Can you survive the horror? … a retro-style survival horror game developed by the two-man indie team of Gonzossm and Iggy Zuk. Survive 30 days and nights in a zombie-infested world by recruiting companions, upgrading weaponry and fortifying your position.
用户评测: 多半好评 (1,182 篇评测) - 1,182 篇用户评测中有 73% 为好评。
发行日期: 2014年1月8日

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关于这款游戏

Can you survive the horror?

… a retro-style survival horror game developed by the two-man indie team of Gonzossm and Iggy Zuk. Survive 30 days and nights in a zombie-infested world by recruiting companions, upgrading weaponry and fortifying your position.

Deadly 30 is a retro-style survival horror game developed by the two-man indie team of Gonzossm and Iggy Zuk.

Survive 30 days and nights in a zombie-infested world where you can recruit companions, upgrade weaponry, and fortify your position to fight waves of hungry zombies. During the day, you can gather resources, enhance your base's defenses, and explore your surroundings for useful items in order to prepare for fighting relentless waves of zombie attacks. (Hint: Don't get caught outside your base after dark.)

Three different playable characters, A.I. controlled Team Combat and upgradeable weaponry and defenses help keep you alive as you attempt to eradicate the zombie hordes and survive 30 deadly nights.

Good luck! (You'll need it when all hell breaks loose.)


Features:
  • Elements of tower defense and retro Contra style gameplay.
  • Three different characters, playable at the same time.
  • A.I. controlled team combat
  • Unique upgradable weaponry for each of your soldiers.
  • Enhance your base for better defenses.
  • Gruesome different enemies and deadly weapons.
  • Tactical planning is required or you will learn to fear the dark!

Note:
Fullscreen mode and achievements only supported in PC version!

Check out the artist who created all of these nighttime terrors at: http://www.youtube.com/user/Gonzossm

Or the crazy mind of Iggy Zuk, who created this indie-horror masterpiece at: http://www.IggyZuk.com

系统需求

Windows
Mac OS X
    最低配置:
    • 操作系统: Windows XP, Vista, 7, 8
    • 处理器: 2.33GHz
    • 内存: 512 MB RAM
    • 图形: DirectX 9.0; 128MB of graphics memory
    • DirectX 版本: 9.0c
    • 存储空间: 需要 50 MB 可用空间
    最低配置:
    • 操作系统: Snow Leopard 10.6.3, or later
    • 处理器: 2.33GHz
    • 内存: 512 MB RAM
    • 图形: 128MB of graphics memory
    • 存储空间: 需要 100 MB 可用空间
    • 附注事项: No fullscreen mode available on Mac
有价值的用户评测
6 人中有 6 人(100%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
8.2 小时(记录在案的)
发布于:2015年8月14日
不一样的塔防游戏
全成就留(zhuang)念(bi)
这篇评测是否有价值? 欢乐
3 人中有 3 人(100%)觉得这篇评测有价值
有 2 人觉得这篇评测很欢乐
9.1 小时(记录在案的)
发布于:2015年8月22日
一口气通了关,根本停不下来。
游戏貌似主要吃CPU,U不好会经常突然卡,并不是画面复杂了卡,就是莫名其妙地突然卡。
游戏有很多似曾相识,比如求生的boomer(尼玛就是不会吐的boomer),女主升级最后的护甲像是银河战士阿兰的,吾王比利而且还是大笑脸。
之前打的时候痛不欲生,感觉太难。后重新开局,(会保留之前的等级和武器设计图)经高人指点,而且很幸运的先遇到了喷子妹,几近无敌了。当然除了最后一晚上5分钟的守点,前边4分40秒尸潮无法靠近,最后20秒简直残暴。
总之,有舍有得,你若每晚守屋子,你每天都能存档,不必担心死亡,可是你无法获得更多的资源,不好发展;你若晚上冒险出去收集资源,你会得到前者相反的待遇。
很期待这游戏出个第二部,然后还能联机,哈哈。
最后,这游戏随着时间发展还会有些小剧情,三个人在尸海里苦中作乐,疲惫和绝望。如果是我,这么多僵尸,尼玛我还是选择死亡吧。
这篇评测是否有价值? 欢乐
2 人中有 2 人(100%)觉得这篇评测有价值
5.2 小时(记录在案的)
发布于:2015年12月30日
一个简陋却又不失可玩性的游戏
和你的AI队友在僵尸狂潮中撑过30天
意外的是这个游戏很吃cpu,我也不知道这是用了什么黑科技
主要就是找零件、修基地、造武器、打僵尸

游戏有白天和晚上,白天时僵尸相对攻击性较低,而在晚上僵尸则会聚集在一起并向你主动发起攻击
游戏中有五个区域,最中间的区域是你的基地,你可以依靠升级栅栏和建造机枪的方式来防守基地,一定要设法撑到第30天
零件可以通过守卫基地一晚上和外出探索找到,利用零件制作武器、升级人物的装备,也可以用他们建造防御工事

而且制作者把3个主角的性格塑造的也很好,使得人物特点很鲜明
三个主角分别来自德国、美国和俄国

The American(美国佬)
美国海军陆战队的特种队员,游戏中第一个可操控角色,使用突击步枪和冲锋枪的角色

The Russian(俄国佬)
斯大林的秘密特种部队队员,使用半自动步枪和拉栓步枪进行精确打击

The German(德国佬)
日耳曼女汉子,使用霰弹枪和猎枪对敌人进行强制突破

俄国人和德国人都可以在第三天以后遇到,好好利用它们吧

最后,祝你猎杀愉快
这篇评测是否有价值? 欢乐
1 人中有 1 人(100%)觉得这篇评测有价值
1.4 小时(记录在案的)
发布于:1月13日
感觉有难度啊。因为白天变黑夜的时间拿捏不准,在外面的时候不知道什么时候就突然天黑了。直接被轮死了。。
这篇评测是否有价值? 欢乐
61 人中有 36 人(59%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
5.8 小时(记录在案的)
发布于:2015年10月9日
Mindless slaughtering zombies: fun or boring?

A game like Deadly 30 is solely made to provide fun to the player, without attempting to deliver anything else. In this case: the "fun" equals to ceaselessly shooting hordes of zombies rushing towards your gun, trying yo swarm you. Other games, even some very simple ones (such as Yet Another Zombie Defense), have proven that this straightforward concept can indeed deliver fun. But somehow, Deadly 30 does not work for me. I have to admit: I played it for nearly six hours, and I almost had to "force" myself to uninstall it and not play any further. There is something addictive to the mindless slaughter, performed as one of three soldiers clad in WWII outfit (American, German & Russian). But there is no sense of "fulfillment" at all, just of some vague feeling like "just one more try, then I will survive longer and I can maybe get one more achievement this time".

But with so many excellent and much more interesting games out there waiting to be played, that vague feeling is not enough anymore for me. Although I can totally understand that Deadly 30 could and probably will work for other players, who are pretty happy killing the hours with this game (excuse me the pun). Sadly, the game has some structural issues that does not make it well suited even for that modest purpose.

I don't mind that the Flash-based graphics are unremarkable - they have a cartoonish quality to them and have a style of their own. Since the game is a 2d side scroller, there is only "left" and "right", and only two "levels" at each side. So it does not take long to "explore". Still: no problem, since it's all in the action. But the action is blandly repetitive, without any choices about tactics required: just walk and keep shooting. Even reloading happens automatically, and if zombies attack while reloading, you'll automatically use a melee weapon. Just keep that mouse button down!

Still, if there was a truly good designed system which would save my progress and remind of how far I've got into the achievements (which feel like they are the final "aim" of the game), I wouldn't care about the mindless action. But the designers have made one crucial mistake: lots of the achievements are of the grinding-type (shoot 200.000 bullets, gather 50.000 metal etc), but they can only be got during a single session. And that's a bridge too far in my opinion: this forces players to just keep playing on and on, because when you quit, progress (achievement-wise) will be lost. General progress (leveling up and surviving more and more nights) does get saved though, so it should be perfectly possible to distribute those insane numbers of zombies to be shot, beheaded, stabbed or burnt among multiple sessions. The fact that it's not, makes I can't recommend this game.

Not recommend: even though the game can be fun for some time, it becomes boring and very repetitive.
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