Rogue's Tale is a single player turn-based dungeon crawling game. The game takes place in a place called Frostmourn Keep and its underlying dungeons located in the World's End Mountains. The goal is to overthrow the current king of the Frostmourn Keep and become the new king.
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发行日期: 2014年3月28日
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4月30日

Version 1.10

Including three new features:

- Improved graphics performance.
- Improved quality of life.
- Partial Linux support.

Improved graphics performance was a side effect of trying to make this thing work on Linux. Some of the graphics bottlenecks were not apparent when the game was played on Windows, but when they were fixed for Linux, they also improved performance on Windows.

Improved quality of life through making enchanting less grindy had been on my to-do list for quite some time but it took few emails to finally nudge it forward. What this means is that the Wizard's Guild now gives the player three choices to choose from when enchanting items making it much easier to experiment with different enchants.

Partial Linux support is slightly less than what I would've wanted to achieve but it will have to do for now. What it means is that if you happen to have Steam installed on Linux, Rogue's Tale in your library and some skills to determine which 32 bit libraries (if any) are missing and install them as needed, you can make it work on Linux.

Most of the required libraries should be present when you have Steam running, but since I have only tested it in less than ten different distro/version combinations out of bazillion and almost all of them required some tweaking either through enabling opengl pipeline in the launcher or installing missing libraries, I won't be signing this off as having full Linux support.

Since there is no full Linux support there won't be any standalone versions available for Linux (nor a mention on the store page that it exists). Personally I use 32 & 64 bit Debians and they're the only ones I have any knowledge of and other distros won't get much help from me.

Demo version is available on the Epixx website and if you can make it work on your Linux distro and version then the Steam version works also.

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3月7日

Version 1.09

Including three new major features:

- Win 8 tablet support.
- Casual difficulty level.
- Crafting.

Win 8 tablet support adds a user interface that can be used with a touch screen to play the game.

Casual difficulty level, or "Please don't hurt me!" as it is named in-game, is a game mode where the player selects a class and starts the game with class specific talents, spells and equipment. In addition to being equipped from the beginning, the overall difficulty is toned down as enemies are progressively weaker, traps do less damage and unidentified items can be sold.

Crafting adds superior items and consistency of obtaining them over several playthroughs. There's a random number of crafting materials available at the beginning of each game that allows the player to craft a few items after raising some gold.

There's also some bug fixes and usability improvements, and full list of changes can be seen when you start the game.

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关于这款游戏

Rogue's Tale is a single player turn-based dungeon crawling game.

The game takes place in a place called Frostmourn Keep and its underlying dungeons located in the World's End Mountains. The goal is to overthrow the current king of the Frostmourn Keep and become the new king.

  • Classless character building where you can be the kind of rogue you want.
  • Seemingly unfair, untimely and unforgiving deaths which are also permanent.
  • Ways to counter these deaths by learning the game mechanics.
  • Random dungeons and encounters.
  • 24 talents to build your character with.
  • 30 spells to build your character even further.
  • 60 heritages that make your next character stronger.
  • 30 challenges to complete once you get the hang of the game.

系统需求

    Minimum:
    • OS: XP/Vista/7/8
    • Processor: 2GHz Intel or AMD
    • Memory: 2048 MB RAM
    • Graphics: Nvidia Geforce 9600 or similar ATI/AMD card
    • Hard Drive: 200 MB available space
有价值的用户评测
6 人中有 6 人(100%)觉得这篇评测有价值
71.1 小时(记录在案的)
发布于:6月21日
如果你单看推荐比例,目前是 196 篇里的 63% 好评,绝对算很低了。如此多的差评很容易让你错过一款好游戏。下面我来解释一下为什么叫好的人不多。

如果你花上一个小时试玩这款游戏(是的,官网有试玩版下载),会发现你至少会死 20 次。各种莫名其妙的死法让你想摔键盘砸显示器,而且你会觉得是随机数导致的,而不是你的技术不行。一款随机成分这么高的 roguelike 当然会被人骂死啦。如果你已经购买了游戏,估计已经在想怎么写差评了。

且慢。你以为作者是白痴吗?花了几年设计一款完全看脸的 roguelike ,让新手几十秒就死掉?还是仔细玩一下吧,就算是看脸,难道死上 100 次就没有一次人品爆发吗?反正分分种就可以重来,试错成本很低,尝试一下击败这个游戏吧。

当你玩上两个小时后,你会惊奇的发现,你的人品并没有爆发,还是不停的死去。但是你居然可以慢慢活得长一点了。而游戏还是那个游戏,或许你只继承了解毒药那个遗产,此外并没有什么数值积累,但是你的技术真真切切的提高了。而你似乎还说不出来为什么,隐隐觉得,这是其实是一款精心设计过的游戏。包括那么随机数参于的公式,其实都仔细调整过平衡。击败你的不是随机数,而真的是你对游戏理解还不够。

------

这真的是款好游戏。和很多其它地牢爬行类的游戏不太一样,它就是通过让你快速的死掉来学习游戏机制的。正因为周期短,所以挫折感不是那么强,再来一盘再来一盘,我能做的更好。而他的基本操作和系统看起来又那么简单,不需要你事先从大量的职业,种族中做艰难的选择;没有多少属性点好自由分配;游戏升级过程中的自由点选择也不是特别烦心;反正不用太纠结,很快你就能上手了。

这是款回合制游戏,但绝对不是简单的打怪升级收集装备。其实每盘你能升的级非常有限,天赋点(决定了你是战士、法师、弓箭手,或是混合职业)能加的更少。装备、药品、法术来来回回就那么几个,地图也只有那么几层。但每次全新的随机地图导致了你的选择截然不同。短流程也导致了每步决策都很重要,死上上百次后,你会发现其实大多数死亡是可以避免的,只是你做错了某些事情。

等你可以升到 10 级时,一盘差不多也能玩上一个小时了,而你依旧会碰到之前没有碰到过的危机要处理。基本上,每碰到一个没见过的危机就意味着死亡。而这个时候你也能体会到作者的设计意图了,好好想想下次该怎么办。永远活在生死一线间的感觉就是这个游戏魅力之所在。

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43 人中有 30 人(70%)觉得这篇评测有价值
1.1 小时(记录在案的)
发布于:2月14日
tl;dr: Get one of the games listed below instead, unless you know what you do when you buy a "real Rogue" game - endless frustration.

Positive:
  • Compared to many other rogue-like or rogue-lite dungeon crawlers, the graphics are nice.
  • Dying and creation of the next adventurer is fast. With each adventurer dying within 30 seconds to five minutes, this is a positive aspect.
  • There are many extras in the game, like gaining equipment for later characters through exploration.
  • Using other monsters to your advantage is sometimes possible.
  • This is a true recreation of the Rogue game of 1980 with modern graphics.
This game is for hardcore gamers, those who like getting their teeth pulled without anesthetics, because it is badass. :)

Still, if you want to have fun playing games, I suggest to play any of these games instead - from casual to more hardcore:
  1. Claustrophobia: The Downward Struggle
  2. Sword of the Stars: The Pit
  3. Tales of Maj'Eyal
  4. Darkest Dungeon
Why do I suggest these games, instead of Rogue's Tale? Any of these games will give you a feeling that you survived the last encounter (or did not) because of choices you made. In Rogue's Tale you realize each time something happens that you won or lost because of the random number generator - your decisions do not matter. Toss a coin instead - on tails you lose.

It felt to me like playing an old buggy version of Rogue where the end boss can spawn one step from you when you enter the dungeon. Monsters, loot and interactable objects seem to be generated completely randomly. You do not survive or die because you made the right decisions, you do so because you had a lucky or unlucky roll. As Rogue's Tale's environment is mostly open areas (not narrow tunnels or small interconnected rooms), you can rarely use the environment to your advantage.

Using other monsters to your advantage is sometimes possible. Creatures who are usually docile may attack your opponent if you lead him to them. Unfortunately some of your opponents will be of the invincible kind, so that they decimate the complete level, including you, without losing one hitpoint.

This is how my playthrough for the first ten adventurers went:
  • Some died to an invisible spike trap after a few steps.
  • Some were slaughtered by the first brigand they encountered after a few steps.
  • Some of them actually found weapons and armor immediately after entering the dungeon, getting them equipped just fine - and died to three opponents attacking simultaneously two minutes later.
  • A few more tests showed a complete dependency on the game's random number generator, instead of modern game design. It is truly a recreation of the 1980ies Rogue-type games. Suffer, player! :)
In my eyes, the game's major flaw is that it is Rogue. You will die because of the flip of a coin, after a few seconds or minutes.
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20 人中有 17 人(85%)觉得这篇评测有价值
58.0 小时(记录在案的)
发布于:3月1日
I had to take the time to write this review, as i played this games for a few years now.
Great roguelike game, and getting better with updates.

Your simple goal is to become the King, by defeating the old one.
The current king is announced at the start of the game, and is the player who last claimed the crown.

There are no classes, you can develop your character as you like. There are different talents, and you control your 4 base stats to improve you character the way you choose.
Dungeons are random, with some pre-generated ones, so games are always different. And after you complete the dungeon, one way or another, you can reset it, and adventure more. There are no limit on resetting dungeons, so you can explore until you challenge the king, or die.

Frustratingly hard, until you get the hang of the game mechanics and ways to counter enemies,
death is lurking around every corner! And after, too... You really need to think your next move when in tight spot, if you want to get out of it alive. Death is permanent, unless you have a certain amulet, in which case you might get a second change ..=)
The basic game is simple, but has surprising depth as the game has "heritages" to unlock, making the game a little bit of easier as you unlock them, as once you unlock them you can use them in later games.

Overall, personally i have spent countless of hours trying to learn from thousands of deaths, and even succeeded in thinking before acting. And, ive yet to achieve the crown, despite hard trying. This next game Im gonna get there..!
Really a good game, if you like a challenge.

Besides, in the coming update, there should be an easier difficulty level for those learning the game, wanting more casual experience, or not just man enough to handle the game. Good job!
maybe the easier setting takes out those nasty bad reviews telling the game is too hard....

I really recommend it, best roguelikes ive played. If you got the stomach for it, its hard as hell for beginners, and youll die a thousand deaths =)

Thanks for reading.
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9 人中有 8 人(89%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
173.8 小时(记录在案的)
发布于:1月29日
This is a true roguelike, albiet a bit distilled to its fundimentals. Yet its done so in a great way. The game is incredibly simple, but also incredibly hard. All my time invested, still yet to be victorious! Damnit!, ♥♥♥♥!, ♥♥♥♥♥♥♥♥! How the ♥♥♥♥!?! You will be sayin all those things and more. Play this game and see what brutal truely means! By the way I oh so recommend this game!
这篇评测是否有价值? 欢乐
6 人中有 6 人(100%)觉得这篇评测有价值
18.1 小时(记录在案的)
发布于:4月6日
a Desura player fan coming to Steam
starting on a fresh account, i haven't played in quite some time, but I have many many dozens of hours into the game.

first of, you might want to check the game website which stand as a wiki made by the game's creator,
Game website & guide
this will give you all the tools you need to start earning heritages, and getting better and better.
heritages are account bonus that gives you STRONG advantages.

I have to say i'm utterly impressed by how many people downvoted, and complained about how punishing the game is, and how many bad reviews there is of this game I love...

I strongly disagree with every single one of them, to every complain about an unfair death, I bet you ask the OP, he was just carelessly exploring, unaware of game mechanics and just randomly complaining about rng.
checking the game's website should help you pass through this point.
After a few heritage unlocks, if you play carefully you'll die a LOT less often, and the game isn't made for your chars to live forever, but to live long enough to have a shot at the KING.

think of it this way : the longer you stay alive, the more likely you are to die but the more powerfull you'll be to defeat the king.

I think way too many player just fail to see the point of the game, expecting something this game is not. That doesn't change the fact that this is a unique game, very well tuned.

and founding very rare equipment, wich are not displayed in the wiki (some blessed rings/amulets) is really a awesome feeling, you'll find yourself saying : THIS IS THE RUN I WAS HOPING FOR!

I DO RECOMMAND THIS GAME, STRONGLY
its maker is talented, and deserve support, + the game gets content updates since a very long time.
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