Rogue's Tale is a single player turn-based dungeon crawling game. The game takes place in a place called Frostmourn Keep and its underlying dungeons located in the World's End Mountains. The goal is to overthrow the current king of the Frostmourn Keep and become the new king.
Recenzii utilizatori: Echilibrat (196 recenzii)
Data lansării: 28 mart., 2014
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Actualizări recente Afișează tot - (3)

30 aprilie

Version 1.10

Including three new features:

- Improved graphics performance.
- Improved quality of life.
- Partial Linux support.

Improved graphics performance was a side effect of trying to make this thing work on Linux. Some of the graphics bottlenecks were not apparent when the game was played on Windows, but when they were fixed for Linux, they also improved performance on Windows.

Improved quality of life through making enchanting less grindy had been on my to-do list for quite some time but it took few emails to finally nudge it forward. What this means is that the Wizard's Guild now gives the player three choices to choose from when enchanting items making it much easier to experiment with different enchants.

Partial Linux support is slightly less than what I would've wanted to achieve but it will have to do for now. What it means is that if you happen to have Steam installed on Linux, Rogue's Tale in your library and some skills to determine which 32 bit libraries (if any) are missing and install them as needed, you can make it work on Linux.

Most of the required libraries should be present when you have Steam running, but since I have only tested it in less than ten different distro/version combinations out of bazillion and almost all of them required some tweaking either through enabling opengl pipeline in the launcher or installing missing libraries, I won't be signing this off as having full Linux support.

Since there is no full Linux support there won't be any standalone versions available for Linux (nor a mention on the store page that it exists). Personally I use 32 & 64 bit Debians and they're the only ones I have any knowledge of and other distros won't get much help from me.

Demo version is available on the Epixx website and if you can make it work on your Linux distro and version then the Steam version works also.

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7 martie

Version 1.09

Including three new major features:

- Win 8 tablet support.
- Casual difficulty level.
- Crafting.

Win 8 tablet support adds a user interface that can be used with a touch screen to play the game.

Casual difficulty level, or "Please don't hurt me!" as it is named in-game, is a game mode where the player selects a class and starts the game with class specific talents, spells and equipment. In addition to being equipped from the beginning, the overall difficulty is toned down as enemies are progressively weaker, traps do less damage and unidentified items can be sold.

Crafting adds superior items and consistency of obtaining them over several playthroughs. There's a random number of crafting materials available at the beginning of each game that allows the player to craft a few items after raising some gold.

There's also some bug fixes and usability improvements, and full list of changes can be seen when you start the game.

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Despre acest joc

Rogue's Tale is a single player turn-based dungeon crawling game.

The game takes place in a place called Frostmourn Keep and its underlying dungeons located in the World's End Mountains. The goal is to overthrow the current king of the Frostmourn Keep and become the new king.

  • Classless character building where you can be the kind of rogue you want.
  • Seemingly unfair, untimely and unforgiving deaths which are also permanent.
  • Ways to counter these deaths by learning the game mechanics.
  • Random dungeons and encounters.
  • 24 talents to build your character with.
  • 30 spells to build your character even further.
  • 60 heritages that make your next character stronger.
  • 30 challenges to complete once you get the hang of the game.

Cerinţe de sistem

    Minimum:
    • OS: XP/Vista/7/8
    • Processor: 2GHz Intel or AMD
    • Memory: 2048 MB RAM
    • Graphics: Nvidia Geforce 9600 or similar ATI/AMD card
    • Hard Drive: 200 MB available space
Recenzii utile ale clienților
24 din 33 oameni (73%) consideră această recenzie folositoare
1.1 ore înregistrate
Postat: 14 februarie
tl;dr: Get one of the games listed below instead, unless you know what you do when you buy a "real Rogue" game - endless frustration.

Positive:
  • Compared to many other rogue-like or rogue-lite dungeon crawlers, the graphics are nice.
  • Dying and creation of the next adventurer is fast. With each adventurer dying within 30 seconds to five minutes, this is a positive aspect.
  • There are many extras in the game, like gaining equipment for later characters through exploration.
  • Using other monsters to your advantage is sometimes possible.
  • This is a true recreation of the Rogue game of 1980 with modern graphics.
This game is for hardcore gamers, those who like getting their teeth pulled without anesthetics, because it is badass. :)

Still, if you want to have fun playing games, I suggest to play any of these games instead - from casual to more hardcore:
  1. Claustrophobia: The Downward Struggle
  2. Sword of the Stars: The Pit
  3. Tales of Maj'Eyal
  4. Darkest Dungeon
Why do I suggest these games, instead of Rogue's Tale? Any of these games will give you a feeling that you survived the last encounter (or did not) because of choices you made. In Rogue's Tale you realize each time something happens that you won or lost because of the random number generator - your decisions do not matter. Toss a coin instead - on tails you lose.

It felt to me like playing an old buggy version of Rogue where the end boss can spawn one step from you when you enter the dungeon. Monsters, loot and interactable objects seem to be generated completely randomly. You do not survive or die because you made the right decisions, you do so because you had a lucky or unlucky roll. As Rogue's Tale's environment is mostly open areas (not narrow tunnels or small interconnected rooms), you can rarely use the environment to your advantage.

Using other monsters to your advantage is sometimes possible. Creatures who are usually docile may attack your opponent if you lead him to them. Unfortunately some of your opponents will be of the invincible kind, so that they decimate the complete level, including you, without losing one hitpoint.

This is how my playthrough for the first ten adventurers went:
  • Some died to an invisible spike trap after a few steps.
  • Some were slaughtered by the first brigand they encountered after a few steps.
  • Some of them actually found weapons and armor immediately after entering the dungeon, getting them equipped just fine - and died to three opponents attacking simultaneously two minutes later.
  • A few more tests showed a complete dependency on the game's random number generator, instead of modern game design. It is truly a recreation of the 1980ies Rogue-type games. Suffer, player! :)
In my eyes, the game's major flaw is that it is Rogue. You will die because of the flip of a coin, after a few seconds or minutes.
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13 din 16 oameni (81%) consideră această recenzie folositoare
56.2 ore înregistrate
Postat: 1 martie
I had to take the time to write this review, as i played this games for a few years now.
Great roguelike game, and getting better with updates.

Your simple goal is to become the King, by defeating the old one.
The current king is announced at the start of the game, and is the player who last claimed the crown.

There are no classes, you can develop your character as you like. There are different talents, and you control your 4 base stats to improve you character the way you choose.
Dungeons are random, with some pre-generated ones, so games are always different. And after you complete the dungeon, one way or another, you can reset it, and adventure more. There are no limit on resetting dungeons, so you can explore until you challenge the king, or die.

Frustratingly hard, until you get the hang of the game mechanics and ways to counter enemies,
death is lurking around every corner! And after, too... You really need to think your next move when in tight spot, if you want to get out of it alive. Death is permanent, unless you have a certain amulet, in which case you might get a second change ..=)
The basic game is simple, but has surprising depth as the game has "heritages" to unlock, making the game a little bit of easier as you unlock them, as once you unlock them you can use them in later games.

Overall, personally i have spent countless of hours trying to learn from thousands of deaths, and even succeeded in thinking before acting. And, ive yet to achieve the crown, despite hard trying. This next game Im gonna get there..!
Really a good game, if you like a challenge.

Besides, in the coming update, there should be an easier difficulty level for those learning the game, wanting more casual experience, or not just man enough to handle the game. Good job!
maybe the easier setting takes out those nasty bad reviews telling the game is too hard....

I really recommend it, best roguelikes ive played. If you got the stomach for it, its hard as hell for beginners, and youll die a thousand deaths =)

Thanks for reading.
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13 din 17 oameni (76%) consideră această recenzie folositoare
o persoană a găsit amuzantă această recenzie
157.1 ore înregistrate
Postat: 22 decembrie, 2014
Maddening, frustrating, and hard to put down, Rogue's Tale is a punishing roguelike in every sense of the word.

"Unfair" might get thrown around. It might feel like it is, at first, when you basically start with nothing but a stick. But as you slowly (very slowly) gain progression: a potion here, a starting piece of armor here, and you start to learn the extreme subtleties of the game, it begins to really shine.

I never beat the game. I only even challenged the final boss once (and wasn't even remotely prepared). I haven't played it in months, but I still think about it. I think about runs I got cocky in, thinking I was overpowered, and paid for the sin of it. I think about one run where I started and died within 2 steps from a boulder. I think about runs where... so many runs. So many deaths.

I understand the mixed reviews. This is a game you really have to play a lot (and I mean a lot) to get why it's actually pretty good.

This game pulls no punches. Be prepared for that.
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4 din 4 oameni (100%) consideră această recenzie folositoare
18.1 ore înregistrate
Postat: 6 aprilie
a Desura player fan coming to Steam
starting on a fresh account, i haven't played in quite some time, but I have many many dozens of hours into the game.

first of, you might want to check the game website which stand as a wiki made by the game's creator,
Game website & guide
this will give you all the tools you need to start earning heritages, and getting better and better.
heritages are account bonus that gives you STRONG advantages.

I have to say i'm utterly impressed by how many people downvoted, and complained about how punishing the game is, and how many bad reviews there is of this game I love...

I strongly disagree with every single one of them, to every complain about an unfair death, I bet you ask the OP, he was just carelessly exploring, unaware of game mechanics and just randomly complaining about rng.
checking the game's website should help you pass through this point.
After a few heritage unlocks, if you play carefully you'll die a LOT less often, and the game isn't made for your chars to live forever, but to live long enough to have a shot at the KING.

think of it this way : the longer you stay alive, the more likely you are to die but the more powerfull you'll be to defeat the king.

I think way too many player just fail to see the point of the game, expecting something this game is not. That doesn't change the fact that this is a unique game, very well tuned.

and founding very rare equipment, wich are not displayed in the wiki (some blessed rings/amulets) is really a awesome feeling, you'll find yourself saying : THIS IS THE RUN I WAS HOPING FOR!

I DO RECOMMAND THIS GAME, STRONGLY
its maker is talented, and deserve support, + the game gets content updates since a very long time.
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4 din 4 oameni (100%) consideră această recenzie folositoare
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63.6 ore înregistrate
Postat: 15 martie
tl;dr: An attractive, straight-forward, god-awful hard roguelike that is worth the price.

The game's pretty straight forward: You roll a character in no time, enter the randomly-generated dungeon, desperately try to find enough equipment and critical skills to survive, then you're poisoned by a spider, burnt by an imp, crushed by a falling rock, drowned, or just plain run through. There are many ways to die in this game, and you will experience them all, over and over. Pro tip: Don't put too much thought into naming your characters.

All right, well beyond that there's side-quests, a variety of skills and spells, newly-introduced crafing, and a final boss if you're so lucky, but if you buy this game really you're buying it to die over and over. It can be quite frustrating, and like a classic rogue your death can be well-deserved, or entirely unfair. Yet I found myself coming back to this game more than the more complex ToME, Dredmor, or other rogue-likes for its simplicity and purity. Each fight is a battle of life or death, each choice is agonizing, and that's all there is to it. Pure masochism, really.

The game is, basically, too hard. You'll be lucky to see half the content, but for the money Rogue's Tale is an attractive, simple, classic rogue-like.
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5 din 6 oameni (83%) consideră această recenzie folositoare
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173.8 ore înregistrate
Postat: 29 ianuarie
This is a true roguelike, albiet a bit distilled to its fundimentals. Yet its done so in a great way. The game is incredibly simple, but also incredibly hard. All my time invested, still yet to be victorious! Damnit!, ♥♥♥♥!, ♥♥♥♥♥♥♥♥! How the ♥♥♥♥!?! You will be sayin all those things and more. Play this game and see what brutal truely means! By the way I oh so recommend this game!
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3 din 3 oameni (100%) consideră această recenzie folositoare
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1.5 ore înregistrate
Postat: 6 aprilie
Get your balls kicked over and over again and have fun with it. Just kidding, you're able to kick back of course after a considerable amount of time. Making serious progress within a permadeath game is a winning point and so is this game for Roguelike- and Indiefans. Give it a go!
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4 din 5 oameni (80%) consideră această recenzie folositoare
78.9 ore înregistrate
Postat: 24 februarie
I hate this game.
It makes me hate life.
But everytime I die, I start over again, and again, and again.

I know I'll be ♥♥♥♥♥♥, I know I'm going to rage, but I can't seem to stop playing!!

Caution; this game is VERY addicting.

You'll love to hate it.
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5 din 7 oameni (71%) consideră această recenzie folositoare
342.5 ore înregistrate
Postat: 19 februarie
Seeing that quite some of the bad reviews missed some central points, I kinda felt the need to drop one myself! Sorry ´bout that.
Actually, the mere fact that, while having lots of arguably good "big" games, I keep coming back to this one should say it all.
The "Rogue-like"-Tag on a game is tantalizing to me. And the more down-to-the-core-Rogue-like it is, the more I like the game. Only regrettable feature would be ASCII-graphics ;)
And these games tend to be hard. Very hard. The kind of hard that the majority of younger people can´t cope with, maybe? The Generation WoW: clicky, blingy , levelup..! I don´t know. I know, that back as a kid in the former GDR, I "played" Bards Tale on a C64, hundreds of hours, without even knowing what an RPG is. No Internet, Nobody to ask...
I believe that this is the reason for the success of, say, Dark Souls. It´s so hard, that winning something is actually rewarding again! And that feels good.

And I like Rogue´s Tale! You have to know that it´s hard and random. But that also means the very next item can be that difference-making blessed Ring of Something... You do die, and sometimes cheaper by the Dozen, but hey, it´s hard! But over time, you learn various ways of shaping chances in your favour. If you play it like an generic japanese RPG, then you are bound to fail early and often. It´s a turn-based game, every turn you can make the best decision based on stats and inventory. Most of my (hundreds of) deaths were avoidable in hindsight.

In short, if you like the concept of rogue-likes, maybe played NetHack and the like, or if you like challenging games, then this one´s well worth a try.
For people who enjoy games that splash you with levelup from the start, you might find this game, ahm, ...unrewarding, which is great irony in itself!
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8 din 13 oameni (62%) consideră această recenzie folositoare
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154.0 ore înregistrate
Postat: 3 decembrie, 2014
Fun game, very difficult and yet addicting!
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2 din 2 oameni (100%) consideră această recenzie folositoare
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40.9 ore înregistrate
Postat: 11 mai
Suicidal thoughts is what I always wanted from games.
Thanks.


Ding.
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1 din 1 oameni (100%) consideră această recenzie folositoare
1.6 ore înregistrate
Postat: 14 martie
Enter dungeon. Hit by bolt. Hit by spell. 1 HP left. Use stairs. "You can not use stairs right now." Hit by bolt. Hit by spell. If this sort of thing was relatively unusual I'd be okay with it. As it is...

So Pro's and cons... Alright.

Pro - Decent simple graphics.
Pro - No Class system


Con - Stat Min and max by gender for starting characters. Seriously? I thought we were past this
. . . . sexist crap.
Con - To many random instant kills. Not limited to monsters.
. . . . Invisible high damage pits in required halls.
Con - Player getting screwed at every turn. Yes, it's supposed to be difficult. Rogues Tale isn't
. . . . Difficult, it's random. Poor game design...
Con - Why do I need to "Log in" with passwrd for a single player game?
Con - Often, you can not tell what killed you. Move, flash. text wizzes part, hop you are a speed
. . . . reader, now you are dead. Poor game design...

I had originally said it might be worth the $2 I paid for it... I'm retracting that.
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1 din 1 oameni (100%) consideră această recenzie folositoare
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47.0 ore înregistrate
Postat: 7 februarie
Imagine yourself lost in a dangerous forest... Suddenly you find a hut to sleep in. You enter the door and a bear kills you. Why was the bear in there, you 'll never know. Somehow you get a second chance in doing that. This time you are wiser. You check through the windows carefully to see if there's any bear inside. You see nothing. You open the door and A BEAR KILLS YOU AGAIN. God laughs at you. That's what rogue's tale is like.

I WANTED to like this game... I WANTED to play it, a lot. And I did, for a while at least. Eventually, all the ''sorry buddy, you just gotta die'' mentality got to me. I suppose too much RNG in a game is not my cup of tea. You will enjoy this game only if you get some twisted sense of happiness out of losing even though you don't deserve to lose.
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11 din 22 oameni (50%) consideră această recenzie folositoare
4.3 ore înregistrate
Postat: 27 decembrie, 2014
Just.... not that great.

There are better options out there in the genre.

My recommended alternatives would be: Tales of Maj'eyal, Dungeons of Dredmor, Claustrophobia: The Downward Struggle and even Quest of Dungeons.

It just doesn't feel right when I'm playing. Difficulty/Learning Curve is one thing, but this game is just poorly executed to the point of frustration. Spend your money elsewhere.
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255 din 293 oameni (87%) consideră această recenzie folositoare
77.4 ore înregistrate
Postat: 27 martie, 2014
Roguelikes (or at least roguelites) on Steam are almost a dime a dozen nowadays. What exactly sets Rogue's Tale apart from the heavyweight in this category on Steam - Dungeons of Dredmor? Honestly…. not much. If you want an in-depth experience with multitudes of classes, skills, and items types, don't look here. Rogue's Tale is, simply put, a roguelike distilled to the genres' simplest concepts:

1) Turn and grid based play, randomly generated dungeons and encounters, and perma-death.
2) Unnecessarily clunky and cumbersome controls.
3) Unyielding difficulty, unfair and frustrating deaths that encourage you to punch holes through your monitor.
4) Addictive as crack.

There's no crafting, only a small number of different basic item types, and essentially only three different archetypes you can play with the limited number of skill choices in the game - mage, fighter, and archer. Yet this simplicity is a large part of what makes this game so addictive. It's just so easy to walk through a dungeon, floor by floor, killing monsters and discovering treasures until you inevitably get killed by a lucky arrow or random spike trap. Just one more death until I sleep, I swear!

Seriously though, you will die in this game. And you will die a lot, often within 5 minutes of character creation. Don't expect any handholding, other than some sparse tutorial messages. Your deaths will be unfair. My record is actually a death within two turns, less than 10 seconds into the game. Human and humanoid NPCs in this game have similar stats, skills, and equipment as you, after all. The difference is the human controlling your character. Thus, the only way to improve is to master the game mechanics and unlock different heritages, skills and equipment that carry over to your future characters. At least until you get flattened by a cave bear.

As part of the challenge, nothing in this game is identified. Sometimes this is nice - you'll find that your sword is causing status effects on your enemies, for example. But other times it's just plain annoying. In most other games, you wouldn't think twice about drinking an unidentified potion if you're really in danger of dying. In this game, the potions are more likely to kill you than not - there are a total of 24 potions in this game, 5 of which are beneficial, 19 of which are poison. An additional problem with requiring identification is that storekeepers simply will not buy unidentified items from you. This is a severe disadvantage through your first couple of playthroughs before you unlock any heritages. It doesn't help that 90% of items you find will cost more to identify than how much you can sell them for.

There certainly are many complaints that I have with the game. Those aforementioned heritages are far too difficult to unlock after the first couple. Just an example - I played over 15 hours on a single character, grinding through dungeon after dungeon, before I was able to unlock the enchantment and ring heritages. Yes, everything is randomly generated, but it really should not take that long to unlock. It's extra difficult because the game does not give you a list of the items that you've already found or identified. So if you see a missing item in the town store or a travelling merchant, you may not know that you need to purchase that item. Frankly, this was the reason I got tired of the game. At some point (admittedly 40 hours into the game), you just feel like the rate of reward and advancement becomes far too slow.

The controls in this game are also pretty terrible and needlessly complicated. Different weapon types have different keys you need to press in order to attack with them. Controls that work in the equipment screen don't work in the shop screens. It seems like the only reason that this control scheme was used is to pay homage to the classics of this genre. There's honestly no reason otherwise.

I left this game a "recommanded" rating, but I would really only recommend it to people who enjoy playing punishing roguelikes. Everyone else, please stay far away. As the reviews on Hack, Slash, and Loot indicate, if you aren't looking for a game in this genre, you will not like this game.
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91 din 112 oameni (81%) consideră această recenzie folositoare
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45.5 ore înregistrate
Postat: 2 aprilie, 2014
Death Simulator 2000. I hate this game. I hate it with every fiber of my being. I die over and over again. Then, like a ray of hope, I start to progress. Level 6, then 7. Level 9.. could it be? Level 10. Fully geared. Reset the dungeon twice. Im finally making progress.

Then I open a door to 3 orcs and a wolf. Well, theres 2 hours of wasted progress.

Screw this game.

...

Alright, one more go.
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111 din 169 oameni (66%) consideră această recenzie folositoare
9.6 ore înregistrate
Postat: 29 martie, 2014
Another dev mistakes randomness for difficulty. You'll be wasting hours dying trying until you will finally get some lucky streak. Absolutely no skill or strategy involved. Just roll the dice and 9 out of 10 times you die. And even if you're lucky to live more than 20 minutes you'll eventually will be killed by some unexpected thing that RNG will throw at you without any logic behind it.

Pure fail and garbage in a pile of roguelike wannabees.
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163 din 257 oameni (63%) consideră această recenzie folositoare
17.0 ore înregistrate
Postat: 28 martie, 2014
Enjoy all the brutalizing by procs? This game is for you. Marvel at the game throwing an enemy at you on the second floor that kills you in two hits. Watch as the only way for you to progress is barred by a door in a narrow hallway with a deadly spike pit in front of it, creating a scenario where you actually can not succeed. Gaze in awe as the first mushroom you attempt to pluck poisons you, the poison being uncurable and lethal by normal means and forcing you to sell necessary provisions in order to cure it. It's a good thing that chance is such a big factor in this game that it renders most of the skills undesirable, seeing as how you will probably not find a bow, but will find lots of arrows.

Don't bother with this game, it's obnoxious to the point that it removes most of the fun, and it moves like mud, which is a feat for a roguelike. Yes, this game crawls at a crawl.

Clearly unfinished.

Addendum: I am still playing this game because I want to like it, and the MUD-like net play is really fun, but holy cow man, you really have to put it in for this one.
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69 din 101 oameni (68%) consideră această recenzie folositoare
1.9 ore înregistrate
Postat: 30 martie, 2014
woah my first negative review ever. I wish the game had any subtlety, or an easy to acess which command = which action. Lets say the game is brutal, punishes you as far as one shotting you in the very first room, even in the turorial. Otherwise it just feels a bit pointless. Imagine a game like dwarf fortress adventure mode or ADOM, but stripped barebone and add a little better graphics. yeah.. What ends it for me is that the game is just too brutal and luck based, for whatever reward it gives. The stats are limited to +3 from the starting ones, which feels a bit..limiting considering the scope of a game and the customisation we wish to have, items are a lot more relevant than the rest. ive had only 1 good-lucky run because the only monsters i encountered were the harmless kind. 1 out of 12 runs was 'ok'. I spent hours to make it to level 5 that one time, and even then i was only able to identify 2 of my 12 items in my inventory (lack gold cant sell if not identified). all of which were basic item, nothing special but the amulets. Then i died trying to disarm a trap over and over but for some reasons it made me step on it instead of disarming it.. twice. the game is not BAD its just.. not good enough for me, sorry. Good first try from the producers though!
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58 din 85 oameni (68%) consideră această recenzie folositoare
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154.6 ore înregistrate
Postat: 2 noiembrie, 2014
Oh Jesus Christ, where do I start.
The learning curve caps relatively early (15 hours in I learned all the tricks and neat strats alone. 35? Went online and ♥♥♥♥. Found out more.)
After the learning curve caps out, then it's the RNG grinding. There's not too much you can do to manipulate the game in your favor with the equipment you have to make a really distinctive difference. And it sucks. It takes a lot of control out of the player's hands and it feels really sloppy to scoop up anything beyond a kill in a 2 v 1 fight. Either you win or you don't. And it's seldom close.

You need to grind for more starting equipment. Prodegies. Traits. It's really cruel and unusual. It's basically telling the gamer you aren't meant to play this for the first time and win. Ever. See; ToME, NetHack, Stone Soup. Roguelikes where every class comes at face value and you CAN potentially GG with ALL of them. It takes a lot out of you.

Leveling up is a curse and you actually literally need Woof to potentially win the game. Enemies scale with your level. Equipment drops stay relatively the same. It really, really sucks. Woof, on the other hand, can be at level 20, while you coast at level 2. It's really needed for early/mid gaming where you can stall levels with your dog.

I wouldn't dare recommend it to anyone. It's ♥♥♥♥ing suicide. It's a good price? It's very challenging? I've obviously sunk a lot of hours into it but I'm not. It's. No.

EDIT:: Y'all can't sit here and seriously blame people who "just aren't hxc roguelike fans". ♥♥♥♥ing Dungeon Crawl wouldn't do some ♥♥♥♥ like this and it's damn hard for all the right reasons.

There's roguelikes, and then there's this. This isn't standard roguelike formula. This is hell.
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