Ether One is a first person adventure that deals with the fragility of the human mind. There are two paths in the world you can choose from. At its core is a story exploration path free from puzzles where you can unfold the story at your own pace.
Análises de utilizadores:
No geral:
Praticamente positivas (302 análises) - 78% das 302 análises de utilizadores sobre este jogo são positivas.
Data de lançamento: 25 Mar, 2014

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Análises

“The world of Ether One is a superbly detailed and well thought-out place.”
4/5 – Joystiq

“It’s been just two days since I last player Ether One and I’ve not stopped thinking about it since. I thought about it before I went to bed last night, and the night before. I thought about it when I woke up this morning. I thought about it when I had lunch. So far I’ve sunk 12 hours into a game easily completable in four. I’ve not nearly managed to restore all of the projectors. And I've hardly scratched the surface.”
9/10 – Strategy Informer

“Superb: A hallmark of excellence. There may be flaws, but they are negligible and won't cause massive damage to what is a supreme title.”
9/10 – Destructoid

Acerca deste jogo



Ether One is a first person adventure that deals with the fragility of the human mind.

There are two paths in the world you can choose from. At its core is a story exploration path free from puzzles where you can unfold the story at your own pace.

There is also a deeper, more adventurous path in which you can complete complex puzzles to restore life changing events of the patients history in order to help the validation of their life.

Parallel paths make Ether One accessible to a range of skilled players. Invite your friends and family around to pick their brains for help taking on challenging environmental puzzles, or soak in the atmosphere of Pinwheel at leisure. From a young age we enjoyed the first person puzzle games that required you to write cryptic notes on spare pieces of paper to unravel mysteries. Ether One aims to bring back pen and paper puzzle solving, whilst still being accessible and optional for people not wanting to get stuck and frustrated on the harder puzzles.

features

  • First Person Adventure Game.
  • Open narrative exploration in the town of Pinwheel.
  • Optional puzzle solving.
  • Accessible gameplay with additional controller support for players that aren’t as skilled with complex controls.
  • Challenging pen and paper puzzle design you can decrypt at your own pace.

Deluxe Edition




The Ether One Deluxe Edition comes with the Ether One OST, Game Script, & Comics along with a few more goodies. Please note that there is no additional in-game content.

The Ether One Original Soundtrack by Nathaniel-Jorden Apostol features more than 40 minutes of music created exclusively for Ether One. The soundtrack comes with MP3 & FLAC format along with custom artwork for the soundtrack.

MP3 & FLAC format files will be placed in the Ether One folder in the Steam Directory: ...Steam\steamapps\common\EtherOne\Soundtrack

The Ether One game scripts contain all of the spoken dialogue along with some things that got cut from the game. We hope you find it interesting to see how we developed the narrative for Ether One. Please note: These scripts contain spoilers for the game. You may wish to finish Ether One before reading these. We have noted down specifically which game script contain spoilers in the download.

PDF format files will be placed in the Ether One folder in the Steam Directory: ...Steam\steamapps\common\EtherOne\Scripts

The Strange Tale of Byron Spencer was created by Mark Penman & coloured by Andrew Tunney. It provides an alternative fiction for the world of Pinwheel.

PDF format files will be placed in the Ether One folder in the Steam Directory: ...Steam\steamapps\common\EtherOne\Comics

Requisitos do Sistema

    Mínimos:
    • Sistema Operativo: Windows Vista, 7 or 8
    • Processador: 2.2+ Ghz Dual-Core
    • Memória: 4 GB de RAM
    • Placa gráfica: NVIDIA Geforce GTX 460 or equivalent
    • DirectX: Versão 9.0c
    • Espaço no disco: Requer 3 GB de espaço livre
    • Notas adicionais: Windows XP is not supported for Ether One. Laptop equivalent GPU's struggle in comparison to desktop GPU's. VR: Ether One currently only supports the DK1 Oculus developer kit. We're hopefully going to provide updated Oculus support in future updates.
    Recomendados:
    • Sistema Operativo: Windows Vista, 7 or 8
    • Processador: 2.6+ Ghz Dual-Core
    • Memória: 8 GB de RAM
    • Placa gráfica: NVIDIA Geforce GTX 560 or equivalent
    • DirectX: Versão 9.0c
    • Espaço no disco: Requer 3 GB de espaço livre
    • Notas adicionais: Windows XP is not supported for Ether One. Laptop equivalent GPU's struggle in comparison to desktop GPU's. VR: Ether One currently only supports the DK1 Oculus developer kit. We're hopefully going to provide updated Oculus support in future updates.
Análises de clientes
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No geral:
Praticamente positivas (302 análises)
Publicadas recentemente
Duncan Hunter
( 50.7 hrs em registo )
Publicada: 1 Maio
It's not really my thing. The puzzles are kind of counter-intuitive, and the story is predictable at best. I respect it's originality. And in spite of all that, it has beautiful art-direction.
atlantike
( 0.2 hrs em registo )
Publicada: 17 Abril
I had toplay a few minutes on Ether One because after playing more than 12h on Ether One Redux I wasn't able to write any comment...
That said...and after all the time played on this game I just have one recommandation: DO NO BUY IT!

I a very nice game, with cute designs and an interesting (yet complicated) story but...there is tooo much glitchs to play it correctly. After a while it become so frustrating being unable to move on and open the different places, just because it isn't working the way it should. And of course no answer from the staff about that.
James
( 3.0 hrs em registo )
Publicada: 17 Abril
Wasn't that into it. 9/15
Enix
( 11.0 hrs em registo )
Publicada: 27 Março
Ether One is a narrative and explorative puzzle experience. Immerse yourself into the mind of another person and find out about their long-lost past, solve their history and help them overcome a chronic dementia.

Design & Art
While using the Unreal Engine 3 (Redux Version uses 4), the art style is kept fairly simplistic, while still looking unique and refreshing. Ether One's visual style is comparable to "The Long Dark", since both games' textures essentially seem very similar with their cell-shading look. Ether One mostly shines, when you do not take a closer look into its art detail. Nothing really looks odd or bad yet visuals are noteworthy and interesting, because of their unique appearance. Overall, for a game in this genre, which mostly focuses on its storytelling (next to "MIND: Path to Thalamus"), graphics are okay.

Controls
You can choose to control the game by standard keyboard & mouse or fully fledged controller support. Ether One delivers tooltips on how to play itself but most of the time, you will use standard first person shooter controls. I cannot rate controller support and key bindings, since I do not own one.

Sound and Music
Soundtrack of the game reeled me in: Very emotional and fitting for its genre. My favorite piece played near the start and is called "Total Relapse". Although the musical backdrop sounds mostly shallow and eerie, I can hear that it was created with utmost love and care, being a musical creator and lover myself. Absolutely magnificent and gorgeous soundtrack created by Nathaniel-Jorden Apostol! Give this man a medal!

That goes for sounds and voiceacting as well. At no time did the game disappoint me by its auditory design and I can remember a great trailer score to be most of my conviction to buy this game. Voiceacting is done nicely, the actors took care in displaying realistic emotions. Some text passages sound odd in their choice of words, yet everything is within the smaller bounds of a well done voicecasting. Awesome!

Gameplay
Ether One features a relatively well done level design with multiple areas. You are a "Restorer", a person sent into another persons mind to restore specific memories within their mind, that have been lost due to dementia.

You can restore said memories by collecting objects within a level. Next to that, there are certain side objectives you can complete (like restoring film projectors, who offer a deeper look into the whole operation and therapy process of the person in whose mind you are currently in). You complete a level by accessing core memories and hereby accessing mysteries of the past. Various and well hidden clues and sometimes baffling puzzles need to be solved to complete these side missions. In reward, you will uncover more about the backstory. You can always come back to areas you already visited, in case you want to try figuring out that last clue you never got.

During your travel through the mind, you will encounter multiple objects of interest, which you can store within your "case", a secluded area within the mind of the person, that you can always resort to, to go over crucial hints or review interesting plot details. Everything is tied to one location, so no objects from other locations are needed to solve a puzzle in another area, especially if you use your storage often. Choose wisely!

The story is well written, cohesive and emotionally engaging; never did I lose interest or intentionally skipped parts because I knew what was going to happen. But I felt a little disappointed at the ending, maybe that is not because the writing disappointed me, guess I was just sad that the game was over. Feels were felt and need to be felt.

Weakpoints
Now here is the crux of the matter. As much as I admire the gameplay of Ether One, I also hate it for some of its parts. Solving some puzzles involves running and walking around. A LOT of tedious walking back and forth, since the levels tend to get bigger. Finding crucial objects you left behind on particular locations can be a thorn in your side, even more if only one instance of said object exists. You need to go back the entire way to pick up the object. I do not know if I am too stupid to figure this out, but I thought you can teleport yourself from the "case" to any area within the mind, but that does not seem to be the case; It only teleports you to your last location you teleported to the case from. This is enervating and should have been done differently and easier.

Gamebreaking bugs still seem to exist after a batch of patches. At some point, I needed to consult a walkthrough, because I couldn't figure out what to do. I did EXACTLY what the walkthrough told me to do and STILL nothing happened, which led to desperation quickly. This happened MULTIPLE times and was really irritating for me.

The achievements for the Redux Version of the game do not work for me at this time. And speaking of the Redux Version: It is a complete port of Ether One into the Unreal
Engine 4 (UE4) and nothing more. You get it for free, which is a nice feature I guess, but I cannot see the value of this port.
I actually hate the UE4, because most of the games I play which get imported from the UE3 look worse and run worse on my machine than before (the same happening for MIND: Path to Thalamus in my case).

In my opinion, most of the puzzles were really tricky and challenging, some really felt absolutely unsolvable for my tastes. Maybe I get frustrated too soon and give up easily, but the some of the bugs I mentioned above really gave me a hard time. Overall, the difficulty of the puzzles is above average and needs some serious wits. A fair warning for everyone.

Concluding Thoughts
Ether One is a narrative puzzle experience with several explorative aspects.

For what its worth, the game takes itself extremely serious to plunge you into an interesting plot and engages your gray matter. A game that revolves entirely around dementia, the changes, daily challenges and emotions that come with it all seem really well executed and realistic, even if some of the puzzles seemed way too hard for me. The game feels mature in its theme and actually seems to be directed to mature audiences. Dealing with loss, in any shape or form, is something we all have to deal with at least one time in our life. And Ether One delivers a beautifully, above-average experience of everything that comes with it.
elleody
( 21.2 hrs em registo )
Publicada: 15 Março
Months later, the imagery of bright crimson ribbons sitting on posts, starkly contrasted to the small mining oceanfront village, still sits at the forefront of my mind. The minutia, the lore, the style- still sticks with me, a handful of games later.

I'm fond of this one, I would recommend it. I sat with my thoughts on it for a while, since I had not determined whether or not I felt it worth recommending. Despite the potent, vivid, beautiful imagery, we're left with a story, that I did not find satisfying at first. The framework, the conceits, the guises, are simply excessive for the story they want to tell.

this game is like an elegant tapestry, with many frayed strings, obscuring the main image. If you can look through them, the plot holes, the obtuse leaps of logic, the over the top ending- it's simply put. beautiful.

And, months later- I figure it worthwhile, to leave it a positive review. Since that's what I took with me, the beauty in such darkness.
Bob
( 2.7 hrs em registo )
Publicada: 13 Março
Buying this game gives you two versions, the original and a rebuilt redux version; I played the redux version so all opinions expressed here are based on that version.

I bought this game months ago in the sale and by the time I came to play it I had completely forgotten everything about it so I started playing it with absolutely no idea what to expect. This is an excellent way to appreciate the narrative; throughout the game you find notes and audio clips by exploring and solving puzzles which allow you to gradually piece together the story.

The levels are quite large and intricate. The visuals are pretty good and the voice acting is excellent. The exploration part of the game is great and some of the puzzles are great however many of the puzzles are overly obscure. But overall I am still giving this a thumbs up as the story more than makes up for having to look up a walk through for the difficult bits.

I did encounter a number of bugs whilst playing. None of them were significant but I am going to list in detail as the developers seem very engaged on the community hub and responsive to feedback.

- The game switches to Polish every couple of times I launch the game.
- The texture detail reverts back to medium every time I launch the game. This is particularly infuriating as one of the puzzles near the start of the game requires you to read a number off the back of a plate but the number is not visible at medium texture detail.
- Most of the achievements don't work.
- The trading cards only drop when playing the original version not the redux version
- The miner's vigil projector wouldn't trigger after lighing the correct number of candles.
- The piano won't play for the church projector, This is possibly because I saved my game whilst the tuning animation was running.
- After triggering the plaque in Pinwheel village, I was stuck in the room with the red chair by the fire. I had to go back to the cage and travel to a different area and after that I was unable to jump.
rjazz2
( 26.3 hrs em registo )
Publicada: 12 Março
Melancholy. This game makes me cry for some reason. Like, manly cry.
far Q.
( 18.1 hrs em registo )
Publicada: 25 Fevereiro
too many game-breaking bugs. Progressed 3/4 of the way only to find my inventory totally wiped with critical items disappearing. I'm now forced to restart the entire game. nothx.
Jenni
( 6.9 hrs em registo )
Publicada: 18 Fevereiro
Game is worth checking out if it's on sale.
It's essentially a walking simulator where you're slowly unraveling the story line as you pick up and make sense of memory fragments. The mystery of what you're doing is revealed later in the game and makes it all the more interesting if you happen to replay it. Suddenly things you overlooked towards the beginning make sense. The puzzles aren't all too difficult and can be fun to figure out, although the hardest puzzles simply reward you with more character development so it may not be worth it if you are not as invested into the characters as I was.
This game is something that appeals much more to storytelling than gameplay. It reminds me of playing through To The Moon. As it can get slow at times, I only recommend it to other people who are able to push through drab gameplay in order to complete the storyline. The story was touching enough to make it very worth it in the end.
wtf is a ceaseless discharge
( 45.4 hrs em registo )
Publicada: 14 Fevereiro
probably one of the best first person puzzlers of all time

the witness can go ♥♥♥♥ itself

underrated gem
calibrojosh10
( 1.1 hrs em registo )
Publicada: 13 Fevereiro
It's yet another walking simulator.
Story seemed good enough, but the puzzles were not a challenge and why does he walk and run so slowly.

It could be good for those who enjoy games like this. Just isn't for me.

My Score:
C

Paid: Included in Humble Bundle
Completed in:Got bored

Games similar that seem better:
  • The Witness
  • Vanishing of Ethan Carter
Apollo
( 12.1 hrs em registo )
Publicada: 31 Janeiro
Beautiful, challenging and thought-provoking.
Magic Miller
( 5.5 hrs em registo )
Publicada: 30 Janeiro
My grandmother suffered terribly with dementia not long before she died. She forgot who I was and went back to her childhood :'( I personally found it very hard to get into at first, but the story, though it is sad, it is touching. You don't get many games tackling difficult subjects like this. Keep 'em coming xx
Snake
( 0.6 hrs em registo )
Publicada: 25 Janeiro
It's a lot like Jonathan Blow's Witness, except it costs half as much and is more of a game and less of a pretentious, self-absorbed indie wank that thinks it is reinventing the wheel of puzzle adventure design by dumbing its main interface for interaction to PS4-teenager level.
Sarkoth
( 11.7 hrs em registo )
Publicada: 24 Janeiro
I really tried loving this game, but even although the art design is nice and voice acting is well done, the mechanics of running around with only one item in your hands and having to teleport to an item stash every other second to solve puzzles which require you to mindlessly run around from A to B and back again in crawl speed really is bad game design.

For the story, I'd give 8/10, for the Atmosphere 7/10, but the game design is so bland, boring and tedious that I unfortunately cannot recommend this title.
[UFT] ziipzaaapM16A4
( 0.6 hrs em registo )
Publicada: 16 Janeiro
the storry is probably pretty cool but i get borred after the first hour.
sorry. nothing for me.
the gemae mechanics are ok. i mean the basics are working and the game is not crashing.
Graphics: not ervery game must have a BF3 graphics. they are aswell ok.

i think the storry is not going fast enaught exciting.
ig83
( 0.4 hrs em registo )
Publicada: 14 Janeiro
Playing this with the Oculus Rift

https://www.youtube.com/watch?v=yqGm7t3vBps
Seasonsgray
( 13.7 hrs em registo )
Publicada: 10 Janeiro
I like how the story goes in this game :). The surroundings are great as well with u teleporting back to base and back where u left off. You can also take stuff for clues.
Francis Pritchard
( 20.8 hrs em registo )
Publicada: 9 Janeiro
If you want to know a story quick and clear, Ether One would definitely not do that.
Pros:
The story is touching but requires quite a bit of brain work
The environment it beautiful
Great sound work and nice voice acting

Sounds good from here. However, the pacing is so slow that I can't sit thorgh two hours a day. The whole game is pretty much a walking simulator with somewhat "spooky" music. I understand that storytelling is supposed to be subtle here but I wouldn't want to buy a game where I sit at the computer doing chores that I would be doing in real life. Even the puzzle solving are considered doing "everday activities" or basic interactions with objects. I am still salty about the text puzzles because how would I know it was a part of a puzzle in the first place.

Also, since the colors in game are pretty much focused on browns and blues, I got so lost easily. But coming from someone who hates slow paced walking simulators, this game to me was a pain to complete.
CloudMind
( 6.1 hrs em registo )
Publicada: 8 Janeiro
This is a game is in the vein of Myst or gone home, with a story that is so good that it made me cry in the end.
Análises mais úteis  Nos últimos 90 dias
2 de 2 pessoas (100%) acharam esta análise útil
Recomendado
11.0 hrs em registo
Publicada: 27 Março
Ether One is a narrative and explorative puzzle experience. Immerse yourself into the mind of another person and find out about their long-lost past, solve their history and help them overcome a chronic dementia.

Design & Art
While using the Unreal Engine 3 (Redux Version uses 4), the art style is kept fairly simplistic, while still looking unique and refreshing. Ether One's visual style is comparable to "The Long Dark", since both games' textures essentially seem very similar with their cell-shading look. Ether One mostly shines, when you do not take a closer look into its art detail. Nothing really looks odd or bad yet visuals are noteworthy and interesting, because of their unique appearance. Overall, for a game in this genre, which mostly focuses on its storytelling (next to "MIND: Path to Thalamus"), graphics are okay.

Controls
You can choose to control the game by standard keyboard & mouse or fully fledged controller support. Ether One delivers tooltips on how to play itself but most of the time, you will use standard first person shooter controls. I cannot rate controller support and key bindings, since I do not own one.

Sound and Music
Soundtrack of the game reeled me in: Very emotional and fitting for its genre. My favorite piece played near the start and is called "Total Relapse". Although the musical backdrop sounds mostly shallow and eerie, I can hear that it was created with utmost love and care, being a musical creator and lover myself. Absolutely magnificent and gorgeous soundtrack created by Nathaniel-Jorden Apostol! Give this man a medal!

That goes for sounds and voiceacting as well. At no time did the game disappoint me by its auditory design and I can remember a great trailer score to be most of my conviction to buy this game. Voiceacting is done nicely, the actors took care in displaying realistic emotions. Some text passages sound odd in their choice of words, yet everything is within the smaller bounds of a well done voicecasting. Awesome!

Gameplay
Ether One features a relatively well done level design with multiple areas. You are a "Restorer", a person sent into another persons mind to restore specific memories within their mind, that have been lost due to dementia.

You can restore said memories by collecting objects within a level. Next to that, there are certain side objectives you can complete (like restoring film projectors, who offer a deeper look into the whole operation and therapy process of the person in whose mind you are currently in). You complete a level by accessing core memories and hereby accessing mysteries of the past. Various and well hidden clues and sometimes baffling puzzles need to be solved to complete these side missions. In reward, you will uncover more about the backstory. You can always come back to areas you already visited, in case you want to try figuring out that last clue you never got.

During your travel through the mind, you will encounter multiple objects of interest, which you can store within your "case", a secluded area within the mind of the person, that you can always resort to, to go over crucial hints or review interesting plot details. Everything is tied to one location, so no objects from other locations are needed to solve a puzzle in another area, especially if you use your storage often. Choose wisely!

The story is well written, cohesive and emotionally engaging; never did I lose interest or intentionally skipped parts because I knew what was going to happen. But I felt a little disappointed at the ending, maybe that is not because the writing disappointed me, guess I was just sad that the game was over. Feels were felt and need to be felt.

Weakpoints
Now here is the crux of the matter. As much as I admire the gameplay of Ether One, I also hate it for some of its parts. Solving some puzzles involves running and walking around. A LOT of tedious walking back and forth, since the levels tend to get bigger. Finding crucial objects you left behind on particular locations can be a thorn in your side, even more if only one instance of said object exists. You need to go back the entire way to pick up the object. I do not know if I am too stupid to figure this out, but I thought you can teleport yourself from the "case" to any area within the mind, but that does not seem to be the case; It only teleports you to your last location you teleported to the case from. This is enervating and should have been done differently and easier.

Gamebreaking bugs still seem to exist after a batch of patches. At some point, I needed to consult a walkthrough, because I couldn't figure out what to do. I did EXACTLY what the walkthrough told me to do and STILL nothing happened, which led to desperation quickly. This happened MULTIPLE times and was really irritating for me.

The achievements for the Redux Version of the game do not work for me at this time. And speaking of the Redux Version: It is a complete port of Ether One into the Unreal
Engine 4 (UE4) and nothing more. You get it for free, which is a nice feature I guess, but I cannot see the value of this port.
I actually hate the UE4, because most of the games I play which get imported from the UE3 look worse and run worse on my machine than before (the same happening for MIND: Path to Thalamus in my case).

In my opinion, most of the puzzles were really tricky and challenging, some really felt absolutely unsolvable for my tastes. Maybe I get frustrated too soon and give up easily, but the some of the bugs I mentioned above really gave me a hard time. Overall, the difficulty of the puzzles is above average and needs some serious wits. A fair warning for everyone.

Concluding Thoughts
Ether One is a narrative puzzle experience with several explorative aspects.

For what its worth, the game takes itself extremely serious to plunge you into an interesting plot and engages your gray matter. A game that revolves entirely around dementia, the changes, daily challenges and emotions that come with it all seem really well executed and realistic, even if some of the puzzles seemed way too hard for me. The game feels mature in its theme and actually seems to be directed to mature audiences. Dealing with loss, in any shape or form, is something we all have to deal with at least one time in our life. And Ether One delivers a beautifully, above-average experience of everything that comes with it.
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Análises mais úteis  Nos últimos 180 dias
14 de 18 pessoas (78%) acharam esta análise útil
2 pessoas acharam esta análise engraçada
Recomendado
5.5 hrs em registo
Publicada: 30 Janeiro
My grandmother suffered terribly with dementia not long before she died. She forgot who I was and went back to her childhood :'( I personally found it very hard to get into at first, but the story, though it is sad, it is touching. You don't get many games tackling difficult subjects like this. Keep 'em coming xx
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2 de 4 pessoas (50%) acharam esta análise útil
Recomendado
13.7 hrs em registo
Publicada: 10 Janeiro
I like how the story goes in this game :). The surroundings are great as well with u teleporting back to base and back where u left off. You can also take stuff for clues.
Achaste esta análise útil? Sim Não Engraçada
Análises mais úteis  No geral
1 de 2 pessoas (50%) acharam esta análise útil
Recomendado
3.0 hrs em registo
Publicada: 29 de Março de 2014
Não é um jogo de ação. Ainda estou no inicio mas parece diferente do que ja joguei ate agora. Não tem indicaçoes diretas de para onde ir nem o que fazer mas é facil de perceber qual o passo a seguir se seguirmos as indicaçoes. tem conceitos interessantes como só poder andar com um item de cada vez e fala sobre demencia, o que é sempre interessante.
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66 de 72 pessoas (92%) acharam esta análise útil
Recomendado
11.1 hrs em registo
Publicada: 15 de Outubro de 2014
9/10

+ very nice presentation, art is awesome, runs great on max settings
+ nice music, good voice acting
+ point and click adventure game with some very hard puzzles, that are not essentially needed to proceed, meaning you can just explore the environment and complete the story without solving almost any puzzle. this is NOT recommendded - the puzzles are extremely well designed, they are mostly about reconstructing a memory by reading and finding relevant items, cracking safes etc. - great idea about moving between the 2 worlds of the game and storing items or reading the important documents you found so far
+ complex story, emotional at times , with some horror elements, very interesting though you will want to see what happens
+ controls and gameplay mechanics flawless
+ good duration, replayability (as it is very hard to complete it the first time by solving everything)

- playing for the first time you might not understand exactly what you have to do or how to solve the puzzles, if you have the patience to proceed a bit you will be rewarded though - it could be a bit more beginner friendly
- sometimes finding items needed to solve puzzles is frustrating, they might be far away from the scene or even in a totally different location (item or hint)

one of my favorites adventures of the year, very professional work, highly recommended to those who like adventure and puzzle games in general with a good story

hint: don't forget to hold left mouse button on an object (that you can get) to read its description/name, this is vital for some puzzles
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73 de 84 pessoas (87%) acharam esta análise útil
Recomendado
3.0 hrs em registo
Publicada: 25 de Março de 2014
Stunning visuals, incredible audio and a genuinely moving narrative

Whether you play only for the main plot, ignoring the games many puzzles, or you take it slow and uncover all the mysteries Pin Wheel has hidden behind its spooky and unsettling atmosphere, Ether One will impress.

An independent studio boasting a triple A quality game, highly, highly recommend.
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60 de 67 pessoas (90%) acharam esta análise útil
Recomendado
56.1 hrs em registo
Publicada: 3 de Julho de 2014
I just finished Ether One. It's a brilliant game with an exceptional story. It reminds me of the Adventure games of yore where it is best to take notes, make maps, draw diagrams and exam everything. I took my time and I worked on a section at a time trying to complete it before moving on. The puzzles can be challenging, but your note taking efforts will greatly help. This also comes in mighty helpful when it is necessary to go back into an area. These efforts will help to complete the game as it should be completed and the rewards for doing so are three-fold. The story is in-depth with a lot of substance. It's also a teaching experience. I finished with tears in my eyes, a filled heart and a mind enveloped in wonderment. This is, by far, one of the best games i have ever played. Outstanding !!
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140 de 191 pessoas (73%) acharam esta análise útil
Recomendado
10.7 hrs em registo
Publicada: 21 de Março de 2014
http://www.youtube.com/watch?annotation_id=annotation_656882913&feature=iv&index=3&list=PLBqXrq67D6oqHjOXJ2jp90P__1DS2kbtO&src_vid=rt0yfIvDEvk&v=6glTHczG4p4

I now write this review as I finished the game (main story). Gotta say: mind blowing. Without trying to spoil anything, let's just say the game puts you on somebody's shoes living a terrifying experience, one impossible to picture, unless it actually happens in your life at some point (hope not). It's an indie game delivering completely different experiences, the ones you don't find in most AAA games. Great adventure.
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184 de 275 pessoas (67%) acharam esta análise útil
9 pessoas acharam esta análise engraçada
Não recomendado
3.8 hrs em registo
Publicada: 3 de Abril de 2015
While I appreciate the originality of the idea and theme, the execution of the gameplay falls flat. Simply put, it's boring. And when it's not boring, it's just frustrating, two qualities that will ruin a game every time. Why do I play games? For fun. This game misses that mark by a longshot. The voice acting is good. There is not much else I can say that is positive.

Despite the use of Unreal Engine, the rendering is cartoonish, stylized and outlined as if it were hand drawn. I understand if this was a creative decision, but it's a shameful waste of Unreal Engine's potential. Texture resolution is extremely low, even on max settings. Regardless of this, performance is not great, indicating shoddy construction and poor use of the engine's resources.

It is never clear what can be interacted with and what can't be, and the interact mechanic often doesn't work, so you end up clicking on something multiple times before discovering if it's static or not. Solutions to puzzles are arbitrary, counter-intuitive and make no contextual sense, so that it becomes a random guessing game with a lot of back and forth expirementing. It has that old-school Hidden Object Game feel to it, where you end up trying every possible combination with everything in your inventory. Except you don't have an inventory. You can only carry one item at a time, while other items you have collected are stored in a seperate location that requires a loading screen upon entry and exit. Why they thought it was a good idea to exchange an inventory for a stash room that requires a double loading screen for the retrieval of each individual item, I do not know. But tedious is an understatement.

If the point of the game was to get you to feel the frustration of memory loss and dementia, then it succeeds. It could have more appropriately expressed itself with logic and memory puzzles. The mind is a use-it-or-lose-it faculty, so a game designed to exercise it, while addressing the issue in the story, may have been the admirable goal of the developers. They over-reached, and fell miserably short.

Worst of all, achievements that I earned did not unlock for me. That was the final straw that prompted me to write my first ever Not Recommended review. For the price, there are many more far superior games to choose from.
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66 de 86 pessoas (77%) acharam esta análise útil
6 pessoas acharam esta análise engraçada
Não recomendado
10.1 hrs em registo
Publicada: 4 de Setembro de 2015
Did you ever have somebody tell you about a movie they saw or a book that they read, saying it had so much depth and was so thought-provoking that you knew it must be worth a look. But when you did, you saw none of what this person described? That's Ether One.

This is going to be a spoiler free review, largely because there isn't much to spoil so it is easy to avoid.

When you start the game, there is a great deal of promise. Presentation is good and the pacing is decent. Voice actors are good. The art-style is interesting and the environments well designed.

But it doesn't take long before you find yourself in a game where you find yourself casually walking through the clearly marked core of the story but completely unaware of side-quests which make up the bulk of the content. When you start to understand that mundane objects have a larger significance you turn into a kleptomaniac, expecting to encounter some truely ingenius puzzles which remind you of games like Resident Evil or Myst, but suddenly discover that the developers have hidden the puzzles so well that half the time you're walking past them or completely clueless about where to start. So you start poking everything randomly to see if anything happens. Not to mention that much of what you've been collecting doesn't actually have a use at all. It's like buying one of those Lego kits and then discovering you have loads of bricks left over and actually feeling like somebody intended to use them for something but never did.

Ether One pitches itself as a riddle, wrapped in a mystery, inside an enigma. What you get is a short-story which starts off being subtle, then gets bored and screams all its secrets at you part way through the story resulting in an anticlimactic and utterly unsatisfying ending which you unfortunately saw coming if you were paying any attention to the many blatent clues peppered throughout the game. I get the impression that the developers had all these ideas in their heads but didn't really understand how to deliver them. So to ensure players didn't miss the point they painted the 'clues' in neon pink, wrote them in capitals and also attached sirens and bells to make sure you saw them.

For a game intended to convey how confusing dimentia is for a sufferer of the condition, the developers have clearly gotten too close to their source material. Because the game itself ended up being as incoherant and haphazard as the memories of a typical dimentia patient. I actually worry that they intended to make the game like this on purpose and completely forgot that it was still meant to be about having fun.

I really cannot recommend that anyone hands over money for something like this. If you want to have a game like this I'd actually recommend Master Reboot.
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45 de 54 pessoas (83%) acharam esta análise útil
15 pessoas acharam esta análise engraçada
Recomendado
19.3 hrs em registo
Publicada: 12 de Julho de 2015
In this game, you play as a professional puzzle solver, who has travelled to a curious village to help a bunch of helpless villagers who have all conveniently lost the fourth slider wheel from their combination safes, broken all of their projectors, and rearranged their homes and workplaces into Myst-like puzzles. The game does a good job of capturing that classic Myst feeling of wandering around an expansive puzzle-filled area for 20 minutes, flipping a lever to test it out, flipping it back after wondering whether or not you were actually supposed to flip it yet or not, and then exploring for 20 more minutes until everything finally starts to come together.

The only problem is the strange inventory system, in which instead of having a typical inventory system, you can only carry one item at a time, and have to warp back to your "Case" (which acts as a hub between the different maps) and place items on the various shelves in the main room to store them. It's not as inconvenient as it sounds since the transition between the map and the case is mostly seamless and the shelves are right beside where you arrive in the Case, but it's also somewhat glitchy - at one point early on, one of the safe wheels found in the Case itself vanished after I put it on a shelf and went back to the map, and it never came back. It was presumably a spare wheel since I was able to fully complete the game without it, but if it were to happen to someone else to a more important item it could be game-breaking. But the inventory system also lends towards the "fun confusion" factor of the game, because since a somewhat large amount of items can be picked up and stored in the game you're never as sure whether you need to use a particular item as you would be in a game where you only had three items in your inventory. This was particularly relevant in my case, since on two separate occasions the instructor gave me a friendly reminder that I could store items after picking up an item, and in both cases, that item was a bottle of alchohol. This led me to believe that the bottles might end up somehow being important, and it wasn't until the credits began to roll that I realized that there was no great alcohol puzzle, and I didn't actually need a shelf full of 30 bottles of the village's finest cider for anything other than a good time.

Overall, if you like puzzle games, especially exploration-based ones, this is a pretty easy recommendation. The story is great, and the puzzles are challenging. It's worth noting that while almost all of the real puzzles are optional and completing them only fleshes out the backstory, you won't really get a good experience if you just wander around collecting the ribbons that are the only thing completely necessary to finish the game, but if you're looking for a reasonably challenging puzzle game then this is a great choice.
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39 de 46 pessoas (85%) acharam esta análise útil
1 pessoa achou esta análise engraçada
Recomendado
10.4 hrs em registo
Publicada: 27 de Janeiro de 2015
It's not easy to properly comprehend the effect debilitating diseases have on people until you experience their effect yourself. It's easy to see them as terrible but improbable occurrences, something that clearly happens but is impossible to envision yourself suffering from. And yet, dementia scares the hell out of me. The idea that there's this invisible force that has no cure, no prevention, that will almost certainly affect you at some point in your life and only becomes more likely the longer you live somehow feels so much more real to me than cancer, or ebola, or any other life threatening disease that I could come in contact with.

Perhaps that's due partly to how much dementia affects not only yourself, but the people around you. Watching your grandparents forget you along with themselves is a cold shock to reality that puts things into startling focus the way statistics and symptom lists never could. And it's the inescapable nature of something you can't predict or counteract that makes it difficult to just push the thought out of your mind that one day you might wake up and have forgotten who you are.

Ether One isn't really about a hypothetical cure for dementia, or the life of someone finding slowly losing themselves to it. To me at least, it's about giving that human perspective to something in all likelihood we will all go through. Inhabiting the memories of someone undergoing experimental treatment, you travel through their life learning the events that shaped them and then watching them fall away as the disease takes hold and they struggle to hang onto even the moments most important to them.

It's depressing but not in a way that makes you sad, so much as it causes you to feel empathetic as you watch a character you've become emotionally invested with have everything taken away from them. Reading through personal letters, town events, job descriptions, and fidgeting with character belongings, you get to know these characters to even their most mundane and ordinary level. Life is often unfair, but Ether One captures the sense of uncontrollable tragedy and desperate attempts at resolution that's almost painful to see because it's so understandable.

Ether One has built a world so close to our own, but given it a purpose and a life that makes every scrap of paper and ordinary item feel meaningful. I wanted to know more about these characters, to pry into their emotions and personal thoughts to try and understand what they were going through, and Ether One allows you to do this in a way that doesn't feel intrusive or emotionally manipulative. You're trying to help your character remember who they are; trying to put things back together in a desperate hope to save their memories, and prove the procedure a success so nobody will have to go through something so destructive

Ether One's only real problem is that it tries harder than it probably needs to to be a more traditional game than first-person exploration games are often considered, and ends up making it incredibly hard to see most of its content that it hides behind obtuse puzzles and logic that's often difficult to understand. There are a lot of objects you can interact with, but just enough which you can't that it's often incredibly difficult to know which items are for solving puzzles and which have been included just as a means of world building. My solution to this was to attempt to scavenge everything I could pick up, but that makes for an extremely cluttered and impractical playstyle that still often left me clueless when it came to solving an actual puzzle.

I say puzzle, but the projectors you need to reassemble in Ether One were often more comprehension barriers than logical conundrums. I was at such a loss as to know even where to start that even with the answer typically staring me in the face it was near impossible for me to solve anything without the help of a guide. In a lot of ways it feels very much like the sort of obtuse puzzles found in a lot of old adventure games, an I imagine people missing those games will feel right at home, but in my case I was more frustrated at trying to parse an endless stream of relevant and irrelevant information than I was satisfied by actually managing to solve one.

And it's a shame because it makes it extremely easy to miss huge swaths of content for those less inclined to sit and ponder solutions or look them up online, content which gave a larger context to the story that I feel is important anyone playing the game experience. Were it any other game I'd have likely given up and just skipped to the end, but Ether One deserves more than that. I felt like I owed it to the game to see all it had to show me, no matter how trivial it might be because even meaningless documents and items could eventually serve some significance.

Ether One certainly hasn't dissolved my fears of dementia, but it definitely helped show me that I could be doing more for those affected by it instead of turning away because I'd rather not deal with the emotional trauma of someone you have to reintroduce yourself to every meeting. What that might be I'm not entirely sure of yet, but I feel Ether One is important for even daring bring these ideas up, and I hope they won't be lost on others who play it.

You can read more of my writing on Kritiqal.
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40 de 48 pessoas (83%) acharam esta análise útil
Recomendado
6.3 hrs em registo
Publicada: 27 de Março de 2014
Ether One is a first person adventure where you play as a restorer and it's your job to restore the memories of a patient suffering from dementia. There are two paths you can choose, one where you casually experience the story and another where you test your own mind by solving the many optional puzzles sprinkled throughout the game.

Puzzles became challenging (at least for me) which I loved. The pacing of the story is perfect and I never felt rushed through the experience. I was able to go at my own pace and fully enjoy the Bioshock meets Half Life art style and the triple A quality voice acting. I defiantly recommend checking Ether One out for yourself, especially if you love a good puzzle and a look inside the human mind.

Here is my video review of Ether One: https://www.youtube.com/watch?v=IWsmxsDEDds
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28 de 30 pessoas (93%) acharam esta análise útil
Recomendado
21.2 hrs em registo
Publicada: 23 de Julho de 2015
This game, has to be one of my all-time favorites, amazing world, amazing story, and one of the few times I've really cried during a video game and to that I say, just play it for yourself. But before you do play it, just some words of advice for you to get the most out of this game. You can complete this game just by finding these ribbons throughout the game, which kind of trivializes the entire experiences. There are optional puzzles in this game and they provide a lot of the story along with notes that you find throughout the world and both make the world feel as though it’s living and breathing. I encourage you if you want to truly fully experience this game, complete the side puzzles and read the little bits of exposition, and if you get stuck do not hesitate to look up a guide, I repeat DO NOT HESITATE TO LOOK UP A GUIDE to 100% this game. You get so much more out of the story, and trust me the story is amazing, it may seem nebulous at the beginning, but once you have all the info you can scrap from the world it all comes together in a beautiful narrative, that is really, really worth the time and effort. Also if you do 100% this game there is a second ending, and it adds to story just that much more and really makes you understand everything. Sometimes the puzzles while they are really interesting are just really obtuse, and don’t feel bad if you don’t get it, just try it out for yourself, and if you aren’t figuring it out, use a guide.

Also one big flaw with this game, there are some bugs in it, not like game crashes or graphical bugs, but things that won’t let you progress and you can’t seem to figure out why, like you just needed to re flip a lever to progress. For this, again, LOOK UP A GUIDE, a video guide may help a bit more here, but most of the time, you won’t be able to realize the bug, but once you see how things were really supposed to go you’ll be able to see what went wrong and how to fix it in game no problem.

All that said, if you like, say, old point and clicks, or games with really deep stories, than this game is a must, but even if you don’t like those kind of games but are still interested, than still try out this game, it may be an awesome experience for you. Really this game is amazing narratively, it's just a matter getting past the sometimes annoying quirks/bugs and getting past the sometimes fairly obtuse puzzles to enjoy the narrative fully.

TL;DR: This game is awesome, but take the time to 100% it, and DON’T BE AFRIAD TO LOOK UP A GUIDE, can’t stress this enough, but if you put in the time and effort the game will give back like no other.

EDIT: The Ether One Redux is included if you buy this game, which may fix some bugs and definitely will make the game run much better, as it now runs on a newer version of Unity than previously in the game. Now I can't confirm if this will fix the bugs in it since I have not played through the redux version.
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46 de 60 pessoas (77%) acharam esta análise útil
1 pessoa achou esta análise engraçada
Não recomendado
4.4 hrs em registo
Publicada: 7 de Outubro de 2014
I also fall into the "really wanted to love this game" camp. The overarching concept is fascinating, the presentation is very slick, and the voice acting is superb. Unfortunately, some of the puzzles are mind-bogglingly counter-intuitive, and remind me a lot of some of the worst puzzles in old point-and-click games which would have you tearing your hair out randomly clicking on every item in sight and mixing every item in your inventory with every other item. Progression through Ether One occasionally feels very much like this, which is enough to make it a truly maddening experience at times. Furthermore, and possibly most importantly, the story becomes frighteningly dull towards the latter half of the game. Whilst - again - the overarching story remains interesting, teasing apart the tiny little mundane fragments of the lives of Jean and her friends and family in Pinwheel and the surrounding areas is just painfully boring. This is a game that could have been brilliant, but just ends up being a frustrating and dull waste of a great idea.
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26 de 27 pessoas (96%) acharam esta análise útil
Recomendado
9.7 hrs em registo
Publicada: 22 de Fevereiro de 2015
This will go down as one of the best games I have ever played. Everything about it, from the great voice acting, to the nuanced story-telling, to the stunning world building. The feeling I had upon completion of this game was not unlike finishing a beloved novel. Once I am done I enter a period of post story depression, wherein I am sad the world I had been living in is now over. That is exactly how I felt after completing EO. I wish I could take my memory away of this game and play it again for the first time so that I could have the same feelings of awe and wonderment. The feelings I had were not unlike playing/completing the amazing games I played as a youth.

To point, I highly recommend this game to ANY player. With one caveat. Know that the game you're about to play has a set pace, is not an action game, requires remembering details and difficult puzzle solving, and maybe 30% of the incredible story telling comes from notes/newspapers/items/ect. you must find YOURSELF in the world of the game. This game requires and deserves your time and attention. Also, like a good book, the story and answers to questions are not all handed to you in a gift wrapped box at the end. You, like the developers trained you throughout the game, must use the pieces to solve the puzzle that is EO. If any of this sounds like the worst way to play a game, then wait until you do feel like something thought provoking. Like many pieces of great art/entertainment you need to be in the right mood. If I had just finished playing something like Call of Duty and then tried to play this game, I might not have enjoyed it as much. So wait for yourself to be in the mood for this game, that way you give yourself the best opportunity to enjoy it.

Pros
+Voice acting(waaaay above average)
+Graphics (it has a style, and does it well)
+World Building (I don't know if the town the game is set in exists, but god did it feel like a real place with a real history)
+Story-Telling (There is a deliberate pace to the story-telling, and its executed superbly)
+Game Play (Again it requires reading and collecting, both things I already do in any game that allows me. But it is an adventure exploration game, so there is a lot of reading/collecting)
+Ending (without revealing too much, there are two endings. Both are great, but the second one, which I stumbled on accidently, left me without words and nearly in tears)
+Puzzle-Solving (to say the puzzles in EO are difficult is an understatement. I had to consult a guide on a number of them. Luckily I found a guide on the steam forums that gave three hints before giving the solution so I felt like I was cheating less)

Cons
+ bugs (this game has them, every game has them. Luckily the ones I encountered in no way effected my gameplay)
+ length (I wish it were longer. I don't feel cheated in any way, but like all good things, I just wanted more)\

Bottom line - You should play this game, just play it when you’re in the mood for it.
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30 de 34 pessoas (88%) acharam esta análise útil
1 pessoa achou esta análise engraçada
Recomendado
55.3 hrs em registo
Publicada: 2 de Novembro de 2014
This game has all the elements that I, personally would have asked for in a game.
It is a great story! I loved the whole idea of exploring memories and the human mind, it actually got me thinking of my own memories and how they are connected to people I've meet and things I own, just amazing storytelling!
The art and voice acting are also great and work very well with the story.

I would say that this game is great for those who like story driven puzzle games, and that have the patient and interest to really go through the story and do all of the "quests".
Yes, you could "just" do what you need in order to progress, but in doing so you miss out on the whole experience.
With that I hope that more people take the chance to play this game, because it will stay with you for a long time!
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20 de 23 pessoas (87%) acharam esta análise útil
1 pessoa achou esta análise engraçada
Não recomendado
10.9 hrs em registo
Publicada: 10 de Julho de 2015
I like what they've tried to do and how they've tried to do it, and wish more developers would start with the story and let that inform everything else. It is well written and well told.
However, in good conscience, I can't recommend this game because the puzzles, a fundemental part of what this game is trying to do, don't work. Some are obtuse; some are illogical; one is actually broken. The playtesting either wasn't done properly or the developers didn't fix the issues raised. You can technically complete the game without attempting the puzzles, but that's like listening to a radio on mute.
If the developers can improve in that area, everything else was of a high quality, and I have high hopes for their future output.
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70 de 113 pessoas (62%) acharam esta análise útil
7 pessoas acharam esta análise engraçada
Não recomendado
15.3 hrs em registo
Publicada: 16 de Maio de 2015
--- SUMMARY ---
- The puzzles are moronically random and difficult. BUT you can completely ignore them (just find the ribbons) if you just want to finish the game and unlock one of the endings.

- Story: Confusing until you get to the end, which means you're just floundering for hours in a world that doesn't really make sense. For me, the pay-off didn't offset the frustration I felt while playing this game (or I wouldn't be writing this lengthy review).

--- "GAMEPLAY" ---

The "gameplay" in Ether One is an absolute game-design abomination, breaking many obvious game-design principles. As you've probably seen from many other reviews, the majority of the game mechanics is you walking around (similar to Gone Home) solving puzzles. This isn't bad by itself (and I really enjoyed Gone Home); it's just executed very poorly in Ether One.

The main complaint everyone has is the puzzles are EXTREMELY random and frustrating. As an example, one of the first puzzles you encounter has you free-form type out the answer. By free-form I mean you can type whatever you want, selecting letter or number character-by-character with zero guidance whether you're on the right path or not. TERRIBLE GAME DESIGN MECHANIC!!!!!!!! I have never, ever seen that in any other modern game. Maybe in games from the 80s, but modern game designers should know better. Now here's the kicker, you can't use your keyboard! Let me say that again: you have to TYPE the answer, on a COMPUTER, and you CAN'T USE THE KEYBOARD. WHAT. THE. F!!! Yes, you have to press up/down dozens or hundreds of times to sequentially type out a single word. If this game mechanic was submitted in a game design school, the teacher would probably smack this student up-side the head. Requiring the player to type out free-form answers to puzzles is *already* a Game Design 101 atrocity, but not being able to use a keyboard is idiocy to the absolute MAXIMUM. This kind of typing-puzzle mechanic occurs many times throughout the game and infuriated me every time I saw it.

Continuing on with this same puzzle, not only do you have to free-form type the answer by pressing up/down repeatedly, but there are not one, but TWO notes a few feet away saying that this item is a "shoe" or whatever (avoiding spoilers). I spent what seemed like ages trying variations on "shoe" or "dancing shoe" with capitalizations etc to no avail. Finally I looked it up and (minor spoiler) you have to find the item somewhere else, pick it up, and HOLD the inspect button to find out its true name. That should tell you right there how unforgiving this game really is, with nearby notes meant to confuse and lead you astray. The amount of rage I felt for having wasted so much time for following the clearly designed notes left nearby was indescribable.

This puzzle was when I knew beyond the shadow of a doubt that I was in for a VERY frustrating experience. Another early puzzle has you use a wire in a place where it doesn't seem like the wire should fit at all, since the two wires are *completely* different. GRRRRRR!!! Another section leads you to a locker room where the combination is already in place. You can open/close the lockers freely but (and I'm hoping this is a bug) as soon as you change the combination by 1 number, and change it back, the combination no longer works. WHAT THE !??!??!?!?!?!?!?!

I decided to press on with the game instead of just quitting, purely because I didn't want to waste the money I paid. That being said, a few hours later I found out that you don't really need to solve the puzzles (just find the ribbons). So I ignored all the puzzles for the rest of the game, hunting for the ribbons hoping to get to the end as soon as possible.

--- CONTROLS ---

What makes all these puzzles incredibly insanely frustrating is that the game offers zero clue on what you can interact with and what you can't. There are no colored outlines on interactive items, no clues as to when an item needs to be inspected or used, no sounds, absolutely nothing at all. I'm not looking for an easy-mode, but the game is a flat world that expects you to basically just spam your mouse buttons for hours on end because the graphics do not do an adequate job of showing what items can be used. Even worse is that there are hundreds of items that you can pick up but are never used. Having unimportant items isn't bad by itself; but when 99% of them are useless, it makes puzzle solving even more frustrating. This is worsened again by the fact that you can only hold one item at a time. Frustrating beyond belief.

The controls themselves are another section where the game designer's drunkenness shows true. The controls clearly list that there are two buttons that basically do the same thing (use an item). I went into the controls area dozens of times not understanding what the heck I was doing wrong because some buttons did nothing. Little did I know that more than halfway into the game you find something and then understand why some of the buttons do nothing. Very poor game design. The controls section should either not have those buttons until after you find "X" or have a note that says "Some actions may not be available until later".

--- STORY ---

The main problem with the story is that you can't appreciate the story (and thus the entire reason for playing the game) until AFTER you finish the game. You are 100% lost and confused and wondering what in the heck is happening for 6-10 hours, and then the game explains it at the end. *** BUT *** that means you spend 6-10 hours in complete and utter frustration. The problem is a huge one: THAT ISN'T FUN!!! If it was a movie or a YouTube video, fine. But a game is supposed to be fun while you're playing it, or at the very least, avoid frustration. Look at Gone Home for an example of how exploration-focused gaming is done right. Things actually make sense and the story makes you want to keep playing.

The other problem is that the game, before you understand what is happening, is completely and utterly just plain old BOOOOORING. I had to stop playing many times simply because I was falling ASLEEP! No, I'm not kidding. This game literally put me to sleep with its boredom on numerous occasions.

Lastly, the way the game handles the ending is yet another game-design abomination. Here's a quote from the official PC Gamer review: "The ending sits in contrast to a game of impressive freedom. In the final half-hour, Ether One forgets its free-form puzzling. It worries that you've missed the story teased at on your journey and decides to rectify that. It sits you down, bids you be quiet, and lectures on the details in a fit of exposition to rival Bioshock Infinite. It's unnecessary; a blunt-force ending to a game which should have left us guessing." Yes that's right: the last half-hour of the game forces you to literally just sit and watch. Why not save yourself the money and just watch a YouTube video then?

--- CONCLUSION ---

A) Make sure you're ok with the frustrating puzzles (or will just hunt for the ribbons) and before buying this game.

B) If you're ok with the preceding point, make absolutely sure you buy this on sale please. Don't get it at full price.

C) I will admit that the story about dementia is somewhat of a tear-jerker and actually does make you think. That is by far the only positive redeeming quality the game has, in that it brings more attention to mental health issues.

This game is overly difficult to the point of frustration. Difficulty isn't bad by itself, but how it is handled. Dark Souls is incredibly difficult, but when you beat a boss, you feel a sense of accomplishment. This game is difficult, but when I finished a puzzle, I only marveled at how poorly designed the puzzle solution was and became even MORE frustrated.

I wanted to like this game, I really did. To the developer, PLEASE if you make another game, make it less frustrating. There is absolutely nothing to be gained from a frustrating experience.
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15 de 16 pessoas (94%) acharam esta análise útil
Recomendado
3.9 hrs em registo
Publicada: 25 de Março de 2014
Great game. The enviroment has a great feel to it, the graphics are good, and the music and sound just play out perfectly. Very fun adventure game, its nice to take a break from the constant fast paced FPS games of today. Although for me some of the puzzles were on the more challenging time, I never felt hopeless like I do in many puzzle games, and the game seemed to keep pusing you along even if you coulden't figure a puzzle out. I really do like this game, and I will definately reccomend it! Can't wait to see more come from White Paper Games!
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