Ether One is a first person adventure that deals with the fragility of the human mind. There are two paths in the world you can choose from. At its core is a story exploration path free from puzzles where you can unfold the story at your own pace.
用户评测:
总体:
多半好评 (314 篇评测) - 314 篇用户的游戏评测中有 77% 为好评。
发行日期: 2014年3月25日

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评测

“The world of Ether One is a superbly detailed and well thought-out place.”
4/5 – Joystiq

“It’s been just two days since I last player Ether One and I’ve not stopped thinking about it since. I thought about it before I went to bed last night, and the night before. I thought about it when I woke up this morning. I thought about it when I had lunch. So far I’ve sunk 12 hours into a game easily completable in four. I’ve not nearly managed to restore all of the projectors. And I've hardly scratched the surface.”
9/10 – Strategy Informer

“Superb: A hallmark of excellence. There may be flaws, but they are negligible and won't cause massive damage to what is a supreme title.”
9/10 – Destructoid

关于这款游戏



Ether One is a first person adventure that deals with the fragility of the human mind.

There are two paths in the world you can choose from. At its core is a story exploration path free from puzzles where you can unfold the story at your own pace.

There is also a deeper, more adventurous path in which you can complete complex puzzles to restore life changing events of the patients history in order to help the validation of their life.

Parallel paths make Ether One accessible to a range of skilled players. Invite your friends and family around to pick their brains for help taking on challenging environmental puzzles, or soak in the atmosphere of Pinwheel at leisure. From a young age we enjoyed the first person puzzle games that required you to write cryptic notes on spare pieces of paper to unravel mysteries. Ether One aims to bring back pen and paper puzzle solving, whilst still being accessible and optional for people not wanting to get stuck and frustrated on the harder puzzles.

features

  • First Person Adventure Game.
  • Open narrative exploration in the town of Pinwheel.
  • Optional puzzle solving.
  • Accessible gameplay with additional controller support for players that aren’t as skilled with complex controls.
  • Challenging pen and paper puzzle design you can decrypt at your own pace.

Deluxe Edition




The Ether One Deluxe Edition comes with the Ether One OST, Game Script, & Comics along with a few more goodies. Please note that there is no additional in-game content.

The Ether One Original Soundtrack by Nathaniel-Jorden Apostol features more than 40 minutes of music created exclusively for Ether One. The soundtrack comes with MP3 & FLAC format along with custom artwork for the soundtrack.

MP3 & FLAC format files will be placed in the Ether One folder in the Steam Directory: ...Steam\steamapps\common\EtherOne\Soundtrack

The Ether One game scripts contain all of the spoken dialogue along with some things that got cut from the game. We hope you find it interesting to see how we developed the narrative for Ether One. Please note: These scripts contain spoilers for the game. You may wish to finish Ether One before reading these. We have noted down specifically which game script contain spoilers in the download.

PDF format files will be placed in the Ether One folder in the Steam Directory: ...Steam\steamapps\common\EtherOne\Scripts

The Strange Tale of Byron Spencer was created by Mark Penman & coloured by Andrew Tunney. It provides an alternative fiction for the world of Pinwheel.

PDF format files will be placed in the Ether One folder in the Steam Directory: ...Steam\steamapps\common\EtherOne\Comics

系统需求

    最低配置:
    • 操作系统: Windows Vista, 7 or 8
    • 处理器: 2.2+ Ghz Dual-Core
    • 内存: 4 GB RAM
    • 图形: NVIDIA Geforce GTX 460 or equivalent
    • DirectX 版本: 9.0c
    • 存储空间: 需要 3 GB 可用空间
    • 附注事项: Windows XP is not supported for Ether One. Laptop equivalent GPU's struggle in comparison to desktop GPU's. VR: Ether One currently only supports the DK1 Oculus developer kit. We're hopefully going to provide updated Oculus support in future updates.
    推荐配置:
    • 操作系统: Windows Vista, 7 or 8
    • 处理器: 2.6+ Ghz Dual-Core
    • 内存: 8 GB RAM
    • 图形: NVIDIA Geforce GTX 560 or equivalent
    • DirectX 版本: 9.0c
    • 存储空间: 需要 3 GB 可用空间
    • 附注事项: Windows XP is not supported for Ether One. Laptop equivalent GPU's struggle in comparison to desktop GPU's. VR: Ether One currently only supports the DK1 Oculus developer kit. We're hopefully going to provide updated Oculus support in future updates.
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总体:
多半好评 (314 篇评测)
最近发布
Veldt
( 5.0 小时(记录在案的) )
发布于:7月17日
A good story and setting augmeted with good voice acting gives this game a lot of promise, but the item hind-and-seek sort of mechanic for progression, which I assume is an attempt at pushing exploration, just ends up being frustratingly boring. A common problem in these types of games, but it's especialy noticeable here.
是否有价值? 欢乐
Ed Bones
( 11.1 小时(记录在案的) )
发布于:7月9日
I wish the game would let me play it, but it told me I wasnt allowed.
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VitorGomesPro
( 0.7 小时(记录在案的) )
发布于:7月8日
No Support for Windows 10 :(
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Bigosaur
( 0.3 小时(记录在案的) )
发布于:7月2日
Could not get past the tutorial level. Place the item... what item? The game runs as slow as hell, even on minimum settings. I don't mind the spent money to buy it but I've got much better use of my time than wasting it on this game. So much better games waiting for me.
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SleepThieff
( 0.1 小时(记录在案的) )
发布于:6月27日
Ether One is probably the most subjective game I have ever played due to its story and game design choices. I would recommend taking each review with a grain of salt (like most reviews) and make the choice for yourself.

I've reviewed a lot of games and I generally have a clear vision of whether or not I would recommend them - but none have baffled me as much as Ether One. What's odd about Ether One is that it's obvious that a lot of love and devotion went into its craft. But while the love is clearly there, the execution (at least for me) is not.

Cricisms:

Ether One is completely story driven and you have the option to play the game in one of two ways:

1) Simply walk through each area, find the main points of interest, and move on with the story - or
2) Solve side puzzles which give more insight and provide additional context to the world and plot

To give the puzzles more context - the puzzles, for the most part, are not obvious and tend to be obscure. Some puzzles cannot be solved immediately and you must wait until you find another area or more information in later parts of the game and then return to finish the puzzle. Overall, the puzzles are NOT easy and sometimes don't make a whole lot of sense.

And herein lies the problem. I know stories are subjective to each individual, but I personally did not find the main story plot interesting - or at minimum, I did not find it engaging - which leads into the next section.

Remember, the puzzles are optional - you do not have to complete a single puzzle to finish this game (minus 1 puzzle in the opening act). Since I was not forced to complete any puzzles I felt less invested in the story. I think completing puzzles gets the player more invested and engaged. Allowing the player to simply bypass the puzzles does not create an interactive experience. If the player isn't engaged, then it's possible the player may find the story less engaging as well.

If I wanted to discover more about the plot, I could go out and complete some of the side puzzles in order to learn more. But that's the problem. If the main story doesn't draw you in, then why would you go out and solve side puzzles? You simply wouldn't. I would have enjoyed Ether One more if the puzzles were woven into the gameplay (like in the very first area you are forced to solve a few puzzles - why wasn't that continued at least a few more times?)

Verdict:

I think Ether One can be an emotionally rewarding game. Solving the difficult puzzles and learning more about the characters and their past is definitely a solid feeling.

Like I said in the beginning - it's obvious the developers put a lot of craft and love into Ether One. There are many reviews saying just how well thought out and beautiful Ether One's story is. I personally couldn't get into the story and therefore I had no interest in solving the puzzles. I wish the puzzles were more integrated rather than being completely optional. For this reason, while Ether One is certainly a well written and thought out game, the execution just seems awkward - and for that reason I can't recommend it.

Without doing the puzzles Ether One is rather short - about 3-4 hours to complete. Obviously if you are completing the puzzles the hours will vary beyond that.
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---
( 8.8 小时(记录在案的) )
发布于:6月26日
Sometimes one should simply meditate on an experience, for sometimes to explicate is to belittle. When a game is shallow in its presentation, in the various mediums that inhabit a game, there should be no such worry. But a game can sometimes transcend what language can delimit and truly calcify itself as something, as a life-experience. Ether One is a game like that. “Life-experience” is an equivocal term, I suppose. It can be thought of in the Husserlian sense of being a lifeworld (lebenswelt), an experience through the faculties of the body, and as such an Umwelt (vaguely translates to “surrounding world”). And can be seen as the insightful nature of a learning experience. Experience in the sense of wisdom, or knowledge. With that being said, Ether One becomes a twofold experience. On the one hand it is fleshed out in its world building, the player inhabits a physical world, a consistently built world. On the other, we, as players, inhabit a conceptual/metaphorical world. We are experiencing a true fact of the world through analogy, and visual representation of a physical dilemma. It in a way elucidates the split between the behavioral experience of intention and the supposedly immanent but silent world of bodily interactions; a world of pure experience.

These notions are hinted at in the game, and make for a unique world physically, and likewise a uniquely conceptual experience. A unique insight into one aspect of human possibility, especially human beings as they experience their pathological self.

It was with these realizations I found myself in an unusually touching experience. I have come across many games that attempts to deal with heavy topics, but rarely do they reach my humanity, or show any humanity on their own end. Ether One, however, managed express something uniquely human. It almost perfectly delineated the confusion and tragedy of experiencing your own path, perhaps especially the world's path, towards oblivion. I would liken it to a conscious experience of death. Nothing in the world sounds more horrifying. But it is that experience wherein we swirl around as we play Ether One, I believe that is what it – in its core – is trying to put forth.

And that is what constitutes the ache; the desperation of wanting to find out more when side-puzzles are offered to you that give you a small appendage that might prolong the inevitable for a moment longer. If only to have an emotional connection to an item, if only for a strip of light against eternal darkness, you fight and you ache to cling onto that something, the something of tangibility; the something of sensual collisions.

To explain the fleshed out nature of this game, and its brilliant presentation is not an easy matter. It comes with playing, and feeling the impact of everything, hearing the sounds of each step on the different surfaces, of the fading sounds of memories going in and out with differing correspondence to a spatio-physical node. The point being that it feels like a lived in world, like an inhabitable place simply due to the lushness of sounds and objects. Interconnectivity is vital in this regard. There is an interconnectivity of the world itself, the levels as such, along with an interconnectivity of the puzzles and an over all cohesive narrative. It is by virtue of this threefold cohesion of gameplay, world-building and story and their fantastic interplay that makes the atmosphere of Ether One so personable and conducive to lived-experience, and that is personally what adds to its emotional impact; its closeness and solidifying of subjective-experience as actual in this particular game. At moments you are holistically immersed into this world and its stories; and that statement carries weight that cannot be applied to many games.

Moreover, I think the small town setting adds to this homely feeling as well. It's a tight knit community you're reminiscing about, where the economical strife becomes that of everyone's, the family death of the other becomes your own, and so on. There's a strong positive valence in regards to the elements that make up this game. On top of the setting, there is the music that adds to this atmosphere of sentimentality and closeness. The music you play when you interact with the different instruments are jazz-inspired and soft – homely – while the background music is often somber and melancholy, sometimes with a saliently horrifying touch that adds an uneasiness to the experience in the vein of Gone Home. A lot of similarities can be discussed between the two games, but I feel Ether One elevates each aspect of Gone Home in sheer complexity and scope. While Gone Home is confined to a
house, Ether One sans out over a small town, hence making certain oversight acceptable, such as not as much of a fleshed out interactivity with everyday items and their variance.

Personally I much preferred the maturity of this game, its meditation on a truly scary prospect and its ability to visualize this into both narrative and environment. This is a brave game, with one of the most tragic and truthful, thus satisfying, endings I have ever played through that adds to the experience as a whole and what it in each step tries to accomplish. Precisely this makes the game feel thoroughly thought through, and executed according to a proper plan. There are few, if not no, discrepancies or discordant moments, nothing to break immersion or thought-processes that may arise while you're trying to figure out the somewhat circuitous narrative. It's a terribly pleasant experience with a great emphasis on exploration and memory, something that is seemingly simple, but that I imagine would confound most players more often than not (I could easily be wrong in this, ultimately this is a game that transcends its gameplay, rendering that possibility irrelevant).

A final thing that solidifies this game as worthy of time and money spent is the writing. Many games that stray into the more emotional side of storytelling tend to be a bit too mawkish or immature in its expression for its own good. The same goes for voice acting, generally. This game avoids both of those possible downfalls, and lands itself somewhere on the scale of fantastic. Both the writing in its vocalized and written form has a wonderful flow and naturalistic feel to it. It's free from clumsiness or cliché, or arbitrarily obscure poetic language without context. It is very effective and clear, while managing to avoid inane simplicity.

Ether One deserves manifold appreciation for its accomplishments, for each of its elements and how they come together beautifully to create a thing of genuine human expression. A fact of some uniqueness, both in this genre and industry.

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InverseTundra
( 4.5 小时(记录在案的) )
发布于:6月5日
Personally. i actually dont like the game. i want to. i really want too. i lost my grandfather to dementia and i really wanted to enjoy this persay. but it just lost me time and time again. ive tried dedicating myself to it but it loses me immediately. there is nothing there but at times insanely hard puzzles that require more backtracking and running then a marathon. the game has a nice style and is enjoyable (kinda) but not enough to keep me entertained or wanting to continue in the least. :/
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amarinediary
( 0.8 小时(记录在案的) )
发布于:5月31日
"Brain lags -- @amarinediary"
A well paced puzzle game, in a superb fantastic world, with a great voice acting !
The graphics style is what's making this game beautiful !
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Duncan Hunter
( 50.7 小时(记录在案的) )
发布于:5月1日
It's not really my thing. The puzzles are kind of counter-intuitive, and the story is predictable at best. I respect it's originality. And in spite of all that, it has beautiful art-direction.
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atlantike
( 0.2 小时(记录在案的) )
发布于:4月17日
I had toplay a few minutes on Ether One because after playing more than 12h on Ether One Redux I wasn't able to write any comment...
That said...and after all the time played on this game I just have one recommandation: DO NO BUY IT!

I a very nice game, with cute designs and an interesting (yet complicated) story but...there is tooo much glitchs to play it correctly. After a while it become so frustrating being unable to move on and open the different places, just because it isn't working the way it should. And of course no answer from the staff about that.
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最有价值的评测  在过去的 30 天内
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8.8 小时(记录在案的)
发布于:6月26日
Sometimes one should simply meditate on an experience, for sometimes to explicate is to belittle. When a game is shallow in its presentation, in the various mediums that inhabit a game, there should be no such worry. But a game can sometimes transcend what language can delimit and truly calcify itself as something, as a life-experience. Ether One is a game like that. “Life-experience” is an equivocal term, I suppose. It can be thought of in the Husserlian sense of being a lifeworld (lebenswelt), an experience through the faculties of the body, and as such an Umwelt (vaguely translates to “surrounding world”). And can be seen as the insightful nature of a learning experience. Experience in the sense of wisdom, or knowledge. With that being said, Ether One becomes a twofold experience. On the one hand it is fleshed out in its world building, the player inhabits a physical world, a consistently built world. On the other, we, as players, inhabit a conceptual/metaphorical world. We are experiencing a true fact of the world through analogy, and visual representation of a physical dilemma. It in a way elucidates the split between the behavioral experience of intention and the supposedly immanent but silent world of bodily interactions; a world of pure experience.

These notions are hinted at in the game, and make for a unique world physically, and likewise a uniquely conceptual experience. A unique insight into one aspect of human possibility, especially human beings as they experience their pathological self.

It was with these realizations I found myself in an unusually touching experience. I have come across many games that attempts to deal with heavy topics, but rarely do they reach my humanity, or show any humanity on their own end. Ether One, however, managed express something uniquely human. It almost perfectly delineated the confusion and tragedy of experiencing your own path, perhaps especially the world's path, towards oblivion. I would liken it to a conscious experience of death. Nothing in the world sounds more horrifying. But it is that experience wherein we swirl around as we play Ether One, I believe that is what it – in its core – is trying to put forth.

And that is what constitutes the ache; the desperation of wanting to find out more when side-puzzles are offered to you that give you a small appendage that might prolong the inevitable for a moment longer. If only to have an emotional connection to an item, if only for a strip of light against eternal darkness, you fight and you ache to cling onto that something, the something of tangibility; the something of sensual collisions.

To explain the fleshed out nature of this game, and its brilliant presentation is not an easy matter. It comes with playing, and feeling the impact of everything, hearing the sounds of each step on the different surfaces, of the fading sounds of memories going in and out with differing correspondence to a spatio-physical node. The point being that it feels like a lived in world, like an inhabitable place simply due to the lushness of sounds and objects. Interconnectivity is vital in this regard. There is an interconnectivity of the world itself, the levels as such, along with an interconnectivity of the puzzles and an over all cohesive narrative. It is by virtue of this threefold cohesion of gameplay, world-building and story and their fantastic interplay that makes the atmosphere of Ether One so personable and conducive to lived-experience, and that is personally what adds to its emotional impact; its closeness and solidifying of subjective-experience as actual in this particular game. At moments you are holistically immersed into this world and its stories; and that statement carries weight that cannot be applied to many games.

Moreover, I think the small town setting adds to this homely feeling as well. It's a tight knit community you're reminiscing about, where the economical strife becomes that of everyone's, the family death of the other becomes your own, and so on. There's a strong positive valence in regards to the elements that make up this game. On top of the setting, there is the music that adds to this atmosphere of sentimentality and closeness. The music you play when you interact with the different instruments are jazz-inspired and soft – homely – while the background music is often somber and melancholy, sometimes with a saliently horrifying touch that adds an uneasiness to the experience in the vein of Gone Home. A lot of similarities can be discussed between the two games, but I feel Ether One elevates each aspect of Gone Home in sheer complexity and scope. While Gone Home is confined to a
house, Ether One sans out over a small town, hence making certain oversight acceptable, such as not as much of a fleshed out interactivity with everyday items and their variance.

Personally I much preferred the maturity of this game, its meditation on a truly scary prospect and its ability to visualize this into both narrative and environment. This is a brave game, with one of the most tragic and truthful, thus satisfying, endings I have ever played through that adds to the experience as a whole and what it in each step tries to accomplish. Precisely this makes the game feel thoroughly thought through, and executed according to a proper plan. There are few, if not no, discrepancies or discordant moments, nothing to break immersion or thought-processes that may arise while you're trying to figure out the somewhat circuitous narrative. It's a terribly pleasant experience with a great emphasis on exploration and memory, something that is seemingly simple, but that I imagine would confound most players more often than not (I could easily be wrong in this, ultimately this is a game that transcends its gameplay, rendering that possibility irrelevant).

A final thing that solidifies this game as worthy of time and money spent is the writing. Many games that stray into the more emotional side of storytelling tend to be a bit too mawkish or immature in its expression for its own good. The same goes for voice acting, generally. This game avoids both of those possible downfalls, and lands itself somewhere on the scale of fantastic. Both the writing in its vocalized and written form has a wonderful flow and naturalistic feel to it. It's free from clumsiness or cliché, or arbitrarily obscure poetic language without context. It is very effective and clear, while managing to avoid inane simplicity.

Ether One deserves manifold appreciation for its accomplishments, for each of its elements and how they come together beautifully to create a thing of genuine human expression. A fact of some uniqueness, both in this genre and industry.

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18 人中有 12 人(67%)觉得这篇评测有价值
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0.7 小时(记录在案的)
发布于:7月8日
No Support for Windows 10 :(
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5.0 小时(记录在案的)
发布于:7月17日
A good story and setting augmeted with good voice acting gives this game a lot of promise, but the item hind-and-seek sort of mechanic for progression, which I assume is an attempt at pushing exploration, just ends up being frustratingly boring. A common problem in these types of games, but it's especialy noticeable here.
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最有价值的评测  总体
29 人中有 29 人(100%)觉得这篇评测有价值
有 2 人觉得这篇评测很欢乐
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10.9 小时(记录在案的)
发布于:2014年10月10日
这个游戏我在商店页面看了半天也没看到吸引我的地方,看到画面还算精美,想玩玩看看吧,看了看成就列表,以为游戏内容不会太多,心想玩下通关得了,结果没想到内容不是一般的丰富,用了很长时间才算满意通关。
游戏是从医院开始的,在未来,随着医学技术的进步,人们可以将人以意识形态送人别人的意识世界中,通过在其中进行探索和改造,修复、提醒或是引导主人的思维,以此帮助一些有精神障碍的病人恢复正常或是找回记忆等。玩家扮演的主角即是一名“恢复者”,她进入了一个精神受创的植物人的思维世界,在其中引领病人寻回重要的记忆,发现关键性的事件,找到引起精神创伤的原因,帮助病人脱离精神死锁。
玩家来到患者记忆中后,有一个独立的“安全屋”,安全屋与病人的记忆世界相连,玩家可以随时返回安全屋以便规避记忆世界的不稳定区块,也可以在这里储存记忆世界的物品以及保存数据。由于病人深陷在自己过去的回忆中,而潜意识会选择最安宁的部分,所以玩家就是从病人孩童时代的故乡小镇开始的,到处都是笼罩了旧色的安宁祥和的气氛的小镇,画面和色彩非常精美。由于过去的已经永远凝固在记忆中,所以玩家面对的就是一个巨大的、完整的但却静止的镇子,人们好像刚好全都消失,但一切都保留着正常状态,除了没有一个人以外,到处都是正常生活的状态:酒吧吧台上四散着喝了一半的酒杯,医生的屋子贴着当日的预约,酿酒坊的箱子还没装满,浴室的柜子打开了若干,花洒正在洒水....算是个“小镇沙盘”吧,场景非常全面和精致,让人忍不住在里面徜徉不已,但不仅如此,作为一个解谜游戏,在这个沙盘场景中,有着许许多多的信息和线索,简直就是处处都是信息,玩家要在其中仔细寻找和分析,筛选出有用的、需要的,在其中找到方法去改造这个静止空间,或者说是让一部分关键场景在记忆中“活动”起来,从而重现某种场景的影像,以此唤起病人的相关记忆。作为“恢复者”,玩家的目的就是前往若干个此记忆世界的不同记忆区,找寻并重现和记录这些关键影像,一点点追寻病人的人生和经历,找到治愈他的关键所在。
除此之外,还有很多东西可以在记忆世界中寻得,一些记忆碎片散落在各个场景中,这些记忆并没有被遗忘,到了正确的地方立刻就被忆起,还有一见到就能唤起病人记忆的收集品等等,是给玩家探索的奖励。
游戏的历程自然不能是这么一帆风顺,随着大块的记忆被找回,整个记忆世界出现了许多偏离预料方向的东西:不知是什么时候的场景和对话,不知属于谁的来自何方的记忆片段,不明原因的记忆区自毁,和现实世界的重叠,还有来自外面世界的电话声音如此熟悉,这一切都带来更多的谜团和疑惑,说明这片“记忆虚空”并不是医生解释的那么简单,一个故事逐渐拼接完整,在玩家的旅程走到终点时,很多答案都将得到解答。
最后说一点,这个游戏真的不恐怖,现在的游戏真是毁人,恐怖游戏弄得一片祥和,结果让人觉得越安宁越可能潜伏什么恐怖的东西,所以玩这个游戏心里总觉得会有什么恐怖的事情发生,越玩越忧心,最后发现根本没有,完全是一篇静谧么,白自己吓唬自己了。
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11.1 小时(记录在案的)
发布于:2014年10月15日
9/10

+ very nice presentation, art is awesome, runs great on max settings
+ nice music, good voice acting
+ point and click adventure game with some very hard puzzles, that are not essentially needed to proceed, meaning you can just explore the environment and complete the story without solving almost any puzzle. this is NOT recommendded - the puzzles are extremely well designed, they are mostly about reconstructing a memory by reading and finding relevant items, cracking safes etc. - great idea about moving between the 2 worlds of the game and storing items or reading the important documents you found so far
+ complex story, emotional at times , with some horror elements, very interesting though you will want to see what happens
+ controls and gameplay mechanics flawless
+ good duration, replayability (as it is very hard to complete it the first time by solving everything)

- playing for the first time you might not understand exactly what you have to do or how to solve the puzzles, if you have the patience to proceed a bit you will be rewarded though - it could be a bit more beginner friendly
- sometimes finding items needed to solve puzzles is frustrating, they might be far away from the scene or even in a totally different location (item or hint)

one of my favorites adventures of the year, very professional work, highly recommended to those who like adventure and puzzle games in general with a good story

hint: don't forget to hold left mouse button on an object (that you can get) to read its description/name, this is vital for some puzzles
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3.0 小时(记录在案的)
发布于:2014年3月25日
Stunning visuals, incredible audio and a genuinely moving narrative

Whether you play only for the main plot, ignoring the games many puzzles, or you take it slow and uncover all the mysteries Pin Wheel has hidden behind its spooky and unsettling atmosphere, Ether One will impress.

An independent studio boasting a triple A quality game, highly, highly recommend.
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56.1 小时(记录在案的)
发布于:2014年7月3日
I just finished Ether One. It's a brilliant game with an exceptional story. It reminds me of the Adventure games of yore where it is best to take notes, make maps, draw diagrams and exam everything. I took my time and I worked on a section at a time trying to complete it before moving on. The puzzles can be challenging, but your note taking efforts will greatly help. This also comes in mighty helpful when it is necessary to go back into an area. These efforts will help to complete the game as it should be completed and the rewards for doing so are three-fold. The story is in-depth with a lot of substance. It's also a teaching experience. I finished with tears in my eyes, a filled heart and a mind enveloped in wonderment. This is, by far, one of the best games i have ever played. Outstanding !!
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10.7 小时(记录在案的)
发布于:2014年3月21日
http://www.youtube.com/watch?annotation_id=annotation_656882913&feature=iv&index=3&list=PLBqXrq67D6oqHjOXJ2jp90P__1DS2kbtO&src_vid=rt0yfIvDEvk&v=6glTHczG4p4

I now write this review as I finished the game (main story). Gotta say: mind blowing. Without trying to spoil anything, let's just say the game puts you on somebody's shoes living a terrifying experience, one impossible to picture, unless it actually happens in your life at some point (hope not). It's an indie game delivering completely different experiences, the ones you don't find in most AAA games. Great adventure.
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10.1 小时(记录在案的)
发布于:2015年9月4日
Did you ever have somebody tell you about a movie they saw or a book that they read, saying it had so much depth and was so thought-provoking that you knew it must be worth a look. But when you did, you saw none of what this person described? That's Ether One.

This is going to be a spoiler free review, largely because there isn't much to spoil so it is easy to avoid.

When you start the game, there is a great deal of promise. Presentation is good and the pacing is decent. Voice actors are good. The art-style is interesting and the environments well designed.

But it doesn't take long before you find yourself in a game where you find yourself casually walking through the clearly marked core of the story but completely unaware of side-quests which make up the bulk of the content. When you start to understand that mundane objects have a larger significance you turn into a kleptomaniac, expecting to encounter some truely ingenius puzzles which remind you of games like Resident Evil or Myst, but suddenly discover that the developers have hidden the puzzles so well that half the time you're walking past them or completely clueless about where to start. So you start poking everything randomly to see if anything happens. Not to mention that much of what you've been collecting doesn't actually have a use at all. It's like buying one of those Lego kits and then discovering you have loads of bricks left over and actually feeling like somebody intended to use them for something but never did.

Ether One pitches itself as a riddle, wrapped in a mystery, inside an enigma. What you get is a short-story which starts off being subtle, then gets bored and screams all its secrets at you part way through the story resulting in an anticlimactic and utterly unsatisfying ending which you unfortunately saw coming if you were paying any attention to the many blatent clues peppered throughout the game. I get the impression that the developers had all these ideas in their heads but didn't really understand how to deliver them. So to ensure players didn't miss the point they painted the 'clues' in neon pink, wrote them in capitals and also attached sirens and bells to make sure you saw them.

For a game intended to convey how confusing dimentia is for a sufferer of the condition, the developers have clearly gotten too close to their source material. Because the game itself ended up being as incoherant and haphazard as the memories of a typical dimentia patient. I actually worry that they intended to make the game like this on purpose and completely forgot that it was still meant to be about having fun.

I really cannot recommend that anyone hands over money for something like this. If you want to have a game like this I'd actually recommend Master Reboot.
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3.8 小时(记录在案的)
发布于:2015年4月3日
While I appreciate the originality of the idea and theme, the execution of the gameplay falls flat. Simply put, it's boring. And when it's not boring, it's just frustrating, two qualities that will ruin a game every time. Why do I play games? For fun. This game misses that mark by a longshot. The voice acting is good. There is not much else I can say that is positive.

Despite the use of Unreal Engine, the rendering is cartoonish, stylized and outlined as if it were hand drawn. I understand if this was a creative decision, but it's a shameful waste of Unreal Engine's potential. Texture resolution is extremely low, even on max settings. Regardless of this, performance is not great, indicating shoddy construction and poor use of the engine's resources.

It is never clear what can be interacted with and what can't be, and the interact mechanic often doesn't work, so you end up clicking on something multiple times before discovering if it's static or not. Solutions to puzzles are arbitrary, counter-intuitive and make no contextual sense, so that it becomes a random guessing game with a lot of back and forth expirementing. It has that old-school Hidden Object Game feel to it, where you end up trying every possible combination with everything in your inventory. Except you don't have an inventory. You can only carry one item at a time, while other items you have collected are stored in a seperate location that requires a loading screen upon entry and exit. Why they thought it was a good idea to exchange an inventory for a stash room that requires a double loading screen for the retrieval of each individual item, I do not know. But tedious is an understatement.

If the point of the game was to get you to feel the frustration of memory loss and dementia, then it succeeds. It could have more appropriately expressed itself with logic and memory puzzles. The mind is a use-it-or-lose-it faculty, so a game designed to exercise it, while addressing the issue in the story, may have been the admirable goal of the developers. They over-reached, and fell miserably short.

Worst of all, achievements that I earned did not unlock for me. That was the final straw that prompted me to write my first ever Not Recommended review. For the price, there are many more far superior games to choose from.
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