Note: This review has been GREATLY shortened to be under the steam character limit. Post me a comment on my profile if you have questions.
Generally, I stay away from these sorts of games. I tend to dislike all those various free flash games on the internet. You know, the ones that contain pretty much no depth in gameplay and just involve you moving to one side of the screen while shooting? They are usually not particularly enjoyable to play, and often don't keep me entertained. However, Deadly 30, although it has some issues, has managed to hold my attention long enough for me to beat it, and it may even get a revisit from me in the future, which is incredibly surprising considering the sort of game it is.
Much like all those free flash games online, Deadly 30 is simple. VERY simple. If you're looking for any complex mechanics at all, look away. In Deadly 30, your aim is to survive for 30 days, and 30 nights. These go by very quickly, only a few minutes per day and per night. During this time, your main aim is to collect scrap, and kill zombies.
In Deadly 30, you start off as a machinegun weilding US army solider, trying to survive the apocalypse. You can move left, and right. You can go to 2 areas to the left, and 2 areas to the right, as well as going to your base which is in the middle. This never changes. There isn't much to explore, and you will most likely reach a wall in your first few nights, as the paths only take about a minute or 2 of traveling to get to the next. On these paths are A LOT of zombies. The game starts out with a few dozen zombies on each of these screens, and then gradually builds up to have hundereds of them. Some of you may be asking "If there is nothing but zombies on these paths, why should I go down them? Am I not safer in my base?" The answer is simple. Scrap.
Scrap functions as your main resource that's used for upgrading your weapons, armour, speed, and barricade, as well as purchasing ammo, turrets, medkits, and boxes. It's basically cash. Scrap can be found in 4 ways. Killing zombies, finding it on the ground, surviving nights, and breaking down vehicles/boxes. Zombies don't give you that much scrap, so you'll need to focus your effort on finding the stuff on the ground, and breaking down vehicles to get it. These are only found on the main paths left and right, You need as much of this stuff as you can get. Scrap is your lifeblood. Without scrap, you can forget about surviving at all. If you think this is a game that you can play as some sort of cheap tower defence, you're DEAD wrong.
The reason you need so much scrap is to upgrade and buy things, which you NEED to do because this game is... well, it's sort of hard, but at the same time, not really. It's not difficult to aim and shoot. It's not difficult to move left of right. This is really all you need to do. But the game is relentless. It throws so many zombies at you, and gives you such a small amount of time to do what you need to do, that it makes it feel that if you don't spend every second collecting scrap and killing zombies, that you're doomed to fail. This gives the game a pretty good sense of tension. The enemies constantly get harder and more numerous every night. This basically forces you into buying stuff, otherwise, you stand no chance, which is why you need scrap so badly. However, as long as you collect scrap, aim for the head, keep an eye on the time, are semi focused, learn to hold down "e" to repair your base walls while crouched and shooting, and don't waste too much of your scrap on temporary crap (boxes), you should be able to win without an issue.
There's also an experience meter in the game, but it's nothing that you need to pay attention to. As you kill zombies, you level up. Each time you level up, all that happens is is that you unlock a new gun/store upgrade. That's it really. There's no skills to choose from, and you'll pretty much want every upgrade anyway, so there's no sense to worry about this at all.
While playing and going through the game, you will also find 2 companions. A Russian sniper and a German shotgunner. Once found, you can switch between them. Not that it really changes the game that much, but it's nice to be able to use a weapon you like. You will NEED these companions to survive the game, so be sure to explore far every night, at least until you find them. Don't lose them. They may be dumb, but they can at least keep themselves alive and are useful for surviving the nights.
While you can explore the areas to the left and right during the day, you all but need to get back to your base before night, since at night, the number of zombies multiplies drastically. You might get away with this early in the game, but later, you have no chance of survival. The zombies come faster than you and your 2 teammates can fire. Your base has fences/walls that you can repair, as well as higher ground, turrets, and other such things that you will need to live. It's nothing complex, but it's absolutely vital for staying alive.
As for the music, sound and visuals? Well, the music/sound is fine, if forgettable and nothing special. The visuals are from a guy known as Gonzossm, who makes pretty damn awesome (if offensive and dirty) youtube videos. Gonzossm also made the visuals for a semi well known newgrounds game called "Toss the Turtle", which while simple, was also a great deal of fun. Personally, I absolutely love his art style, and I think it really suits the game, and greatly improve it from what it could be otherwise. There's not that much animation in actions, but blood splurts out fine, and everything is pretty clear. Of course, not everyone will like this style, and it could make or break the game for some.
As for story, The Walking Dead this aint. This is a cheap flash game about shooting zombies and walking one direction. The story is completely ignorable, but at the same time, sort of charming.The characters are likable for the most part, despite having nothing to them. The voice acting is hilariously bad (the first time I heard the voice for the Russian guy, which was an obviously English speaking person trying their hardest to be as stereotypical as possible, I burst out laughing), and lines are repeated often, though it never interrupts the game or gets annoying. There are a few cutscenes, which are pretty short (around 20 seconds each), though cool, but these are generally just to give us a quick joke or 2. The jokes are usually funny and I have no problem with them. If you like Gonzossm's videos on youtube, you'll like these. There's no le random le funneh may may XD spouting to be had here, which is a huge plus.
As for cons, apart from being incredibly simple (seriously, you don't EVER need to use the jump button), the game also has issues with slowdown, and framerate drops, which is sort of expected from flash. These are generally fixed by putting the graphics settings to low, and possibly turning the resolution down, which doesn't make the game look that much worse. I hear making the game play in windowed mode also helps greatly, but that's kind sucky. The game is also solo only, which may be a deal breaker for some.
Now, if you're actually been reading all this, which 99.99% of you won't be, then you're probably wondering why I still recommend this game, even though there's not much too it. Well, it's because despite its simplicity, Deadly 30 is still a lot of fun. Killing enemies is fun, shooting weapons is fun. upgrading youseld and collecting scrap is fun. It's just fun! It's tense, and it looks awesome. I know it's strange, but despite it's simplicity, it has charm and is engaging enough to play through at least once. It's also cheap, so that's a plus. Deadly 30 is not for everyone. In fact, it's probably not for most people. But if you want a short thrill, this is it.