarting takes about all of 10 seconds. The longer a run goes, the more control you gain over it. If you die at level 1, it's easy to cry BS RNG, but when you hit level 20, it's almost definitely going to be your own stupidity that kills you. The first time you die to a curse at level 8, you'll cry BS RNG. The second time, it'll be because you weren't able to find a curse immunity item before the undead mage got you. The third time it'll be because you abused the line of sight around a corner, charged the mage, but he got a lucky shot off before he died. The fourth time, you'll win and manage to fast travel back to town before the curse kills you, pay a little gold and survive the ordeal.

Part of the game is learning every little nuance, every right reaction, every micro-tactic. You have to fight an air elemental? Better have a ring of elements or a shock ward amulet. Don't have those? Stay at range. You're a melee character? Switch to a 2hander and hope you kill him before the lightning stun kicks in and lets the guy pick you apart at his leisure. Don't think you're strong enough to do that? Then avoid the fight. Lure him into other enemies, and let them fight, or just push a boulder down the stairs and find a new dungeon.

A surprisingly large part of this game is knowing when to give up. When you're new, you think you're supposed to win every fight, and you can't. That's part of why everyone loves to decry the RNG so much. Poker players don't go all-in every hand, and trying to do so means you have no idea how to play poker. So it is with Rogue's Tale. You learn to recognize when fights will be too hard for you to faceroll, and you'll either try to win by using scrolls and potions, or use the environment against them, or you'll avoid the fight entirely. Or you'll roll the dice and hope you come out a winner. That usually gets you killed though. There are three situations in Rogue's Tale where you'll die: when you're starting the game and still vulnerable to RNG, when you misjudge the difficulty of a fight and you don't realize your mistake in time, and finally, when you just do something incredibly stupid. I shot a boss with a wand of crippling before, hoping to wreck him with complete impunity. Little did I know his amulet reflected orb spells and weapons, and that a wand of crippling counts as a weapon or orb, and that I myself was not completely immune to the worst afflictions that the wand could cause. Over the next two dozen turns, I watched helplessly as my character was paralyzed, and the boss calmly strolled up and killed me extremely slowly. At least, it would have been slowly if I had any ability to react.

Anyway, the game is great, and I'm hopelessly addicted. Don't buy the hype about the RNG, it only is really bad when you haven't invested much time into your run anyway. You'll learn cool tricks like turning enemies into rats and throwing cheese at them to tame them.
这篇评测是否有价值? 欢乐
18 人中有 11 人(61%)觉得这篇评测有价值
有 6 人觉得这篇评测很欢乐
推荐
51.5 小时(记录在案的)
发布于:2015年12月6日
Death is your only friend in this game.
这篇评测是否有价值? 欢乐
38 人中有 21 人(55%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
不推荐
31.2 小时(记录在案的)
发布于:2015年12月6日
Worst rogue-like I've ever played. In this game you are supposed to avoid gaining experience in all ways possible until you have unbeatable gear because all enemies gain levels with you. Sounds like fun? It isn't. Unfair, unbalanced, unbeatable(unless played like described above), unfun, UNRECOMMENDABLE.
这篇评测是否有价值? 欢乐
2 人中有 2 人(100%)觉得这篇评测有价值
推荐
502.2 小时(记录在案的)
发布于:1月3日
Rogue's Tale is a very clever game with pleasant graphics. It laughs in your face every time you lose.

Hardcore and challenging roguelike, it only took me a year to finish the game!

P.S. the develolper adds new stuff every once in a while!
这篇评测是否有价值? 欢乐
2 人中有 2 人(100%)觉得这篇评测有价值
推荐
122.5 小时(记录在案的)
发布于:1月20日
It will take some time to learn the in's and out's of this games mechanics but once you get the basics down the game is pretty great. It hold's up to other top flight roguelikes. I recommend it for other experienced roguelike players but it's probably not the best game to start with if you're new to the genre.
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最有价值的评测  总体
32 人中有 32 人(100%)觉得这篇评测有价值
有 6 人觉得这篇评测很欢乐
推荐
417.5 小时(记录在案的)
发布于:2015年6月21日
如果你单看推荐比例,目前是 196 篇里的 63% 好评,绝对算很低了。如此多的差评很容易让你错过一款好游戏。下面我来解释一下为什么叫好的人不多。

如果你花上一个小时试玩这款游戏(是的,官网有试玩版下载),会发现你至少会死 20 次。各种莫名其妙的死法让你想摔键盘砸显示器,而且你会觉得是随机数导致的,而不是你的技术不行。一款随机成分这么高的 roguelike 当然会被人骂死啦。如果你已经购买了游戏,估计已经在想怎么写差评了。

且慢。你以为作者是白痴吗?花了几年设计一款完全看脸的 roguelike ,让新手几十秒就死掉?还是仔细玩一下吧,就算是看脸,难道死上 100 次就没有一次人品爆发吗?反正分分种就可以重来,试错成本很低,尝试一下击败这个游戏吧。

当你玩上两个小时后,你会惊奇的发现,你的人品并没有爆发,还是不停的死去。但是你居然可以慢慢活得长一点了。而游戏还是那个游戏,或许你只继承了解毒药那个遗产,此外并没有什么数值积累,但是你的技术真真切切的提高了。而你似乎还说不出来为什么,隐隐觉得,这是其实是一款精心设计过的游戏。包括那么随机数参于的公式,其实都仔细调整过平衡。击败你的不是随机数,而真的是你对游戏理解还不够。

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这真的是款好游戏。和很多其它地牢爬行类的游戏不太一样,它就是通过让你快速的死掉来学习游戏机制的。正因为周期短,所以挫折感不是那么强,再来一盘再来一盘,我能做的更好。而他的基本操作和系统看起来又那么简单,不需要你事先从大量的职业,种族中做艰难的选择;没有多少属性点好自由分配;游戏升级过程中的自由点选择也不是特别烦心;反正不用太纠结,很快你就能上手了。

这是款回合制游戏,但绝对不是简单的打怪升级收集装备。其实每盘你能升的级非常有限,天赋点(决定了你是战士、法师、弓箭手,或是混合职业)能加的更少。装备、药品、法术来来回回就那么几个,地图也只有那么几层。但每次全新的随机地图导致了你的选择截然不同。短流程也导致了每步决策都很重要,死上上百次后,你会发现其实大多数死亡是可以避免的,只是你做错了某些事情。

等你可以升到 10 级时,一盘差不多也能玩上一个小时了,而你依旧会碰到之前没有碰到过的危机要处理。基本上,每碰到一个没见过的危机就意味着死亡。而这个时候你也能体会到作者的设计意图了,好好想想下次该怎么办。永远活在生死一线间的感觉就是这个游戏魅力之所在。

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7 人中有 7 人(100%)觉得这篇评测有价值
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472.3 小时(记录在案的)
发布于:2015年7月23日
评测更新:大概在这个游戏上花了400+小时, 有一些不同的认识,所以还是写点什么吧.
本人:TOME4 老玩家. 这个游戏的"老玩家",通关7次(战士,盗贼,法师,战法混合 都有)

前言:
这个评测大概是分这么几个段落:
1 先介绍一下这个游戏
2 总结一些新手觉得这个游戏不好的原因.
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rogue's tale(下面简称RT) 这个游戏总的来说算是相当硬核的rogue-like了,也融合了很多tome4以及其他rogue-like元素. 它跟tome4或者其他游戏不一样的地方在于它非常自由,没有死板的剧情,游戏对象间的互动非常多.


这个游戏刚接触的时候你会觉得机制很简单,实际上是恰恰相反的.
在刚接触这个游戏你往往都不知道怎么就莫名其妙死了,往往是你对游戏战斗机制还不太熟悉
建议在玩上几轮以后去官网简单查阅一下开发者的机制,这样你的起步会好很多,对这个游戏会上手快一些.

还有一个是有玩家认为这个是RNG游戏想靠运气获得一些"神装"一步登天击杀游戏最后boss,我用我游戏前80小时惨痛的经历证明这个做法基本是不太可取的,比较效率的方法还是一步步的规划如何f解锁遗产,当你解锁了一部分遗产后,你的硬实力是实打实的提升了,当你解锁了全部遗产后,你会有更不一样的视野,甚至可以尝试这个游戏最终的build(见我留言链接)

还有一个很重要的概念就是人物相对等级 这是一个相对名词,什么意思呢,很多人比较线性的把这个游戏1-20级这样分段:
1-6 超前期
7-9 前期
9-15 中期
15-20 后期

这样分是没错的,但是这个游戏有个特点是怪物等级随人物跟随从等级比例浮动 如果你升早了,那么你要面对属性更高的敌人,甚至monster.要知道9级以后兽人暴击12是很正常的.所以升级也是一个比较重要的博弈.

最后这个游戏之所以会玩这么长时间,我个人是觉得RT在职业上做的非常灵活,我这里简单剧透一下:
这个游戏一共有2个族的职业 一个是主用AGI的 ,另一个不是.我在留言里会贴一个我最终觉得完美的一个build构建 主要供通关的人参考一下,新手也能看看
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3 人中有 3 人(100%)觉得这篇评测有价值
推荐
189.6 小时(记录在案的)
发布于:2015年11月5日
玩了5个小时,终于第一次见到了clean the dungeon,应该是运气好。
其实现在还在摸索中

这个游戏活下来比什么都重要,不要纠结你打到了多少装备,弄了多少钱,那些都是浮云。
它好像没有传承的概念,1条命就是1条命。
吃一堑长一智,在一开始的游戏过程,一切都是未知,所以遇到的任何元素都可能成为你死亡的理由。
随着游戏时间的推进,会慢慢的知道自己能应付什么样的怪物。
有点当年第一次打开英雄无敌3的感觉。
据说作者花了3年的时间挑平衡
这种时间与精力巨大付出后的产物我相信不会错。
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3 人中有 3 人(100%)觉得这篇评测有价值
推荐
238.1 小时(记录在案的)
发布于:2015年11月9日
一款玩的时间越长越好玩的游戏
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298 人中有 259 人(87%)觉得这篇评测有价值
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77.4 小时(记录在案的)
发布于:2014年3月27日
Roguelikes (or at least roguelites) on Steam are almost a dime a dozen nowadays. What exactly sets Rogue's Tale apart from the heavyweight in this category on Steam - Dungeons of Dredmor? Honestly…. not much. If you want an in-depth experience with multitudes of classes, skills, and items types, don't look here. Rogue's Tale is, simply put, a roguelike distilled to the genres' simplest concepts:

1) Turn and grid based play, randomly generated dungeons and encounters, and perma-death.
2) Unnecessarily clunky and cumbersome controls.
3) Unyielding difficulty, unfair and frustrating deaths that encourage you to punch holes through your monitor.
4) Addictive as crack.

There's no crafting, only a small number of different basic item types, and essentially only three different archetypes you can play with the limited number of skill choices in the game - mage, fighter, and archer. Yet this simplicity is a large part of what makes this game so addictive. It's just so easy to walk through a dungeon, floor by floor, killing monsters and discovering treasures until you inevitably get killed by a lucky arrow or random spike trap. Just one more death until I sleep, I swear!

Seriously though, you will die in this game. And you will die a lot, often within 5 minutes of character creation. Don't expect any handholding, other than some sparse tutorial messages. Your deaths will be unfair. My record is actually a death within two turns, less than 10 seconds into the game. Human and humanoid NPCs in this game have similar stats, skills, and equipment as you, after all. The difference is the human controlling your character. Thus, the only way to improve is to master the game mechanics and unlock different heritages, skills and equipment that carry over to your future characters. At least until you get flattened by a cave bear.

As part of the challenge, nothing in this game is identified. Sometimes this is nice - you'll find that your sword is causing status effects on your enemies, for example. But other times it's just plain annoying. In most other games, you wouldn't think twice about drinking an unidentified potion if you're really in danger of dying. In this game, the potions are more likely to kill you than not - there are a total of 24 potions in this game, 5 of which are beneficial, 19 of which are poison. An additional problem with requiring identification is that storekeepers simply will not buy unidentified items from you. This is a severe disadvantage through your first couple of playthroughs before you unlock any heritages. It doesn't help that 90% of items you find will cost more to identify than how much you can sell them for.

There certainly are many complaints that I have with the game. Those aforementioned heritages are far too difficult to unlock after the first couple. Just an example - I played over 15 hours on a single character, grinding through dungeon after dungeon, before I was able to unlock the enchantment and ring heritages. Yes, everything is randomly generated, but it really should not take that long to unlock. It's extra difficult because the game does not give you a list of the items that you've already found or identified. So if you see a missing item in the town store or a travelling merchant, you may not know that you need to purchase that item. Frankly, this was the reason I got tired of the game. At some point (admittedly 40 hours into the game), you just feel like the rate of reward and advancement becomes far too slow.

The controls in this game are also pretty terrible and needlessly complicated. Different weapon types have different keys you need to press in order to attack with them. Controls that work in the equipment screen don't work in the shop screens. It seems like the only reason that this control scheme was used is to pay homage to the classics of this genre. There's honestly no reason otherwise.

I left this game a "recommanded" rating, but I would really only recommend it to people who enjoy playing punishing roguelikes. Everyone else, please stay far away. As the reviews on Hack, Slash, and Loot indicate, if you aren't looking for a game in this genre, you will not like this game.
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121 人中有 97 人(80%)觉得这篇评测有价值
有 7 人觉得这篇评测很欢乐
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45.5 小时(记录在案的)
发布于:2014年4月2日
Death Simulator 2000. I hate this game. I hate it with every fiber of my being. I die over and over again. Then, like a ray of hope, I start to progress. Level 6, then 7. Level 9.. could it be? Level 10. Fully geared. Reset the dungeon twice. Im finally making progress.

Then I open a door to 3 orcs and a wolf. Well, theres 2 hours of wasted progress.

Screw this game.

...

Alright, one more go.
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17.0 小时(记录在案的)
发布于:2014年3月28日
Enjoy all the brutalizing by procs? This game is for you. Marvel at the game throwing an enemy at you on the second floor that kills you in two hits. Watch as the only way for you to progress is barred by a door in a narrow hallway with a deadly spike pit in front of it, creating a scenario where you actually can not succeed. Gaze in awe as the first mushroom you attempt to pluck poisons you, the poison being uncurable and lethal by normal means and forcing you to sell necessary provisions in order to cure it. It's a good thing that chance is such a big factor in this game that it renders most of the skills undesirable, seeing as how you will probably not find a bow, but will find lots of arrows.

Don't bother with this game, it's obnoxious to the point that it removes most of the fun, and it moves like mud, which is a feat for a roguelike. Yes, this game crawls at a crawl.

Clearly unfinished.

Addendum: I am still playing this game because I want to like it, and the MUD-like net play is really fun, but holy cow man, you really have to put it in for this one.
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94 人中有 65 人(69%)觉得这篇评测有价值
有 9 人觉得这篇评测很欢乐
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154.8 小时(记录在案的)
发布于:2014年11月2日
Oh Jesus Christ, where do I start.
The learning curve caps relatively early (15 hours in I learned all the tricks and neat strats alone. 35? Went online and ♥♥♥♥. Found out more.)
After the learning curve caps out, then it's the RNG grinding. There's not too much you can do to manipulate the game in your favor with the equipment you have to make a really distinctive difference. And it sucks. It takes a lot of control out of the player's hands and it feels really sloppy to scoop up anything beyond a kill in a 2 v 1 fight. Either you win or you don't. And it's seldom close.

You need to grind for more starting equipment. Prodegies. Traits. It's really cruel and unusual. It's basically telling the gamer you aren't meant to play this for the first time and win. Ever. See; ToME, NetHack, Stone Soup. Roguelikes where every class comes at face value and you CAN potentially GG with ALL of them. It takes a lot out of you.

Leveling up is a curse and you actually literally need Woof to potentially win the game. Enemies scale with your level. Equipment drops stay relatively the same. It really, really sucks. Woof, on the other hand, can be at level 20, while you coast at level 2. It's really needed for early/mid gaming where you can stall levels with your dog.

I wouldn't dare recommend it to anyone. It's ♥♥♥♥ing suicide. It's a good price? It's very challenging? I've obviously sunk a lot of hours into it but I'm not. It's. No.

EDIT:: Y'all can't sit here and seriously blame people who "just aren't hxc roguelike fans". ♥♥♥♥ing Dungeon Crawl wouldn't do some ♥♥♥♥ like this and it's damn hard for all the right reasons.

There's roguelikes, and then there's this. This isn't standard roguelike formula. This is hell.
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182 人中有 116 人(64%)觉得这篇评测有价值
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9.6 小时(记录在案的)
发布于:2014年3月29日
Another dev mistakes randomness for difficulty. You'll be wasting hours dying trying until you will finally get some lucky streak. Absolutely no skill or strategy involved. Just roll the dice and 9 out of 10 times you die. And even if you're lucky to live more than 20 minutes you'll eventually will be killed by some unexpected thing that RNG will throw at you without any logic behind it.

Pure fail and garbage in a pile of roguelike wannabees.
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108 人中有 71 人(66%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
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1.9 小时(记录在案的)
发布于:2014年3月30日
woah my first negative review ever. I wish the game had any subtlety, or an easy to acess which command = which action. Lets say the game is brutal, punishes you as far as one shotting you in the very first room, even in the turorial. Otherwise it just feels a bit pointless. Imagine a game like dwarf fortress adventure mode or ADOM, but stripped barebone and add a little better graphics. yeah.. What ends it for me is that the game is just too brutal and luck based, for whatever reward it gives. The stats are limited to +3 from the starting ones, which feels a bit..limiting considering the scope of a game and the customisation we wish to have, items are a lot more relevant than the rest. ive had only 1 good-lucky run because the only monsters i encountered were the harmless kind. 1 out of 12 runs was 'ok'. I spent hours to make it to level 5 that one time, and even then i was only able to identify 2 of my 12 items in my inventory (lack gold cant sell if not identified). all of which were basic item, nothing special but the amulets. Then i died trying to disarm a trap over and over but for some reasons it made me step on it instead of disarming it.. twice. the game is not BAD its just.. not good enough for me, sorry. Good first try from the producers though!
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44 人中有 33 人(75%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
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146.1 小时(记录在案的)
发布于:2015年10月28日
I had fun With the game However i can clearly see that its poorly made. The skills have no balancing forcing you into 2 or 3 possible builds. The difficulty is on par with the games its clearly trying to Emulate ( older roguelike games like nethack) but instead of an insane amount of skill,dedication and knowlage of how the game works and a little bit of luck You really just need massive luck. Your skill level makes little to no difference compared to rolling dice. As the developer adds more and more content to the game they only make the luck element more important and the skill less important. I Feel like they focused on making the game harder thinking that would make it better. It does, who doesnt love Dark souls or Dwarf fortress, but its one thing to die beacuse you didnt step back or didnt keep resources compared to beacuse a computer didnt roll high enough. If they would just focus on making a game more skill based (nethack) or more strategic (DF) and not on more luck based it would have better reviews.
------------------>http://tvtropes.org/pmwiki/pmwiki.php/Main/LuckBasedMission <-------------------------
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1.1 小时(记录在案的)
发布于:2015年2月14日
tl;dr: Get one of the games listed below instead, unless you know what you do when you buy a "real Rogue" game - endless frustration.

Positive:
  • Compared to many other rogue-like or rogue-lite dungeon crawlers, the graphics are nice.
  • Dying and creation of the next adventurer is fast. With each adventurer dying within 30 seconds to five minutes, this is a positive aspect.
  • There are many extras in the game, like gaining equipment for later characters through exploration.
  • Using other monsters to your advantage is sometimes possible.
  • This is a true recreation of the Rogue game of 1980 with modern graphics.
This game is for hardcore gamers, those who like getting their teeth pulled without anesthetics, because it is badass. :)

Still, if you want to have fun playing games, I suggest to play any of these games instead - from casual to more hardcore:
  1. Claustrophobia: The Downward Struggle
  2. Sword of the Stars: The Pit
  3. Tales of Maj'Eyal
  4. Darkest Dungeon
Why do I suggest these games, instead of Rogue's Tale? Any of these games will give you a feeling that you survived the last encounter (or did not) because of choices you made. In Rogue's Tale you realize each time something happens that you won or lost because of the random number generator - your decisions do not matter. Toss a coin instead - on tails you lose.

It felt to me like playing an old buggy version of Rogue where the end boss can spawn one step from you when you enter the dungeon. Monsters, loot and interactable objects seem to be generated completely randomly. You do not survive or die because you made the right decisions, you do so because you had a lucky or unlucky roll. As Rogue's Tale's environment is mostly open areas (not narrow tunnels or small interconnected rooms), you can rarely use the environment to your advantage.

Using other monsters to your advantage is sometimes possible. Creatures who are usually docile may attack your opponent if you lead him to them. Unfortunately some of your opponents will be of the invincible kind, so that they decimate the complete level, including you, without losing one hitpoint.

This is how my playthrough for the first ten adventurers went:
  • Some died to an invisible spike trap after a few steps.
  • Some were slaughtered by the first brigand they encountered after a few steps.
  • Some of them actually found weapons and armor immediately after entering the dungeon, getting them equipped just fine - and died to three opponents attacking simultaneously two minutes later.
  • A few more tests showed a complete dependency on the game's random number generator, instead of modern game design. It is truly a recreation of the 1980ies Rogue-type games. Suffer, player! :)
In my eyes, the game's major flaw is that it is Rogue. You will die because of the flip of a coin, after a few seconds or minutes.
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29 人中有 24 人(83%)觉得这篇评测有价值
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72.3 小时(记录在案的)
发布于:2015年3月1日
I had to take the time to write this review, as i played this games for a few years now.
Great roguelike game, and getting better with updates.

Your simple goal is to become the King, by defeating the old one.
The current king is announced at the start of the game, and is the player who last claimed the crown.

There are no classes, you can develop your character as you like. There are different talents, and you control your 4 base stats to improve you character the way you choose.
Dungeons are random, with some pre-generated ones, so games are always different. And after you complete the dungeon, one way or another, you can reset it, and adventure more. There are no limit on resetting dungeons, so you can explore until you challenge the king, or die.

Frustratingly hard, until you get the hang of the game mechanics and ways to counter enemies,
death is lurking around every corner! And after, too... You really need to think your next move when in tight spot, if you want to get out of it alive. Death is permanent, unless you have a certain amulet, in which case you might get a second change ..=)
The basic game is simple, but has surprising depth as the game has "heritages" to unlock, making the game a little bit of easier as you unlock them, as once you unlock them you can use them in later games.

Overall, personally i have spent countless of hours trying to learn from thousands of deaths, and even succeeded in thinking before acting. And, ive yet to achieve the crown, despite hard trying. This next game Im gonna get there..!
Really a good game, if you like a challenge.

Besides, in the coming update, there should be an easier difficulty level for those learning the game, wanting more casual experience, or not just man enough to handle the game. Good job!
maybe the easier setting takes out those nasty bad reviews telling the game is too hard....

I really recommend it, best roguelikes ive played. If you got the stomach for it, its hard as hell for beginners, and youll die a thousand deaths =)

Thanks for reading.
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