Ether One is a first person adventure that deals with the fragility of the human mind. There are two paths in the world you can choose from. At its core is a story exploration path free from puzzles where you can unfold the story at your own pace.
Größtenteils positiv (307 Reviews) - 78 % der 307 Nutzerreviews für dieses Spiel sind positiv.
Veröffentlichung: 25. März 2014

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“The world of Ether One is a superbly detailed and well thought-out place.”
4/5 – Joystiq

“It’s been just two days since I last player Ether One and I’ve not stopped thinking about it since. I thought about it before I went to bed last night, and the night before. I thought about it when I woke up this morning. I thought about it when I had lunch. So far I’ve sunk 12 hours into a game easily completable in four. I’ve not nearly managed to restore all of the projectors. And I've hardly scratched the surface.”
9/10 – Strategy Informer

“Superb: A hallmark of excellence. There may be flaws, but they are negligible and won't cause massive damage to what is a supreme title.”
9/10 – Destructoid

Über dieses Spiel

Ether One is a first person adventure that deals with the fragility of the human mind.

There are two paths in the world you can choose from. At its core is a story exploration path free from puzzles where you can unfold the story at your own pace.

There is also a deeper, more adventurous path in which you can complete complex puzzles to restore life changing events of the patients history in order to help the validation of their life.

Parallel paths make Ether One accessible to a range of skilled players. Invite your friends and family around to pick their brains for help taking on challenging environmental puzzles, or soak in the atmosphere of Pinwheel at leisure. From a young age we enjoyed the first person puzzle games that required you to write cryptic notes on spare pieces of paper to unravel mysteries. Ether One aims to bring back pen and paper puzzle solving, whilst still being accessible and optional for people not wanting to get stuck and frustrated on the harder puzzles.


  • First Person Adventure Game.
  • Open narrative exploration in the town of Pinwheel.
  • Optional puzzle solving.
  • Accessible gameplay with additional controller support for players that aren’t as skilled with complex controls.
  • Challenging pen and paper puzzle design you can decrypt at your own pace.

Deluxe Edition

The Ether One Deluxe Edition comes with the Ether One OST, Game Script, & Comics along with a few more goodies. Please note that there is no additional in-game content.

The Ether One Original Soundtrack by Nathaniel-Jorden Apostol features more than 40 minutes of music created exclusively for Ether One. The soundtrack comes with MP3 & FLAC format along with custom artwork for the soundtrack.

MP3 & FLAC format files will be placed in the Ether One folder in the Steam Directory: ...Steam\steamapps\common\EtherOne\Soundtrack

The Ether One game scripts contain all of the spoken dialogue along with some things that got cut from the game. We hope you find it interesting to see how we developed the narrative for Ether One. Please note: These scripts contain spoilers for the game. You may wish to finish Ether One before reading these. We have noted down specifically which game script contain spoilers in the download.

PDF format files will be placed in the Ether One folder in the Steam Directory: ...Steam\steamapps\common\EtherOne\Scripts

The Strange Tale of Byron Spencer was created by Mark Penman & coloured by Andrew Tunney. It provides an alternative fiction for the world of Pinwheel.

PDF format files will be placed in the Ether One folder in the Steam Directory: ...Steam\steamapps\common\EtherOne\Comics


    • Betriebssystem: Windows Vista, 7 or 8
    • Prozessor: 2.2+ Ghz Dual-Core
    • Arbeitsspeicher: 4 GB RAM
    • Grafik: NVIDIA Geforce GTX 460 or equivalent
    • DirectX: Version 9.0c
    • Speicherplatz: 3 GB verfügbarer Speicherplatz
    • Zusätzliche Anmerkungen: Windows XP is not supported for Ether One. Laptop equivalent GPU's struggle in comparison to desktop GPU's. VR: Ether One currently only supports the DK1 Oculus developer kit. We're hopefully going to provide updated Oculus support in future updates.
    • Betriebssystem: Windows Vista, 7 or 8
    • Prozessor: 2.6+ Ghz Dual-Core
    • Arbeitsspeicher: 8 GB RAM
    • Grafik: NVIDIA Geforce GTX 560 or equivalent
    • DirectX: Version 9.0c
    • Speicherplatz: 3 GB verfügbarer Speicherplatz
    • Zusätzliche Anmerkungen: Windows XP is not supported for Ether One. Laptop equivalent GPU's struggle in comparison to desktop GPU's. VR: Ether One currently only supports the DK1 Oculus developer kit. We're hopefully going to provide updated Oculus support in future updates.
Nutzerreview-System aktualisiert! Mehr erfahren
Größtenteils positiv (307 Reviews)
Kürzlich verfasst
( 4.5 Std. insgesamt )
Verfasst: 5. Juni
Personally. i actually dont like the game. i want to. i really want too. i lost my grandfather to dementia and i really wanted to enjoy this persay. but it just lost me time and time again. ive tried dedicating myself to it but it loses me immediately. there is nothing there but at times insanely hard puzzles that require more backtracking and running then a marathon. the game has a nice style and is enjoyable (kinda) but not enough to keep me entertained or wanting to continue in the least. :/
Hilfreich? Ja Nein Lustig
( 0.8 Std. insgesamt )
Verfasst: 31. Mai
"Brain lags -- @amarinediary"
A well paced puzzle game, in a superb fantastic world, with a great voice acting !
The graphics style is what's making this game beautiful !
Hilfreich? Ja Nein Lustig
Duncan Hunter
( 50.7 Std. insgesamt )
Verfasst: 1. Mai
It's not really my thing. The puzzles are kind of counter-intuitive, and the story is predictable at best. I respect it's originality. And in spite of all that, it has beautiful art-direction.
Hilfreich? Ja Nein Lustig
( 0.2 Std. insgesamt )
Verfasst: 17. April
I had toplay a few minutes on Ether One because after playing more than 12h on Ether One Redux I wasn't able to write any comment...
That said...and after all the time played on this game I just have one recommandation: DO NO BUY IT!

I a very nice game, with cute designs and an interesting (yet complicated) story but...there is tooo much glitchs to play it correctly. After a while it become so frustrating being unable to move on and open the different places, just because it isn't working the way it should. And of course no answer from the staff about that.
Hilfreich? Ja Nein Lustig
Positive Vibes
( 3.0 Std. insgesamt )
Verfasst: 17. April
Wasn't that into it. 9/15
Hilfreich? Ja Nein Lustig
( 11.0 Std. insgesamt )
Verfasst: 27. März
Ether One is a narrative and explorative puzzle experience. Immerse yourself into the mind of another person and find out about their long-lost past, solve their history and help them overcome a chronic dementia.

Design & Art
While using the Unreal Engine 3 (Redux Version uses 4), the art style is kept fairly simplistic, while still looking unique and refreshing. Ether One's visual style is comparable to "The Long Dark", since both games' textures essentially seem very similar with their cell-shading look. Ether One mostly shines, when you do not take a closer look into its art detail. Nothing really looks odd or bad yet visuals are noteworthy and interesting, because of their unique appearance. Overall, for a game in this genre, which mostly focuses on its storytelling (next to "MIND: Path to Thalamus"), graphics are okay.

You can choose to control the game by standard keyboard & mouse or fully fledged controller support. Ether One delivers tooltips on how to play itself but most of the time, you will use standard first person shooter controls. I cannot rate controller support and key bindings, since I do not own one.

Sound and Music
Soundtrack of the game reeled me in: Very emotional and fitting for its genre. My favorite piece played near the start and is called "Total Relapse". Although the musical backdrop sounds mostly shallow and eerie, I can hear that it was created with utmost love and care, being a musical creator and lover myself. Absolutely magnificent and gorgeous soundtrack created by Nathaniel-Jorden Apostol! Give this man a medal!

That goes for sounds and voiceacting as well. At no time did the game disappoint me by its auditory design and I can remember a great trailer score to be most of my conviction to buy this game. Voiceacting is done nicely, the actors took care in displaying realistic emotions. Some text passages sound odd in their choice of words, yet everything is within the smaller bounds of a well done voicecasting. Awesome!

Ether One features a relatively well done level design with multiple areas. You are a "Restorer", a person sent into another persons mind to restore specific memories within their mind, that have been lost due to dementia.

You can restore said memories by collecting objects within a level. Next to that, there are certain side objectives you can complete (like restoring film projectors, who offer a deeper look into the whole operation and therapy process of the person in whose mind you are currently in). You complete a level by accessing core memories and hereby accessing mysteries of the past. Various and well hidden clues and sometimes baffling puzzles need to be solved to complete these side missions. In reward, you will uncover more about the backstory. You can always come back to areas you already visited, in case you want to try figuring out that last clue you never got.

During your travel through the mind, you will encounter multiple objects of interest, which you can store within your "case", a secluded area within the mind of the person, that you can always resort to, to go over crucial hints or review interesting plot details. Everything is tied to one location, so no objects from other locations are needed to solve a puzzle in another area, especially if you use your storage often. Choose wisely!

The story is well written, cohesive and emotionally engaging; never did I lose interest or intentionally skipped parts because I knew what was going to happen. But I felt a little disappointed at the ending, maybe that is not because the writing disappointed me, guess I was just sad that the game was over. Feels were felt and need to be felt.

Now here is the crux of the matter. As much as I admire the gameplay of Ether One, I also hate it for some of its parts. Solving some puzzles involves running and walking around. A LOT of tedious walking back and forth, since the levels tend to get bigger. Finding crucial objects you left behind on particular locations can be a thorn in your side, even more if only one instance of said object exists. You need to go back the entire way to pick up the object. I do not know if I am too stupid to figure this out, but I thought you can teleport yourself from the "case" to any area within the mind, but that does not seem to be the case; It only teleports you to your last location you teleported to the case from. This is enervating and should have been done differently and easier.

Gamebreaking bugs still seem to exist after a batch of patches. At some point, I needed to consult a walkthrough, because I couldn't figure out what to do. I did EXACTLY what the walkthrough told me to do and STILL nothing happened, which led to desperation quickly. This happened MULTIPLE times and was really irritating for me.

The achievements for the Redux Version of the game do not work for me at this time. And speaking of the Redux Version: It is a complete port of Ether One into the Unreal
Engine 4 (UE4) and nothing more. You get it for free, which is a nice feature I guess, but I cannot see the value of this port.
I actually hate the UE4, because most of the games I play which get imported from the UE3 look worse and run worse on my machine than before (the same happening for MIND: Path to Thalamus in my case).

In my opinion, most of the puzzles were really tricky and challenging, some really felt absolutely unsolvable for my tastes. Maybe I get frustrated too soon and give up easily, but the some of the bugs I mentioned above really gave me a hard time. Overall, the difficulty of the puzzles is above average and needs some serious wits. A fair warning for everyone.

Concluding Thoughts
Ether One is a narrative puzzle experience with several explorative aspects.

For what its worth, the game takes itself extremely serious to plunge you into an interesting plot and engages your gray matter. A game that revolves entirely around dementia, the changes, daily challenges and emotions that come with it all seem really well executed and realistic, even if some of the puzzles seemed way too hard for me. The game feels mature in its theme and actually seems to be directed to mature audiences. Dealing with loss, in any shape or form, is something we all have to deal with at least one time in our life. And Ether One delivers a beautifully, above-average experience of everything that comes with it.
Hilfreich? Ja Nein Lustig
( 21.2 Std. insgesamt )
Verfasst: 15. März
Months later, the imagery of bright crimson ribbons sitting on posts, starkly contrasted to the small mining oceanfront village, still sits at the forefront of my mind. The minutia, the lore, the style- still sticks with me, a handful of games later.

I'm fond of this one, I would recommend it. I sat with my thoughts on it for a while, since I had not determined whether or not I felt it worth recommending. Despite the potent, vivid, beautiful imagery, we're left with a story, that I did not find satisfying at first. The framework, the conceits, the guises, are simply excessive for the story they want to tell.

this game is like an elegant tapestry, with many frayed strings, obscuring the main image. If you can look through them, the plot holes, the obtuse leaps of logic, the over the top ending- it's simply put. beautiful.

And, months later- I figure it worthwhile, to leave it a positive review. Since that's what I took with me, the beauty in such darkness.
Hilfreich? Ja Nein Lustig
( 2.7 Std. insgesamt )
Verfasst: 13. März
Buying this game gives you two versions, the original and a rebuilt redux version; I played the redux version so all opinions expressed here are based on that version.

I bought this game months ago in the sale and by the time I came to play it I had completely forgotten everything about it so I started playing it with absolutely no idea what to expect. This is an excellent way to appreciate the narrative; throughout the game you find notes and audio clips by exploring and solving puzzles which allow you to gradually piece together the story.

The levels are quite large and intricate. The visuals are pretty good and the voice acting is excellent. The exploration part of the game is great and some of the puzzles are great however many of the puzzles are overly obscure. But overall I am still giving this a thumbs up as the story more than makes up for having to look up a walk through for the difficult bits.

I did encounter a number of bugs whilst playing. None of them were significant but I am going to list in detail as the developers seem very engaged on the community hub and responsive to feedback.

- The game switches to Polish every couple of times I launch the game.
- The texture detail reverts back to medium every time I launch the game. This is particularly infuriating as one of the puzzles near the start of the game requires you to read a number off the back of a plate but the number is not visible at medium texture detail.
- Most of the achievements don't work.
- The trading cards only drop when playing the original version not the redux version
- The miner's vigil projector wouldn't trigger after lighing the correct number of candles.
- The piano won't play for the church projector, This is possibly because I saved my game whilst the tuning animation was running.
- After triggering the plaque in Pinwheel village, I was stuck in the room with the red chair by the fire. I had to go back to the cage and travel to a different area and after that I was unable to jump.
Hilfreich? Ja Nein Lustig
( 26.3 Std. insgesamt )
Verfasst: 12. März
Melancholy. This game makes me cry for some reason. Like, manly cry.
Hilfreich? Ja Nein Lustig
far Q.
( 18.1 Std. insgesamt )
Verfasst: 25. Februar
too many game-breaking bugs. Progressed 3/4 of the way only to find my inventory totally wiped with critical items disappearing. I'm now forced to restart the entire game. nothx.
Hilfreich? Ja Nein Lustig
Hilfreichste Reviews  Insgesamt
8 von 9 Personen (89 %) fanden dieses Review hilfreich
54.4 Std. insgesamt
Verfasst: 26. März 2014
Zu Anfang fand ich das Spiel durchaus interessant, wenn auch nicht wenig zäh und sperrig. Bis ich an diese eine, erste Stelle kam. Was ich da erlebte war ein Mind♥♥♥♥ mit Assoziationen an Twilight Zone. Manche werden, wie ich, an gewissen Stellen wie der Ochs vorm Berg stehen. Aber wenn man diese Hürden überwindet, wird man mit atemberaubenden Sequenzen belohnt. Jedenfalls bisher.
War dieses Review hilfreich? Ja Nein Lustig
6 von 6 Personen (100 %) fanden dieses Review hilfreich
21.7 Std. insgesamt
Verfasst: 22. Mai 2014
Ich weiß nicht mehr, wann mich ein Spiel dermaßen in seinem Bann gezogen hat, selbst nachdem ich schon seit Wochen damit fertig war. Das hat nicht einmal Bioshock geschafft, trotz seiner unbeschreiblich guten Synchronsprecher. Aber dem gehe ich später auf den Grund. Ich empfehle zuerst einmal allen, die sich Ether One mal antun wollen, sich die nächsten Abende nichts vorzunehmen. Ihr kommt vielleicht zu nichts anderem.

Aber der Reihe nach, fangen wir mal bei der Grafik an: Die ist nämlich zeitlos. Da die Entwickler an den Polygonen gespart haben, sind Rundungen höchstens ansatzweise rund (die große Uhr in der Schule ist z. B. achteckig), aber dafür beeindrucken die handgezeichneten (!) Levels umso mehr mit ihrem Detailreichtum. Allerdings zerrt der recht an der Framerate, es ruckelt ständig. Ich tippe in meinem Fall aber als Ursache eher darauf, dass bei meinem Laptop der Grafikspeicher recht langsam angebunden ist (nachgemessen, ob's stimmt, habe ich allerdings noch nicht).

Bugs gibt es auch, und zwar nicht gerade wenige. Selbst ich, der ich eigentlich für Bugs ziemlich blind bin, wenn ich nicht gerade in Forenbeiträgen davon lese, bin einigen begegnet. Da war beispielsweise eine Bestellung, die erst als komplett akzeptiert wurde, als ich die schon vorhandenen Gegenstände weggenommen und wieder zurückgelegt habe (und da hatte ich noch Glück, bei einigen anderen ließen sich die Sachen lt. Forum gar nicht mehr zurücklegen). Da aber während meiner Spielzeit eine Reihe von Patches erschienen ist, nehme ich an, dass die meisten Bugs beseitigt worden sind, und außerdem ist das ein Erstlingswerk, da drück ich schon mal beide Augen zu.

Der Grund übrigens, warum mich dieses Spiel nicht losgelassen hat, liegt in der Story. Einerseits ging sie mir ziemlich nahe – im Gegensatz zu einer erkennbar fiktiven Geschichte wie epische Schlachten mit E-Gitarren oder einer Unterwasserstadt voller Drogenjunkies ist Demenz ein alltägliches Thema, das jeden von uns treffen kann, ob persönlich oder im Umfeld –, andererseits ist sie ziemlich komplex und drittens war da mein in Double-Fine-Spielen erworbener Ehrgeiz, jeden Winkel der Spielwelt erforschen zu wollen. Wobei die letzten beiden zusammenhängen: Wer nur dem Haupt-Handlungsstrang folgt, hat zwar schnell den Abspann vor der Nase, aber insgesamt kaum an der Oberfläche gekratzt. Erst durch die zwanzig Nebenrätsel offenbart sich die gesamte Handlung des Spiels: Was das für blau leuchtende Kristalle sind, wo sich »the Case« und das Zimmer im Leuchtturm eigentlich befinden und was es mit diesem Artefak auf sich hat.

Fazit: White Paper Games haben die Messlatte für ihr weiteres Schaffen ausgesprochen hoch gelegt. Ich werde sie defintiv im Auge behalten und freue mich schon auf das nächste Spiel von ihnen.

Zum Schluss noch ein Tipp für alle Interessierten: Haltet was zum Schreiben bereit. Ihr werdet es brauchen.
War dieses Review hilfreich? Ja Nein Lustig
5 von 6 Personen (83 %) fanden dieses Review hilfreich
2.2 Std. insgesamt
Verfasst: 11. Januar
Magst du Spiele, bei denen nicht so ganz klar ist, worum es eigentlich geht, wo du ein wenig in der Gegend herumsuchst und dann ein wenig vorankommst? Wo du nicht ständig von einer Stimme aus dem Off mit hektischen Kommentaren überschüttet wirst, dass du doch jetzt ganz schnell etwas tun sollst... nur um dann festzustellen, dass es keinerlei Konsequenz hat, wenn du dir dennoch Zeit lässt? Spiele, bei denen es weniger um Action, Bomabsteffekte oder die nächste Story des übernächsten Milleniums geht? Dann bist du hier genau richtig:

Es ist nicht klar, wer du bist oder warum du in dieses Institut gehst. Es ist nicht klar, worum es hier eigentlich geht, nur scheint es irgendwie darum zu gehen, die Orte zu besuchen, mit denen jemand Erinnerungen verknüpft. Dazu gibt es kleine logische Rätsel, die (wann hab ich das eigentlich zuletzt erlebt) nicht absurd oder ziemlich konstruiert, sondern wirklich wie aus dem Alltag (von Leuten um die vorletzte Jahrhundertwende) stammen könnten.

Kurz: Ein schönes Spiel, das ich jedem empfehlen möchte, der einfach einen entspannenden Titel mit kleinen Rätseleinlagen sucht. Außerdem spielt es hier keine Rolle, ob ihr nur mal füfn Minuten oder mehrere Stunden am Stück spielen wollt; beiden geht problemlos.
War dieses Review hilfreich? Ja Nein Lustig
1 von 1 Personen (100 %) fanden dieses Review hilfreich
22.1 Std. insgesamt
Verfasst: 8. April 2014
Ether One ist ein Adventure, welches vom Spielablauf her wohl am ehesten mit der Myst-Serie verglichen werden kann. Der Schwerpunkt liegt auf Erkundung und dem selbstständigen Lösen von Rätseln, Die Spielwelt ist dabei frei in Ego-Perspektive begehbar, Hinweise müssen meist in Form von Texten gefunden werden. Andere Charaktere und Dialoge gibt es nicht, dafür mehrere Stimmen aus dem Off.

Ein zweiter Schwerpunkt liegt auf der recht guten Story - diese lässt sich für Rätselunwillige auch direkt verfolgen, ohne sich um die Rätsel zu kümmern. Da man für die Rätsel recht lange braucht, kann es schnell passieren, dass man Teile der Story wieder vergessen hat. Auch diese muss man sich als Spieler nämlich zusammenpuzzeln, was der Sache keinen Abbruch tut.

Den Hauptteil des Spieles verbringt man in einer englischen Hafenstadt mit angeschlossenem Industriekomplex der 50er-Jahre. Hierbei gelingt es den Entwicklern, eine schöne, aber bewusst trostlose Atmosphäre zu erzeugen, die gut mit der Story und den Rätseln harmoniert. Die recht großen Schauplätze können jedoch schnell unübersichtlich werden, eine brauchbare Karte gibt es leider nicht.

Zum Schluss soll noch gesagt werden, dass das Spiel keinerlei Grusel- oder Horrorelemente beinhaltet, wie es Vergleiche in manchen Tests implizieren. Ebenso sucht man Geschicklichkeitstest glücklicherweise vergebens, das Spiel gewährt einem alle Zeit der Welt. A propos Zeit: Mit Rätseln erreicht die Spielzeit locker die zweistellige Stundenzahl, ein Durchhechten ohne Rätsel dürfte in 2-3 Stunden möglich sein.

Für Freunde ruhig-düsterer Rätselspiele eine starke Empfehlung für ein verregnetes Wochenende.
War dieses Review hilfreich? Ja Nein Lustig
2 von 7 Personen (29 %) fanden dieses Review hilfreich
1.4 Std. insgesamt
Verfasst: 25. März 2014
Am Anfang weiß man noch nicht genau, wohin sich das Spiel entwickelt, habs mal bei Youtube festgehalten.
Ich bin mal gespannt wie es weiter geht, bzw. weiter gehen kann, da anfangs auch nicht wirklich vermittelt wird, was genau das Ziel ist, bzw. wie man weiter kommt, ich spiele es einfach wie ein normales Adventure ;) Von daher fürs Erste nur eine eingeschränkte Empfehlung.

War dieses Review hilfreich? Ja Nein Lustig
66 von 72 Personen (92 %) fanden dieses Review hilfreich
11.1 Std. insgesamt
Verfasst: 15. Oktober 2014

+ very nice presentation, art is awesome, runs great on max settings
+ nice music, good voice acting
+ point and click adventure game with some very hard puzzles, that are not essentially needed to proceed, meaning you can just explore the environment and complete the story without solving almost any puzzle. this is NOT recommendded - the puzzles are extremely well designed, they are mostly about reconstructing a memory by reading and finding relevant items, cracking safes etc. - great idea about moving between the 2 worlds of the game and storing items or reading the important documents you found so far
+ complex story, emotional at times , with some horror elements, very interesting though you will want to see what happens
+ controls and gameplay mechanics flawless
+ good duration, replayability (as it is very hard to complete it the first time by solving everything)

- playing for the first time you might not understand exactly what you have to do or how to solve the puzzles, if you have the patience to proceed a bit you will be rewarded though - it could be a bit more beginner friendly
- sometimes finding items needed to solve puzzles is frustrating, they might be far away from the scene or even in a totally different location (item or hint)

one of my favorites adventures of the year, very professional work, highly recommended to those who like adventure and puzzle games in general with a good story

hint: don't forget to hold left mouse button on an object (that you can get) to read its description/name, this is vital for some puzzles
War dieses Review hilfreich? Ja Nein Lustig
73 von 84 Personen (87 %) fanden dieses Review hilfreich
3.0 Std. insgesamt
Verfasst: 25. März 2014
Stunning visuals, incredible audio and a genuinely moving narrative

Whether you play only for the main plot, ignoring the games many puzzles, or you take it slow and uncover all the mysteries Pin Wheel has hidden behind its spooky and unsettling atmosphere, Ether One will impress.

An independent studio boasting a triple A quality game, highly, highly recommend.
War dieses Review hilfreich? Ja Nein Lustig
60 von 67 Personen (90 %) fanden dieses Review hilfreich
56.1 Std. insgesamt
Verfasst: 3. Juli 2014
I just finished Ether One. It's a brilliant game with an exceptional story. It reminds me of the Adventure games of yore where it is best to take notes, make maps, draw diagrams and exam everything. I took my time and I worked on a section at a time trying to complete it before moving on. The puzzles can be challenging, but your note taking efforts will greatly help. This also comes in mighty helpful when it is necessary to go back into an area. These efforts will help to complete the game as it should be completed and the rewards for doing so are three-fold. The story is in-depth with a lot of substance. It's also a teaching experience. I finished with tears in my eyes, a filled heart and a mind enveloped in wonderment. This is, by far, one of the best games i have ever played. Outstanding !!
War dieses Review hilfreich? Ja Nein Lustig
140 von 191 Personen (73 %) fanden dieses Review hilfreich
10.7 Std. insgesamt
Verfasst: 21. März 2014

I now write this review as I finished the game (main story). Gotta say: mind blowing. Without trying to spoil anything, let's just say the game puts you on somebody's shoes living a terrifying experience, one impossible to picture, unless it actually happens in your life at some point (hope not). It's an indie game delivering completely different experiences, the ones you don't find in most AAA games. Great adventure.
War dieses Review hilfreich? Ja Nein Lustig
67 von 88 Personen (76 %) fanden dieses Review hilfreich
6 Personen fanden dieses Review lustig
Nicht empfohlen
10.1 Std. insgesamt
Verfasst: 4. September 2015
Did you ever have somebody tell you about a movie they saw or a book that they read, saying it had so much depth and was so thought-provoking that you knew it must be worth a look. But when you did, you saw none of what this person described? That's Ether One.

This is going to be a spoiler free review, largely because there isn't much to spoil so it is easy to avoid.

When you start the game, there is a great deal of promise. Presentation is good and the pacing is decent. Voice actors are good. The art-style is interesting and the environments well designed.

But it doesn't take long before you find yourself in a game where you find yourself casually walking through the clearly marked core of the story but completely unaware of side-quests which make up the bulk of the content. When you start to understand that mundane objects have a larger significance you turn into a kleptomaniac, expecting to encounter some truely ingenius puzzles which remind you of games like Resident Evil or Myst, but suddenly discover that the developers have hidden the puzzles so well that half the time you're walking past them or completely clueless about where to start. So you start poking everything randomly to see if anything happens. Not to mention that much of what you've been collecting doesn't actually have a use at all. It's like buying one of those Lego kits and then discovering you have loads of bricks left over and actually feeling like somebody intended to use them for something but never did.

Ether One pitches itself as a riddle, wrapped in a mystery, inside an enigma. What you get is a short-story which starts off being subtle, then gets bored and screams all its secrets at you part way through the story resulting in an anticlimactic and utterly unsatisfying ending which you unfortunately saw coming if you were paying any attention to the many blatent clues peppered throughout the game. I get the impression that the developers had all these ideas in their heads but didn't really understand how to deliver them. So to ensure players didn't miss the point they painted the 'clues' in neon pink, wrote them in capitals and also attached sirens and bells to make sure you saw them.

For a game intended to convey how confusing dimentia is for a sufferer of the condition, the developers have clearly gotten too close to their source material. Because the game itself ended up being as incoherant and haphazard as the memories of a typical dimentia patient. I actually worry that they intended to make the game like this on purpose and completely forgot that it was still meant to be about having fun.

I really cannot recommend that anyone hands over money for something like this. If you want to have a game like this I'd actually recommend Master Reboot.
War dieses Review hilfreich? Ja Nein Lustig