Ether One is a first person adventure that deals with the fragility of the human mind. There are two paths in the world you can choose from. At it’s core is a story exploration path free from puzzles where you can unfold the story at your own pace.
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Fecha de lanzamiento: 25 de Mar, 2014

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"It has a melancholy to it, and a wistfulness that I rarely find in games. They kept it grounded, focusing on the loneliness of memories slipping away."
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Actualizaciones recientes Ver todos (3)

13 de Junio

Ether One Deluxe Edition available now on Steam!

Hey all!

Great news! We now have a Deluxe Edition of Ether One on Steam! A lot of you have been asking about how you can go about upgrading or getting additional content for Ether One and it's (FINALLY!) now available.

There are 2 options for buying the deluxe edition content. Firstly, if you don't already own Ether One then you can buy the full Ether One Deluxe Edition. If you have already purchased Ether One but wish to upgrade to the Deluxe Edition you can do this by buying the Ether One Deluxe Edition Upgrade.

Please note that this is not additional in-game content. The deluxe edition includes the Ether One OST, Comic books and Script along with a few more additional goodies.

Once downloaded you can find the files on your hard drive located:

Thank you all for your continued support and kind emails. It's great to hear all your experiences of playing Ether One and how much you're all enjoying our game - it really means a lot to us that you've taken the time to play Ether One and hopefully the deluxe edition will make it all the more meaningful.

As ever, if you have any queries, be sure to head over to the forums to chat and ask questions. We're on there daily to make sure we're providing support for anyone that needs it.

From all the team, thank you!

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1 de Mayo

Happy May Day! What are your favorite memories from Ether One?

Happy May Day Pinwheelians!

To celebrate we'd love to know everyone's most memorable May 1st experiences in Pinwheel. What did you all enjoy the most about spending time in Pinwheel & Ether One? Were you the type of player to wander through the environment just picking up the narrative? Or did you try to unravel every puzzle in the game? Possibly a mix of both?

Did the story connect with you on an emotional level? Could you relate to the story personally? Has it helped you understand or relate to dementia in any way?

Whatever your thoughts, we'd love you to share them here! :)

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“The world of Ether One is a superbly detailed and well thought-out place.”
4/5 – Joystiq

“It’s been just two days since I last player Ether One and I’ve not stopped thinking about it since. I thought about it before I went to bed last night, and the night before. I thought about it when I woke up this morning. I thought about it when I had lunch. So far I’ve sunk 12 hours into a game easily completable in four. I’ve not nearly managed to restore all of the projectors. And I've hardly scratched the surface.”
9/10 – Strategy Informer

“Superb: A hallmark of excellence. There may be flaws, but they are negligible and won't cause massive damage to what is a supreme title.”
9/10 – Destructoid

Acerca de este juego

Ether One is a first person adventure that deals with the fragility of the human mind.

There are two paths in the world you can choose from. At its core is a story exploration path free from puzzles where you can unfold the story at your own pace.

There is also a deeper, more adventurous path in which you can complete complex puzzles to restore life changing events of the patients history in order to help the validation of their life.

Parallel paths make Ether One accessible to a range of skilled players. Invite your friends and family around to pick their brains for help taking on challenging environmental puzzles, or soak in the atmosphere of Pinwheel at leisure. From a young age we enjoyed the first person puzzle games that required you to write cryptic notes on spare pieces of paper to unravel mysteries. Ether One aims to bring back pen and paper puzzle solving, whilst still being accessible and optional for people not wanting to get stuck and frustrated on the harder puzzles.


  • First Person Adventure Game.
  • Open narrative exploration in the town of Pinwheel.
  • Optional puzzle solving.
  • Accessible gameplay with additional controller support for players that aren’t as skilled with complex controls.
  • Challenging pen and paper puzzle design you can decrypt at your own pace.

Deluxe Edition

The Ether One Deluxe Edition comes with the Ether One OST, Game Script, & Comics along with a few more goodies. Please note that there is no additional in-game content.

The Ether One Original Soundtrack by Nathaniel-Jorden Apostol features more than 40 minutes of music created exclusively for Ether One. The soundtrack comes with MP3 & FLAC format along with custom artwork for the soundtrack.

MP3 & FLAC format files will be placed in the Ether One folder in the Steam Directory: ...Steam\steamapps\common\EtherOne\Soundtrack

The Ether One game scripts contain all of the spoken dialogue along with some things that got cut from the game. We hope you find it interesting to see how we developed the narrative for Ether One. Please note: These scripts contain spoilers for the game. You may wish to finish Ether One before reading these. We have noted down specifically which game script contain spoilers in the download.

PDF format files will be placed in the Ether One folder in the Steam Directory: ...Steam\steamapps\common\EtherOne\Scripts

The Strange Tale of Byron Spencer was created by Mark Penman & coloured by Andrew Tunney. It provides an alternative fiction for the world of Pinwheel.

PDF format files will be placed in the Ether One folder in the Steam Directory: ...Steam\steamapps\common\EtherOne\Comics

Requisitos del sistema

    • OS: Windows Vista, 7 or 8
    • Processor: 2.2+ Ghz Dual-Core
    • Memory: 4 GB RAM
    • Graphics: NVIDIA Geforce GTX 460 or equivalent
    • DirectX: Version 9.0c
    • Hard Drive: 3 GB available space
    • Additional Notes: Windows XP is not supported for Ether One. Laptop equivalent GPU's struggle in comparison to desktop GPU's.
    • OS: Windows Vista, 7 or 8
    • Processor: 2.6+ Ghz Dual-Core
    • Memory: 8 GB RAM
    • Graphics: NVIDIA Geforce GTX 560 or equivalent
    • DirectX: Version 9.0c
    • Hard Drive: 3 GB available space
    • Additional Notes: Windows XP is not supported for Ether One. Laptop equivalent GPU's struggle in comparison to desktop GPU's.
Análisis útiles de usuarios
A 8 de 10 personas (80%) les ha sido útil este análisis
11.1 h registradas

+ very nice presentation, art is awesome, runs great on max settings
+ nice music, good voice acting
+ point and click adventure game with some very hard puzzles, that are not essentially needed to proceed, meaning you can just explore the environment and complete the story without solving almost any puzzle. this is NOT recommendded - the puzzles are extremely well designed, they are mostly about reconstructing a memory by reading and finding relevant items, cracking safes etc. - great idea about moving between the 2 worlds of the game and storing items or reading the important documents you found so far
+ complex story, emotional at times , with some horror elements, very interesting though you will want to see what happens
+ controls and gameplay mechanics flawless
+ good duration, replayability (as it is very hard to complete it the first time by solving everything)

- playing for the first time you might not understand exactly what you have to do or how to solve the puzzles, if you have the patience to proceed a bit you will be rewarded though - it could be a bit more beginner friendly
- sometimes finding items needed to solve puzzles is frustrating, they might be far away from the scene or even in a totally different location (item or hint)

one of my favorites adventures of the year, very professional work, highly recommended to those who like adventure and puzzle games in general with a good story

hint: don't forget to hold left mouse button on an object (that you can get) to read its description/name, this is vital for some puzzles
Publicado: 15 de Octubre
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A 3 de 4 personas (75%) les ha sido útil este análisis
11.0 h registradas
Ether One tasks the player with diving into the mind of a patient with Alzheimer's Disease, and using the power of the recently discovered science of telepathic medicine to seek out and destroy the amyloid plaques causing the dementia. What follows is puzzle-exploration game where you explore locations from the patient's past and seek out their memories in the form of ribbons and optional projectors all while the patient's past is slowly unveiled.

The game's puzzles range from the somewhat obvious to the incredibly obscure, to the point of its detriment (you may well go through entire areas being unable to solve any of the optional puzzles), especially when considering the projectors ultimately lead to a longer ending (I'd advise anyone who wasn't able to 100% the game to at least view the bonus ending on youtube).

Trying to complete the projectors, which really are the meat of the game regardless of how optional they are, leads to long segments of backtracking and trying to work out red-herrings. This is a shame as they also carry a large chunk of the narrative along side all of the puzzles.

There is also a segment of the game, the Mines, which can be entirely missed if you do not spot the entrance along the path of the river. Missing 1/4th of the game by accident was a rather terrible design choice.

The graphics are also not stellar, being the clear product of trying to leverage a small art budget as well as possible and muddy textures are omnipresent. Although it does its best to mask the low fidelity through a painterly art style.

Music, voice acting, and sound design are very well produced however. Although until you've completed an area's projectors you will not see the sound design in its entirety. When you've fully completed an area it gains back the sounds of life. Children laugh, miners work their machines, and pubs announce closing time.

The game ends fittingly for its chosen subject matter, straying away from tasteless fantastical elements which could have been present. It did not surprise me in any strong way, but it was emotionally effective.

8.5/10 - A game with great narrative strengths, but weak and occasionally obscure gameplay design. Play it, but have some walkthroughs on hand.
Publicado: 30 de Septiembre
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A 1 de 2 personas (50%) les ha sido útil este análisis
11.1 h registradas
The Feels
Publicado: 1 de Octubre
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A 0 de 1 personas (0%) les ha sido útil este análisis
4.4 h registradas
I also fall into the "really wanted to love this game" camp. The overarching concept is facsinating, the presentation is very slick, and the voice acting is superb. Unfortunately, some of the puzzles are mind-bogglingly counter-intuitive, and remind me a lot of some of the worst puzzles in old point-and-click games which would have you tearing your hear out randomly clicking on every item in sight and mixing every item in your inventory with every other item. Progression through Ether One occasionally feels very much like this, which is enough to make it a truly maddening experience at times. Furthermore, and possibly most importantly, the story becomes frighteningly dull towards the latter half of the game. Whilst - again - the overaching story remains interesting, teasing apart the tiny little mundane fragments of the lives of Jean and her friends and family in Pinwheel and the surrounding areas is just painfuilly boring. This is a game that could have been brilliant, but just ends up being a frustrating and dull waste of a great idea.
Publicado: 7 de Octubre
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A 0 de 1 personas (0%) les ha sido útil este análisis
10.3 h registradas
loved it. great story
Publicado: 17 de Octubre
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14.1 h registradas
This game is obtuse, confusing, and given the subject matter... kind of perfect.
Publicado: 28 de Septiembre
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28.5 h registradas
Considering it cover rather delicate themes of memory and illness, The emotive story, the soundtrack and atmosphere of the whole scenery are set just right in this game. The story as a whole can be set your desired pace, and can still teach you a good deal about the the happiness and sadness of the character it revolves around.

All very well thought out with care, I definitely recommend having a look at this, even as just a general insight.
Publicado: 28 de Septiembre
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36.4 h registradas
A beautiful, quiet game that rewards careful observation. The game can be played "casual", as a thoughtful journey through the memories of an Alzheimer patient. Players who are willing to look deeper however, will find some challenging puzzles that enrich the story even further.

There were only two things I didn't like. First, the inventory system is a bit annoying. Because of the huge amount of stuff you can store, it's not easy to find things on all those shelves. Secondly, there were a few areas in the game that didn't make it very clear they could be interacted with. (pipes)

But these are minor nitpicks, the game is a perfect mix of Myst and Dear Esther. Loved it.
Publicado: 29 de Septiembre
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6.0 h registradas
This game is pretty cool. While little more than a "find the hidden object" game with a first person perspective, the production value and the strong narrative make that experience enjoyable.

The gameplay is super simple for the most part: find the "ribbons" in the level in order to continue through the story. You can also solve simple puzzles to help you find hidden clues and narrative points, but it is mostly finding the "ribbons". This game is not mechanically rich, which is not a bad thing but simply the truth. If you want a gameplay focused game, look elsewhere.

But I have to say, the environments are really cool. The intention was to make them look like they were painted and for the most part the effect is good enough. The level design also helps sell the painted environments, with homes that look lived in and mine shafts that look intimidating. In a game that is as mechanically simple as Ether One it is crucial that the visuals are extremely interesting in order to keep the players interest. The good news is that for the most part the world stays fun to explore and because of that it was always fun to look for the hidden ribbons.

The story is probably the best aspect of the game though. It tells a highly personal tale about experimental research on a person who is losing their memory. There are twists and turns like all good stories have and I won't go into anymore details than that because I think it is best to know as little as possible about the story going in.

I liked it. If you like narrative driven games like Gone Home then this is worth a shot.

Publicado: 30 de Septiembre
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3.3 h registradas
I really like the game, but I have some problem with its optimization. It doesn't run well in my laptop :(. I will be getting PC soon.
Publicado: 3 de Octubre
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7.7 h registradas
The premise alone for Ether One probably would have been enough to get me interested in playing this game, not to mention that it had mostly positive(ish) reviews upon its launch earlier this year. Gameplay wise, it's kind of one is one part interactive story and one part puzzle game. It's like if Gone Home had a baby with the old school adventure/puzzle games like Myst. In Ether One, you'll be playing the role of "The Restorer". You're contracted to help a medical researcher treat a patient with dementia by entering the patient's mind Inception style and then finding and restoring the patient's lost or broken memories. Really interesting premise, right? Unfortunately, most of what's typed below are a lot of the faults I found with the game. There's a lot of good stuff to be found with Ether One too, but I chose to focus mostly on the things I thought could be improved to make a more complete experience. I want to submit some constructive criticism because I know that Ether One is the type of game that I usually like, but there were a few problems in the way of making my experience truly awesome

Like Gone Home before it, the story of Ether One is told via voiceovers that occasionally kick in and give you narrative details when you're standing near or looking at something of importance. You'll be exploring a deserted island as it exists in your patient's memory and discovering your patient's life history by exploring this small island. The primary voice you hear is that of the lead researcher of the project you're assigned to. She chimes in now and again to give you your objectives and bark out orders on how you're to carry them out. Her character reminded me a little bit of GLaDOS from Portal. She serves to guide the player and move the game along, but her motivations seem questionable. You don't feel like you can completely trust her. The game seemed content to keep this character sort of ambivalent all the way up until the end of the story. Actually, I found a lot of the story's details to be a little vague and I'm not sure if this was intentional or poor narrative execution.

Adding to the confusion and the vagueness of this story is the other female character's voiceover who just starts talking to you out of nowhere. For the longest time, I thought I had missed some important cutscene where the game delivered a bunch of narrative exposition and this other voice was introduced, but nope. For most of the game, you're not sure who this voice is supposed to be or what the relevance is of the details she provides are. To me, this sort of ambiguity wasn't even interestingly vague or mysteriously vague. It was more confusingly and annoyingly vague. A lot of what either of the two voices talk about seemed incohesive and irrelevant to the rest of the story. Because of these problems, it took Ether One quite a while to grab me and for the game to really click with me. There's some really well executed scenes about halfway through the game that pulled me in and there's also an interesting twist at the end, but unfortunately you'll have to tough it out while the game stumbles through the confusing introduction of the setting and characters.

The focus of the gameplay in Ether One is on exploration. You need to find a certain number of red ribbons in each area before being allowed to proceed to the next one. The game also includes some puzzles, but interestingly, nearly all of the puzzle sections in Ether One are completely optional. Since they're not required, solving these puzzles serves only to give you an extra bit of narrative about whichever area you're in. I think it's fortunate that the designers made these optional, because the puzzles I attempted to solve were so frustratingly poorly communicated. I had absolutely no idea what the game wanted me to do with some of these puzzles. Sometimes I wasn't even sure if what I was looking at was supposed to be a puzzle at all. I happened to accidentally solve one of the puzzles, and I wasn't even really sure what I had done to complete it. A lot of them involve placing the correct items gathered from various places around the island, but you can only carry one item at a time for some odd reason. It felt like the game designers were hacking around the game engine rather than coding a decent inventory system. It was a pretty unintuitive mess. Mercifully, these are indeed optional. Aside from the puzzles, the rest of the gameplay was sort of unremarkable and uninteresting. If you're playing Ether One, you're doing it for the story, nothing else. But just like its story, I felt that there was something missing from Ether One's gameplay that could have really made this game special

Despite all of my ranting above, I still liked Ether One. I wanted to like this game more than I actually did, but there was some bungled narrative and some really poor execution in gameplay that I just couldn't get over. It's also another pretty short game. That is, unless you try to figure out some of those crazy puzzles. That might pad the game a bit, but I'd advise against it. Skipping nearly all of the puzzles, I was able to knock this game out in about 3 hours. The subject matter in this game is really interesting to me and there are a few short sequences in where Ether One really shines. However most of the rest of the game is unfortunately kind of dull, incoherent or overly vague. Artsy folks who like the "open to interpretation" kind of story may dig this, but I found too many details were missing and my interest wasn't adequately captured at the game's opening. I really still did enjoy playing through this game though. Just not as much as I hoped I would.

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Publicado: 26 de Septiembre
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24.2 h registradas
This is a charming game. I would recommend it to anyone who likes puzzle games. The atmosphere was intriguing. The story was touching, and it surprised me at the end.
Publicado: 27 de Septiembre
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3.1 h registradas
This could have been one of my top favorite games. I found it extremely beautiful and creative...I wanted to play the whole thing in one night. Alas, technical difficulties. I had several bugs throughout the game which just meant I couldn't do all the puzzles...I was okay with that. Unfortunately, I'm now glitched at a spot I can't get past and won't be able to finish the game. My computer has been able to run every other game I've bought on Steam, so I didn't think it was particularly terrible. I am incredibly disappointed, and I hope these issues will be addressed.
Publicado: 8 de Octubre
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4.4 h registradas
A bit disappointed in that in just over 4 hours I had completed the game. All it seemed to be was search for the ribbons in each level!
I never got the idea what the projectors were meant to do and the collection of stuff was generally all but pointless. A few times you needed to unlock certain pathways but in general most of the time was wondering around looking for ribbons, and solving simple puzzles.
The graphics are not overwhelming but okay as such. Player control seemed a little clunky.
It got a little tedious sometimes running around endlessly in numerous circles and some items just seemed wierd.
I think if the various stories actually linked more with the gameplay it might have been better as it often seemed that their was 2 or three story lines and yet none of them seemed to matter that much.
It might be better if played slowly and methodically finding every tid bit of the story, but as stated it gets a little monotonous whene wandering aimlessly from building to building with no real idea of what path your meant to follow.
The ending was a little surprising but that was the highlight of the game.
Publicado: 11 de Octubre
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3.2 h registradas
This game is one of the most aesthetically pleasing and mind blowing games that I've played.

I feel like I should be using the word "experience" rather than "game", because it's just so immersive. I often found that I got lost in levels, as there is so much content to explore. It was never frustrating having to retrace my steps to find what I had missed, because the environment and narration never get boring. This is one of the rare cases when having no idea what to do next does not bother me at all. If that isn't enough to convince you that the game is worth buying, the story line itself is so unique and mysterious - although you're told bits of information here and there, I'm only half way through the game and can tell that there's more to the storyline that I'm yet to figure out, but that's just adding to why I'm so addicted!

10/10 will replay again and again..
Publicado: 23 de Octubre
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A 22 de 23 personas (96%) les ha sido útil este análisis
56.1 h registradas
I just finished Ether One. It's a brilliant game with an exceptional story. It reminds me of the Adventure games of yore where it is best to take notes, make maps, draw diagrams and exam everything. I took my time and I worked on a section at a time trying to complete it before moving on. The puzzles can be challenging, but your note taking efforts will greatly help. This also comes in mighty helpful when it is necessary to go back into an area. These efforts will help to complete the game as it should be completed and the rewards for doing so are three-fold. The story is in-depth with a lot of substance. It's also a teaching experience. I finished with tears in my eyes, a filled heart and a mind enveloped in wonderment. This is, by far, one of the best games i have ever played. Outstanding !!
Publicado: 3 de Julio
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A 9 de 10 personas (90%) les ha sido útil este análisis
10.1 h registradas
let me begin with the nutshell version of this review: Ether One will give back to you, threefold, whatever you put into it. if you take your time with this game and immerse yourself entirely in the story, the ending will likely bring you to tears. if not, you have missed out on a wonderful opportunity to have your heartstrings tugged at.

Ether One is gorgeous in a thousand different ways, and although it isn't exactly a next-gen game, White Paper Games has managed to bring some incredible ideas into play. some of these worked and some of these did not, but the overall impact of the game is a positive one, bittersweet-ness included.

i'll begin with what worked: the graphics had an almost Walking Dead kind of feel to them, and when coupled with the MASTERFUL ambience and audio of the game, the effect was honestly enchanting. i was concerned at first when I saw the "horror" tag but, although the game both deals with and alludes to very serious tragedies, it could hardly be called a horror game. when putting enough effort in, your input is rewarded in a way that truly feels satisfying, as more pieces of the story come together whenever you complete a specific task.

another aspect of this game i enjoyed (albeit reluctantly, at first) was the kind of real-world puzzle-solving i've only ever experienced in Amnesia (i can't attest to the rarity of it; i only mean to say that i'm newer to exploration games). recreating the life and times of Pinwheel -- even something as simple as putting coffee on someone's desk -- is something i'll have a hard time forgetting, because nearly every puzzle was so meaningful in and of itself.

the "inventory" system was also one that was a pleasantly odd choice: instead of having a "bag" or "backpack", the player will be able to physically store items on shelves in a small room you can instantly transport yourself to and from. this, although seeming to be inconvenient at first, really serves as a 'centering' place, and allows the objects you pick up to really and truly seem like objects of interest and not just flat tools you equip and never see again. you have the ability to misplace things (if you're stupid, like me), which really does add to the immersion, as odd as that sounds.

now, onto the more negative aspects:

i may just be inexperienced with these kinds of games, but the puzzles ended up being relatively difficult at times. keep in mind that the core of the game doesn't necessarily involve puzzles as much as the "projector side quest" does, but i was dead set on trying to get as many as i could and, therefore, did a number on myself trying to solve a thousand puzzles.

my favourite area, the harbor, was followed by my LEAST FAVOURITE EVER area, the industrial area.

hear me out when i say i LOVED this game, but i HATED the industrial area. this is probably a highly personal issue, but i got lost ALL THE ♥♥♥♥IN TIME and i ended up getting frustrated to the point where i had to go have a snack to calm down.

granted, this frustration made it slightly more worth it in the end, but i think the layout of the area was confusing with no real signs pointing anywhere or telling anyone what to do. although this contributes heavily to the realism -- you must solve puzzles as you would in real life, which is one of this game's shining points -- it ended up being very difficult, at least for me. it was something that held such promise and followed through with a lot of it, but ended up causing a lot of frustration that pulled away from the depth of the immersion -- and the deeper you are, the more annoying it is to have to come up for air.

another issue i found was actually a result of this realism: the game does not always react so realistically. moving through water has no effect (no ripples), you cannot just place things down on the floor or on a table -- in fact, if you pick something up and decide to hold onto it, you can only put it down in PLACE of another item you pick up, or on one of the surfaces in your "home base", or scattered sparsely across the maps. some items -- we'll say a bottle of beer, for example -- can be picked up, and others are just textures in the background. this is also quite frustrating, because when you feel like everything in the world is so real, it's jarring to be unable to touch something or move somewhere.

in spite of these issues, however, Ether One is a gem of an indie game. the story is rich and compelling, unfolding itself deliciously slowly as you learn to love the characters within, the environment feels real, even without next-gen graphics -- i wanted to walk through the forests of Pinwheel more times than i could count, and if i had been able to open the fridges and see some fresh food in there, i would've wanted to live in this world forever. this game took the hours i invested into it and rewarded me with a subtle, sweet, and heart-wrenching conclusion -- it made me cry, and i'm glad it did.

an easy 8-8.5/10.

if you have some time on your hands, some patience, and a penchant for the enchanting and bittersweet, this is absolutely a game to pick up.
Publicado: 24 de Junio
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A 3 de 3 personas (100%) les ha sido útil este análisis
12.9 h registradas
I don't really know where to start with this review, other than saying this game was an incredibly touching experience. That may not be what you want from a video game, and if you're in the latter category it's probably not going to be your thing. However, if you're open to it, there's a very unique experience here that has the ability to tug at the heart strings of even the most cynical, hardened gamer. Ether One shares a lot aspects with games such as Gone Home and The Stanley Parable - that is those games which present a narrative primarily through exploration. Although similar, it has a much stronger puzzle element than most of it's peers which is refreshing and really brings it into its own. So word of warning - If you're one of those people who doesn't get the exploratory narrative genre (sometimes referred to as walking simulators) you're probably not going to find much to like here.

Ether One revolves around an experimental treatment for dementia in which a volunteer (dubbed a Restorer) enters the mind of the patient. You play as one such volunteer, who apart from being a Restorer is a somewhat non-descript character. The restoration process is presented through a combination of exploration and puzzle solving inside the patients memories alongside a hub known as "The Case", which is accessible instantly at any time with a single button press. Most puzzles involve a form of "filling in the blanks", which entails restoring the missing parts of memories into a comprehensible whole. Everything needed to solve the puzzles is strewn somewhere in the patients memories, usually in the form of a collectible item. These items are sometimes hidden, sometimes in plain sight, and they don't always have an immediate use. To make things slightly more complicated a Restorer can only hold 1 item at any time. The game provides a mechanism for this by allowing you to store items at "The Case" for retrieval when required, and you'll be wanting to stash anything that seems unusual right from from the very beginning.

The memories explored are meticulously crafted, although usually jumbled and sometimes nonsensical due to the patients dementia, and they weave a thought-provoking story that will keep you guessing until the credits roll. Graphically speaking, Ether One has a hand painted feel similar to Dishonored, although it is a more simplistic art style that fits the dream-like qualities of the patients memories. The music is excellent (particularly the main theme) and the voice acting presented throughout is extremely well done.

For fans of narrative exploration this is a must play. Anyone who enjoys puzzle solving should get a kick out of it too.

Highly recommended.
Publicado: 11 de Julio
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A 2 de 2 personas (100%) les ha sido útil este análisis
31.1 h registradas
This one really flew under the radar for me but I am glad I stummbled upon it. Its a first person adventure game where you begin in a research facility whos main purpose is to study dementia/phsychological issues in various patients. You are conscripted and given access to these patients most distressing memories in hopes of curing their psychoses. An omnicient female voice interjects various background info as you work your way through the memories. This aspect, along with the research facilty reminded me of portal 2, but dont think the entire game is spent within the research facility, to the contrary, most is spent exploring rich environments within the memories of the above mentioned patients.

In terms of game play, movement is tradional with the ability to jump, sprint and crouch. You use a "crosshair" dot to interact with various items in the game i.e open doors pick up items etc. Now concerning inventory, this is where its a bit different than most adventure games i have played. Typically you have an inventory bar right. In Ether One you are only able to pick up and hold 1 item at a time. So how does this work? Their is a central room within the facility which allows you access to the patients memories. This is the launching point for every "memory" walk. The room is ringed with shelving which acts as your inventory store. When in a memory and you pick up something of interest you press "T" and it teleports you back to this room where you drop of the item. At first I was like wtf but it works surprisingly well and really immerses you in the background story as well as keeping your screen free and clear of clutter. Also of note - only when 1 memory walk is completed can you move to the next. You have no choice in this regards everyone starts with the same one.

The environment is beautiful and up to now void of any life expect yourself and the female voice in the sky. Think Myst in terms of serenity and overall feel. Welcoming but earie at the same time. The art style within the memories immediately reminded me of orcs must die. Its more cartoony than realsitc and gritty. This is neither a positive nor a negative just an observation.

I have yet come across a "true" puzzle i.e. circuit puzzles, contraptions etc. They seem to be more interactive enviroment type challenges. If you have ever played the pnumbera series, kind of like that. They are logical but hard enough to be fun and challenging. The memories are also fairly linear so you are not running back and forth between memories and the facility to hunt for missing clues.

All and all I highly recommend this game to any fan of the genre. Enjoy!
Publicado: 27 de Junio
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11.4 h registradas
Probably my favorite walking simulator to date.
Publicado: 30 de Agosto
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