Rogue's Tale is a single player turn-based dungeon crawling game. The game takes place in a place called Frostmourn Keep and its underlying dungeons located in the World's End Mountains. The goal is to overthrow the current king of the Frostmourn Keep and become the new king.
Recenzje użytkowników:
Mieszane (254) - 67% z 254 recenzji użytkowników dla tej gry jest pozytywnych.
Data wydania: 28 Mar, 2014

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Kup Rogue's Tale

LETNIA WYPRZEDAŻ! Koniec oferty: 4 lipca


O tej grze

Rogue's Tale is a single player turn-based dungeon crawling game.

The game takes place in a place called Frostmourn Keep and its underlying dungeons located in the World's End Mountains. The goal is to overthrow the current king of the Frostmourn Keep and become the new king.

  • Classless character building where you can be the kind of rogue you want.
  • Seemingly unfair, untimely and unforgiving deaths which are also permanent.
  • Ways to counter these deaths by learning the game mechanics.
  • Random dungeons and encounters.
  • 24 talents to build your character with.
  • 30 spells to build your character even further.
  • 60 heritages that make your next character stronger.
  • 30 challenges to complete once you get the hang of the game.

Wymagania systemowe

SteamOS + Linux
    • System operacyjny: XP/Vista/7/8
    • Procesor: 2GHz Intel or AMD
    • Pamięć: 2048 MB RAM
    • Karta graficzna: Nvidia Geforce 9600 or similar ATI/AMD card
    • Miejsce na dysku: 200 MB dostępnej przestrzeni
    • System operacyjny: Debian 7+/Ubuntu 12+
    • Procesor: 2GHz Intel or AMD
    • Pamięć: 2048 MB RAM
    • Karta graficzna: Nvidia Geforce 9600 or similar ATI/AMD card
    • Miejsce na dysku: 200 MB dostępnej przestrzeni
    • Dodatkowe uwagi: Requires 32 bit libraries and properly set up xrender or opengl. Older distros do not seem to have xrender support and they must add -opengl parameter in the launcher's expert settings located in the settings tab (start the launcher, click settings tab, type -opengl in the expert settings field).
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Mieszane (254)
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Tony Lad
( 11.3 godz. łącznie )
Zamieszczono: 27 czerwca
Brilliant game, very demanding, yet very satisfaying.
Przydatne? Tak Nie Zabawna
( 55.7 godz. łącznie )
Zamieszczono: 26 czerwca
I loved this game.
It is highly unfair, you will die a lot and a lot of times, having sometimes no chance at all to do anything.
But you will probably like it, try again, and again, and again.
And when you finally manage to unlock an achievement, or to reach level 20, or to do anything than you couldn't do before, it will feel so good.

The game has a lot of basics concept, but a lot of details and tricks will let you improve over time, and become better.

All in all, I really loved this game, I'm still doing a couple of run every now and then, and I would recommand it to anyone than likes try and die rogues-like.
As of now for 1€ during steam sales, it's a steal, just get it and play and die.
Przydatne? Tak Nie Zabawna
( 8.3 godz. łącznie )
Zamieszczono: 19 czerwca
I want to do well JUST TO SPITE THIS GAME! So far Ive made it past level 5 once. Would recommend if you have an irrational hatred for yourself, or you are constipated and need some help.
Przydatne? Tak Nie Zabawna
( 0.6 godz. łącznie )
Zamieszczono: 12 maja
Terrible RNG combat concept. Horrible key mapping layout. the HUD is awful giving no description of your spells or abilities. If you want an awesome roguelike then go download pixel dungeon for free off their website or on you phone. A way better roguelike.
Przydatne? Tak Nie Zabawna
( 1.0 godz. łącznie )
Zamieszczono: 3 maja
It's good, 80's style game. No save and restore, you die in seconds often, even if you are a seasoned player. At least I did the first 10 times I played, and now I'm done.
Przydatne? Tak Nie Zabawna
( 35.2 godz. łącznie )
Zamieszczono: 4 marca
I just don't feel there's a learning curve to it unlike other roguelikes which are perhaps harder but in which deaths don't seem so inevitable. In RT you get to a certain level then you are almost guaranteed to go down a floor and meet enemies you simply stand no chance of surviving against. It's not like you have a choice in the matter. Dungeons increase in difficulty as you level up, and you don't have multiple paths to go in. Just one. To death. I rarely died and thought I could have done something differently. Perhaps there's a gameplay mechanic I'm missing? Perhaps this is just a game for dying a lot in. I don't quite get it and I got quite bored doing the first few floors over and over again without any real variation in what I could do. Floors are small, builds are unvaried. I'd recommend DC:SS or IVAN over this. Both have more depth, more variety, and are "harder" whilst being fairer.
Przydatne? Tak Nie Zabawna
Halfling Virgin Ѿ
( 326.7 godz. łącznie )
Zamieszczono: 27 stycznia
Never gets any easier.
Przydatne? Tak Nie Zabawna
( 122.5 godz. łącznie )
Zamieszczono: 20 stycznia
It will take some time to learn the in's and out's of this games mechanics but once you get the basics down the game is pretty great. It hold's up to other top flight roguelikes. I recommend it for other experienced roguelike players but it's probably not the best game to start with if you're new to the genre.
Przydatne? Tak Nie Zabawna
( 510.3 godz. łącznie )
Zamieszczono: 3 stycznia
Rogue's Tale is a very clever game with pleasant graphics. It laughs in your face every time you lose.

Hardcore and challenging roguelike, it only took me a year to finish the game!

P.S. the develolper adds new stuff every once in a while!
Przydatne? Tak Nie Zabawna
( 133.0 godz. łącznie )
Zamieszczono: 1 stycznia
This game is very difficult. And some would say the RNG is too brutal. But the RNG is sort of what makes the game interesting. You have to use every opportunity available to survive. If you are constantly thinking what can I do to reduce my chance of death, then you can progress.

Unfortunately, you won't know what can reduce your chance of death until you know a little bit about the mechanics. The tutorial is garbage in this respect. I played for about 5 hours and never made it to experience level 4. Then I poked around the steam guides and made it to level 6. I have now spent 12 hours with this game and have only got a character leveled to 9, before some demon mage wrecked me. I highly recommend reading what folks are saying about the base mechanics, they don't spoil you because the game is so tough, so each playthrough that is not mindless will teach you some small intricacy that the guides don't cover. Also there are multiple ways to skin a cat, how your run is going will dictate the best approach. One thing is always true, health is wealth. Max that stamina.

This game imparted to me what I think the real spirit of a rogue-like is: its the journey that should be enjoyable. Don't worry about actually achieving your goals, get as far as you can with each new challenge and the game becomes really fun.

I grabbed this game for a few bucks, and can walk away very happy. Of course I won't put it down just yet. It will be the game I whip out every once in a while, perhaps while traveling or commuting, when I don't want to do something productive. The specs are low so it should run on most laptops.

TLDR: Unforgiving gameplay, but that makes it fun. Relax and let go of achievement, focus on learning the quirks. Check out the steamguides, the probably won't spoil the game, knowledge of the mechanics make decisions more like a puzzle game.
Przydatne? Tak Nie Zabawna
Najbardziej przydatne recenzje  W ciągu ostatnich 30 dni
1 z 1 osób (100%) uważa, że ta recenzja jest pomocna
Według 1 osoby ta recenzja jest zabawna
8.3 godz. łącznie
Zamieszczono: 19 czerwca
I want to do well JUST TO SPITE THIS GAME! So far Ive made it past level 5 once. Would recommend if you have an irrational hatred for yourself, or you are constipated and need some help.
Czy ta recenzja była pomocna? Tak Nie Zabawna
Najbardziej przydatne recenzje  Ogółem
9 z 11 osób (82%) uważa, że ta recenzja jest pomocna
2.3 godz. łącznie
Zamieszczono: 24 marca, 2014
Bardzo przyjemny rogalik z interefejsem świetnie przystosowanym do obsługi samą myszką. Dawno nie spotkałem się z równie intuicyjnym otwieraniem okna ekwipunku czy zbieraniu lootu z przeciwników.
Czy ta recenzja była pomocna? Tak Nie Zabawna
2 z 6 osób (33%) uważa, że ta recenzja jest pomocna
260 z 299 osób (87%) uważa, że ta recenzja jest pomocna
77.4 godz. łącznie
Zamieszczono: 27 marca, 2014
Roguelikes (or at least roguelites) on Steam are almost a dime a dozen nowadays. What exactly sets Rogue's Tale apart from the heavyweight in this category on Steam - Dungeons of Dredmor? Honestly…. not much. If you want an in-depth experience with multitudes of classes, skills, and items types, don't look here. Rogue's Tale is, simply put, a roguelike distilled to the genres' simplest concepts:

1) Turn and grid based play, randomly generated dungeons and encounters, and perma-death.
2) Unnecessarily clunky and cumbersome controls.
3) Unyielding difficulty, unfair and frustrating deaths that encourage you to punch holes through your monitor.
4) Addictive as crack.

There's no crafting, only a small number of different basic item types, and essentially only three different archetypes you can play with the limited number of skill choices in the game - mage, fighter, and archer. Yet this simplicity is a large part of what makes this game so addictive. It's just so easy to walk through a dungeon, floor by floor, killing monsters and discovering treasures until you inevitably get killed by a lucky arrow or random spike trap. Just one more death until I sleep, I swear!

Seriously though, you will die in this game. And you will die a lot, often within 5 minutes of character creation. Don't expect any handholding, other than some sparse tutorial messages. Your deaths will be unfair. My record is actually a death within two turns, less than 10 seconds into the game. Human and humanoid NPCs in this game have similar stats, skills, and equipment as you, after all. The difference is the human controlling your character. Thus, the only way to improve is to master the game mechanics and unlock different heritages, skills and equipment that carry over to your future characters. At least until you get flattened by a cave bear.

As part of the challenge, nothing in this game is identified. Sometimes this is nice - you'll find that your sword is causing status effects on your enemies, for example. But other times it's just plain annoying. In most other games, you wouldn't think twice about drinking an unidentified potion if you're really in danger of dying. In this game, the potions are more likely to kill you than not - there are a total of 24 potions in this game, 5 of which are beneficial, 19 of which are poison. An additional problem with requiring identification is that storekeepers simply will not buy unidentified items from you. This is a severe disadvantage through your first couple of playthroughs before you unlock any heritages. It doesn't help that 90% of items you find will cost more to identify than how much you can sell them for.

There certainly are many complaints that I have with the game. Those aforementioned heritages are far too difficult to unlock after the first couple. Just an example - I played over 15 hours on a single character, grinding through dungeon after dungeon, before I was able to unlock the enchantment and ring heritages. Yes, everything is randomly generated, but it really should not take that long to unlock. It's extra difficult because the game does not give you a list of the items that you've already found or identified. So if you see a missing item in the town store or a travelling merchant, you may not know that you need to purchase that item. Frankly, this was the reason I got tired of the game. At some point (admittedly 40 hours into the game), you just feel like the rate of reward and advancement becomes far too slow.

The controls in this game are also pretty terrible and needlessly complicated. Different weapon types have different keys you need to press in order to attack with them. Controls that work in the equipment screen don't work in the shop screens. It seems like the only reason that this control scheme was used is to pay homage to the classics of this genre. There's honestly no reason otherwise.

I left this game a "recommanded" rating, but I would really only recommend it to people who enjoy playing punishing roguelikes. Everyone else, please stay far away. As the reviews on Hack, Slash, and Loot indicate, if you aren't looking for a game in this genre, you will not like this game.
Czy ta recenzja była pomocna? Tak Nie Zabawna
98 z 122 osób (80%) uważa, że ta recenzja jest pomocna
Według 9 osób ta recenzja jest zabawna
45.5 godz. łącznie
Zamieszczono: 2 kwietnia, 2014
Death Simulator 2000. I hate this game. I hate it with every fiber of my being. I die over and over again. Then, like a ray of hope, I start to progress. Level 6, then 7. Level 9.. could it be? Level 10. Fully geared. Reset the dungeon twice. Im finally making progress.

Then I open a door to 3 orcs and a wolf. Well, theres 2 hours of wasted progress.

Screw this game.


Alright, one more go.
Czy ta recenzja była pomocna? Tak Nie Zabawna
67 z 97 osób (69%) uważa, że ta recenzja jest pomocna
Według 9 osób ta recenzja jest zabawna
154.8 godz. łącznie
Zamieszczono: 2 listopada, 2014
Oh Jesus Christ, where do I start.
The learning curve caps relatively early (15 hours in I learned all the tricks and neat strats alone. 35? Went online and ♥♥♥♥. Found out more.)
After the learning curve caps out, then it's the RNG grinding. There's not too much you can do to manipulate the game in your favor with the equipment you have to make a really distinctive difference. And it sucks. It takes a lot of control out of the player's hands and it feels really sloppy to scoop up anything beyond a kill in a 2 v 1 fight. Either you win or you don't. And it's seldom close.

You need to grind for more starting equipment. Prodegies. Traits. It's really cruel and unusual. It's basically telling the gamer you aren't meant to play this for the first time and win. Ever. See; ToME, NetHack, Stone Soup. Roguelikes where every class comes at face value and you CAN potentially GG with ALL of them. It takes a lot out of you.

Leveling up is a curse and you actually literally need Woof to potentially win the game. Enemies scale with your level. Equipment drops stay relatively the same. It really, really sucks. Woof, on the other hand, can be at level 20, while you coast at level 2. It's really needed for early/mid gaming where you can stall levels with your dog.

I wouldn't dare recommend it to anyone. It's ♥♥♥♥ing suicide. It's a good price? It's very challenging? I've obviously sunk a lot of hours into it but I'm not. It's. No.

EDIT:: Y'all can't sit here and seriously blame people who "just aren't hxc roguelike fans". ♥♥♥♥ing Dungeon Crawl wouldn't do some ♥♥♥♥ like this and it's damn hard for all the right reasons.

There's roguelikes, and then there's this. This isn't standard roguelike formula. This is hell.
Czy ta recenzja była pomocna? Tak Nie Zabawna
169 z 269 osób (63%) uważa, że ta recenzja jest pomocna
Według 1 osoby ta recenzja jest zabawna
17.0 godz. łącznie
Zamieszczono: 28 marca, 2014
Enjoy all the brutalizing by procs? This game is for you. Marvel at the game throwing an enemy at you on the second floor that kills you in two hits. Watch as the only way for you to progress is barred by a door in a narrow hallway with a deadly spike pit in front of it, creating a scenario where you actually can not succeed. Gaze in awe as the first mushroom you attempt to pluck poisons you, the poison being uncurable and lethal by normal means and forcing you to sell necessary provisions in order to cure it. It's a good thing that chance is such a big factor in this game that it renders most of the skills undesirable, seeing as how you will probably not find a bow, but will find lots of arrows.

Don't bother with this game, it's obnoxious to the point that it removes most of the fun, and it moves like mud, which is a feat for a roguelike. Yes, this game crawls at a crawl.

Clearly unfinished.

Addendum: I am still playing this game because I want to like it, and the MUD-like net play is really fun, but holy cow man, you really have to put it in for this one.
Czy ta recenzja była pomocna? Tak Nie Zabawna
116 z 183 osób (63%) uważa, że ta recenzja jest pomocna
9.6 godz. łącznie
Zamieszczono: 29 marca, 2014
Another dev mistakes randomness for difficulty. You'll be wasting hours dying trying until you will finally get some lucky streak. Absolutely no skill or strategy involved. Just roll the dice and 9 out of 10 times you die. And even if you're lucky to live more than 20 minutes you'll eventually will be killed by some unexpected thing that RNG will throw at you without any logic behind it.

Pure fail and garbage in a pile of roguelike wannabees.
Czy ta recenzja była pomocna? Tak Nie Zabawna
71 z 108 osób (66%) uważa, że ta recenzja jest pomocna
Według 1 osoby ta recenzja jest zabawna
1.9 godz. łącznie
Zamieszczono: 30 marca, 2014
woah my first negative review ever. I wish the game had any subtlety, or an easy to acess which command = which action. Lets say the game is brutal, punishes you as far as one shotting you in the very first room, even in the turorial. Otherwise it just feels a bit pointless. Imagine a game like dwarf fortress adventure mode or ADOM, but stripped barebone and add a little better graphics. yeah.. What ends it for me is that the game is just too brutal and luck based, for whatever reward it gives. The stats are limited to +3 from the starting ones, which feels a bit..limiting considering the scope of a game and the customisation we wish to have, items are a lot more relevant than the rest. ive had only 1 good-lucky run because the only monsters i encountered were the harmless kind. 1 out of 12 runs was 'ok'. I spent hours to make it to level 5 that one time, and even then i was only able to identify 2 of my 12 items in my inventory (lack gold cant sell if not identified). all of which were basic item, nothing special but the amulets. Then i died trying to disarm a trap over and over but for some reasons it made me step on it instead of disarming it.. twice. the game is not BAD its just.. not good enough for me, sorry. Good first try from the producers though!
Czy ta recenzja była pomocna? Tak Nie Zabawna
20 z 21 osób (95%) uważa, że ta recenzja jest pomocna
Według 2 osób ta recenzja jest zabawna
532.7 godz. łącznie
Zamieszczono: 17 grudnia, 2015
I got this game for two fiddy during the last sale and was like "am I going to play this? Probably not but I'll have more than three dollars of regret if I don't pick it up". I started playing it one night because I just wanted to get it out of my head. I played it, I was frustrated by it, and slightly intrigued. The next day, I played it a little more and read the website to get some of the inner workings of the mechanics. The next day, I played it basically all damn day long. Now I'm hooked.

What is this game? I'm so glad you asked, incredibly pliable hypothetical reader. It's a roguelike. You take one (or later, two) actions per turn. Then everything else gets a turn. A large amount of the game is driven by luck, and permadeath, and unlocking things that will make your characters stronger forever...starting after your next death. It follows in the vein of Nethack, Dungeons of Dredmor, TOME, and ADOM. You will die. You will die a ♥♥♥♥ ton. People will describe it as a terrible game for masochists, because it makes them feel good for beating it. I'm old enough to know that any game is really just a matter of time and motivation, and whether it's hardcore roguelikes, or bullet hell shooters, there ain't nothing to it but time and dedication to a meaningless diversion. Play it because it's fun, or don't if it's not.

As I was saying, it's a roguelike. I've played other roguelikes before, but I bounced off almost all of them super hard. FTL, Binding of Isaac, and Our Darker Purpose is about my level of tolerance for roguelike(likes). But this one? For some reason I'm hooked. I've played better roguelikes before, but I haven't liked any of them better. I've now spread the Rogue's Tale virus to three other people. Two of them are hooked, one hasn't installed it yet. It's inexplicable.

Let me talk mechanics for a little bit, since my subjective rambling is doing no good. You have to be okay with dying. The game is not judging you. You are not bad for dying on the first floor. The game isn't laughing at you. Sometimes you just walk down the stairs and get killed by an orc with a pickaxe before the game even truly begins. You have to make peace with that. Restarting takes about all of 10 seconds. The longer a run goes, the more control you gain over it. If you die at level 1, it's easy to cry BS RNG, but when you hit level 20, it's almost definitely going to be your own stupidity that kills you. The first time you die to a curse at level 8, you'll cry BS RNG. The second time, it'll be because you weren't able to find a curse immunity item before the undead mage got you. The third time it'll be because you abused the line of sight around a corner, charged the mage, but he got a lucky shot off before he died. The fourth time, you'll win and manage to fast travel back to town before the curse kills you, pay a little gold and survive the ordeal.

Part of the game is learning every little nuance, every right reaction, every micro-tactic. You have to fight an air elemental? Better have a ring of elements or a shock ward amulet. Don't have those? Stay at range. You're a melee character? Switch to a 2hander and hope you kill him before the lightning stun kicks in and lets the guy pick you apart at his leisure. Don't think you're strong enough to do that? Then avoid the fight. Lure him into other enemies, and let them fight, or just push a boulder down the stairs and find a new dungeon.

A surprisingly large part of this game is knowing when to give up. When you're new, you think you're supposed to win every fight, and you can't. That's part of why everyone loves to decry the RNG so much. Poker players don't go all-in every hand, and trying to do so means you have no idea how to play poker. So it is with Rogue's Tale. You learn to recognize when fights will be too hard for you to faceroll, and you'll either try to win by using scrolls and potions, or use the environment against them, or you'll avoid the fight entirely. Or you'll roll the dice and hope you come out a winner. That usually gets you killed though. There are three situations in Rogue's Tale where you'll die: when you're starting the game and still vulnerable to RNG, when you misjudge the difficulty of a fight and you don't realize your mistake in time, and finally, when you just do something incredibly stupid. I shot a boss with a wand of crippling before, hoping to wreck him with complete impunity. Little did I know his amulet reflected orb spells and weapons, and that a wand of crippling counts as a weapon or orb, and that I myself was not completely immune to the worst afflictions that the wand could cause. Over the next two dozen turns, I watched helplessly as my character was paralyzed, and the boss calmly strolled up and killed me extremely slowly. At least, it would have been slowly if I had any ability to react.

Anyway, the game is great, and I'm hopelessly addicted. Don't buy the hype about the RNG, it only is really bad when you haven't invested much time into your run anyway. You'll learn cool tricks like turning enemies into rats and throwing cheese at them to tame them.
Czy ta recenzja była pomocna? Tak Nie Zabawna