Ether One is a first person adventure that deals with the fragility of the human mind. There are two paths in the world you can choose from. At its core is a story exploration path free from puzzles where you can unfold the story at your own pace.
Évaluations des utilisateurs :
Globales :
plutôt positives (313 évaluation(s)) - 77% des 313 évaluations des utilisateurs pour ce jeu sont positives.
Date de parution : 25 mar 2014

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Acheter Ether One

Acheter Ether One Deluxe Edition

 

Articles

“The world of Ether One is a superbly detailed and well thought-out place.”
4/5 – Joystiq

“It’s been just two days since I last player Ether One and I’ve not stopped thinking about it since. I thought about it before I went to bed last night, and the night before. I thought about it when I woke up this morning. I thought about it when I had lunch. So far I’ve sunk 12 hours into a game easily completable in four. I’ve not nearly managed to restore all of the projectors. And I've hardly scratched the surface.”
9/10 – Strategy Informer

“Superb: A hallmark of excellence. There may be flaws, but they are negligible and won't cause massive damage to what is a supreme title.”
9/10 – Destructoid

À propos de ce jeu



Ether One is a first person adventure that deals with the fragility of the human mind.

There are two paths in the world you can choose from. At its core is a story exploration path free from puzzles where you can unfold the story at your own pace.

There is also a deeper, more adventurous path in which you can complete complex puzzles to restore life changing events of the patients history in order to help the validation of their life.

Parallel paths make Ether One accessible to a range of skilled players. Invite your friends and family around to pick their brains for help taking on challenging environmental puzzles, or soak in the atmosphere of Pinwheel at leisure. From a young age we enjoyed the first person puzzle games that required you to write cryptic notes on spare pieces of paper to unravel mysteries. Ether One aims to bring back pen and paper puzzle solving, whilst still being accessible and optional for people not wanting to get stuck and frustrated on the harder puzzles.

features

  • First Person Adventure Game.
  • Open narrative exploration in the town of Pinwheel.
  • Optional puzzle solving.
  • Accessible gameplay with additional controller support for players that aren’t as skilled with complex controls.
  • Challenging pen and paper puzzle design you can decrypt at your own pace.

Deluxe Edition




The Ether One Deluxe Edition comes with the Ether One OST, Game Script, & Comics along with a few more goodies. Please note that there is no additional in-game content.

The Ether One Original Soundtrack by Nathaniel-Jorden Apostol features more than 40 minutes of music created exclusively for Ether One. The soundtrack comes with MP3 & FLAC format along with custom artwork for the soundtrack.

MP3 & FLAC format files will be placed in the Ether One folder in the Steam Directory: ...Steam\steamapps\common\EtherOne\Soundtrack

The Ether One game scripts contain all of the spoken dialogue along with some things that got cut from the game. We hope you find it interesting to see how we developed the narrative for Ether One. Please note: These scripts contain spoilers for the game. You may wish to finish Ether One before reading these. We have noted down specifically which game script contain spoilers in the download.

PDF format files will be placed in the Ether One folder in the Steam Directory: ...Steam\steamapps\common\EtherOne\Scripts

The Strange Tale of Byron Spencer was created by Mark Penman & coloured by Andrew Tunney. It provides an alternative fiction for the world of Pinwheel.

PDF format files will be placed in the Ether One folder in the Steam Directory: ...Steam\steamapps\common\EtherOne\Comics

Configuration requise

    Minimum:
    • Système d'exploitation : Windows Vista, 7 or 8
    • Processeur : 2.2+ Ghz Dual-Core
    • Mémoire vive : 4 GB de mémoire
    • Graphiques : NVIDIA Geforce GTX 460 or equivalent
    • DirectX : Version 9.0c
    • Espace disque : 3 GB d'espace disque disponible
    • Notes supplémentaires : Windows XP is not supported for Ether One. Laptop equivalent GPU's struggle in comparison to desktop GPU's. VR: Ether One currently only supports the DK1 Oculus developer kit. We're hopefully going to provide updated Oculus support in future updates.
    Recommandée :
    • Système d'exploitation : Windows Vista, 7 or 8
    • Processeur : 2.6+ Ghz Dual-Core
    • Mémoire vive : 8 GB de mémoire
    • Graphiques : NVIDIA Geforce GTX 560 or equivalent
    • DirectX : Version 9.0c
    • Espace disque : 3 GB d'espace disque disponible
    • Notes supplémentaires : Windows XP is not supported for Ether One. Laptop equivalent GPU's struggle in comparison to desktop GPU's. VR: Ether One currently only supports the DK1 Oculus developer kit. We're hopefully going to provide updated Oculus support in future updates.
Évaluations des utilisateurs
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Globales :
plutôt positives (313 évaluation(s))
Publiées récemment
Veldt
( 5.0 heures en tout )
Posté le : 17 juillet
A good story and setting augmeted with good voice acting gives this game a lot of promise, but the item hind-and-seek sort of mechanic for progression, which I assume is an attempt at pushing exploration, just ends up being frustratingly boring. A common problem in these types of games, but it's especialy noticeable here.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Ed Bones
( 11.1 heures en tout )
Posté le : 9 juillet
I wish the game would let me play it, but it told me I wasnt allowed.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
VitorGomesPro
( 0.7 heures en tout )
Posté le : 8 juillet
No Support for Windows 10 :(
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Bigosaur
( 0.3 heures en tout )
Posté le : 2 juillet
Could not get past the tutorial level. Place the item... what item? The game runs as slow as hell, even on minimum settings. I don't mind the spent money to buy it but I've got much better use of my time than wasting it on this game. So much better games waiting for me.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
SleepThieff
( 0.1 heures en tout )
Posté le : 27 juin
Ether One is probably the most subjective game I have ever played due to its story and game design choices. I would recommend taking each review with a grain of salt (like most reviews) and make the choice for yourself.

I've reviewed a lot of games and I generally have a clear vision of whether or not I would recommend them - but none have baffled me as much as Ether One. What's odd about Ether One is that it's obvious that a lot of love and devotion went into its craft. But while the love is clearly there, the execution (at least for me) is not.

Cricisms:

Ether One is completely story driven and you have the option to play the game in one of two ways:

1) Simply walk through each area, find the main points of interest, and move on with the story - or
2) Solve side puzzles which give more insight and provide additional context to the world and plot

To give the puzzles more context - the puzzles, for the most part, are not obvious and tend to be obscure. Some puzzles cannot be solved immediately and you must wait until you find another area or more information in later parts of the game and then return to finish the puzzle. Overall, the puzzles are NOT easy and sometimes don't make a whole lot of sense.

And herein lies the problem. I know stories are subjective to each individual, but I personally did not find the main story plot interesting - or at minimum, I did not find it engaging - which leads into the next section.

Remember, the puzzles are optional - you do not have to complete a single puzzle to finish this game (minus 1 puzzle in the opening act). Since I was not forced to complete any puzzles I felt less invested in the story. I think completing puzzles gets the player more invested and engaged. Allowing the player to simply bypass the puzzles does not create an interactive experience. If the player isn't engaged, then it's possible the player may find the story less engaging as well.

If I wanted to discover more about the plot, I could go out and complete some of the side puzzles in order to learn more. But that's the problem. If the main story doesn't draw you in, then why would you go out and solve side puzzles? You simply wouldn't. I would have enjoyed Ether One more if the puzzles were woven into the gameplay (like in the very first area you are forced to solve a few puzzles - why wasn't that continued at least a few more times?)

Verdict:

I think Ether One can be an emotionally rewarding game. Solving the difficult puzzles and learning more about the characters and their past is definitely a solid feeling.

Like I said in the beginning - it's obvious the developers put a lot of craft and love into Ether One. There are many reviews saying just how well thought out and beautiful Ether One's story is. I personally couldn't get into the story and therefore I had no interest in solving the puzzles. I wish the puzzles were more integrated rather than being completely optional. For this reason, while Ether One is certainly a well written and thought out game, the execution just seems awkward - and for that reason I can't recommend it.

Without doing the puzzles Ether One is rather short - about 3-4 hours to complete. Obviously if you are completing the puzzles the hours will vary beyond that.
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deleuzian death-hero
( 8.8 heures en tout )
Posté le : 26 juin
Sometimes one should simply meditate on an experience, for sometimes to explicate is to belittle. When a game is shallow in its presentation, in the various mediums that inhabit a game, there should be no such worry. But a game can sometimes transcend what language can delimit and truly calcify itself as something, as a life-experience. Ether One is a game like that. “Life-experience” is an equivocal term, I suppose. It can be thought of in the Husserlian sense of being a lifeworld (lebenswelt), an experience through the faculties of the body, and as such an Umwelt (vaguely translates to “surrounding world”). And can be seen as the insightful nature of a learning experience. Experience in the sense of wisdom, or knowledge. With that being said, Ether One becomes a twofold experience. On the one hand it is fleshed out in its world building, the player inhabits a physical world, a consistently built world. On the other, we, as players, inhabit a conceptual/metaphorical world. We are experiencing a true fact of the world through analogy, and visual representation of a physical dilemma. It in a way elucidates the split between the behavioral experience of intention and the supposedly immanent but silent world of bodily interactions; a world of pure experience.

These notions are hinted at in the game, and make for a unique world physically, and likewise a uniquely conceptual experience. A unique insight into one aspect of human possibility, especially human beings as they experience their pathological self.

It was with these realizations I found myself in an unusually touching experience. I have come across many games that attempts to deal with heavy topics, but rarely do they reach my humanity, or show any humanity on their own end. Ether One, however, managed express something uniquely human. It almost perfectly delineated the confusion and tragedy of experiencing your own path, perhaps especially the world's path, towards oblivion. I would liken it to a conscious experience of death. Nothing in the world sounds more horrifying. But it is that experience wherein we swirl around as we play Ether One, I believe that is what it – in its core – is trying to put forth.

And that is what constitutes the ache; the desperation of wanting to find out more when side-puzzles are offered to you that give you a small appendage that might prolong the inevitable for a moment longer. If only to have an emotional connection to an item, if only for a strip of light against eternal darkness, you fight and you ache to cling onto that something, the something of tangibility; the something of sensual collisions.

To explain the fleshed out nature of this game, and its brilliant presentation is not an easy matter. It comes with playing, and feeling the impact of everything, hearing the sounds of each step on the different surfaces, of the fading sounds of memories going in and out with differing correspondence to a spatio-physical node. The point being that it feels like a lived in world, like an inhabitable place simply due to the lushness of sounds and objects. Interconnectivity is vital in this regard. There is an interconnectivity of the world itself, the levels as such, along with an interconnectivity of the puzzles and an over all cohesive narrative. It is by virtue of this threefold cohesion of gameplay, world-building and story and their fantastic interplay that makes the atmosphere of Ether One so personable and conducive to lived-experience, and that is personally what adds to its emotional impact; its closeness and solidifying of subjective-experience as actual in this particular game. At moments you are holistically immersed into this world and its stories; and that statement carries weight that cannot be applied to many games.

Moreover, I think the small town setting adds to this homely feeling as well. It's a tight knit community you're reminiscing about, where the economical strife becomes that of everyone's, the family death of the other becomes your own, and so on. There's a strong positive valence in regards to the elements that make up this game. On top of the setting, there is the music that adds to this atmosphere of sentimentality and closeness. The music you play when you interact with the different instruments are jazz-inspired and soft – homely – while the background music is often somber and melancholy, sometimes with a saliently horrifying touch that adds an uneasiness to the experience in the vein of Gone Home. A lot of similarities can be discussed between the two games, but I feel Ether One elevates each aspect of Gone Home in sheer complexity and scope. While Gone Home is confined to a
house, Ether One sans out over a small town, hence making certain oversight acceptable, such as not as much of a fleshed out interactivity with everyday items and their variance.

Personally I much preferred the maturity of this game, its meditation on a truly scary prospect and its ability to visualize this into both narrative and environment. This is a brave game, with one of the most tragic and truthful, thus satisfying, endings I have ever played through that adds to the experience as a whole and what it in each step tries to accomplish. Precisely this makes the game feel thoroughly thought through, and executed according to a proper plan. There are few, if not no, discrepancies or discordant moments, nothing to break immersion or thought-processes that may arise while you're trying to figure out the somewhat circuitous narrative. It's a terribly pleasant experience with a great emphasis on exploration and memory, something that is seemingly simple, but that I imagine would confound most players more often than not (I could easily be wrong in this, ultimately this is a game that transcends its gameplay, rendering that possibility irrelevant).

A final thing that solidifies this game as worthy of time and money spent is the writing. Many games that stray into the more emotional side of storytelling tend to be a bit too mawkish or immature in its expression for its own good. The same goes for voice acting, generally. This game avoids both of those possible downfalls, and lands itself somewhere on the scale of fantastic. Both the writing in its vocalized and written form has a wonderful flow and naturalistic feel to it. It's free from clumsiness or cliché, or arbitrarily obscure poetic language without context. It is very effective and clear, while managing to avoid inane simplicity.

Ether One deserves manifold appreciation for its accomplishments, for each of its elements and how they come together beautifully to create a thing of genuine human expression. A fact of some uniqueness, both in this genre and industry.

Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
InverseTundra
( 4.5 heures en tout )
Posté le : 5 juin
Personally. i actually dont like the game. i want to. i really want too. i lost my grandfather to dementia and i really wanted to enjoy this persay. but it just lost me time and time again. ive tried dedicating myself to it but it loses me immediately. there is nothing there but at times insanely hard puzzles that require more backtracking and running then a marathon. the game has a nice style and is enjoyable (kinda) but not enough to keep me entertained or wanting to continue in the least. :/
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
amarinediary
( 0.8 heures en tout )
Posté le : 31 mai
"Brain lags -- @amarinediary"
A well paced puzzle game, in a superb fantastic world, with a great voice acting !
The graphics style is what's making this game beautiful !
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Audiofeel
( 0.7 heures en tout )
Posté le : 11 mai
Un jeu à l'écriture et à l'atmosphère prenante, et une histoire intriguante. Cependant, le jeu manque de rythme et on y passe le plus clair de son temps(à l'instar de n'importe quel walking simulator) à se mouvoir dans un monde étrange et onirique, ce qui ravira certains mais pourra également en ennuyer d'autres. Ether One est un titre honnête qui vaut son prix pour peut qu'on soit friand de ce type d'expérience(et qu'on ai un niveau relativement moyen en anglais, le jeu n'est toujours pas traduit à ma connaissance).
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Duncan Hunter
( 50.7 heures en tout )
Posté le : 1 mai
It's not really my thing. The puzzles are kind of counter-intuitive, and the story is predictable at best. I respect it's originality. And in spite of all that, it has beautiful art-direction.
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Évaluations les plus pertinentes  Dans les 30 derniers jours
12 personne(s) sur 14 (86%) ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
Non recommandé
0.7 heures en tout
Posté le : 8 juillet
No Support for Windows 10 :(
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
9 personne(s) sur 11 (82%) ont trouvé cette évaluation utile
3 personnes ont trouvé cette évaluation amusante
Recommandé
8.8 heures en tout
Posté le : 26 juin
Sometimes one should simply meditate on an experience, for sometimes to explicate is to belittle. When a game is shallow in its presentation, in the various mediums that inhabit a game, there should be no such worry. But a game can sometimes transcend what language can delimit and truly calcify itself as something, as a life-experience. Ether One is a game like that. “Life-experience” is an equivocal term, I suppose. It can be thought of in the Husserlian sense of being a lifeworld (lebenswelt), an experience through the faculties of the body, and as such an Umwelt (vaguely translates to “surrounding world”). And can be seen as the insightful nature of a learning experience. Experience in the sense of wisdom, or knowledge. With that being said, Ether One becomes a twofold experience. On the one hand it is fleshed out in its world building, the player inhabits a physical world, a consistently built world. On the other, we, as players, inhabit a conceptual/metaphorical world. We are experiencing a true fact of the world through analogy, and visual representation of a physical dilemma. It in a way elucidates the split between the behavioral experience of intention and the supposedly immanent but silent world of bodily interactions; a world of pure experience.

These notions are hinted at in the game, and make for a unique world physically, and likewise a uniquely conceptual experience. A unique insight into one aspect of human possibility, especially human beings as they experience their pathological self.

It was with these realizations I found myself in an unusually touching experience. I have come across many games that attempts to deal with heavy topics, but rarely do they reach my humanity, or show any humanity on their own end. Ether One, however, managed express something uniquely human. It almost perfectly delineated the confusion and tragedy of experiencing your own path, perhaps especially the world's path, towards oblivion. I would liken it to a conscious experience of death. Nothing in the world sounds more horrifying. But it is that experience wherein we swirl around as we play Ether One, I believe that is what it – in its core – is trying to put forth.

And that is what constitutes the ache; the desperation of wanting to find out more when side-puzzles are offered to you that give you a small appendage that might prolong the inevitable for a moment longer. If only to have an emotional connection to an item, if only for a strip of light against eternal darkness, you fight and you ache to cling onto that something, the something of tangibility; the something of sensual collisions.

To explain the fleshed out nature of this game, and its brilliant presentation is not an easy matter. It comes with playing, and feeling the impact of everything, hearing the sounds of each step on the different surfaces, of the fading sounds of memories going in and out with differing correspondence to a spatio-physical node. The point being that it feels like a lived in world, like an inhabitable place simply due to the lushness of sounds and objects. Interconnectivity is vital in this regard. There is an interconnectivity of the world itself, the levels as such, along with an interconnectivity of the puzzles and an over all cohesive narrative. It is by virtue of this threefold cohesion of gameplay, world-building and story and their fantastic interplay that makes the atmosphere of Ether One so personable and conducive to lived-experience, and that is personally what adds to its emotional impact; its closeness and solidifying of subjective-experience as actual in this particular game. At moments you are holistically immersed into this world and its stories; and that statement carries weight that cannot be applied to many games.

Moreover, I think the small town setting adds to this homely feeling as well. It's a tight knit community you're reminiscing about, where the economical strife becomes that of everyone's, the family death of the other becomes your own, and so on. There's a strong positive valence in regards to the elements that make up this game. On top of the setting, there is the music that adds to this atmosphere of sentimentality and closeness. The music you play when you interact with the different instruments are jazz-inspired and soft – homely – while the background music is often somber and melancholy, sometimes with a saliently horrifying touch that adds an uneasiness to the experience in the vein of Gone Home. A lot of similarities can be discussed between the two games, but I feel Ether One elevates each aspect of Gone Home in sheer complexity and scope. While Gone Home is confined to a
house, Ether One sans out over a small town, hence making certain oversight acceptable, such as not as much of a fleshed out interactivity with everyday items and their variance.

Personally I much preferred the maturity of this game, its meditation on a truly scary prospect and its ability to visualize this into both narrative and environment. This is a brave game, with one of the most tragic and truthful, thus satisfying, endings I have ever played through that adds to the experience as a whole and what it in each step tries to accomplish. Precisely this makes the game feel thoroughly thought through, and executed according to a proper plan. There are few, if not no, discrepancies or discordant moments, nothing to break immersion or thought-processes that may arise while you're trying to figure out the somewhat circuitous narrative. It's a terribly pleasant experience with a great emphasis on exploration and memory, something that is seemingly simple, but that I imagine would confound most players more often than not (I could easily be wrong in this, ultimately this is a game that transcends its gameplay, rendering that possibility irrelevant).

A final thing that solidifies this game as worthy of time and money spent is the writing. Many games that stray into the more emotional side of storytelling tend to be a bit too mawkish or immature in its expression for its own good. The same goes for voice acting, generally. This game avoids both of those possible downfalls, and lands itself somewhere on the scale of fantastic. Both the writing in its vocalized and written form has a wonderful flow and naturalistic feel to it. It's free from clumsiness or cliché, or arbitrarily obscure poetic language without context. It is very effective and clear, while managing to avoid inane simplicity.

Ether One deserves manifold appreciation for its accomplishments, for each of its elements and how they come together beautifully to create a thing of genuine human expression. A fact of some uniqueness, both in this genre and industry.

Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
Non recommandé
5.0 heures en tout
Posté le : 17 juillet
A good story and setting augmeted with good voice acting gives this game a lot of promise, but the item hind-and-seek sort of mechanic for progression, which I assume is an attempt at pushing exploration, just ends up being frustratingly boring. A common problem in these types of games, but it's especialy noticeable here.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Évaluations les plus pertinentes  Globales
18 personne(s) sur 18 (100%) ont trouvé cette évaluation utile
Recommandé
11.4 heures en tout
Posté le : 9 mars 2015
Si vous voulez jouer à un jeu qui change de l'ordinaire, alors ce jeu est fait pour vous.

L'histoire est très prenante, l'environnement est assez joli, l'ambiance est super.
Vous pouvez soit explorer et découvrir l'histoire dans ses grandes lignes, ou alors vous pouvez résoudre des énigmes en vous servant de tout ce que vous pouvez trouver dans votre environnement, que ce soit des objets, des indices sur des affiches ect , ce qui vous permet vraiment d'approfondir l'histoire.
Le seul petit hic c'est que malheureusement la traduction française n'existe pas et c'est bien dommage.

En conclusion, si vous détendre un peu, vous balader dans de beaux décors, résoudre des énigmes intéréssantes, vivre une belle histoire et que vous n'avez pas peur de l'anglais, alors ce jeu est fait pour vous.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
14 personne(s) sur 15 (93%) ont trouvé cette évaluation utile
Recommandé
5.1 heures en tout
Évaluation avant sortie
Posté le : 6 avril 2014
C’est un bon jour pour les amateurs de jeux d’aventure avec la sortie sur Steam, GOG et Humble du premier jeu du studio britannique White Paper Games : Ether One.

Dans un futur proche, des scientifiques sont en voie de trouver un moyen de guérir les patients atteints de démence. Pour cela, certaines personnes dotée de capacités spéciales, appelées les restaurateurs (aucun rapport avec les restaurants), vont explorer les souvenirs des malades grace à une sorte de casque de réalité virtuelle.

Lire la suite sur Sprites
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
12 personne(s) sur 15 (80%) ont trouvé cette évaluation utile
Recommandé
10.1 heures en tout
Posté le : 29 juin 2014
Ether One fait parti de ces jeux inattendus et achetés sur un coup de cœur en allant sur le site d'Humble Bundle. Après avoir regardé le trailer, je me suis décidé à l'acheter en édition Deluxe en pré-commande histoire d'avoir tous les bonus promis. Ensuite j'ai commencé à y jouer tranquillement pour me voir bloqué très rapidement! Après des années de jeux d'action, de RPG et autres Point N' Click, je me pensais aguéri et plus malin que je ne l'étais en réalité. Dès le premier puzzle, me voilà bloqué et cela faisait bien longtemps que ca ne m'était pas arrivé.

Ce jeu vous place dans la peu d'un Restorer qui doit aller trouver des bribes de mémoire d'un patient atteint de démence. Pour ce faire, il vous faudra vous mettre dans sa tête et revivre ses souvenirs soit primaires soit profonds. Ether One est un jeu qui fait la part belle à l'exploration et surtout à la découverte et qui fait tout pour votre sens de l'observation soit aux aguets et pour vous alliez chercher au delà des apparences.

Le jeu se décompose en actes que l'on visiter et qui représente une ville côtière anglaise avec ses industries, sa mine, son port. Il faut découvrir ce qu'il s'est passé dans la vie du patient en trouvant des rubans rouges qui lui permettront de recouvrer un peu sa mémoire perdue mais qui du même coup vous fera ressentir les mêmes sensations que lui. Une fois un certain nombre de rubans trouvés dans la zone, vous pourrez ensuite passer à une transition bien faite dans laquelle on avancera comme une ombre et où il nous faudra prendre des photos pour découvrir ce qu'il s'est passé dans cette pièce ou cet appartement ou autre.

Trouver ses rubans constitue la trame principale du jeu et elle est accessible au commun des mortels car il suffit de les chercher et de les trouver afin d'avancer, bien sur il faudra aussi résoudre une ou deux énigmes mais rien de bien folichon malgré mon fail du départ. Pour résoudre ces énigmes, il vous faudra réfléchir et trouver comment utiliser les objets avec d'autres afin d'avoir la bon qui vous fera passer l'énigme. On est assez proche d'un point n'click dans la démarche si ce n'est que le jeu se joue à la 1ère personne.

On peut se téléporter dans une salle où l'on peut stocker tous les objets trouvés car on ne peut en porter qu'un seul à la fois. Il nous arrivera d'ailleurs de faire pas mal d'aller retour afin de trouver la bonne ampoule qui nous montrera un tracé invisible par exemple. Jusque là rien de bien compliqué même si il nous sera parfois nécessaire de noter sur papier les éléments mis à notre disposition et de laisser passer quelques heures afin de bien y réfléchir et ainsi de trouver ce qu'il faut faire.

En revanche, si vous voulez découvrir tous les mystères du jeu, il faudra dès lors s'accrocher car c'est là où l'on trouver toute la magie de ce jeu, on peut y jouer comme on le souhaite, en casual ou en pro de l'énigme en remettant sur pieds des projecteurs qui nous feront découvrir d'autres éléments plus intenses et personnels de la vie des intervenants du jeu.

Pour remettre sur pied ces projecteurs, il va falloir cravacher sérieusement, certaines énigmes sont particulièrement retords et nécessiteront d'être à plusieurs afin de voir la lumière car il arrivera souvent que l'on soit bloqué alors que la solution est sous nos yeux. Il faut tout lire, tout observer, tout écouter aussi et bien entendu tout noter. N'espérez pas terminer le jeu à 100% en 7-8 heures, il vous faudra pas une bonne dizaine d'heures pour y parvenir et encore, sans forcément débloquer les 20 projecteurs ni débloquer tous les achievements.

Autre point fort d'Ether One, la réalisation. Même si il ne paye pas de mine avec des graphismes un brin désuet, le jeu est fluide, franchement beau par endroits et surtout il dispose d'une bande son vraiment époustouflante tant elle se marie bien avec l'univers et l'ambiance du jeu. Il faut savoir que le jeu est tout en anglais et qu'il sera encore plus difficile si vous n'avez pas un bon niveau d'anglais même avec les sous-titres. La maniabilité est parfois un peu complexe sur certaines actions mais on parvient toujours à s'en sortir.

Ether One dispose également de niveaux très bien faits et parfois très complexes, on est très loin des couloirs des derniers JRPG et autres FPS. Ici, il faudra faire soi-même ses plans tant certains niveaux sont complexes et tant il faut parfois aller à un endroit précis pour y trouver le bon élément qui fera avancer un autre endroit, frustrant certes mais jamais rédhibitoire. Il faudra également s'habituer à voyager sur la carte principale du jeu car il faudra faire de nombreux aller-retours dans d'anciens niveaux déjà bouclés pour avancer sur d'autres, fourbe mais jouissif lorsque l'on y arrive.

L'histoire est poignante, le scénario excellent et le jeu des acteurs est magistral! Il n'y a rien à reprocher au jeu à ce niveau-là. Si je n'ai pas l'intention de vous spoiler, je peux tout de même vous dire que le jeu en vaut la chandelle et que le final est vraiment...vraiment brillant. C'est un jeu à l'ancienne avec sa difficulté à la carte et il rebutera très certainement la plupart des détectives en herbe tant certaines énigmes sont complexes mais sincèrement, Ether One est le jeu de l'année pour moi pour le moment et de très très loin. J'écoute quotidiennement la bande son et j'en ai presque des frissons rien qu'à penser à ce que représente les titres dans le scénario.

Si vous aimez les jeux intelligents et qui vous font réfléchir un peu plus que d'aller trouver une clé pour ouvrir une porte ou d'aller butiner le pistil d'une licorne magique pour découvrir qu'en fait il s'agissait d'un demi-dieu qui était là en sous-marin et qui recherche des jeunes aux allures de stars de la K-pop afin d'aller sauver le monde et l'univers avec moult sidekicks tous plus têtes à claques les uns que les autres et qu'il faudra sacrifier à un moment ou à un autre histoire de tirer une petite larme aux plus sensibles, ce jeu est fait pour vous!

https://www.youtube.com/watch?v=Uk8tiAYtOVU
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
7 personne(s) sur 14 (50%) ont trouvé cette évaluation utile
3 personnes ont trouvé cette évaluation amusante
Non recommandé
1.7 heures en tout
Posté le : 6 décembre 2015
Alors alors alors.... Je n'ai pas beaucoup joué, je compte bien le terminé, mais à ce stade, je trouve le jeu peu attrayant, on ne s'amuse pas du tout. Nous sommes vraiment plongés dans un univers qui est difficile de comprendre étant donné qu'il n'y a pas de version sous titré FR, je ne suis pas anglophobe, mais franchement ça aiderai. J'ai beau voir "sous titres et interface FR", mais ou est ce que je configure la langue ? JE NE SAIS PAS.
Ensuite, et bien vous avancez, vous avez tout un tas d'objets a ramasser, examiner, et peut être a utilisé.
Utilisé à quoi , pour quoi ? A vous de trouver.
J'ai du mal à me mettre vraiment dedans étant donné que je ne comprend pas ce que je fais ou dois faire....Suis je bête à ce point ? J'ai terminé Kairo, qui dans le genre est bien tiré par les cheveux, mais là....

note : ?/10
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70 personne(s) sur 76 (92%) ont trouvé cette évaluation utile
Recommandé
11.1 heures en tout
Posté le : 15 octobre 2014
9/10

+ very nice presentation, art is awesome, runs great on max settings
+ nice music, good voice acting
+ point and click adventure game with some very hard puzzles, that are not essentially needed to proceed, meaning you can just explore the environment and complete the story without solving almost any puzzle. this is NOT recommendded - the puzzles are extremely well designed, they are mostly about reconstructing a memory by reading and finding relevant items, cracking safes etc. - great idea about moving between the 2 worlds of the game and storing items or reading the important documents you found so far
+ complex story, emotional at times , with some horror elements, very interesting though you will want to see what happens
+ controls and gameplay mechanics flawless
+ good duration, replayability (as it is very hard to complete it the first time by solving everything)

- playing for the first time you might not understand exactly what you have to do or how to solve the puzzles, if you have the patience to proceed a bit you will be rewarded though - it could be a bit more beginner friendly
- sometimes finding items needed to solve puzzles is frustrating, they might be far away from the scene or even in a totally different location (item or hint)

one of my favorites adventures of the year, very professional work, highly recommended to those who like adventure and puzzle games in general with a good story

hint: don't forget to hold left mouse button on an object (that you can get) to read its description/name, this is vital for some puzzles
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74 personne(s) sur 85 (87%) ont trouvé cette évaluation utile
Recommandé
3.0 heures en tout
Posté le : 25 mars 2014
Stunning visuals, incredible audio and a genuinely moving narrative

Whether you play only for the main plot, ignoring the games many puzzles, or you take it slow and uncover all the mysteries Pin Wheel has hidden behind its spooky and unsettling atmosphere, Ether One will impress.

An independent studio boasting a triple A quality game, highly, highly recommend.
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64 personne(s) sur 71 (90%) ont trouvé cette évaluation utile
Recommandé
56.1 heures en tout
Posté le : 3 juillet 2014
I just finished Ether One. It's a brilliant game with an exceptional story. It reminds me of the Adventure games of yore where it is best to take notes, make maps, draw diagrams and exam everything. I took my time and I worked on a section at a time trying to complete it before moving on. The puzzles can be challenging, but your note taking efforts will greatly help. This also comes in mighty helpful when it is necessary to go back into an area. These efforts will help to complete the game as it should be completed and the rewards for doing so are three-fold. The story is in-depth with a lot of substance. It's also a teaching experience. I finished with tears in my eyes, a filled heart and a mind enveloped in wonderment. This is, by far, one of the best games i have ever played. Outstanding !!
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